early-access version 3691
This commit is contained in:
parent
ec90002758
commit
fa4f420db8
15 changed files with 257 additions and 98 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3690.
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This is the source code for early-access 3691.
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## Legal Notice
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@ -87,7 +87,8 @@ void ComputePipeline::Configure() {
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texture_cache.SynchronizeComputeDescriptors();
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boost::container::static_vector<VideoCommon::ImageViewInOut, MAX_TEXTURES + MAX_IMAGES> views;
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std::array<GLuint, MAX_TEXTURES> samplers;
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boost::container::static_vector<VideoCommon::SamplerId, MAX_TEXTURES> samplers;
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std::array<GLuint, MAX_TEXTURES> gl_samplers;
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std::array<GLuint, MAX_TEXTURES> textures;
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std::array<GLuint, MAX_IMAGES> images;
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GLsizei sampler_binding{};
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@ -131,7 +132,6 @@ void ComputePipeline::Configure() {
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for (u32 index = 0; index < desc.count; ++index) {
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const auto handle{read_handle(desc, index)};
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views.push_back({handle.first});
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samplers[sampler_binding++] = 0;
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}
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}
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for (const auto& desc : info.image_buffer_descriptors) {
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@ -142,8 +142,8 @@ void ComputePipeline::Configure() {
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const auto handle{read_handle(desc, index)};
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views.push_back({handle.first});
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Sampler* const sampler = texture_cache.GetComputeSampler(handle.second);
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samplers[sampler_binding++] = sampler->Handle();
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VideoCommon::SamplerId sampler = texture_cache.GetComputeSamplerId(handle.second);
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samplers.push_back(sampler);
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}
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}
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for (const auto& desc : info.image_descriptors) {
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@ -186,10 +186,17 @@ void ComputePipeline::Configure() {
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const VideoCommon::ImageViewInOut* views_it{views.data() + num_texture_buffers +
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num_image_buffers};
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const VideoCommon::SamplerId* samplers_it{samplers.data()};
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texture_binding += num_texture_buffers;
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image_binding += num_image_buffers;
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u32 texture_scaling_mask{};
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for (const auto& desc : info.texture_buffer_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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gl_samplers[sampler_binding++] = 0;
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}
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}
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
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@ -198,6 +205,12 @@ void ComputePipeline::Configure() {
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texture_scaling_mask |= 1u << texture_binding;
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}
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++texture_binding;
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const Sampler& sampler{texture_cache.GetSampler(*(samplers_it++))};
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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gl_samplers[sampler_binding++] =
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use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle();
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}
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}
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u32 image_scaling_mask{};
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@ -228,7 +241,7 @@ void ComputePipeline::Configure() {
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if (texture_binding != 0) {
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ASSERT(texture_binding == sampler_binding);
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glBindTextures(0, texture_binding, textures.data());
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glBindSamplers(0, sampler_binding, samplers.data());
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glBindSamplers(0, sampler_binding, gl_samplers.data());
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}
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if (image_binding != 0) {
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glBindImageTextures(0, image_binding, images.data());
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@ -275,9 +275,9 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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std::array<VideoCommon::ImageViewInOut, MAX_TEXTURES + MAX_IMAGES> views;
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std::array<GLuint, MAX_TEXTURES> samplers;
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std::array<VideoCommon::SamplerId, MAX_TEXTURES> samplers;
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size_t views_index{};
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GLsizei sampler_binding{};
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size_t samplers_index{};
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texture_cache.SynchronizeGraphicsDescriptors();
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@ -337,7 +337,6 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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for (u32 index = 0; index < desc.count; ++index) {
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const auto handle{read_handle(desc, index)};
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views[views_index++] = {handle.first};
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samplers[sampler_binding++] = 0;
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}
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}
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}
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@ -351,8 +350,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const auto handle{read_handle(desc, index)};
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views[views_index++] = {handle.first};
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)};
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samplers[sampler_binding++] = sampler->Handle();
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VideoCommon::SamplerId sampler{texture_cache.GetGraphicsSamplerId(handle.second)};
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samplers[samplers_index++] = sampler;
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}
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}
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if constexpr (Spec::has_images) {
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@ -445,10 +444,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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program_manager.BindSourcePrograms(source_programs);
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}
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const VideoCommon::SamplerId* samplers_it{samplers.data()};
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GLsizei texture_binding = 0;
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GLsizei image_binding = 0;
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GLsizei sampler_binding{};
