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65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Server.Performance;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class PerformanceCommand : ICommand
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{
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public enum Type
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{
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Invalid,
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Start,
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End
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}
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.Performance;
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public ulong EstimatedProcessingTime { get; set; }
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public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
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public Type PerformanceType { get; set; }
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public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
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{
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Enabled = true;
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PerformanceEntryAddresses = performanceEntryAddresses;
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PerformanceType = performanceType;
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NodeId = nodeId;
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}
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public void Process(CommandList context)
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{
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if (PerformanceType == Type.Start)
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{
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PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing());
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}
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else if (PerformanceType == Type.End)
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{
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PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing());
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PerformanceEntryAddresses.IncrementEntryCount();
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}
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}
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}
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}
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