diff --git a/README.md b/README.md index 24c76cdf6..445adfcdf 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 2170. +This is the source code for early-access 2171. ## Legal Notice diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp index 31a26c500..08147be94 100755 --- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp @@ -92,7 +92,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector& input, std::vector if (syncpoint_manager.IsSyncpointExpired(params.syncpt_id, params.threshold)) { params.value = syncpoint_manager.GetSyncpointMin(params.syncpt_id); std::memcpy(output.data(), ¶ms, sizeof(params)); - events_interface.failed[event_id] = false; + events_interface.fails[event_id] = 0; return NvResult::Success; } @@ -100,25 +100,26 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector& input, std::vector syncpoint_manager.IsSyncpointExpired(params.syncpt_id, params.threshold)) { params.value = new_value; std::memcpy(output.data(), ¶ms, sizeof(params)); - events_interface.failed[event_id] = false; + events_interface.fails[event_id] = 0; return NvResult::Success; } - auto& event = events_interface.events[event_id]; auto& gpu = system.GPU(); - const u32 current_syncpoint_value = event.fence.value; - const s32 diff = current_syncpoint_value - params.threshold; - const u32 target_value = params.value; + const u32 target_value = syncpoint_manager.GetSyncpointMax(params.syncpt_id); if (!is_async) { params.value = 0; } const auto check_failing = [&]() { - if (events_interface.failed[event_id]) { - gpu.WaitFence(params.syncpt_id, target_value); + if (events_interface.fails[event_id] > 1) { + { + auto lk = system.StallCPU(); + gpu.WaitFence(params.syncpt_id, target_value); + system.UnstallCPU(); + } std::memcpy(output.data(), ¶ms, sizeof(params)); - events_interface.failed[event_id] = false; + events_interface.fails[event_id] = 0; return true; } return false; @@ -204,7 +205,7 @@ NvResult nvhost_ctrl::IocCtrlClearEventWait(const std::vector& input, std::v if (events_interface.status[event_id] == EventState::Waiting) { events_interface.LiberateEvent(event_id); } - events_interface.failed[event_id] = true; + events_interface.fails[event_id]++; syncpoint_manager.RefreshSyncpoint(events_interface.events[event_id].fence.id); diff --git a/src/core/hle/service/nvdrv/nvdrv.h b/src/core/hle/service/nvdrv/nvdrv.h index a5af5b785..4595deed7 100755 --- a/src/core/hle/service/nvdrv/nvdrv.h +++ b/src/core/hle/service/nvdrv/nvdrv.h @@ -50,7 +50,7 @@ struct EventInterface { // Tells if an NVEvent is registered or not std::array registered{}; // Tells the NVEvent that it has failed. - std::array failed{}; + std::array fails{}; // When an NVEvent is waiting on GPU interrupt, this is the sync_point // associated with it. std::array assigned_syncpt{};