#ifndef _GL_STRING_H #define _GL_STRING_H char * strchrnul (const char *s, int c_in); int strverscmp (const char *s1, const char *s2); void * rawmemchr (const void *s, int c_in); #if defined(__MINGW32__) #include <../include/string.h> #elif defined(_WIN32) #include <../ucrt/string.h> #endif #endif /* _GL_STRING_H */