early-access version 1677
This commit is contained in:
parent
63199acc4d
commit
dac0ad612f
2 changed files with 8 additions and 1 deletions
|
@ -1,7 +1,7 @@
|
|||
yuzu emulator early access
|
||||
=============
|
||||
|
||||
This is the source code for early-access 1676.
|
||||
This is the source code for early-access 1677.
|
||||
|
||||
## Legal Notice
|
||||
|
||||
|
|
|
@ -793,10 +793,17 @@ SDLState::SDLState() {
|
|||
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
|
||||
RegisterFactory<MotionDevice>("sdl", motion_factory);
|
||||
|
||||
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
|
||||
// Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a
|
||||
// GameController and not a generic one
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
|
||||
|
||||
// Turn off Pro controller home led
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
|
||||
|
||||
// If the frontend is going to manage the event loop, then we don't start one here
|
||||
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
|
||||
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
|
||||
|
|
Loading…
Reference in a new issue