157 lines
6.2 KiB
C
Executable file
157 lines
6.2 KiB
C
Executable file
/**
|
||
* Automated SDL subsystems management test.
|
||
*
|
||
* Written by J<>rgen Tjern<72> "jorgenpt"
|
||
*
|
||
* Released under Public Domain.
|
||
*/
|
||
|
||
#include "SDL.h"
|
||
#include "SDL_test.h"
|
||
|
||
|
||
/* !
|
||
* \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
|
||
* \sa
|
||
* http://wiki.libsdl.org/SDL_Init
|
||
* http://wiki.libsdl.org/SDL_Quit
|
||
*/
|
||
static int main_testInitQuitJoystickHaptic (void *arg)
|
||
{
|
||
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
|
||
return TEST_SKIPPED;
|
||
#else
|
||
int enabled_subsystems;
|
||
int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
|
||
|
||
SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
|
||
|
||
enabled_subsystems = SDL_WasInit(initialized_subsystems);
|
||
SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
|
||
|
||
SDL_Quit();
|
||
|
||
enabled_subsystems = SDL_WasInit(initialized_subsystems);
|
||
SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
|
||
|
||
return TEST_COMPLETED;
|
||
#endif
|
||
}
|
||
|
||
/* !
|
||
* \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
|
||
* \sa
|
||
* http://wiki.libsdl.org/SDL_Init
|
||
* http://wiki.libsdl.org/SDL_Quit
|
||
*/
|
||
static int main_testInitQuitSubSystem (void *arg)
|
||
{
|
||
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
|
||
return TEST_SKIPPED;
|
||
#else
|
||
int i;
|
||
int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
|
||
|
||
for (i = 0; i < SDL_arraysize(subsystems); ++i) {
|
||
int initialized_system;
|
||
int subsystem = subsystems[i];
|
||
|
||
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
|
||
SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
|
||
|
||
initialized_system = SDL_WasInit(subsystem);
|
||
SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
|
||
|
||
SDL_QuitSubSystem(subsystem);
|
||
|
||
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
|
||
}
|
||
|
||
return TEST_COMPLETED;
|
||
#endif
|
||
}
|
||
|
||
const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
|
||
static int main_testImpliedJoystickInit (void *arg)
|
||
{
|
||
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
|
||
return TEST_SKIPPED;
|
||
#else
|
||
int initialized_system;
|
||
|
||
/* First initialize the controller */
|
||
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
|
||
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
|
||
|
||
/* Then make sure this implicitly initialized the joystick subsystem */
|
||
initialized_system = SDL_WasInit(joy_and_controller);
|
||
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
|
||
|
||
/* Then quit the controller, and make sure that implicitly also quits the */
|
||
/* joystick subsystem */
|
||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||
initialized_system = SDL_WasInit(joy_and_controller);
|
||
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
|
||
|
||
return TEST_COMPLETED;
|
||
#endif
|
||
}
|
||
|
||
static int main_testImpliedJoystickQuit (void *arg)
|
||
{
|
||
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
|
||
return TEST_SKIPPED;
|
||
#else
|
||
int initialized_system;
|
||
|
||
/* First initialize the controller and the joystick (explicitly) */
|
||
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
|
||
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
|
||
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
|
||
|
||
/* Then make sure they're both initialized properly */
|
||
initialized_system = SDL_WasInit(joy_and_controller);
|
||
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
|
||
|
||
/* Then quit the controller, and make sure that it does NOT quit the */
|
||
/* explicitly initialized joystick subsystem. */
|
||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||
initialized_system = SDL_WasInit(joy_and_controller);
|
||
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
|
||
|
||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||
|
||
return TEST_COMPLETED;
|
||
#endif
|
||
}
|
||
|
||
static const SDLTest_TestCaseReference mainTest1 =
|
||
{ (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
|
||
|
||
static const SDLTest_TestCaseReference mainTest2 =
|
||
{ (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
|
||
|
||
static const SDLTest_TestCaseReference mainTest3 =
|
||
{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
|
||
|
||
static const SDLTest_TestCaseReference mainTest4 =
|
||
{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
|
||
|
||
/* Sequence of Main test cases */
|
||
static const SDLTest_TestCaseReference *mainTests[] = {
|
||
&mainTest1,
|
||
&mainTest2,
|
||
&mainTest3,
|
||
&mainTest4,
|
||
NULL
|
||
};
|
||
|
||
/* Main test suite (global) */
|
||
SDLTest_TestSuiteReference mainTestSuite = {
|
||
"Main",
|
||
NULL,
|
||
mainTests,
|
||
NULL
|
||
};
|
||
|
||
/* vi: set ts=4 sw=4 expandtab: */
|