56 lines
1.6 KiB
C++
Executable File
56 lines
1.6 KiB
C++
Executable File
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "audio_core/renderer/command/icommand.h"
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#include "common/common_types.h"
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namespace AudioCore::ADSP::AudioRenderer {
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class CommandListProcessor;
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}
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namespace AudioCore::Renderer {
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/**
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* AudioRenderer command for preparing depop.
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* Adds the previously output last samples to the depop buffer.
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*/
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struct DepopPrepareCommand : ICommand {
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/**
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* Print this command's information to a string.
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*
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* @param processor - The CommandListProcessor processing this command.
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* @param string - The string to print into.
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*/
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void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
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/**
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* Process this command.
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*
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* @param processor - The CommandListProcessor processing this command.
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*/
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void Process(const AudioRenderer::CommandListProcessor& processor) override;
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/**
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* Verify this command's data is valid.
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*
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* @param processor - The CommandListProcessor processing this command.
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* @return True if the command is valid, otherwise false.
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*/
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bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
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/// Depop buffer offset for each mix buffer
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std::array<s16, MaxMixBuffers> inputs;
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/// Pointer to the previous mix buffer samples
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CpuAddr previous_samples;
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/// Number of mix buffers to use
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u32 buffer_count;
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/// Pointer to the current depop values
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CpuAddr depop_buffer;
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};
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} // namespace AudioCore::Renderer
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