pineapple-src/src/core/hle/service/vi/layer_list.h

72 lines
1.5 KiB
C++
Executable File

// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/vi/layer.h"
namespace Service::VI {
class LayerList {
public:
constexpr LayerList() = default;
Layer* CreateLayer(u64 owner_aruid, Display* display, s32 consumer_binder_id,
s32 producer_binder_id) {
Layer* const layer = GetFreeLayer();
if (!layer) {
return nullptr;
}
layer->Initialize(++m_next_id, owner_aruid, display, consumer_binder_id,
producer_binder_id);
return layer;
}
bool DestroyLayer(u64 layer_id) {
Layer* const layer = GetLayerById(layer_id);
if (!layer) {
return false;
}
layer->Finalize();
return true;
}
Layer* GetLayerById(u64 layer_id) {
for (auto& layer : m_layers) {
if (layer.IsInitialized() && layer.GetId() == layer_id) {
return &layer;
}
}
return nullptr;
}
template <typename F>
void ForEachLayer(F&& cb) {
for (auto& layer : m_layers) {
if (layer.IsInitialized()) {
cb(layer);
}
}
}
private:
Layer* GetFreeLayer() {
for (auto& layer : m_layers) {
if (!layer.IsInitialized()) {
return &layer;
}
}
return nullptr;
}
private:
std::array<Layer, 8> m_layers{};
u64 m_next_id{};
};
} // namespace Service::VI