From d950efa077a504f05fd8922278c2cbe8d85727a8 Mon Sep 17 00:00:00 2001 From: pineappleEA Date: Mon, 1 Jan 2024 23:05:00 +0100 Subject: [PATCH] early-access version 4041 --- README.md | 2 +- dist/languages/ar.ts | 580 +++++------ dist/languages/ca.ts | 564 +++++----- dist/languages/cs.ts | 841 +++++++-------- dist/languages/da.ts | 564 +++++----- dist/languages/de.ts | 610 +++++------ dist/languages/el.ts | 564 +++++----- dist/languages/es.ts | 692 ++++++------ dist/languages/fr.ts | 592 +++++------ dist/languages/hu.ts | 657 ++++++------ dist/languages/id.ts | 564 +++++----- dist/languages/it.ts | 566 +++++----- dist/languages/ja_JP.ts | 564 +++++----- dist/languages/ko_KR.ts | 564 +++++----- dist/languages/nb.ts | 564 +++++----- dist/languages/nl.ts | 564 +++++----- dist/languages/pl.ts | 566 +++++----- dist/languages/pt_BR.ts | 657 ++++++------ dist/languages/pt_PT.ts | 657 ++++++------ dist/languages/ru_RU.ts | 564 +++++----- dist/languages/sv.ts | 564 +++++----- dist/languages/tr_TR.ts | 564 +++++----- dist/languages/uk.ts | 564 +++++----- dist/languages/vi.ts | 564 +++++----- dist/languages/vi_VN.ts | 564 +++++----- dist/languages/zh_CN.ts | 564 +++++----- dist/languages/zh_TW.ts | 566 +++++----- src/android/app/build.gradle.kts | 2 +- .../yuzu_emu/activities/EmulationActivity.kt | 6 + .../features/settings/model/BooleanSetting.kt | 9 +- .../features/settings/model/IntSetting.kt | 6 +- .../features/settings/model/Settings.kt | 38 +- .../settings/ui/SettingsFragmentPresenter.kt | 76 +- .../yuzu_emu/fragments/EmulationFragment.kt | 96 +- .../org/yuzu/yuzu_emu/overlay/InputOverlay.kt | 984 +++++++----------- .../overlay/InputOverlayDrawableButton.kt | 3 +- .../overlay/InputOverlayDrawableJoystick.kt | 4 +- .../yuzu_emu/overlay/model/OverlayControl.kt | 188 ++++ .../overlay/model/OverlayControlData.kt | 19 + .../overlay/model/OverlayControlDefault.kt | 13 + .../yuzu_emu/overlay/model/OverlayLayout.kt | 10 + .../yuzu_emu/utils/DirectoryInitialization.kt | 175 ++++ .../org/yuzu/yuzu_emu/utils/NativeConfig.kt | 18 + .../org/yuzu/yuzu_emu/utils/PreferenceUtil.kt | 37 + .../org/yuzu/yuzu_emu/utils/ThemeHelper.kt | 38 +- .../jni/android_common/android_common.cpp | 9 + .../main/jni/android_common/android_common.h | 3 + .../app/src/main/jni/android_config.cpp | 67 +- src/android/app/src/main/jni/android_config.h | 2 + .../app/src/main/jni/android_settings.h | 30 + src/android/app/src/main/jni/id_cache.cpp | 79 ++ src/android/app/src/main/jni/id_cache.h | 12 + .../app/src/main/jni/native_config.cpp | 70 ++ .../main/res/menu/menu_overlay_options.xml | 5 + .../app/src/main/res/values/arrays.xml | 10 +- .../app/src/main/res/values/integers.xml | 204 ++-- .../app/src/main/res/values/strings.xml | 1 + src/android/build.gradle.kts | 2 +- src/common/settings.cpp | 2 + src/common/settings_common.h | 1 + src/core/CMakeLists.txt | 16 +- .../hid/controllers/applet_resource.cpp | 18 +- .../service/hid/controllers/applet_resource.h | 94 +- .../hid/controllers/capture_button.cpp | 38 + .../service/hid/controllers/capture_button.h | 27 + .../hid/controllers/console_six_axis.cpp | 15 +- .../hid/controllers/console_six_axis.h | 6 +- .../hid/controllers/controller_base.cpp | 5 + .../service/hid/controllers/controller_base.h | 8 +- .../service/hid/controllers/debug_mouse.cpp | 63 ++ .../hle/service/hid/controllers/debug_mouse.h | 34 + .../hle/service/hid/controllers/debug_pad.cpp | 16 +- .../hle/service/hid/controllers/debug_pad.h | 6 +- .../hle/service/hid/controllers/digitizer.cpp | 38 + .../hle/service/hid/controllers/digitizer.h | 27 + .../hle/service/hid/controllers/gesture.cpp | 41 +- .../hle/service/hid/controllers/gesture.h | 5 +- .../service/hid/controllers/home_button.cpp | 38 + .../hle/service/hid/controllers/home_button.h | 27 + .../hle/service/hid/controllers/keyboard.cpp | 16 +- .../hle/service/hid/controllers/keyboard.h | 6 +- .../hle/service/hid/controllers/mouse.cpp | 15 +- src/core/hle/service/hid/controllers/mouse.h | 5 +- src/core/hle/service/hid/controllers/npad.cpp | 51 +- src/core/hle/service/hid/controllers/npad.h | 11 +- .../hid/controllers/shared_memory_holder.cpp | 3 +- .../hle/service/hid/controllers/six_axis.cpp | 24 +- .../service/hid/controllers/sleep_button.cpp | 38 + .../service/hid/controllers/sleep_button.h | 27 + .../service/hid/controllers/touchscreen.cpp | 17 +- .../hle/service/hid/controllers/touchscreen.h | 4 +- .../controllers/types/shared_memory_format.h | 240 +++++ .../service/hid/controllers/unique_pad.cpp | 38 + .../hle/service/hid/controllers/unique_pad.h | 27 + src/core/hle/service/hid/resource_manager.cpp | 109 +- src/core/hle/service/hid/resource_manager.h | 18 +- src/core/memory.h | 3 +- src/frontend_common/config.cpp | 196 ++-- src/frontend_common/config.h | 33 +- src/video_core/engines/maxwell_dma.cpp | 4 +- .../renderer_vulkan/vk_present_manager.cpp | 2 +- src/video_core/texture_cache/texture_cache.h | 18 +- .../texture_cache/texture_cache_base.h | 1 - src/yuzu/configuration/qt_config.cpp | 69 +- src/yuzu_cmd/sdl_config.cpp | 26 +- 105 files changed, 10268 insertions(+), 8920 deletions(-) create mode 100755 src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControl.kt create mode 100755 src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControlData.kt create mode 100755 src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControlDefault.kt create mode 100755 src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayLayout.kt create mode 100755 src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/PreferenceUtil.kt create mode 100755 src/core/hle/service/hid/controllers/capture_button.cpp create mode 100755 src/core/hle/service/hid/controllers/capture_button.h create mode 100755 src/core/hle/service/hid/controllers/debug_mouse.cpp create mode 100755 src/core/hle/service/hid/controllers/debug_mouse.h create mode 100755 src/core/hle/service/hid/controllers/digitizer.cpp create mode 100755 src/core/hle/service/hid/controllers/digitizer.h create mode 100755 src/core/hle/service/hid/controllers/home_button.cpp create mode 100755 src/core/hle/service/hid/controllers/home_button.h create mode 100755 src/core/hle/service/hid/controllers/sleep_button.cpp create mode 100755 src/core/hle/service/hid/controllers/sleep_button.h create mode 100755 src/core/hle/service/hid/controllers/types/shared_memory_format.h create mode 100755 src/core/hle/service/hid/controllers/unique_pad.cpp create mode 100755 src/core/hle/service/hid/controllers/unique_pad.h diff --git a/README.md b/README.md index 296593019..d250e3c75 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 4040. +This is the source code for early-access 4041. ## Legal Notice diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index 427d35b2c..ba991921a 100755 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -425,7 +425,7 @@ This would ban both their forum username and their IP address. Backend: - + :الخلفية @@ -845,7 +845,7 @@ Compute pipelines are always enabled on all other drivers. NCE - + NCE @@ -955,7 +955,7 @@ Compute pipelines are always enabled on all other drivers. AMD FidelityFX™️ Super Resolution - + AMD FidelityFX™️ Super Resolution @@ -1864,7 +1864,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2099,7 +2099,7 @@ Compute pipelines are always enabled on all other drivers. NAND - الذاكرة الداخلية + NAND @@ -2163,12 +2163,12 @@ Compute pipelines are always enabled on all other drivers. Caching - الذاكرة المؤقتة + التخزين المؤقت Cache Game List Metadata - تفعيل الذاكرة المؤقتة للبيانات الوصفية لقائمة الألعاب + ذاكرة التخزين المؤقت لقائمة البيانات الوصفية @@ -2181,12 +2181,12 @@ Compute pipelines are always enabled on all other drivers. Select Emulated NAND Directory... - أختر مسار محاكاة الذاكرة الداخلية + الذي تمت محاكاته NAND حدد مجلد Select Emulated SD Directory... - أختر مسار محاكاة بطاقة الذاكرة + حدد مجلد بطاقة الذاكرة الذي تمت محاكاته @@ -2281,33 +2281,33 @@ Compute pipelines are always enabled on all other drivers. :لون الخلفية - + % FSR sharpening percentage (e.g. 50%) % - + Off معطل - + VSync Off VSync معطل - + Recommended مستحسن - + On مفعل - + VSync On VSync مفعل @@ -4815,970 +4815,970 @@ Drag points to change position, or double-click table cells to edit values.تشغيل لعبة - + Loading Web Applet... جارٍ تحميل برنامج الويب... - - + + Disable Web Applet تعطيل برنامج الويب - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built كمية التظليل التي يتم بناؤها حاليا - + The current selected resolution scaling multiplier. مضاعف قياس الدقة المحدد الحالي. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. سرعة المحاكاة الحالية. تشير القيم الأعلى أو الأقل من 100% إلى أن المحاكاة تعمل بشكل أسرع أو أبطأ من سويتش. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. كم عدد الإطارات في الثانية التي تعرضها اللعبة حاليًا. سيختلف هذا من لعبة إلى أخرى ومن مشهد إلى آخر. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute إلغاء الكتم - + Mute كتم - + Reset Volume إعادة ضبط مستوى الصوت - + &Clear Recent Files &مسح الملفات الحديثة - + &Continue &استأنف - + &Pause &إيقاف مؤقت - + Warning Outdated Game Format تحذير من تنسيق اللعبة القديم - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! ROM خطأ أثناء تحميل - + The ROM format is not supported. غير مدعوم ROM تنسيق. - + An error occurred initializing the video core. حدث خطأ أثناء تهيئة مركز الفيديو. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. حدث خطأ غير معروف. يرجى الاطلاع على السجل لمزيد من التفاصيل. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... إغلاق البرامج - + Save Data حفظ البيانات - + Mod Data - + Error Opening %1 Folder %1 حدث خطأ أثناء فتح المجلد - - + + Folder does not exist! المجلد غير موجود - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. فشل إنشاء مجلد ذاكرة التخزين المؤقت للتظليل لهذا العنوان. - + Error Removing Contents خطأ في إزالة المحتويات - + Error Removing Update خطأ في إزالة التحديث - + Error Removing DLC DLC خطأ في إزالة - + Remove Installed Game Contents? هل تريد إزالة محتويات اللعبة المثبتة؟ - + Remove Installed Game Update? هل تريد إزالة تحديث اللعبة المثبت؟ - + Remove Installed Game DLC? للعبة المثبتة؟ DLC إزالة المحتوى القابل للتنزيل - + Remove Entry إزالة الإدخال - - - - - - + + + + + + Successfully Removed تمت الإزالة بنجاح - + Successfully removed the installed base game. تمت إزالة اللعبة الأساسية المثبتة بنجاح. - + The base game is not installed in the NAND and cannot be removed. ولا يمكن إزالتها NAND لم يتم تثبيت اللعبة الأساسية في - + Successfully removed the installed update. تمت إزالة التحديث المثبت بنجاح. - + There is no update installed for this title. لا يوجد تحديث مثبت لهذا العنوان. - + There are no DLC installed for this title. مثبت لهذا العنوان DLC لا يوجد أي محتوى قابل للتنزيل. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? إزالة تكوين اللعبة المخصصة؟ - + Remove Cache Storage? إزالة تخزين ذاكرة التخزين المؤقت؟ - + Remove File إزالة الملف - + Remove Play Time Data إزالة بيانات زمن اللعب - + Reset play time? إعادة تعيين زمن اللعب؟ - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration حدث خطأ أثناء إزالة التكوين المخصص - + A custom configuration for this title does not exist. لا يوجد تكوين مخصص لهذا العنوان. - + Successfully removed the custom game configuration. تمت إزالة تكوين اللعبة المخصص بنجاح. - + Failed to remove the custom game configuration. فشل إزالة تكوين اللعبة المخصص. - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full كامل - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - - - + + + + Cancel إلغاء - + RomFS Extraction Succeeded! - - - + + + The operation completed successfully. أكتملت العملية بنجاح - + Integrity verification couldn't be performed! لا يمكن إجراء التحقق من سلامة - + File contents were not checked for validity. لم يتم التحقق من صحة محتويات الملف. - - + + Integrity verification failed! فشل التحقق من سلامة - + File contents may be corrupt. قد تكون محتويات الملف تالفة. - - + + Verifying integrity... التحقق من سلامة - - + + Integrity verification succeeded! نجح التحقق من سلامة - + + - - + Create Shortcut إنشاء إختصار - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 %1 تم إنشاء اختصار بنجاح إلى - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Failed to create a shortcut to %1 - + Create Icon إنشاء أيقونة - + Cannot create icon file. Path "%1" does not exist and cannot be created. - + Error Opening %1 %1 خطأ في فتح - + Select Directory حدد المجلد - + Properties خصائص - + The game properties could not be loaded. تعذر تحميل خصائص اللعبة. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File تشغيل المِلَفّ - + Open Extracted ROM Directory - + Invalid Directory Selected تم تحديد مجلد غير صالح - + The directory you have selected does not contain a 'main' file. لا يحتوي المجلد الذي حددته على ملف رئيسي - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files تثبيت الملفات - + %n file(s) remaining - + Installing file "%1"... "%1" تثبيت الملف - - + + Install Results تثبيت النتائج - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application تطبيق النظام - + System Archive أرشيف النظام - + System Application Update تحديث تطبيق النظام - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game اللعبة - + Game Update تحديث اللعبة - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install فشل فى التثبيت - + The title type you selected for the NCA is invalid. - + File not found لم يتم العثور على الملف - + File "%1" not found - + OK موافق - - + + Hardware requirements not met لم يتم استيفاء متطلبات الأجهزة - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. لا يلبي نظامك متطلبات الأجهزة الموصى بها. تم تعطيل الإبلاغ عن التوافق. - + Missing yuzu Account حساب يوزو مفقود - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL خطأ في فتح URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? الكتابة فوق ملف اللاعب 1؟ - + Invalid config detected تم اكتشاف تكوين غير صالح - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo أميبو - - + + The current amiibo has been removed أميبو اللعبة الحالية تمت إزالته - + Error خطأ - - + + The current game is not looking for amiibos اللعبة الحالية لا تبحث عن أميبو - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo تحميل أميبو - + Error loading Amiibo data خطأ أثناء تحميل بيانات أميبو - + The selected file is not a valid amiibo الملف المحدد ليس ملف أميبو صالحًا - + The selected file is already on use الملف المحدد قيد الاستخدام بالفعل - + An unknown error occurred حدث خطأ غير معروف - + Verification failed for the following files: %1 - - - - + + + + No firmware available لا توجد برامج ثابتة متاحة - + Please install the firmware to use the Album applet. الرجاء تثبيت البرنامج الثابت لاستخدام التطبيق الصغير للألبوم. - + Album Applet التطبيق الصغير للألبوم - + Album applet is not available. Please reinstall firmware. التطبيق الصغير للألبوم غير متوفر. الرجاء إعادة تثبيت البرامج الثابتة. - + Please install the firmware to use the Cabinet applet. الرجاء تثبيت البرنامج الثابت لاستخدام برنامج الخزانة. - + Cabinet Applet التطبيق الصغير للخزانة - + Cabinet applet is not available. Please reinstall firmware. التطبيق الصغير للخزانة غير متوفر. الرجاء إعادة تثبيت البرامج الثابتة. - + Please install the firmware to use the Mii editor. Mii الرجاء تثبيت البرنامج الثابت لاستخدام محرر - + Mii Edit Applet Mii تحرير التطبيق الصغير - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet تطبيق التحكم - + Controller Menu is not available. Please reinstall firmware. قائمة التحكم غير متوفرة. الرجاء إعادة تثبيت فريموير - + Capture Screenshot لقطة شاشة - + PNG Image (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running &إيقاف التشغيل - + &Start &بدء - + Stop R&ecording &إيقاف التسجيل - + R&ecord &تسجيل - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS - + Frame: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE الصوت: كتم الصوت - + VOLUME: %1% Volume percentage (e.g. 50%) - + Confirm Key Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5789,86 +5789,86 @@ This will delete your autogenerated key files and re-run the key derivation modu - + Missing fuses - + - Missing BOOT0 - + - Missing BCPKG2-1-Normal-Main - + - Missing PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. - + Deriving Keys - + System Archive Decryption Failed فشل فك تشفير أرشيف النظام - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close yuzu? هل أنت متأكد أنك تريد إغلاق يوزو؟ - - - + + + yuzu يوزو - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. هل أنت متأكد من أنك تريد إيقاف المحاكاة؟ سيتم فقدان أي تقدم غير محفوظ - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6380,11 +6380,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute كتم الصوت/إلغاء كتم الصوت + @@ -6407,117 +6408,116 @@ Debug Message: - Main Window النافذة الرئيسية - + Audio Volume Down خفض مستوى الصوت - + Audio Volume Up رفع مستوى الصوت - + Capture Screenshot لقطة شاشة - + Change Adapting Filter - + Change Docked Mode تغيير وضع الإرساء - + Change GPU Accuracy - + Continue/Pause Emulation استأنف/إيقاف مؤقت للمحاكاة - + Exit Fullscreen الخروج من وضع ملء الشاشة - + Exit yuzu الخروج من يوزو - + Fullscreen ملء الشاشة - + Load File تحميل الملف - + Load/Remove Amiibo تحميل/إزالة أميبو - + Restart Emulation إعادة تشغيل المحاكاة - + Stop Emulation إيقاف المحاكاة - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit تبديل حد معدل الإطارات - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar تبديل شريط الحالة @@ -8082,7 +8082,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8090,78 +8090,78 @@ Please try again or contact the developer of the software. %2 - + Users المستخدمين - + Profile Creator منشئ الملف الشخصي - - + + Profile Selector محدد الملف الشخصي - + Profile Icon Editor محرر أيقونة الملف الشخصي - + Profile Nickname Editor محرر الاسم المستعار للملف الشخصي - + Who will receive the points? من سيحصل على النقاط؟ - + Who is using Nintendo eShop? ؟Nintendo eShop من يستخدم - + Who is making this purchase? من يقوم بهذا الشراء؟ - + Who is posting? من ينشر؟ - + Select a user to link to a Nintendo Account. Nintendo حدد مستخدمًا لربطه بحساب - + Change settings for which user? تغيير الإعدادات لأي مستخدم؟ - + Format data for which user? تنسيق البيانات لأي مستخدم؟ - + Which user will be transferred to another console? من هو المستخدم الذي سيتم نقله إلى وحدة تحكم أخرى؟ - + Send save data for which user? إرسال حفظ البيانات لأي مستخدم؟ - + Select a user: :اختر مستخدم diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index 084da354b..215e5d4f2 100755 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -1891,7 +1891,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2308,33 +2308,33 @@ Compute pipelines are always enabled on all other drivers. Color de fons: - + % FSR sharpening percentage (e.g. 50%) % - + Off Apagat - + VSync Off Vsync Apagat - + Recommended Recomanat - + On Encés - + VSync On VSync Encés @@ -4843,575 +4843,575 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les - + Loading Web Applet... Carregant Web applet... - - + + Disable Web Applet Desactivar el Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Desactivar l'Applet Web pot provocar comportaments indefinits i només hauria d'utilitzar-se amb Super Mario 3D All-Stars. Estàs segur de que vols desactivar l'Applet Web? (Això pot ser reactivat als paràmetres Debug.) - + The amount of shaders currently being built La quantitat de shaders que s'estan compilant actualment - + The current selected resolution scaling multiplier. El multiplicador d'escala de resolució seleccionat actualment. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocitat d'emulació actual. Valors superiors o inferiors a 100% indiquen que l'emulació s'està executant més ràpidament o més lentament que a la Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quants fotogrames per segon està mostrant el joc actualment. Això variarà d'un joc a un altre i d'una escena a una altra. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Temps que costa emular un fotograma de la Switch, sense tenir en compte la limitació de fotogrames o la sincronització vertical. Per a una emulació òptima, aquest valor hauria de ser com a màxim de 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files &Esborrar arxius recents - + &Continue &Continuar - + &Pause &Pausar - + Warning Outdated Game Format Advertència format del joc desfasat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Està utilitzant el format de directori de ROM deconstruït per a aquest joc, que és un format desactualitzat que ha sigut reemplaçat per altres, com NCA, NAX, XCI o NSP. Els directoris de ROM deconstruïts careixen d'icones, metadades i suport d'actualitzacions.<br><br>Per a obtenir una explicació dels diversos formats de Switch que suporta yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>faci una ullada a la nostra wiki</a>. Aquest missatge no es tornarà a mostrar. - - + + Error while loading ROM! Error carregant la ROM! - + The ROM format is not supported. El format de la ROM no està suportat. - + An error occurred initializing the video core. S'ha produït un error inicialitzant el nucli de vídeo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu ha trobat un error mentre executava el nucli de vídeo. Això sol ser causat per controladors de la GPU obsolets, inclosos els integrats. Si us plau, consulti el registre per a més detalls. Per obtenir més informació sobre com accedir al registre, consulti la següent pàgina: <a href='https://yuzu-emu.org/help/reference/log-files/'>Com carregar el fitxer de registre</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Error al carregar la ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Si us plau, segueixi <a href='https://yuzu-emu.org/help/quickstart/'>la guia d'inici de yuzu</a> per a bolcar de nou els seus fitxers.<br>Pot consultar la wiki de yuzu wiki</a> o el Discord de yuzu</a> per obtenir ajuda. - + An unknown error occurred. Please see the log for more details. S'ha produït un error desconegut. Si us plau, consulti el registre per a més detalls. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... S'està tancant el programari - + Save Data Dades de partides guardades - + Mod Data Dades de mods - + Error Opening %1 Folder Error obrint la carpeta %1 - - + + Folder does not exist! La carpeta no existeix! - + Error Opening Transferable Shader Cache Error obrint la cache transferible de shaders - + Failed to create the shader cache directory for this title. No s'ha pogut crear el directori de la cache dels shaders per aquest títol. - + Error Removing Contents Error eliminant continguts - + Error Removing Update Error eliminant actualització - + Error Removing DLC Error eliminant DLC - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry Eliminar entrada - - - - - - + + + + + + Successfully Removed S'ha eliminat correctament - + Successfully removed the installed base game. S'ha eliminat correctament el joc base instal·lat. - + The base game is not installed in the NAND and cannot be removed. El joc base no està instal·lat a la NAND i no pot ser eliminat. - + Successfully removed the installed update. S'ha eliminat correctament l'actualització instal·lada. - + There is no update installed for this title. No hi ha cap actualització instal·lada per aquest títol. - + There are no DLC installed for this title. No hi ha cap DLC instal·lat per aquest títol. - + Successfully removed %1 installed DLC. S'ha eliminat correctament %1 DLC instal·lat/s. - + Delete OpenGL Transferable Shader Cache? Desitja eliminar la cache transferible de shaders d'OpenGL? - + Delete Vulkan Transferable Shader Cache? Desitja eliminar la cache transferible de shaders de Vulkan? - + Delete All Transferable Shader Caches? Desitja eliminar totes les caches transferibles de shaders? - + Remove Custom Game Configuration? Desitja eliminar la configuració personalitzada del joc? - + Remove Cache Storage? - + Remove File Eliminar arxiu - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Error eliminant la cache transferible de shaders - - + + A shader cache for this title does not exist. No existeix una cache de shaders per aquest títol. - + Successfully removed the transferable shader cache. S'ha eliminat correctament la cache transferible de shaders. - + Failed to remove the transferable shader cache. No s'ha pogut eliminar la cache transferible de shaders. - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches Error al eliminar les caches de shaders transferibles - + Successfully removed the transferable shader caches. Caches de shaders transferibles eliminades correctament. - + Failed to remove the transferable shader cache directory. No s'ha pogut eliminar el directori de caches de shaders transferibles. - - + + Error Removing Custom Configuration Error eliminant la configuració personalitzada - + A custom configuration for this title does not exist. No existeix una configuració personalitzada per aquest joc. - + Successfully removed the custom game configuration. S'ha eliminat correctament la configuració personalitzada del joc. - + Failed to remove the custom game configuration. No s'ha pogut eliminar la configuració personalitzada del joc. - - + + RomFS Extraction Failed! La extracció de RomFS ha fallat! - + There was an error copying the RomFS files or the user cancelled the operation. S'ha produït un error copiant els arxius RomFS o l'usuari ha cancel·lat la operació. - + Full Completa - + Skeleton Esquelet - + Select RomFS Dump Mode Seleccioni el mode de bolcat de RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Si us plau, seleccioni la forma en que desitja bolcar la RomFS.<br>Completa copiarà tots els arxius al nou directori mentre que<br>esquelet només crearà l'estructura de directoris. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root No hi ha suficient espai lliure a %1 per extreure el RomFS. Si us plau, alliberi espai o esculli un altre directori de bolcat a Emulació > Configuració > Sistema > Sistema d'arxius > Carpeta arrel de bolcat - + Extracting RomFS... Extraient RomFS... - - - - + + + + Cancel Cancel·la - + RomFS Extraction Succeeded! Extracció de RomFS completada correctament! - - - + + + The operation completed successfully. L'operació s'ha completat correctament. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Failed to create a shortcut to %1 - + Create Icon - + Cannot create icon file. Path "%1" does not exist and cannot be created. - + Error Opening %1 Error obrint %1 - + Select Directory Seleccionar directori - + Properties Propietats - + The game properties could not be loaded. Les propietats del joc no s'han pogut carregar. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Executable de Switch (%1);;Tots els Arxius (*.*) - + Load File Carregar arxiu - + Open Extracted ROM Directory Obrir el directori de la ROM extreta - + Invalid Directory Selected Directori seleccionat invàlid - + The directory you have selected does not contain a 'main' file. El directori que ha seleccionat no conté un arxiu 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Arxiu de Switch Instal·lable (*.nca *.nsp *.xci);;Arxiu de Continguts Nintendo (*.nca);;Paquet d'enviament Nintendo (*.nsp);;Imatge de Cartutx NX (*.xci) - + Install Files Instal·lar arxius - + %n file(s) remaining %n arxiu(s) restants%n arxiu(s) restants - + Installing file "%1"... Instal·lant arxiu "%1"... - - + + Install Results Resultats instal·lació - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Per evitar possibles conflictes, no recomanem als usuaris que instal·lin jocs base a la NAND. Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i DLCs. - + %n file(s) were newly installed %n nou(s) arxiu(s) s'ha(n) instal·lat @@ -5419,7 +5419,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + %n file(s) were overwritten %n arxiu(s) s'han sobreescrit @@ -5427,7 +5427,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + %n file(s) failed to install %n arxiu(s) no s'han instal·lat @@ -5435,387 +5435,387 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i - + System Application Aplicació del sistema - + System Archive Arxiu del sistema - + System Application Update Actualització de l'aplicació del sistema - + Firmware Package (Type A) Paquet de firmware (Tipus A) - + Firmware Package (Type B) Paquet de firmware (Tipus B) - + Game Joc - + Game Update Actualització de joc - + Game DLC DLC del joc - + Delta Title Títol delta - + Select NCA Install Type... Seleccioni el tipus d'instal·lació NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleccioni el tipus de títol que desitja instal·lar aquest NCA com a: (En la majoria dels casos, el valor predeterminat 'Joc' està bé.) - + Failed to Install Ha fallat la instal·lació - + The title type you selected for the NCA is invalid. El tipus de títol seleccionat per el NCA és invàlid. - + File not found Arxiu no trobat - + File "%1" not found Arxiu "%1" no trobat - + OK D'acord - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account Falta el compte de yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Per tal d'enviar un cas de prova de compatibilitat de joc, ha de vincular el seu compte de yuzu.<br><br/>Per a vincular el seu compte de yuzu, vagi a Emulació & gt; Configuració & gt; Web. - + Error opening URL Error obrint URL - + Unable to open the URL "%1". No es pot obrir la URL "%1". - + TAS Recording Gravació TAS - + Overwrite file of player 1? Sobreescriure l'arxiu del jugador 1? - + Invalid config detected Configuració invàlida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. El controlador del mode portàtil no es pot fer servir en el mode acoblat. Es seleccionarà el controlador Pro en el seu lloc. - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'amiibo actual ha sigut eliminat - + Error Error - - + + The current game is not looking for amiibos El joc actual no està buscant amiibos - + Amiibo File (%1);; All Files (*.*) Arxiu Amiibo (%1);; Tots els Arxius (*.*) - + Load Amiibo Carregar Amiibo - + Error loading Amiibo data Error al carregar les dades d'Amiibo - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Controlador Applet - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Captura de pantalla - + PNG Image (*.png) Imatge PNG (*.png) - + TAS state: Running %1/%2 Estat TAS: executant %1/%2 - + TAS state: Recording %1 Estat TAS: gravant %1 - + TAS state: Idle %1/%2 Estat TAS: inactiu %1/%2 - + TAS State: Invalid Estat TAS: invàlid - + &Stop Running &Parar l'execució - + &Start &Iniciar - + Stop R&ecording Parar g&ravació - + R&ecord G&ravar - + Building: %n shader(s) Construint: %n shader(s)Construint: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocitat: %1% / %2% - + Speed: %1% Velocitat: %1% - + Game: %1 FPS (Unlocked) Joc: %1 FPS (desbloquejat) - + Game: %1 FPS Joc: %1 FPS - + Frame: %1 ms Fotograma: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA SENSE AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Confirm Key Rederivation Confirmi la clau de rederivació - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5832,37 +5832,37 @@ i opcionalment faci còpies de seguretat. Això eliminarà els arxius de les claus generats automàticament i tornarà a executar el mòdul de derivació de claus. - + Missing fuses Falten fusibles - + - Missing BOOT0 - Falta BOOT0 - + - Missing BCPKG2-1-Normal-Main - Falta BCPKG2-1-Normal-Main - + - Missing PRODINFO - Falta PRODINFO - + Derivation Components Missing Falten components de derivació - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Falten les claus d'encriptació. <br>Si us plau, segueixi <a href='https://yuzu-emu.org/help/quickstart/'>la guia ràpida de yuzu</a> per a obtenir totes les seves claus, firmware i jocs.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5871,49 +5871,49 @@ Això pot prendre fins a un minut depenent del rendiment del seu sistema. - + Deriving Keys Derivant claus - + System Archive Decryption Failed - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target Seleccioni el destinatari per a bolcar el RomFS - + Please select which RomFS you would like to dump. Si us plau, seleccioni quin RomFS desitja bolcar. - + Are you sure you want to close yuzu? Està segur de que vol tancar yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Està segur de que vol aturar l'emulació? Qualsevol progrés no guardat es perdrà. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6425,11 +6425,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute + @@ -6452,117 +6453,116 @@ Debug Message: - Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Captura de pantalla - + Change Adapting Filter - + Change Docked Mode - + Change GPU Accuracy - + Continue/Pause Emulation - + Exit Fullscreen - + Exit yuzu - + Fullscreen Pantalla Completa - + Load File Carregar arxiu - + Load/Remove Amiibo - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar @@ -8124,7 +8124,7 @@ Si us plau, intenti-ho de nou o contacti el desenvolupador del programari. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8132,78 +8132,78 @@ Si us plau, intenti-ho de nou o contacti el desenvolupador del programari. - + Users Usuaris - + Profile Creator - - + + Profile Selector Selector de perfil - + Profile Icon Editor - + Profile Nickname Editor - + Who will receive the points? - + Who is using Nintendo eShop? - + Who is making this purchase? - + Who is posting? - + Select a user to link to a Nintendo Account. - + Change settings for which user? - + Format data for which user? - + Which user will be transferred to another console? - + Send save data for which user? - + Select a user: Seleccioni un usuari: diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index dc6191cb5..a904139bb 100755 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -25,12 +25,18 @@ p, li { white-space: pre-wrap; } <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">yuzu is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">This software should not be used to play games you have not legally obtained.</span></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Yuzu je experimentální open source emulátor pro konzoli Nintendo Switch licencován pod licencí GPLv3.0+.</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> </p></span>Tento emulátor by neměl být využíván pro hraní her které nevlastníte.</span></p></body></html> + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'Ubuntu'; font-size:11pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Yuzu je experimentální open source emulátor pro konzoli Nintendo Switch licencován pod licencí GPLv3.0+.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Tento software by neměl být využíván pro hraní her, které nevlastníte.