53 lines
1020 B
C++
Executable File
53 lines
1020 B
C++
Executable File
// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <list>
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#include <memory>
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#include "common/common_types.h"
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#include "video_core/control/channel_state.h"
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#include "video_core/dma_pusher.h"
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namespace Tegra {
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class GPU;
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namespace Control {
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struct ChannelState;
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class Scheduler {
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public:
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explicit Scheduler(GPU& gpu_);
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~Scheduler();
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void Init();
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void Resume();
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void Yield();
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void Push(s32 channel, CommandList&& entries);
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void DeclareChannel(std::shared_ptr<ChannelState> new_channel);
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void ChangePriority(s32 channel_id, u32 new_priority);
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private:
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void ChannelLoop(size_t gpfifo_id, s32 channel_id);
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bool ScheduleLevel(std::list<size_t>& queue);
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void CheckStatus();
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bool UpdateHighestPriorityChannel();
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struct SchedulerImpl;
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std::unique_ptr<SchedulerImpl> impl;
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GPU& gpu;
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};
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} // namespace Control
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} // namespace Tegra
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