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std::array<GLuint, MAX_TEXTURES> textures;
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std::array<GLuint, MAX_IMAGES> images;
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std::array<GLuint, MAX_TEXTURES> gl_samplers;
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const auto prepare_stage{[&](size_t stage) {
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buffer_cache.runtime.SetImagePointers(&textures[texture_binding], &images[image_binding]);
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buffer_cache.BindHostStageBuffers(stage);
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u32 stage_image_binding{};
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const auto& info{stage_infos[stage]};
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if constexpr (Spec::has_texture_buffers) {
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for (const auto& desc : info.texture_buffer_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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gl_samplers[sampler_binding++] = 0;
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}
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}
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}
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
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}
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++texture_binding;
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++stage_texture_binding;
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const Sampler& sampler{texture_cache.GetSampler(*(samplers_it++))};
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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gl_samplers[sampler_binding++] =
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use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle();
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}
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}
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for (const auto& desc : info.image_descriptors) {
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if (texture_binding != 0) {
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ASSERT(texture_binding == sampler_binding);
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glBindTextures(0, texture_binding, textures.data());
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glBindSamplers(0, sampler_binding, samplers.data());
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glBindSamplers(0, sampler_binding, gl_samplers.data());
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}
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if (image_binding != 0) {
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glBindImageTextures(0, image_binding, images.data());
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@ -1268,36 +1268,48 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
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sampler.Create();
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const GLuint handle = sampler.handle;
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v));
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p));
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glSamplerParameteri(handle, GL_TEXTURE_COMPARE_MODE, compare_mode);
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glSamplerParameteri(handle, GL_TEXTURE_COMPARE_FUNC, compare_func);
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glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, mag);
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glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, min);
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glSamplerParameterf(handle, GL_TEXTURE_LOD_BIAS, config.LodBias());
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glSamplerParameterf(handle, GL_TEXTURE_MIN_LOD, config.MinLod());
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glSamplerParameterf(handle, GL_TEXTURE_MAX_LOD, config.MaxLod());
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glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
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const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
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const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
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} else {
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
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}
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if (GLAD_GL_ARB_texture_filter_minmax || GLAD_GL_EXT_texture_filter_minmax) {
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glSamplerParameteri(handle, GL_TEXTURE_REDUCTION_MODE_ARB, reduction_filter);
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} else if (reduction_filter != GL_WEIGHTED_AVERAGE_ARB) {
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_minmax is required");
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}
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if (GLAD_GL_ARB_seamless_cubemap_per_texture || GLAD_GL_AMD_seamless_cubemap_per_texture) {
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glSamplerParameteri(handle, GL_TEXTURE_CUBE_MAP_SEAMLESS, seamless);
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} else if (seamless == GL_FALSE) {
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// We default to false because it's more common
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LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");
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const auto create_sampler = [&](const f32 anisotropy) {
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OGLSampler new_sampler;
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new_sampler.Create();
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const GLuint handle = new_sampler.handle;
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v));
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p));
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glSamplerParameteri(handle, GL_TEXTURE_COMPARE_MODE, compare_mode);
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glSamplerParameteri(handle, GL_TEXTURE_COMPARE_FUNC, compare_func);
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glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, mag);
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glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, min);
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glSamplerParameterf(handle, GL_TEXTURE_LOD_BIAS, config.LodBias());
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glSamplerParameterf(handle, GL_TEXTURE_MIN_LOD, config.MinLod());
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glSamplerParameterf(handle, GL_TEXTURE_MAX_LOD, config.MaxLod());
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glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
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if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy);
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} else {
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
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}
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if (GLAD_GL_ARB_texture_filter_minmax || GLAD_GL_EXT_texture_filter_minmax) {
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glSamplerParameteri(handle, GL_TEXTURE_REDUCTION_MODE_ARB, reduction_filter);
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} else if (reduction_filter != GL_WEIGHTED_AVERAGE_ARB) {
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_minmax is required");
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}
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if (GLAD_GL_ARB_seamless_cubemap_per_texture || GLAD_GL_AMD_seamless_cubemap_per_texture) {
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glSamplerParameteri(handle, GL_TEXTURE_CUBE_MAP_SEAMLESS, seamless);
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} else if (seamless == GL_FALSE) {
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// We default to false because it's more common
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LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");
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}
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return new_sampler;
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};
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sampler = create_sampler(max_anisotropy);
