early-access version 1986
This commit is contained in:
parent
bdd9b5d7c2
commit
e37f82ce96
29 changed files with 562 additions and 821 deletions
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@ -518,10 +518,6 @@ set(FFmpeg_COMPONENTS
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avutil
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avutil
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swscale)
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swscale)
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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Include(FindPkgConfig REQUIRED)
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pkg_check_modules(LIBVA libva)
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endif()
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if (NOT YUZU_USE_BUNDLED_FFMPEG)
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if (NOT YUZU_USE_BUNDLED_FFMPEG)
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# Use system installed FFmpeg
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# Use system installed FFmpeg
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find_package(FFmpeg QUIET COMPONENTS ${FFmpeg_COMPONENTS})
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find_package(FFmpeg QUIET COMPONENTS ${FFmpeg_COMPONENTS})
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@ -544,9 +540,6 @@ endif()
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if (YUZU_USE_BUNDLED_FFMPEG)
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if (YUZU_USE_BUNDLED_FFMPEG)
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if (NOT WIN32)
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if (NOT WIN32)
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# TODO(lat9nq): Move this to externals/ffmpeg/CMakeLists.txt (and move externals/ffmpeg to
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# externals/ffmpeg/ffmpeg)
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# Build FFmpeg from externals
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# Build FFmpeg from externals
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message(STATUS "Using FFmpeg from externals")
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message(STATUS "Using FFmpeg from externals")
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@ -586,23 +579,20 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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CACHE PATH "Paths to FFmpeg libraries" FORCE)
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CACHE PATH "Paths to FFmpeg libraries" FORCE)
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endforeach()
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endforeach()
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set(FFmpeg_INCLUDE_DIR
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"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR}"
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CACHE PATH "Path to FFmpeg headers" FORCE)
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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Include(FindPkgConfig REQUIRED)
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Include(FindPkgConfig REQUIRED)
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pkg_check_modules(LIBVA libva)
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pkg_check_modules(LIBVA libva)
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pkg_check_modules(CUDA cuda)
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endif()
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pkg_check_modules(FFNVCODEC ffnvcodec)
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pkg_check_modules(VDPAU vdpau)
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set(FFmpeg_HWACCEL_LIBRARIES)
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set(FFmpeg_HWACCEL_FLAGS)
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set(FFmpeg_HWACCEL_INCLUDE_DIRS)
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set(FFmpeg_HWACCEL_LDFLAGS)
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if(LIBVA_FOUND)
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if(LIBVA_FOUND)
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pkg_check_modules(LIBDRM libdrm REQUIRED)
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pkg_check_modules(LIBDRM libdrm REQUIRED)
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find_package(X11 REQUIRED)
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find_package(X11 REQUIRED)
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pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
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pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
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pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
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pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
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list(APPEND FFmpeg_HWACCEL_LIBRARIES
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set(FFmpeg_LIBVA_LIBRARIES
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${LIBDRM_LIBRARIES}
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${LIBDRM_LIBRARIES}
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${X11_LIBRARIES}
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${X11_LIBRARIES}
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${LIBVA-DRM_LIBRARIES}
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${LIBVA-DRM_LIBRARIES}
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@ -612,57 +602,11 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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--enable-hwaccel=h264_vaapi
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--enable-hwaccel=h264_vaapi
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--enable-hwaccel=vp9_vaapi
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--enable-hwaccel=vp9_vaapi
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--enable-libdrm)
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--enable-libdrm)
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list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
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${LIBDRM_INCLUDE_DIRS}
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${X11_INCLUDE_DIRS}
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${LIBVA-DRM_INCLUDE_DIRS}
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${LIBVA-X11_INCLUDE_DIRS}
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${LIBVA_INCLUDE_DIRS}
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)
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message(STATUS "VA-API found")
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message(STATUS "VA-API found")
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else()
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else()
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set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
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set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
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endif()
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endif()
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if (FFNVCODEC_FOUND AND CUDA_FOUND)
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list(APPEND FFmpeg_HWACCEL_FLAGS
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--enable-cuvid
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--enable-ffnvcodec
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--enable-nvdec
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--enable-cuda-llvm
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--enable-hwaccel=h264_nvdec
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--enable-hwaccel=vp9_nvdec
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--extra-cflags=-I${CUDA_INCLUDE_DIRS}
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)
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list(APPEND FFmpeg_HWACCEL_LIBRARIES
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${FFNVCODEC_LIBRARIES}
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${CUDA_LIBRARIES}
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)
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list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
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${FFNVCODEC_INCLUDE_DIRS}
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${CUDA_INCLUDE_DIRS}
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)
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list(APPEND FFmpeg_HWACCEL_LDFLAGS
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${FFNVCODEC_LDFLAGS}
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${CUDA_LDFLAGS}
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)
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message(STATUS "ffnvcodec libraries version ${FFNVCODEC_VERSION} found")
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endif()
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if (VDPAU_FOUND)
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list(APPEND FFmpeg_HWACCEL_FLAGS
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--enable-vdpau
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--enable-hwaccel=h264_vdpau
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--enable-hwaccel=vp9_vdpau
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)
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list(APPEND FFmpeg_HWACCEL_LIBRARIES ${VDPAU_LIBRARIES})
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list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${VDPAU_INCLUDE_DIRS})
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list(APPEND FFmpeg_HWACCEL_LDFLAGS ${VDPAU_LDFLAGS})
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message(STATUS "vdpau libraries version ${VDPAU_VERSION} found")
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else()
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list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vdpau)
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endif()
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# `configure` parameters builds only exactly what yuzu needs from FFmpeg
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# `configure` parameters builds only exactly what yuzu needs from FFmpeg
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# `--disable-vdpau` is needed to avoid linking issues
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# `--disable-vdpau` is needed to avoid linking issues
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add_custom_command(
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add_custom_command(
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@ -680,6 +624,7 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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--disable-network
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--disable-network
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--disable-postproc
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--disable-postproc
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--disable-swresample
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--disable-swresample
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--disable-vdpau
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--enable-decoder=h264
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--enable-decoder=h264
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--enable-decoder=vp9
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--enable-decoder=vp9
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--cc="${CMAKE_C_COMPILER}"
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--cc="${CMAKE_C_COMPILER}"
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@ -708,26 +653,15 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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${FFmpeg_BUILD_DIR}
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${FFmpeg_BUILD_DIR}
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)
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)
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set(FFmpeg_INCLUDE_DIR
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"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR};${FFmpeg_HWACCEL_INCLUDE_DIRS}"
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CACHE PATH "Path to FFmpeg headers" FORCE)
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set(FFmpeg_LDFLAGS
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"${FFmpeg_HWACCEL_LDFLAGS}"
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CACHE STRING "FFmpeg linker flags" FORCE)
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# ALL makes this custom target build every time
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# ALL makes this custom target build every time
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# but it won't actually build if the DEPENDS parameter is up to date
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# but it won't actually build if the DEPENDS parameter is up to date
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add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
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add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
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add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
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add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
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link_libraries(${FFmpeg_LIBVA_LIBRARIES})
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link_libraries(${FFmpeg_LIBVA_LIBRARIES})
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set(FFmpeg_LIBRARIES ${FFmpeg_BUILD_LIBRARIES} ${FFmpeg_HWACCEL_LIBRARIES}
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set(FFmpeg_LIBRARIES ${FFmpeg_LIBVA_LIBRARIES} ${FFmpeg_BUILD_LIBRARIES}
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CACHE PATH "Paths to FFmpeg libraries" FORCE)
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CACHE PATH "Paths to FFmpeg libraries" FORCE)
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unset(FFmpeg_BUILD_LIBRARIES)
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unset(FFmpeg_BUILD_LIBRARIES)
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unset(FFmpeg_HWACCEL_FLAGS)
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unset(FFmpeg_LIBVA_LIBRARIES)
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unset(FFmpeg_HWACCEL_INCLUDE_DIRS)
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unset(FFmpeg_HWACCEL_LDFLAGS)
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unset(FFmpeg_HWACCEL_LIBRARIES)
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if (FFmpeg_FOUND)
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if (FFmpeg_FOUND)
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message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
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message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
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@ -736,13 +670,12 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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endif()
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endif()
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else() # WIN32
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else() # WIN32
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# Use yuzu FFmpeg binaries
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# Use yuzu FFmpeg binaries
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set(FFmpeg_EXT_NAME "ffmpeg-4.4")
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set(FFmpeg_EXT_NAME "ffmpeg-4.3.1")
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set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
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set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
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download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
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download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
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set(FFmpeg_FOUND YES)
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set(FFmpeg_FOUND YES)
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set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
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set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
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set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
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set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
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set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
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set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
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set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
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set(FFmpeg_LIBRARIES
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set(FFmpeg_LIBRARIES
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${FFmpeg_LIBRARY_DIR}/swscale.lib
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${FFmpeg_LIBRARY_DIR}/swscale.lib
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1984.
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This is the source code for early-access 1986.
