early-access version 1800

This commit is contained in:
pineappleEA 2021-06-21 21:53:07 +02:00
parent 27b7bc6ca2
commit dd0ca32f47
4 changed files with 21 additions and 4 deletions

View File

@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1799.
This is the source code for early-access 1800.
## Legal Notice

View File

@ -107,9 +107,12 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
active_buffer = queued_buffers.front();
queued_buffers.pop();
VolumeAdjustSamples(active_buffer->GetSamples(), game_volume);
auto& samples = active_buffer->GetSamples();
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
VolumeAdjustSamples(samples, game_volume);
sink_stream.EnqueueSamples(GetNumChannels(), samples);
played_samples += samples.size();
const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer);

View File

@ -89,6 +89,11 @@ public:
return sample_rate;
}
/// Gets the number of samples played so far
[[nodiscard]] u64 GetPlayedSampleCount() const {
return played_samples;
}
/// Gets the number of channels
[[nodiscard]] u32 GetNumChannels() const;
@ -106,6 +111,7 @@ private:
[[nodiscard]] std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
u32 sample_rate; ///< Sample rate of the stream
u64 played_samples; ///< The current played sample count
Format format; ///< Format of the stream
float game_volume = 1.0f; ///< The volume the game currently has set
ReleaseCallback release_callback; ///< Buffer release callback for the stream

View File

@ -58,7 +58,7 @@ public:
{7, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBufferAuto"},
{8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
{9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
{10, nullptr, "GetAudioOutPlayedSampleCount"},
{10, &IAudioOut::GetAudioOutPlayedSampleCount, "GetAudioOutPlayedSampleCount"},
{11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
{12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"},
{13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"},
@ -186,6 +186,14 @@ private:
rb.Push(static_cast<u32>(stream->GetQueueSize()));
}
void GetAudioOutPlayedSampleCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.Push(stream->GetPlayedSampleCount());
}
void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");