early-access version 1343
This commit is contained in:
parent
fc2ebf72a3
commit
fad803f1c0
8 changed files with 99 additions and 35 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1342.
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This is the source code for early-access 1343.
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## Legal Notice
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## Legal Notice
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@ -32,9 +32,15 @@
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namespace Service::Account {
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namespace Service::Account {
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constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 30};
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constexpr ResultCode ERR_INVALID_USER_ID{ErrorModule::Account, 20};
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constexpr ResultCode ERR_INVALID_APPLICATION_ID{ErrorModule::Account, 22};
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constexpr ResultCode ERR_INVALID_BUFFER{ErrorModule::Account, 30};
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constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 31};
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constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
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constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
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// Thumbnails are hard coded to be at least this size
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constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
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static std::string GetImagePath(Common::UUID uuid) {
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static std::string GetImagePath(Common::UUID uuid) {
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return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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@ -369,7 +375,7 @@ protected:
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if (user_data.size() < sizeof(ProfileData)) {
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if (user_data.size() < sizeof(ProfileData)) {
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LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
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LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_INVALID_BUFFER_SIZE);
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rb.Push(ERR_INVALID_BUFFER);
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return;
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return;
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}
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}
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@ -402,7 +408,7 @@ protected:
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if (user_data.size() < sizeof(ProfileData)) {
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if (user_data.size() < sizeof(ProfileData)) {
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LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
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LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_INVALID_BUFFER_SIZE);
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rb.Push(ERR_INVALID_BUFFER);
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return;
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return;
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}
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}
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@ -811,6 +817,55 @@ void Module::Interface::ListOpenContextStoredUsers(Kernel::HLERequestContext& ct
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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}
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}
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void Module::Interface::StoreSaveDataThumbnailApplication(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto uuid = rp.PopRaw<Common::UUID>();
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LOG_WARNING(Service_ACC, "(STUBBED) called, uuid={}", uuid.Format());
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// TODO(ogniK): Check if application ID is zero on acc initialize. As we don't have a reliable
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// way of confirming things like the TID, we're going to assume a non zero value for the time
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// being.
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constexpr u64 tid{1};
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StoreSaveDataThumbnail(ctx, uuid, tid);
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}
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void Module::Interface::StoreSaveDataThumbnailSystem(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto uuid = rp.PopRaw<Common::UUID>();
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const auto tid = rp.Pop<u64_le>();
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LOG_WARNING(Service_ACC, "(STUBBED) called, uuid={}, tid={:016X}", uuid.Format(), tid);
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StoreSaveDataThumbnail(ctx, uuid, tid);
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}
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void Module::Interface::StoreSaveDataThumbnail(Kernel::HLERequestContext& ctx,
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const Common::UUID& uuid, const u64 tid) {
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IPC::ResponseBuilder rb{ctx, 2};
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if (tid == 0) {
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LOG_ERROR(Service_ACC, "TitleID is not valid!");
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rb.Push(ERR_INVALID_APPLICATION_ID);
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return;
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}
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if (!uuid) {
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LOG_ERROR(Service_ACC, "User ID is not valid!");
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rb.Push(ERR_INVALID_USER_ID);
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return;
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}
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const auto thumbnail_size = ctx.GetReadBufferSize();
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if (thumbnail_size != THUMBNAIL_SIZE) {
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LOG_ERROR(Service_ACC, "Buffer size is empty! size={:X} expecting {:X}", thumbnail_size,
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THUMBNAIL_SIZE);
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rb.Push(ERR_INVALID_BUFFER_SIZE);
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return;
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}
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// TODO(ogniK): Construct save data thumbnail
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rb.Push(RESULT_SUCCESS);
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}
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void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
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void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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LOG_DEBUG(Service_ACC, "called");
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// A u8 is passed into this function which we can safely ignore. It's to determine if we have
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// A u8 is passed into this function which we can safely ignore. It's to determine if we have
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include "common/uuid.h"
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#include "core/hle/service/glue/manager.h"
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#include "core/hle/service/glue/manager.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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void ListQualifiedUsers(Kernel::HLERequestContext& ctx);
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void ListQualifiedUsers(Kernel::HLERequestContext& ctx);
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void LoadOpenContext(Kernel::HLERequestContext& ctx);
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void LoadOpenContext(Kernel::HLERequestContext& ctx);
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void ListOpenContextStoredUsers(Kernel::HLERequestContext& ctx);
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void ListOpenContextStoredUsers(Kernel::HLERequestContext& ctx);
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void StoreSaveDataThumbnailApplication(Kernel::HLERequestContext& ctx);
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void StoreSaveDataThumbnailSystem(Kernel::HLERequestContext& ctx);
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private:
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private:
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ResultCode InitializeApplicationInfoBase();
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ResultCode InitializeApplicationInfoBase();
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void StoreSaveDataThumbnail(Kernel::HLERequestContext& ctx, const Common::UUID& uuid,
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const u64 tid);
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enum class ApplicationType : u32_le {
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enum class ApplicationType : u32_le {
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GameCard = 0,
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GameCard = 0,
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{104, nullptr, "GetProfileUpdateNotifier"},
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{104, nullptr, "GetProfileUpdateNotifier"},
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{105, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
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{105, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
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{106, nullptr, "GetProfileSyncNotifier"}, // 9.0.0+
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{106, nullptr, "GetProfileSyncNotifier"}, // 9.0.0+
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{110, nullptr, "StoreSaveDataThumbnail"},
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{110, &ACC_SU::StoreSaveDataThumbnailSystem, "StoreSaveDataThumbnail"},
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{111, nullptr, "ClearSaveDataThumbnail"},
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{111, nullptr, "ClearSaveDataThumbnail"},
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{112, nullptr, "LoadSaveDataThumbnail"},
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{112, nullptr, "LoadSaveDataThumbnail"},
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{113, nullptr, "GetSaveDataThumbnailExistence"}, // 5.0.0+
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{113, nullptr, "GetSaveDataThumbnailExistence"}, // 5.0.0+
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@ -26,7 +26,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
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{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},
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{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},
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{102, nullptr, "AuthenticateApplicationAsync"},
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{102, nullptr, "AuthenticateApplicationAsync"},
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{103, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
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{103, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
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{110, nullptr, "StoreSaveDataThumbnail"},
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{110, &ACC_U0::StoreSaveDataThumbnailApplication, "StoreSaveDataThumbnail"},
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{111, nullptr, "ClearSaveDataThumbnail"},
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{111, nullptr, "ClearSaveDataThumbnail"},
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{120, nullptr, "CreateGuestLoginRequest"},
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{120, nullptr, "CreateGuestLoginRequest"},
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{130, &ACC_U0::LoadOpenContext, "LoadOpenContext"}, // 5.0.0+
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{130, &ACC_U0::LoadOpenContext, "LoadOpenContext"}, // 5.0.0+
