pineapple-src/src/android/app/src/main/jni/emu_window/emu_window.cpp

80 lines
2.9 KiB
C++
Executable File

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <android/native_window_jni.h>
#include "common/logging/log.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/main.h"
#include "jni/emu_window/emu_window.h"
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
m_window_width = ANativeWindow_getWidth(surface);
m_window_height = ANativeWindow_getHeight(surface);
// Ensures that we emulate with the correct aspect ratio.
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
window_info.render_surface = reinterpret_cast<void*>(surface);
}
void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
m_input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
}
void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
m_input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
}
void EmuWindow_Android::OnTouchReleased(int id) {
m_input_subsystem->GetTouchScreen()->TouchReleased(id);
}
void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
}
void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
}
void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x,
float accel_y, float accel_z) {
m_input_subsystem->GetVirtualGamepad()->SetMotionState(
player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) {
m_input_subsystem->GetVirtualAmiibo()->LoadAmiibo(data);
}
void EmuWindow_Android::OnRemoveNfcTag() {
m_input_subsystem->GetVirtualAmiibo()->CloseAmiibo();
}
EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem,
ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_input_subsystem{input_subsystem}, m_driver_library{driver_library} {
LOG_INFO(Frontend, "initializing");
if (!surface) {
LOG_CRITICAL(Frontend, "surface is nullptr");
return;
}
OnSurfaceChanged(surface);
window_info.type = Core::Frontend::WindowSystemType::Android;
m_input_subsystem->Initialize();
}
EmuWindow_Android::~EmuWindow_Android() {
m_input_subsystem->Shutdown();
}