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## Legal Notice
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## Legal Notice
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@ -54,7 +54,7 @@ void LogSettings() {
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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@ -137,7 +137,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.use_disk_shader_cache.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.use_nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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@ -47,12 +47,6 @@ enum class FullscreenMode : u32 {
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Exclusive = 1,
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Exclusive = 1,
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};
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};
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enum class NvdecEmulation : u32 {
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Off = 0,
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CPU = 1,
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GPU = 2,
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};
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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* alongside the actual value of the setting for simpler and less-error prone use with frontend
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* alongside the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Setting a default value and label is required, though subclasses may deviate from
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* configurations. Setting a default value and label is required, though subclasses may deviate from
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@ -348,7 +342,7 @@ struct Values {
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Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
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Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
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Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
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Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
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Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
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Setting<bool> accelerate_astc{true, "accelerate_astc"};
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Setting<bool> accelerate_astc{true, "accelerate_astc"};
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Setting<bool> use_vsync{true, "use_vsync"};
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Setting<bool> use_vsync{true, "use_vsync"};
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BasicSetting<u16> fps_cap{1000, "fps_cap"};
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BasicSetting<u16> fps_cap{1000, "fps_cap"};
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@ -72,18 +72,6 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
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return "Unknown";
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return "Unknown";
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}
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}
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static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
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switch (backend) {
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case Settings::NvdecEmulation::Off:
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return "Off";
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case Settings::NvdecEmulation::CPU:
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return "CPU";
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case Settings::NvdecEmulation::GPU:
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return "GPU";
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}
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return "Unknown";
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}
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u64 GetTelemetryId() {
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u64 GetTelemetryId() {
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u64 telemetry_id{};
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u64 telemetry_id{};
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const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
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const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
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@ -241,8 +229,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
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TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
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AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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AddField(field_type, "Renderer_NvdecEmulation",
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AddField(field_type, "Renderer_UseNvdecEmulation",
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TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
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Settings::values.use_nvdec_emulation.GetValue());
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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AddField(field_type, "Renderer_ShaderBackend",
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AddField(field_type, "Renderer_ShaderBackend",
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@ -97,6 +97,7 @@ add_library(video_core STATIC
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/gl_texture_cache_base.cpp
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renderer_opengl/gl_query_cache.cpp
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renderer_opengl/gl_query_cache.cpp
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renderer_opengl/gl_query_cache.h
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renderer_opengl/gl_query_cache.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/maxwell_to_gl.h
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@ -155,6 +156,7 @@ add_library(video_core STATIC
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renderer_vulkan/vk_swapchain.h
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renderer_vulkan/vk_swapchain.h
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_texture_cache_base.cpp
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h
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renderer_vulkan/vk_update_descriptor.h
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shader_cache.cpp
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shader_cache.cpp
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@ -186,6 +188,7 @@ add_library(video_core STATIC
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texture_cache/samples_helper.h
|
texture_cache/samples_helper.h
|
||||||
texture_cache/slot_vector.h
|
texture_cache/slot_vector.h
|
||||||
texture_cache/texture_cache.h
|
texture_cache/texture_cache.h
|
||||||
|
texture_cache/texture_cache_base.h
|
||||||
texture_cache/types.h
|
texture_cache/types.h
|
||||||
texture_cache/util.cpp
|
texture_cache/util.cpp
|
||||||
texture_cache/util.h
|
texture_cache/util.h
|
||||||
|
@ -228,7 +231,6 @@ endif()
|
||||||
|
|
||||||
target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
|
target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
|
||||||
target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
|
target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
|
||||||
target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
|
|
||||||
|
|
||||||
add_dependencies(video_core host_shaders)
|
add_dependencies(video_core host_shaders)
|
||||||
target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
|
target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
|
||||||
|
|
|
@ -5,7 +5,6 @@
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/settings.h"
|
|
||||||
#include "video_core/command_classes/codecs/codec.h"
|
#include "video_core/command_classes/codecs/codec.h"
|
||||||
#include "video_core/command_classes/codecs/h264.h"
|
#include "video_core/command_classes/codecs/h264.h"
|
||||||
#include "video_core/command_classes/codecs/vp9.h"
|
#include "video_core/command_classes/codecs/vp9.h"
|
||||||
|
@ -17,24 +16,44 @@ extern "C" {
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Tegra {
|
namespace Tegra {
|
||||||
|
#if defined(LIBVA_FOUND)
|
||||||
|
// Hardware acceleration code from FFmpeg/doc/examples/hw_decode.c originally under MIT license
|
||||||
namespace {
|
namespace {
|
||||||
void AVPacketDeleter(AVPacket* ptr) {
|
constexpr std::array<const char*, 2> VAAPI_DRIVERS = {
|
||||||
av_packet_free(&ptr);
|
"i915",
|
||||||
}
|
"amdgpu",
|
||||||
|
};
|
||||||
|
|
||||||
using AVPacketPtr = std::unique_ptr<AVPacket, decltype(&AVPacketDeleter)>;
|
AVPixelFormat GetHwFormat(AVCodecContext*, const AVPixelFormat* pix_fmts) {
|
||||||
|
|
||||||
AVPixelFormat GetGpuFormat(AVCodecContext* av_codec_ctx, const AVPixelFormat* pix_fmts) {
|
|
||||||
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
|
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
|
||||||
if (*p == av_codec_ctx->pix_fmt) {
|
if (*p == AV_PIX_FMT_VAAPI) {
|
||||||
return av_codec_ctx->pix_fmt;
|
return AV_PIX_FMT_VAAPI;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
LOG_INFO(Service_NVDRV, "Could not find compatible GPU AV format, falling back to CPU");
|
LOG_INFO(Service_NVDRV, "Could not find compatible GPU AV format, falling back to CPU");
|
||||||
av_codec_ctx->pix_fmt = AV_PIX_FMT_NONE;
|
return *pix_fmts;
|
||||||
return AV_PIX_FMT_NONE;
|
}
|
||||||
|
|
||||||
|
bool CreateVaapiHwdevice(AVBufferRef** av_hw_device) {
|
||||||
|
AVDictionary* hwdevice_options = nullptr;
|
||||||
|
av_dict_set(&hwdevice_options, "connection_type", "drm", 0);
|
||||||
|
for (const auto& driver : VAAPI_DRIVERS) {
|
||||||
|
av_dict_set(&hwdevice_options, "kernel_driver", driver, 0);
|
||||||
|
const int hwdevice_error = av_hwdevice_ctx_create(av_hw_device, AV_HWDEVICE_TYPE_VAAPI,
|
||||||
|
nullptr, hwdevice_options, 0);
|
||||||
|
if (hwdevice_error >= 0) {
|
||||||
|
LOG_INFO(Service_NVDRV, "Using VA-API with {}", driver);
|
||||||
|
av_dict_free(&hwdevice_options);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed {}", hwdevice_error);
|
||||||
|
}
|
||||||
|
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed for all drivers");
|
||||||
|
av_dict_free(&hwdevice_options);
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
#endif
|
||||||
|
|
||||||
void AVFrameDeleter(AVFrame* ptr) {
|
void AVFrameDeleter(AVFrame* ptr) {
|
||||||
av_frame_free(&ptr);
|
av_frame_free(&ptr);
|
||||||
|
@ -49,158 +68,56 @@ Codec::~Codec() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Free libav memory
|
// Free libav memory
|
||||||
avcodec_free_context(&av_codec_ctx);
|
avcodec_send_packet(av_codec_ctx, nullptr);
|
||||||
av_buffer_unref(&av_gpu_decoder);
|
AVFrame* av_frame = av_frame_alloc();
|
||||||
|
avcodec_receive_frame(av_codec_ctx, av_frame);
|
||||||
|
avcodec_flush_buffers(av_codec_ctx);
|
||||||
|
av_frame_free(&av_frame);
|
||||||
|
avcodec_close(av_codec_ctx);
|
||||||
|
av_buffer_unref(&av_hw_device);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Codec::CreateGpuAvDevice() {
|
void Codec::InitializeHwdec() {
|
||||||
|
// Prioritize integrated GPU to mitigate bandwidth bottlenecks
|
||||||
#if defined(LIBVA_FOUND)
|
#if defined(LIBVA_FOUND)
|
||||||
static constexpr std::array<const char*, 2> VAAPI_DRIVERS = {
|
if (CreateVaapiHwdevice(&av_hw_device)) {
|
||||||
"i915",
|
const auto hw_device_ctx = av_buffer_ref(av_hw_device);
|
||||||
"iHD",
|
|
||||||
};
|
|
||||||
AVDictionary* hwdevice_options = nullptr;
|
|
||||||
av_dict_set(&hwdevice_options, "connection_type", "drm", 0);
|
|
||||||
for (const auto& driver : VAAPI_DRIVERS) {
|
|
||||||
av_dict_set(&hwdevice_options, "kernel_driver", driver, 0);
|
|
||||||
const int hwdevice_error = av_hwdevice_ctx_create(&av_gpu_decoder, AV_HWDEVICE_TYPE_VAAPI,
|
|
||||||
nullptr, hwdevice_options, 0);
|
|
||||||
if (hwdevice_error >= 0) {
|
|
||||||
LOG_INFO(Service_NVDRV, "Using VA-API with {}", driver);
|
|
||||||
av_dict_free(&hwdevice_options);
|
|
||||||
av_codec_ctx->pix_fmt = AV_PIX_FMT_VAAPI;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed {}", hwdevice_error);
|
|
||||||
}
|
|
||||||
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed for all drivers");
|
|
||||||
av_dict_free(&hwdevice_options);
|
|
||||||
#endif
|
|
||||||
static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX;
|
|
||||||
static constexpr std::array GPU_DECODER_TYPES{
|
|
||||||
AV_HWDEVICE_TYPE_CUDA,
|
|
||||||
AV_HWDEVICE_TYPE_D3D11VA,
|
|
||||||
AV_HWDEVICE_TYPE_VDPAU,
|
|
||||||
};
|
|
||||||
for (const auto& type : GPU_DECODER_TYPES) {
|
|
||||||
const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0);
|
|
||||||
if (hwdevice_res < 0) {
|
|
||||||
LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}",
|
|
||||||
av_hwdevice_get_type_name(type), hwdevice_res);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
for (int i = 0;; i++) {
|
|
||||||
const AVCodecHWConfig* config = avcodec_get_hw_config(av_codec, i);
|
|
||||||
if (!config) {
|
|
||||||
LOG_DEBUG(Service_NVDRV, "{} decoder does not support device type {}.",
|
|
||||||
av_codec->name, av_hwdevice_get_type_name(type));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (config->methods & HW_CONFIG_METHOD && config->device_type == type) {
|
|
||||||
av_codec_ctx->pix_fmt = config->pix_fmt;
|
|
||||||
LOG_INFO(Service_NVDRV, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Codec::InitializeAvCodecContext() {
|
|
||||||
av_codec_ctx = avcodec_alloc_context3(av_codec);
|
|
||||||
av_opt_set(av_codec_ctx->priv_data, "tune", "zerolatency", 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Codec::InitializeGpuDecoder() {
|
|
||||||
if (!CreateGpuAvDevice()) {
|
|
||||||
av_buffer_unref(&av_gpu_decoder);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto* hw_device_ctx = av_buffer_ref(av_gpu_decoder);
|
|
||||||
ASSERT_MSG(hw_device_ctx, "av_buffer_ref failed");
|
ASSERT_MSG(hw_device_ctx, "av_buffer_ref failed");
|
||||||
av_codec_ctx->hw_device_ctx = hw_device_ctx;
|
av_codec_ctx->hw_device_ctx = hw_device_ctx;
|
||||||
av_codec_ctx->get_format = GetGpuFormat;
|
av_codec_ctx->get_format = GetHwFormat;
|
||||||
}
|
|
||||||
|
|
||||||
void Codec::TestGpuDecoder() {
|
|
||||||
static constexpr std::array<u8, 48> vp9_test{
|
|
||||||
0x92, 0x49, 0x83, 0x42, 0x00, 0x09, 0xf8, 0x05, 0x9b, 0x09, 0x1c, 0x12,
|
|
||||||
0x0e, 0x0c, 0x32, 0x00, 0x02, 0x08, 0x7f, 0xcd, 0xec, 0x3f, 0x3b, 0x77,
|
|
||||||
0x81, 0xf6, 0x47, 0xe2, 0xf0, 0x7e, 0x8b, 0x41, 0xfe, 0x3f, 0x87, 0x89,
|
|
||||||
0x7d, 0x37, 0xa2, 0xd1, 0x3e, 0x9c, 0x59, 0x5f, 0x75, 0xee, 0xbb, 0x97,
|
|
||||||
};
|
|
||||||
static constexpr std::array<u8, 48> h264_test{
|
|
||||||
0x00, 0x00, 0x00, 0x01, 0x67, 0x64, 0x00, 0x0D, 0xAC, 0x34, 0xE5, 0x05,
|
|
||||||
0x06, 0x7E, 0x78, 0x40, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0xDA, 0xA3,
|
|
||||||
0xC5, 0x0A, 0x45, 0x80, 0x00, 0x00, 0x00, 0x01, 0x68, 0xEE, 0xB2, 0xC8,
|
|
||||||
0xB0, 0x00, 0x00, 0x01, 0x65, 0x88, 0x80, 0x20, 0x01, 0xFF, 0xF3, 0x7E,
|
|
||||||
};
|
|
||||||
auto test_data = [&] {
|
|
||||||
switch (current_codec) {
|
|
||||||
case NvdecCommon::VideoCodec::H264:
|
|
||||||
return h264_test;
|
|
||||||
case NvdecCommon::VideoCodec::Vp9:
|
|
||||||
return vp9_test;
|
|
||||||
default:
|
|
||||||
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
|
|
||||||
return std::array<u8, 48>{};
|
|
||||||
}
|
|
||||||
}();
|
|
||||||
AVPacketPtr packet{av_packet_alloc(), AVPacketDeleter};
|
|
||||||
if (!packet) {
|
|
||||||
LOG_ERROR(Service_NVDRV, "av_packet_alloc failed");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Temporarily disable logging, the test frames are incomplete and will log errors that can be
|
#endif
|
||||||
// ignored for our purposes.
