206 lines
5.2 KiB
C
Executable file
206 lines
5.2 KiB
C
Executable file
/*
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This is a simple example in C of using the rich presence API asynchronously.
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*/
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#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include "discord_rpc.h"
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static const char* APPLICATION_ID = "345229890980937739";
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static int FrustrationLevel = 0;
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static int64_t StartTime;
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static int SendPresence = 1;
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static int prompt(char* line, size_t size)
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{
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int res;
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char* nl;
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printf("\n> ");
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fflush(stdout);
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res = fgets(line, (int)size, stdin) ? 1 : 0;
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line[size - 1] = 0;
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nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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}
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return res;
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}
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static void updateDiscordPresence()
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{
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if (SendPresence) {
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char buffer[256];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "West of House";
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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discordPresence.startTimestamp = StartTime;
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discordPresence.endTimestamp = time(0) + 5 * 60;
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discordPresence.largeImageKey = "canary-large";
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discordPresence.smallImageKey = "ptb-small";
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discordPresence.partyId = "party1234";
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discordPresence.partySize = 1;
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discordPresence.partyMax = 6;
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discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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discordPresence.matchSecret = "xyzzy";
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discordPresence.joinSecret = "join";
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discordPresence.spectateSecret = "look";
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discordPresence.instance = 0;
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Discord_UpdatePresence(&discordPresence);
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}
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else {
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Discord_ClearPresence();
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}
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}
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static void handleDiscordReady(const DiscordUser* connectedUser)
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{
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printf("\nDiscord: connected to user %s#%s - %s\n",
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connectedUser->username,
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connectedUser->discriminator,
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connectedUser->userId);
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}
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static void handleDiscordDisconnected(int errcode, const char* message)
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{
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printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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}
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static void handleDiscordError(int errcode, const char* message)
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{
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printf("\nDiscord: error (%d: %s)\n", errcode, message);
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}
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static void handleDiscordJoin(const char* secret)
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{
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printf("\nDiscord: join (%s)\n", secret);
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}
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static void handleDiscordSpectate(const char* secret)
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{
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printf("\nDiscord: spectate (%s)\n", secret);
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}
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static void handleDiscordJoinRequest(const DiscordUser* request)
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{
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int response = -1;
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char yn[4];
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printf("\nDiscord: join request from %s#%s - %s\n",
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request->username,
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request->discriminator,
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request->userId);
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do {
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printf("Accept? (y/n)");
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if (!prompt(yn, sizeof(yn))) {
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break;
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}
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if (!yn[0]) {
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continue;
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}
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if (yn[0] == 'y') {
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response = DISCORD_REPLY_YES;
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break;
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}
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if (yn[0] == 'n') {
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response = DISCORD_REPLY_NO;
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break;
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}
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} while (1);
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if (response != -1) {
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Discord_Respond(request->userId, response);
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}
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}
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static void discordInit()
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{
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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handlers.joinGame = handleDiscordJoin;
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handlers.spectateGame = handleDiscordSpectate;
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handlers.joinRequest = handleDiscordJoinRequest;
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Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
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}
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static void gameLoop()
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{
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char line[512];
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char* space;
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StartTime = time(0);
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printf("You are standing in an open field west of a white house.\n");
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while (prompt(line, sizeof(line))) {
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if (line[0]) {
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if (line[0] == 'q') {
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break;
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}
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if (line[0] == 't') {
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printf("Shutting off Discord.\n");
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Discord_Shutdown();
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continue;
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}
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if (line[0] == 'c') {
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if (SendPresence) {
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printf("Clearing presence information.\n");
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SendPresence = 0;
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}
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else {
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printf("Restoring presence information.\n");
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SendPresence = 1;
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}
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updateDiscordPresence();
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continue;
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}
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if (line[0] == 'y') {
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printf("Reinit Discord.\n");
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discordInit();
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continue;
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}
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if (time(NULL) & 1) {
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printf("I don't understand that.\n");
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}
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else {
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space = strchr(line, ' ');
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if (space) {
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*space = 0;
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}
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printf("I don't know the word \"%s\".\n", line);
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}
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++FrustrationLevel;
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updateDiscordPresence();
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}
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#ifdef DISCORD_DISABLE_IO_THREAD
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Discord_UpdateConnection();
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#endif
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Discord_RunCallbacks();
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}
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}
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int main(int argc, char* argv[])
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{
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discordInit();
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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