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const f32 max_anisotropy_default = static_cast<f32>(1U << config.max_anisotropy);
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if (max_anisotropy > max_anisotropy_default) {
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sampler_default_anisotropy = create_sampler(max_anisotropy_default);
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}
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}
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@ -309,12 +309,21 @@ class Sampler {
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public:
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explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&);
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GLuint Handle() const noexcept {
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[[nodiscard]] GLuint Handle() const noexcept {
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return sampler.handle;
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}
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[[nodiscard]] GLuint HandleWithDefaultAnisotropy() const noexcept {
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return sampler_default_anisotropy.handle;
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}
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[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
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return static_cast<bool>(sampler_default_anisotropy.handle);
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}
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private:
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OGLSampler sampler;
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OGLSampler sampler_default_anisotropy;
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};
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class Framebuffer {
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inline void PushImageDescriptors(TextureCache& texture_cache,
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GuestDescriptorQueue& guest_descriptor_queue,
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const Shader::Info& info, RescalingPushConstant& rescaling,
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const VkSampler*& samplers,
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const VideoCommon::SamplerId*& samplers,
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const VideoCommon::ImageViewInOut*& views) {
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const u32 num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
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const u32 num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const VideoCommon::ImageViewId image_view_id{(views++)->id};
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const VkSampler sampler{*(samplers++)};
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const VideoCommon::SamplerId sampler_id{*(samplers++)};
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ImageView& image_view{texture_cache.GetImageView(image_view_id)};
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const VkImageView vk_image_view{image_view.Handle(desc.type)};
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guest_descriptor_queue.AddSampledImage(vk_image_view, sampler);
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const Sampler& sampler{texture_cache.GetSampler(sampler_id)};
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
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: sampler.Handle()};
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guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
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rescaling.PushTexture(texture_cache.IsRescaling(image_view));
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}
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}
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@ -115,7 +115,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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static constexpr size_t max_elements = 64;
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boost::container::static_vector<VideoCommon::ImageViewInOut, max_elements> views;
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boost::container::static_vector<VkSampler, max_elements> samplers;
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boost::container::static_vector<VideoCommon::SamplerId, max_elements> samplers;
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const auto& qmd{kepler_compute.launch_description};
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const auto& cbufs{qmd.const_buffer_config};
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const auto handle{read_handle(desc, index)};
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views.push_back({handle.first});
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Sampler* const sampler = texture_cache.GetComputeSampler(handle.second);
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samplers.push_back(sampler->Handle());
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VideoCommon::SamplerId sampler = texture_cache.GetComputeSamplerId(handle.second);
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samplers.push_back(sampler);
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}
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}
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for (const auto& desc : info.image_descriptors) {
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buffer_cache.BindHostComputeBuffers();
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RescalingPushConstant rescaling;
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const VkSampler* samplers_it{samplers.data()};
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const VideoCommon::SamplerId* samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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PushImageDescriptors(texture_cache, guest_descriptor_queue, info, rescaling, samplers_it,
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views_it);
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@ -298,7 +298,7 @@ void GraphicsPipeline::AddTransition(GraphicsPipeline* transition) {
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template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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std::array<VideoCommon::ImageViewInOut, MAX_IMAGE_ELEMENTS> views;
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std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers;
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std::array<VideoCommon::SamplerId, MAX_IMAGE_ELEMENTS> samplers;
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size_t sampler_index{};
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size_t view_index{};
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@ -367,8 +367,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const auto handle{read_handle(desc, index)};
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views[view_index++] = {handle.first};
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)};
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samplers[sampler_index++] = sampler->Handle();
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VideoCommon::SamplerId sampler{texture_cache.GetGraphicsSamplerId(handle.second)};
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samplers[sampler_index++] = sampler;
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}
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}
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if constexpr (Spec::has_images) {
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@ -453,7 +453,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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RescalingPushConstant rescaling;
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RenderAreaPushConstant render_area;
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const VkSampler* samplers_it{samplers.data()};
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const VideoCommon::SamplerId* samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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buffer_cache.BindHostStageBuffers(stage);
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@ -1803,27 +1803,36 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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// Some games have samplers with garbage. Sanitize them here.