|
// TODO more GPU accelerated decoders
|
||||||
av_log_set_level(AV_LOG_QUIET);
|
|
||||||
packet->data = test_data.data();
|
|
||||||
packet->size = static_cast<s32>(test_data.size());
|
|
||||||
avcodec_send_packet(av_codec_ctx, packet.get());
|
|
||||||
av_log_set_level(AV_LOG_WARNING);
|
|
||||||
|
|
||||||
// GetGpuFormat is invoked after the avcodec_send_packet call.
|
|
||||||
// Fallback to CPU decoding if no compatible GPU format was found.
|
|
||||||
if (av_codec_ctx->pix_fmt != AV_PIX_FMT_NONE) {
|
|
||||||
avcodec_flush_buffers(av_codec_ctx);
|
|
||||||
using_gpu_decode = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
avcodec_close(av_codec_ctx);
|
|
||||||
av_buffer_unref(&av_gpu_decoder);
|
|
||||||
InitializeAvCodecContext();
|
|
||||||
avcodec_open2(av_codec_ctx, av_codec, nullptr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Codec::Initialize() {
|
void Codec::Initialize() {
|
||||||
const AVCodecID codec = [&] {
|
AVCodecID codec;
|
||||||
switch (current_codec) {
|
switch (current_codec) {
|
||||||
case NvdecCommon::VideoCodec::H264:
|
case NvdecCommon::VideoCodec::H264:
|
||||||
return AV_CODEC_ID_H264;
|
codec = AV_CODEC_ID_H264;
|
||||||
|
break;
|
||||||
case NvdecCommon::VideoCodec::Vp9:
|
case NvdecCommon::VideoCodec::Vp9:
|
||||||
return AV_CODEC_ID_VP9;
|
codec = AV_CODEC_ID_VP9;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
|
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
|
||||||
return AV_CODEC_ID_NONE;
|
|
||||||
}
|
|
||||||
}();
|
|
||||||
av_codec = avcodec_find_decoder(codec);
|
|
||||||
|
|
||||||
InitializeAvCodecContext();
|
|
||||||
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) {
|
|
||||||
InitializeGpuDecoder();
|
|
||||||
}
|
|
||||||
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
|
|
||||||
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed with result {}", res);
|
|
||||||
avcodec_free_context(&av_codec_ctx);
|
|
||||||
av_buffer_unref(&av_gpu_decoder);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (av_codec_ctx->hw_device_ctx) {
|
av_codec = avcodec_find_decoder(codec);
|
||||||
TestGpuDecoder();
|
av_codec_ctx = avcodec_alloc_context3(av_codec);
|
||||||
} else {
|
av_opt_set(av_codec_ctx->priv_data, "tune", "zerolatency", 0);
|
||||||
|
InitializeHwdec();
|
||||||
|
if (!av_codec_ctx->hw_device_ctx) {
|
||||||
LOG_INFO(Service_NVDRV, "Using FFmpeg software decoding");
|
LOG_INFO(Service_NVDRV, "Using FFmpeg software decoding");
|
||||||
}
|
}
|
||||||
|
const auto av_error = avcodec_open2(av_codec_ctx, av_codec, nullptr);
|
||||||
|
if (av_error < 0) {
|
||||||
|
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed.");
|
||||||
|
avcodec_close(av_codec_ctx);
|
||||||
|
av_buffer_unref(&av_hw_device);
|
||||||
|
return;
|
||||||
|
}
|
||||||
initialized = true;
|
initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -216,9 +133,6 @@ void Codec::Decode() {
|
||||||
if (is_first_frame) {
|
if (is_first_frame) {
|
||||||
Initialize();
|
Initialize();
|
||||||
}
|
}
|
||||||
if (!initialized) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
bool vp9_hidden_frame = false;
|
bool vp9_hidden_frame = false;
|
||||||
std::vector<u8> frame_data;
|
std::vector<u8> frame_data;
|
||||||
if (current_codec == NvdecCommon::VideoCodec::H264) {
|
if (current_codec == NvdecCommon::VideoCodec::H264) {
|
||||||
|
@ -227,48 +141,50 @@ void Codec::Decode() {
|
||||||
frame_data = vp9_decoder->ComposeFrameHeader(state);
|
frame_data = vp9_decoder->ComposeFrameHeader(state);
|
||||||
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
|
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
|
||||||
}
|
}
|
||||||
AVPacketPtr packet{av_packet_alloc(), AVPacketDeleter};
|
AVPacket packet{};
|
||||||
if (!packet) {
|
av_init_packet(&packet);
|
||||||
LOG_ERROR(Service_NVDRV, "av_packet_alloc failed");
|
packet.data = frame_data.data();
|
||||||
return;
|
packet.size = static_cast<s32>(frame_data.size());
|
||||||
}
|
if (const int ret = avcodec_send_packet(av_codec_ctx, &packet); ret) {
|
||||||
packet->data = frame_data.data();
|
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", ret);
|
||||||
packet->size = static_cast<s32>(frame_data.size());
|
|
||||||
if (const int res = avcodec_send_packet(av_codec_ctx, packet.get()); res != 0) {
|
|
||||||
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", res);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Only receive/store visible frames
|
// Only receive/store visible frames
|
||||||
if (vp9_hidden_frame) {
|
if (vp9_hidden_frame) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
AVFramePtr initial_frame{av_frame_alloc(), AVFrameDeleter};
|
AVFrame* hw_frame = av_frame_alloc();
|
||||||
AVFramePtr final_frame{nullptr, AVFrameDeleter};
|
AVFrame* sw_frame = hw_frame;
|
||||||
ASSERT_MSG(initial_frame, "av_frame_alloc initial_frame failed");
|
ASSERT_MSG(hw_frame, "av_frame_alloc hw_frame failed");
|
||||||
if (const int ret = avcodec_receive_frame(av_codec_ctx, initial_frame.get()); ret) {
|
if (const int ret = avcodec_receive_frame(av_codec_ctx, hw_frame); ret) {
|
||||||
LOG_DEBUG(Service_NVDRV, "avcodec_receive_frame error {}", ret);
|
LOG_DEBUG(Service_NVDRV, "avcodec_receive_frame error {}", ret);
|
||||||
|
av_frame_free(&hw_frame);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (initial_frame->width == 0 || initial_frame->height == 0) {
|
if (!hw_frame->width || !hw_frame->height) {
|
||||||
LOG_WARNING(Service_NVDRV, "Zero width or height in frame");
|
LOG_WARNING(Service_NVDRV, "Zero width or height in frame");
|
||||||
|
av_frame_free(&hw_frame);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (using_gpu_decode) {
|
#if defined(LIBVA_FOUND)
|
||||||
final_frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
|
// Hardware acceleration code from FFmpeg/doc/examples/hw_decode.c under MIT license
|
||||||
ASSERT_MSG(final_frame, "av_frame_alloc final_frame failed");
|
if (hw_frame->format == AV_PIX_FMT_VAAPI) {
|
||||||
|
sw_frame = av_frame_alloc();
|
||||||
|
ASSERT_MSG(sw_frame, "av_frame_alloc sw_frame failed");
|
||||||
// Can't use AV_PIX_FMT_YUV420P and share code with software decoding in vic.cpp
|
// Can't use AV_PIX_FMT_YUV420P and share code with software decoding in vic.cpp
|
||||||
// because Intel drivers crash unless using AV_PIX_FMT_NV12
|
// because Intel drivers crash unless using AV_PIX_FMT_NV12
|
||||||
final_frame->format = AV_PIX_FMT_NV12;
|
sw_frame->format = AV_PIX_FMT_NV12;
|
||||||
const int ret = av_hwframe_transfer_data(final_frame.get(), initial_frame.get(), 0);
|
const int transfer_data_ret = av_hwframe_transfer_data(sw_frame, hw_frame, 0);
|
||||||
ASSERT_MSG(!ret, "av_hwframe_transfer_data error {}", ret);
|
ASSERT_MSG(!transfer_data_ret, "av_hwframe_transfer_data error {}", transfer_data_ret);
|
||||||
} else {
|
av_frame_free(&hw_frame);
|
||||||
final_frame = std::move(initial_frame);
|
|
||||||
}
|
}
|
||||||
if (final_frame->format != AV_PIX_FMT_YUV420P && final_frame->format != AV_PIX_FMT_NV12) {
|
#endif
|
||||||
UNIMPLEMENTED_MSG("Unexpected video format: {}", final_frame->format);
|
if (sw_frame->format != AV_PIX_FMT_YUV420P && sw_frame->format != AV_PIX_FMT_NV12) {
|
||||||
|
UNIMPLEMENTED_MSG("Unexpected video format from host graphics: {}", sw_frame->format);
|
||||||
|
av_frame_free(&sw_frame);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
av_frames.push(std::move(final_frame));
|
av_frames.push(AVFramePtr{sw_frame, AVFrameDeleter});
|
||||||
if (av_frames.size() > 10) {
|
if (av_frames.size() > 10) {
|
||||||
LOG_TRACE(Service_NVDRV, "av_frames.push overflow dropped frame");
|
LOG_TRACE(Service_NVDRV, "av_frames.push overflow dropped frame");
|
||||||
av_frames.pop();
|
av_frames.pop();
|
||||||
|
|
|
@ -50,26 +50,18 @@ public:
|
||||||
|
|
||||||
/// Returns the value of current_codec
|
/// Returns the value of current_codec
|
||||||
[[nodiscard]] NvdecCommon::VideoCodec GetCurrentCodec() const;
|
[[nodiscard]] NvdecCommon::VideoCodec GetCurrentCodec() const;
|
||||||
|
|
||||||
/// Return name of the current codec
|
/// Return name of the current codec
|
||||||
[[nodiscard]] std::string_view GetCurrentCodecName() const;
|
[[nodiscard]] std::string_view GetCurrentCodecName() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void InitializeAvCodecContext();
|
void InitializeHwdec();
|
||||||
|
|
||||||
void InitializeGpuDecoder();
|
|
||||||
|
|
||||||
void TestGpuDecoder();
|
|
||||||
|
|
||||||
bool CreateGpuAvDevice();
|
|
||||||
|
|
||||||
bool initialized{};
|
bool initialized{};
|
||||||
bool using_gpu_decode{};
|
|
||||||
NvdecCommon::VideoCodec current_codec{NvdecCommon::VideoCodec::None};
|
NvdecCommon::VideoCodec current_codec{NvdecCommon::VideoCodec::None};
|
||||||
|
|
||||||
AVCodec* av_codec{nullptr};
|
AVCodec* av_codec{nullptr};
|
||||||
|
AVBufferRef* av_hw_device{nullptr};
|
||||||
AVCodecContext* av_codec_ctx{nullptr};
|
AVCodecContext* av_codec_ctx{nullptr};
|
||||||
AVBufferRef* av_gpu_decoder{nullptr};
|
|
||||||
|
|
||||||
GPU& gpu;
|
GPU& gpu;
|
||||||
const NvdecCommon::NvdecRegisters& state;
|
const NvdecCommon::NvdecRegisters& state;
|
||||||
|
|
|
@ -15,7 +15,7 @@
|
||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
||||||
#include "video_core/shader_notify.h"
|
#include "video_core/shader_notify.h"
|
||||||
#include "video_core/texture_cache/texture_cache.h"
|
#include "video_core/texture_cache/texture_cache_base.h"
|
||||||
|
|
||||||
#if defined(_MSC_VER) && defined(NDEBUG)
|
#if defined(_MSC_VER) && defined(NDEBUG)
|
||||||
#define LAMBDA_FORCEINLINE [[msvc::forceinline]]
|
#define LAMBDA_FORCEINLINE [[msvc::forceinline]]
|
||||||
|
|
|
@ -32,7 +32,7 @@
|
||||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||||
#include "video_core/shader_cache.h"
|
#include "video_core/shader_cache.h"
|
||||||
#include "video_core/texture_cache/texture_cache.h"
|
#include "video_core/texture_cache/texture_cache_base.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
|
|
|
@ -18,10 +18,8 @@
|
||||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||||
#include "video_core/renderer_opengl/util_shaders.h"
|
#include "video_core/renderer_opengl/util_shaders.h"
|
||||||
#include "video_core/surface.h"
|
#include "video_core/surface.h"
|
||||||
#include "video_core/texture_cache/format_lookup_table.h"
|
#include "video_core/texture_cache/formatter.h"
|
||||||
#include "video_core/texture_cache/samples_helper.h"
|
#include "video_core/texture_cache/samples_helper.h"
|
||||||
#include "video_core/texture_cache/texture_cache.h"
|
|
||||||
#include "video_core/textures/decoders.h"
|
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
|
@ -12,7 +12,7 @@
|
||||||
#include "shader_recompiler/shader_info.h"
|
#include "shader_recompiler/shader_info.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
