early-access version 3966

This commit is contained in:
pineappleEA 2023-11-05 06:21:31 +01:00
parent 5989c4e9ee
commit fb0108d8c6
15 changed files with 52 additions and 27 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3965.
This is the source code for early-access 3966.
## Legal Notice

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@ -96,18 +96,7 @@ void EmulatedController::ReloadFromSettings() {
}
controller.color_values = {};
controller.colors_state.fullkey = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.left = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.right = {
.body = GetNpadColor(player.body_color_right),
.button = GetNpadColor(player.button_color_right),
};
ReloadColorsFromSettings();
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
@ -128,6 +117,30 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput();
}
void EmulatedController::ReloadColorsFromSettings() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
// Avoid updating colors if overridden by physical controller
if (controller.color_values[LeftIndex].body != 0 &&
controller.color_values[RightIndex].body != 0) {
return;
}
controller.colors_state.fullkey = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.left = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.right = {
.body = GetNpadColor(player.body_color_right),
.button = GetNpadColor(player.button_color_right),
};
}
void EmulatedController::LoadDevices() {
// TODO(german77): Use more buttons to detect the correct device
const auto left_joycon = button_params[Settings::NativeButton::DRight];

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@ -253,6 +253,9 @@ public:
/// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
/// Updates current colors with the ones stored in the configuration
void ReloadColorsFromSettings();
/// Saves the current mapped configuration
void SaveCurrentConfig();

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@ -62,7 +62,6 @@ struct DrawParams {
VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
const auto& src = regs.viewport_transform[index];
const u32 rt_height = src.scale_y != 0 ? regs.rt[index].height : 0;
const auto conv = [scale](float value) {
float new_value = value * scale;
if (scale < 1.0f) {
@ -83,7 +82,7 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
}
if (y_negate) {
y += conv(static_cast<f32>(rt_height));
y += conv(static_cast<f32>(regs.surface_clip.height));
height = -height;
}

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

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@ -1,4 +1,4 @@
// Text : Copyright 2022 yuzu Emulator Project
// Text : Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once

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@ -152,7 +152,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
[this](bool is_handheld) { UpdateDockedState(is_handheld); });
advanced = new ConfigureInputAdvanced(this);
advanced = new ConfigureInputAdvanced(hid_core, this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
ui->tabAdvanced->layout()->addWidget(advanced);

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

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@ -4,11 +4,13 @@
#include <QColorDialog>
#include "common/settings.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "ui_configure_input_advanced.h"
#include "yuzu/configuration/configure_input_advanced.h"
ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()), hid_core{hid_core_} {
ui->setupUi(this);
controllers_color_buttons = {{
@ -123,6 +125,8 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
player.button_color_left = colors[1];
player.body_color_right = colors[2];
player.button_color_right = colors[3];
hid_core.GetEmulatedControllerByIndex(player_idx)->ReloadColorsFromSettings();
}
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();

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@ -14,11 +14,15 @@ namespace Ui {
class ConfigureInputAdvanced;
}
namespace Core::HID {
class HIDCore;
} // namespace Core::HID
class ConfigureInputAdvanced : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputAdvanced(QWidget* parent = nullptr);
explicit ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent = nullptr);
~ConfigureInputAdvanced() override;
void ApplyConfiguration();
@ -44,4 +48,6 @@ private:
std::array<std::array<QColor, 4>, 8> controllers_colors;
std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons;
Core::HID::HIDCore& hid_core;
};

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once