</span></p></body></html> <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - + <html><head/><body><p><a href="https://yuzu-emu.org/"><span style=" text-decoration: underline; color:#039be5;">Webové stránky</span></a> | <a href="https://github.com/yuzu-emu"><span style=" text-decoration: underline; color:#039be5;">Zdrojový kód</span></a> | <a href="https://github.com/yuzu-emu/yuzu/graphs/contributors"><span style=" text-decoration: underline; color:#039be5;">Přispěvatelé</span></a> | <a href="https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licence</span></a></p></body></html> @@ -81,12 +87,12 @@ p, li { white-space: pre-wrap; } Send Chat Message - + Odeslat Zprávu do Chatu Send Message - + Odeslat Zprávu @@ -96,7 +102,7 @@ p, li { white-space: pre-wrap; } %1 has joined - + %1 se připojil @@ -106,28 +112,28 @@ p, li { white-space: pre-wrap; } %1 has been kicked - + %1 byl vyhozen %1 has been banned - + %1 byl zabanován %1 has been unbanned - + %1 byl odbanován View Profile - + Zobrazit Profil Block Player - + Zablokovat Hráče @@ -137,17 +143,17 @@ p, li { white-space: pre-wrap; } Kick - + Vyhodit Ban - + Zabanovat Kick Player - + Vyhodit Hráče @@ -157,7 +163,7 @@ p, li { white-space: pre-wrap; } Ban Player - + Zabanovat Hráče @@ -177,7 +183,7 @@ This would ban both their forum username and their IP address. Room Description - + Popis Místnosti @@ -187,7 +193,7 @@ This would ban both their forum username and their IP address. Leave Room - + Opustit Místnost @@ -205,7 +211,7 @@ This would ban both their forum username and their IP address. %1 - %2 (%3/%4 members) - connected - + %1 - %2 (%3/%4 členů) - připojeno @@ -372,17 +378,17 @@ This would ban both their forum username and their IP address. Output Device: - + Výstupní Zařízení: Input Device: - + Vstupní Zařízení: Mute audio - + Ztlumit zvuk @@ -392,7 +398,7 @@ This would ban both their forum username and their IP address. Mute audio when in background - + Ztlumit zvuk, když je aplikace v pozadí @@ -402,7 +408,7 @@ This would ban both their forum username and their IP address. Memory Layout - + Rozložení Paměti @@ -497,7 +503,7 @@ This would ban both their forum username and their IP address. Resolution: - + Rozlišení: @@ -667,7 +673,7 @@ Compute pipelines are always enabled on all other drivers. Device Name - + Název Zařízení @@ -677,7 +683,7 @@ Compute pipelines are always enabled on all other drivers. Language: - + Jazyk: @@ -717,7 +723,7 @@ Compute pipelines are always enabled on all other drivers. Confirm before stopping emulation - + Potvrzení před zastavením emulace @@ -797,17 +803,17 @@ Compute pipelines are always enabled on all other drivers. Normal - + Normální High - + Vysoká Extreme - + Extrémní @@ -927,7 +933,7 @@ Compute pipelines are always enabled on all other drivers. Bilinear - + Bilineární @@ -1107,7 +1113,7 @@ Compute pipelines are always enabled on all other drivers. Brazilian Portuguese (português do Brasil) - + Brazilská Portugalština (português do Brasil) @@ -1415,7 +1421,7 @@ Compute pipelines are always enabled on all other drivers. Always ask (Default) - + Vždy se zeptat (Výchozí) @@ -1457,7 +1463,7 @@ Compute pipelines are always enabled on all other drivers. Input device: - + Vstupní zařízení: @@ -1467,7 +1473,7 @@ Compute pipelines are always enabled on all other drivers. Resolution: 320*240 - + Rozlišení: 320*240 @@ -1877,7 +1883,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2013,7 +2019,7 @@ Compute pipelines are always enabled on all other drivers. Some settings are only available when a game is not running. - + Některá nastavení jsou dostupná pouze, pokud hra neběží. @@ -2294,33 +2300,33 @@ Compute pipelines are always enabled on all other drivers. Barva Pozadí: - + % FSR sharpening percentage (e.g. 50%) % - + Off - + VSync Off - + Recommended - + On - + VSync On @@ -2416,7 +2422,7 @@ Compute pipelines are always enabled on all other drivers. An error occurred. Please report this issue on github. - + Došlo k chybě. Nahlaste prosím tento problém na githubu. @@ -2795,7 +2801,7 @@ Compute pipelines are always enabled on all other drivers. Use random Amiibo ID - + Použít náhodné Amiibo ID @@ -2818,47 +2824,47 @@ Compute pipelines are always enabled on all other drivers. Input Profiles - + Profily Vstupu Player 1 Profile - + Profil Hráče 1 Player 2 Profile - + Profil Hráče 2 Player 3 Profile - + Profil Hráče 3 Player 4 Profile - + Profil Hráče 4 Player 5 Profile - + Profil Hráče 5 Player 6 Profile - + Profil Hráče 6 Player 7 Profile - + Profil Hráče 7 Player 8 Profile - + Profil Hráče 8 @@ -2868,7 +2874,7 @@ Compute pipelines are always enabled on all other drivers. Player %1 profile - + Profil hráče %1 @@ -3659,7 +3665,7 @@ Current values are %1% and %2% respectively. Network Interface - + Síťové Rozhraní @@ -3717,7 +3723,7 @@ Current values are %1% and %2% respectively. Some settings are only available when a game is not running. - + Některá nastavení jsou dostupná pouze, pokud hra neběží. @@ -3752,7 +3758,7 @@ Current values are %1% and %2% respectively. Input Profiles - + Profily Vstupu @@ -3929,7 +3935,7 @@ Current values are %1% and %2% respectively. Delete this user? All of the user's save data will be deleted. - + Odstranit tohoto uživatele? Všechna jeho uložená data budou smazána. @@ -4348,7 +4354,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Filetype - + Typ souboru @@ -4358,7 +4364,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Title Name - + Název Titulu @@ -4401,7 +4407,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Show Compatibility List - + Zobrazit Seznam Kompatibility @@ -4411,17 +4417,17 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Show Size Column - + Zobrazit sloupec s Velikostí Show File Types Column - + Zobrazit sloupec s Typem souborů Show Play Time Column - + Zobrazit sloupec s Dobou hraní @@ -4471,7 +4477,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Resolution: - + Rozlišení: @@ -4500,7 +4506,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Press any controller button to vibrate the controller. - + Stiskni libovolné tlačítko ovladače pro zavibrování. @@ -4699,7 +4705,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Unverified, please click Verify before saving configuration Tooltip - + Neověřeno, klikni prosím na Ověřit před uložením konfigurace @@ -4711,7 +4717,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Verified Tooltip - + Ověřeno @@ -4748,12 +4754,12 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Direct Connect - + Přímé Připojení Server Address - + Adresa Serveru @@ -4763,7 +4769,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Port - + Port @@ -4773,12 +4779,12 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Nickname - + Přezdívka Password - + Heslo @@ -4791,7 +4797,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z Connecting - + Připojování @@ -4828,972 +4834,972 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z - + Loading Web Applet... Načítání Web Appletu... - - + + Disable Web Applet Zakázat Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Počet aktuálně sestavovaných shaderů - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktuální emulační rychlost. Hodnoty vyšší než 100% indikují, že emulace běží rychleji nebo pomaleji než na Switchi. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Kolik snímků za sekundu aktuálně hra zobrazuje. Tohle závisí na hře od hry a scény od scény. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Čas potřebný na emulaci framu scény, nepočítá se limit nebo v-sync. Pro plnou rychlost by se tohle mělo pohybovat okolo 16.67 ms. - + Unmute - + Vypnout ztlumení - + Mute - + Ztlumit - + Reset Volume - + &Clear Recent Files &Vymazat poslední soubory - + &Continue &Pokračovat - + &Pause &Pauza - + Warning Outdated Game Format Varování Zastaralý Formát Hry - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Používáte rozbalený formát hry, který je zastaralý a byl nahrazen jinými jako NCA, NAX, XCI, nebo NSP. Rozbalená ROM nemá ikony, metadata, a podporu updatů.<br><br>Pro vysvětlení všech možných podporovaných typů, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>zkoukni naší wiki</a>. Tato zpráva se nebude znova zobrazovat. - - + + Error while loading ROM! Chyba při načítání ROM! - + The ROM format is not supported. Tento formát ROM není podporován. - + An error occurred initializing the video core. Nastala chyba při inicializaci jádra videa. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Chyba při načítání ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Pro extrakci souborů postupujte podle <a href='https://yuzu-emu.org/help/quickstart/'>rychlého průvodce yuzu</a>. Nápovědu naleznete na <br>wiki</a> nebo na Discordu</a>. - + An unknown error occurred. Please see the log for more details. Nastala chyba. Koukni do logu. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... - + Ukončování softwaru... - + Save Data Uložit data - + Mod Data Módovat Data - + Error Opening %1 Folder Chyba otevírání složky %1 - - + + Folder does not exist! Složka neexistuje! - + Error Opening Transferable Shader Cache Chyba při otevírání přenositelné mezipaměti shaderů - + Failed to create the shader cache directory for this title. - + Error Removing Contents - + Error Removing Update - + Error Removing DLC - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry Odebrat položku - - - - - - + + + + + + Successfully Removed Úspěšně odebráno - + Successfully removed the installed base game. Úspěšně odebrán nainstalovaný základ hry. - + The base game is not installed in the NAND and cannot be removed. Základ hry není nainstalovaný na NAND a nemůže být odstraněn. - + Successfully removed the installed update. Úspěšně odebrána nainstalovaná aktualizace. - + There is no update installed for this title. Není nainstalovaná žádná aktualizace pro tento titul. - + There are no DLC installed for this title. Není nainstalované žádné DLC pro tento titul. - + Successfully removed %1 installed DLC. Úspěšně odstraněno %1 nainstalovaných DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? Odstranit vlastní konfiguraci hry? - + Remove Cache Storage? - + Remove File Odstranit soubor - + Remove Play Time Data - + Odstranit data o době hraní - + Reset play time? - + Resetovat dobu hraní? - - + + Error Removing Transferable Shader Cache Chyba při odstraňování přenositelné mezipaměti shaderů - - + + A shader cache for this title does not exist. Mezipaměť shaderů pro tento titul neexistuje. - + Successfully removed the transferable shader cache. Přenositelná mezipaměť shaderů úspěšně odstraněna - + Failed to remove the transferable shader cache. Nepodařilo se odstranit přenositelnou mezipaměť shaderů - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Chyba při odstraňování vlastní konfigurace hry - + A custom configuration for this title does not exist. Vlastní konfigurace hry pro tento titul neexistuje. - + Successfully removed the custom game configuration. Úspěšně odstraněna vlastní konfigurace hry. - + Failed to remove the custom game configuration. Nepodařilo se odstranit vlastní konfiguraci hry. - - + + RomFS Extraction Failed! Extrakce RomFS se nepovedla! - + There was an error copying the RomFS files or the user cancelled the operation. Nastala chyba při kopírování RomFS souborů, nebo uživatel operaci zrušil. - + Full Plný - + Skeleton Kostra - + Select RomFS Dump Mode Vyber RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vyber jak by si chtěl RomFS vypsat.<br>Plné zkopíruje úplně všechno, ale<br>kostra zkopíruje jen strukturu složky. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Extrahuji RomFS... - - - - + + + + Cancel Zrušit - + RomFS Extraction Succeeded! Extrakce RomFS se povedla! - - - + + + The operation completed successfully. Operace byla dokončena úspěšně. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - + Ověřování integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut - + Vytvořit Zástupce - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 - + Úspěšně vytvořen zástupce do %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Failed to create a shortcut to %1 - + Nepodařilo se vytvořit zástupce do %1 - + Create Icon - + Vytvořit Ikonu - + Cannot create icon file. Path "%1" does not exist and cannot be created. - + Error Opening %1 Chyba při otevírání %1 - + Select Directory Vybraná Složka - + Properties Vlastnosti - + The game properties could not be loaded. Herní vlastnosti nemohly být načteny. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Executable (%1);;Všechny soubory (*.*) - + Load File Načíst soubor - + Open Extracted ROM Directory Otevřít složku s extrahovanou ROM - + Invalid Directory Selected Vybraná složka je neplatná - + The directory you have selected does not contain a 'main' file. Složka kterou jste vybrali neobsahuje soubor "main" - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Instalovatelný soubor pro Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Instalovat Soubory - + %n file(s) remaining - + Installing file "%1"... Instalování souboru "%1"... - - + + Install Results Výsledek instalace - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Abychom předešli možným konfliktům, nedoporučujeme uživatelům instalovat základní hry na paměť NAND. Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systémová Aplikace - + System Archive Systémový archív - + System Application Update Systémový Update Aplikace - + Firmware Package (Type A) Firmware-ový baliček (Typu A) - + Firmware Package (Type B) Firmware-ový baliček (Typu B) - + Game Hra - + Game Update Update Hry - + Game DLC Herní DLC - + Delta Title Delta Title - + Select NCA Install Type... Vyberte typ instalace NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vyberte typ title-u, který chcete nainstalovat tenhle NCA jako: (Většinou základní "game" stačí.) - + Failed to Install Chyba v instalaci - + The title type you selected for the NCA is invalid. Tento typ pro tento NCA není platný. - + File not found Soubor nenalezen - + File "%1" not found Soubor "%1" nenalezen - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account Chybí účet yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Pro přidání recenze kompatibility je třeba mít účet yuzu<br><br/>Pro nalinkování yuzu účtu jdi do Emulace &gt; Konfigurace &gt; Web. - + Error opening URL Chyba při otevírání URL - + Unable to open the URL "%1". Nelze otevřít URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected Zjištěno neplatné nastavení - + Handheld controller can't be used on docked mode. Pro controller will be selected. Ruční ovladač nelze používat v dokovacím režimu. Bude vybrán ovladač Pro Controller. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) Soubor Amiibo (%1);; Všechny Soubory (*.*) - + Load Amiibo Načíst Amiibo - + Error loading Amiibo data Chyba načítání Amiiba - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Není k dispozici žádný firmware - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Applet ovladače - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Pořídit Snímek Obrazovky - + PNG Image (*.png) PNG Image (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Budování: %n shaderBudování: %n shaderyBudování: %n shaderůBudování: %n shaderů - + Scale: %1x %1 is the resolution scaling factor - + Měřítko: %1x - + Speed: %1% / %2% Rychlost: %1% / %2% - + Speed: %1% Rychlost: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Hra: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + FSR - + NO AA - + ŽÁDNÝ AA - + VOLUME: MUTE - + HLASITOST: ZTLUMENO - + VOLUME: %1% Volume percentage (e.g. 50%) - + HLASITOST: %1% - + Confirm Key Rederivation Potvďte Rederivaci Klíčů - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5810,37 +5816,37 @@ a udělejte si zálohu. Toto vymaže věechny vaše automaticky generované klíče a znova spustí modul derivace klíčů. - + Missing fuses Chybí Fuses - + - Missing BOOT0 - Chybí BOOT0 - + - Missing BCPKG2-1-Normal-Main - Chybí BCPKG2-1-Normal-Main - + - Missing PRODINFO - Chybí PRODINFO - + Derivation Components Missing Chybé odvozené komponenty - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5849,49 +5855,49 @@ Tohle může zabrat až minutu podle výkonu systému. - + Deriving Keys Derivuji Klíče - + System Archive Decryption Failed - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target Vyberte Cíl vypsaní RomFS - + Please select which RomFS you would like to dump. Vyberte, kterou RomFS chcete vypsat. - + Are you sure you want to close yuzu? Jste si jist, že chcete zavřít yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Jste si jist, že chcete ukončit emulaci? Jakýkolic neuložený postup bude ztracen. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -5922,7 +5928,7 @@ Opravdu si přejete ukončit tuto aplikaci? Bilinear - + Bilineární @@ -5952,17 +5958,17 @@ Opravdu si přejete ukončit tuto aplikaci? Normal - + Normální High - + Vysoká Extreme - + Extrémní @@ -6095,7 +6101,7 @@ Opravdu si přejete ukončit tuto aplikaci? Remove Play Time Data - + Odstranit data o době hraní @@ -6136,7 +6142,7 @@ Opravdu si přejete ukončit tuto aplikaci? Verify Integrity - + Ověřit Integritu @@ -6151,7 +6157,7 @@ Opravdu si přejete ukončit tuto aplikaci? Create Shortcut - + Vytvořit Zástupce @@ -6226,7 +6232,7 @@ Opravdu si přejete ukončit tuto aplikaci? Play time - + Doba hraní @@ -6249,17 +6255,17 @@ Opravdu si přejete ukončit tuto aplikaci? Game can be played without issues. - + Hra může být hrána bez problémů. Playable - + Hratelné Game functions with minor graphical or audio glitches and is playable from start to finish. - + Hra funguje s drobnými grafickými nebo zvukovými chybami a je hratelná od začátku do konce. @@ -6323,22 +6329,22 @@ Opravdu si přejete ukončit tuto aplikaci? Create Room - + Vytvořit Místnost Room Name - + Název Místnosti Preferred Game - + Preferovaná hra Max Players - + Maximálně Hráčů @@ -6348,22 +6354,22 @@ Opravdu si přejete ukončit tuto aplikaci? (Leave blank for open game) - + (Zanechej prázdné pro otevřenou místnost) Password - + Heslo Port - + Port Room Description - + Popis Místnosti @@ -6373,7 +6379,7 @@ Opravdu si přejete ukončit tuto aplikaci? Public - + Veřejná @@ -6403,11 +6409,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute + @@ -6430,117 +6437,116 @@ Debug Message: - Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Pořídit Snímek Obrazovky - + Change Adapting Filter - + Change Docked Mode - + Change GPU Accuracy - + Změnit Přesnost GPU - + Continue/Pause Emulation - + Exit Fullscreen - + Opustit Režim Celé Obrazovky + + + + Exit yuzu + Ukončit yuzu - Exit yuzu - - - - Fullscreen Celá Obrazovka - + Load File Načíst soubor - + Load/Remove Amiibo - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar @@ -6620,13 +6626,13 @@ Debug Message: Public Room Browser - + Prohlížeč Veřejných Místností Nickname - + Přezdívka @@ -6676,12 +6682,12 @@ Debug Message: Room Name - + Název Místnosti Preferred Game - + Preferovaná hra @@ -6696,7 +6702,7 @@ Debug Message: Refresh List - + Obnovit Seznam @@ -6829,7 +6835,7 @@ Debug Message: &Verify Installed Contents - + &Ověřit Nainstalovaný Obsah @@ -6874,12 +6880,12 @@ Debug Message: &Create Room - + &Vytvořit Místnost &Leave Room - + &Opustit Místnost @@ -6939,22 +6945,22 @@ Debug Message: Open &Album - + Otevřít &Album &Set Nickname and Owner - + &Nastavit Přezdívku a Vlastníka &Delete Game Data - + &Odstranit Herní Data &Restore Amiibo - + &Obnovit Amiibo @@ -6964,7 +6970,7 @@ Debug Message: Open &Mii Editor - + Otevřít &Mii Editor @@ -6984,7 +6990,7 @@ Debug Message: &Reset - + &Resetovat @@ -6994,7 +7000,7 @@ Debug Message: Open &Controller Menu - + Otevřít &Menu Ovladače @@ -7064,12 +7070,12 @@ Debug Message: Not Connected. Click here to find a room! - + Nepřipojeno. Klikni zde pro nalezení místnosti! Not Connected - + Nepřipojeno @@ -7098,12 +7104,12 @@ Debug Message: Username is not valid. Must be 4 to 20 alphanumeric characters. - + Přezdívka není validní. Musí obsahovat 4 až 20 alfanumerických znaků. Room name is not valid. Must be 4 to 20 alphanumeric characters. - + Název místnosti není validní. Musí obsahovat 4 až 20 alfanumerických znaků. @@ -7118,7 +7124,7 @@ Debug Message: Port must be a number between 0 to 65535. - + Port musí být číslo mezi 0 a 65535. @@ -7195,7 +7201,8 @@ They may have left the room. No valid network interface is selected. Please go to Configure -> System -> Network and make a selection. - + Není vybráno žádné validní síťové rozhraní. +Jděte prosím do Nastavení -> Systém -> Síť a některé vyberte. @@ -7211,7 +7218,7 @@ Proceed anyway? Leave Room - + Opustit Místnost @@ -7283,17 +7290,17 @@ p, li { white-space: pre-wrap; } %1 is not playing a game - + %1 nehraje hru %1 is playing %2 - + %1 hraje %2 Not playing a game - + Nehraje hru @@ -7798,12 +7805,12 @@ p, li { white-space: pre-wrap; } Set nickname and owner: - + Nastavit přezdívku a vlastníka: Do you wish to restore this amiibo? - + Chcete obnovit toto amiibo? @@ -8101,7 +8108,7 @@ Zkuste to prosím znovu nebo kontaktujte vývojáře softwaru. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8109,78 +8116,78 @@ Zkuste to prosím znovu nebo kontaktujte vývojáře softwaru. %2 - + Users Uživatelé - + Profile Creator - - + + Profile Selector Profilový Manažer - + Profile Icon Editor - + Profile Nickname Editor - + Who will receive the points? - + Who is using Nintendo eShop? - + Who is making this purchase? - + Who is posting? - + Select a user to link to a Nintendo Account. - + Change settings for which user? - + Format data for which user? - + Which user will be transferred to another console? - + Send save data for which user? - + Select a user: Vyber Uživatele: diff --git a/dist/languages/da.ts b/dist/languages/da.ts index 1dcf75990..91b74c54a 100755 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -1891,7 +1891,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2308,33 +2308,33 @@ Compute pipelines are always enabled on all other drivers. Baggrundsfarve: - + % FSR sharpening percentage (e.g. 50%) % - + Off - + VSync Off - + Recommended - + On - + VSync On @@ -4842,970 +4842,970 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r - + Loading Web Applet... Indlæser Net-Applet... - - + + Disable Web Applet Deaktivér Net-Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktuel emuleringshastighed. Værdier højere eller lavere end 100% indikerer, at emulering kører hurtigere eller langsommere end en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + &Pause - + Warning Outdated Game Format Advarsel, Forældet Spilformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - - + + Error while loading ROM! Fejl under indlæsning af ROM! - + The ROM format is not supported. ROM-formatet understøttes ikke. - + An error occurred initializing the video core. Der skete en fejl under initialisering af video-kerne. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder Fejl ved Åbning af %1 Mappe - - + + Folder does not exist! Mappe eksisterer ikke! - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. - + Error Removing Contents - + Error Removing Update - + Error Removing DLC - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - - - - - - + + + + + + Successfully Removed - + Successfully removed the installed base game. - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! RomFS-Udpakning Mislykkedes! - + There was an error copying the RomFS files or the user cancelled the operation. Der skete en fejl ved kopiering af RomFS-filerne, eller brugeren afbrød opgaven. - + Full Fuld - + Skeleton Skelet - + Select RomFS Dump Mode Vælg RomFS-Nedfældelsestilstand - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Udpakker RomFS... - - - - + + + + Cancel Afbryd - + RomFS Extraction Succeeded! RomFS-Udpakning Lykkedes! - - - + + + The operation completed successfully. Fuldførelse af opgaven lykkedes. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Failed to create a shortcut to %1 - + Create Icon - + Cannot create icon file. Path "%1" does not exist and cannot be created. - + Error Opening %1 Fejl ved Åbning af %1 - + Select Directory Vælg Mappe - + Properties Egenskaber - + The game properties could not be loaded. Spil-egenskaberne kunne ikke indlæses. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch-Eksekverbar (%1);;Alle filer (*.*) - + Load File Indlæs Fil - + Open Extracted ROM Directory Åbn Udpakket ROM-Mappe - + Invalid Directory Selected Ugyldig Mappe Valgt - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... Installér fil "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systemapplikation - + System Archive Systemarkiv - + System Application Update Systemapplikationsopdatering - + Firmware Package (Type A) Firmwarepakke (Type A) - + Firmware Package (Type B) Firmwarepakke (Type B) - + Game Spil - + Game Update Spilopdatering - + Game DLC Spiludvidelse - + Delta Title Delta-Titel - + Select NCA Install Type... Vælg NCA-Installationstype... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install Installation mislykkedes - + The title type you selected for the NCA is invalid. - + File not found Fil ikke fundet - + File "%1" not found Fil "%1" ikke fundet - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account Manglende yuzu-Konto - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo-Fil (%1);; Alle Filer (*.*) - + Load Amiibo Indlæs Amiibo - + Error loading Amiibo data Fejl ved indlæsning af Amiibo-data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Optag Skærmbillede - + PNG Image (*.png) PNG-Billede (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Hastighed: %1% / %2% - + Speed: %1% Hastighed: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Spil: %1 FPS - + Frame: %1 ms Billede: %1 ms - + %1 %2 - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Confirm Key Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5816,86 +5816,86 @@ This will delete your autogenerated key files and re-run the key derivation modu - + Missing fuses - + - Missing BOOT0 - + - Missing BCPKG2-1-Normal-Main - + - Missing PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. - + Deriving Keys - + System Archive Decryption Failed - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close yuzu? Er du sikker på, at du vil lukke yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Er du sikker på, at du vil stoppe emulereingen? Enhver ulagret data, vil gå tabt. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6405,11 +6405,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute + @@ -6432,117 +6433,116 @@ Debug Message: - Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Optag Skærmbillede - + Change Adapting Filter - + Change Docked Mode - + Change GPU Accuracy - + Continue/Pause Emulation - + Exit Fullscreen - + Exit yuzu - + Fullscreen Fuldskærm - + Load File Indlæs Fil - + Load/Remove Amiibo - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar @@ -8093,7 +8093,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8101,78 +8101,78 @@ Please try again or contact the developer of the software. %2 - + Users Brugere - + Profile Creator - - + + Profile Selector Profilvælger - + Profile Icon Editor - + Profile Nickname Editor - + Who will receive the points? - + Who is using Nintendo eShop? - + Who is making this purchase? - + Who is posting? - + Select a user to link to a Nintendo Account. - + Change settings for which user? - + Format data for which user? - + Which user will be transferred to another console? - + Send save data for which user? - + Select a user: Vælg en bruger: diff --git a/dist/languages/de.ts b/dist/languages/de.ts index e8e458407..d4abea89f 100755 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -171,7 +171,7 @@ p, li { white-space: pre-wrap; } This would ban both their forum username and their IP address. Bist du sicher, dass du %1? kicken und sperren möchtest? -Dies würde deren Forum Benutzernamen und deren IP-Adresse sperren. +Dies würde deren Forum-Benutzernamen und deren IP-Adresse sperren. @@ -424,7 +424,7 @@ Dies würde deren Forum Benutzernamen und deren IP-Adresse sperren. Backend: - + Backend: @@ -449,7 +449,7 @@ Dies würde deren Forum Benutzernamen und deren IP-Adresse sperren. Faster ASIMD instructions (32 bits only) - Schnellere ASIMD Instruktionen (nur 32-Bit) + Schnellere ASIMD-Instruktionen (nur 32-Bit) @@ -484,7 +484,7 @@ Dies würde deren Forum Benutzernamen und deren IP-Adresse sperren. This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + Diese Option verbessert die Geschwindigkeit, indem sie sich ausschließlich auf die Semantik von cmpxchg verlässt, um die Sicherheit von exklusiven Zugriffsanweisungen zu gewährleisten. Bitte beachten Sie, dass dies zu Deadlocks und anderen Race-Conditions führen kann. @@ -575,7 +575,7 @@ Immediate (keine Synchronisierung) zeigt direkt, was verfügbar ist und kann Tea Enable asynchronous presentation (Vulkan only) - Erlaube Asynchrone Präsentation (Nur Vulkan) + Aktiviere asynchrone Präsentation (Nur Vulkan) @@ -620,7 +620,7 @@ Immediate (keine Synchronisierung) zeigt direkt, was verfügbar ist und kann Tea Use Vulkan pipeline cache - Vulkan-Pipeline-Cache verwernden + Vulkan-Pipeline-Cache verwenden @@ -654,12 +654,12 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. Sync to framerate of video playback - Synchronisiere die Bildrate mit der Zwischensequenz + Synchronisiere mit Bildrate von Video-Wiedergaben Run the game at normal speed during video playback, even when the framerate is unlocked. - Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrade (FPS) + Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS) @@ -674,7 +674,7 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. RNG Seed - RNG Seed + RNG-Seed @@ -714,7 +714,7 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. Console Mode: - Konsolenmodus + Konsolenmodus: @@ -744,7 +744,7 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. Enable Gamemode - + GameMode aktivieren @@ -844,12 +844,12 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. Dynarmic - + Dynarmic NCE - + NCE @@ -934,7 +934,7 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. Nearest Neighbor - Nächste-Nachbarn + Nearest-Neighbor @@ -984,12 +984,12 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. Force 4:3 - 4:3 erzwingen + Erzwinge 4:3 Force 21:9 - 21:9 erzwingen + Erzwinge 21:9 @@ -1522,7 +1522,7 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. CPU Backend - + CPU-Backend @@ -1896,13 +1896,13 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>Wenn aktiviert, wird das Umsortieren von Speicheruploads deaktiviert, was es ermöglicht, Uploads mit bestimmten Draws zu verknüpfen. Kann in einigen Fällen die Leistung beeinträchtigen.</p></body></html> Disable Buffer Reorder - + Deaktiviere Buffer-Reorder @@ -2267,7 +2267,7 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. Linux - + Linux @@ -2313,33 +2313,33 @@ Compute-Pipelines sind für alle anderen Treiber immer aktiviert. Hintergrundfarbe: - + % FSR sharpening percentage (e.g. 50%) % - + Off Aus - + VSync Off Vsync Aus - + Recommended Empfohlen - + On An - + VSync On Vsync An @@ -3609,7 +3609,7 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta Counteracts a game's built-in deadzone - Überschreibt spieleigene Deadzone + Wirkt einer spieleigenen Deadzone entgegen @@ -3619,7 +3619,7 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta Stick decay - Stick Abklingzeit + Stick-Abklingzeit @@ -4849,577 +4849,577 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf Spiel wird ausgeführt - + Loading Web Applet... Lade Web-Applet... - - + + Disable Web Applet Deaktiviere die Web Applikation - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Deaktivieren des Web-Applets kann zu undefiniertem Verhalten führen, und sollte nur mit Super Mario 3D All-Stars benutzt werden. Bist du sicher, dass du das Web-Applet deaktivieren möchtest? (Dies kann in den Debug-Einstellungen wieder aktiviert werden.) - + The amount of shaders currently being built Wie viele Shader im Moment kompiliert werden - + The current selected resolution scaling multiplier. Der momentan ausgewählte Auflösungsskalierung Multiplikator. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Derzeitige Emulations-Geschwindigkeit. Werte höher oder niedriger als 100% zeigen, dass die Emulation scheller oder langsamer läuft als auf einer Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Wie viele Bilder pro Sekunde angezeigt werden variiert von Spiel zu Spiel und von Szene zu Szene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Zeit, die gebraucht wurde, um einen Switch-Frame zu emulieren, ohne Framelimit oder V-Sync. Für eine Emulation bei voller Geschwindigkeit sollte dieser Wert bei höchstens 16.67ms liegen. - + Unmute Ton aktivieren - + Mute Stummschalten - + Reset Volume Ton zurücksetzen - + &Clear Recent Files &Zuletzt geladene Dateien leeren - + &Continue &Fortsetzen - + &Pause &Pause - + Warning Outdated Game Format Warnung veraltetes Spielformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Du nutzt eine entpackte ROM-Ordnerstruktur für dieses Spiel, welches ein veraltetes Format ist und von anderen Formaten wie NCA, NAX, XCI oder NSP überholt wurde. Entpackte ROM-Ordner unterstützen keine Icons, Metadaten oder Updates.<br><br><a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Unser Wiki</a> enthält eine Erklärung der verschiedenen Formate, die yuzu unterstützt. Diese Nachricht wird nicht noch einmal angezeigt. - - + + Error while loading ROM! ROM konnte nicht geladen werden! - + The ROM format is not supported. ROM-Format wird nicht unterstützt. - + An error occurred initializing the video core. Beim Initialisieren des Video-Kerns ist ein Fehler aufgetreten. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. Yuzu ist auf einen Fehler gestoßen beim Ausführen des Videokerns. Dies ist in der Regel auf veraltete GPU Treiber zurückzuführen, integrierte GPUs eingeschlossen. Bitte öffnen Sie die Log Datei für weitere Informationen. Für weitere Informationen wie Sie auf die Log Datei zugreifen, öffnen Sie bitte die folgende Seite: <a href='https://yuzu-emu.org/help/reference/log-files/'>Wie wird eine Log Datei hochgeladen?</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM konnte nicht geladen werden! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Bitte folge der <a href='https://yuzu-emu.org/help/quickstart/'>yuzu-Schnellstart-Anleitung</a> um deine Dateien zu extrahieren.<br>Hilfe findest du im yuzu-Wiki</a> oder dem yuzu-Discord</a>. - + An unknown error occurred. Please see the log for more details. Ein unbekannter Fehler ist aufgetreten. Bitte prüfe die Log-Dateien auf mögliche Fehlermeldungen. - + (64-bit) (64-Bit) - + (32-bit) (32-Bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Schließe Software... - + Save Data Speicherdaten - + Mod Data Mod-Daten - + Error Opening %1 Folder Konnte Verzeichnis %1 nicht öffnen - - + + Folder does not exist! Verzeichnis existiert nicht! - + Error Opening Transferable Shader Cache Fehler beim Öffnen des transferierbaren Shader-Caches - + Failed to create the shader cache directory for this title. Fehler beim erstellen des Shader-Cache-Ordner für den ausgewählten Titel. - + Error Removing Contents Fehler beim Entfernen des Inhalts - + Error Removing Update Fehler beim Entfernen des Updates - + Error Removing DLC Fehler beim Entfernen des DLCs - + Remove Installed Game Contents? Installierten Spiele-Content entfernen? - + Remove Installed Game Update? Installierte Spiele-Updates entfernen? - + Remove Installed Game DLC? Installierte Spiele-DLCs entfernen? - + Remove Entry Eintrag entfernen - - - - - - + + + + + + Successfully Removed Erfolgreich entfernt - + Successfully removed the installed base game. Das Spiel wurde entfernt. - + The base game is not installed in the NAND and cannot be removed. Das Spiel ist nicht im NAND installiert und kann somit nicht entfernt werden. - + Successfully removed the installed update. Das Update wurde entfernt. - + There is no update installed for this title. Es ist kein Update für diesen Titel installiert. - + There are no DLC installed for this title. Es sind keine DLC für diesen Titel installiert. - + Successfully removed %1 installed DLC. %1 DLC entfernt. - + Delete OpenGL Transferable Shader Cache? Transferierbaren OpenGL Shader Cache löschen? - + Delete Vulkan Transferable Shader Cache? Transferierbaren Vulkan Shader Cache löschen? - + Delete All Transferable Shader Caches? Alle transferierbaren Shader Caches löschen? - + Remove Custom Game Configuration? Spiel-Einstellungen entfernen? - + Remove Cache Storage? Cache-Speicher entfernen? - + Remove File Datei entfernen - + Remove Play Time Data Spielzeit-Daten enfernen - + Reset play time? Spielzeit zurücksetzen? - - + + Error Removing Transferable Shader Cache Fehler beim Entfernen - - + + A shader cache for this title does not exist. Es existiert kein Shader-Cache für diesen Titel. - + Successfully removed the transferable shader cache. Der transferierbare Shader-Cache wurde entfernt. - + Failed to remove the transferable shader cache. Konnte den transferierbaren Shader-Cache nicht entfernen. - + Error Removing Vulkan Driver Pipeline Cache Fehler beim Entfernen des Vulkan-Pipeline-Cache - + Failed to remove the driver pipeline cache. Fehler beim Entfernen des Driver-Pipeline-Cache - - + + Error Removing Transferable Shader Caches Fehler beim Entfernen der transferierbaren Shader Caches - + Successfully removed the transferable shader caches. Die übertragbaren Shader-Caches wurden erfolgreich entfernt. - + Failed to remove the transferable shader cache directory. Entfernen des transferierbaren Shader-Cache-Verzeichnisses fehlgeschlagen. - - + + Error Removing Custom Configuration Fehler beim Entfernen - + A custom configuration for this title does not exist. Es existieren keine Spiel-Einstellungen für dieses Spiel. - + Successfully removed the custom game configuration. Die Spiel-Einstellungen wurden entfernt. - + Failed to remove the custom game configuration. Die Spiel-Einstellungen konnten nicht entfernt werden. - - + + RomFS Extraction Failed! RomFS-Extraktion fehlgeschlagen! - + There was an error copying the RomFS files or the user cancelled the operation. Das RomFS konnte wegen eines Fehlers oder Abbruchs nicht kopiert werden. - + Full Komplett - + Skeleton Nur Ordnerstruktur - + Select RomFS Dump Mode RomFS Extraktions-Modus auswählen - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Bitte wähle, wie das RomFS gespeichert werden soll.