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const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = pnext,
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.flags = 0,
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.magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
|
||||
.minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
|
||||
.mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
|
||||
.addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
|
||||
.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
|
||||
.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
|
||||
.mipLodBias = tsc.LodBias(),
|
||||
.anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
|
||||
.maxAnisotropy = max_anisotropy,
|
||||
.compareEnable = tsc.depth_compare_enabled,
|
||||
.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
|
||||
.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
|
||||
.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
|
||||
.borderColor =
|
||||
arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
});
|
||||
const auto create_sampler = [&](const f32 anisotropy) {
|
||||
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = pnext,
|
||||
.flags = 0,
|
||||
.magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
|
||||
.minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
|
||||
.mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
|
||||
.addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
|
||||
.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
|
||||
.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
|
||||
.mipLodBias = tsc.LodBias(),
|
||||
.anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
|
||||
.maxAnisotropy = anisotropy,
|
||||
.compareEnable = tsc.depth_compare_enabled,
|
||||
.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
|
||||
.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
|
||||
.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
|
||||
.borderColor =
|
||||
arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
});
|
||||
};
|
||||
|
||||
sampler = create_sampler(max_anisotropy);
|
||||
|
||||
const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
|
||||
if (max_anisotropy > max_anisotropy_default) {
|
||||
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
|
||||
}
|
||||
}
|
||||
|
||||
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
|
||||
|
|
|
@ -279,8 +279,17 @@ public:
|
|||
return *sampler;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkSampler HandleWithDefaultAnisotropy() const noexcept {
|
||||
return *sampler_default_anisotropy;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
|
||||
return static_cast<bool>(sampler_default_anisotropy);
|
||||
}
|
||||
|
||||
private:
|
||||
vk::Sampler sampler;
|
||||
vk::Sampler sampler_default_anisotropy;
|
||||
};
|
||||
|
||||
class Framebuffer {
|
||||
|
|
|
@ -45,4 +45,56 @@ ImageViewBase::ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_in
|
|||
|
||||
ImageViewBase::ImageViewBase(const NullImageViewParams&) : image_id{NULL_IMAGE_ID} {}
|
||||
|
||||
bool ImageViewBase::SupportsAnisotropy() const noexcept {
|
||||
const bool has_mips = range.extent.levels > 1;
|
||||
const bool is_2d = type == ImageViewType::e2D || type == ImageViewType::e2DArray;
|
||||
if (!has_mips || !is_2d) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (format) {
|
||||
case PixelFormat::R8_UNORM:
|
||||
case PixelFormat::R8_SNORM:
|
||||
case PixelFormat::R8_SINT:
|
||||
case PixelFormat::R8_UINT:
|
||||
case PixelFormat::BC4_UNORM:
|
||||
case PixelFormat::BC4_SNORM:
|
||||
case PixelFormat::BC5_UNORM:
|
||||
case PixelFormat::BC5_SNORM:
|
||||
case PixelFormat::R32G32_FLOAT:
|
||||
case PixelFormat::R32G32_SINT:
|
||||
case PixelFormat::R32_FLOAT:
|
||||
case PixelFormat::R16_FLOAT:
|
||||
case PixelFormat::R16_UNORM:
|
||||
case PixelFormat::R16_SNORM:
|
||||
case PixelFormat::R16_UINT:
|
||||
case PixelFormat::R16_SINT:
|
||||
case PixelFormat::R16G16_UNORM:
|
||||
case PixelFormat::R16G16_FLOAT:
|
||||
case PixelFormat::R16G16_UINT:
|
||||
case PixelFormat::R16G16_SINT:
|
||||
case PixelFormat::R16G16_SNORM:
|
||||
case PixelFormat::R8G8_UNORM:
|
||||
case PixelFormat::R8G8_SNORM:
|
||||
case PixelFormat::R8G8_SINT:
|
||||
case PixelFormat::R8G8_UINT:
|
||||
case PixelFormat::R32G32_UINT:
|
||||
case PixelFormat::R32_UINT:
|
||||
case PixelFormat::R32_SINT:
|
||||
case PixelFormat::G4R4_UNORM:
|
||||
// Depth formats
|
||||