#include "video_core/renderer_opengl/util_shaders.h"
|
#include "video_core/renderer_opengl/util_shaders.h"
|
||||||
#include "video_core/texture_cache/texture_cache.h"
|
#include "video_core/texture_cache/texture_cache_base.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
|
|
10
src/video_core/renderer_opengl/gl_texture_cache_base.cpp
Executable file
10
src/video_core/renderer_opengl/gl_texture_cache_base.cpp
Executable file
|
@ -0,0 +1,10 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||||
|
#include "video_core/texture_cache/texture_cache.h"
|
||||||
|
|
||||||
|
namespace VideoCommon {
|
||||||
|
template class VideoCommon::TextureCache<OpenGL::TextureCacheParams>;
|
||||||
|
}
|
|
@ -32,7 +32,7 @@
|
||||||
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
||||||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||||
#include "video_core/shader_cache.h"
|
#include "video_core/shader_cache.h"
|
||||||
#include "video_core/texture_cache/texture_cache.h"
|
#include "video_core/texture_cache/texture_cache_base.h"
|
||||||
#include "video_core/vulkan_common/vulkan_device.h"
|
#include "video_core/vulkan_common/vulkan_device.h"
|
||||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
|
||||||
|
|
|
@ -19,6 +19,8 @@
|
||||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||||
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
|
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
|
||||||
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
||||||
|
#include "video_core/texture_cache/formatter.h"
|
||||||
|
#include "video_core/texture_cache/samples_helper.h"
|
||||||
#include "video_core/vulkan_common/vulkan_device.h"
|
#include "video_core/vulkan_common/vulkan_device.h"
|
||||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
|
|
||||||
#include "shader_recompiler/shader_info.h"
|
#include "shader_recompiler/shader_info.h"
|
||||||
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
|
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
|
||||||
#include "video_core/texture_cache/texture_cache.h"
|
#include "video_core/texture_cache/texture_cache_base.h"
|
||||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
|
||||||
|
|
10
src/video_core/renderer_vulkan/vk_texture_cache_base.cpp
Executable file
10
src/video_core/renderer_vulkan/vk_texture_cache_base.cpp
Executable file
|
@ -0,0 +1,10 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
||||||
|
#include "video_core/texture_cache/texture_cache.h"
|
||||||
|
|
||||||
|
namespace VideoCommon {
|
||||||
|
template class VideoCommon::TextureCache<Vulkan::TextureCacheParams>;
|
||||||
|
}
|
|
@ -6,7 +6,7 @@
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "video_core/texture_cache/image_view_info.h"
|
#include "video_core/texture_cache/image_view_info.h"
|
||||||
#include "video_core/texture_cache/texture_cache.h"
|
#include "video_core/texture_cache/texture_cache_base.h"
|
||||||
#include "video_core/texture_cache/types.h"
|
#include "video_core/texture_cache/types.h"
|
||||||
#include "video_core/textures/texture.h"
|
#include "video_core/textures/texture.h"
|
||||||
|
|
||||||
|
@ -14,6 +14,8 @@ namespace VideoCommon {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
|
using Tegra::Texture::TextureType;
|
||||||
|
|
||||||
constexpr u8 RENDER_TARGET_SWIZZLE = std::numeric_limits<u8>::max();
|
constexpr u8 RENDER_TARGET_SWIZZLE = std::numeric_limits<u8>::max();
|
||||||
|
|
||||||
[[nodiscard]] u8 CastSwizzle(SwizzleSource source) {
|
[[nodiscard]] u8 CastSwizzle(SwizzleSource source) {
|
||||||
|
|
|
@ -4,48 +4,11 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <array>
|
|
||||||
#include <bit>
|
|
||||||
#include <memory>
|
|
||||||
#include <mutex>
|
|
||||||
#include <optional>
|
|
||||||
#include <span>
|
|
||||||
#include <type_traits>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <unordered_set>
|
|
||||||
#include <utility>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include <boost/container/small_vector.hpp>
|
|
||||||
|
|
||||||
#include "common/alignment.h"
|
#include "common/alignment.h"
|
||||||
#include "common/common_types.h"
|
|
||||||
#include "common/literals.h"
|
|
||||||
#include "common/logging/log.h"
|
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "video_core/compatible_formats.h"
|
|
||||||
#include "video_core/delayed_destruction_ring.h"
|
|
||||||
#include "video_core/dirty_flags.h"
|
#include "video_core/dirty_flags.h"
|
||||||
#include "video_core/engines/fermi_2d.h"
|
|
||||||
#include "video_core/engines/kepler_compute.h"
|
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
|
||||||
#include "video_core/memory_manager.h"
|
|
||||||
#include "video_core/rasterizer_interface.h"
|
|
||||||
#include "video_core/surface.h"
|
|
||||||
#include "video_core/texture_cache/descriptor_table.h"
|
|
||||||
#include "video_core/texture_cache/format_lookup_table.h"
|
|
||||||
#include "video_core/texture_cache/formatter.h"
|
|
||||||
#include "video_core/texture_cache/image_base.h"
|
|
||||||
#include "video_core/texture_cache/image_info.h"
|
|
||||||
#include "video_core/texture_cache/image_view_base.h"
|
|
||||||
#include "video_core/texture_cache/image_view_info.h"
|
|
||||||
#include "video_core/texture_cache/render_targets.h"
|
|
||||||
#include "video_core/texture_cache/samples_helper.h"
|
#include "video_core/texture_cache/samples_helper.h"
|
||||||
#include "video_core/texture_cache/slot_vector.h"
|
#include "video_core/texture_cache/texture_cache_base.h"
|
||||||
#include "video_core/texture_cache/types.h"
|
|
||||||
#include "video_core/texture_cache/util.h"
|
|
||||||
#include "video_core/textures/texture.h"
|
|
||||||
|
|
||||||
namespace VideoCommon {
|
namespace VideoCommon {
|
||||||
|
|
||||||
|
@ -61,352 +24,6 @@ using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
|
||||||
using VideoCore::Surface::SurfaceType;
|
using VideoCore::Surface::SurfaceType;
|
||||||
using namespace Common::Literals;
|
using namespace Common::Literals;
|
||||||
|
|
||||||
template <class P>
|
|
||||||
class TextureCache {
|
|
||||||
/// Address shift for caching images into a hash table
|
|
||||||
static constexpr u64 PAGE_BITS = 20;
|
|
||||||
|
|
||||||
/// Enables debugging features to the texture cache
|
|
||||||
static constexpr bool ENABLE_VALIDATION = P::ENABLE_VALIDATION;
|
|
||||||
/// Implement blits as copies between framebuffers
|
|
||||||
static constexpr bool FRAMEBUFFER_BLITS = P::FRAMEBUFFER_BLITS;
|
|
||||||
/// True when some copies have to be emulated
|
|
||||||
static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
|
|
||||||
/// True when the API can provide info about the memory of the device.
|
|
||||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
|
|
||||||
|
|
||||||
/// Image view ID for null descriptors
|
|
||||||
static constexpr ImageViewId NULL_IMAGE_VIEW_ID{0};
|
|
||||||
/// Sampler ID for bugged sampler ids
|
|
||||||
static constexpr SamplerId NULL_SAMPLER_ID{0};
|
|
||||||
|
|
||||||
static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
|
|
||||||
static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
|
|
||||||
|
|
||||||
using Runtime = typename P::Runtime;
|
|
||||||
using Image = typename P::Image;
|
|
||||||
using ImageAlloc = typename P::ImageAlloc;
|
|
||||||
using ImageView = typename P::ImageView;
|
|
||||||
using Sampler = typename P::Sampler;
|
|
||||||
using Framebuffer = typename P::Framebuffer;
|
|
||||||
|
|
||||||
struct BlitImages {
|
|
||||||
ImageId dst_id;
|
|
||||||
ImageId src_id;
|
|
||||||
PixelFormat dst_format;
|
|
||||||
PixelFormat src_format;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct IdentityHash {
|
|
||||||
[[nodiscard]] size_t operator()(T value) const noexcept {
|
|
||||||
return static_cast<size_t>(value);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&, Tegra::Engines::Maxwell3D&,
|
|
||||||
Tegra::Engines::KeplerCompute&, Tegra::MemoryManager&);
|
|
||||||
|
|
||||||
/// Notify the cache that a new frame has been queued
|
|
||||||
void TickFrame();
|
|
||||||
|
|
||||||
/// Return a constant reference to the given image view id
|
|
||||||
[[nodiscard]] const ImageView& GetImageView(ImageViewId id) const noexcept;
|
|
||||||
|
|
||||||
/// Return a reference to the given image view id
|
|
||||||
[[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
|
|
||||||
|
|
||||||
/// Mark an image as modified from the GPU
|
|
||||||
void MarkModification(ImageId id) noexcept;
|
|
||||||
|
|
||||||
/// Fill image_view_ids with the graphics images in indices
|
|
||||||
void FillGraphicsImageViews(std::span<const u32> indices,
|
|
||||||
std::span<ImageViewId> image_view_ids);
|
|
||||||
|
|
||||||
/// Fill image_view_ids with the compute images in indices
|
|
||||||
void FillComputeImageViews(std::span<const u32> indices, std::span<ImageViewId> image_view_ids);
|
|
||||||
|
|
||||||
/// Get the sampler from the graphics descriptor table in the specified index
|
|
||||||
Sampler* GetGraphicsSampler(u32 index);
|
|
||||||
|
|
||||||
/// Get the sampler from the compute descriptor table in the specified index
|
|
||||||
Sampler* GetComputeSampler(u32 index);
|
|
||||||
|
|
||||||
/// Refresh the state for graphics image view and sampler descriptors
|
|
||||||
void SynchronizeGraphicsDescriptors();
|
|
||||||
|
|
||||||
/// Refresh the state for compute image view and sampler descriptors
|
|
||||||
void SynchronizeComputeDescriptors();
|
|
||||||
|
|
||||||
/// Update bound render targets and upload memory if necessary
|
|
||||||
/// @param is_clear True when the render targets are being used for clears
|
|
||||||
void UpdateRenderTargets(bool is_clear);
|
|
||||||
|
|
||||||
/// Find a framebuffer with the currently bound render targets
|
|
||||||
/// UpdateRenderTargets should be called before this
|
|
||||||
Framebuffer* GetFramebuffer();
|
|
||||||
|
|
||||||
/// Mark images in a range as modified from the CPU
|
|
||||||
void WriteMemory(VAddr cpu_addr, size_t size);
|
|
||||||
|
|
||||||
/// Download contents of host images to guest memory in a region
|
|
||||||
void DownloadMemory(VAddr cpu_addr, size_t size);
|
|
||||||
|
|
||||||
/// Remove images in a region
|
|
||||||
void UnmapMemory(VAddr cpu_addr, size_t size);
|
|
||||||
|
|
||||||
/// Remove images in a region
|
|
||||||
void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
|
|
||||||
|
|
||||||
/// Blit an image with the given parameters
|
|
||||||
void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
|
|
||||||
const Tegra::Engines::Fermi2D::Surface& src,
|
|
||||||
const Tegra::Engines::Fermi2D::Config& copy);
|
|
||||||
|
|
||||||
/// Invalidate the contents of the color buffer index
|
|
||||||
/// These contents become unspecified, the cache can assume aggressive optimizations.