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@ -29,7 +29,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
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{104, nullptr, "GetProfileUpdateNotifier"},
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{104, nullptr, "GetProfileUpdateNotifier"},
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{105, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
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{105, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
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{106, nullptr, "GetProfileSyncNotifier"}, // 9.0.0+
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{106, nullptr, "GetProfileSyncNotifier"}, // 9.0.0+
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{110, nullptr, "StoreSaveDataThumbnail"},
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{110, &ACC_U1::StoreSaveDataThumbnailApplication, "StoreSaveDataThumbnail"},
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{111, nullptr, "ClearSaveDataThumbnail"},
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{111, nullptr, "ClearSaveDataThumbnail"},
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{112, nullptr, "LoadSaveDataThumbnail"},
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{112, nullptr, "LoadSaveDataThumbnail"},
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{113, nullptr, "GetSaveDataThumbnailExistence"}, // 5.0.0+
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{113, nullptr, "GetSaveDataThumbnailExistence"}, // 5.0.0+
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@ -173,8 +173,8 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
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return;
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return;
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}
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}
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auto* game_dir = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded =
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game_dir->expanded = tree_view->isExpanded(item);
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tree_view->isExpanded(item);
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}
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}
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// Event in order to filter the gamelist after editing the searchfield
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// Event in order to filter the gamelist after editing the searchfield
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Qt::DecorationRole);
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Qt::DecorationRole);
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break;
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break;
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case GameListItemType::CustomDir: {
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case GameListItemType::CustomDir: {
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const UISettings::GameDir* game_dir =
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const UISettings::GameDir& game_dir =
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
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const QString icon_name = QFileInfo::exists(game_dir->path)
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const QString icon_name = QFileInfo::exists(game_dir.path)
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? QStringLiteral("folder")
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? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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: QStringLiteral("bad_folder");
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child->setData(
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child->setData(
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item_model->invisibleRootItem()->appendRow(entry_items);
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item_model->invisibleRootItem()->appendRow(entry_items);
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tree_view->setExpanded(
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tree_view->setExpanded(
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entry_items->index(),
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entry_items->index(),
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entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
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UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
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}
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}
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
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void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
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void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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UISettings::GameDir& game_dir =
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UISettings::GameDir& game_dir =
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*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
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QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
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QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
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QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
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QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
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}
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}
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void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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UISettings::GameDir& game_dir =
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const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
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*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
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QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
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QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
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QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
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move_up->setEnabled(row > 0);
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move_up->setEnabled(row > 0);
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move_down->setEnabled(row < item_model->rowCount() - 2);
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move_down->setEnabled(row < item_model->rowCount() - 2);
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connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
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connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
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// find the indices of the items in settings and swap them
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const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
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std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
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// swap the items in the settings
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UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
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std::swap(UISettings::values.game_dirs[game_dir_index],
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*selected.sibling(row - 1, 0)
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UISettings::values.game_dirs[other_index]);
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.data(GameListDir::GameDirRole)
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// swap the indexes held by the QVariants
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.value<UISettings::GameDir*>())]);
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item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
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item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
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GameListDir::GameDirRole);
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// move the treeview items
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// move the treeview items
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QList<QStandardItem*> item = item_model->takeRow(row);
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QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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tree_view->setExpanded(selected, game_dir.expanded);
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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});
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});
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connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
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connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
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// find the indices of the items in settings and swap them
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const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
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std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
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// swap the items in the settings
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UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
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std::swap(UISettings::values.game_dirs[game_dir_index],
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*selected.sibling(row + 1, 0)
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UISettings::values.game_dirs[other_index]);
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.data(GameListDir::GameDirRole)
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// swap the indexes held by the QVariants
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.value<UISettings::GameDir*>())]);
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item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
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item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
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GameListDir::GameDirRole);
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// move the treeview items
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// move the treeview items
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const QList<QStandardItem*> item = item_model->takeRow(row);
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const QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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tree_view->setExpanded(selected, game_dir.expanded);
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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});
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});
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connect(open_directory_location, &QAction::triggered,
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connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
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[this, game_dir] { emit OpenDirectory(game_dir.path); });
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emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
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});
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}
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}
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void GameList::LoadCompatibilityList() {
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void GameList::LoadCompatibilityList() {
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@ -230,7 +230,7 @@ public:
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setData(type(), TypeRole);
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setData(type(), TypeRole);
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UISettings::GameDir* game_dir = &directory;
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UISettings::GameDir* game_dir = &directory;
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setData(QVariant::fromValue(game_dir), GameDirRole);
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setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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switch (dir_type) {
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switch (dir_type) {
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