case PixelFormat::D32_FLOAT:
|
||||
case PixelFormat::D16_UNORM:
|
||||
// Stencil formats
|
||||
case PixelFormat::S8_UINT:
|
||||
// DepthStencil formats
|
||||
case PixelFormat::D24_UNORM_S8_UINT:
|
||||
case PixelFormat::S8_UINT_D24_UNORM:
|
||||
case PixelFormat::D32_FLOAT_S8_UINT:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
|
|
@ -33,6 +33,8 @@ struct ImageViewBase {
|
|||
return type == ImageViewType::Buffer;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool SupportsAnisotropy() const noexcept;
|
||||
|
||||
ImageId image_id{};
|
||||
GPUVAddr gpu_addr = 0;
|
||||
PixelFormat format{};
|
||||
|
|
|
@ -226,30 +226,50 @@ void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
|
|||
|
||||
template <class P>
|
||||
typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
|
||||
return &slot_samplers[GetGraphicsSamplerId(index)];
|
||||
}
|
||||
|
||||
template <class P>
|
||||
typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
|
||||
return &slot_samplers[GetComputeSamplerId(index)];
|
||||
}
|
||||
|
||||
template <class P>
|
||||
SamplerId TextureCache<P>::GetGraphicsSamplerId(u32 index) {
|
||||
if (index > channel_state->graphics_sampler_table.Limit()) {
|
||||
LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
|
||||
return &slot_samplers[NULL_SAMPLER_ID];
|
||||
return NULL_SAMPLER_ID;
|
||||
}
|
||||
const auto [descriptor, is_new] = channel_state->graphics_sampler_table.Read(index);
|
||||
SamplerId& id = channel_state->graphics_sampler_ids[index];
|
||||
if (is_new) {
|
||||
id = FindSampler(descriptor);
|
||||
}
|
||||
return &slot_samplers[id];
|
||||
return id;
|
||||
}
|
||||
|
||||
template <class P>
|
||||
typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
|
||||
SamplerId TextureCache<P>::GetComputeSamplerId(u32 index) {
|
||||
if (index > channel_state->compute_sampler_table.Limit()) {
|
||||
LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
|
||||
return &slot_samplers[NULL_SAMPLER_ID];
|
||||
return NULL_SAMPLER_ID;
|
||||
}
|
||||
const auto [descriptor, is_new] = channel_state->compute_sampler_table.Read(index);
|
||||
SamplerId& id = channel_state->compute_sampler_ids[index];
|
||||
if (is_new) {
|
||||
id = FindSampler(descriptor);
|
||||
}
|
||||
return &slot_samplers[id];
|
||||
return id;
|
||||
}
|
||||
|
||||
template <class P>
|
||||
const typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) const noexcept {
|
||||
return slot_samplers[id];
|
||||
}
|
||||
|
||||
template <class P>
|
||||
typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) noexcept {
|
||||
return slot_samplers[id];
|
||||
}
|
||||
|
||||
template <class P>
|
||||
|
@ -284,7 +304,7 @@ void TextureCache<P>::SynchronizeComputeDescriptors() {
|
|||
}
|
||||
|
||||
template <class P>
|
||||
bool TextureCache<P>::RescaleRenderTargets(bool is_clear) {
|
||||
bool TextureCache<P>::RescaleRenderTargets() {
|
||||
auto& flags = maxwell3d->dirty.flags;
|
||||
u32 scale_rating = 0;
|
||||
bool rescaled = false;
|
||||
|
@ -322,13 +342,13 @@ bool TextureCache<P>::RescaleRenderTargets(bool is_clear) {
|
|||
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
|
||||
if (flags[Dirty::ColorBuffer0 + index] || force) {
|
||||
flags[Dirty::ColorBuffer0 + index] = false;
|
||||
BindRenderTarget(&color_buffer_id, FindColorBuffer(index, is_clear));
|
||||
BindRenderTarget(&color_buffer_id, FindColorBuffer(index));
|
||||
}
|
||||
check_rescale(color_buffer_id, tmp_color_images[index]);
|
||||
}
|
||||
if (flags[Dirty::ZetaBuffer] || force) {
|
||||
flags[Dirty::ZetaBuffer] = false;
|
||||
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
|
||||
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer());
|
||||
}
|
||||
check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
|
||||
|
||||
|
@ -393,7 +413,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|||
return;
|
||||
}
|
||||
|
||||
const bool rescaled = RescaleRenderTargets(is_clear);
|
||||
const bool rescaled = RescaleRenderTargets();
|
||||
if (is_rescaling != rescaled) {
|
||||
flags[Dirty::RescaleViewports] = true;
|
||||
flags[Dirty::RescaleScissors] = true;
|
||||
|
@ -1662,7 +1682,7 @@ SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
|
|||
}
|
||||
|
||||
template <class P>
|
||||
ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
|
||||
ImageViewId TextureCache<P>::FindColorBuffer(size_t index) {
|
||||
const auto& regs = maxwell3d->regs;
|
||||
if (index >= regs.rt_control.count) {
|
||||
return ImageViewId{};
|
||||
