pineapple-src/src/android/app/src/main/jni/android_config.h

52 lines
1.7 KiB
C++
Executable File

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "frontend_common/config.h"
class AndroidConfig final : public Config {
public:
explicit AndroidConfig(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
void ReloadAllValues() override;
void SaveAllValues() override;
void ReadAndroidControlPlayerValues(std::size_t player_index);
void SaveAndroidControlPlayerValues(std::size_t player_index);
protected:
void ReadAndroidPlayerValues(std::size_t player_index);
void ReadAndroidControlValues();
void ReadAndroidValues();
void ReadAndroidUIValues();
void ReadDriverValues();
void ReadOverlayValues();
void ReadHidbusValues() override {}
void ReadDebugControlValues() override {}
void ReadPathValues() override;
void ReadShortcutValues() override {}
void ReadUIValues() override;
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveAndroidPlayerValues(std::size_t player_index);
void SaveAndroidControlValues();
void SaveAndroidValues();
void SaveAndroidUIValues();
void SaveDriverValues();
void SaveOverlayValues();
void SaveHidbusValues() override {}
void SaveDebugControlValues() override {}
void SavePathValues() override;
void SaveShortcutValues() override {}
void SaveUIValues() override;
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
};