|
|
||||||
void InvalidateColorBuffer(size_t index);
|
|
||||||
|
|
||||||
/// Invalidate the contents of the depth buffer
|
|
||||||
/// These contents become unspecified, the cache can assume aggressive optimizations.
|
|
||||||
void InvalidateDepthBuffer();
|
|
||||||
|
|
||||||
/// Try to find a cached image view in the given CPU address
|
|
||||||
[[nodiscard]] ImageView* TryFindFramebufferImageView(VAddr cpu_addr);
|
|
||||||
|
|
||||||
/// Return true when there are uncommitted images to be downloaded
|
|
||||||
[[nodiscard]] bool HasUncommittedFlushes() const noexcept;
|
|
||||||
|
|
||||||
/// Return true when the caller should wait for async downloads
|
|
||||||
[[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
|
|
||||||
|
|
||||||
/// Commit asynchronous downloads
|
|
||||||
void CommitAsyncFlushes();
|
|
||||||
|
|
||||||
/// Pop asynchronous downloads
|
|
||||||
void PopAsyncFlushes();
|
|
||||||
|
|
||||||
/// Return true when a CPU region is modified from the GPU
|
|
||||||
[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
|
|
||||||
|
|
||||||
std::mutex mutex;
|
|
||||||
|
|
||||||
private:
|
|
||||||
/// Iterate over all page indices in a range
|
|
||||||
template <typename Func>
|
|
||||||
static void ForEachCPUPage(VAddr addr, size_t size, Func&& func) {
|
|
||||||
static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
|
|
||||||
const u64 page_end = (addr + size - 1) >> PAGE_BITS;
|
|
||||||
for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
|
|
||||||
if constexpr (RETURNS_BOOL) {
|
|
||||||
if (func(page)) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
func(page);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename Func>
|
|
||||||
static void ForEachGPUPage(GPUVAddr addr, size_t size, Func&& func) {
|
|
||||||
static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
|
|
||||||
const u64 page_end = (addr + size - 1) >> PAGE_BITS;
|
|
||||||
for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
|
|
||||||
if constexpr (RETURNS_BOOL) {
|
|
||||||
if (func(page)) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
func(page);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Runs the Garbage Collector.
|
|
||||||
void RunGarbageCollector();
|
|
||||||
|
|
||||||
/// Fills image_view_ids in the image views in indices
|
|
||||||
void FillImageViews(DescriptorTable<TICEntry>& table,
|
|
||||||
std::span<ImageViewId> cached_image_view_ids, std::span<const u32> indices,
|
|
||||||
std::span<ImageViewId> image_view_ids);
|
|
||||||
|
|
||||||
/// Find or create an image view in the guest descriptor table
|
|
||||||
ImageViewId VisitImageView(DescriptorTable<TICEntry>& table,
|
|
||||||
std::span<ImageViewId> cached_image_view_ids, u32 index);
|
|
||||||
|
|
||||||
/// Find or create a framebuffer with the given render target parameters
|
|
||||||
FramebufferId GetFramebufferId(const RenderTargets& key);
|
|
||||||
|
|
||||||
/// Refresh the contents (pixel data) of an image
|
|
||||||
void RefreshContents(Image& image, ImageId image_id);
|
|
||||||
|
|
||||||
/// Upload data from guest to an image
|
|
||||||
template <typename StagingBuffer>
|
|
||||||
void UploadImageContents(Image& image, StagingBuffer& staging_buffer);
|
|
||||||
|
|
||||||
/// Find or create an image view from a guest descriptor
|
|
||||||
[[nodiscard]] ImageViewId FindImageView(const TICEntry& config);
|
|
||||||
|
|
||||||
/// Create a new image view from a guest descriptor
|
|
||||||
[[nodiscard]] ImageViewId CreateImageView(const TICEntry& config);
|
|
||||||
|
|
||||||
/// Find or create an image from the given parameters
|
|
||||||
[[nodiscard]] ImageId FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
|
||||||
RelaxedOptions options = RelaxedOptions{});
|
|
||||||
|
|
||||||
/// Find an image from the given parameters
|
|
||||||
[[nodiscard]] ImageId FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
|
||||||
RelaxedOptions options);
|
|
||||||
|
|
||||||
/// Create an image from the given parameters
|
|
||||||
[[nodiscard]] ImageId InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
|
||||||
RelaxedOptions options);
|
|
||||||
|
|
||||||
/// Create a new image and join perfectly matching existing images
|
|
||||||
/// Remove joined images from the cache
|
|
||||||
[[nodiscard]] ImageId JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr);
|
|
||||||
|
|
||||||
/// Return a blit image pair from the given guest blit parameters
|
|
||||||
[[nodiscard]] BlitImages GetBlitImages(const Tegra::Engines::Fermi2D::Surface& dst,
|
|
||||||
const Tegra::Engines::Fermi2D::Surface& src);
|
|
||||||
|
|
||||||
/// Find or create a sampler from a guest descriptor sampler
|
|
||||||
[[nodiscard]] SamplerId FindSampler(const TSCEntry& config);
|
|
||||||
|
|
||||||
/// Find or create an image view for the given color buffer index
|
|
||||||
[[nodiscard]] ImageViewId FindColorBuffer(size_t index, bool is_clear);
|
|
||||||
|
|
||||||
/// Find or create an image view for the depth buffer
|
|
||||||
[[nodiscard]] ImageViewId FindDepthBuffer(bool is_clear);
|
|
||||||
|
|
||||||
/// Find or create a view for a render target with the given image parameters
|
|
||||||
[[nodiscard]] ImageViewId FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
|
|
||||||
bool is_clear);
|
|
||||||
|
|
||||||
/// Iterates over all the images in a region calling func
|
|
||||||
template <typename Func>
|
|
||||||
void ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func);
|
|
||||||
|
|
||||||
template <typename Func>
|
|
||||||
void ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func);
|
|
||||||
|
|
||||||
template <typename Func>
|
|
||||||
void ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func);
|
|
||||||
|
|
||||||
/// Iterates over all the images in a region calling func
|
|
||||||
template <typename Func>
|
|
||||||
void ForEachSparseSegment(ImageBase& image, Func&& func);
|
|
||||||
|
|
||||||
/// Find or create an image view in the given image with the passed parameters
|
|
||||||
[[nodiscard]] ImageViewId FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info);
|
|
||||||
|
|
||||||
/// Register image in the page table
|
|
||||||
void RegisterImage(ImageId image);
|
|
||||||
|
|
||||||
/// Unregister image from the page table
|
|
||||||
void UnregisterImage(ImageId image);
|
|
||||||
|
|
||||||
/// Track CPU reads and writes for image
|
|
||||||
void TrackImage(ImageBase& image, ImageId image_id);
|
|
||||||
|
|
||||||
/// Stop tracking CPU reads and writes for image
|
|
||||||
void UntrackImage(ImageBase& image, ImageId image_id);
|
|
||||||
|
|
||||||
/// Delete image from the cache
|
|
||||||
void DeleteImage(ImageId image);
|
|
||||||
|
|
||||||
/// Remove image views references from the cache
|
|
||||||
void RemoveImageViewReferences(std::span<const ImageViewId> removed_views);
|
|
||||||
|
|
||||||
/// Remove framebuffers using the given image views from the cache
|
|
||||||
void RemoveFramebuffers(std::span<const ImageViewId> removed_views);
|
|
||||||
|
|
||||||
/// Mark an image as modified from the GPU
|
|
||||||
void MarkModification(ImageBase& image) noexcept;
|
|
||||||
|
|
||||||
/// Synchronize image aliases, copying data if needed
|
|
||||||
void SynchronizeAliases(ImageId image_id);
|
|
||||||
|
|
||||||
/// Prepare an image to be used
|
|
||||||
void PrepareImage(ImageId image_id, bool is_modification, bool invalidate);
|
|
||||||
|
|
||||||
/// Prepare an image view to be used
|
|
||||||
void PrepareImageView(ImageViewId image_view_id, bool is_modification, bool invalidate);
|
|
||||||
|
|
||||||
/// Execute copies from one image to the other, even if they are incompatible
|
|
||||||
void CopyImage(ImageId dst_id, ImageId src_id, std::span<const ImageCopy> copies);
|
|
||||||
|
|
||||||
/// Bind an image view as render target, downloading resources preemtively if needed
|
|
||||||
void BindRenderTarget(ImageViewId* old_id, ImageViewId new_id);
|
|
||||||
|
|
||||||
/// Create a render target from a given image and image view parameters
|
|
||||||
[[nodiscard]] std::pair<FramebufferId, ImageViewId> RenderTargetFromImage(
|
|
||||||
ImageId, const ImageViewInfo& view_info);
|
|
||||||
|
|
||||||
/// Returns true if the current clear parameters clear the whole image of a given image view
|
|
||||||
[[nodiscard]] bool IsFullClear(ImageViewId id);
|
|
||||||
|
|
||||||
Runtime& runtime;
|
|
||||||
VideoCore::RasterizerInterface& rasterizer;
|
|
||||||
Tegra::Engines::Maxwell3D& maxwell3d;
|
|
||||||
Tegra::Engines::KeplerCompute& kepler_compute;
|
|
||||||
Tegra::MemoryManager& gpu_memory;
|
|
||||||
|
|
||||||
DescriptorTable<TICEntry> graphics_image_table{gpu_memory};
|
|
||||||
DescriptorTable<TSCEntry> graphics_sampler_table{gpu_memory};
|
|
||||||
std::vector<SamplerId> graphics_sampler_ids;
|
|
||||||
std::vector<ImageViewId> graphics_image_view_ids;
|
|
||||||
|
|
||||||
DescriptorTable<TICEntry> compute_image_table{gpu_memory};
|
|
||||||
DescriptorTable<TSCEntry> compute_sampler_table{gpu_memory};
|
|
||||||
std::vector<SamplerId> compute_sampler_ids;
|
|
||||||
std::vector<ImageViewId> compute_image_view_ids;
|
|
||||||
|
|
||||||
RenderTargets render_targets;
|
|
||||||
|
|
||||||
std::unordered_map<TICEntry, ImageViewId> image_views;
|
|
||||||
std::unordered_map<TSCEntry, SamplerId> samplers;
|
|
||||||
std::unordered_map<RenderTargets, FramebufferId> framebuffers;
|
|
||||||
|
|
||||||
std::unordered_map<u64, std::vector<ImageMapId>, IdentityHash<u64>> page_table;
|
|
||||||
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> gpu_page_table;
|
|
||||||
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> sparse_page_table;
|
|
||||||
|
|
||||||
std::unordered_map<ImageId, std::vector<ImageViewId>> sparse_views;
|
|
||||||
|
|
||||||
VAddr virtual_invalid_space{};
|
|
||||||
|
|
||||||
bool has_deleted_images = false;
|
|
||||||
u64 total_used_memory = 0;
|
|
||||||
u64 minimum_memory;
|
|
||||||
u64 expected_memory;
|
|
||||||
u64 critical_memory;
|
|
||||||
|
|
||||||
SlotVector<Image> slot_images;
|
|
||||||
SlotVector<ImageMapView> slot_map_views;
|
|
||||||
SlotVector<ImageView> slot_image_views;
|
|
||||||
SlotVector<ImageAlloc> slot_image_allocs;
|
|
||||||
SlotVector<Sampler> slot_samplers;
|
|
||||||
SlotVector<Framebuffer> slot_framebuffers;
|
|
||||||
|
|
||||||
// TODO: This data structure is not optimal and it should be reworked
|
|
||||||
std::vector<ImageId> uncommitted_downloads;
|
|
||||||
std::queue<std::vector<ImageId>> committed_downloads;
|
|
||||||
|
|
||||||
static constexpr size_t TICKS_TO_DESTROY = 6;
|
|
||||||
DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images;
|
|
||||||
DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
|
|
||||||
DelayedDestructionRing<Framebuffer, TICKS_TO_DESTROY> sentenced_framebuffers;
