pineapple-src/externals/enet/docs/install.dox
2022-07-26 03:25:01 +02:00

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/**
@page Installation Installation
ENet should be trivially simple to integrate with most applications.
First, make sure you download the latest source distribution at @ref Downloads.
@section Unix Unix-like Operating Systems
If you are using an ENet release, then you should simply be able to build it
by doing the following:
./configure && make && make install
If you obtained the package from github, you must have automake and autoconf
available to generate the build system first by doing the following command
before using the above mentioned build procedure:
autoreconf -vfi
@subsection SolarisBSD Solaris and BSD
When building ENet under Solaris, you must specify the -lsocket and
-lnsl parameters to your compiler to ensure that the sockets library
is linked in.
@section Windows Microsoft Windows
You may simply use the included "enet.lib" or "enet64.lib" static libraries.
However, if you wish to build the library yourself, then the following
instructions apply:
There is an included MSVC 6 project (enet.dsp) which you may use to
build a suitable library file. Alternatively, you may simply drag all
the ENet source files into your main project.
You will have to link to the Winsock2 libraries, so make sure to add
ws2_32.lib and winmm.lib to your library list (Project Settings | Link |
Object/library modules).
@subsection enet.dsp Building with the included enet.dsp
Load the included enet.dsp. MSVC may ask you to convert it if you
are on a newer version of MSVC - just allow the conversion and save
the resulting project as "enet" or similar. After you build this
project, it will output an "enet.lib" file to either the "Debug/"
or "Release/" directory, depending on which configuration you have
selected to build. By default, it should produce "Debug/enet.lib".
You may then copy the resulting "enet.lib" file and the header files
found in the "include/" directory to your other projects and add it to
their library lists. Make sure to also link against "ws2_32.lib" and
"winmm.lib" as described above.
@subsection DLL DLL
If you wish to build ENet as a DLL you must first define ENET_DLL
within the project (Project Settings | C/C++ | Preprocessor |
Preprocessor definitions) or, more invasively, simply define ENET_DLL
at the top of enet.h.
*/