<br>"Full" wird alle Dateien des Spiels extrahieren, während <br>"Skeleton" nur die Ordnerstruktur erstellt. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Es ist nicht genügend Speicher (%1) vorhanden um das RomFS zu entpacken. Bitte sorge für genügend Speicherplatze oder wähle ein anderes Verzeichnis aus. (Emulation > Konfiguration > System > Dateisystem > Dump Root) - + Extracting RomFS... RomFS wird extrahiert... - - - - + + + + Cancel Abbrechen - + RomFS Extraction Succeeded! RomFS wurde extrahiert! - - - + + + The operation completed successfully. Der Vorgang wurde erfolgreich abgeschlossen. - + Integrity verification couldn't be performed! Integritätsüberprüfung konnte nicht durchgeführt werden! - + File contents were not checked for validity. Datei-Inhalte wurden nicht auf Gültigkeit überprüft. - - + + Integrity verification failed! Integritätsüberprüfung fehlgeschlagen! - + File contents may be corrupt. Datei-Inhalte könnten defekt sein. - - + + Verifying integrity... Überprüfe Integrität… - - + + Integrity verification succeeded! Integritätsüberprüfung erfolgreich! - + + - - + Create Shortcut Verknüpfung erstellen - + Do you want to launch the game in fullscreen? Möchtest du das Spiel im Vollbild starten? - + Successfully created a shortcut to %1 Verknüpfung wurde erfolgreich erstellt unter %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Dies wird eine Verknüpfung zum aktuellen AppImage erstellen. Dies könnte nicht gut funktionieren falls du aktualisierst. Fortfahren? - + Failed to create a shortcut to %1 Erstellen einer Verknüpfung zu %1 fehlgeschlagen - + Create Icon Icon erstellen - + Cannot create icon file. Path "%1" does not exist and cannot be created. Symboldatei konnte nicht erstellt werden. Der Pfad "%1" existiert nicht oder kann nicht erstellt werden. - + Error Opening %1 Fehler beim Öffnen von %1 - + Select Directory Verzeichnis auswählen - + Properties Einstellungen - + The game properties could not be loaded. Spiel-Einstellungen konnten nicht geladen werden. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch-Programme (%1);;Alle Dateien (*.*) - + Load File Datei laden - + Open Extracted ROM Directory Öffne das extrahierte ROM-Verzeichnis - + Invalid Directory Selected Ungültiges Verzeichnis ausgewählt - + The directory you have selected does not contain a 'main' file. Das Verzeichnis, das du ausgewählt hast, enthält keine 'main'-Datei. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installierbares Switch-Programm (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Dateien installieren - + %n file(s) remaining %n Datei verbleibend%n Dateien verbleibend - + Installing file "%1"... Datei "%1" wird installiert... - - + + Install Results NAND-Installation - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Um Konflikte zu vermeiden, raten wir Nutzern davon ab, Spiele im NAND zu installieren. Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + %n file(s) were newly installed %n file was newly installed @@ -5427,7 +5427,7 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + %n file(s) were overwritten %n Datei wurde überschrieben @@ -5435,7 +5435,7 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + %n file(s) failed to install %n Datei konnte nicht installiert werden @@ -5443,194 +5443,194 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - + System Application Systemanwendung - + System Archive Systemarchiv - + System Application Update Systemanwendungsupdate - + Firmware Package (Type A) Firmware-Paket (Typ A) - + Firmware Package (Type B) Firmware-Paket (Typ B) - + Game Spiel - + Game Update Spiel-Update - + Game DLC Spiel-DLC - + Delta Title Delta-Titel - + Select NCA Install Type... Wähle den NCA-Installationstyp aus... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Bitte wähle, als was diese NCA installiert werden soll: (In den meisten Fällen sollte die Standardeinstellung 'Spiel' ausreichen.) - + Failed to Install Installation fehlgeschlagen - + The title type you selected for the NCA is invalid. Der Titel-Typ, den du für diese NCA ausgewählt hast, ist ungültig. - + File not found Datei nicht gefunden - + File "%1" not found Datei "%1" nicht gefunden - + OK OK - - + + Hardware requirements not met Hardwareanforderungen nicht erfüllt - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Dein System erfüllt nicht die empfohlenen Mindestanforderungen der Hardware. Meldung der Komptabilität wurde deaktiviert. - + Missing yuzu Account Fehlender yuzu-Account - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Um einen Kompatibilitätsbericht abzuschicken, musst du einen yuzu-Account mit yuzu verbinden.<br><br/>Um einen yuzu-Account zu verbinden, prüfe die Einstellungen unter Emulation &gt; Konfiguration &gt; Web. - + Error opening URL Fehler beim Öffnen der URL - + Unable to open the URL "%1". URL "%1" kann nicht geöffnet werden. - + TAS Recording TAS Aufnahme - + Overwrite file of player 1? Datei von Spieler 1 überschreiben? - + Invalid config detected Ungültige Konfiguration erkannt - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handheld-Controller können nicht im Dock verwendet werden. Der Pro-Controller wird verwendet. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Das aktuelle Amiibo wurde entfernt - + Error Fehler - - + + The current game is not looking for amiibos Das aktuelle Spiel sucht nicht nach Amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo-Datei (%1);; Alle Dateien (*.*) - + Load Amiibo Amiibo laden - + Error loading Amiibo data Fehler beim Laden der Amiibo-Daten - + The selected file is not a valid amiibo Die ausgewählte Datei ist keine gültige Amiibo - + The selected file is already on use Die ausgewählte Datei wird bereits verwendet - + An unknown error occurred Ein unbekannter Fehler ist aufgetreten - + Verification failed for the following files: %1 @@ -5639,193 +5639,193 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC. - - - - + + + + No firmware available Keine Firmware verfügbar - + Please install the firmware to use the Album applet. Bitte installiere die Firmware um das Album-Applet zu nutzen. - + Album Applet Album-Applet - + Album applet is not available. Please reinstall firmware. Album-Applet ist nicht verfügbar. Bitte Firmware erneut installieren. - + Please install the firmware to use the Cabinet applet. Bitte installiere die Firmware um das Cabinet-Applet zu nutzen. - + Cabinet Applet Cabinet-Applet - + Cabinet applet is not available. Please reinstall firmware. Cabinet-Applet ist nicht verfügbar. Bitte Firmware erneut installieren. - + Please install the firmware to use the Mii editor. Bitte installiere die Firmware um den Mii-Editor zu nutzen. - + Mii Edit Applet Mii-Edit-Applet - + Mii editor is not available. Please reinstall firmware. Mii-Editor ist nicht verfügbar. Bitte Firmware erneut installieren. - + Please install the firmware to use the Controller Menu. Bitte installiere die Firmware um das Controller-Menü zu nutzen - + Controller Applet Controller-Applet - + Controller Menu is not available. Please reinstall firmware. Controller-Menü ist nicht verfügbar. Bitte Firmware erneut installieren. - + Capture Screenshot Screenshot aufnehmen - + PNG Image (*.png) PNG Bild (*.png) - + TAS state: Running %1/%2 TAS Zustand: Läuft %1/%2 - + TAS state: Recording %1 TAS Zustand: Aufnahme %1 - + TAS state: Idle %1/%2 - TAS Status: Untätig %1/%2 + TAS-Status: Untätig %1/%2 - + TAS State: Invalid TAS Zustand: Ungültig - + &Stop Running &Stoppe Ausführung - + &Start &Start - + Stop R&ecording Aufnahme stoppen - + R&ecord Aufnahme - + Building: %n shader(s) Erstelle: %n ShaderErstelle: %n Shader - + Scale: %1x %1 is the resolution scaling factor Skalierung: %1x - + Speed: %1% / %2% Geschwindigkeit: %1% / %2% - + Speed: %1% Geschwindigkeit: %1% - + Game: %1 FPS (Unlocked) Spiel: %1 FPS (Unbegrenzt) - + Game: %1 FPS Spiel: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA KEIN AA - + VOLUME: MUTE LAUTSTÄRKE: STUMM - + VOLUME: %1% Volume percentage (e.g. 50%) LAUTSTÄRKE: %1% - + Confirm Key Rederivation Schlüsselableitung bestätigen - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5838,37 +5838,37 @@ This will delete your autogenerated key files and re-run the key derivation modu Dieser Prozess wird die generierten Schlüsseldateien löschen und die Schlüsselableitung neu starten. - + Missing fuses Fuses fehlen - + - Missing BOOT0 - BOOT0 fehlt - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main fehlt - + - Missing PRODINFO - PRODINFO fehlt - + Derivation Components Missing Derivationskomponenten fehlen - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Die Verschlüsselungsschlüssel fehlen. <br>Bitte folgen Sie <a href='https://yuzu-emu.org/help/quickstart/'>dem Yuzu Schnellstart Guide</a> um ihre benötigten Schlüssel, Firmware und Spiele zu erhalten.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5876,49 +5876,49 @@ on your system's performance. Dies könnte, je nach Leistung deines Systems, bis zu einer Minute dauern. - + Deriving Keys Schlüsselableitung - + System Archive Decryption Failed Die Systemarchiventschlüsselung ist gescheitert. - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Verschlüsselungsschlüssel konnten die Firmware nicht entschlüsseln. <br>Bitte befolge <a href='https://yuzu-emu.org/help/quickstart/'>den yuzu-Quickstart-Guide</a> um alle deine Schlüssel (Keys), Firmware, und Spiele zu erhalten. - + Select RomFS Dump Target RomFS wählen - + Please select which RomFS you would like to dump. Wähle, welches RomFS du speichern möchtest. - + Are you sure you want to close yuzu? Bist du sicher, dass du yuzu beenden willst? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bist du sicher, dass du die Emulation stoppen willst? Jeder nicht gespeicherte Fortschritt geht verloren. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6431,11 +6431,12 @@ Debug Nachricht: Hotkeys - + Audio Mute/Unmute Audio aktivieren / deaktivieren + @@ -6458,117 +6459,116 @@ Debug Nachricht: - Main Window Hauptfenster - + Audio Volume Down Lautstärke verringern - + Audio Volume Up Lautstärke erhöhen - + Capture Screenshot Screenshot aufnehmen - + Change Adapting Filter Adaptiven Filter ändern - + Change Docked Mode Dockmodus ändern - + Change GPU Accuracy GPU-Genauigkeit ändern - + Continue/Pause Emulation Emulation fortsetzen/pausieren - + Exit Fullscreen Vollbild verlassen - + Exit yuzu yuzu verlassen - + Fullscreen Vollbild - + Load File Datei laden - + Load/Remove Amiibo Amiibo laden/entfernen - + Restart Emulation Emulation neustarten - + Stop Emulation Emulation stoppen - + TAS Record TAS aufnehmen - + TAS Reset TAS neustarten - + TAS Start/Stop TAS starten/stoppen - + Toggle Filter Bar Filterleiste umschalten - + Toggle Framerate Limit Aktiviere Bildraten Limitierung - + Toggle Mouse Panning Mausschwenk umschalten - + Toggle Renderdoc Capture Renderdoc-Aufnahme umschalten - + Toggle Status Bar Statusleiste umschalten @@ -8134,7 +8134,7 @@ Bitte versuche es noch einmal oder kontaktiere den Entwickler der Software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8142,78 +8142,78 @@ Bitte versuche es noch einmal oder kontaktiere den Entwickler der Software. - + Users Nutzer - + Profile Creator Profil-Ersteller - - + + Profile Selector Profilauswahl - + Profile Icon Editor Profil-Icon-Editor - + Profile Nickname Editor Profil-Spitzname-Editor - + Who will receive the points? Wer wird die Punkte erhalten? - + Who is using Nintendo eShop? Wer verwendet den Nintendo eShop? - + Who is making this purchase? Wer macht den Einkauf? - + Who is posting? Wer postet? - + Select a user to link to a Nintendo Account. Wähle einen Nutzer aus, den du mit dem Nintendo Account verknüpfen willst. - + Change settings for which user? Für welchen Nutzer sollen die Einstellungen geändert werden? - + Format data for which user? Daten für welchen Nutzer formatieren? - + Which user will be transferred to another console? Welcher Nutzer wird auf eine andere Konsole übertragen? - + Send save data for which user? Speicherdaten für welchen Nutzer senden? - + Select a user: Wähle einen Benutzer aus: diff --git a/dist/languages/el.ts b/dist/languages/el.ts index da393e846..7b479492c 100755 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -1883,7 +1883,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2300,33 +2300,33 @@ Compute pipelines are always enabled on all other drivers. Χρώμα Φόντου: - + % FSR sharpening percentage (e.g. 50%) % - + Off - + VSync Off - + Recommended - + On - + VSync On @@ -4833,84 +4833,84 @@ Drag points to change position, or double-click table cells to edit values. - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Πόσα καρέ ανά δευτερόλεπτο εμφανίζει το παιχνίδι αυτή τη στιγμή. Αυτό διαφέρει από παιχνίδι σε παιχνίδι και από σκηνή σε σκηνή. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue &Συνέχεια - + &Pause &Παύση - + Warning Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Μη μεταφρασμένη συμβολοσειρά @@ -4918,890 +4918,890 @@ Drag points to change position, or double-click table cells to edit values. - - + + Error while loading ROM! Σφάλμα κατά τη φόρτωση της ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Εμφανίστηκε ένα απροσδιόριστο σφάλμα. Ανατρέξτε στο αρχείο καταγραφής για περισσότερες λεπτομέρειες. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... - + Save Data Αποθήκευση δεδομένων - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! Ο φάκελος δεν υπάρχει! - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. - + Error Removing Contents - + Error Removing Update - + Error Removing DLC - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - - - - - - + + + + + + Successfully Removed - + Successfully removed the installed base game. - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File Αφαίρεση Αρχείου - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode Επιλογή λειτουργίας απόρριψης RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Μη αποθηκευμένη μετάφραση. Παρακαλούμε επιλέξτε τον τρόπο με τον οποίο θα θέλατε να γίνει η απόρριψη της RomFS.<br> Η επιλογή Πλήρης θα αντιγράψει όλα τα αρχεία στο νέο κατάλογο, ενώ η επιλογή <br> Σκελετός θα δημιουργήσει μόνο τη δομή του καταλόγου. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - - - + + + + Cancel Ακύρωση - + RomFS Extraction Succeeded! - - - + + + The operation completed successfully. Η επέμβαση ολοκληρώθηκε με επιτυχία. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Failed to create a shortcut to %1 - + Create Icon - + Cannot create icon file. Path "%1" does not exist and cannot be created. - + Error Opening %1 - + Select Directory Επιλογή καταλόγου - + Properties Ιδιότητες - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File Φόρτωση αρχείου - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results Αποτελέσματα εγκατάστασης - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Εφαρμογή συστήματος - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game Παιχνίδι - + Game Update Ενημέρωση παιχνιδιού - + Game DLC DLC παιχνιδιού - + Delta Title - + Select NCA Install Type... Επιλέξτε τον τύπο εγκατάστασης NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found Το αρχείο δεν βρέθηκε - + File "%1" not found Το αρχείο "%1" δεν βρέθηκε - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Σφάλμα κατα το άνοιγμα του URL - + Unable to open the URL "%1". Αδυναμία ανοίγματος του URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo Amiibo - - + + The current amiibo has been removed - + Error Σφάλμα - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo Φόρτωση Amiibo - + Error loading Amiibo data Σφάλμα φόρτωσης δεδομένων Amiibo - + The selected file is not a valid amiibo Το επιλεγμένο αρχείο δεν αποτελεί έγκυρο amiibo - + The selected file is already on use Το επιλεγμένο αρχείο χρησιμοποιείται ήδη - + An unknown error occurred - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Applet Χειρισμού - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Λήψη στιγμιότυπου οθόνης - + PNG Image (*.png) Εικόνα PBG (*.png) - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + &Start &Έναρξη - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Κλίμακα: %1x - + Speed: %1% / %2% Ταχύτητα: %1% / %2% - + Speed: %1% Ταχύτητα: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS - + Frame: %1 ms Καρέ: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Confirm Key Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5812,86 +5812,86 @@ This will delete your autogenerated key files and re-run the key derivation modu - + Missing fuses - + - Missing BOOT0 - Λείπει το BOOT0 - + - Missing BCPKG2-1-Normal-Main - Λείπει το BCPKG2-1-Normal-Main - + - Missing PRODINFO - Λείπει το PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. - + Deriving Keys - + System Archive Decryption Failed - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close yuzu? Είστε σίγουροι ότι θέλετε να κλείσετε το yuzu; - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6401,11 +6401,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute + @@ -6428,117 +6429,116 @@ Debug Message: - Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Λήψη στιγμιότυπου οθόνης - + Change Adapting Filter - + Change Docked Mode - + Change GPU Accuracy - + Continue/Pause Emulation - + Exit Fullscreen - + Exit yuzu - + Fullscreen Πλήρη Οθόνη - + Load File Φόρτωση αρχείου - + Load/Remove Amiibo - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar @@ -8092,7 +8092,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8100,78 +8100,78 @@ Please try again or contact the developer of the software. %2 - + Users Χρήστες - + Profile Creator - - + + Profile Selector - + Profile Icon Editor - + Profile Nickname Editor - + Who will receive the points? - + Who is using Nintendo eShop? - + Who is making this purchase? - + Who is posting? - + Select a user to link to a Nintendo Account. - + Change settings for which user? - + Format data for which user? - + Which user will be transferred to another console? - + Send save data for which user? - + Select a user: Επιλογή Χρήστη diff --git a/dist/languages/es.ts b/dist/languages/es.ts index f88847b60..4f72abb06 100755 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -390,7 +390,7 @@ Esto banearía su nombre del foro y su dirección IP. Mute audio - + Silenciar sonido @@ -410,7 +410,7 @@ Esto banearía su nombre del foro y su dirección IP. Memory Layout - + Memoria emulada @@ -425,7 +425,7 @@ Esto banearía su nombre del foro y su dirección IP. Backend: - + Motor: @@ -435,7 +435,7 @@ Esto banearía su nombre del foro y su dirección IP. This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA. @@ -445,7 +445,7 @@ Esto banearía su nombre del foro y su dirección IP. This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Esta opción mejora el rendimiento de algunas funciones aproximadas de punto flotante al utilizar aproximaciones nativas menos precisas. @@ -455,7 +455,7 @@ Esto banearía su nombre del foro y su dirección IP. This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos. @@ -465,7 +465,7 @@ Esto banearía su nombre del foro y su dirección IP. This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Esta opción mejora la velocidad eliminando las comprobaciones NaN. Ten en cuenta que esto también reduce la precisión de algunas instrucciones de punto flotante. @@ -475,7 +475,7 @@ Esto banearía su nombre del foro y su dirección IP. This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - + Esta opción mejora la velocidad eliminando el chequeo de seguridad previo a la lectura/escritura de la memoria en el guest. Deshabilitarlo podría permitir la lectura/escritura de la memoria del emulador. @@ -485,7 +485,7 @@ Esto banearía su nombre del foro y su dirección IP. This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + Esta opción mejora la velocidad al confiar sólo en las semánticas de cmpxchg para asegurar la seguridad de las instrucciones de acceso exclusivo. Nótese que ésto puede causar bloqueos mutuos y otras condiciones de carrera. @@ -550,12 +550,12 @@ Esto banearía su nombre del foro y su dirección IP. ASTC Decoding Method: - + Modo decodificación ASTC: ASTC Recompression Method: - + Modo recompresión ASTC: @@ -569,7 +569,7 @@ FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow do Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. FIFO (VSync) no pierde frames ni muestra tearing, pero está limitado por la tasa de refresco de la pantalla. -FIFO Relaxed es similar a FIFO, pero permite el tearing tan pronto como se recupera de una ralentización. +FIFO Relaxed es similar a FIFO, pero permite el tearing mientras se recupera de una ralentización. Mailbox puede tener una latencia más baja que FIFO y no causa tearing, pero podría hacer perder frames. Inmediato (sin sincronización) sólo muestra lo que está disponible y puede mostrar tearing. @@ -631,14 +631,16 @@ Inmediato (sin sincronización) sólo muestra lo que está disponible y puede mo Enable Compute Pipelines (Intel Vulkan Only) - + Activar Compute Pipelines (solo Intel Vulkan) Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Activa las canalizaciones de cómputo, que son necesarias en algunos juegos. +Esta opción sólo está para los drivers propietarios de AMD, y puede colgarse si se activa. +Las canalizaciones de cómputo siempre están activadas en los otros drivers. @@ -648,7 +650,7 @@ Compute pipelines are always enabled on all other drivers. Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa. @@ -658,7 +660,7 @@ Compute pipelines are always enabled on all other drivers. Run the game at normal speed during video playback, even when the framerate is unlocked. - Corre el juego a la velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. + Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. @@ -688,7 +690,7 @@ Compute pipelines are always enabled on all other drivers. Language: - + Idioma: @@ -713,12 +715,12 @@ Compute pipelines are always enabled on all other drivers. Console Mode: - + Modo consola: Prompt for user on game boot - Mostrar usuario actual al abrir el juego + Seleccionar usuario al arrancar @@ -728,22 +730,22 @@ Compute pipelines are always enabled on all other drivers. Confirm before stopping emulation - + Confirmar detención Hide mouse on inactivity - Ocultar el cursor en caso de inactividad. + Ocultar el cursor por inactividad. Disable controller applet - Desactivar applet de control + Desactivar applet de mandos Enable Gamemode - + Activar Modo Juego @@ -758,7 +760,7 @@ Compute pipelines are always enabled on all other drivers. CPU Asynchronous - + CPU Asíncrona @@ -788,7 +790,7 @@ Compute pipelines are always enabled on all other drivers. Null - Null + Ninguno @@ -838,17 +840,17 @@ Compute pipelines are always enabled on all other drivers. Paranoid (disables most optimizations) - Inestable (Deshabilita la mayoría de optimizaciones) + Paranoico (Deshabilita la mayoría de optimizaciones) Dynarmic - + DynARMic NCE - + NCE @@ -878,12 +880,12 @@ Compute pipelines are always enabled on all other drivers. 0.5X (360p/540p) [EXPERIMENTAL] - + x0,5 (360p/540p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - x0.75 (540p/810p) [EXPERIMENTAL] + x0,75 (540p/810p) [EXPERIMENTAL] @@ -893,7 +895,7 @@ Compute pipelines are always enabled on all other drivers. 1.5X (1080p/1620p) [EXPERIMENTAL] - x1.5 (1080p/1620p) [EXPERIMENTAL] + x1,5 (1080p/1620p) [EXPERIMENTAL] @@ -998,7 +1000,7 @@ Compute pipelines are always enabled on all other drivers. Stretch to Window - Ajustar a la ventana + Estirar a la ventana @@ -1401,17 +1403,17 @@ Compute pipelines are always enabled on all other drivers. 4GB DRAM (Default) - + 4GB DRAM (Por defecto) 6GB DRAM (Unsafe) - + 6GB DRAM (Inseguro) 8GB DRAM (Unsafe) - + 8GB DRAM (Inseguro) @@ -1426,17 +1428,17 @@ Compute pipelines are always enabled on all other drivers. Always ask (Default) - + Preguntar siempre (Por defecto) Only if game specifies not to stop - + Solo si el juego pide no ser cerrado Never ask - + Nunca preguntar @@ -1521,7 +1523,7 @@ Compute pipelines are always enabled on all other drivers. CPU Backend - + Motor CPU @@ -1853,7 +1855,7 @@ Compute pipelines are always enabled on all other drivers. Enable Renderdoc Hotkey - Activar Atajo de Renderdoc + Atajo para activar Renderdoc @@ -1897,13 +1899,13 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>Al activarse, se desactiva la reordenación de las subidas de memoria mapeadas, lo que permite asociar subidas con extracciones específicas. Puede reducir el rendimiento en algunos casos.</p></body></html> Disable Buffer Reorder - + Desactivar reordenamiento de búffer @@ -1913,7 +1915,7 @@ Compute pipelines are always enabled on all other drivers. Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. - Permite a yuzu comprobar si el entorno de Vulkan funciona cuando el programa se inicia. Desactiva esto si está causando problemas con los programas externos ligados a yuzu. + Permite a yuzu comprobar si el entorno de Vulkan funciona cuando el programa se inicia. Desactiva esto si está causando problemas a programas externos que ven a yuzu. @@ -1983,7 +1985,7 @@ Compute pipelines are always enabled on all other drivers. Web applet not compiled - La web applet no se ha compilado + Applet web no compilado @@ -2268,7 +2270,7 @@ Compute pipelines are always enabled on all other drivers. Linux - + Linux @@ -2314,33 +2316,33 @@ Compute pipelines are always enabled on all other drivers. Color de fondo: - + % FSR sharpening percentage (e.g. 50%) % - + Off Desactivado - + VSync Off VSync Desactivado - + Recommended Recomendado - + On Activado - + VSync On VSync Activado @@ -2805,7 +2807,7 @@ Compute pipelines are always enabled on all other drivers. Enable direct Pro Controller driver [EXPERIMENTAL] - Activar driver directo Pro Controller [EXPERIMENTAL] + Activar driver directo del Mando Pro [EXPERIMENTAL] @@ -3615,12 +3617,12 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho Deadzone - Punto muerto + Zona muerta Stick decay - Decaída del stick + Caída del stick @@ -4070,7 +4072,7 @@ UUID: %2 The current mapped device doesn't support the ring controller - El dispositivo de entrada actual no soporta el control Ring. + El dispositivo de entrada actual no soporta el Ring Controller. @@ -4721,7 +4723,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de Unverified, please click Verify before saving configuration Tooltip - No verificado, por favor, haz clic en Verificar antes de guardar los ajustes. + No verificado. Por favor, haz clic en Verificar antes de guardar los ajustes. @@ -4850,575 +4852,575 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de Ejecutando un juego - + Loading Web Applet... Cargando Web applet... - - + + Disable Web Applet Desactivar Web applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Deshabilitar el Applet Web puede causar comportamientos imprevistos y debería solo ser usado con Super Mario 3D All-Stars. ¿Estas seguro que quieres deshabilitar el Applet Web? (Puede ser reactivado en las configuraciones de Depuración.) - + The amount of shaders currently being built La cantidad de shaders que se están construyendo actualmente - + The current selected resolution scaling multiplier. El multiplicador de escala de resolución seleccionado actualmente. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. La velocidad de emulación actual. Los valores superiores o inferiores al 100% indican que la emulación se está ejecutando más rápido o más lento que en una Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. La cantidad de fotogramas por segundo que se está mostrando el juego actualmente. Esto variará de un juego a otro y de una escena a otra. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tiempo que lleva emular un fotograma de la Switch, sin tener en cuenta la limitación de fotogramas o sincronización vertical. Para una emulación óptima, este valor debería ser como máximo de 16.67 ms. - + Unmute - Desmutear + Desileciar - + Mute - Mutear + Silenciar - + Reset Volume Restablecer Volumen - + &Clear Recent Files &Eliminar archivos recientes - + &Continue &Continuar - + &Pause &Pausar - + Warning Outdated Game Format Advertencia: formato del juego obsoleto - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Está utilizando el formato de directorio de ROM deconstruido para este juego, que es un formato desactualizado que ha sido reemplazado por otros, como los NCA, NAX, XCI o NSP. Los directorios de ROM deconstruidos carecen de íconos, metadatos y soporte de actualizaciones.<br><br>Para ver una explicación de los diversos formatos de Switch que soporta yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>echa un vistazo a nuestra wiki</a>. Este mensaje no se volverá a mostrar. - - + + Error while loading ROM! ¡Error al cargar la ROM! - + The ROM format is not supported. El formato de la ROM no es compatible. - + An error occurred initializing the video core. Se ha producido un error al inicializar el núcleo de video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu ha encontrado un error al ejecutar el núcleo de video. Esto suele ocurrir al no tener los controladores de la GPU actualizados, incluyendo los integrados. Por favor, revisa el registro para más detalles. Para más información sobre cómo acceder al registro, por favor, consulta la siguiente página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como cargar el archivo de registro</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ¡Error al cargar la ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Por favor, sigue <a href='https://yuzu-emu.org/help/quickstart/'>la guía de inicio rápido de yuzu</a> para revolcar los archivos.<br>Puedes consultar la wiki de yuzu</a> o el Discord de yuzu</a> para obtener ayuda. - + An unknown error occurred. Please see the log for more details. Error desconocido. Por favor, consulte el archivo de registro para ver más detalles. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Cerrando software... - + Save Data Datos de guardado - + Mod Data Datos de mods - + Error Opening %1 Folder Error al abrir la carpeta %1 - - + + Folder does not exist! ¡La carpeta no existe! - + Error Opening Transferable Shader Cache Error al abrir el caché transferible de shaders - + Failed to create the shader cache directory for this title. No se pudo crear el directorio de la caché de los shaders para este título. - + Error Removing Contents Error al eliminar el contenido - + Error Removing Update Error al eliminar la actualización - + Error Removing DLC Error al eliminar el DLC - + Remove Installed Game Contents? ¿Eliminar contenido del juego instalado? - + Remove Installed Game Update? ¿Eliminar actualización del juego instalado? - + Remove Installed Game DLC? ¿Eliminar el DLC del juego instalado? - + Remove Entry Eliminar entrada - - - - - - + + + + + + Successfully Removed Se ha eliminado con éxito - + Successfully removed the installed base game. Se ha eliminado con éxito el juego base instalado. - + The base game is not installed in the NAND and cannot be removed. El juego base no está instalado en el NAND y no se puede eliminar. - + Successfully removed the installed update. Se ha eliminado con éxito la actualización instalada. - + There is no update installed for this title. No hay ninguna actualización instalada para este título. - + There are no DLC installed for this title. No hay ningún DLC instalado para este título. - + Successfully removed %1 installed DLC. Se ha eliminado con éxito %1 DLC instalado(s). - + Delete OpenGL Transferable Shader Cache? ¿Deseas eliminar el caché transferible de shaders de OpenGL? - + Delete Vulkan Transferable Shader Cache? ¿Deseas eliminar el caché transferible de shaders de Vulkan? - + Delete All Transferable Shader Caches? ¿Deseas eliminar todo el caché transferible de shaders? - + Remove Custom Game Configuration? ¿Deseas eliminar la configuración personalizada del juego? - + Remove Cache Storage? ¿Quitar almacenamiento de caché? - + Remove File Eliminar archivo - + Remove Play Time Data Eliminar información del tiempo de juego - + Reset play time? ¿Reestablecer tiempo de juego? - - + + Error Removing Transferable Shader Cache Error al eliminar la caché de shaders transferibles - - + + A shader cache for this title does not exist. No existe caché de shaders para este título. - + Successfully removed the transferable shader cache. El caché de shaders transferibles se ha eliminado con éxito. - + Failed to remove the transferable shader cache. No se ha podido eliminar la caché de shaders transferibles. - + Error Removing Vulkan Driver Pipeline Cache Error al eliminar la caché de canalización del controlador Vulkan - + Failed to remove the driver pipeline cache. No se ha podido eliminar la caché de canalización del controlador. - - + + Error Removing Transferable Shader Caches Error al eliminar las cachés de shaders transferibles - + Successfully removed the transferable shader caches. Cachés de shaders transferibles eliminadas con éxito. - + Failed to remove the transferable shader cache directory. No se ha podido eliminar el directorio de cachés de shaders transferibles. - - + + Error Removing Custom Configuration Error al eliminar la configuración personalizada del juego - + A custom configuration for this title does not exist. No existe una configuración personalizada para este título. - + Successfully removed the custom game configuration. Se eliminó con éxito la configuración personalizada del juego. - + Failed to remove the custom game configuration. No se ha podido eliminar la configuración personalizada del juego. - - + + RomFS Extraction Failed! ¡La extracción de RomFS ha fallado! - + There was an error copying the RomFS files or the user cancelled the operation. Se ha producido un error al copiar los archivos RomFS o el usuario ha cancelado la operación. - + Full Completo - + Skeleton En secciones - + Select RomFS Dump Mode Elegir método de volcado de RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Por favor, selecciona el método en que quieres volcar el RomFS.<br>Completo copiará todos los archivos al nuevo directorio <br> mientras que en secciones solo creará la estructura del directorio. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root No hay suficiente espacio en %1 para extraer el RomFS. Por favor, libera espacio o elige otro directorio de volcado en Emulación > Configuración > Sistema > Sistema de archivos > Raíz de volcado - + Extracting RomFS... Extrayendo RomFS... - - - - + + + + Cancel Cancelar - + RomFS Extraction Succeeded! ¡La extracción RomFS ha tenido éxito! - - - + + + The operation completed successfully. La operación se completó con éxito. - + Integrity verification couldn't be performed! ¡No se pudo ejecutar la verificación de integridad! - + File contents were not checked for validity. No se ha podido comprobar la validez de los contenidos del archivo. - - + + Integrity verification failed! ¡Verificación de integridad fallida! - + File contents may be corrupt. Los contenidos del archivo pueden estar corruptos. - - + + Verifying integrity... Verificando integridad... - - + + Integrity verification succeeded! ¡La verificación de integridad ha sido un éxito! - + + - - + Create Shortcut Crear acceso directo - + Do you want to launch the game in fullscreen? - ¿Deseas iniciar el juego en pantalla completa? + ¿Desea iniciar el juego en pantalla completa? - + Successfully created a shortcut to %1 Se ha creado un acceso directo a %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Esto creará un acceso directo a la AppImage actual. Esto puede no funcionar bien si se actualiza. ¿Continuar? - + Failed to create a shortcut to %1 No se ha podido crear el acceso directo de %1 - + Create Icon Crear icono - + Cannot create icon file. Path "%1" does not exist and cannot be created. No se puede crear el archivo de icono. La ruta "%1" no existe y no se ha podido crear. - + Error Opening %1 Error al intentar abrir %1 - + Select Directory Seleccionar directorio - + Properties Propiedades - + The game properties could not be loaded. No se pueden cargar las propiedades del juego. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Ejecutable de Switch (%1);;Todos los archivos (*.*) - + Load File Cargar archivo - + Open Extracted ROM Directory Abrir el directorio de la ROM extraída - + Invalid Directory Selected Directorio seleccionado no válido - + The directory you have selected does not contain a 'main' file. El directorio que ha seleccionado no contiene ningún archivo 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Archivo de Switch Instalable (*.nca *.nsp *.xci);;Archivo de contenidos de Nintendo (*.nca);;Paquete de envío de Nintendo (*.nsp);;Imagen de cartucho NX (*.xci) - + Install Files Instalar archivos - + %n file(s) remaining %n archivo(s) restantes%n archivo(s) restantes%n archivo(s) restantes - + Installing file "%1"... Instalando el archivo "%1"... - - + + Install Results Instalar resultados - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar posibles conflictos, no se recomienda a los usuarios que instalen juegos base en el NAND. Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + %n file(s) were newly installed %n archivo(s) recién instalado/s @@ -5427,7 +5429,7 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + %n file(s) were overwritten %n archivo(s) recién sobreescrito/s @@ -5436,7 +5438,7 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + %n file(s) failed to install %n archivo(s) no se instaló/instalaron @@ -5445,194 +5447,194 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - + System Application Aplicación del sistema - + System Archive Archivo del sistema - + System Application Update Actualización de la aplicación del sistema - + Firmware Package (Type A) Paquete de firmware (Tipo A) - + Firmware Package (Type B) Paquete de firmware (Tipo B) - + Game Juego - + Game Update Actualización de juego - + Game DLC DLC del juego - + Delta Title Titulo delta - + Select NCA Install Type... Seleccione el tipo de instalación NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleccione el tipo de título en el que deseas instalar este NCA como: (En la mayoría de los casos, el 'Juego' predeterminado está bien). - + Failed to Install Fallo en la instalación - + The title type you selected for the NCA is invalid. El tipo de título que seleccionó para el NCA no es válido. - + File not found Archivo no encontrado - + File "%1" not found Archivo "%1" no encontrado - + OK Aceptar - - + + Hardware requirements not met No se cumplen los requisitos de hardware - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. El sistema no cumple con los requisitos de hardware recomendados. Los informes de compatibilidad se han desactivado. - + Missing yuzu Account Falta la cuenta de Yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Para enviar un caso de prueba de compatibilidad de juegos, debes vincular tu cuenta de yuzu.<br><br/> Para vincular tu cuenta de yuzu, ve a Emulación &gt; Configuración &gt; Web. - + Error opening URL Error al abrir la URL - + Unable to open the URL "%1". No se puede abrir la URL "%1". - + TAS Recording Grabación TAS - + Overwrite file of player 1? ¿Sobrescribir archivo del jugador 1? - + Invalid config detected Configuración no válida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. El controlador del modo portátil no puede ser usado en el modo sobremesa. Se seleccionará el controlador Pro en su lugar. - - + + Amiibo Amiibo - - + + The current amiibo has been removed El amiibo actual ha sido eliminado - + Error Error - - + + The current game is not looking for amiibos El juego actual no está buscando amiibos - + Amiibo File (%1);; All Files (*.*) Archivo amiibo (%1);; Todos los archivos (*.*) - + Load Amiibo Cargar amiibo - + Error loading Amiibo data Error al cargar los datos Amiibo - + The selected file is not a valid amiibo El archivo seleccionado no es un amiibo válido - + The selected file is already on use El archivo seleccionado ya se encuentra en uso - + An unknown error occurred Ha ocurrido un error inesperado - + Verification failed for the following files: %1 @@ -5641,193 +5643,193 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs. - - - - + + + + No firmware available No hay firmware disponible - + Please install the firmware to use the Album applet. Por favor, instala el firmware para usar la aplicación del Álbum. - + Album Applet Applet de Álbum - + Album applet is not available. Please reinstall firmware. La aplicación del Álbum no esta disponible. Por favor, reinstala el firmware. - + Please install the firmware to use the Cabinet applet. Por favor, instala el firmware para usar la applet de Cabinet. - + Cabinet Applet Applet de Cabinet - + Cabinet applet is not available. Please reinstall firmware. La applet de Cabinet no está disponible. Por favor, reinstale el firmware. - + Please install the firmware to use the Mii editor. Por favor, instala el firmware para usar el editor de Mii. - + Mii Edit Applet Applet de Editor de Mii - + Mii editor is not available. Please reinstall firmware. El editor de Mii no está disponible. Por favor, reinstala el firmware. - + Please install the firmware to use the Controller Menu. - Por favor, instala el firmware para poder usar el Menú de controladores. + Por favor, instala el firmware para poder usar el Menú de mandos. - + Controller Applet - Controlador Applet + Applet de Mandos - + Controller Menu is not available. Please reinstall firmware. - El Menú de controladores no se encuentra disponible. Por favor, reinstala el firmware. + El Menú de mandos no se encuentra disponible. Por favor, reinstala el firmware. - + Capture Screenshot Captura de pantalla - + PNG Image (*.png) Imagen PNG (*.png) - + TAS state: Running %1/%2 Estado TAS: ejecutando %1/%2 - + TAS state: Recording %1 Estado TAS: grabando %1 - + TAS state: Idle %1/%2 Estado TAS: inactivo %1/%2 - + TAS State: Invalid Estado TAS: nulo - + &Stop Running &Parar de ejecutar - + &Start &Iniciar - + Stop R&ecording Pausar g&rabación - + R&ecord G&rabar - + Building: %n shader(s) Creando: %n shader(s)Construyendo: %n shader(s)Construyendo: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escalado: %1x - + Speed: %1% / %2% Velocidad: %1% / %2% - + Speed: %1% Velocidad: %1% - + Game: %1 FPS (Unlocked) Juego: %1 FPS (desbloqueado) - + Game: %1 FPS Juego: %1 FPS - + Frame: %1 ms Fotogramas: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE VOLUMEN: SILENCIO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUMEN: %1% - + Confirm Key Rederivation Confirmar la clave de rederivación - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5844,37 +5846,37 @@ es lo que quieres hacer si es necesario. Esto eliminará los archivos de las claves generadas automáticamente y volverá a ejecutar el módulo de derivación de claves. - + Missing fuses Faltan fuses - + - Missing BOOT0 - Falta BOOT0 - + - Missing BCPKG2-1-Normal-Main - Falta BCPKG2-1-Normal-Main - + - Missing PRODINFO - Falta PRODINFO - + Derivation Components Missing Faltan componentes de derivación - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Faltan las claves de encriptación. <br>Por favor, sigue <a href='https://yuzu-emu.org/help/quickstart/'>la guía rápida de yuzu</a> para obtener todas tus claves, firmware y juegos.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5883,49 +5885,49 @@ Esto puede llevar unos minutos dependiendo del rendimiento de su sistema. - + Deriving Keys Obtención de claves - + System Archive Decryption Failed Desencriptación del Sistema de Archivos Fallida - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Las claves de encriptación no han podido desencriptar el firmware. <br>Por favor, siga<a href='https://yuzu-emu.org/help/quickstart/'>la guía de inicio rápido de yuzu</a> para obtener todas tus claves, firmware y juegos. - + Select RomFS Dump Target Selecciona el destinatario para volcar el RomFS - + Please select which RomFS you would like to dump. Por favor, seleccione los RomFS que deseas volcar. - + Are you sure you want to close yuzu? ¿Estás seguro de que quieres cerrar yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. ¿Estás seguro de que quieres detener la emulación? Cualquier progreso no guardado se perderá. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -5951,7 +5953,7 @@ Would you like to bypass this and exit anyway? Nearest - Mas cercano + Más cercano @@ -6011,7 +6013,7 @@ Would you like to bypass this and exit anyway? Null - Null + Ninguno @@ -6268,7 +6270,7 @@ Would you like to bypass this and exit anyway? Ingame - Inicia + En juego @@ -6367,7 +6369,7 @@ Would you like to bypass this and exit anyway? Preferred Game - Juego preferente + Juego preferido @@ -6438,11 +6440,12 @@ Mensaje de depuración: Hotkeys - + Audio Mute/Unmute Activar/Desactivar audio + @@ -6465,117 +6468,116 @@ Mensaje de depuración: - Main Window Ventana principal - + Audio Volume Down Bajar volumen del audio - + Audio Volume Up Subir volumen del audio - + Capture Screenshot Captura de pantalla - + Change Adapting Filter Cambiar filtro adaptable - + Change Docked Mode Cambiar a modo sobremesa - + Change GPU Accuracy Cambiar precisión de GPU - + Continue/Pause Emulation Continuar/Pausar emulación - + Exit Fullscreen Salir de pantalla completa - + Exit yuzu Cerrar yuzu - + Fullscreen Pantalla completa - + Load File Cargar archivo - + Load/Remove Amiibo Cargar/Eliminar Amiibo - + Restart Emulation Reiniciar emulación - + Stop Emulation Detener emulación - + TAS Record Grabar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/detener TAS - + Toggle Filter Bar Alternar barra de filtro - + Toggle Framerate Limit Alternar limite de fotogramas - + Toggle Mouse Panning Alternar desplazamiento del ratón - + Toggle Renderdoc Capture Alternar Captura de Renderdoc - + Toggle Status Bar Alternar barra de estado @@ -6975,7 +6977,7 @@ Mensaje de depuración: Open &Album - Abrir &Álbum + Abrir &Album @@ -7030,7 +7032,7 @@ Mensaje de depuración: Open &Controller Menu - Abrir Menú de &Controladores + Abrir Menú de &Mandos @@ -8068,7 +8070,7 @@ p, li { white-space: pre-wrap; } Not enough controllers - No hay suficientes controladores. + No hay suficientes mandos. @@ -8141,7 +8143,7 @@ Por favor, inténtalo de nuevo o contacta con el desarrollador del software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8149,78 +8151,78 @@ Por favor, inténtalo de nuevo o contacta con el desarrollador del software. - + Users Usuarios - + Profile Creator Creador de perfil - - + + Profile Selector Selector de perfil - + Profile Icon Editor Editor de icono de perfil - + Profile Nickname Editor Editor de nombre de perfil - + Who will receive the points? ¿Quién recibirá los puntos? - + Who is using Nintendo eShop? ¿Quién va a utilizar Nintendo eShop? - + Who is making this purchase? ¿Quién está haciendo la compra? - + Who is posting? ¿Quién está publicando esto? - + Select a user to link to a Nintendo Account. Elige un usuario para vincularlo a una Cuenta Nintendo. - + Change settings for which user? ¿Para qué usuario desea cambiar la configuración? - + Format data for which user? ¿Para qué usuario se borrarán los datos? - + Which user will be transferred to another console? ¿Qué usuario será transferido a otra consola? - + Send save data for which user? ¿A qué usuario se le enviarán los datos de guardado? - + Select a user: Seleccione un usuario: diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index f78f52526..b759a4c91 100755 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -426,7 +426,7 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP. Backend: - + Backend : @@ -747,7 +747,7 @@ même-ci la fréquence d'image est dévérouillée. Enable Gamemode - + Activer le mode jeu @@ -847,12 +847,12 @@ même-ci la fréquence d'image est dévérouillée. Dynarmic - + Dynamique NCE - + NCE @@ -1525,7 +1525,7 @@ même-ci la fréquence d'image est dévérouillée. CPU Backend - + Backend du CPU @@ -1787,7 +1787,7 @@ même-ci la fréquence d'image est dévérouillée. When checked, the max size of the log increases from 100 MB to 1 GB - Lorsque coché, la taille maximum du relevé d'événements augmente de 100 Mo à 1 Go + Lorsque la case est cochée, la taille maximum du relevé d'événements augmente de 100 Mo à 1 Go @@ -1827,7 +1827,7 @@ même-ci la fréquence d'image est dévérouillée. When checked, it will dump all the macro programs of the GPU - Lorsqu'il est coché, il videra tous les programmes de macro du GPU + Lorsque la case est cochée, il videra tous les programmes de macro du GPU @@ -1837,7 +1837,7 @@ même-ci la fréquence d'image est dévérouillée. When checked, it enables Nsight Aftermath crash dumps - Une fois cochée, cette option active les "crash dumps" pour Nsight Aftermath + Lorsque la case est cochée, cette option active les "crash dumps" pour Nsight Aftermath @@ -1847,7 +1847,7 @@ même-ci la fréquence d'image est dévérouillée. When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Lorsqu'il est coché, il videra tous les shaders d'assemblage d'origine du cache de shader de disque ou du jeu tels qu'ils ont été trouvés + Lorsque la case est cochée, il videra tous les shaders d'assemblage d'origine du cache de shader de disque ou du jeu tels qu'ils ont été trouvés @@ -1862,7 +1862,7 @@ même-ci la fréquence d'image est dévérouillée. When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Lorsque coché, désactive le compilateur de macros JIT. L'activer ralentit les jeux + Lorsque la case est cochée, désactive le compilateur de macros JIT. L'activer ralentit les jeux @@ -1872,7 +1872,7 @@ même-ci la fréquence d'image est dévérouillée. When checked, it disables the macro HLE functions. Enabling this makes games run slower - Lorsque coché, désactive les fonctions macro HLE. L'activer ralentit les jeux + Lorsque la case est cochée, désactive les fonctions macro HLE. L'activer ralentit les jeux @@ -1882,7 +1882,7 @@ même-ci la fréquence d'image est dévérouillée. When checked, the graphics API enters a slower debugging mode - Lorsque coché, l'API graphique entre dans un mode de débogage plus lent + Lorsque la case est cochée, l'API graphique entre dans un mode de débogage plus lent @@ -1901,8 +1901,8 @@ même-ci la fréquence d'image est dévérouillée. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>Lorsque la case est cochée, désactive le réordonnancement des téléchargements de mémoire mappée, ce qui permet d'associer les téléchargements à des dessins spécifiques. Cela peut réduire les performances dans certains cas.</p></body></html> @@ -2272,7 +2272,7 @@ même-ci la fréquence d'image est dévérouillée. Linux - + Linux @@ -2318,33 +2318,33 @@ même-ci la fréquence d'image est dévérouillée. Couleur de l’arrière plan : - + % FSR sharpening percentage (e.g. 50%) % - + Off Désactivé - + VSync Off VSync Désactivée - + Recommended Recommandé - + On Activé - + VSync On VSync Activée @@ -4854,780 +4854,780 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce Exécution d'un jeu - + Loading Web Applet... Chargement de l'applet web... - - + + Disable Web Applet Désactiver l'applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) La désactivation de l'applet Web peut entraîner un comportement indéfini et ne doit être utilisée qu'avec Super Mario 3D All-Stars. Voulez-vous vraiment désactiver l'applet Web ? (Cela peut être réactivé dans les paramètres de débogage.) - + The amount of shaders currently being built La quantité de shaders en cours de construction - + The current selected resolution scaling multiplier. Le multiplicateur de mise à l'échelle de résolution actuellement sélectionné. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Valeur actuelle de la vitesse de l'émulation. Des valeurs plus hautes ou plus basses que 100% indique que l'émulation fonctionne plus vite ou plus lentement qu'une véritable Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Combien d'image par seconde le jeu est en train d'afficher. Ceci vas varier de jeu en jeu et de scènes en scènes. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Temps pris pour émuler une image par seconde de la switch, sans compter le limiteur d'image par seconde ou la synchronisation verticale. Pour une émulation à pleine vitesse, ceci devrait être au maximum à 16.67 ms. - + Unmute Remettre le son - + Mute Couper le son - + Reset Volume Réinitialiser le volume - + &Clear Recent Files &Effacer les fichiers récents - + &Continue &Continuer - + &Pause &Pause - + Warning Outdated Game Format Avertissement : Le Format de jeu est dépassé - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Vous utilisez le format de répertoire ROM déconstruit pour ce jeu, qui est un format obsolète remplacé par d'autres tels que NCA, NAX, XCI ou NSP. Les répertoires de ROM déconstruits ne contiennent pas d'icônes, de métadonnées ni de prise en charge des mises à jour.<br><br>Pour obtenir des explications sur les différents formats pris en charge par yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>consultez notre wiki</a>. Ce message ne s'affichera plus. - - + + Error while loading ROM! Erreur lors du chargement de la ROM ! - + The ROM format is not supported. Le format de la ROM n'est pas supporté. - + An error occurred initializing the video core. Une erreur s'est produite lors de l'initialisation du noyau dédié à la vidéo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu a rencontré une erreur en exécutant le cœur vidéo. Cela est généralement causé par des pilotes graphiques trop anciens. Veuillez consulter les logs pour plus d'informations. Pour savoir comment accéder aux logs, veuillez vous référer à la page suivante : <a href='https://yuzu-emu.org/help/reference/log-files/'>Comment partager un fichier de log </a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Erreur lors du chargement de la ROM ! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Veuillez suivre <a href='https://yuzu-emu.org/help/quickstart/'>le guide de démarrage rapide yuzu</a> pour retransférer vos fichiers.<br>Vous pouvez vous référer au wiki yuzu</a> ou le Discord yuzu</a> pour de l'assistance. - + An unknown error occurred. Please see the log for more details. Une erreur inconnue est survenue. Veuillez consulter le journal des logs pour plus de détails. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Fermeture du logiciel... - + Save Data Enregistrer les données - + Mod Data Donnés du Mod - + Error Opening %1 Folder Erreur dans l'ouverture du dossier %1. - - + + Folder does not exist! Le dossier n'existe pas ! - + Error Opening Transferable Shader Cache Erreur lors de l'ouverture des Shader Cache Transferable - + Failed to create the shader cache directory for this title. Impossible de créer le dossier de cache du shader pour ce jeu. - + Error Removing Contents Erreur en enlevant le contenu - + Error Removing Update Erreur en enlevant la Mise à Jour - + Error Removing DLC Erreur en enlevant le DLC - + Remove Installed Game Contents? Enlever les données du jeu installé ? - + Remove Installed Game Update? Enlever la mise à jour du jeu installé ? - + Remove Installed Game DLC? Enlever le DLC du jeu installé ? - + Remove Entry Supprimer l'entrée - - - - - - + + + + + + Successfully Removed Supprimé avec succès - + Successfully removed the installed base game. Suppression du jeu de base installé avec succès. - + The base game is not installed in the NAND and cannot be removed. Le jeu de base n'est pas installé dans la NAND et ne peut pas être supprimé. - + Successfully removed the installed update. Suppression de la mise à jour installée avec succès. - + There is no update installed for this title. Il n'y a pas de mise à jour installée pour ce titre. - + There are no DLC installed for this title. Il n'y a pas de DLC installé pour ce titre. - + Successfully removed %1 installed DLC. Suppression de %1 DLC installé(s) avec succès. - + Delete OpenGL Transferable Shader Cache? Supprimer la Cache OpenGL de Shader Transférable? - + Delete Vulkan Transferable Shader Cache? Supprimer la Cache Vulkan de Shader Transférable? - + Delete All Transferable Shader Caches? Supprimer Toutes les Caches de Shader Transférable? - + Remove Custom Game Configuration? Supprimer la configuration personnalisée du jeu? - + Remove Cache Storage? Supprimer le stockage du cache ? - + Remove File Supprimer fichier - + Remove Play Time Data Supprimer les données de temps de jeu - + Reset play time? Réinitialiser le temps de jeu ? - - + + Error Removing Transferable Shader Cache Erreur lors de la suppression du cache de shader transférable - - + + A shader cache for this title does not exist. Un shader cache pour ce titre n'existe pas. - + Successfully removed the transferable shader cache. Suppression du cache de shader transférable avec succès. - + Failed to remove the transferable shader cache. Échec de la suppression du cache de shader transférable. - + Error Removing Vulkan Driver Pipeline Cache Erreur lors de la suppression du cache de pipeline de pilotes Vulkan - + Failed to remove the driver pipeline cache. Échec de la suppression du cache de pipeline de pilotes. - - + + Error Removing Transferable Shader Caches Erreur durant la Suppression des Caches de Shader Transférable - + Successfully removed the transferable shader caches. Suppression des caches de shader transférable effectuée avec succès. - + Failed to remove the transferable shader cache directory. Impossible de supprimer le dossier de la cache de shader transférable. - - + + Error Removing Custom Configuration Erreur lors de la suppression de la configuration personnalisée - + A custom configuration for this title does not exist. Il n'existe pas de configuration personnalisée pour ce titre. - + Successfully removed the custom game configuration. Suppression de la configuration de jeu personnalisée avec succès. - + Failed to remove the custom game configuration. Échec de la suppression de la configuration personnalisée du jeu. - - + + RomFS Extraction Failed! L'extraction de la RomFS a échoué ! - + There was an error copying the RomFS files or the user cancelled the operation. Une erreur s'est produite lors de la copie des fichiers RomFS ou l'utilisateur a annulé l'opération. - + Full Plein - + Skeleton Squelette - + Select RomFS Dump Mode Sélectionnez le mode d'extraction de la RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Veuillez sélectionner la manière dont vous souhaitez que le fichier RomFS soit extrait.<br>Full copiera tous les fichiers dans le nouveau répertoire, tandis que<br>skeleton créera uniquement la structure de répertoires. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Il n'y a pas assez d'espace libre dans %1 pour extraire la RomFS. Veuillez libérer de l'espace ou sélectionner un autre dossier d'extraction dans Émulation > Configurer > Système > Système de fichiers > Extraire la racine - + Extracting RomFS... Extraction de la RomFS ... - - - - + + + + Cancel Annuler - + RomFS Extraction Succeeded! Extraction de la RomFS réussi ! - - - + + + The operation completed successfully. L'opération s'est déroulée avec succès. - + Integrity verification couldn't be performed! La vérification de l'intégrité n'a pas pu être effectuée ! - + File contents were not checked for validity. La validité du contenu du fichier n'a pas été vérifiée. - - + + Integrity verification failed! La vérification de l'intégrité a échoué ! - + File contents may be corrupt. Le contenu du fichier pourrait être corrompu. - - + + Verifying integrity... Vérification de l'intégrité... - - + + Integrity verification succeeded! La vérification de l'intégrité a réussi ! - + + - - + Create Shortcut Créer un raccourci - + Do you want to launch the game in fullscreen? Voulez-vous lancer le jeu en plein écran ? - + Successfully created a shortcut to %1 Création réussie d'un raccourci vers %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Cela créera un raccourci vers l'AppImage actuelle. Cela peut ne pas fonctionner correctement si vous mettez à jour. Continuer ? - + Failed to create a shortcut to %1 Impossible de créer un raccourci vers %1 - + Create Icon Créer une icône - + Cannot create icon file. Path "%1" does not exist and cannot be created. Impossible de créer le fichier d'icône. Le chemin "%1" n'existe pas et ne peut pas être créé. - + Error Opening %1 Erreur lors de l'ouverture %1 - + Select Directory Sélectionner un répertoire - + Properties Propriétés - + The game properties could not be loaded. Les propriétés du jeu n'ont pas pu être chargées. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Exécutable Switch (%1);;Tous les fichiers (*.*) - + Load File Charger un fichier - + Open Extracted ROM Directory Ouvrir le dossier des ROM extraites - + Invalid Directory Selected Destination sélectionnée invalide - + The directory you have selected does not contain a 'main' file. Le répertoire que vous avez sélectionné ne contient pas de fichier "main". - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Fichier Switch installable (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installer les fichiers - + %n file(s) remaining %n fichier restant%n fichiers restants%n fichiers restants - + Installing file "%1"... Installation du fichier "%1" ... - - + + Install Results Résultats d'installation - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Pour éviter d'éventuels conflits, nous déconseillons aux utilisateurs d'installer des jeux de base sur la NAND. Veuillez n'utiliser cette fonctionnalité que pour installer des mises à jour et des DLC. - + %n file(s) were newly installed %n fichier a été nouvellement installé%n fichiers ont été nouvellement installés%n fichiers ont été nouvellement installés - + %n file(s) were overwritten %n fichier a été écrasé%n fichiers ont été écrasés%n fichiers ont été écrasés - + %n file(s) failed to install %n fichier n'a pas pu être installé%n fichiers n'ont pas pu être installés%n fichiers n'ont pas pu être installés - + System Application Application Système - + System Archive Archive Système - + System Application Update Mise à jour de l'application système - + Firmware Package (Type A) Paquet micrologiciel (Type A) - + Firmware Package (Type B) Paquet micrologiciel (Type B) - + Game Jeu - + Game Update Mise à jour de jeu - + Game DLC DLC de jeu - + Delta Title Titre Delta - + Select NCA Install Type... Sélectionner le type d'installation du NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Veuillez sélectionner le type de titre auquel vous voulez installer ce NCA : (Dans la plupart des cas, le titre par défaut : 'Jeu' est correct.) - + Failed to Install Échec de l'installation - + The title type you selected for the NCA is invalid. Le type de titre que vous avez sélectionné pour le NCA n'est pas valide. - + File not found Fichier non trouvé - + File "%1" not found Fichier "%1" non trouvé - + OK OK - - + + Hardware requirements not met Éxigences matérielles non respectées - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Votre système ne correspond pas aux éxigences matérielles. Les rapports de comptabilité ont été désactivés. - + Missing yuzu Account Compte yuzu manquant - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Pour soumettre un test de compatibilité pour un jeu, vous devez lier votre compte yuzu.<br><br/>Pour lier votre compte yuzu, aller à Emulation &gt; Configuration&gt; Web. - + Error opening URL Erreur lors de l'ouverture de l'URL - + Unable to open the URL "%1". Impossible d'ouvrir l'URL "%1". - + TAS Recording Enregistrement TAS - + Overwrite file of player 1? Écraser le fichier du joueur 1 ? - + Invalid config detected Configuration invalide détectée - + Handheld controller can't be used on docked mode. Pro controller will be selected. Le contrôleur portable ne peut pas être utilisé en mode TV. La manette pro sera sélectionné. - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'amiibo actuel a été retiré - + Error Erreur - - + + The current game is not looking for amiibos Le jeu actuel ne cherche pas d'amiibos. - + Amiibo File (%1);; All Files (*.*) Fichier Amiibo (%1);; Tous les fichiers (*.*) - + Load Amiibo Charger un Amiibo - + Error loading Amiibo data Erreur lors du chargement des données Amiibo - + The selected file is not a valid amiibo Le fichier choisi n'est pas un amiibo valide - + The selected file is already on use Le fichier sélectionné est déjà utilisé - + An unknown error occurred Une erreur inconnue s'est produite - + Verification failed for the following files: %1 @@ -5636,193 +5636,193 @@ Veuillez n'utiliser cette fonctionnalité que pour installer des mises à j %1 - - - - + + + + No firmware available Pas de firmware disponible - + Please install the firmware to use the Album applet. Veuillez installer le firmware pour utiliser l'applet de l'album. - + Album Applet Applet de l'album - + Album applet is not available. Please reinstall firmware. L'applet de l'album n'est pas disponible. Veuillez réinstaller le firmware. - + Please install the firmware to use the Cabinet applet. Veuillez installer le firmware pour utiliser l'applet du cabinet. - + Cabinet Applet Applet du cabinet - + Cabinet applet is not available. Please reinstall firmware. L'applet du cabinet n'est pas disponible. Veuillez réinstaller le firmware. - + Please install the firmware to use the Mii editor. Veuillez installer le firmware pour utiliser l'éditeur Mii. - + Mii Edit Applet Applet de l'éditeur Mii - + Mii editor is not available. Please reinstall firmware. L'éditeur Mii n'est pas disponible. Veuillez réinstaller le firmware. - + Please install the firmware to use the Controller Menu. Veuillez installer le firmware pour utiliser le menu des manettes. - + Controller Applet Applet Contrôleur - + Controller Menu is not available. Please reinstall firmware. Le menu des manettes n'est pas disponible. Veuillez réinstaller le firmware. - + Capture Screenshot Capture d'écran - + PNG Image (*.png) Image PNG (*.png) - + TAS state: Running %1/%2 État du TAS : En cours d'exécution %1/%2 - + TAS state: Recording %1 État du TAS : Enregistrement %1 - + TAS state: Idle %1/%2 État du TAS : Inactif %1:%2 - + TAS State: Invalid État du TAS : Invalide - + &Stop Running &Stopper l'exécution - + &Start &Start - + Stop R&ecording Stopper l'en&registrement - + R&ecord En&registrer - + Building: %n shader(s) Compilation: %n shaderCompilation : %n shadersCompilation : %n shaders - + Scale: %1x %1 is the resolution scaling factor Échelle : %1x - + Speed: %1% / %2% Vitesse : %1% / %2% - + Speed: %1% Vitesse : %1% - + Game: %1 FPS (Unlocked) Jeu : %1 IPS (Débloqué) - + Game: %1 FPS Jeu : %1 FPS - + Frame: %1 ms Frame : %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA AUCUN AA - + VOLUME: MUTE VOLUME : MUET - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME : %1% - + Confirm Key Rederivation Confirmer la réinstallation de la clé - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5839,37 +5839,37 @@ et éventuellement faites des sauvegardes. Cela supprimera vos fichiers de clé générés automatiquement et ré exécutera le module d'installation de clé. - + Missing fuses Fusibles manquants - + - Missing BOOT0 - BOOT0 manquant - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main manquant - + - Missing PRODINFO - PRODINFO manquant - + Derivation Components Missing Composants de dérivation manquants - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Les clés de chiffrement sont manquantes. <br>Veuillez suivre <a href='https://yuzu-emu.org/help/quickstart/'>le guide de démarrage rapide yuzu</a> pour obtenir tous vos clés, firmware et jeux.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5878,49 +5878,49 @@ Cela peut prendre jusqu'à une minute en fonction des performances de votre système. - + Deriving Keys Installation des clés - + System Archive Decryption Failed Échec du déchiffrement de l'archive système. - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Les clés de chiffrement n'ont pas réussi à déchiffrer le firmware. <br>Veuillez suivre <a href='https://yuzu-emu.org/help/quickstart/'>le guide de démarrage rapide du yuzu</a> pour obtenir toutes vos clés, firmware et jeux. - + Select RomFS Dump Target Sélectionner la cible d'extraction du RomFS - + Please select which RomFS you would like to dump. Veuillez sélectionner quel RomFS vous voulez extraire. - + Are you sure you want to close yuzu? Êtes vous sûr de vouloir fermer yuzu ? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Êtes-vous sûr d'arrêter l'émulation ? Tout progrès non enregistré sera perdu. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6433,11 +6433,12 @@ Message de débogage : Hotkeys - + Audio Mute/Unmute Désactiver/Activer le son + @@ -6460,117 +6461,116 @@ Message de débogage : - Main Window Fenêtre Principale - + Audio Volume Down Baisser le volume audio - + Audio Volume Up Augmenter le volume audio - + Capture Screenshot Prendre une capture d'ecran - + Change Adapting Filter Modifier le filtre d'adaptation - + Change Docked Mode Changer le mode de la station d'accueil - + Change GPU Accuracy Modifier la précision du GPU - + Continue/Pause Emulation Continuer/Suspendre l'Émulation - + Exit Fullscreen Quitter le plein écran - + Exit yuzu Quitter yuzu - + Fullscreen Plein écran - + Load File Charger un fichier - + Load/Remove Amiibo Charger/Supprimer un Amiibo - + Restart Emulation Redémarrer l'Émulation - + Stop Emulation Arrêter l'Émulation - + TAS Record Enregistrement TAS - + TAS Reset Réinitialiser le TAS - + TAS Start/Stop Démarrer/Arrêter le TAS - + Toggle Filter Bar Activer la barre de filtre - + Toggle Framerate Limit Activer la limite de fréquence d'images - + Toggle Mouse Panning Activer le panoramique de la souris - + Toggle Renderdoc Capture Activer la capture renderdoc - + Toggle Status Bar Activer la barre d'état @@ -8136,7 +8136,7 @@ Veuillez essayer à nouveau ou contactez le développeur du logiciel. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8144,78 +8144,78 @@ Veuillez essayer à nouveau ou contactez le développeur du logiciel. - + Users Utilisateurs - + Profile Creator Créateur de profil - - + + Profile Selector Sélecteur de profil - + Profile Icon Editor Éditeur d'icônes de profil - + Profile Nickname Editor Éditeur de surnom de profil - + Who will receive the points? Qui recevra les points ? - + Who is using Nintendo eShop? Qui utilise le Nintendo eShop ? - + Who is making this purchase? Qui effectue cet achat ? - + Who is posting? Qui publie ? - + Select a user to link to a Nintendo Account. Sélectionnez un utilisateur à associer à un compte Nintendo. - + Change settings for which user? Modifier les paramètres pour quel utilisateur ? - + Format data for which user? Formater les données pour quel utilisateur ? - + Which user will be transferred to another console? Quel utilisateur sera transféré sur une autre console ? - + Send save data for which user? Envoyer les données de sauvegarde pour quel utilisateur ? - + Select a user: Choisir un utilisateur : diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index 7bba9294b..9254f1f3f 100755 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -49,7 +49,7 @@ p, li { white-space: pre-wrap; } Communicating with the server... - Kommunikáció a szerverrel... + Kommunikálás a szerverrel... @@ -138,7 +138,7 @@ p, li { white-space: pre-wrap; } When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? - Ha blokkolsz egy játékost, akkor nem kaphatsz tőle üzeneteket.<br><br>Biztos, hogy blokkolni szeretnéd %1-t? + Ha blokkolsz egy játékost, akkor nem kaphatsz tőle üzeneteket.<br><br>Biztos, hogy blokkolni szeretnéd őt: %1? @@ -425,7 +425,7 @@ Ez kitiltaná a fórum felhasználóneve és az IP címe alapján. Backend: - + Backend: @@ -470,7 +470,7 @@ Ez kitiltaná a fórum felhasználóneve és az IP címe alapján. Disable address space checks - + Címtartomány-ellenőrzések kikapcsolása @@ -480,7 +480,7 @@ Ez kitiltaná a fórum felhasználóneve és az IP címe alapján. Ignore global monitor - + Globális monitorozás mellőzése @@ -500,7 +500,7 @@ Ez kitiltaná a fórum felhasználóneve és az IP címe alapján. Shader Backend: - + Árnyékoló Backend: @@ -535,7 +535,7 @@ Ez kitiltaná a fórum felhasználóneve és az IP címe alapján. Use disk pipeline cache - + Lemez pipeline gyorsítótár használata @@ -598,7 +598,7 @@ Immediate (no synchronization) just presents whatever is available and can exhib Use asynchronous shader building (Hack) - + Aszinkron árnyékoló építés használata (Hack) @@ -618,7 +618,7 @@ Immediate (no synchronization) just presents whatever is available and can exhib Use Vulkan pipeline cache - + Vulkan pipeline gyorsítótár használata. @@ -845,7 +845,7 @@ Compute pipelines are always enabled on all other drivers. NCE - + NCE @@ -955,7 +955,7 @@ Compute pipelines are always enabled on all other drivers. AMD FidelityFX™️ Super Resolution - + AMD FidelityFX™️ Super Resolution @@ -1383,7 +1383,7 @@ Compute pipelines are always enabled on all other drivers. Mono - + Mono @@ -1518,7 +1518,7 @@ Compute pipelines are always enabled on all other drivers. CPU Backend - + CPU Backend @@ -1867,7 +1867,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2156,7 +2156,7 @@ Compute pipelines are always enabled on all other drivers. Mod Load Root - + Mod betöltési gyökér @@ -2284,33 +2284,33 @@ Compute pipelines are always enabled on all other drivers. Háttérszín: - + % FSR sharpening percentage (e.g. 50%) % - + Off Ki - + VSync Off VSync Ki - + Recommended Ajánlott - + On Be - + VSync On VSync Be @@ -2997,7 +2997,7 @@ Compute pipelines are always enabled on all other drivers. SL - + SL @@ -3005,7 +3005,7 @@ Compute pipelines are always enabled on all other drivers. SR - + SR @@ -3019,7 +3019,7 @@ Compute pipelines are always enabled on all other drivers. ZL - + ZL @@ -3031,7 +3031,7 @@ Compute pipelines are always enabled on all other drivers. Capture - + Rögzítés @@ -3059,7 +3059,7 @@ Compute pipelines are always enabled on all other drivers. ZR - + ZR @@ -3144,7 +3144,7 @@ Compute pipelines are always enabled on all other drivers. Toggle button - + Gomb váltása @@ -3173,12 +3173,12 @@ Compute pipelines are always enabled on all other drivers. Toggle axis - + Tengely váltása Set gyro threshold - Giro küszöbérték beállítása + Gyro küszöbérték beállítása @@ -3212,7 +3212,7 @@ A tengely megfordításához mozgasd a kart először függőlegesen, majd vízs Modifier Range: %1% - + Módosító tartomány: %1% @@ -3223,7 +3223,7 @@ A tengely megfordításához mozgasd a kart először függőlegesen, majd vízs Dual Joycons - + Dupla Joycon @@ -3380,7 +3380,7 @@ A tengely megfordításához mozgasd a kart először függőlegesen, majd vízs Configure Motion / Touch - + Mozgás / Érintés konfigurálása @@ -3407,7 +3407,7 @@ A tengely megfordításához mozgasd a kart először függőlegesen, majd vízs Touch from button profile: - + Gomb profilból érintés: @@ -3523,7 +3523,7 @@ A tengely megfordításához mozgasd a kart először függőlegesen, majd vízs Could not receive valid data from the server.<br>Please verify that the server is set up correctly and the address and port are correct. - Nem lehetett érvényes adatot fogadni a szervertől. <br>Ellenőrizze, hogy a szerver megfelelően van-e beállítva, valamint a cím és a port helyes. + Nem lehetett érvényes adatot fogadni a szervertől. <br>Ellenőrizd, hogy a szerver megfelelően van-e beállítva, valamint a cím és a port helyes. @@ -3945,7 +3945,7 @@ UUID: %2 To use Ring-Con, configure player 1 as right Joy-Con (both physical and emulated), and player 2 as left Joy-Con (left physical and dual emulated) before starting the game. - + A Ring-Con használatához konfiguráld az 1. játékost a jobb Joy-Conként (mind fizikai, mind emulált), és a 2. játékost a bal Joy-Conként (bal fizikai és dual emulált) még a játék indítása előtt. @@ -4040,12 +4040,12 @@ UUID: %2 The current mapped device doesn't support the ring controller - + A jelenleg hozzárendelt eszköz nem támogatja a ring vezérlőt. The current mapped device doesn't have a ring attached - + A jelenleg hozzárendelt eszközhöz nincs ring csatolva. @@ -4163,12 +4163,12 @@ UUID: %2 Configure Touchscreen Mappings - + Érintőképernyő hozzárendelések konfigurálása Mapping: - + Hozzárendelés: @@ -4194,7 +4194,7 @@ Drag points to change position, or double-click table cells to edit values. Delete Point - + Pont törlése @@ -4819,574 +4819,575 @@ Drag points to change position, or double-click table cells to edit values.Játék közben - + Loading Web Applet... Web applet betöltése... - - + + Disable Web Applet Web applet letiltása - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + A web applet letiltása nem kívánt viselkedéshez vezethet, és csak a Super Mario 3D All-Stars játékhoz ajánlott. Biztosan szeretnéd letiltani a web appletet? +(Ezt újra engedélyezheted a Hibakeresés beállításokban.) - + The amount of shaders currently being built A jelenleg készülő árnyékolók mennyisége - + The current selected resolution scaling multiplier. A jelenleg kiválasztott felbontás skálázási aránya. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Jelenlegi emuláció sebessége. 100%-nál magasabb vagy alacsonyabb érték azt jelzi, hogy mennyivel gyorsabb vagy lassabb a Switch-nél. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. A másodpercenként megjelenített képkockák számát mutatja. Ez játékonként és jelenetenként eltérő lehet. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Egy Switch-kép emulálásához szükséges idő, képkockaszám-korlátozás és v-sync nélkül. Teljes sebességű emulálás esetén ennek legfeljebb 16.67 ms-nak kell lennie. - + Unmute Némítás feloldása - + Mute Némítás - + Reset Volume Hangerő visszaállítása - + &Clear Recent Files &Legutóbbi fájlok törlése - + &Continue &Folytatás - + &Pause &Szünet - + Warning Outdated Game Format Figyelmeztetés: Elavult játékformátum - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. - + A dekonstruált ROM könyvtár formátumot használod ehhez a játékhoz, ami egy elavult formátum, melyet már felváltottak más formátumok, mint pl. NCA, NAX, XCI vagy NSP. A dekonstruált ROM könyvtárak nem tartalmaznak ikonokat, metaadatokat és frissítési támogatást.<br><br>A yuzu által támogatott Switch formátumok ismertetéséhez <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>látogasd meg wikinket</a>. Ez az üzenet nem jelenik meg újra. - - + + Error while loading ROM! Hiba történt a ROM betöltése során! - + The ROM format is not supported. A ROM formátum nem támogatott. - + An error occurred initializing the video core. Hiba történt a videómag inicializálásakor. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Hiba történt a ROM betöltése során! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Ismeretlen hiba történt. Nyisd meg a logot a részletekért. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Szoftver bezárása... - + Save Data Mentett adat - + Mod Data Modolt adat - + Error Opening %1 Folder Hiba törént a(z) %1 mappa megnyitása során - - + + Folder does not exist! A mappa nem létezik! - + Error Opening Transferable Shader Cache - + Failed to create the shader cache directory for this title. Nem sikerült létrehozni az árnyékoló gyorsítótár könyvtárat ehhez a játékhoz. - + Error Removing Contents Hiba történt a játéktartalom eltávolítása során - + Error Removing Update Hiba történt a frissítés eltávolítása során - + Error Removing DLC Hiba történt a DLC eltávolítása során - + Remove Installed Game Contents? Törlöd a telepített játéktartalmat? - + Remove Installed Game Update? Törlöd a telepített játékfrissítést? - + Remove Installed Game DLC? Törlöd a telepített DLC-t? - + Remove Entry Bejegyzés törlése - - - - - - + + + + + + Successfully Removed Sikeresen eltávolítva - + Successfully removed the installed base game. A telepített alapjáték sikeresen el lett távolítva. - + The base game is not installed in the NAND and cannot be removed. Az alapjáték nincs telepítve a NAND-ra, ezért nem törölhető. - + Successfully removed the installed update. A telepített frissítés sikeresen el lett távolítva. - + There is no update installed for this title. Nincs telepítve frissítés ehhez a játékhoz. - + There are no DLC installed for this title. Nincs telepítve DLC ehhez a játékhoz. - + Successfully removed %1 installed DLC. %1 telepített DLC sikeresen eltávolítva. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? Törlöd az egyéni játék konfigurációt? - + Remove Cache Storage? Törlöd a gyorsítótárat? - + Remove File Fájl eltávolítása - + Remove Play Time Data Játékidő törlése - + Reset play time? Visszaállítod a játékidőt? - - + + Error Removing Transferable Shader Cache - - + + A shader cache for this title does not exist. Ehhez a játékhoz nem létezik árnyékoló gyorsítótár. - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Hiba történt az egyéni konfiguráció törlése során - + A custom configuration for this title does not exist. Nem létezik egyéni konfiguráció ehhez a játékhoz. - + Successfully removed the custom game configuration. Egyéni játék konfiguráció sikeresen eltávolítva. - + Failed to remove the custom game configuration. Nem sikerült eltávolítani az egyéni játék konfigurációt. - - + + RomFS Extraction Failed! RomFS kicsomagolása sikertelen! - + There was an error copying the RomFS files or the user cancelled the operation. Hiba történt a RomFS fájlok másolása közben, vagy a felhasználó megszakította a műveletet. - + Full Teljes - + Skeleton Csontváz - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Nincs elég hely a RomFS kibontásához itt: %1. Szabadítsd fel helyet, vagy válassz egy másik kimentési könyvtárat az Emuláció > Konfigurálás > Rendszer > Fájlrendszer > Kimentési gyökér menüpontban. - + Extracting RomFS... RomFS kicsomagolása... - - - - + + + + Cancel Mégse - + RomFS Extraction Succeeded! RomFS kibontása sikeres volt! - - - + + + The operation completed successfully. A művelet sikeresen végrehajtva. - + Integrity verification couldn't be performed! Az integritás ellenőrzését nem lehetett elvégezni! - + File contents were not checked for validity. A fájl tartalmának érvényessége nem lett ellenőrizve. - - + + Integrity verification failed! Az integritás ellenőrzése sikertelen! - + File contents may be corrupt. A fájl tartalma sérült lehet. - - + + Verifying integrity... Integritás ellenőrzése... - - + + Integrity verification succeeded! Integritás ellenőrzése sikeres! - + + - - + Create Shortcut Parancsikon létrehozása - + Do you want to launch the game in fullscreen? - Teljes képernyőn szeretnéd elindítani a játékot? + Szeretnéd teljes képernyőn elindítani a játékot? - + Successfully created a shortcut to %1 Parancsikon sikeresen létrehozva ide %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Ez létrehoz egy parancsikont az aktuális AppImage-hez. Frissítés után nem garantált a helyes működése. Folytatod? - + Failed to create a shortcut to %1 Nem sikerült létrehozni a parancsikont: %1 - + Create Icon Ikon létrehozása - + Cannot create icon file. Path "%1" does not exist and cannot be created. Nem hozható létre az ikonfájl. Az útvonal "%1" nem létezik és nem is hozható létre. - + Error Opening %1 Hiba a %1 megnyitásakor - + Select Directory Könyvtár kiválasztása - + Properties Tulajdonságok - + The game properties could not be loaded. A játék tulajdonságait nem sikerült betölteni. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch állományok(%1);;Minden fájl (*.*) - + Load File Fájl betöltése - + Open Extracted ROM Directory Kicsomagolt ROM könyvár megnyitása - + Invalid Directory Selected Érvénytelen könyvtár kiválasztva - + The directory you have selected does not contain a 'main' file. A kiválasztott könyvtár nem tartalmaz 'main' fájlt. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Telepíthető Switch fájl (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Fájlok telepítése - + %n file(s) remaining %n fájl van hátra%n fájl van hátra - + Installing file "%1"... "%1" fájl telepítése... - - + + Install Results Telepítés eredménye - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. A lehetséges konfliktusok elkerülése érdekében nem javasoljuk a felhasználóknak, hogy a NAND-ra telepítsék az alapjátékokat. Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkciót. - + %n file(s) were newly installed %n fájl lett frissen telepítve @@ -5394,7 +5395,7 @@ Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkció - + %n file(s) were overwritten %n fájl lett felülírva @@ -5402,201 +5403,201 @@ Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkció - + %n file(s) failed to install %n fájl telepítése sikertelen%n fájl telepítése sikertelen - + System Application Rendszeralkalmazás - + System Archive Rendszerarchívum - + System Application Update Rendszeralkalmazás frissítés - + Firmware Package (Type A) Firmware csomag (A típus) - + Firmware Package (Type B) Firmware csomag (B típus) - + Game Játék - + Game Update Játékfrissítés - + Game DLC Játék DLC - + Delta Title - + Select NCA Install Type... NCA telepítési típus kiválasztása... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Kérjük, válaszd ki, hogy milyen típusú címként szeretnéd telepíteni ezt az NCA-t: (A legtöbb esetben az alapértelmezett "Játék" megfelelő.) - + Failed to Install Nem sikerült telepíteni - + The title type you selected for the NCA is invalid. Az NCA-hoz kiválasztott címtípus érvénytelen. - + File not found Fájl nem található - + File "%1" not found "%1" fájl nem található - + OK OK - - + + Hardware requirements not met A hardverkövetelmények nem teljesülnek - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Az eszközöd nem felel meg az ajánlott hardverkövetelményeknek. A kompatibilitás jelentése letiltásra került. - + Missing yuzu Account Hiányzó yuzu fiók - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. - + Error opening URL Hiba történt az URL megnyitása során - + Unable to open the URL "%1". Hiba történt az URL megnyitása során: "%1". - + TAS Recording TAS felvétel - + Overwrite file of player 1? Felülírod az 1. játékos fájlját? - + Invalid config detected Érvénytelen konfig észlelve - + Handheld controller can't be used on docked mode. Pro controller will be selected. A kézi vezérlés nem használható dokkolt módban. Helyette a Pro kontroller lesz kiválasztva. - - + + Amiibo Amiibo - - + + The current amiibo has been removed A jelenlegi amiibo el lett távolítva - + Error Hiba - - + + The current game is not looking for amiibos A jelenlegi játék nem keres amiibo-kat - + Amiibo File (%1);; All Files (*.*) Amiibo fájl (%1);; Minden fájl (*.*) - + Load Amiibo Amiibo betöltése - + Error loading Amiibo data Amiibo adatok betöltése sikertelen - + The selected file is not a valid amiibo A kiválasztott fájl nem érvényes amiibo - + The selected file is already on use A kiválasztott fájl már használatban van - + An unknown error occurred Ismeretlen hiba történt - + Verification failed for the following files: %1 @@ -5605,193 +5606,193 @@ Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkció %1 - - - - + + + + No firmware available Nincs elérhető firmware - + Please install the firmware to use the Album applet. Kérjük, telepítsd a firmware-t az Album applet használatához. - + Album Applet Album applet - + Album applet is not available. Please reinstall firmware. Album applet nem elérhető. Kérjük, telepítsd újra a firmware-t. - + Please install the firmware to use the Cabinet applet. Kérjük, telepítsd a firmware-t a kabinet applet használatához. - + Cabinet Applet Kabinet applet - + Cabinet applet is not available. Please reinstall firmware. Kabinet applet nem elérhető. Kérjük, telepítsd újra a firmware-t. - + Please install the firmware to use the Mii editor. Kérjük, telepítsd a firmware-t a Mii-szerkesztő használatához. - + Mii Edit Applet Mii szerkesztő applet - + Mii editor is not available. Please reinstall firmware. A Mii szerkesztő nem elérhető. Kérjük, telepítsd újra a firmware-t. - + Please install the firmware to use the Controller Menu. Kérjük, telepítsd a firmware-t a vezérlő menü használatához. - + Controller Applet Vezérlő applet - + Controller Menu is not available. Please reinstall firmware. A vezérlő menü nem érhető el. Kérjük, telepítsd újra a firmware-t. - + Capture Screenshot Képernyőkép készítése - + PNG Image (*.png) PNG kép (*.png) - + TAS state: Running %1/%2 TAS állapot: %1/%2 futtatása - + TAS state: Recording %1 TAS állapot: %1 felvétele - + TAS state: Idle %1/%2 TAS állapot: Tétlen %1/%2 - + TAS State: Invalid TAS állapot: Érvénytelen - + &Stop Running &Futás leállítása - + &Start &Indítás - + Stop R&ecording F&elvétel leállítása - + R&ecord F&elvétel - + Building: %n shader(s) Létrehozás: %n árnyékolóLétrehozás: %n árnyékoló - + Scale: %1x %1 is the resolution scaling factor Skálázás: %1x - + Speed: %1% / %2% Sebesség: %1% / %2% - + Speed: %1% Sebesség: %1% - + Game: %1 FPS (Unlocked) Játék: %1 FPS (Feloldva) - + Game: %1 FPS Játék: %1 FPS - + Frame: %1 ms Képkocka: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA Nincs élsimítás - + VOLUME: MUTE HANGERŐ: NÉMÍTVA - + VOLUME: %1% Volume percentage (e.g. 50%) HANGERŐ: %1% - + Confirm Key Rederivation Kulcs újragenerálásának megerősítése - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5808,37 +5809,37 @@ Kérljük, győződj meg róla, hogy ezt szeretnéd, Ez törli az automatikusan generált kulcsfájlokat, és újraindítja a kulcsgeneráló modult. - + Missing fuses - + - Missing BOOT0 - Hiányzó BOOT0 - + - Missing BCPKG2-1-Normal-Main - Hiányzó BCPKG2-1-Normal-Main - + - Missing PRODINFO - Hiányzó PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Hiányzó titkosítási kulcsok. <br>Kérjük, kövesd a <a href='https://yuzu-emu.org/help/quickstart/'>yuzu gyorstájékoztatóját</a>, hogy megszerezd az összes kulcsot, firmware-t és játékot.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5847,49 +5848,49 @@ Ez akár egy percet is igénybe vehet, rendszered teljesítményétől függően. - + Deriving Keys Kulcsok generálása - + System Archive Decryption Failed Rendszerarchívum visszafejtése sikertelen - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. Kérjük, válaszd ki melyik RomFS-t szeretnéd kimenteni. - + Are you sure you want to close yuzu? Biztosan be akarod zárni a yuzut? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Biztos le akarod állítani az emulációt? Minden nem mentett adat el fog veszni. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6058,12 +6059,12 @@ Mégis ki szeretnél lépni? Open Save Data Location - + Mentett adatok helyének megnyitása Open Mod Data Location - + Modadatok helyének megnyitása @@ -6402,11 +6403,12 @@ Hibakereső üzenet: Hotkeys - + Audio Mute/Unmute Hang némítása/feloldása + @@ -6429,117 +6431,116 @@ Hibakereső üzenet: - Main Window Főablak - + Audio Volume Down Hangerő csökkentése - + Audio Volume Up Hangerő növelése - + Capture Screenshot Képernyőkép készítése - + Change Adapting Filter Ablakadaptív szűrő módosítása - + Change Docked Mode Dokkolt mód módosítása - + Change GPU Accuracy GPU pontosság módosítása - + Continue/Pause Emulation Emuláció folytatása/szüneteltetése - + Exit Fullscreen Kilépés a teljes képernyőből - + Exit yuzu Kilépés a yuzuból - + Fullscreen Teljes képernyő - + Load File Fájl betöltése - + Load/Remove Amiibo Amiibo betöltése/törlése - + Restart Emulation Emuláció újraindítása - + Stop Emulation Emulácíó leállítása - + TAS Record TAS felvétel - + TAS Reset TAS visszaállítása - + TAS Start/Stop TAS indítása/leállítása - + Toggle Filter Bar Szűrősáv kapcsoló - + Toggle Framerate Limit Képfrissítési korlát kapcsoló - + Toggle Mouse Panning Egérpásztázás kapcsoló - + Toggle Renderdoc Capture Renderdoc felvétel kapcsoló - + Toggle Status Bar Állapotsáv kapcsoló @@ -6844,7 +6845,7 @@ Hibakereső üzenet: Con&figure... - Kon&figurálás + Kon&figurálás... @@ -6884,7 +6885,7 @@ Hibakereső üzenet: &Direct Connect to Room - &Közvetlen csatlakozás a szobához + &Közvetlen csatlakozás szobához @@ -7594,22 +7595,22 @@ p, li { white-space: pre-wrap; } ZR - + ZR ZL - + ZL SR - + SR SL - + SL @@ -7640,7 +7641,7 @@ p, li { white-space: pre-wrap; } Capture - + Rögzítés @@ -7861,7 +7862,7 @@ p, li { white-space: pre-wrap; } Dual Joycons - + Dupla Joycon @@ -8105,7 +8106,7 @@ Kérjük, próbáld újra, vagy lépj kapcsolatba a szoftver fejlesztőjével. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8113,78 +8114,78 @@ Kérjük, próbáld újra, vagy lépj kapcsolatba a szoftver fejlesztőjével. - + Users Felhasználók - + Profile Creator Profil készítő - - + + Profile Selector Profil kiválasztó - + Profile Icon Editor Profil ikonszerkesztő - + Profile Nickname Editor Profil becenév szerkesztő - + Who will receive the points? Ki kapja meg a pontokat? - + Who is using Nintendo eShop? Ki használja a Nintendo eShopot? - + Who is making this purchase? Ki végzi el a vásárlást? - + Who is posting? Ki posztol? - + Select a user to link to a Nintendo Account. Válassz ki egy felhasználót a Nintendo fiókkal való összekapcsoláshoz. - + Change settings for which user? Melyik felhasználó beállításait változtassuk meg? - + Format data for which user? Melyik felhasználó adatait formázzuk? - + Which user will be transferred to another console? Melyik felhasználó lesz átköltöztetve a másik konzolra? - + Send save data for which user? Melyik felhasználóhoz küldjük a mentési adatokat? - + Select a user: Válassz egy felhasználót: diff --git a/dist/languages/id.ts b/dist/languages/id.ts index 105ff9044..40fe8c8f1 100755 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -1856,7 +1856,7 @@ Memungkinkan berbagai macam optimasi IR. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2273,33 +2273,33 @@ Memungkinkan berbagai macam optimasi IR. Warna Latar: - + % FSR sharpening percentage (e.g. 50%) % - + Off Mati - + VSync Off - + Recommended Direkomendasikan - + On Nyala - + VSync On @@ -4806,974 +4806,974 @@ Drag points to change position, or double-click table cells to edit values. - + Loading Web Applet... Memuat Applet Web... - - + + Disable Web Applet Matikan Applet Web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Jumlah shader yang sedang dibuat - + The current selected resolution scaling multiplier. Pengali skala resolusi yang terpilih. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Kecepatan emulasi saat ini. Nilai yang lebih tinggi atau rendah dari 100% menandakan pengemulasian berjalan lebih cepat atau lambat dibanding Switch aslinya. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Berapa banyak frame per second (bingkai per detik) permainan akan ditampilkan. Ini akan berubah dari berbagai permainan dan pemandangan. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Waktu yang diperlukan untuk mengemulasikan bingkai Switch, tak menghitung pembatas bingkai atau v-sync. Agar emulasi berkecepatan penuh, ini harus 16.67 mdtk. - + Unmute Membunyikan - + Mute Bisukan - + Reset Volume Atur ulang tingkat suara - + &Clear Recent Files &Bersihkan Berkas Baru-baru Ini - + &Continue &Lanjutkan - + &Pause &Jeda - + Warning Outdated Game Format Peringatan Format Permainan yang Usang - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Anda menggunakan format direktori ROM yang sudah didekonstruksi untuk permainan ini, yang mana itu merupakan format lawas yang sudah tergantikan oleh yang lain seperti NCA, NAX, XCI, atau NSP. Direktori ROM yang sudah didekonstruksi kekurangan ikon, metadata, dan dukungan pembaruan.<br><br>Untuk penjelasan berbagai format Switch yang didukung yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>periksa wiki kami</a>. Pesan ini tidak akan ditampilkan lagi. - - + + Error while loading ROM! Kesalahan ketika memuat ROM! - + The ROM format is not supported. Format ROM tak didukung. - + An error occurred initializing the video core. Terjadi kesalahan ketika menginisialisasi inti video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu telah mengalami error saat menjalankan inti video. Ini biasanya disebabkan oleh pemicu piranti (driver) GPU yang usang, termasuk yang terintegrasi. Mohon lihat catatan untuk informasi lebih rinci. Untuk informasi cara mengakses catatan, mohon lihat halaman berikut: <a href='https://yuzu-emu.org/help/reference/log-files/'>Cara Mengupload Berkas Catatan</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Terjadi kesalahan yang tak diketahui. Mohon lihat catatan untuk informasi lebih rinci. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... - + Save Data Simpan Data - + Mod Data Mod Data - + Error Opening %1 Folder Gagal Membuka Folder %1 - - + + Folder does not exist! Folder tak ada! - + Error Opening Transferable Shader Cache Gagal Ketika Membuka Tembolok Shader yang Dapat Ditransfer - + Failed to create the shader cache directory for this title. - + Error Removing Contents Error saat menghapus konten - + Error Removing Update Error saat menghapus Update - + Error Removing DLC Error saat menghapus DLC - + Remove Installed Game Contents? Hapus Konten Game yang terinstall? - + Remove Installed Game Update? Hapus Update Game yang terinstall? - + Remove Installed Game DLC? Hapus DLC Game yang terinstall? - + Remove Entry Hapus Masukan - - - - - - + + + + + + Successfully Removed Berhasil menghapus - + Successfully removed the installed base game. - + The base game is not installed in the NAND and cannot be removed. - + Successfully removed the installed update. - + There is no update installed for this title. - + There are no DLC installed for this title. Tidak ada DLC yang terinstall untuk judul ini. - + Successfully removed %1 installed DLC. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File Hapus File - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Kesalahan Menghapus Transferable Shader Cache - - + + A shader cache for this title does not exist. Cache shader bagi judul ini tidak ada - + Successfully removed the transferable shader cache. - + Failed to remove the transferable shader cache. - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Kesalahan Menghapus Konfigurasi Buatan - + A custom configuration for this title does not exist. - + Successfully removed the custom game configuration. - + Failed to remove the custom game configuration. - - + + RomFS Extraction Failed! Pengekstrakan RomFS Gagal! - + There was an error copying the RomFS files or the user cancelled the operation. Terjadi kesalahan ketika menyalin berkas RomFS atau dibatalkan oleh pengguna. - + Full Penuh - + Skeleton Skeleton - + Select RomFS Dump Mode Pilih Mode Dump RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Mohon pilih cara RomFS akan di-dump.<br>FPenuh akan menyalin seluruh berkas ke dalam direktori baru sementara <br>jerangkong hanya akan menciptakan struktur direktorinya saja. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Mengekstrak RomFS... - - - - + + + + Cancel Batal - + RomFS Extraction Succeeded! Pengekstrakan RomFS Berhasil! - - - + + + The operation completed successfully. Operasi selesai dengan sukses, - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut Buat Pintasan - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Failed to create a shortcut to %1 - + Create Icon Buat ikon - + Cannot create icon file. Path "%1" does not exist and cannot be created. - + Error Opening %1 Gagal membuka %1 - + Select Directory Pilih Direktori - + Properties Properti - + The game properties could not be loaded. Properti permainan tak dapat dimuat. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Eksekutabel Switch (%1);;Semua Berkas (*.*) - + Load File Muat Berkas - + Open Extracted ROM Directory Buka Direktori ROM Terekstrak - + Invalid Directory Selected Direktori Terpilih Tidak Sah - + The directory you have selected does not contain a 'main' file. Direktori yang Anda pilih tak memiliki berkas 'utama.' - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Install File - + %n file(s) remaining - + Installing file "%1"... Memasang berkas "%1"... - - + + Install Results Hasil Install - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed %n file(s) baru diinstall - + %n file(s) were overwritten %n file(s) telah ditimpa - + %n file(s) failed to install %n file(s) gagal di install - + System Application Aplikasi Sistem - + System Archive Arsip Sistem - + System Application Update Pembaruan Aplikasi Sistem - + Firmware Package (Type A) Paket Perangkat Tegar (Tipe A) - + Firmware Package (Type B) Paket Perangkat Tegar (Tipe B) - + Game Permainan - + Game Update Pembaruan Permainan - + Game DLC DLC Permainan - + Delta Title Judul Delta - + Select NCA Install Type... Pilih Tipe Pemasangan NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Mohon pilih jenis judul yang Anda ingin pasang sebagai NCA ini: (Dalam kebanyakan kasus, pilihan bawaan 'Permainan' tidak apa-apa`.) - + Failed to Install Gagal Memasang - + The title type you selected for the NCA is invalid. Jenis judul yang Anda pilih untuk NCA tidak sah. - + File not found Berkas tak ditemukan - + File "%1" not found Berkas "%1" tak ditemukan - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account Akun yuzu Hilang - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Agar dapat mengirimkan berkas uju kompatibilitas permainan, Anda harus menautkan akun yuzu Anda.<br><br/>TUntuk mennautkan akun yuzu Anda, pergi ke Emulasi &gt; Konfigurasi &gt; Web. - + Error opening URL Kesalahan saat membuka URL - + Unable to open the URL "%1". Tidak dapat membuka URL "%1". - + TAS Recording Rekaman TAS - + Overwrite file of player 1? Timpa file pemain 1? - + Invalid config detected Konfigurasi tidak sah terdeteksi - + Handheld controller can't be used on docked mode. Pro controller will be selected. Kontroller jinjing tidak bisa digunakan dalam mode dock. Kontroller Pro akan dipilih - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) Berkas Amiibo (%1);; Semua Berkas (*.*) - + Load Amiibo Muat Amiibo - + Error loading Amiibo data Gagal memuat data Amiibo - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Tangkapan Layar - + PNG Image (*.png) Berkas PNG (*.png) - + TAS state: Running %1/%2 Status TAS: Berjalan %1/%2 - + TAS state: Recording %1 Status TAS: Merekam %1 - + TAS state: Idle %1/%2 Status TAS: Diam %1/%2 - + TAS State: Invalid Status TAS: Tidak Valid - + &Stop Running &Matikan - + &Start &Mulai - + Stop R&ecording Berhenti Mer&ekam - + R&ecord R&ekam - + Building: %n shader(s) Membangun: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Kecepatan: %1% / %2% - + Speed: %1% Kecepatan: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Permainan: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA TANPA AA - + VOLUME: MUTE VOLUME : SENYAP - + VOLUME: %1% Volume percentage (e.g. 50%) - + Confirm Key Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5784,37 +5784,37 @@ This will delete your autogenerated key files and re-run the key derivation modu - + Missing fuses - + - Missing BOOT0 - Kehilangan BOOT0 - + - Missing BCPKG2-1-Normal-Main - Kehilangan BCPKG2-1-Normal-Main - + - Missing PRODINFO - Kehilangan PRODINFO - + Derivation Components Missing - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5823,49 +5823,49 @@ Ini mungkin memakan waktu hingga satu menit tergantung dari sistem performa Anda. - + Deriving Keys - + System Archive Decryption Failed - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target Pilih Target Dump RomFS - + Please select which RomFS you would like to dump. Silahkan pilih jenis RomFS yang ingin Anda buang. - + Are you sure you want to close yuzu? Apakah anda yakin ingin menutup yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Apakah Anda yakin untuk menghentikan emulasi? Setiap progres yang tidak tersimpan akan hilang. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6375,11 +6375,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute + @@ -6402,117 +6403,116 @@ Debug Message: - Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Tangkapan Layar - + Change Adapting Filter - + Change Docked Mode - + Change GPU Accuracy - + Continue/Pause Emulation - + Exit Fullscreen - + Exit yuzu - + Fullscreen - + Load File Muat Berkas - + Load/Remove Amiibo - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar @@ -8063,7 +8063,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8071,78 +8071,78 @@ Please try again or contact the developer of the software. %2 - + Users Pengguna - + Profile Creator - - + + Profile Selector Pemilih Profil - + Profile Icon Editor - + Profile Nickname Editor - + Who will receive the points? - + Who is using Nintendo eShop? - + Who is making this purchase? - + Who is posting? - + Select a user to link to a Nintendo Account. - + Change settings for which user? - + Format data for which user? - + Which user will be transferred to another console? - + Send save data for which user? - + Select a user: Pilih akun: diff --git a/dist/languages/it.ts b/dist/languages/it.ts index d658889a9..b98d5adfa 100755 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -455,7 +455,7 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP. This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Questa opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette. + Questa opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette. @@ -1897,7 +1897,7 @@ Le compute pipeline sono sempre abilitate su tutti gli altri driver. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2314,33 +2314,33 @@ Le compute pipeline sono sempre abilitate su tutti gli altri driver.Colore dello sfondo: - + % FSR sharpening percentage (e.g. 50%) % - + Off Disattivato - + VSync Off VSync disattivato - + Recommended Consigliata - + On Attivato - + VSync On VSync attivato @@ -4854,18 +4854,18 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab Gioco in esecuzione - + Loading Web Applet... Caricamento dell'applet web... - - + + Disable Web Applet Disabilita l'applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Disabilitare l'applet web potrebbe causare dei comportamenti indesiderati. @@ -4873,558 +4873,558 @@ Da usare solo con Super Mario 3D All-Stars. Sei sicuro di voler procedere? (Puoi riabilitarlo quando vuoi nelle impostazioni di Debug.) - + The amount of shaders currently being built Il numero di shader in fase di compilazione - + The current selected resolution scaling multiplier. Il moltiplicatore corrente dello scaling della risoluzione. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocità corrente dell'emulazione. Valori più alti o più bassi di 100% indicano che l'emulazione sta funzionando più velocemente o lentamente rispetto a una Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Il numero di fotogrammi al secondo che il gioco visualizza attualmente. Può variare in base al gioco e alla situazione. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo necessario per emulare un fotogramma della Switch, senza tenere conto del limite al framerate o del V-Sync. Per un'emulazione alla massima velocità, il valore non dovrebbe essere superiore a 16.67 ms. - + Unmute Riattiva - + Mute Silenzia - + Reset Volume Reimposta volume - + &Clear Recent Files &Cancella i file recenti - + &Continue &Continua - + &Pause &Pausa - + Warning Outdated Game Format Formato del gioco obsoleto - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Stai usando una cartella contenente una ROM decostruita per avviare questo gioco, che è un formato obsoleto e sostituito da NCA, NAX, XCI o NSP. Le ROM decostruite non hanno icone, metadati e non supportano gli aggiornamenti. <br><br>Per una spiegazione sui vari formati della Switch supportati da yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>consulta la nostra wiki (in inglese)</a>. Non riceverai di nuovo questo avviso. - - + + Error while loading ROM! Errore nel caricamento della ROM! - + The ROM format is not supported. Il formato della ROM non è supportato. - + An error occurred initializing the video core. È stato riscontrato un errore nell'inizializzazione del core video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu ha riscontrato un problema durante l'avvio del core video. Di solito questo errore è causato da driver GPU obsoleti, compresi quelli integrati. Consulta il log per maggiori dettagli. Se hai bisogno di aiuto per accedere ai log, consulta questa pagina (in inglese): <a href='https://yuzu-emu.org/help/reference/log-files/'>Come caricare i file di log</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Errore nel caricamento della ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Segui <a href='https://yuzu-emu.org/help/quickstart/'>la guida introduttiva di yuzu</a> per rifare il dump dei file.<br>Puoi dare un occhiata alla wiki di yuzu (in inglese)</a> o al server Discord di yuzu</a> per assistenza. - + An unknown error occurred. Please see the log for more details. Si è verificato un errore sconosciuto. Visualizza il log per maggiori dettagli. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Chiusura del software in corso... - + Save Data Dati di salvataggio - + Mod Data Dati delle mod - + Error Opening %1 Folder Impossibile aprire la cartella %1 - - + + Folder does not exist! La cartella non esiste! - + Error Opening Transferable Shader Cache Impossibile aprire la cache trasferibile degli shader - + Failed to create the shader cache directory for this title. Impossibile creare la cartella della cache degli shader per questo titolo. - + Error Removing Contents Impossibile rimuovere il contentuto - + Error Removing Update Impossibile rimuovere l'aggiornamento - + Error Removing DLC Impossibile rimuovere il DLC - + Remove Installed Game Contents? Rimuovere il contenuto del gioco installato? - + Remove Installed Game Update? Rimuovere l'aggiornamento installato? - + Remove Installed Game DLC? Rimuovere il DLC installato? - + Remove Entry Rimuovi voce - - - - - - + + + + + + Successfully Removed Rimozione completata - + Successfully removed the installed base game. Il gioco base installato è stato rimosso con successo. - + The base game is not installed in the NAND and cannot be removed. Il gioco base non è installato su NAND e non può essere rimosso. - + Successfully removed the installed update. Aggiornamento rimosso con successo. - + There is no update installed for this title. Non c'è alcun aggiornamento installato per questo gioco. - + There are no DLC installed for this title. Non c'è alcun DLC installato per questo gioco. - + Successfully removed %1 installed DLC. %1 DLC rimossi con successo. - + Delete OpenGL Transferable Shader Cache? Vuoi rimuovere la cache trasferibile degli shader OpenGL? - + Delete Vulkan Transferable Shader Cache? Vuoi rimuovere la cache trasferibile degli shader Vulkan? - + Delete All Transferable Shader Caches? Vuoi rimuovere tutte le cache trasferibili degli shader? - + Remove Custom Game Configuration? Rimuovere la configurazione personalizzata del gioco? - + Remove Cache Storage? Rimuovere la Storage Cache? - + Remove File Rimuovi file - + Remove Play Time Data Reimposta il tempo di gioco - + Reset play time? Vuoi reimpostare il tempo di gioco? - - + + Error Removing Transferable Shader Cache Impossibile rimuovere la cache trasferibile degli shader - - + + A shader cache for this title does not exist. Per questo titolo non esiste una cache degli shader. - + Successfully removed the transferable shader cache. La cache trasferibile degli shader è stata rimossa con successo. - + Failed to remove the transferable shader cache. Impossibile rimuovere la cache trasferibile degli shader. - + Error Removing Vulkan Driver Pipeline Cache Impossibile rimuovere la cache delle pipeline del driver Vulkan - + Failed to remove the driver pipeline cache. Impossibile rimuovere la cache delle pipeline del driver. - - + + Error Removing Transferable Shader Caches Impossibile rimuovere le cache trasferibili degli shader - + Successfully removed the transferable shader caches. Le cache trasferibili degli shader sono state rimosse con successo. - + Failed to remove the transferable shader cache directory. Impossibile rimuovere la cartella della cache trasferibile degli shader. - - + + Error Removing Custom Configuration Impossibile rimuovere la configurazione personalizzata - + A custom configuration for this title does not exist. Non esiste una configurazione personalizzata per questo gioco. - + Successfully removed the custom game configuration. La configurazione personalizzata del gioco è stata rimossa con successo. - + Failed to remove the custom game configuration. Impossibile rimuovere la configurazione personalizzata del gioco. - - + + RomFS Extraction Failed! Estrazione RomFS fallita! - + There was an error copying the RomFS files or the user cancelled the operation. C'è stato un errore nella copia dei file del RomFS o l'operazione è stata annullata dall'utente. - + Full Completa - + Skeleton Cartelle - + Select RomFS Dump Mode Seleziona la modalità di estrazione della RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Seleziona come vorresti estrarre la RomFS. <br>La modalità Completa copierà tutti i file in una nuova cartella mentre<br>la modalità Cartelle creerà solamente le cartelle e le sottocartelle. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Non c'è abbastanza spazio disponibile nel disco %1 per estrarre la RomFS. Libera lo spazio o seleziona una cartella di estrazione diversa in Emulazione > Configura > Sistema > File system > Cartella di estrazione - + Extracting RomFS... Estrazione RomFS in corso... - - - - + + + + Cancel Annulla - + RomFS Extraction Succeeded! Estrazione RomFS riuscita! - - - + + + The operation completed successfully. L'operazione è stata completata con successo. - + Integrity verification couldn't be performed! Impossibile verificare l'integrità dei file. - + File contents were not checked for validity. I contenuti di questo file non sono stati verificati. - - + + Integrity verification failed! Verifica dell'integrità fallita! - + File contents may be corrupt. I contenuti del file potrebbero essere corrotti. - - + + Verifying integrity... Verifica dell'integrità della ROM in corso... - - + + Integrity verification succeeded! Verifica dell'integrità completata con successo! - + + - - + Create Shortcut Crea scorciatoia - + Do you want to launch the game in fullscreen? Vuoi avviare il gioco a schermo intero? - + Successfully created a shortcut to %1 Scorciatoia creata con successo in %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Verrà creata una scorciatoia all'AppImage attuale. Potrebbe non funzionare correttamente se effettui un aggiornamento. Vuoi continuare? - + Failed to create a shortcut to %1 Impossibile creare la scorciatoia in %1 - + Create Icon Crea icona - + Cannot create icon file. Path "%1" does not exist and cannot be created. Impossibile creare il file dell'icona. Il percorso "%1" non esiste e non può essere creato. - + Error Opening %1 Impossibile aprire %1 - + Select Directory Seleziona cartella - + Properties Proprietà - + The game properties could not be loaded. Non è stato possibile caricare le proprietà del gioco. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Eseguibile Switch (%1);;Tutti i file (*.*) - + Load File Carica file - + Open Extracted ROM Directory Apri cartella ROM estratta - + Invalid Directory Selected Cartella selezionata non valida - + The directory you have selected does not contain a 'main' file. La cartella che hai selezionato non contiene un file "main". - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) File installabili Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installa file - + %n file(s) remaining %n file rimanente%n file rimanenti%n file rimanenti - + Installing file "%1"... Installazione del file "%1"... - - + + Install Results Risultati dell'installazione - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Per evitare possibli conflitti, sconsigliamo di installare i giochi base su NAND. Usa questa funzione solo per installare aggiornamenti e DLC. - + %n file(s) were newly installed %n nuovo file è stato installato @@ -5433,7 +5433,7 @@ Usa questa funzione solo per installare aggiornamenti e DLC. - + %n file(s) were overwritten %n file è stato sovrascritto @@ -5442,7 +5442,7 @@ Usa questa funzione solo per installare aggiornamenti e DLC. - + %n file(s) failed to install %n file non è stato installato a causa di errori @@ -5451,195 +5451,195 @@ Usa questa funzione solo per installare aggiornamenti e DLC. - + System Application Applicazione di sistema - + System Archive Archivio di sistema - + System Application Update Aggiornamento di un'applicazione di sistema - + Firmware Package (Type A) Pacchetto firmware (tipo A) - + Firmware Package (Type B) Pacchetto firmware (tipo B) - + Game Gioco - + Game Update Aggiornamento di gioco - + Game DLC DLC - + Delta Title Titolo delta - + Select NCA Install Type... Seleziona il tipo di installazione NCA - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleziona il tipo del file NCA da installare: (Nella maggior parte dei casi, il valore predefinito 'Gioco' va bene.) - + Failed to Install Installazione fallita - + The title type you selected for the NCA is invalid. Il tipo che hai selezionato per l'NCA non è valido. - + File not found File non trovato - + File "%1" not found File "%1" non trovato - + OK OK - - + + Hardware requirements not met Requisiti hardware non soddisfatti - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Il tuo sistema non soddisfa i requisiti hardware consigliati. La funzionalità di segnalazione della compatibilità è stata disattivata. - + Missing yuzu Account Account di yuzu non trovato - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Per segnalare la compatibilità di un gioco, devi collegare il tuo account yuzu. <br><br/>Per collegare il tuo account yuzu, vai su Emulazione &gt; Configurazione &gt; Web. - + Error opening URL Impossibile aprire l'URL - + Unable to open the URL "%1". Non è stato possibile aprire l'URL "%1". - + TAS Recording Registrazione TAS - + Overwrite file of player 1? Vuoi sovrascrivere il file del giocatore 1? - + Invalid config detected Rilevata configurazione non valida - + Handheld controller can't be used on docked mode. Pro controller will be selected. Il controller portatile non può essere utilizzato in modalità dock. Verrà selezionato il controller Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'Amiibo corrente è stato rimosso - + Error Errore - - + + The current game is not looking for amiibos Il gioco in uso non è alla ricerca di Amiibo - + Amiibo File (%1);; All Files (*.*) File Amiibo (%1);; Tutti i file (*.*) - + Load Amiibo Carica Amiibo - + Error loading Amiibo data Impossibile caricare i dati dell'Amiibo - + The selected file is not a valid amiibo Il file selezionato non è un Amiibo valido - + The selected file is already on use Il file selezionato è già in uso - + An unknown error occurred Si è verificato un errore sconosciuto - + Verification failed for the following files: %1 @@ -5648,193 +5648,193 @@ Configurazione &gt; Web. %1 - - - - + + + + No firmware available Nessun firmware disponibile - + Please install the firmware to use the Album applet. Devi installare il firmware per usare l'applet dell'album. - + Album Applet Applet Album - + Album applet is not available. Please reinstall firmware. L'applet dell'album non è disponibile. Reinstalla il firmware. - + Please install the firmware to use the Cabinet applet. Devi installare il firmware per usare l'applet Cabinet. - + Cabinet Applet Applet Cabinet - + Cabinet applet is not available. Please reinstall firmware. L'applet del Cabinet non è disponibile. Reinstalla il firmware. - + Please install the firmware to use the Mii editor. Devi installare il firmware per usare l'editor dei Mii. - + Mii Edit Applet Editor dei Mii - + Mii editor is not available. Please reinstall firmware. L'editor dei Mii non è disponibile. Reinstalla il firmware. - + Please install the firmware to use the Controller Menu. Devi installare il firmware per usare il menù dei controller. - + Controller Applet Applet controller - + Controller Menu is not available. Please reinstall firmware. Il menù dei controller non è disponibile. Reinstalla il firmware. - + Capture Screenshot Cattura screenshot - + PNG Image (*.png) Immagine PNG (*.png) - + TAS state: Running %1/%2 Stato TAS: In esecuzione (%1/%2) - + TAS state: Recording %1 Stato TAS: Registrazione in corso (%1) - + TAS state: Idle %1/%2 Stato TAS: In attesa (%1/%2) - + TAS State: Invalid Stato TAS: Non valido - + &Stop Running &Interrompi - + &Start &Avvia - + Stop R&ecording Interrompi r&egistrazione - + R&ecord R&egistra - + Building: %n shader(s) Compilazione di %n shaderCompilazione di %n shaderCompilazione di %n shader - + Scale: %1x %1 is the resolution scaling factor Risoluzione: %1x - + Speed: %1% / %2% Velocità: %1% / %2% - + Speed: %1% Velocità: %1% - + Game: %1 FPS (Unlocked) Gioco: %1 FPS (Sbloccati) - + Game: %1 FPS Gioco: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE VOLUME: MUTO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME: %1% - + Confirm Key Rederivation Conferma ri-derivazione chiavi - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5851,37 +5851,37 @@ Se sei sicuro di voler procedere, Questa azione eliminerà i tuoi file delle chiavi autogenerati e ripeterà il processo di derivazione delle chiavi. - + Missing fuses Fusi mancanti - + - Missing BOOT0 - BOOT0 mancante - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main mancante - + - Missing PRODINFO - PRODINFO mancante - + Derivation Components Missing Componenti di derivazione mancanti - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Chiavi di crittografia mancanti. <br>Segui <a href='https://yuzu-emu.org/help/quickstart/'>la guida introduttiva di yuzu</a> per ottenere tutte le tue chiavi, il firmware e i giochi.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5890,49 +5890,49 @@ Questa operazione potrebbe durare fino a un minuto in base alle prestazioni del tuo sistema. - + Deriving Keys Derivazione chiavi - + System Archive Decryption Failed Decrittazione dell'archivio di sistema fallita - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Le chiavi di crittografia non sono riuscite a decrittare il firmware. <br>Segui <a href='https://yuzu-emu.org/help/quickstart/'>la guida introduttiva di yuzu</a> per estrarre tutte le tue chiavi, il firmware e i giochi dalla tua Switch. - + Select RomFS Dump Target Seleziona Target dell'Estrazione del RomFS - + Please select which RomFS you would like to dump. Seleziona quale RomFS vorresti estrarre. - + Are you sure you want to close yuzu? Sei sicuro di voler chiudere yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Sei sicuro di voler arrestare l'emulazione? Tutti i progressi non salvati verranno perduti. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6445,11 +6445,12 @@ Messaggio di debug: Hotkeys - + Audio Mute/Unmute Attiva/disattiva l'audio + @@ -6472,117 +6473,116 @@ Messaggio di debug: - Main Window Finestra principale - + Audio Volume Down Abbassa il volume dell'audio - + Audio Volume Up Alza il volume dell'audio - + Capture Screenshot Cattura screenshot - + Change Adapting Filter Cambia filtro di adattamento - + Change Docked Mode Cambia modalità console - + Change GPU Accuracy Cambia accuratezza GPU - + Continue/Pause Emulation Continua/Metti in pausa l'emulazione - + Exit Fullscreen Esci dalla modalità schermo intero - + Exit yuzu Esci da yuzu - + Fullscreen Schermo intero - + Load File Carica file - + Load/Remove Amiibo Carica/Rimuovi Amiibo - + Restart Emulation Riavvia l'emulazione - + Stop Emulation Arresta l'emulazione - + TAS Record Registra TAS - + TAS Reset Reimposta TAS - + TAS Start/Stop Avvia/interrompi TAS - + Toggle Filter Bar Mostra/nascondi la barra del filtro - + Toggle Framerate Limit Attiva/disattiva il limite del framerate - + Toggle Mouse Panning Attiva/disattiva il mouse panning - + Toggle Renderdoc Capture - + Toggle Status Bar Mostra/nascondi la barra di stato @@ -8148,7 +8148,7 @@ Riprova o contatta gli sviluppatori del programma. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8156,78 +8156,78 @@ Riprova o contatta gli sviluppatori del programma. %2 - + Users Utenti - + Profile Creator Creatore Profilo - - + + Profile Selector Selettore profili - + Profile Icon Editor Editor Icona del Profilo - + Profile Nickname Editor Editor Nickname del Profilo - + Who will receive the points? Chi riceverà i punti? - + Who is using Nintendo eShop? Chi sta usando il Nintendo eShop? - + Who is making this purchase? Chi sta acquistando questo titolo? - + Who is posting? Chi sta postando? - + Select a user to link to a Nintendo Account. Seleziona un utente da collegare ad un Account Nintendo - + Change settings for which user? Per quale utente vuoi modificare le impostazioni? - + Format data for which user? A quale utente verranno formattati i dati? - + Which user will be transferred to another console? Quale utente verrà trasferito ad un altra console? - + Send save data for which user? A quale utente vuoi inviare i dati di salvataggio? - + Select a user: Seleziona un utente: diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index 32689f755..3316f2598 100755 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -1897,7 +1897,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2314,33 +2314,33 @@ Compute pipelines are always enabled on all other drivers. 背景色: - + % FSR sharpening percentage (e.g. 50%) % - + Off オフ - + VSync Off VSync オフ - + Recommended 推奨 - + On オン - + VSync On VSync オン @@ -4849,783 +4849,783 @@ Drag points to change position, or double-click table cells to edit values. - + Loading Web Applet... Webアプレットをロード中... - - + + Disable Web Applet Webアプレットの無効化 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Webアプレットを無効にすると、未定義の動作になる可能性があるため、スーパーマリオ3Dオールスターズでのみ使用するようにしてください。本当にWebアプレットを無効化しますか? (デバッグ設定で再度有効にすることができます)。 - + The amount of shaders currently being built ビルド中のシェーダー数 - + The current selected resolution scaling multiplier. 現在選択されている解像度の倍率。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 現在のエミュレーション速度。値が100%より高いか低い場合、エミュレーション速度がSwitchより速いか遅いことを示します。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. ゲームが現在表示している1秒あたりのフレーム数。これはゲームごと、シーンごとに異なります。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Switchフレームをエミュレートするのにかかる時間で、フレームリミットやV-Syncは含まれません。フルスピードエミュレーションの場合、最大で16.67ミリ秒になります。 - + Unmute 消音解除 - + Mute 消音 - + Reset Volume 音量をリセット - + &Clear Recent Files 最近のファイルをクリア(&C) - + &Continue 再開(&C) - + &Pause 中断(&P) - + Warning Outdated Game Format 古いゲームフォーマットの警告 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. このゲームでは、分解されたROMディレクトリフォーマットを使用しています。これは、NCA、NAX、XCI、またはNSPなどに取って代わられた古いフォーマットです。分解されたROMディレクトリには、アイコン、メタデータ、およびアップデートサポートがありません。<br><br>yuzuがサポートするSwitchフォーマットの説明については、<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>wikiをチェックしてください</a>。このメッセージは二度と表示されません。 - - + + Error while loading ROM! ROMロード中にエラーが発生しました! - + The ROM format is not supported. このROMフォーマットはサポートされていません。 - + An error occurred initializing the video core. ビデオコア初期化中にエラーが発生しました。 - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzuは、ビデオコアの実行中にエラーが発生しました。これは通常、内蔵GPUも含め、古いGPUドライバが原因です。詳しくはログをご覧ください。ログへのアクセス方法については、以下のページをご覧ください:<a href='https://yuzu-emu.org/help/reference/log-files/'>ログファイルのアップロード方法について</a>。 - + Error while loading ROM! %1 %1 signifies a numeric error code. ROMのロード中にエラー! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br><a href='https://yuzu-emu.org/help/quickstart/'>yuzuクイックスタートガイド</a>を参照してファイルを再ダンプしてください。<br>またはyuzu wiki及び</a>yuzu Discord</a>を参照するとよいでしょう。 - + An unknown error occurred. Please see the log for more details. 不明なエラーが発生しました。詳細はログを確認して下さい。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... ソフトウェアを終了中... - + Save Data データのセーブ - + Mod Data Modデータ - + Error Opening %1 Folder ”%1”フォルダを開けませんでした - - + + Folder does not exist! フォルダが存在しません! - + Error Opening Transferable Shader Cache シェーダーキャッシュを開けませんでした - + Failed to create the shader cache directory for this title. このタイトル用のシェーダーキャッシュディレクトリの作成に失敗しました - + Error Removing Contents コンテンツの削除エラー - + Error Removing Update アップデートの削除エラー - + Error Removing DLC DLC の削除エラー - + Remove Installed Game Contents? インストールされたゲームのコンテンツを削除しますか? - + Remove Installed Game Update? インストールされたゲームのアップデートを削除しますか? - + Remove Installed Game DLC? インストールされたゲームの DLC を削除しますか? - + Remove Entry エントリ削除 - - - - - - + + + + + + Successfully Removed 削除しました - + Successfully removed the installed base game. インストールされたゲームを正常に削除しました。 - + The base game is not installed in the NAND and cannot be removed. ゲームはNANDにインストールされていないため、削除できません。 - + Successfully removed the installed update. インストールされたアップデートを正常に削除しました。 - + There is no update installed for this title. このタイトルのアップデートはインストールされていません。 - + There are no DLC installed for this title. このタイトルにはDLCがインストールされていません。 - + Successfully removed %1 installed DLC. %1にインストールされたDLCを正常に削除しました。 - + Delete OpenGL Transferable Shader Cache? OpenGLシェーダーキャッシュを削除しますか? - + Delete Vulkan Transferable Shader Cache? Vulkanシェーダーキャッシュを削除しますか? - + Delete All Transferable Shader Caches? すべてのシェーダーキャッシュを削除しますか? - + Remove Custom Game Configuration? このタイトルのカスタム設定を削除しますか? - + Remove Cache Storage? キャッシュストレージを削除しますか? - + Remove File ファイル削除 - + Remove Play Time Data プレイ時間情報を削除 - + Reset play time? プレイ時間をリセットしますか? - - + + Error Removing Transferable Shader Cache シェーダーキャッシュの削除エラー - - + + A shader cache for this title does not exist. このタイトル用のシェーダーキャッシュは存在しません。 - + Successfully removed the transferable shader cache. シェーダーキャッシュを正常に削除しました。 - + Failed to remove the transferable shader cache. シェーダーキャッシュの削除に失敗しました。 - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches シェーダーキャッシュの削除エラー - + Successfully removed the transferable shader caches. シェーダーキャッシュを正常に削除しました。 - + Failed to remove the transferable shader cache directory. シェーダーキャッシュディレクトリの削除に失敗しました。 - - + + Error Removing Custom Configuration カスタム設定の削除エラー - + A custom configuration for this title does not exist. このタイトルのカスタム設定は存在しません。 - + Successfully removed the custom game configuration. カスタム設定を正常に削除しました。 - + Failed to remove the custom game configuration. カスタム設定の削除に失敗しました。 - - + + RomFS Extraction Failed! RomFSの抽出に失敗しました! - + There was an error copying the RomFS files or the user cancelled the operation. RomFSファイルをコピー中にエラーが発生したか、ユーザー操作によりキャンセルされました。 - + Full フル - + Skeleton スケルトン - + Select RomFS Dump Mode RomFSダンプモードの選択 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. RomFSのダンプ方法を選択してください。<br>”完全”はすべてのファイルが新しいディレクトリにコピーされます。<br>”スケルトン”はディレクトリ構造を作成するだけです。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 に RomFS を展開するための十分な空き領域がありません。Emulation > Configure > System > Filesystem > Dump Root で、空き容量を確保するか、別のダンプディレクトリを選択してください。 - + Extracting RomFS... RomFSを抽出中... - - - - + + + + Cancel キャンセル - + RomFS Extraction Succeeded! RomFS抽出成功! - - - + + + The operation completed successfully. 操作は成功しました。 - + Integrity verification couldn't be performed! 整合性の確認を実行できませんでした! - + File contents were not checked for validity. ファイルの妥当性は確認されませんでした. - - + + Integrity verification failed! 整合性の確認に失敗しました! - + File contents may be corrupt. ファイルが破損しているかもしれません。 - - + + Verifying integrity... 整合性を確認中... - - + + Integrity verification succeeded! 整合性の確認に成功しました! - + + - - + Create Shortcut ショートカットを作成 - + Do you want to launch the game in fullscreen? フルスクリーンでゲームを起動しますか? - + Successfully created a shortcut to %1 %1 へのショートカット作成に成功しました - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? これにより、現在のAppImageへのショートカットが作成されます。アップデートした場合、うまく動作しなくなる可能性があります。続行しますか? - + Failed to create a shortcut to %1 %1 へのショートカット作成に失敗しました - + Create Icon アイコンを作成 - + Cannot create icon file. Path "%1" does not exist and cannot be created. - + Error Opening %1 ”%1”を開けませんでした - + Select Directory ディレクトリの選択 - + Properties プロパティ - + The game properties could not be loaded. ゲームプロパティをロード出来ませんでした。 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch実行ファイル (%1);;すべてのファイル (*.*) - + Load File ファイルのロード - + Open Extracted ROM Directory 展開されているROMディレクトリを開く - + Invalid Directory Selected 無効なディレクトリが選択されました - + The directory you have selected does not contain a 'main' file. 選択されたディレクトリに”main”ファイルが見つかりませんでした。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) インストール可能なスイッチファイル (*.nca *.nsp *.xci);;任天堂コンテンツアーカイブ (*.nca);;任天堂サブミッションパッケージ (*.nsp);;NXカートリッジイメージ (*.xci) - + Install Files ファイルのインストール - + %n file(s) remaining 残り %n ファイル - + Installing file "%1"... "%1"ファイルをインストールしています・・・ - - + + Install Results インストール結果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 競合を避けるため、NANDにゲーム本体をインストールすることはお勧めしません。 この機能は、アップデートやDLCのインストールにのみ使用してください。 - + %n file(s) were newly installed %n ファイルが新たにインストールされました - + %n file(s) were overwritten %n ファイルが上書きされました - + %n file(s) failed to install %n ファイルのインストールに失敗しました - + System Application システムアプリケーション - + System Archive システムアーカイブ - + System Application Update システムアプリケーションアップデート - + Firmware Package (Type A) ファームウェアパッケージ(Type A) - + Firmware Package (Type B) ファームウェアパッケージ(Type B) - + Game ゲーム - + Game Update ゲームアップデート - + Game DLC ゲームDLC - + Delta Title 差分タイトル - + Select NCA Install Type... NCAインストール種別を選択・・・ - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) インストールするNCAタイトル種別を選択して下さい: (ほとんどの場合、デフォルトの”ゲーム”で問題ありません。) - + Failed to Install インストール失敗 - + The title type you selected for the NCA is invalid. 選択されたNCAのタイトル種別が無効です。 - + File not found ファイルが存在しません - + File "%1" not found ファイル”%1”が存在しません - + OK OK - - + + Hardware requirements not met - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. お使いのシステムは推奨ハードウェア要件を満たしていません。互換性レポートは無効になっています。 - + Missing yuzu Account yuzuアカウントが存在しません - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. ゲームの互換性テストケースを送信するには、yuzuアカウントをリンクする必要があります。<br><br/>yuzuアカウントをリンクするには、エミュレーション > 設定 > Web から行います。 - + Error opening URL URLオープンエラー - + Unable to open the URL "%1". URL"%1"を開けません。 - + TAS Recording TAS 記録中 - + Overwrite file of player 1? プレイヤー1のファイルを上書きしますか? - + Invalid config detected 無効な設定を検出しました - + Handheld controller can't be used on docked mode. Pro controller will be selected. 携帯コントローラはドックモードで使用できないため、Proコントローラが選択されます。 - - + + Amiibo Amiibo - - + + The current amiibo has been removed 現在の amiibo は削除されました - + Error エラー - - + + The current game is not looking for amiibos 現在のゲームはamiiboを要求しません - + Amiibo File (%1);; All Files (*.*) amiiboファイル (%1);;すべてのファイル (*.*) - + Load Amiibo amiiboのロード - + Error loading Amiibo data amiiboデータ読み込み中にエラーが発生しました - + The selected file is not a valid amiibo 選択されたファイルは有効な amiibo ではありません - + The selected file is already on use 選択されたファイルはすでに使用中です - + An unknown error occurred 不明なエラーが発生しました - + Verification failed for the following files: %1 @@ -5634,193 +5634,193 @@ Please, only use this feature to install updates and DLC. %1 - - - - + + + + No firmware available ファームウェアがありません - + Please install the firmware to use the Album applet. アルバム アプレットを使用するにはファームウェアをインストールしてください. - + Album Applet アルバムアプレット - + Album applet is not available. Please reinstall firmware. アルバムアプレットは利用可能ではありません. ファームウェアを再インストールしてください. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet キャビネットアプレット - + Cabinet applet is not available. Please reinstall firmware. キャビネットアプレットは利用可能ではありません. ファームウェアを再インストールしてください. - + Please install the firmware to use the Mii editor. Mii エディタを使用するにはファームウェアをインストールしてください. - + Mii Edit Applet Mii 編集アプレット - + Mii editor is not available. Please reinstall firmware. Mii エディタは利用可能ではありません. ファームウェアを再インストールしてください. - + Please install the firmware to use the Controller Menu. コントローラーメニューを使用するにはファームウェアをインストールしてください. - + Controller Applet コントローラー アプレット - + Controller Menu is not available. Please reinstall firmware. コントローラーメニューは利用可能ではありません. ファームウェアを再インストールしてください. - + Capture Screenshot スクリーンショットのキャプチャ - + PNG Image (*.png) PNG画像 (*.png) - + TAS state: Running %1/%2 TAS 状態: 実行中 %1/%2 - + TAS state: Recording %1 TAS 状態: 記録中 %1 - + TAS state: Idle %1/%2 TAS 状態: アイドル %1/%2 - + TAS State: Invalid TAS 状態: 無効 - + &Stop Running 実行停止(&S) - + &Start 実行(&S) - + Stop R&ecording 記録停止(&R) - + R&ecord 記録(&R) - + Building: %n shader(s) 構築中: %n 個のシェーダー - + Scale: %1x %1 is the resolution scaling factor 拡大率: %1x - + Speed: %1% / %2% 速度:%1% / %2% - + Speed: %1% 速度:%1% - + Game: %1 FPS (Unlocked) Game: %1 FPS(制限解除) - + Game: %1 FPS ゲーム:%1 FPS - + Frame: %1 ms フレーム:%1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE 音量: ミュート - + VOLUME: %1% Volume percentage (e.g. 50%) 音量: %1% - + Confirm Key Rederivation キーの再取得確認 - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5837,37 +5837,37 @@ This will delete your autogenerated key files and re-run the key derivation modu 実行すると、自動生成された鍵ファイルが削除され、鍵生成モジュールが再実行されます。 - + Missing fuses ヒューズがありません - + - Missing BOOT0 - BOOT0がありません - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Mainがありません - + - Missing PRODINFO - PRODINFOがありません - + Derivation Components Missing 派生コンポーネントがありません - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> 暗号化キーがありません。<br>キー、ファームウェア、ゲームを取得するには<a href='https://yuzu-emu.org/help/quickstart/'>yuzu クイックスタートガイド</a>を参照ください。<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5876,49 +5876,49 @@ on your system's performance. 1分以上かかります。 - + Deriving Keys 派生キー - + System Archive Decryption Failed システムアーカイブの復号に失敗しました - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target RomFSダンプターゲットの選択 - + Please select which RomFS you would like to dump. ダンプしたいRomFSを選択して下さい。 - + Are you sure you want to close yuzu? yuzuを終了しますか? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. エミュレーションを停止しますか?セーブされていない進行状況は失われます。 - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6431,11 +6431,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 音声ミュート/解除 + @@ -6458,117 +6459,116 @@ Debug Message: - Main Window メイン画面 - + Audio Volume Down 音量を下げる - + Audio Volume Up 音量を上げる - + Capture Screenshot スクリーンショットを撮る - + Change Adapting Filter 適応フィルターの変更 - + Change Docked Mode ドックモードを変更 - + Change GPU Accuracy GPU精度を変更 - + Continue/Pause Emulation エミュレーションの一時停止/再開 - + Exit Fullscreen フルスクリーンをやめる - + Exit yuzu yuzuを終了 - + Fullscreen フルスクリーン - + Load File ファイルのロード - + Load/Remove Amiibo 読み込み/解除 Amiibo - + Restart Emulation エミュレーションをリスタート - + Stop Emulation エミュレーションをやめる - + TAS Record TAS 記録 - + TAS Reset TAS リセット - + TAS Start/Stop TAS 開始/停止 - + Toggle Filter Bar フィルターバー切り替え - + Toggle Framerate Limit フレームレート制限切り替え - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar ステータスバー切り替え @@ -8133,7 +8133,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8141,78 +8141,78 @@ Please try again or contact the developer of the software. %2 - + Users ユーザー - + Profile Creator - - + + Profile Selector プロファイル選択 - + Profile Icon Editor プロファイル アイコンエディタ - + Profile Nickname Editor プロファイル ニックネームエディタ - + Who will receive the points? - + Who is using Nintendo eShop? 誰が Nintendo eShop を使用しますか? - + Who is making this purchase? 誰が支払いを行いますか? - + Who is posting? - + Select a user to link to a Nintendo Account. Nintendo アカウントと紐づけるユーザを選択してください. - + Change settings for which user? どのユーザの設定を変更しますか? - + Format data for which user? どのユーザのデータをフォーマットしますか? - + Which user will be transferred to another console? どのユーザを別のコンソールに転送しますか? - + Send save data for which user? どのユーザにセーブデータを送信しますか? - + Select a user: ユーザー選択: diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index 92db95557..660920886 100755 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -1898,7 +1898,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2315,33 +2315,33 @@ Compute pipelines are always enabled on all other drivers. 배경색: - + % FSR sharpening percentage (e.g. 50%) % - + Off - + VSync Off 수직동기화 끔 - + Recommended 추천 - + On - + VSync On 수직동기화 켬 @@ -4850,976 +4850,976 @@ Drag points to change position, or double-click table cells to edit values.게임 실행중 - + Loading Web Applet... 웹 애플릿을 로드하는 중... - - + + Disable Web Applet 웹 애플릿 비활성화 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 웹 애플릿을 비활성화하면 정의되지 않은 동작이 발생할 수 있으며 Super Mario 3D All-Stars에서만 사용해야 합니다. 웹 애플릿을 비활성화하시겠습니까? (디버그 설정에서 다시 활성화할 수 있습니다.) - + The amount of shaders currently being built 현재 생성중인 셰이더의 양 - + The current selected resolution scaling multiplier. 현재 선택된 해상도 배율입니다. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 현재 에뮬레이션 속도. 100%보다 높거나 낮은 값은 에뮬레이션이 Switch보다 빠르거나 느린 것을 나타냅니다. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 게임이 현재 표시하고 있는 초당 프레임 수입니다. 이것은 게임마다 다르고 장면마다 다릅니다. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 프레임 제한이나 수직 동기화를 계산하지 않고 Switch 프레임을 에뮬레이션 하는 데 걸린 시간. 최대 속도로 에뮬레이트 중일 때에는 대부분 16.67 ms 근처입니다. - + Unmute 음소거 해제 - + Mute 음소거 - + Reset Volume 볼륨 재설정 - + &Clear Recent Files Clear Recent Files(&C) - + &Continue 재개(&C) - + &Pause 일시중지(&P) - + Warning Outdated Game Format 오래된 게임 포맷 경고 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. 이 게임 파일은 '분해된 ROM 디렉토리'라는 오래된 포맷을 사용하고 있습니다. 해당 포맷은 NCA, NAX, XCI 또는 NSP와 같은 다른 포맷으로 대체되었으며 분해된 ROM 디렉토리에는 아이콘, 메타 데이터 및 업데이트가 지원되지 않습니다.<br><br>yuzu가 지원하는 다양한 Switch 포맷에 대한 설명은 <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>위키를 확인하세요.</a> 이 메시지는 다시 표시되지 않습니다. - - + + Error while loading ROM! ROM 로드 중 오류 발생! - + The ROM format is not supported. 지원되지 않는 롬 포맷입니다. - + An error occurred initializing the video core. 비디오 코어를 초기화하는 동안 오류가 발생했습니다. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. 비디오 코어를 실행하는 동안 yuzu에 오류가 발생했습니다. 이것은 일반적으로 통합 드라이버를 포함하여 오래된 GPU 드라이버로 인해 발생합니다. 자세한 내용은 로그를 참조하십시오. 로그 액세스에 대한 자세한 내용은 <a href='https://yuzu-emu.org/help/reference/log-files/'>로그 파일 업로드 방법</a> 페이지를 참조하세요. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM 불러오는 중 오류 발생! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>파일들을 다시 덤프하기 위해<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 빠른 시작 가이드</a> 를 따라주세요.<br>도움이 필요할 시 yuzu 위키</a> 를 참고하거나 yuzu 디스코드</a> 를 이용해보세요. - + An unknown error occurred. Please see the log for more details. 알 수 없는 오류가 발생했습니다. 자세한 내용은 로그를 참고하십시오. - + (64-bit) (64비트) - + (32-bit) (32비트) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... 소프트웨어를 닫는 중... - + Save Data 세이브 데이터 - + Mod Data 모드 데이터 - + Error Opening %1 Folder %1 폴더 열기 오류 - - + + Folder does not exist! 폴더가 존재하지 않습니다! - + Error Opening Transferable Shader Cache 전송 가능한 셰이더 캐시 열기 오류 - + Failed to create the shader cache directory for this title. 