|
|
||||||
|
|
||||||
std::unordered_map<GPUVAddr, ImageAllocId> image_allocs_table;
|
|
||||||
|
|
||||||
u64 modification_tick = 0;
|
|
||||||
u64 frame_tick = 0;
|
|
||||||
typename SlotVector<Image>::Iterator deletion_iterator;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_,
|
TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_,
|
||||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||||
|
@ -820,40 +437,6 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class P>
|
|
||||||
void TextureCache<P>::InvalidateColorBuffer(size_t index) {
|
|
||||||
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
|
|
||||||
color_buffer_id = FindColorBuffer(index, false);
|
|
||||||
if (!color_buffer_id) {
|
|
||||||
LOG_ERROR(HW_GPU, "Invalidating invalid color buffer in index={}", index);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// When invalidating a color buffer, the old contents are no longer relevant
|
|
||||||
ImageView& color_buffer = slot_image_views[color_buffer_id];
|
|
||||||
Image& image = slot_images[color_buffer.image_id];
|
|
||||||
image.flags &= ~ImageFlagBits::CpuModified;
|
|
||||||
image.flags &= ~ImageFlagBits::GpuModified;
|
|
||||||
|
|
||||||
runtime.InvalidateColorBuffer(color_buffer, index);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class P>
|
|
||||||
void TextureCache<P>::InvalidateDepthBuffer() {
|
|
||||||
ImageViewId& depth_buffer_id = render_targets.depth_buffer_id;
|
|
||||||
depth_buffer_id = FindDepthBuffer(false);
|
|
||||||
if (!depth_buffer_id) {
|
|
||||||
LOG_ERROR(HW_GPU, "Invalidating invalid depth buffer");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// When invalidating the depth buffer, the old contents are no longer relevant
|
|
||||||
ImageBase& image = slot_images[slot_image_views[depth_buffer_id].image_id];
|
|
||||||
image.flags &= ~ImageFlagBits::CpuModified;
|
|
||||||
image.flags &= ~ImageFlagBits::GpuModified;
|
|
||||||
|
|
||||||
ImageView& depth_buffer = slot_image_views[depth_buffer_id];
|
|
||||||
runtime.InvalidateDepthBuffer(depth_buffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(VAddr cpu_addr) {
|
typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(VAddr cpu_addr) {
|
||||||
// TODO: Properly implement this
|
// TODO: Properly implement this
|
||||||
|
|
385
src/video_core/texture_cache/texture_cache_base.h
Executable file
385
src/video_core/texture_cache/texture_cache_base.h
Executable file
|
@ -0,0 +1,385 @@
|
||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <mutex>
|
||||||
|
#include <span>
|
||||||
|
#include <type_traits>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <unordered_set>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/literals.h"
|
||||||
|
#include "video_core/compatible_formats.h"
|
||||||
|
#include "video_core/delayed_destruction_ring.h"
|
||||||
|
#include "video_core/engines/fermi_2d.h"
|
||||||
|
#include "video_core/engines/kepler_compute.h"
|
||||||
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
#include "video_core/memory_manager.h"
|
||||||
|
#include "video_core/rasterizer_interface.h"
|
||||||
|
#include "video_core/surface.h"
|
||||||
|
#include "video_core/texture_cache/descriptor_table.h"
|
||||||
|
#include "video_core/texture_cache/image_base.h"
|
||||||
|
#include "video_core/texture_cache/image_info.h"
|
||||||
|
#include "video_core/texture_cache/image_view_info.h"
|
||||||
|
#include "video_core/texture_cache/render_targets.h"
|
||||||
|
#include "video_core/texture_cache/slot_vector.h"
|
||||||
|
#include "video_core/texture_cache/types.h"
|
||||||
|
#include "video_core/texture_cache/util.h"
|
||||||
|
#include "video_core/textures/texture.h"
|
||||||
|
|
||||||
|
namespace VideoCommon {
|
||||||
|
|
||||||
|
using Tegra::Texture::SwizzleSource;
|
||||||
|
using Tegra::Texture::TICEntry;
|
||||||
|
using Tegra::Texture::TSCEntry;
|
||||||
|
using VideoCore::Surface::GetFormatType;
|
||||||
|
using VideoCore::Surface::IsCopyCompatible;
|
||||||
|
using VideoCore::Surface::PixelFormat;
|
||||||
|
using VideoCore::Surface::PixelFormatFromDepthFormat;
|
||||||
|
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
|
||||||
|
using namespace Common::Literals;
|
||||||
|
|
||||||
|
template <class P>
|
||||||
|
class TextureCache {
|
||||||
|
/// Address shift for caching images into a hash table
|
||||||
|
static constexpr u64 PAGE_BITS = 20;
|
||||||
|
|
||||||
|
/// Enables debugging features to the texture cache
|
||||||
|
static constexpr bool ENABLE_VALIDATION = P::ENABLE_VALIDATION;
|
||||||
|
/// Implement blits as copies between framebuffers
|
||||||
|
static constexpr bool FRAMEBUFFER_BLITS = P::FRAMEBUFFER_BLITS;
|
||||||
|
/// True when some copies have to be emulated
|
||||||
|
static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
|
||||||
|
/// True when the API can provide info about the memory of the device.
|
||||||
|
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
|
||||||
|
|
||||||
|
/// Image view ID for null descriptors
|
||||||
|
static constexpr ImageViewId NULL_IMAGE_VIEW_ID{0};
|
||||||
|
/// Sampler ID for bugged sampler ids
|
||||||
|
static constexpr SamplerId NULL_SAMPLER_ID{0};
|
||||||
|
|
||||||
|
static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
|
||||||
|
static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
|
||||||
|
|
||||||
|
using Runtime = typename P::Runtime;
|
||||||
|
using Image = typename P::Image;
|
||||||
|
using ImageAlloc = typename P::ImageAlloc;
|
||||||
|
using ImageView = typename P::ImageView;
|
||||||
|
using Sampler = typename P::Sampler;
|
||||||
|
using Framebuffer = typename P::Framebuffer;
|
||||||
|
|
||||||
|
struct BlitImages {
|
||||||
|
ImageId dst_id;
|
||||||
|
ImageId src_id;
|
||||||
|
PixelFormat dst_format;
|
||||||
|
PixelFormat src_format;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct IdentityHash {
|
||||||
|
[[nodiscard]] size_t operator()(T value) const noexcept {
|
||||||
|
return static_cast<size_t>(value);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&, Tegra::Engines::Maxwell3D&,
|
||||||
|
Tegra::Engines::KeplerCompute&, Tegra::MemoryManager&);
|
||||||
|
|
||||||
|
/// Notify the cache that a new frame has been queued
|
||||||
|
void TickFrame();
|
||||||
|
|
||||||
|
/// Return a constant reference to the given image view id
|
||||||
|
[[nodiscard]] const ImageView& GetImageView(ImageViewId id) const noexcept;
|
||||||
|
|
||||||
|
/// Return a reference to the given image view id
|
||||||
|
[[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
|
||||||
|
|
||||||
|
/// Mark an image as modified from the GPU
|
||||||
|
void MarkModification(ImageId id) noexcept;
|
||||||
|
|
||||||
|
/// Fill image_view_ids with the graphics images in indices
|
||||||
|
void FillGraphicsImageViews(std::span<const u32> indices,
|
||||||
|
std::span<ImageViewId> image_view_ids);
|
||||||
|
|
||||||
|
/// Fill image_view_ids with the compute images in indices
|
||||||
|
void FillComputeImageViews(std::span<const u32> indices, std::span<ImageViewId> image_view_ids);
|
||||||
|
|
||||||
|
/// Get the sampler from the graphics descriptor table in the specified index
|
||||||
|
Sampler* GetGraphicsSampler(u32 index);
|
||||||
|
|
||||||
|
/// Get the sampler from the compute descriptor table in the specified index
|
||||||
|
Sampler* GetComputeSampler(u32 index);
|
||||||
|
|
||||||
|
/// Refresh the state for graphics image view and sampler descriptors
|
||||||
|
void SynchronizeGraphicsDescriptors();
|
||||||
|
|
||||||
|
/// Refresh the state for compute image view and sampler descriptors
|
||||||
|
void SynchronizeComputeDescriptors();
|
||||||
|
|
||||||
|
/// Update bound render targets and upload memory if necessary
|
||||||
|
/// @param is_clear True when the render targets are being used for clears
|
||||||
|
void UpdateRenderTargets(bool is_clear);
|
||||||
|
|
||||||
|
/// Find a framebuffer with the currently bound render targets
|
||||||
|
/// UpdateRenderTargets should be called before this
|
||||||
|
Framebuffer* GetFramebuffer();
|
||||||
|
|
||||||
|
/// Mark images in a range as modified from the CPU
|
||||||
|
void WriteMemory(VAddr cpu_addr, size_t size);
|
||||||
|
|
||||||
|
/// Download contents of host images to guest memory in a region
|
||||||
|
void DownloadMemory(VAddr cpu_addr, size_t size);
|
||||||
|
|
||||||
|
/// Remove images in a region
|
||||||
|
void UnmapMemory(VAddr cpu_addr, size_t size);
|
||||||
|
|
||||||
|
/// Remove images in a region
|
||||||
|
void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
|
||||||
|
|
||||||
|
/// Blit an image with the given parameters
|
||||||
|
void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
|
||||||
|
const Tegra::Engines::Fermi2D::Surface& src,
|
||||||
|
const Tegra::Engines::Fermi2D::Config& copy);
|
||||||
|
|
||||||
|
/// Try to find a cached image view in the given CPU address
|
||||||
|
[[nodiscard]] ImageView* TryFindFramebufferImageView(VAddr cpu_addr);
|
||||||
|
|
||||||
|
/// Return true when there are uncommitted images to be downloaded
|
||||||
|
[[nodiscard]] bool HasUncommittedFlushes() const noexcept;
|
||||||
|
|
||||||
|
/// Return true when the caller should wait for async downloads
|
||||||
|
[[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
|
||||||
|
|
||||||
|
/// Commit asynchronous downloads
|
||||||
|
void CommitAsyncFlushes();
|
||||||
|
|
||||||
|
/// Pop asynchronous downloads
|
||||||
|
void PopAsyncFlushes();
|
||||||
|
|
||||||
|
/// Return true when a CPU region is modified from the GPU
|
||||||
|
[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
|
||||||
|
|
||||||
|
std::mutex mutex;
|
||||||
|
|
||||||
|
private:
|
||||||
|
/// Iterate over all page indices in a range
|
||||||
|
template <typename Func>
|
||||||
|
static void ForEachCPUPage(VAddr addr, size_t size, Func&& func) {
|
||||||
|
static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
|
||||||
|
const u64 page_end = (addr + size - 1) >> PAGE_BITS;
|
||||||
|
for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
|
||||||
|
if constexpr (RETURNS_BOOL) {
|
||||||
|
if (func(page)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
func(page);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename Func>
|
||||||
|
static void ForEachGPUPage(GPUVAddr addr, size_t size, Func&& func) {
|
||||||
|
static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
|
||||||
|
const u64 page_end = (addr + size - 1) >> PAGE_BITS;
|
||||||
|
for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
|
||||||
|
if constexpr (RETURNS_BOOL) {
|
||||||
|
if (func(page)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
func(page);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Runs the Garbage Collector.