|
@ -1676,11 +1696,11 @@ ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
|
|||
return ImageViewId{};
|
||||
}
|
||||
const ImageInfo info(regs.rt[index], regs.anti_alias_samples_mode);
|
||||
return FindRenderTargetView(info, gpu_addr, is_clear);
|
||||
return FindRenderTargetView(info, gpu_addr);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) {
|
||||
ImageViewId TextureCache<P>::FindDepthBuffer() {
|
||||
const auto& regs = maxwell3d->regs;
|
||||
if (!regs.zeta_enable) {
|
||||
return ImageViewId{};
|
||||
|
@ -1690,18 +1710,16 @@ ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) {
|
|||
return ImageViewId{};
|
||||
}
|
||||
const ImageInfo info(regs.zeta, regs.zeta_size, regs.anti_alias_samples_mode);
|
||||
return FindRenderTargetView(info, gpu_addr, is_clear);
|
||||
return FindRenderTargetView(info, gpu_addr);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||
bool is_clear) {
|
||||
const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{};
|
||||
ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr) {
|
||||
ImageId image_id{};
|
||||
bool delete_state = has_deleted_images;
|
||||
do {
|
||||
has_deleted_images = false;
|
||||
image_id = FindOrInsertImage(info, gpu_addr, options);
|
||||
image_id = FindOrInsertImage(info, gpu_addr);
|
||||
delete_state |= has_deleted_images;
|
||||
} while (has_deleted_images);
|
||||
has_deleted_images = delete_state;
|
||||
|
|
|
@ -159,6 +159,18 @@ public:
|
|||
/// Get the sampler from the compute descriptor table in the specified index
|
||||
Sampler* GetComputeSampler(u32 index);
|
||||
|
||||
/// Get the sampler id from the graphics descriptor table in the specified index
|
||||
SamplerId GetGraphicsSamplerId(u32 index);
|
||||
|
||||
/// Get the sampler id from the compute descriptor table in the specified index
|
||||
SamplerId GetComputeSamplerId(u32 index);
|
||||
|
||||
/// Return a constant reference to the given sampler id
|
||||
[[nodiscard]] const Sampler& GetSampler(SamplerId id) const noexcept;
|
||||
|
||||
/// Return a reference to the given sampler id
|
||||
[[nodiscard]] Sampler& GetSampler(SamplerId id) noexcept;
|
||||
|
||||
/// Refresh the state for graphics image view and sampler descriptors
|
||||
void SynchronizeGraphicsDescriptors();
|
||||
|
||||
|
@ -166,9 +178,8 @@ public:
|
|||
void SynchronizeComputeDescriptors();
|
||||
|
||||
/// Updates the Render Targets if they can be rescaled
|
||||
/// @param is_clear True when the render targets are being used for clears
|
||||
/// @retval True if the Render Targets have been rescaled.
|
||||
bool RescaleRenderTargets(bool is_clear);
|
||||
bool RescaleRenderTargets();
|
||||
|
||||
/// Update bound render targets and upload memory if necessary
|
||||
/// @param is_clear True when the render targets are being used for clears
|
||||
|
@ -324,14 +335,13 @@ private:
|
|||
[[nodiscard]] SamplerId FindSampler(const TSCEntry& config);
|
||||
|
||||
/// Find or create an image view for the given color buffer index
|
||||
[[nodiscard]] ImageViewId FindColorBuffer(size_t index, bool is_clear);
|
||||
[[nodiscard]] ImageViewId FindColorBuffer(size_t index);
|
||||
|
||||
/// Find or create an image view for the depth buffer
|
||||
[[nodiscard]] ImageViewId FindDepthBuffer(bool is_clear);
|
||||
[[nodiscard]] ImageViewId FindDepthBuffer();
|
||||
|
||||
/// Find or create a view for a render target with the given image parameters
|
||||
[[nodiscard]] ImageViewId FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||
bool is_clear);
|
||||
[[nodiscard]] ImageViewId FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr);
|
||||
|
||||
/// Iterates over all the images in a region calling func
|
||||
template <typename Func>
|
||||
|
|
|
@ -62,7 +62,12 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
|
|||
}
|
||||
|
||||
float TSCEntry::MaxAnisotropy() const noexcept {
|
||||
if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
|
||||
const bool is_suitable_mipmap_filter = mipmap_filter != TextureMipmapFilter::None;
|
||||
const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
|
||||
const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
|
||||
reduction_filter == SamplerReduction::WeightedAverage;
|
||||
if (max_anisotropy == 0 && (!is_suitable_mipmap_filter || !has_regular_lods ||
|
||||
!is_bilinear_filter || depth_compare_enabled)) {
|
||||
return 1.0f;
|
||||
}
|
||||
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
|
||||
|
|
Loading…
Reference in a new issue