pineapple-src/src/audio_core/renderer/command/mix/depop_prepare.h

56 lines
1.6 KiB
C++
Executable File

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for preparing depop.
* Adds the previously output last samples to the depop buffer.
*/
struct DepopPrepareCommand : ICommand {
/**
* Print this command's information to a string.
*
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Depop buffer offset for each mix buffer
std::array<s16, MaxMixBuffers> inputs;
/// Pointer to the previous mix buffer samples
CpuAddr previous_samples;
/// Number of mix buffers to use
u32 buffer_count;
/// Pointer to the current depop values
CpuAddr depop_buffer;
};
} // namespace AudioCore::Renderer