|
||||||
|
void RunGarbageCollector();
|
||||||
|
|
||||||
|
/// Fills image_view_ids in the image views in indices
|
||||||
|
void FillImageViews(DescriptorTable<TICEntry>& table,
|
||||||
|
std::span<ImageViewId> cached_image_view_ids, std::span<const u32> indices,
|
||||||
|
std::span<ImageViewId> image_view_ids);
|
||||||
|
|
||||||
|
/// Find or create an image view in the guest descriptor table
|
||||||
|
ImageViewId VisitImageView(DescriptorTable<TICEntry>& table,
|
||||||
|
std::span<ImageViewId> cached_image_view_ids, u32 index);
|
||||||
|
|
||||||
|
/// Find or create a framebuffer with the given render target parameters
|
||||||
|
FramebufferId GetFramebufferId(const RenderTargets& key);
|
||||||
|
|
||||||
|
/// Refresh the contents (pixel data) of an image
|
||||||
|
void RefreshContents(Image& image, ImageId image_id);
|
||||||
|
|
||||||
|
/// Upload data from guest to an image
|
||||||
|
template <typename StagingBuffer>
|
||||||
|
void UploadImageContents(Image& image, StagingBuffer& staging_buffer);
|
||||||
|
|
||||||
|
/// Find or create an image view from a guest descriptor
|
||||||
|
[[nodiscard]] ImageViewId FindImageView(const TICEntry& config);
|
||||||
|
|
||||||
|
/// Create a new image view from a guest descriptor
|
||||||
|
[[nodiscard]] ImageViewId CreateImageView(const TICEntry& config);
|
||||||
|
|
||||||
|
/// Find or create an image from the given parameters
|
||||||
|
[[nodiscard]] ImageId FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||||
|
RelaxedOptions options = RelaxedOptions{});
|
||||||
|
|
||||||
|
/// Find an image from the given parameters
|
||||||
|
[[nodiscard]] ImageId FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||||
|
RelaxedOptions options);
|
||||||
|
|
||||||
|
/// Create an image from the given parameters
|
||||||
|
[[nodiscard]] ImageId InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||||
|
RelaxedOptions options);
|
||||||
|
|
||||||
|
/// Create a new image and join perfectly matching existing images
|
||||||
|
/// Remove joined images from the cache
|
||||||
|
[[nodiscard]] ImageId JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr);
|
||||||
|
|
||||||
|
/// Return a blit image pair from the given guest blit parameters
|
||||||
|
[[nodiscard]] BlitImages GetBlitImages(const Tegra::Engines::Fermi2D::Surface& dst,
|
||||||
|
const Tegra::Engines::Fermi2D::Surface& src);
|
||||||
|
|
||||||
|
/// Find or create a sampler from a guest descriptor sampler
|
||||||
|
[[nodiscard]] SamplerId FindSampler(const TSCEntry& config);
|
||||||
|
|
||||||
|
/// Find or create an image view for the given color buffer index
|
||||||
|
[[nodiscard]] ImageViewId FindColorBuffer(size_t index, bool is_clear);
|
||||||
|
|
||||||
|
/// Find or create an image view for the depth buffer
|
||||||
|
[[nodiscard]] ImageViewId FindDepthBuffer(bool is_clear);
|
||||||
|
|
||||||
|
/// Find or create a view for a render target with the given image parameters
|
||||||
|
[[nodiscard]] ImageViewId FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||||
|
bool is_clear);
|
||||||
|
|
||||||
|
/// Iterates over all the images in a region calling func
|
||||||
|
template <typename Func>
|
||||||
|
void ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func);
|
||||||
|
|
||||||
|
template <typename Func>
|
||||||
|
void ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func);
|
||||||
|
|
||||||
|
template <typename Func>
|
||||||
|
void ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func);
|
||||||
|
|
||||||
|
/// Iterates over all the images in a region calling func
|
||||||
|
template <typename Func>
|
||||||
|
void ForEachSparseSegment(ImageBase& image, Func&& func);
|
||||||
|
|
||||||
|
/// Find or create an image view in the given image with the passed parameters
|
||||||
|
[[nodiscard]] ImageViewId FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info);
|
||||||
|
|
||||||
|
/// Register image in the page table
|
||||||
|
void RegisterImage(ImageId image);
|
||||||
|
|
||||||
|
/// Unregister image from the page table
|
||||||
|
void UnregisterImage(ImageId image);
|
||||||
|
|
||||||
|
/// Track CPU reads and writes for image
|
||||||
|
void TrackImage(ImageBase& image, ImageId image_id);
|
||||||
|
|
||||||
|
/// Stop tracking CPU reads and writes for image
|
||||||
|
void UntrackImage(ImageBase& image, ImageId image_id);
|
||||||
|
|
||||||
|
/// Delete image from the cache
|
||||||
|
void DeleteImage(ImageId image);
|
||||||
|
|
||||||
|
/// Remove image views references from the cache
|
||||||
|
void RemoveImageViewReferences(std::span<const ImageViewId> removed_views);
|
||||||
|
|
||||||
|
/// Remove framebuffers using the given image views from the cache
|
||||||
|
void RemoveFramebuffers(std::span<const ImageViewId> removed_views);
|
||||||
|
|
||||||
|
/// Mark an image as modified from the GPU
|
||||||
|
void MarkModification(ImageBase& image) noexcept;
|
||||||
|
|
||||||
|
/// Synchronize image aliases, copying data if needed
|
||||||
|
void SynchronizeAliases(ImageId image_id);
|
||||||
|
|
||||||
|
/// Prepare an image to be used
|
||||||
|
void PrepareImage(ImageId image_id, bool is_modification, bool invalidate);
|
||||||
|
|
||||||
|
/// Prepare an image view to be used
|
||||||
|
void PrepareImageView(ImageViewId image_view_id, bool is_modification, bool invalidate);
|
||||||
|
|
||||||
|
/// Execute copies from one image to the other, even if they are incompatible
|
||||||
|
void CopyImage(ImageId dst_id, ImageId src_id, std::span<const ImageCopy> copies);
|
||||||
|
|
||||||
|
/// Bind an image view as render target, downloading resources preemtively if needed
|
||||||
|
void BindRenderTarget(ImageViewId* old_id, ImageViewId new_id);
|
||||||
|
|
||||||
|
/// Create a render target from a given image and image view parameters
|
||||||
|
[[nodiscard]] std::pair<FramebufferId, ImageViewId> RenderTargetFromImage(
|
||||||
|
ImageId, const ImageViewInfo& view_info);
|
||||||
|
|
||||||
|
/// Returns true if the current clear parameters clear the whole image of a given image view
|
||||||
|
[[nodiscard]] bool IsFullClear(ImageViewId id);
|
||||||
|
|
||||||
|
Runtime& runtime;
|
||||||
|
VideoCore::RasterizerInterface& rasterizer;
|
||||||
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
|
Tegra::Engines::KeplerCompute& kepler_compute;
|
||||||
|
Tegra::MemoryManager& gpu_memory;
|
||||||
|
|
||||||
|
DescriptorTable<TICEntry> graphics_image_table{gpu_memory};
|
||||||
|
DescriptorTable<TSCEntry> graphics_sampler_table{gpu_memory};
|
||||||
|
std::vector<SamplerId> graphics_sampler_ids;
|
||||||
|
std::vector<ImageViewId> graphics_image_view_ids;
|
||||||
|
|
||||||
|
DescriptorTable<TICEntry> compute_image_table{gpu_memory};
|
||||||
|
DescriptorTable<TSCEntry> compute_sampler_table{gpu_memory};
|
||||||
|
std::vector<SamplerId> compute_sampler_ids;
|
||||||
|
std::vector<ImageViewId> compute_image_view_ids;
|
||||||
|
|
||||||
|
RenderTargets render_targets;
|
||||||
|
|
||||||
|
std::unordered_map<TICEntry, ImageViewId> image_views;
|
||||||
|
std::unordered_map<TSCEntry, SamplerId> samplers;
|
||||||
|
std::unordered_map<RenderTargets, FramebufferId> framebuffers;
|
||||||
|
|
||||||
|
std::unordered_map<u64, std::vector<ImageMapId>, IdentityHash<u64>> page_table;
|
||||||
|
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> gpu_page_table;
|
||||||
|
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> sparse_page_table;
|
||||||
|
|
||||||
|
std::unordered_map<ImageId, std::vector<ImageViewId>> sparse_views;
|
||||||
|
|
||||||
|
VAddr virtual_invalid_space{};
|
||||||
|
|
||||||
|
bool has_deleted_images = false;
|
||||||
|
u64 total_used_memory = 0;
|
||||||
|
u64 minimum_memory;
|
||||||
|
u64 expected_memory;
|
||||||
|
u64 critical_memory;
|
||||||
|
|
||||||
|
SlotVector<Image> slot_images;
|
||||||
|
SlotVector<ImageMapView> slot_map_views;
|
||||||
|
SlotVector<ImageView> slot_image_views;
|
||||||
|
SlotVector<ImageAlloc> slot_image_allocs;
|
||||||
|
SlotVector<Sampler> slot_samplers;
|
||||||
|
SlotVector<Framebuffer> slot_framebuffers;
|
||||||
|
|
||||||
|
// TODO: This data structure is not optimal and it should be reworked
|
||||||
|
std::vector<ImageId> uncommitted_downloads;
|
||||||
|
std::queue<std::vector<ImageId>> committed_downloads;
|
||||||
|
|
||||||
|
static constexpr size_t TICKS_TO_DESTROY = 6;
|
||||||
|
DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images;
|
||||||
|
DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
|
||||||
|
DelayedDestructionRing<Framebuffer, TICKS_TO_DESTROY> sentenced_framebuffers;
|
||||||
|
|
||||||
|
std::unordered_map<GPUVAddr, ImageAllocId> image_allocs_table;
|
||||||
|
|
||||||
|
u64 modification_tick = 0;
|
||||||
|
u64 frame_tick = 0;
|
||||||
|
typename SlotVector<Image>::Iterator deletion_iterator;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace VideoCommon
|
|
@ -37,8 +37,7 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
||||||
namespace VideoCore {
|
namespace VideoCore {
|
||||||
|
|
||||||
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
|
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
|
||||||
const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
|
const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
|
||||||
const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
|
|
||||||
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
|
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
|
||||||
auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
|
auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
|
||||||
auto context = emu_window.CreateSharedContext();
|
auto context = emu_window.CreateSharedContext();
|
||||||
|
|
|
@ -826,7 +826,7 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
|
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||||
ReadGlobalSetting(Settings::values.gpu_accuracy);
|
ReadGlobalSetting(Settings::values.gpu_accuracy);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ReadGlobalSetting(Settings::values.nvdec_emulation);
|
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||||
ReadGlobalSetting(Settings::values.use_vsync);
|
ReadGlobalSetting(Settings::values.use_vsync);
|
||||||
ReadGlobalSetting(Settings::values.shader_backend);
|
ReadGlobalSetting(Settings::values.shader_backend);
|
||||||
|
@ -1372,10 +1372,7 @@ void Config::SaveRendererValues() {
|
||||||
static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
|
static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
|
||||||
Settings::values.gpu_accuracy.UsingGlobal());
|
Settings::values.gpu_accuracy.UsingGlobal());
|
||||||
WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
||||||
WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
|
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||||
static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
|
|
||||||
static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
|
|
||||||
Settings::values.nvdec_emulation.UsingGlobal());
|
|
||||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||||
WriteGlobalSetting(Settings::values.use_vsync);
|
WriteGlobalSetting(Settings::values.use_vsync);
|
||||||
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
