pineapple-src/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt

447 lines
18 KiB
Kotlin
Executable File

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.annotation.SuppressLint
import android.content.pm.ShortcutInfo
import android.content.pm.ShortcutManager
import android.os.Bundle
import android.text.TextUtils
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.Toast
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.adapters.GamePropertiesAdapter
import org.yuzu.yuzu_emu.databinding.FragmentGamePropertiesBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.GameProperty
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.InstallableProperty
import org.yuzu.yuzu_emu.model.SubmenuProperty
import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import java.io.BufferedOutputStream
import java.io.File
class GamePropertiesFragment : Fragment() {
private var _binding: FragmentGamePropertiesBinding? = null
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
private val gamesViewModel: GamesViewModel by activityViewModels()
private val driverViewModel: DriverViewModel by activityViewModels()
private val args by navArgs<GamePropertiesFragmentArgs>()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.Y, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.Y, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentGamePropertiesBinding.inflate(layoutInflater)
return binding.root
}
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setNavigationVisibility(visible = false, animated = true)
homeViewModel.setStatusBarShadeVisibility(true)
binding.buttonBack.setOnClickListener {
view.findNavController().popBackStack()
}
val shortcutManager = requireActivity().getSystemService(ShortcutManager::class.java)
binding.buttonShortcut.isEnabled = shortcutManager.isRequestPinShortcutSupported
binding.buttonShortcut.setOnClickListener {
viewLifecycleOwner.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val shortcut = ShortcutInfo.Builder(requireContext(), args.game.title)
.setShortLabel(args.game.title)
.setIcon(
GameIconUtils.getShortcutIcon(requireActivity(), args.game)
.toIcon(requireContext())
)
.setIntent(args.game.launchIntent)
.build()
shortcutManager.requestPinShortcut(shortcut, null)
}
}
}
GameIconUtils.loadGameIcon(args.game, binding.imageGameScreen)
binding.title.text = args.game.title
binding.title.postDelayed(
{
binding.title.ellipsize = TextUtils.TruncateAt.MARQUEE
binding.title.isSelected = true
},
3000
)
binding.buttonStart.setOnClickListener {
LaunchGameDialogFragment.newInstance(args.game)
.show(childFragmentManager, LaunchGameDialogFragment.TAG)
}
reloadList()
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
homeViewModel.openImportSaves.collect {
if (it) {
importSaves.launch(arrayOf("application/zip"))
homeViewModel.setOpenImportSaves(false)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
homeViewModel.reloadPropertiesList.collect {
if (it) {
reloadList()
homeViewModel.reloadPropertiesList(false)
}
}
}
}
}
setInsets()
}
override fun onDestroy() {
super.onDestroy()
gamesViewModel.reloadGames(true)
}
private fun reloadList() {
_binding ?: return
driverViewModel.updateDriverNameForGame(args.game)
val properties = mutableListOf<GameProperty>().apply {
add(
SubmenuProperty(
R.string.info,
R.string.info_description,
R.drawable.ic_info_outline
) {
val action = GamePropertiesFragmentDirections
.actionPerGamePropertiesFragmentToGameInfoFragment(args.game)
binding.root.findNavController().navigate(action)
}
)
add(
SubmenuProperty(
R.string.preferences_settings,
R.string.per_game_settings_description,
R.drawable.ic_settings
) {
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
args.game,
Settings.MenuTag.SECTION_ROOT
)
binding.root.findNavController().navigate(action)
}
)
if (GpuDriverHelper.supportsCustomDriverLoading()) {
add(
SubmenuProperty(
R.string.gpu_driver_manager,
R.string.install_gpu_driver_description,
R.drawable.ic_build,
detailsFlow = driverViewModel.selectedDriverTitle
) {
val action = GamePropertiesFragmentDirections
.actionPerGamePropertiesFragmentToDriverManagerFragment(args.game)
binding.root.findNavController().navigate(action)
}
)
}
if (!args.game.isHomebrew) {
add(
SubmenuProperty(
R.string.add_ons,
R.string.add_ons_description,
R.drawable.ic_edit
) {
val action = GamePropertiesFragmentDirections
.actionPerGamePropertiesFragmentToAddonsFragment(args.game)
binding.root.findNavController().navigate(action)
}
)
add(
InstallableProperty(
R.string.save_data,
R.string.save_data_description,
R.drawable.ic_save,
{
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.import_save_warning,
descriptionId = R.string.import_save_warning_description,
positiveAction = { homeViewModel.setOpenImportSaves(true) }
).show(parentFragmentManager, MessageDialogFragment.TAG)
},
if (File(args.game.saveDir).exists()) {
{ exportSaves.launch(args.game.saveZipName) }
