pineapple-src/src/core/hle/service/audio/audio_in.cpp

147 lines
5.5 KiB
C++
Executable File

// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/audio/audio_in.h"
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/ipc_helpers.h"
namespace Service::Audio {
using namespace AudioCore::AudioIn;
IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
const std::string& device_name, const AudioInParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioIn"}, process{handle}, service_context{system_, "IAudioIn"},
event{service_context.CreateEvent("AudioInEvent")}, impl{std::make_shared<In>(system_,
manager, event,
session_id)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, D<&IAudioIn::GetAudioInState>, "GetAudioInState"},
{1, D<&IAudioIn::Start>, "Start"},
{2, D<&IAudioIn::Stop>, "Stop"},
{3, D<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBuffer"},
{4, D<&IAudioIn::RegisterBufferEvent>, "RegisterBufferEvent"},
{5, D<&IAudioIn::GetReleasedAudioInBuffers>, "GetReleasedAudioInBuffers"},
{6, D<&IAudioIn::ContainsAudioInBuffer>, "ContainsAudioInBuffer"},
{7, D<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBuffer"},
{8, D<&IAudioIn::AppendAudioInBufferAuto>, "AppendAudioInBufferAuto"},
{9, D<&IAudioIn::GetReleasedAudioInBuffersAuto>, "GetReleasedAudioInBuffersAuto"},
{10, D<&IAudioIn::AppendAudioInBufferAuto>, "AppendUacInBufferAuto"},
{11, D<&IAudioIn::GetAudioInBufferCount>, "GetAudioInBufferCount"},
{12, D<&IAudioIn::SetDeviceGain>, "SetDeviceGain"},
{13, D<&IAudioIn::GetDeviceGain>, "GetDeviceGain"},
{14, D<&IAudioIn::FlushAudioInBuffers>, "FlushAudioInBuffers"},
};
// clang-format on
RegisterHandlers(functions);
process->Open();
if (impl->GetSystem()
.Initialize(device_name, in_params, handle, applet_resource_user_id)
.IsError()) {
LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
}
}
IAudioIn::~IAudioIn() {
impl->Free();
service_context.CloseEvent(event);
process->Close();
}
Result IAudioIn::GetAudioInState(Out<u32> out_state) {
*out_state = static_cast<u32>(impl->GetState());
LOG_DEBUG(Service_Audio, "called. state={}", *out_state);
R_SUCCEED();
}
Result IAudioIn::Start() {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(impl->StartSystem());
}
Result IAudioIn::Stop() {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(impl->StopSystem());
}
Result IAudioIn::AppendAudioInBuffer(InArray<AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
u64 buffer_client_ptr) {
R_RETURN(this->AppendAudioInBufferAuto(buffer, buffer_client_ptr));
}
Result IAudioIn::AppendAudioInBufferAuto(InArray<AudioInBuffer, BufferAttr_HipcAutoSelect> buffer,
u64 buffer_client_ptr) {
if (buffer.empty()) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
R_THROW(Audio::ResultInsufficientBuffer);
}
[[maybe_unused]] const auto session_id{impl->GetSystem().GetSessionId()};
LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", session_id,
buffer_client_ptr);
R_RETURN(impl->AppendBuffer(buffer[0], buffer_client_ptr));
}
Result IAudioIn::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event) {
LOG_DEBUG(Service_Audio, "called");
*out_event = &impl->GetBufferEvent();
R_SUCCEED();
}
Result IAudioIn::GetReleasedAudioInBuffers(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
Out<u32> out_count) {
R_RETURN(this->GetReleasedAudioInBuffersAuto(out_audio_buffer, out_count));
}
Result IAudioIn::GetReleasedAudioInBuffersAuto(
OutArray<u64, BufferAttr_HipcAutoSelect> out_audio_buffer, Out<u32> out_count) {
if (!out_audio_buffer.empty()) {
out_audio_buffer[0] = 0;
}
*out_count = impl->GetReleasedBuffers(out_audio_buffer);
LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
impl->GetSystem().GetSessionId(), *out_count);
R_SUCCEED();
}
Result IAudioIn::ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr) {
*out_contains_buffer = impl->ContainsAudioBuffer(buffer_client_ptr);
LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", buffer_client_ptr,
*out_contains_buffer);
R_SUCCEED();
}
Result IAudioIn::GetAudioInBufferCount(Out<u32> out_buffer_count) {
*out_buffer_count = impl->GetBufferCount();
LOG_DEBUG(Service_Audio, "called. Buffer count={}", *out_buffer_count);
R_SUCCEED();
}
Result IAudioIn::SetDeviceGain(f32 device_gain) {
impl->SetVolume(device_gain);
LOG_DEBUG(Service_Audio, "called. Gain {}", device_gain);
R_SUCCEED();
}
Result IAudioIn::GetDeviceGain(Out<f32> out_device_gain) {
*out_device_gain = impl->GetVolume();
LOG_DEBUG(Service_Audio, "called. Gain {}", *out_device_gain);
R_SUCCEED();
}
Result IAudioIn::FlushAudioInBuffers(Out<bool> out_flushed) {
*out_flushed = impl->FlushAudioInBuffers();
LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", *out_flushed);
R_SUCCEED();
}
} // namespace Service::Audio