||||||
|
|
|
@ -182,6 +182,5 @@ private:
|
||||||
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
|
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
|
||||||
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
||||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
|
||||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||||
|
|
|
@ -88,30 +88,24 @@ void ConfigureGraphics::SetConfiguration() {
|
||||||
ui->api_widget->setEnabled(runtime_lock);
|
ui->api_widget->setEnabled(runtime_lock);
|
||||||
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
||||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||||
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
|
ui->use_nvdec_emulation->setEnabled(runtime_lock);
|
||||||
ui->accelerate_astc->setEnabled(runtime_lock);
|
ui->accelerate_astc->setEnabled(runtime_lock);
|
||||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
||||||
ui->use_asynchronous_gpu_emulation->setChecked(
|
ui->use_asynchronous_gpu_emulation->setChecked(
|
||||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||||
|
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
|
||||||
ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
|
ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
||||||
ui->fullscreen_mode_combobox->setCurrentIndex(
|
ui->fullscreen_mode_combobox->setCurrentIndex(
|
||||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
|
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
|
||||||
ui->nvdec_emulation->setCurrentIndex(
|
|
||||||
static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
|
|
||||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||||
} else {
|
} else {
|
||||||
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
||||||
ConfigurationShared::SetHighlight(ui->api_widget,
|
ConfigurationShared::SetHighlight(ui->api_widget,
|
||||||
!Settings::values.renderer_backend.UsingGlobal());
|
!Settings::values.renderer_backend.UsingGlobal());
|
||||||
|
|
||||||
ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
|
|
||||||
&Settings::values.nvdec_emulation);
|
|
||||||
ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
|
|
||||||
!Settings::values.nvdec_emulation.UsingGlobal());
|
|
||||||
|
|
||||||
ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
|
ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
|
||||||
&Settings::values.fullscreen_mode);
|
&Settings::values.fullscreen_mode);
|
||||||
ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
|
ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
|
||||||
|
@ -143,6 +137,8 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
|
||||||
ui->use_asynchronous_gpu_emulation,
|
ui->use_asynchronous_gpu_emulation,
|
||||||
use_asynchronous_gpu_emulation);
|
use_asynchronous_gpu_emulation);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
|
||||||
|
ui->use_nvdec_emulation, use_nvdec_emulation);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
|
||||||
accelerate_astc);
|
accelerate_astc);
|
||||||
|
|
||||||
|
@ -151,9 +147,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
if (Settings::values.renderer_backend.UsingGlobal()) {
|
if (Settings::values.renderer_backend.UsingGlobal()) {
|
||||||
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
||||||
}
|
}
|
||||||
if (Settings::values.nvdec_emulation.UsingGlobal()) {
|
|
||||||
Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
|
|
||||||
}
|
|
||||||
if (Settings::values.shader_backend.UsingGlobal()) {
|
if (Settings::values.shader_backend.UsingGlobal()) {
|
||||||
Settings::values.shader_backend.SetValue(shader_backend);
|
Settings::values.shader_backend.SetValue(shader_backend);
|
||||||
}
|
}
|
||||||
|
@ -187,13 +180,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
|
||||||
Settings::values.nvdec_emulation.SetGlobal(true);
|
|
||||||
} else {
|
|
||||||
Settings::values.nvdec_emulation.SetGlobal(false);
|
|
||||||
Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
Settings::values.bg_red.SetGlobal(true);
|
Settings::values.bg_red.SetGlobal(true);
|
||||||
Settings::values.bg_green.SetGlobal(true);
|
Settings::values.bg_green.SetGlobal(true);
|
||||||
|
@ -292,20 +278,6 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
|
||||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||||
}
|
}
|
||||||
|
|
||||||
Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
|
||||||
return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
|
||||||
Settings::values.nvdec_emulation.SetGlobal(true);
|
|
||||||
return Settings::values.nvdec_emulation.GetValue();
|
|
||||||
}
|
|
||||||
Settings::values.nvdec_emulation.SetGlobal(false);
|
|
||||||
return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
|
|
||||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureGraphics::SetupPerGameUI() {
|
void ConfigureGraphics::SetupPerGameUI() {
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
||||||
|
@ -314,7 +286,7 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||||
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
|
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
|
||||||
ui->use_asynchronous_gpu_emulation->setEnabled(
|
ui->use_asynchronous_gpu_emulation->setEnabled(
|
||||||
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
|
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
|
||||||
ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
|
ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
|
||||||
ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
|
ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
|
||||||
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
|
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
|
||||||
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
|
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
|
||||||
|
@ -329,6 +301,8 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||||
|
|
||||||
ConfigurationShared::SetColoredTristate(
|
ConfigurationShared::SetColoredTristate(
|
||||||
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
|
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
|
||||||
|
ConfigurationShared::SetColoredTristate(
|
||||||
|
ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
|
||||||
ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
|
ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
|
||||||
accelerate_astc);
|
accelerate_astc);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
|
||||||
|
@ -342,6 +316,4 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
|
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
|
||||||
ConfigurationShared::InsertGlobalItem(
|
ConfigurationShared::InsertGlobalItem(
|
||||||
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
||||||
ConfigurationShared::InsertGlobalItem(
|
|
||||||
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,7 +43,6 @@ private:
|
||||||
void SetupPerGameUI();
|
void SetupPerGameUI();
|
||||||
|
|
||||||
Settings::RendererBackend GetCurrentGraphicsBackend() const;
|
Settings::RendererBackend GetCurrentGraphicsBackend() const;
|
||||||
Settings::NvdecEmulation GetCurrentNvdecEmulation() const;
|
|
||||||
|
|
||||||
std::unique_ptr<Ui::ConfigureGraphics> ui;
|
std::unique_ptr<Ui::ConfigureGraphics> ui;
|
||||||
QColor bg_color;
|
QColor bg_color;
|
||||||
|
|
|
@ -167,6 +167,13 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="use_nvdec_emulation">
|
||||||
|
<property name="text">
|
||||||
|
<string>Use NVDEC emulation</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="accelerate_astc">
|
<widget class="QCheckBox" name="accelerate_astc">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
@ -174,50 +181,6 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<widget class="QWidget" name="nvdec_emulation_widget" native="true">
|
|
||||||
<layout class="QHBoxLayout" name="nvdec_emulation_layout">
|
|
||||||
<property name="leftMargin">
|
|
||||||
<number>0</number>
|
|
||||||
</property>
|
|
||||||
<property name="topMargin">
|
|
||||||
<number>0</number>
|
|
||||||
</property>
|
|
||||||
<property name="rightMargin">
|
|
||||||
<number>0</number>
|
|
||||||
</property>
|
|
||||||
<property name="bottomMargin">
|
|
||||||
<number>0</number>
|
|
||||||
</property>
|
|
||||||
<item>
|
|
||||||
<widget class="QLabel" name="nvdec_emulation_label">
|
|
||||||
<property name="text">
|
|
||||||
<string>NVDEC emulation:</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<widget class="QComboBox" name="nvdec_emulation">
|
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>Disabled</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>CPU Decoding</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>GPU Decoding</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
</layout>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="fullscreen_mode_layout" native="true">
|
<widget class="QWidget" name="fullscreen_mode_layout" native="true">
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||||
|
|
|
@ -2859,8 +2859,6 @@ void GMainWindow::OnToggleFilterBar() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnCaptureScreenshot() {
|
void GMainWindow::OnCaptureScreenshot() {
|
||||||
OnPauseGame();
|
|
||||||
|
|
||||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||||
const auto screenshot_path =
|
const auto screenshot_path =
|
||||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
||||||
|
@ -2872,23 +2870,22 @@ void GMainWindow::OnCaptureScreenshot() {
|
||||||
.arg(date);
|
.arg(date);
|
||||||
|
|
||||||
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
|
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
|
||||||
OnStartGame();
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
if (UISettings::values.enable_screenshot_save_as) {
|
if (UISettings::values.enable_screenshot_save_as) {
|
||||||
|
OnPauseGame();
|
||||||
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
|
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
|
||||||
tr("PNG Image (*.png)"));
|
tr("PNG Image (*.png)"));
|
||||||
if (filename.isEmpty()) {
|
|
||||||
OnStartGame();
|
OnStartGame();
|
||||||
|
if (filename.isEmpty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
|
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
|
||||||
filename);
|
filename);
|
||||||
OnStartGame();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
||||||
|
|
|
@ -465,7 +465,7 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.disable_fps_limit);
|
ReadSetting("Renderer", Settings::values.disable_fps_limit);
|
||||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||||
ReadSetting("Renderer", Settings::values.use_caches_gc);
|
ReadSetting("Renderer", Settings::values.use_caches_gc);
|
||||||
|
|
|
@ -261,9 +261,9 @@ shader_backend =
|
||||||
# 0 (default): Off, 1: On
|
# 0 (default): Off, 1: On
|
||||||
use_asynchronous_shaders =
|
use_asynchronous_shaders =
|
||||||
|
|
||||||
# NVDEC emulation.
|
# Enable NVDEC emulation.
|
||||||
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
# 0: Off, 1 (default): On
|
||||||
nvdec_emulation =
|
use_nvdec_emulation =
|
||||||
|
|
||||||
# Accelerate ASTC texture decoding.
|
# Accelerate ASTC texture decoding.
|
||||||
# 0: Off, 1 (default): On
|
# 0: Off, 1 (default): On
|
||||||
|
|
Loading…
Reference in a new issue