pineapple-src/src/core/hle/service/mnpp/mnpp_app.cpp

49 lines
1.4 KiB
C++
Executable File

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/mnpp/mnpp_app.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
namespace Service::MNPP {
class MNPP_APP final : public ServiceFramework<MNPP_APP> {
public:
explicit MNPP_APP(Core::System& system_) : ServiceFramework{system_, "mnpp:app"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &MNPP_APP::Unknown0, "unknown0"},
{1, &MNPP_APP::Unknown1, "unknown1"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
void Unknown0(HLERequestContext& ctx) {
LOG_WARNING(Service_MNPP, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Unknown1(HLERequestContext& ctx) {
LOG_WARNING(Service_MNPP, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("mnpp:app", std::make_shared<MNPP_APP>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::MNPP