early-access version 1356
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4 changed files with 24 additions and 10 deletions
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yuzu emulator early access
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=============
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This is the source code for early-access 1355.
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This is the source code for early-access 1356.
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## Legal Notice
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@ -333,17 +333,29 @@ void MemoryManager::WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buf
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}
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}
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void MemoryManager::FlushRegion(GPUVAddr gpu_addr, size_t size) const {
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size_t remaining_size{size};
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size_t page_index{gpu_addr >> page_bits};
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size_t page_offset{gpu_addr & page_mask};
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while (remaining_size > 0) {
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const size_t num_bytes{std::min(page_size - page_offset, remaining_size)};
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if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
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rasterizer->FlushRegion(*page_addr + page_offset, num_bytes);
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}
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++page_index;
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page_offset = 0;
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remaining_size -= num_bytes;
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}
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}
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void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size) {
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std::vector<u8> tmp_buffer(size);
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ReadBlock(gpu_src_addr, tmp_buffer.data(), size);
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WriteBlock(gpu_dest_addr, tmp_buffer.data(), size);
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}
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void MemoryManager::CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr,
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std::size_t size) {
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std::vector<u8> tmp_buffer(size);
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ReadBlockUnsafe(gpu_src_addr, tmp_buffer.data(), size);
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WriteBlockUnsafe(gpu_dest_addr, tmp_buffer.data(), size);
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// The output block must be flushed in case it has data modified from the GPU.
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// Fixes NPC geometry in Zombie Panic in Wonderland DX
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FlushRegion(gpu_dest_addr, size);
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WriteBlock(gpu_dest_addr, tmp_buffer.data(), size);
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}
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bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const {
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@ -107,7 +107,6 @@ public:
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*/
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void ReadBlockUnsafe(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size);
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/**
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* IsGranularRange checks if a gpu region can be simply read with a pointer.
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@ -139,6 +138,8 @@ private:
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void TryLockPage(PageEntry page_entry, std::size_t size);
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void TryUnlockPage(PageEntry page_entry, std::size_t size);
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void FlushRegion(GPUVAddr gpu_addr, size_t size) const;
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[[nodiscard]] static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) {
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return (gpu_addr >> page_bits) & page_table_mask;
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}
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@ -14,6 +14,7 @@
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/logging/log.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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void DeclareConstantBuffers() {
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u32 binding = device.GetBaseBindings(stage).uniform_buffer;
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for (const auto& [index, info] : ir.GetConstantBuffers()) {
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const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4;
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const u32 num_elements = Common::DivCeil(info.GetSize(), 4 * sizeof(u32));
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const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
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code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
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GetConstBufferBlock(index));
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