pineapple-src/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt

187 lines
5.2 KiB
Kotlin
Executable File

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.overlay.model.OverlayControlData
import org.yuzu.yuzu_emu.features.input.model.PlayerInput
object NativeConfig {
/**
* Loads global config.
*/
@Synchronized
external fun initializeGlobalConfig()
/**
* Destroys the stored global config object. This does not save the existing config.
*/
@Synchronized
external fun unloadGlobalConfig()
/**
* Reads values in the global config file and saves them.
*/
@Synchronized
external fun reloadGlobalConfig()
/**
* Saves global settings values in memory to disk.
*/
@Synchronized
external fun saveGlobalConfig()
/**
* Creates per-game config for the specified parameters. Must be unloaded once per-game config
* is closed with [unloadPerGameConfig]. All switchable values that [NativeConfig] gets/sets
* will follow the per-game config until the global config is reloaded.
*
* @param programId String representation of the u64 programId
* @param fileName Filename of the game, including its extension
*/
@Synchronized
external fun initializePerGameConfig(programId: String, fileName: String)
@Synchronized
external fun isPerGameConfigLoaded(): Boolean
/**
* Saves per-game settings values in memory to disk.
*/
@Synchronized
external fun savePerGameConfig()
/**
* Destroys the stored per-game config object. This does not save the config.
*/
@Synchronized
external fun unloadPerGameConfig()
@Synchronized
external fun getBoolean(key: String, needsGlobal: Boolean): Boolean
@Synchronized
external fun setBoolean(key: String, value: Boolean)
@Synchronized
external fun getByte(key: String, needsGlobal: Boolean): Byte
@Synchronized
external fun setByte(key: String, value: Byte)
@Synchronized
external fun getShort(key: String, needsGlobal: Boolean): Short
@Synchronized
external fun setShort(key: String, value: Short)
@Synchronized
external fun getInt(key: String, needsGlobal: Boolean): Int
@Synchronized
external fun setInt(key: String, value: Int)
@Synchronized
external fun getFloat(key: String, needsGlobal: Boolean): Float
@Synchronized
external fun setFloat(key: String, value: Float)
@Synchronized
external fun getLong(key: String, needsGlobal: Boolean): Long
@Synchronized
external fun setLong(key: String, value: Long)
@Synchronized
external fun getString(key: String, needsGlobal: Boolean): String
@Synchronized
external fun setString(key: String, value: String)
external fun getIsRuntimeModifiable(key: String): Boolean
external fun getPairedSettingKey(key: String): String
external fun getIsSwitchable(key: String): Boolean
@Synchronized
external fun usingGlobal(key: String): Boolean
@Synchronized
external fun setGlobal(key: String, global: Boolean)
external fun getIsSaveable(key: String): Boolean
external fun getDefaultToString(key: String): String
/**
* Gets every [GameDir] in AndroidSettings::values.game_dirs
*/
@Synchronized
external fun getGameDirs(): Array<GameDir>
/**
* Clears the AndroidSettings::values.game_dirs array and replaces them with the provided array
*/
@Synchronized
external fun setGameDirs(dirs: Array<GameDir>)
/**
* Adds a single [GameDir] to the AndroidSettings::values.game_dirs array
*/
@Synchronized
external fun addGameDir(dir: GameDir)
/**
* Gets an array of the addons that are disabled for a given game
*
* @param programId String representation of a game's program ID
* @return An array of disabled addons
*/
@Synchronized
external fun getDisabledAddons(programId: String): Array<String>
/**
* Clears the disabled addons array corresponding to [programId] and replaces them
* with [disabledAddons]
*
* @param programId String representation of a game's program ID
* @param disabledAddons Replacement array of disabled addons
*/
@Synchronized
external fun setDisabledAddons(programId: String, disabledAddons: Array<String>)
/**
* Gets an array of [OverlayControlData] from settings
*
* @return An array of [OverlayControlData]
*/
@Synchronized
external fun getOverlayControlData(): Array<OverlayControlData>
/**
* Clears the AndroidSettings::values.overlay_control_data array and replaces its values
* with [overlayControlData]
*
* @param overlayControlData Replacement array of [OverlayControlData]
*/
@Synchronized
external fun setOverlayControlData(overlayControlData: Array<OverlayControlData>)
@Synchronized
external fun getInputSettings(global: Boolean): Array<PlayerInput>
@Synchronized
external fun setInputSettings(value: Array<PlayerInput>, global: Boolean)
/**
* Saves control values for a specific player
* Must be used when per game config is loaded
*/
@Synchronized
external fun saveControlPlayerValues()
}