} else {
null
}
)
)
val saveDirFile = File(args.game.saveDir)
if (saveDirFile.exists()) {
add(
SubmenuProperty(
R.string.delete_save_data,
R.string.delete_save_data_description,
R.drawable.ic_delete,
action = {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.delete_save_data,
descriptionId = R.string.delete_save_data_warning_description,
positiveAction = {
File(args.game.saveDir).deleteRecursively()
Toast.makeText(
YuzuApplication.appContext,
R.string.save_data_deleted_successfully,
Toast.LENGTH_SHORT
).show()
homeViewModel.reloadPropertiesList(true)
}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
)
)
}
val shaderCacheDir = File(
DirectoryInitialization.userDirectory +
"/shader/" + args.game.settingsName.lowercase()
)
if (shaderCacheDir.exists()) {
add(
SubmenuProperty(
R.string.clear_shader_cache,
R.string.clear_shader_cache_description,
R.drawable.ic_delete,
{
if (shaderCacheDir.exists()) {
val bytes = shaderCacheDir.walkTopDown().filter { it.isFile }
.map { it.length() }.sum()
MemoryUtil.bytesToSizeUnit(bytes.toFloat())
} else {
MemoryUtil.bytesToSizeUnit(0f)
}
}
) {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.clear_shader_cache,
descriptionId = R.string.clear_shader_cache_warning_description,
positiveAction = {
shaderCacheDir.deleteRecursively()
Toast.makeText(
YuzuApplication.appContext,
R.string.cleared_shaders_successfully,
Toast.LENGTH_SHORT
).show()
homeViewModel.reloadPropertiesList(true)
}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
)
}
}
}
binding.listProperties.apply {
layoutManager =
GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns))
adapter = GamePropertiesAdapter(viewLifecycleOwner, properties)
}
}
override fun onResume() {
super.onResume()
driverViewModel.updateDriverNameForGame(args.game)
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val smallLayout = resources.getBoolean(R.bool.small_layout)
if (smallLayout) {
binding.listAll.updateMargins(left = leftInsets, right = rightInsets)
} else {
if (ViewCompat.getLayoutDirection(binding.root) ==
ViewCompat.LAYOUT_DIRECTION_LTR
) {
binding.listAll.updateMargins(right = rightInsets)
binding.iconLayout!!.updateMargins(top = barInsets.top, left = leftInsets)
} else {
binding.listAll.updateMargins(left = leftInsets)
binding.iconLayout!!.updateMargins(top = barInsets.top, right = rightInsets)
}
}
val fabSpacing = resources.getDimensionPixelSize(R.dimen.spacing_fab)
binding.buttonStart.updateMargins(
left = leftInsets + fabSpacing,
right = rightInsets + fabSpacing,
bottom = barInsets.bottom + fabSpacing
)
binding.layoutAll.updatePadding(
top = barInsets.top,
bottom = barInsets.bottom +
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
)
windowInsets
}
private val importSaves =
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
if (result == null) {
return@registerForActivityResult
}
val savesFolder = File(args.game.saveDir)
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_importing,
false
) { _, _ ->
try {
FileUtil.unzipToInternalStorage(result.toString(), cacheSaveDir)
val files = cacheSaveDir.listFiles()
var savesFolderFile: File? = null
if (files != null) {
val savesFolderName = args.game.programIdHex
for (file in files) {
if (file.isDirectory && file.name == savesFolderName) {
savesFolderFile = file
break
}
}
}
if (savesFolderFile != null) {
savesFolder.deleteRecursively()
savesFolder.mkdir()
savesFolderFile.copyRecursively(savesFolder)
savesFolderFile.deleteRecursively()
}
withContext(Dispatchers.Main) {
if (savesFolderFile == null) {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.save_file_invalid_zip_structure,
descriptionId = R.string.save_file_invalid_zip_structure_description
).show(parentFragmentManager, MessageDialogFragment.TAG)
return@withContext
}
Toast.makeText(
YuzuApplication.appContext,
getString(R.string.save_file_imported_success),
Toast.LENGTH_LONG
).show()
homeViewModel.reloadPropertiesList(true)
}
cacheSaveDir.deleteRecursively()
} catch (e: Exception) {
Toast.makeText(
YuzuApplication.appContext,
getString(R.string.fatal_error),
Toast.LENGTH_LONG
).show()
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
/**
* Exports the save file located in the given folder path by creating a zip file and opening a
* file picker to save.
*/
private val exportSaves = registerForActivityResult(
ActivityResultContracts.CreateDocument("application/zip")
) { result ->
if (result == null) {
return@registerForActivityResult
}
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_exporting,
false
) { _, _ ->
val saveLocation = args.game.saveDir
val zipResult = FileUtil.zipFromInternalStorage(
File(saveLocation),
saveLocation.replaceAfterLast("/", ""),
BufferedOutputStream(requireContext().contentResolver.openOutputStream(result)),
compression = false
)
return@newInstance when (zipResult) {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
}