이 타이틀에 대한 셰이더 캐시 디렉토리를 생성하지 못했습니다. - + Error Removing Contents 콘텐츠 제거 중 오류 발생 - + Error Removing Update 업데이트 제거 오류 - + Error Removing DLC DLC 제거 오류 - + Remove Installed Game Contents? 설치된 게임 콘텐츠를 제거하겠습니까? - + Remove Installed Game Update? 설치된 게임 업데이트를 제거하겠습니까? - + Remove Installed Game DLC? 설치된 게임 DLC를 제거하겠습니까? - + Remove Entry 항목 제거 - - - - - - + + + + + + Successfully Removed 삭제 완료 - + Successfully removed the installed base game. 설치된 기본 게임을 성공적으로 제거했습니다. - + The base game is not installed in the NAND and cannot be removed. 기본 게임은 NAND에 설치되어 있지 않으며 제거 할 수 없습니다. - + Successfully removed the installed update. 설치된 업데이트를 성공적으로 제거했습니다. - + There is no update installed for this title. 이 타이틀에 대해 설치된 업데이트가 없습니다. - + There are no DLC installed for this title. 이 타이틀에 설치된 DLC가 없습니다. - + Successfully removed %1 installed DLC. 설치된 %1 DLC를 성공적으로 제거했습니다. - + Delete OpenGL Transferable Shader Cache? OpenGL 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Delete Vulkan Transferable Shader Cache? Vulkan 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Delete All Transferable Shader Caches? 모든 전송 가능한 셰이더 캐시를 삭제하시겠습니까? - + Remove Custom Game Configuration? 사용자 지정 게임 구성을 제거 하시겠습니까? - + Remove Cache Storage? 캐시 저장소를 제거하겠습니까? - + Remove File 파일 제거 - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache 전송 가능한 셰이더 캐시 제거 오류 - - + + A shader cache for this title does not exist. 이 타이틀에 대한 셰이더 캐시가 존재하지 않습니다. - + Successfully removed the transferable shader cache. 전송 가능한 셰이더 캐시를 성공적으로 제거했습니다. - + Failed to remove the transferable shader cache. 전송 가능한 셰이더 캐시를 제거하지 못했습니다. - + Error Removing Vulkan Driver Pipeline Cache Vulkan 드라이버 파이프라인 캐시 제거 오류 - + Failed to remove the driver pipeline cache. 드라이버 파이프라인 캐시를 제거하지 못했습니다. - - + + Error Removing Transferable Shader Caches 전송 가능한 셰이더 캐시 제거 오류 - + Successfully removed the transferable shader caches. 전송 가능한 셰이더 캐시를 성공적으로 제거했습니다. - + Failed to remove the transferable shader cache directory. 전송 가능한 셰이더 캐시 디렉토리를 제거하지 못했습니다. - - + + Error Removing Custom Configuration 사용자 지정 구성 제거 오류 - + A custom configuration for this title does not exist. 이 타이틀에 대한 사용자 지정 구성이 존재하지 않습니다. - + Successfully removed the custom game configuration. 사용자 지정 게임 구성을 성공적으로 제거했습니다. - + Failed to remove the custom game configuration. 사용자 지정 게임 구성을 제거하지 못했습니다. - - + + RomFS Extraction Failed! RomFS 추출 실패! - + There was an error copying the RomFS files or the user cancelled the operation. RomFS 파일을 복사하는 중에 오류가 발생했거나 사용자가 작업을 취소했습니다. - + Full 전체 - + Skeleton 뼈대 - + Select RomFS Dump Mode RomFS 덤프 모드 선택 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. RomFS 덤프 방법을 선택하십시오.<br>전체는 모든 파일을 새 디렉토리에 복사하고<br>뼈대는 디렉토리 구조 만 생성합니다. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1에 RomFS를 추출하기에 충분한 여유 공간이 없습니다. 공간을 확보하거나 에뮬레이견 > 설정 > 시스템 > 파일시스템 > 덤프 경로에서 다른 덤프 디렉토리를 선택하십시오. - + Extracting RomFS... RomFS 추출 중... - - - - + + + + Cancel 취소 - + RomFS Extraction Succeeded! RomFS 추출이 성공했습니다! - - - + + + The operation completed successfully. 작업이 성공적으로 완료되었습니다. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut 바로가기 만들기 - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 %1 바로가기를 성공적으로 만듬 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? 현재 AppImage에 대한 바로 가기가 생성됩니다. 업데이트하면 제대로 작동하지 않을 수 있습니다. 계속합니까? - + Failed to create a shortcut to %1 - + Create Icon 아이콘 만들기 - + Cannot create icon file. Path "%1" does not exist and cannot be created. 아이콘 파일을 만들 수 없습니다. 경로 "%1"이(가) 존재하지 않으며 생성할 수 없습니다. - + Error Opening %1 %1 열기 오류 - + Select Directory 경로 선택 - + Properties 속성 - + The game properties could not be loaded. 게임 속성을 로드 할 수 없습니다. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 실행파일 (%1);;모든 파일 (*.*) - + Load File 파일 로드 - + Open Extracted ROM Directory 추출된 ROM 디렉토리 열기 - + Invalid Directory Selected 잘못된 디렉토리 선택 - + The directory you have selected does not contain a 'main' file. 선택한 디렉토리에 'main'파일이 없습니다. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 설치 가능한 Switch 파일 (*.nca *.nsp *.xci);;Nintendo 컨텐츠 아카이브 (*.nca);;Nintendo 서브미션 패키지 (*.nsp);;NX 카트리지 이미지 (*.xci) - + Install Files 파일 설치 - + %n file(s) remaining %n개의 파일이 남음 - + Installing file "%1"... 파일 "%1" 설치 중... - - + + Install Results 설치 결과 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 충돌을 피하기 위해, 낸드에 베이스 게임을 설치하는 것을 권장하지 않습니다. 이 기능은 업데이트나 DLC를 설치할 때에만 사용해주세요. - + %n file(s) were newly installed %n개의 파일이 새로 설치되었습니다. - + %n file(s) were overwritten %n개의 파일을 덮어썼습니다. - + %n file(s) failed to install %n개의 파일을 설치하지 못했습니다. - + System Application 시스템 애플리케이션 - + System Archive 시스템 아카이브 - + System Application Update 시스템 애플리케이션 업데이트 - + Firmware Package (Type A) 펌웨어 패키지 (A타입) - + Firmware Package (Type B) 펌웨어 패키지 (B타입) - + Game 게임 - + Game Update 게임 업데이트 - + Game DLC 게임 DLC - + Delta Title 델타 타이틀 - + Select NCA Install Type... NCA 설치 유형 선택... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 이 NCA를 설치할 타이틀 유형을 선택하세요: (대부분의 경우 기본값인 '게임'이 괜찮습니다.) - + Failed to Install 설치 실패 - + The title type you selected for the NCA is invalid. NCA 타이틀 유형이 유효하지 않습니다. - + File not found 파일을 찾을 수 없음 - + File "%1" not found 파일 "%1"을 찾을 수 없습니다 - + OK OK - - + + Hardware requirements not met 하드웨어 요구 사항이 충족되지 않음 - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. 시스템이 권장 하드웨어 요구 사항을 충족하지 않습니다. 호환성 보고가 비활성화되었습니다. - + Missing yuzu Account yuzu 계정 누락 - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. 게임 호환성 테스트 결과를 제출하려면 yuzu 계정을 연결해야합니다.<br><br/>yuzu 계정을 연결하려면 에뮬레이션 &gt; 설정 &gt; 웹으로 가세요. - + Error opening URL URL 열기 오류 - + Unable to open the URL "%1". URL "%1"을 열 수 없습니다. - + TAS Recording TAS 레코딩 - + Overwrite file of player 1? 플레이어 1의 파일을 덮어쓰시겠습니까? - + Invalid config detected 유효하지 않은 설정 감지 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 휴대 모드용 컨트롤러는 거치 모드에서 사용할 수 없습니다. 프로 컨트롤러로 대신 선택됩니다. - - + + Amiibo Amiibo - - + + The current amiibo has been removed 현재 amiibo가 제거되었습니다. - + Error 오류 - - + + The current game is not looking for amiibos 현재 게임은 amiibo를 찾고 있지 않습니다 - + Amiibo File (%1);; All Files (*.*) Amiibo 파일 (%1);; 모든 파일 (*.*) - + Load Amiibo Amiibo 로드 - + Error loading Amiibo data Amiibo 데이터 로드 오류 - + The selected file is not a valid amiibo 선택한 파일은 유효한 amiibo가 아닙니다 - + The selected file is already on use 선택한 파일은 이미 사용 중입니다 - + An unknown error occurred 알수없는 오류가 발생했습니다 - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet 컨트롤러 애플릿 - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot 스크린샷 캡처 - + PNG Image (*.png) PNG 이미지 (*.png) - + TAS state: Running %1/%2 TAS 상태: %1/%2 실행 중 - + TAS state: Recording %1 TAS 상태: 레코딩 %1 - + TAS state: Idle %1/%2 TAS 상태: 유휴 %1/%2 - + TAS State: Invalid TAS 상태: 유효하지 않음 - + &Stop Running 실행 중지(&S) - + &Start 시작(&S) - + Stop R&ecording 레코딩 중지(&e) - + R&ecord 레코드(&R) - + Building: %n shader(s) 빌드중: %n개 셰이더 - + Scale: %1x %1 is the resolution scaling factor 스케일: %1x - + Speed: %1% / %2% 속도: %1% / %2% - + Speed: %1% 속도: %1% - + Game: %1 FPS (Unlocked) 게임: %1 FPS (제한없음) - + Game: %1 FPS 게임: %1 FPS - + Frame: %1 ms 프레임: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA AA 없음 - + VOLUME: MUTE 볼륨: 음소거 - + VOLUME: %1% Volume percentage (e.g. 50%) 볼륨: %1% - + Confirm Key Rederivation 키 재생성 확인 - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5836,37 +5836,37 @@ This will delete your autogenerated key files and re-run the key derivation modu 자동 생성되었던 키 파일들이 삭제되고 키 생성 모듈이 다시 실행됩니다. - + Missing fuses fuses 누락 - + - Missing BOOT0 - BOOT0 누락 - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main 누락 - + - Missing PRODINFO - PRODINFO 누락 - + Derivation Components Missing 파생 구성 요소 누락 - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> 암호화 키가 없습니다. <br>모든 키, 펌웨어 및 게임을 얻으려면 <a href='https://yuzu-emu.org/help/quickstart/'>yuzu 빠른 시작 가이드</a>를 따르세요.<br><br> <small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5875,49 +5875,49 @@ on your system's performance. 소요될 수 있습니다. - + Deriving Keys 파생 키 - + System Archive Decryption Failed 시스템 아카이브 암호 해독 실패 - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. 암호화 키가 펌웨어를 해독하지 못했습니다. <br> 암호화 키와 펌웨어 및 게임을 얻기위해<a href='https://yuzu-emu.org/help/quickstart/'> Yuzu 빠른 시작 가이드 </a>를 따르세요. - + Select RomFS Dump Target RomFS 덤프 대상 선택 - + Please select which RomFS you would like to dump. 덤프할 RomFS를 선택하십시오. - + Are you sure you want to close yuzu? yuzu를 닫으시겠습니까? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 에뮬레이션을 중지하시겠습니까? 모든 저장되지 않은 진행 상황은 사라집니다. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6430,11 +6430,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 오디오 음소거/음소거 해제 + @@ -6457,117 +6458,116 @@ Debug Message: - Main Window 메인 윈도우 - + Audio Volume Down 오디오 볼륨 낮추기 - + Audio Volume Up 오디오 볼륨 키우기 - + Capture Screenshot 스크린샷 캡처 - + Change Adapting Filter 적응형 필터 변경 - + Change Docked Mode 독 모드 변경 - + Change GPU Accuracy GPU 정확성 변경 - + Continue/Pause Emulation 재개/에뮬레이션 일시중지 - + Exit Fullscreen 전체화면 종료 - + Exit yuzu yuzu 종료 - + Fullscreen 전체화면 - + Load File 파일 로드 - + Load/Remove Amiibo Amiibo 로드/제거 - + Restart Emulation 에뮬레이션 재시작 - + Stop Emulation 에뮬레이션 중단 - + TAS Record TAS 기록 - + TAS Reset TAS 리셋 - + TAS Start/Stop TAS 시작/멈춤 - + Toggle Filter Bar 상태 표시줄 전환 - + Toggle Framerate Limit 프레임속도 제한 토글 - + Toggle Mouse Panning 마우스 패닝 활성화 - + Toggle Renderdoc Capture - + Toggle Status Bar 상태 표시줄 전환 @@ -8133,7 +8133,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8141,78 +8141,78 @@ Please try again or contact the developer of the software. %2 - + Users 사용자 - + Profile Creator 프로필 생성기 - - + + Profile Selector 프로필 선택 - + Profile Icon Editor 프로필 아이콘 에디터 - + Profile Nickname Editor 프로필 이름 에디터 - + Who will receive the points? 누가 포인트를 받을까요? - + Who is using Nintendo eShop? 누가 Nintendo eShop을 사용하고 있습니까? - + Who is making this purchase? 누가 이 구매를 하고 있습니까? - + Who is posting? 누가 게시하고 있습니까? - + Select a user to link to a Nintendo Account. Nintendo 계정에 연결할 사용자를 선택하십시오. - + Change settings for which user? 어떤 사용자의 설정을 변경하시겠습니까? - + Format data for which user? 어떤 사용자의 데이터를 포맷하시겠습니까? - + Which user will be transferred to another console? 어떤 사용자가 다른 본체로 이전되나요? - + Send save data for which user? 어떤 사용자의 저장 데이터를 보내시겠습니까? - + Select a user: 사용자를 선택하세요: diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index 698313657..78919f832 100755 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -1897,7 +1897,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2314,33 +2314,33 @@ Compute pipelines are always enabled on all other drivers. Bakgrunnsfarge: - + % FSR sharpening percentage (e.g. 50%) % - + Off Av - + VSync Off VSync Av - + Recommended Anbefalt - + On - + VSync On VSync På @@ -4850,575 +4850,575 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re Kjører et spill - + Loading Web Applet... Laster web-applet... - - + + Disable Web Applet Slå av web-applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Deaktivering av webappleten kan føre til udefinert oppførsel og bør bare brukes med Super Mario 3D All-Stars. Er du sikker på at du vil deaktivere webappleten? (Dette kan aktiveres på nytt i feilsøkingsinnstillingene). - + The amount of shaders currently being built Antall shader-e som bygges for øyeblikket - + The current selected resolution scaling multiplier. Den valgte oppløsningsskaleringsfaktoren. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Nåværende emuleringshastighet. Verdier høyere eller lavere en 100% indikerer at emuleringen kjører raskere eller tregere enn en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hvor mange bilder per sekund spiller viser. Dette vil variere fra spill til spill og scene til scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tid det tar for å emulere et Switch bilde. Teller ikke med bildebegrensing eller v-sync. For full-hastighet emulering burde dette være 16.67 ms. på det høyeste. - + Unmute Slå på lyden - + Mute Lydløs - + Reset Volume Tilbakestill volum - + &Clear Recent Files &Tøm Nylige Filer - + &Continue &Fortsett - + &Pause &Paus - + Warning Outdated Game Format Advarsel: Utdatert Spillformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Du bruker en dekonstruert ROM-mappe for dette spillet, som er et utdatert format som har blitt erstattet av andre formater som NCA, NAX, XCI, eller NSP. Dekonstruerte ROM-mapper mangler ikoner, metadata, og oppdateringsstøtte.<br><br>For en forklaring på diverse Switch-formater som yuzu støtter,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>sjekk vår wiki</a>. Denne meldingen vil ikke bli vist igjen. - - + + Error while loading ROM! Feil under innlasting av ROM! - + The ROM format is not supported. Dette ROM-formatet er ikke støttet. - + An error occurred initializing the video core. En feil oppstod under initialisering av videokjernen. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu har oppdaget en feil under kjøring av videokjernen. Dette er vanligvis forårsaket av utdaterte GPU-drivere, inkludert for integrert grafikk. Vennligst sjekk loggen for flere detaljer. For mer informasjon om å finne loggen, besøk følgende side: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Uploadd the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Feil under lasting av ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Vennligst følg <a href='https://yuzu-emu.org/help/quickstart/'>hurtigstartsguiden</a> for å redumpe filene dine. <br>Du kan henvise til yuzu wikien</a> eller yuzu Discorden</a> for hjelp. - + An unknown error occurred. Please see the log for more details. En ukjent feil oppstod. Se loggen for flere detaljer. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Lukker programvare... - + Save Data Lagre Data - + Mod Data Mod Data - + Error Opening %1 Folder Feil Under Åpning av %1 Mappen - - + + Folder does not exist! Mappen eksisterer ikke! - + Error Opening Transferable Shader Cache Feil ved åpning av overførbar shaderbuffer - + Failed to create the shader cache directory for this title. Kunne ikke opprette shader cache-katalogen for denne tittelen. - + Error Removing Contents Feil ved fjerning av innhold - + Error Removing Update Feil ved fjerning av oppdatering - + Error Removing DLC Feil ved fjerning av DLC - + Remove Installed Game Contents? Fjern Innstallert Spillinnhold? - + Remove Installed Game Update? Fjern Installert Spilloppdatering? - + Remove Installed Game DLC? Fjern Installert Spill DLC? - + Remove Entry Fjern oppføring - - - - - - + + + + + + Successfully Removed Fjerning lykkes - + Successfully removed the installed base game. Vellykket fjerning av det installerte basisspillet. - + The base game is not installed in the NAND and cannot be removed. Grunnspillet er ikke installert i NAND og kan ikke bli fjernet. - + Successfully removed the installed update. Fjernet vellykket den installerte oppdateringen. - + There is no update installed for this title. Det er ingen oppdatering installert for denne tittelen. - + There are no DLC installed for this title. Det er ingen DLC installert for denne tittelen. - + Successfully removed %1 installed DLC. Fjernet vellykket %1 installerte DLC-er. - + Delete OpenGL Transferable Shader Cache? Slette OpenGL Overførbar Shaderbuffer? - + Delete Vulkan Transferable Shader Cache? Slette Vulkan Overførbar Shaderbuffer? - + Delete All Transferable Shader Caches? Slette Alle Overførbare Shaderbuffere? - + Remove Custom Game Configuration? Fjern Tilpasset Spillkonfigurasjon? - + Remove Cache Storage? Fjerne Hurtiglagringen? - + Remove File Fjern Fil - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Feil under fjerning av overførbar shader cache - - + + A shader cache for this title does not exist. En shaderbuffer for denne tittelen eksisterer ikke. - + Successfully removed the transferable shader cache. Lykkes i å fjerne den overførbare shader cachen. - + Failed to remove the transferable shader cache. Feil under fjerning av den overførbare shader cachen. - + Error Removing Vulkan Driver Pipeline Cache Feil ved fjerning av Vulkan Driver-Rørledningsbuffer - + Failed to remove the driver pipeline cache. Kunne ikke fjerne driverens rørledningsbuffer. - - + + Error Removing Transferable Shader Caches Feil ved fjerning av overførbare shaderbuffere - + Successfully removed the transferable shader caches. Vellykket fjerning av overførbare shaderbuffere. - + Failed to remove the transferable shader cache directory. Feil ved fjerning av overførbar shaderbuffer katalog. - - + + Error Removing Custom Configuration Feil Under Fjerning Av Tilpasset Konfigurasjon - + A custom configuration for this title does not exist. En tilpasset konfigurasjon for denne tittelen finnes ikke. - + Successfully removed the custom game configuration. Fjernet vellykket den tilpassede spillkonfigurasjonen. - + Failed to remove the custom game configuration. Feil under fjerning av den tilpassede spillkonfigurasjonen. - - + + RomFS Extraction Failed! Utvinning av RomFS Feilet! - + There was an error copying the RomFS files or the user cancelled the operation. Det oppstod en feil under kopiering av RomFS filene eller så kansellerte brukeren operasjonen. - + Full Fullstendig - + Skeleton Skjelett - + Select RomFS Dump Mode Velg RomFS Dump Modus - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Velg hvordan du vil dumpe RomFS.<br>Fullstendig vil kopiere alle filene til en ny mappe mens <br>skjelett vil bare skape mappestrukturen. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Det er ikke nok ledig plass på %1 til å pakke ut RomFS. Vennligst frigjør plass eller velg en annen dump-katalog under Emulering > Konfigurer > System > Filsystem > Dump Root. - + Extracting RomFS... Utvinner RomFS... - - - - + + + + Cancel Avbryt - + RomFS Extraction Succeeded! RomFS Utpakking lyktes! - - - + + + The operation completed successfully. Operasjonen fullført vellykket. - + Integrity verification couldn't be performed! Integritetsverifisering kunne ikke utføres! - + File contents were not checked for validity. Filinnholdet ble ikke kontrollert for gyldighet. - - + + Integrity verification failed! Integritetsverifisering mislyktes! - + File contents may be corrupt. Filinnholdet kan være skadet. - - + + Verifying integrity... Verifiserer integritet... - - + + Integrity verification succeeded! Integritetsverifisering vellykket! - + + - - + Create Shortcut Lag Snarvei - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 Opprettet en snarvei til %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Dette vil opprette en snarvei til gjeldende AppImage. Dette fungerer kanskje ikke bra hvis du oppdaterer. Fortsette? - + Failed to create a shortcut to %1 - + Create Icon Lag Ikon - + Cannot create icon file. Path "%1" does not exist and cannot be created. Kan ikke opprette ikonfil. Stien "%1" finnes ikke og kan ikke opprettes. - + Error Opening %1 Feil ved åpning av %1 - + Select Directory Velg Mappe - + Properties Egenskaper - + The game properties could not be loaded. Spillets egenskaper kunne ikke bli lastet inn. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Kjørbar Fil (%1);;Alle Filer (*.*) - + Load File Last inn Fil - + Open Extracted ROM Directory Åpne Utpakket ROM Mappe - + Invalid Directory Selected Ugyldig Mappe Valgt - + The directory you have selected does not contain a 'main' file. Mappen du valgte inneholder ikke en 'main' fil. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installerbar Switch-Fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xcI) - + Install Files Installer Filer - + %n file(s) remaining %n fil gjenstår%n filer gjenstår - + Installing file "%1"... Installerer fil "%1"... - - + + Install Results Insallasjonsresultater - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. For å unngå mulige konflikter fraråder vi brukere å installere basisspill på NAND. Bruk kun denne funksjonen til å installere oppdateringer og DLC. - + %n file(s) were newly installed %n fil ble nylig installert @@ -5426,7 +5426,7 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC. - + %n file(s) were overwritten %n fil ble overskrevet @@ -5434,7 +5434,7 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC. - + %n file(s) failed to install %n fil ble ikke installert @@ -5442,194 +5442,194 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC. - + System Application Systemapplikasjon - + System Archive Systemarkiv - + System Application Update Systemapplikasjonsoppdatering - + Firmware Package (Type A) Firmware Pakke (Type A) - + Firmware Package (Type B) Firmware-Pakke (Type B) - + Game Spill - + Game Update Spilloppdatering - + Game DLC Spill tilleggspakke - + Delta Title Delta Tittel - + Select NCA Install Type... Velg NCA Installasjonstype... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vennligst velg typen tittel du vil installere denne NCA-en som: (I de fleste tilfellene, standarden 'Spill' fungerer.) - + Failed to Install Feil under Installasjon - + The title type you selected for the NCA is invalid. Titteltypen du valgte for NCA-en er ugyldig. - + File not found Fil ikke funnet - + File "%1" not found Filen "%1" ikke funnet - + OK OK - - + + Hardware requirements not met Krav til maskinvare ikke oppfylt - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Systemet ditt oppfyller ikke de anbefalte maskinvarekravene. Kompatibilitetsrapportering er deaktivert. - + Missing yuzu Account Mangler yuzu Bruker - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. For å sende inn et testtilfelle for spillkompatibilitet, må du linke yuzu-brukeren din.<br><br/>For å linke yuzu-brukeren din, gå til Emulasjon &gt; Konfigurasjon &gt; Nett. - + Error opening URL Feil under åpning av URL - + Unable to open the URL "%1". Kunne ikke åpne URL "%1". - + TAS Recording TAS-innspilling - + Overwrite file of player 1? Overskriv filen til spiller 1? - + Invalid config detected Ugyldig konfigurasjon oppdaget - + Handheld controller can't be used on docked mode. Pro controller will be selected. Håndholdt kontroller kan ikke brukes i dokket modus. Pro-kontroller vil bli valgt. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Den valgte amiibo-en har blitt fjernet - + Error Feil - - + + The current game is not looking for amiibos Det kjørende spillet sjekker ikke for amiibo-er - + Amiibo File (%1);; All Files (*.*) Amiibo-Fil (%1);; Alle Filer (*.*) - + Load Amiibo Last inn Amiibo - + Error loading Amiibo data Feil ved lasting av Amiibo data - + The selected file is not a valid amiibo Den valgte filen er ikke en gyldig amiibo - + The selected file is already on use Den valgte filen er allerede i bruk - + An unknown error occurred En ukjent feil oppso - + Verification failed for the following files: %1 @@ -5638,193 +5638,193 @@ Bruk kun denne funksjonen til å installere oppdateringer og DLC. %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Applet for kontroller - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Ta Skjermbilde - + PNG Image (*.png) PNG Bilde (*.png) - + TAS state: Running %1/%2 TAS-tilstand: Kjører %1/%2 - + TAS state: Recording %1 TAS-tilstand: Spiller inn %1 - + TAS state: Idle %1/%2 TAS-tilstand: Venter %1%2 - + TAS State: Invalid TAS-tilstand: Ugyldig - + &Stop Running &Stopp kjøring - + &Start &Start - + Stop R&ecording Stopp innspilling (&E) - + R&ecord Spill inn (%E) - + Building: %n shader(s) Bygger: %n shaderBygger: %n shader-e - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Hastighet: %1% / %2% - + Speed: %1% Hastighet: %1% - + Game: %1 FPS (Unlocked) Spill: %1 FPS (ubegrenset) - + Game: %1 FPS Spill: %1 FPS - + Frame: %1 ms Ramme: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA INGEN AA - + VOLUME: MUTE VOLUM: DEMPET - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUM: %1% - + Confirm Key Rederivation Bekreft Nøkkel-Redirevasjon - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5841,37 +5841,37 @@ og eventuelt lag backups. Dette vil slette dine autogenererte nøkkel-filer og kjøre nøkkel-derivasjonsmodulen på nytt. - + Missing fuses Mangler fuses - + - Missing BOOT0 - Mangler BOOT0 - + - Missing BCPKG2-1-Normal-Main - Mangler BCPKG2-1-Normal-Main - + - Missing PRODINFO - Mangler PRODINFO - + Derivation Components Missing Derivasjonskomponenter Mangler - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Krypteringsnøkler mangler. <br>Vennligst følg <a href='https://yuzu-emu.org/help/quickstart/'>yuzus oppstartsguide</a> for å få alle nøklene, fastvaren og spillene dine.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5880,49 +5880,49 @@ Dette kan ta opp til et minutt avhengig av systemytelsen din. - + Deriving Keys Deriverer Nøkler - + System Archive Decryption Failed Dekryptering av systemarkiv mislyktes - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Krypteringsnøkler klarte ikke å dekryptere firmware. <br>Vennligst følg <a href='https://yuzu-emu.org/help/quickstart/'>quickstartguiden for yuzu </a> for å få alle nøkler, firmware og spill. - + Select RomFS Dump Target Velg RomFS Dump-Mål - + Please select which RomFS you would like to dump. Vennligst velg hvilken RomFS du vil dumpe. - + Are you sure you want to close yuzu? Er du sikker på at du vil lukke yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Er du sikker på at du vil stoppe emulasjonen? All ulagret fremgang vil bli tapt. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6435,11 +6435,12 @@ Feilmelding: Hotkeys - + Audio Mute/Unmute Lyd av/på + @@ -6462,117 +6463,116 @@ Feilmelding: - Main Window Hovedvindu - + Audio Volume Down Lydvolum Ned - + Audio Volume Up Lydvolum Opp - + Capture Screenshot Ta Skjermbilde - + Change Adapting Filter Endre tilpasningsfilter - + Change Docked Mode Endre forankret modus - + Change GPU Accuracy Endre GPU-nøyaktighet - + Continue/Pause Emulation Fortsett/Pause Emuleringen - + Exit Fullscreen Avslutt fullskjerm - + Exit yuzu Avslutt yuzu - + Fullscreen Fullskjerm - + Load File Last inn Fil - + Load/Remove Amiibo Last/Fjern Amiibo - + Restart Emulation Omstart Emuleringen - + Stop Emulation Stopp Emuleringen - + TAS Record Spill inn TAS - + TAS Reset Tilbakestill TAS - + TAS Start/Stop Start/Stopp TAS - + Toggle Filter Bar Veksle Filterlinje - + Toggle Framerate Limit Veksle Bildefrekvensgrense - + Toggle Mouse Panning Veksle Muspanorering - + Toggle Renderdoc Capture - + Toggle Status Bar Veksle Statuslinje @@ -8138,7 +8138,7 @@ Prøv igjen eller kontakt utvikleren av programvaren. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8146,78 +8146,78 @@ Prøv igjen eller kontakt utvikleren av programvaren. %2 - + Users Brukere - + Profile Creator Profilskaper - - + + Profile Selector Profilvelger - + Profile Icon Editor Redigering av profilikon - + Profile Nickname Editor Redigering av kallenavn - + Who will receive the points? Hvem vil motta poengene? - + Who is using Nintendo eShop? Hvem bruker Nintendo eShop? - + Who is making this purchase? Hvem foretar dette kjøpet? - + Who is posting? Hvem legger ut? - + Select a user to link to a Nintendo Account. Velg en bruker for å koble til en Nintendo-konto. - + Change settings for which user? Endre innstillinger for hvilken bruker? - + Format data for which user? Formater data for hvilken bruker? - + Which user will be transferred to another console? Hvilken bruker vil bli overført til en annen konsoll? - + Send save data for which user? Send lagrede data for hvilken bruker? - + Select a user: Velg en bruker: diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index e3caeb03e..1467a4c11 100755 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -1885,7 +1885,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2302,33 +2302,33 @@ Compute pipelines are always enabled on all other drivers. Achtergrondkleur: - + % FSR sharpening percentage (e.g. 50%) % - + Off Uit - + VSync Off VSync Uit - + Recommended Aanbevolen - + On Aan - + VSync On VSync Aan @@ -4838,575 +4838,575 @@ Versleep punten om de positie te veranderen, of dubbelklik op tabelcellen om waa Een spel uitvoeren - + Loading Web Applet... Web Applet Laden... - - + + Disable Web Applet Schakel Webapplet uit - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Het uitschakelen van de webapplet kan leiden tot ongedefinieerd gedrag en mag alleen gebruikt worden met Super Mario 3D All-Stars. Weet je zeker dat je de webapplet wilt uitschakelen? (Deze kan opnieuw worden ingeschakeld in de Debug-instellingen). - + The amount of shaders currently being built Het aantal shaders dat momenteel wordt gebouwd - + The current selected resolution scaling multiplier. De huidige geselecteerde resolutieschaalmultiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Huidige emulatiesnelheid. Waarden hoger of lager dan 100% geven aan dat de emulatie sneller of langzamer werkt dan een Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hoeveel beelden per seconde het spel momenteel weergeeft. Dit varieert van spel tot spel en van scène tot scène. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tijd die nodig is om een Switch-beeld te emuleren, beeldbeperking of v-sync niet meegerekend. Voor emulatie op volle snelheid mag dit maximaal 16,67 ms zijn. - + Unmute Dempen opheffen - + Mute Dempen - + Reset Volume Herstel Volume - + &Clear Recent Files &Wis Recente Bestanden - + &Continue &Doorgaan - + &Pause &Onderbreken - + Warning Outdated Game Format Waarschuwing Verouderd Spelformaat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Je gebruikt het gedeconstrueerde ROM-mapformaat voor dit spel, wat een verouderd formaat is dat vervangen is door andere zoals NCA, NAX, XCI, of NSP. Deconstructed ROM-mappen missen iconen, metadata, en update-ondersteuning.<br><br>Voor een uitleg van de verschillende Switch-formaten die yuzu ondersteunt,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'> bekijk onze wiki</a>. Dit bericht wordt niet meer getoond. - - + + Error while loading ROM! Fout tijdens het laden van een ROM! - + The ROM format is not supported. Het ROM-formaat wordt niet ondersteund. - + An error occurred initializing the video core. Er is een fout opgetreden tijdens het initialiseren van de videokern. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu is een fout tegengekomen tijdens het uitvoeren van de videokern. Dit wordt meestal veroorzaakt door verouderde GPU-drivers, inclusief geïntegreerde. Zie het logboek voor meer details. Voor meer informatie over toegang tot het log, zie de volgende pagina: <a href='https://yuzu-emu.org/help/reference/log-files/'>Hoe upload je het logbestand</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Fout tijdens het laden van ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Volg de <a href='https://yuzu-emu.org/help/quickstart/'>yuzu snelstartgids</a> om je bestanden te redumpen.<br>Je kunt de yuzu-wiki</a>of de yuzu-Discord</a> raadplegen voor hulp. - + An unknown error occurred. Please see the log for more details. Een onbekende fout heeft plaatsgevonden. Kijk in de log voor meer details. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Software sluiten... - + Save Data Save Data - + Mod Data Mod Data - + Error Opening %1 Folder Fout tijdens het openen van %1 map - - + + Folder does not exist! Map bestaat niet! - + Error Opening Transferable Shader Cache Fout bij het openen van overdraagbare shader-cache - + Failed to create the shader cache directory for this title. Kon de shader-cache-map voor dit spel niet aanmaken. - + Error Removing Contents Fout bij het verwijderen van de inhoud - + Error Removing Update Fout bij het verwijderen van de update - + Error Removing DLC Fout bij het verwijderen van DLC - + Remove Installed Game Contents? Geïnstalleerde Spelinhoud Verwijderen? - + Remove Installed Game Update? Geïnstalleerde Spel-update Verwijderen? - + Remove Installed Game DLC? Geïnstalleerde Spel-DLC Verwijderen? - + Remove Entry Verwijder Invoer - - - - - - + + + + + + Successfully Removed Met Succes Verwijderd - + Successfully removed the installed base game. Het geïnstalleerde basisspel is succesvol verwijderd. - + The base game is not installed in the NAND and cannot be removed. Het basisspel is niet geïnstalleerd in de NAND en kan niet worden verwijderd. - + Successfully removed the installed update. De geïnstalleerde update is succesvol verwijderd. - + There is no update installed for this title. Er is geen update geïnstalleerd voor dit spel. - + There are no DLC installed for this title. Er is geen DLC geïnstalleerd voor dit spel. - + Successfully removed %1 installed DLC. %1 geïnstalleerde DLC met succes verwijderd. - + Delete OpenGL Transferable Shader Cache? Overdraagbare OpenGL-shader-cache Verwijderen? - + Delete Vulkan Transferable Shader Cache? Overdraagbare Vulkan-shader-cache Verwijderen? - + Delete All Transferable Shader Caches? Alle Overdraagbare Shader-caches Verwijderen? - + Remove Custom Game Configuration? Aangepaste Spelconfiguratie Verwijderen? - + Remove Cache Storage? Verwijder Cache-opslag? - + Remove File Verwijder Bestand - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Fout bij het verwijderen van Overdraagbare Shader-cache - - + + A shader cache for this title does not exist. Er bestaat geen shader-cache voor dit spel. - + Successfully removed the transferable shader cache. De overdraagbare shader-cache is verwijderd. - + Failed to remove the transferable shader cache. Kon de overdraagbare shader-cache niet verwijderen. - + Error Removing Vulkan Driver Pipeline Cache Fout bij het verwijderen van Pijplijn-cache van Vulkan-driver - + Failed to remove the driver pipeline cache. Kon de pijplijn-cache van de driver niet verwijderen. - - + + Error Removing Transferable Shader Caches Fout bij het verwijderen van overdraagbare shader-caches - + Successfully removed the transferable shader caches. De overdraagbare shader-caches zijn verwijderd. - + Failed to remove the transferable shader cache directory. Kon de overdraagbare shader-cache-map niet verwijderen. - - + + Error Removing Custom Configuration Fout bij het verwijderen van aangepaste configuratie - + A custom configuration for this title does not exist. Er bestaat geen aangepaste configuratie voor dit spel. - + Successfully removed the custom game configuration. De aangepaste spelconfiguratie is verwijderd. - + Failed to remove the custom game configuration. Kon de aangepaste spelconfiguratie niet verwijderen. - - + + RomFS Extraction Failed! RomFS-extractie Mislukt! - + There was an error copying the RomFS files or the user cancelled the operation. Er is een fout opgetreden bij het kopiëren van de RomFS-bestanden of de gebruiker heeft de bewerking geannuleerd. - + Full Volledig - + Skeleton Skelet - + Select RomFS Dump Mode Selecteer RomFS-dumpmodus - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Selecteer hoe je de RomFS gedumpt wilt hebben.<br>Volledig zal alle bestanden naar de nieuwe map kopiëren, terwijl <br>Skelet alleen de mapstructuur zal aanmaken. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Er is niet genoeg vrije ruimte op %1 om de RomFS uit te pakken. Maak ruimte vrij of kies een andere dumpmap bij Emulatie > Configuratie > Systeem > Bestandssysteem > Dump Root. - + Extracting RomFS... RomFS uitpakken... - - - - + + + + Cancel Annuleren - + RomFS Extraction Succeeded! RomFS-extractie Geslaagd! - - - + + + The operation completed successfully. De bewerking is succesvol voltooid. - + Integrity verification couldn't be performed! Integriteitsverificatie kon niet worden uitgevoerd! - + File contents were not checked for validity. De inhoud van bestanden werd niet gecontroleerd op geldigheid. - - + + Integrity verification failed! Integriteitsverificatie mislukt! - + File contents may be corrupt. Bestandsinhoud kan corrupt zijn. - - + + Verifying integrity... Integriteit verifiëren... - - + + Integrity verification succeeded! Integriteitsverificatie geslaagd! - + + - - + Create Shortcut Maak Snelkoppeling - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 Succesvol een snelkoppeling naar %1 gemaakt - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Dit maakt een snelkoppeling naar de huidige AppImage. Dit werkt mogelijk niet goed als je een update uitvoert. Doorgaan? - + Failed to create a shortcut to %1 - + Create Icon Maak Icoon - + Cannot create icon file. Path "%1" does not exist and cannot be created. Kan geen icoonbestand maken. Pad "%1" bestaat niet en kan niet worden aangemaakt. - + Error Opening %1 Fout bij openen %1 - + Select Directory Selecteer Map - + Properties Eigenschappen - + The game properties could not be loaded. De speleigenschappen kunnen niet geladen worden. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Executable (%1);;Alle Bestanden (*.*) - + Load File Laad Bestand - + Open Extracted ROM Directory Open Uitgepakte ROM-map - + Invalid Directory Selected Ongeldige Map Geselecteerd - + The directory you have selected does not contain a 'main' file. De map die je hebt geselecteerd bevat geen 'main'-bestand. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installeerbaar Switch-bestand (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installeer Bestanden - + %n file(s) remaining %n bestand(en) resterend%n bestand(en) resterend - + Installing file "%1"... Bestand "%1" Installeren... - - + + Install Results Installeerresultaten - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Om mogelijke conflicten te voorkomen, raden we gebruikers af om basisgames te installeren op de NAND. Gebruik deze functie alleen om updates en DLC te installeren. - + %n file(s) were newly installed %n bestand(en) zijn recent geïnstalleerd @@ -5414,7 +5414,7 @@ Gebruik deze functie alleen om updates en DLC te installeren. - + %n file(s) were overwritten %n bestand(en) werden overschreven @@ -5422,7 +5422,7 @@ Gebruik deze functie alleen om updates en DLC te installeren. - + %n file(s) failed to install %n bestand(en) niet geïnstalleerd @@ -5430,194 +5430,194 @@ Gebruik deze functie alleen om updates en DLC te installeren. - + System Application Systeemapplicatie - + System Archive Systeemarchief - + System Application Update Systeemapplicatie-update - + Firmware Package (Type A) Filmware-pakket (Type A) - + Firmware Package (Type B) Filmware-pakket (Type B) - + Game Spel - + Game Update Spelupdate - + Game DLC Spel-DLC - + Delta Title Delta Titel - + Select NCA Install Type... Selecteer NCA-installatiesoort... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Selecteer het type titel waarin je deze NCA wilt installeren: (In de meeste gevallen is de standaard "Spel" prima). - + Failed to Install Installatie Mislukt - + The title type you selected for the NCA is invalid. Het soort title dat je hebt geselecteerd voor de NCA is ongeldig. - + File not found Bestand niet gevonden - + File "%1" not found Bestand "%1" niet gevonden - + OK OK - - + + Hardware requirements not met Er is niet voldaan aan de hardwarevereisten - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Je systeem voldoet niet aan de aanbevolen hardwarevereisten. Compatibiliteitsrapportage is uitgeschakeld. - + Missing yuzu Account yuzu-account Ontbreekt - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Om een spelcompatibiliteitstest in te dienen, moet je je yuzu-account koppelen.<br><br/>Om je yuzu-account te koppelen, ga naar Emulatie &gt; Configuratie &gt; Web. - + Error opening URL Fout bij het openen van URL - + Unable to open the URL "%1". Kan de URL "%1" niet openen. - + TAS Recording TAS-opname - + Overwrite file of player 1? Het bestand van speler 1 overschrijven? - + Invalid config detected Ongeldige configuratie gedetecteerd - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handheld-controller kan niet gebruikt worden in docked-modus. Pro controller wordt geselecteerd. - - + + Amiibo Amiibo - - + + The current amiibo has been removed De huidige amiibo is verwijderd - + Error Fout - - + + The current game is not looking for amiibos Het huidige spel is niet op zoek naar amiibo's - + Amiibo File (%1);; All Files (*.*) Amiibo-bestand (%1);; Alle Bestanden (*.*) - + Load Amiibo Laad Amiibo - + Error loading Amiibo data Fout tijdens het laden van de Amiibo-gegevens - + The selected file is not a valid amiibo Het geselecteerde bestand is geen geldige amiibo - + The selected file is already on use Het geselecteerde bestand is al in gebruik - + An unknown error occurred Er is een onbekende fout opgetreden - + Verification failed for the following files: %1 @@ -5626,193 +5626,193 @@ Gebruik deze functie alleen om updates en DLC te installeren. %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Controller Applet - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Leg Schermafbeelding Vast - + PNG Image (*.png) PNG-afbeelding (*.png) - + TAS state: Running %1/%2 TAS-status: %1/%2 In werking - + TAS state: Recording %1 TAS-status: %1 Aan het opnemen - + TAS state: Idle %1/%2 TAS-status: %1/%2 Inactief - + TAS State: Invalid TAS-status: Ongeldig - + &Stop Running &Stop Uitvoering - + &Start &Start - + Stop R&ecording Stop Opname - + R&ecord Opnemen - + Building: %n shader(s) Bouwen: %n shader(s)Bouwen: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Schaal: %1x - + Speed: %1% / %2% Snelheid: %1% / %2% - + Speed: %1% Snelheid: %1% - + Game: %1 FPS (Unlocked) Spel: %1 FPS (Ontgrendeld) - + Game: %1 FPS Game: %1 FPS - + Frame: %1 ms Frame: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA GEEN AA - + VOLUME: MUTE VOLUME: GEDEMPT - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME: %1% - + Confirm Key Rederivation Bevestig Sleutelherhaling - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5829,37 +5829,37 @@ en maak eventueel back-ups. Dit zal je automatisch gegenereerde sleutelbestanden verwijderen en de sleutelafleidingsmodule opnieuw uitvoeren. - + Missing fuses Missing fuses - + - Missing BOOT0 - BOOT0 Ontbreekt - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main Ontbreekt - + - Missing PRODINFO - PRODINFO Ontbreekt - + Derivation Components Missing Afleidingscomponenten ontbreken - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Encryptiesleutels ontbreken. <br>Volg <a href='https://yuzu-emu.org/help/quickstart/'>de yuzu-snelstartgids</a> om al je sleutels, firmware en spellen te krijgen.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5868,49 +5868,49 @@ Dit kan tot een minuut duren, afhankelijk van de prestaties van je systeem. - + Deriving Keys Sleutels Afleiden - + System Archive Decryption Failed Decryptie van Systeemarchief Mislukt - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Encryptiesleutels zijn mislukt om firmware te decoderen. <br>Volg <a href='https://yuzu-emu.org/help/quickstart/'>de yuzu-snelstartgids</a> om al je sleutels, firmware en games te krijgen. - + Select RomFS Dump Target Selecteer RomFS-dumpdoel - + Please select which RomFS you would like to dump. Selecteer welke RomFS je zou willen dumpen. - + Are you sure you want to close yuzu? Weet je zeker dat je yuzu wilt sluiten? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Weet je zeker dat je de emulatie wilt stoppen? Alle niet opgeslagen voortgang zal verloren gaan. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6423,11 +6423,12 @@ Debug-bericht: Hotkeys - + Audio Mute/Unmute Audio Dempen/Dempen Opheffen + @@ -6450,117 +6451,116 @@ Debug-bericht: - Main Window Hoofdvenster - + Audio Volume Down Audiovolume Omlaag - + Audio Volume Up Audiovolume Omhoog - + Capture Screenshot Leg Schermafbeelding Vast - + Change Adapting Filter Wijzig Aanpassingsfilter - + Change Docked Mode Wijzig Docked-modus - + Change GPU Accuracy Wijzig GPU-nauwkeurigheid - + Continue/Pause Emulation Emulatie Doorgaan/Onderbreken - + Exit Fullscreen Volledig Scherm Afsluiten - + Exit yuzu yuzu afsluiten - + Fullscreen Volledig Scherm - + Load File Laad Bestand - + Load/Remove Amiibo Laad/Verwijder Amiibo - + Restart Emulation Herstart Emulatie - + Stop Emulation Stop Emulatie - + TAS Record TAS Opname - + TAS Reset TAS Reset - + TAS Start/Stop TAS Start/Stop - + Toggle Filter Bar Schakel Filterbalk - + Toggle Framerate Limit Schakel Frameratelimiet - + Toggle Mouse Panning Schakel Muispanning - + Toggle Renderdoc Capture - + Toggle Status Bar Schakel Statusbalk @@ -8126,7 +8126,7 @@ Probeer het opnieuw of neem contact op met de software-ontwikkelaar. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8134,78 +8134,78 @@ Probeer het opnieuw of neem contact op met de software-ontwikkelaar. - + Users Gebruikers - + Profile Creator Profielmaker - - + + Profile Selector Profielkiezer - + Profile Icon Editor Profielicoon-editor - + Profile Nickname Editor Profielnaam-editor - + Who will receive the points? Wie krijgt de punten? - + Who is using Nintendo eShop? Wie gebruikt de Nintendo eShop? - + Who is making this purchase? Wie doet deze aankoop? - + Who is posting? Wie post er? - + Select a user to link to a Nintendo Account. Selecteer een gebruiker om te koppelen aan een Nintendo-account. - + Change settings for which user? Instellingen wijzigen voor welke gebruiker? - + Format data for which user? Formatteer gegevens voor welke gebruiker? - + Which user will be transferred to another console? Welke gebruiker wordt overgezet naar een andere console? - + Send save data for which user? Gegevens verzenden voor welke gebruiker? - + Select a user: Selecteer een gebruiker: diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index 52abcb104..36a9f2ad3 100755 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -390,7 +390,7 @@ To zbanuje jego/jej nick na forum, oraz jego/jej adres IP. Mute audio - + Wycisz dźwięk @@ -1892,7 +1892,7 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2309,33 +2309,33 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d Kolor tła - + % FSR sharpening percentage (e.g. 50%) % - + Off Wyłączone - + VSync Off VSync wyłączony - + Recommended Zalecane - + On Włączone - + VSync On VSync aktywny @@ -4844,576 +4844,576 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe - + Loading Web Applet... Ładowanie apletu internetowego... - - + + Disable Web Applet Wyłącz Aplet internetowy - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Wyłączanie web appletu może doprowadzić do nieokreślonych zachowań - wyłączyć applet należy jedynie grając w Super Mario 3D All-Stars. Na pewno chcesz wyłączyć web applet? (Można go ponownie włączyć w ustawieniach debug.) - + The amount of shaders currently being built Ilość budowanych shaderów - + The current selected resolution scaling multiplier. Obecnie wybrany mnożnik rozdzielczości. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktualna prędkość emulacji. Wartości większe lub niższe niż 100% wskazują, że emulacja działa szybciej lub wolniej niż Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Ile klatek na sekundę gra aktualnie wyświetla. To będzie się różnić w zależności od gry, od sceny do sceny. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Czas potrzebny do emulacji klatki na sekundę Switcha, nie licząc ograniczania klatek ani v-sync. Dla emulacji pełnej szybkości powinno to wynosić co najwyżej 16,67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files &Usuń Ostatnie pliki - + &Continue &Kontynuuj - + &Pause &Pauza - + Warning Outdated Game Format OSTRZEŻENIE! Nieaktualny format gry - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Używasz zdekonstruowanego formatu katalogu ROM dla tej gry, który jest przestarzałym formatem, który został zastąpiony przez inne, takie jak NCA, NAX, XCI lub NSP. W zdekonstruowanych katalogach ROM brakuje ikon, metadanych i obsługi aktualizacji.<br><br> Aby znaleźć wyjaśnienie różnych formatów Switch obsługiwanych przez yuzu,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'> sprawdź nasze wiki</a>. Ta wiadomość nie pojawi się ponownie. - - + + Error while loading ROM! Błąd podczas wczytywania ROMu! - + The ROM format is not supported. Ten format ROMu nie jest wspierany. - + An error occurred initializing the video core. Wystąpił błąd podczas inicjowania rdzenia wideo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu napotkał błąd podczas uruchamiania rdzenia wideo. Jest to zwykle spowodowane przestarzałymi sterownikami GPU, w tym zintegrowanymi. Więcej szczegółów znajdziesz w pliku log. Więcej informacji na temat dostępu do log-u można znaleźć na następującej stronie: <a href='https://yuzu-emu.org/help/reference/log-files/'>Jak przesłać plik log</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Błąd podczas wczytywania ROMu! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Postępuj zgodnie z<a href='https://yuzu-emu.org/help/quickstart/'>yuzu quickstart guide</a> aby zrzucić ponownie swoje pliki.<br>Możesz odwołać się do wiki yuzu</a>lub discord yuzu </a> po pomoc. - + An unknown error occurred. Please see the log for more details. Wystąpił nieznany błąd. Więcej informacji można znaleźć w pliku log. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Zamykanie aplikacji... - + Save Data Zapis danych - + Mod Data Dane modów - + Error Opening %1 Folder Błąd podczas otwarcia folderu %1 - - + + Folder does not exist! Folder nie istnieje! - + Error Opening Transferable Shader Cache Błąd podczas otwierania przenośnej pamięci podręcznej Shaderów. - + Failed to create the shader cache directory for this title. Nie udało się stworzyć ścieżki shaderów dla tego tytułu. - + Error Removing Contents Błąd podczas usuwania zawartości - + Error Removing Update Błąd podczas usuwania aktualizacji - + Error Removing DLC Błąd podczas usuwania dodatków - + Remove Installed Game Contents? Czy usunąć zainstalowaną zawartość gry? - + Remove Installed Game Update? Czy usunąć zainstalowaną aktualizację gry? - + Remove Installed Game DLC? Czy usunąć zainstalowane dodatki gry? - + Remove Entry Usuń wpis - - - - - - + + + + + + Successfully Removed Pomyślnie usunięto - + Successfully removed the installed base game. Pomyślnie usunięto zainstalowaną grę. - + The base game is not installed in the NAND and cannot be removed. Gra nie jest zainstalowana w NAND i nie może zostać usunięta. - + Successfully removed the installed update. Pomyślnie usunięto zainstalowaną łatkę. - + There is no update installed for this title. Brak zainstalowanych łatek dla tego tytułu. - + There are no DLC installed for this title. Brak zainstalowanych DLC dla tego tytułu. - + Successfully removed %1 installed DLC. Pomyślnie usunięto %1 zainstalowane DLC. - + Delete OpenGL Transferable Shader Cache? Usunąć Transferowalne Shadery OpenGL? - + Delete Vulkan Transferable Shader Cache? Usunąć Transferowalne Shadery Vulkan? - + Delete All Transferable Shader Caches? Usunąć Wszystkie Transferowalne Shadery? - + Remove Custom Game Configuration? Usunąć niestandardową konfigurację gry? - + Remove Cache Storage? Usunąć pamięć podręczną? - + Remove File Usuń plik - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Błąd podczas usuwania przenośnej pamięci podręcznej Shaderów. - - + + A shader cache for this title does not exist. Pamięć podręczna Shaderów dla tego tytułu nie istnieje. - + Successfully removed the transferable shader cache. Pomyślnie usunięto przenośną pamięć podręczną Shaderów. - + Failed to remove the transferable shader cache. Nie udało się usunąć przenośnej pamięci Shaderów. - + Error Removing Vulkan Driver Pipeline Cache Błąd podczas usuwania pamięci podręcznej strumienia sterownika Vulkana - + Failed to remove the driver pipeline cache. Błąd podczas usuwania pamięci podręcznej strumienia sterownika. - - + + Error Removing Transferable Shader Caches Błąd podczas usuwania Transferowalnych Shaderów - + Successfully removed the transferable shader caches. Pomyślnie usunięto transferowalne shadery. - + Failed to remove the transferable shader cache directory. Nie udało się usunąć ścieżki transferowalnych shaderów. - - + + Error Removing Custom Configuration Błąd podczas usuwania niestandardowej konfiguracji - + A custom configuration for this title does not exist. Niestandardowa konfiguracja nie istnieje dla tego tytułu. - + Successfully removed the custom game configuration. Pomyślnie usunięto niestandardową konfiguracje gry. - + Failed to remove the custom game configuration. Nie udało się usunąć niestandardowej konfiguracji gry. - - + + RomFS Extraction Failed! Wypakowanie RomFS nieudane! - + There was an error copying the RomFS files or the user cancelled the operation. Wystąpił błąd podczas kopiowania plików RomFS lub użytkownik anulował operację. - + Full Pełny - + Skeleton Szkielet - + Select RomFS Dump Mode Wybierz tryb zrzutu RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Proszę wybrać w jaki sposób chcesz, aby zrzut pliku RomFS został wykonany. <br>Pełna kopia ze wszystkimi plikami do nowego folderu, gdy <br>skielet utworzy tylko strukturę folderu. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Nie ma wystarczająco miejsca w %1 aby wyodrębnić RomFS. Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja> Konfiguruj> System> System Plików> Źródło Zrzutu - + Extracting RomFS... Wypakowywanie RomFS... - - - - + + + + Cancel Anuluj - + RomFS Extraction Succeeded! Wypakowanie RomFS zakończone pomyślnie! - - - + + + The operation completed successfully. Operacja zakończona sukcesem. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut Utwórz skrót - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 Pomyślnie utworzono skrót do %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Utworzy to skrót do obecnego AppImage. Może nie działać dobrze po aktualizacji. Kontynuować? - + Failed to create a shortcut to %1 - + Create Icon Utwórz ikonę - + Cannot create icon file. Path "%1" does not exist and cannot be created. Nie można utworzyć pliku ikony. Ścieżka "%1" nie istnieje oraz nie może być utworzona. - + Error Opening %1 Błąd podczas otwierania %1 - + Select Directory Wybierz folder... - + Properties Właściwości - + The game properties could not be loaded. Właściwości tej gry nie mogły zostać załadowane. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Plik wykonywalny Switcha (%1);;Wszystkie pliki (*.*) - + Load File Załaduj plik... - + Open Extracted ROM Directory Otwórz folder wypakowanego ROMu - + Invalid Directory Selected Wybrano niewłaściwy folder - + The directory you have selected does not contain a 'main' file. Folder wybrany przez ciebie nie zawiera 'głownego' pliku. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Instalacyjne pliki Switch'a (*.nca *.nsp *.xci);;Archiwum zawartości Nintendo (*.nca);;Pakiet poddany Nintendo (*.nsp);;Obraz z kartridża NX (*.xci) - + Install Files Zainstaluj pliki - + %n file(s) remaining 1 plik został%n plików zostało%n plików zostało%n plików zostało - + Installing file "%1"... Instalowanie pliku "%1"... - - + + Install Results Wynik instalacji - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Aby uniknąć ewentualnych konfliktów, odradzamy użytkownikom instalowanie gier na NAND. Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + %n file(s) were newly installed 1 nowy plik został zainstalowany @@ -5423,399 +5423,399 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + %n file(s) were overwritten 1 plik został nadpisany%n plików zostało nadpisane%n plików zostało nadpisane%n plików zostało nadpisane - + %n file(s) failed to install 1 pliku nie udało się zainstalować%n plików nie udało się zainstalować%n plików nie udało się zainstalować%n plików nie udało się zainstalować - + System Application Aplikacja systemowa - + System Archive Archiwum systemu - + System Application Update Aktualizacja aplikacji systemowej - + Firmware Package (Type A) Paczka systemowa (Typ A) - + Firmware Package (Type B) Paczka systemowa (Typ B) - + Game Gra - + Game Update Aktualizacja gry - + Game DLC Dodatek do gry - + Delta Title Tytuł Delta - + Select NCA Install Type... Wybierz typ instalacji NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Wybierz typ tytułu, do którego chcesz zainstalować ten NCA, jako: (W większości przypadków domyślna "gra" jest w porządku.) - + Failed to Install Instalacja nieudana - + The title type you selected for the NCA is invalid. Typ tytułu wybrany dla NCA jest nieprawidłowy. - + File not found Nie znaleziono pliku - + File "%1" not found Nie znaleziono pliku "%1" - + OK OK - - + + Hardware requirements not met Wymagania sprzętowe nie są spełnione - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Twój system nie spełnia rekomendowanych wymagań sprzętowych. Raportowanie kompatybilności zostało wyłączone. - + Missing yuzu Account Brakuje konta Yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Aby przesłać test zgodności gry, musisz połączyć swoje konto yuzu.<br><br/> Aby połączyć swoje konto yuzu, przejdź do opcji Emulacja &gt; Konfiguracja &gt; Sieć. - + Error opening URL Błąd otwierania adresu URL - + Unable to open the URL "%1". Nie można otworzyć adresu URL "%1". - + TAS Recording Nagrywanie TAS - + Overwrite file of player 1? Nadpisać plik gracza 1? - + Invalid config detected Wykryto nieprawidłową konfigurację - + Handheld controller can't be used on docked mode. Pro controller will be selected. Nie można używać kontrolera handheld w trybie zadokowanym. Zostanie wybrany kontroler Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo zostało "zdjęte" - + Error Błąd - - + + The current game is not looking for amiibos Ta gra nie szuka amiibo - + Amiibo File (%1);; All Files (*.*) Plik Amiibo (%1);;Wszyskie pliki (*.*) - + Load Amiibo Załaduj Amiibo - + Error loading Amiibo data Błąd podczas ładowania pliku danych Amiibo - + The selected file is not a valid amiibo Wybrany plik nie jest poprawnym amiibo - + The selected file is already on use Wybrany plik jest już w użyciu - + An unknown error occurred Wystąpił nieznany błąd - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Aplet kontrolera - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Zrób zrzut ekranu - + PNG Image (*.png) Obrazek PNG (*.png) - + TAS state: Running %1/%2 Status TAS: Działa %1%2 - + TAS state: Recording %1 Status TAS: Nagrywa %1 - + TAS state: Idle %1/%2 Status TAS: Bezczynny %1%2 - + TAS State: Invalid Status TAS: Niepoprawny - + &Stop Running &Wyłącz - + &Start &Start - + Stop R&ecording Przestań N&agrywać - + R&ecord N&agraj - + Building: %n shader(s) Budowanie shaderaBudowanie: %n shaderówBudowanie: %n shaderówBudowanie: %n shaderów - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Prędkość: %1% / %2% - + Speed: %1% Prędkość: %1% - + Game: %1 FPS (Unlocked) Gra: %1 FPS (Odblokowane) - + Game: %1 FPS Gra: %1 FPS - + Frame: %1 ms Klatka: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA BEZ AA - + VOLUME: MUTE Głośność: Wyciszony - + VOLUME: %1% Volume percentage (e.g. 50%) Głośność: %1% - + Confirm Key Rederivation Potwierdź ponowną aktywacje klucza - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5832,37 +5832,37 @@ i opcjonalnie tworzyć kopie zapasowe. Spowoduje to usunięcie wygenerowanych automatycznie plików kluczy i ponowne uruchomienie modułu pochodnego klucza. - + Missing fuses Brakujące bezpieczniki - + - Missing BOOT0 - Brak BOOT0 - + - Missing BCPKG2-1-Normal-Main - Brak BCPKG2-1-Normal-Main - + - Missing PRODINFO - Brak PRODINFO - + Derivation Components Missing Brak komponentów wyprowadzania - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Brakuje elementów, które mogą uniemożliwić zakończenie wyprowadzania kluczy. <br>Postępuj zgodnie z <a href='https://yuzu-emu.org/help/quickstart/'>yuzu quickstart guide</a> aby zdobyć wszystkie swoje klucze i gry.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5871,49 +5871,49 @@ Zależnie od tego może potrwać do minuty na wydajność twojego systemu. - + Deriving Keys Wyprowadzanie kluczy... - + System Archive Decryption Failed - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target Wybierz cel zrzutu RomFS - + Please select which RomFS you would like to dump. Proszę wybrać RomFS, jakie chcesz zrzucić. - + Are you sure you want to close yuzu? Czy na pewno chcesz zamknąć yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Czy na pewno chcesz zatrzymać emulację? Wszystkie niezapisane postępy zostaną utracone. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6426,11 +6426,12 @@ Komunikat debugowania: Hotkeys - + Audio Mute/Unmute Wycisz/Odcisz Audio + @@ -6453,117 +6454,116 @@ Komunikat debugowania: - Main Window Okno główne - + Audio Volume Down Zmniejsz głośność dźwięku - + Audio Volume Up Zwiększ głośność dźwięku - + Capture Screenshot Zrób zrzut ekranu - + Change Adapting Filter Zmień filtr adaptacyjny - + Change Docked Mode Zmień tryb dokowania - + Change GPU Accuracy Zmień dokładność GPU - + Continue/Pause Emulation Kontynuuj/Zatrzymaj Emulację - + Exit Fullscreen Wyłącz Pełny Ekran - + Exit yuzu Wyjdź z yuzu - + Fullscreen Pełny ekran - + Load File Załaduj plik... - + Load/Remove Amiibo Załaduj/Usuń Amiibo - + Restart Emulation Zrestartuj Emulację - + Stop Emulation Zatrzymaj Emulację - + TAS Record Nagrywanie TAS - + TAS Reset Reset TAS - + TAS Start/Stop TAS Start/Stop - + Toggle Filter Bar Pokaż pasek filtrowania - + Toggle Framerate Limit Przełącz limit liczby klatek na sekundę - + Toggle Mouse Panning Włącz przesuwanie myszką - + Toggle Renderdoc Capture - + Toggle Status Bar Przełącz pasek stanu @@ -8129,7 +8129,7 @@ Spróbuj ponownie lub skontaktuj się z twórcą oprogramowania. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8137,78 +8137,78 @@ Spróbuj ponownie lub skontaktuj się z twórcą oprogramowania. %2 - + Users Użytkownicy - + Profile Creator Kreator profilu - - + + Profile Selector Wybór profilu - + Profile Icon Editor Edytor ikony profilu - + Profile Nickname Editor Edytor ksywki profilowej - + Who will receive the points? - + Who is using Nintendo eShop? - + Who is making this purchase? - + Who is posting? - + Select a user to link to a Nintendo Account. - + Change settings for which user? - + Format data for which user? - + Which user will be transferred to another console? - + Send save data for which user? - + Select a user: Wybierz użytkownika: diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index 63eb4972d..57012f0d0 100755 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -410,7 +410,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. Memory Layout - + Layout de memória @@ -425,7 +425,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. Backend: - + Backend: @@ -435,7 +435,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. @@ -445,7 +445,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. @@ -455,7 +455,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. @@ -465,7 +465,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Essa opção melhora a velocidade ao remover a checagem de NaN. Por favor note que isso também reduz a precisão de certas instruções de pontos flutuantes. @@ -475,7 +475,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - + Essa opção melhora a velocidade ao eliminar uma checagem de segurança antes de cada leitura/gravação de memória no modo convidado. Desabilitar isso pode permitir que um jogo leia/grave na memória no emulador. @@ -485,7 +485,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + Essa opção melhora a velocidade ao depender somente da semântica do cmpxchg para garantir a segurança das instruções de acesso exclusivas. Por favor note que isso pode resultar em travamentos e outras condições raras. @@ -550,12 +550,12 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. ASTC Decoding Method: - + Método de Decodificação ASTC: ASTC Recompression Method: - + Método de Recompressão ASTC: @@ -568,7 +568,10 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. - + FIFO (VSync) não reduz frames ou exibe tearing mas está limitado pela taxa de atualização da tela. +FIFO Relaxado é similar ao FIFO mas permite o tearing quando se recupera de um slow down. +Caixa de entrada pode ter a latência mais baixa do que o FIFO e não causa tearing mas pode reduzir os frames. +Imediato (sem sincronização) simplesmente apresenta o que estiver disponível e pode exibir tearing. @@ -628,44 +631,46 @@ Immediate (no synchronization) just presents whatever is available and can exhib Enable Compute Pipelines (Intel Vulkan Only) - + Habilitar Pipeline de Computação (Somente Intel Vulkan) Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Habilita pipelines de computação, obrigatórias para alguns jogos. +Essa configuração só existe para drivers proprietários Intel, e pode travar se estiver habilitado. +Pipelines de computação estão sempre habilitadas em todos os outros drivers. Enable Reactive Flushing - + Habilitar Flushing Reativo Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. Sync to framerate of video playback - + Sincronizar com o framerate da reprodução de vídeo Run the game at normal speed during video playback, even when the framerate is unlocked. - + Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. Barrier feedback loops - + Ciclos de feedback de barreira Improves rendering of transparency effects in specific games. - + Melhora a renderização de efeitos de transparência em jogos específicos. @@ -685,7 +690,7 @@ Compute pipelines are always enabled on all other drivers. Language: - + Idioma: @@ -710,7 +715,7 @@ Compute pipelines are always enabled on all other drivers. Console Mode: - + Modo Console: @@ -725,7 +730,7 @@ Compute pipelines are always enabled on all other drivers. Confirm before stopping emulation - + Confirmar antes de parar a emulação @@ -735,12 +740,12 @@ Compute pipelines are always enabled on all other drivers. Disable controller applet - + Desabilitar miniaplicativo de controle Enable Gamemode - + Habilitar Gamemode @@ -755,7 +760,7 @@ Compute pipelines are always enabled on all other drivers. CPU Asynchronous - + CPU Assíncrona @@ -840,12 +845,12 @@ Compute pipelines are always enabled on all other drivers. Dynarmic - + Dynarmic NCE - + NCE @@ -875,7 +880,7 @@ Compute pipelines are always enabled on all other drivers. 0.5X (360p/540p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] @@ -1398,17 +1403,17 @@ Compute pipelines are always enabled on all other drivers. 4GB DRAM (Default) - + 4GB DRAM (Padrão) 6GB DRAM (Unsafe) - + 6GB DRAM (Não seguro) 8GB DRAM (Unsafe) - + 8GB DRAM (Não seguro) @@ -1423,17 +1428,17 @@ Compute pipelines are always enabled on all other drivers. Always ask (Default) - + Sempre perguntar (Padrão) Only if game specifies not to stop - + Somente se o jogo especificar para não parar Never ask - + Nunca perguntar @@ -1518,7 +1523,7 @@ Compute pipelines are always enabled on all other drivers. CPU Backend - + Backend da CPU @@ -1894,13 +1899,13 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>Quando selecionado, desabilita a reordenação de uploads de memória mapeada, o que permite associar uploads com chamados específicos. Pode reduzir a performance em alguns casos.</p></body></html> Disable Buffer Reorder - + Desabilitar a Reordenação de Buffer @@ -2265,7 +2270,7 @@ Compute pipelines are always enabled on all other drivers. Linux - + Linux @@ -2311,33 +2316,33 @@ Compute pipelines are always enabled on all other drivers. Cor de fundo: - + % FSR sharpening percentage (e.g. 50%) % - + Off Desligado - + VSync Off Sincronização vertical desligada - + Recommended Recomendado - + On Ligado - + VSync On Sincronização vertical ligada @@ -4847,575 +4852,575 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe Rodando um jogo - + Loading Web Applet... Carregando applet web... - - + + Disable Web Applet Desativar o applet da web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web? (Ele pode ser reativado nas configurações de depuração.) - + The amount of shaders currently being built A quantidade de shaders sendo construídos - + The current selected resolution scaling multiplier. O atualmente multiplicador de escala de resolução selecionado. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocidade atual de emulação. Valores maiores ou menores que 100% indicam que a emulação está rodando mais rápida ou lentamente que em um Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quantos quadros por segundo o jogo está exibindo atualmente. Isto irá variar de jogo para jogo e cena para cena. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo que leva para emular um quadro do Switch, sem considerar o limitador de taxa de quadros ou a sincronização vertical. Um valor menor ou igual a 16.67 ms indica que a emulação está em velocidade plena. - + Unmute Unmute - + Mute Mudo - + Reset Volume Redefinir volume - + &Clear Recent Files &Limpar arquivos recentes - + &Continue &Continuar - + &Pause &Pausar - + Warning Outdated Game Format Aviso - formato de jogo desatualizado - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Você está usando neste jogo o formato de ROM desconstruída e extraída em uma pasta, que é um formato desatualizado que foi substituído por outros, como NCA, NAX, XCI ou NSP. Pastas desconstruídas de ROMs não possuem ícones, metadados e suporte a atualizações.<br><br>Para saber mais sobre os vários formatos de ROMs de Switch compatíveis com o yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>confira a nossa wiki</a>. Esta mensagem não será exibida novamente. - - + + Error while loading ROM! Erro ao carregar a ROM! - + The ROM format is not supported. O formato da ROM não é suportado. - + An error occurred initializing the video core. Ocorreu um erro ao inicializar o núcleo de vídeo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu encontrou um erro enquanto rodando o núcleo de vídeo. Normalmente isto é causado por drivers de GPU desatualizados, incluindo integrados. Por favor veja o registro para mais detalhes. Para mais informações em acesso ao registro por favor veja a seguinte página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como fazer envio de arquivo de registro</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Erro ao carregar a ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para reextrair os seus arquivos.<br>Você pode consultar a wiki do yuzu</a> ou o Discord do yuzu</a> para obter ajuda. - + An unknown error occurred. Please see the log for more details. Ocorreu um erro desconhecido. Consulte o registro para mais detalhes. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Encerrando software... - + Save Data Dados de jogos salvos - + Mod Data Dados de mods - + Error Opening %1 Folder Erro ao abrir a pasta %1 - - + + Folder does not exist! A pasta não existe! - + Error Opening Transferable Shader Cache Erro ao abrir o cache de shaders transferível - + Failed to create the shader cache directory for this title. Falha ao criar o diretório de cache de shaders para este título. - + Error Removing Contents Erro ao Remover Conteúdos - + Error Removing Update Erro ao Remover Atualização - + Error Removing DLC Erro ao Remover DLC - + Remove Installed Game Contents? Remover Conteúdo Instalado do Jogo? - + Remove Installed Game Update? Remover Atualização Instalada do Jogo? - + Remove Installed Game DLC? Remover DLC Instalada do Jogo? - + Remove Entry Remover item - - - - - - + + + + + + Successfully Removed Removido com sucesso - + Successfully removed the installed base game. O jogo base foi removido com sucesso. - + The base game is not installed in the NAND and cannot be removed. O jogo base não está instalado na NAND e não pode ser removido. - + Successfully removed the installed update. A atualização instalada foi removida com sucesso. - + There is no update installed for this title. Não há nenhuma atualização instalada para este título. - + There are no DLC installed for this title. Não há nenhum DLC instalado para este título. - + Successfully removed %1 installed DLC. %1 DLC(s) instalados foram removidos com sucesso. - + Delete OpenGL Transferable Shader Cache? Apagar o cache de shaders transferível do OpenGL? - + Delete Vulkan Transferable Shader Cache? Apagar o cache de shaders transferível do Vulkan? - + Delete All Transferable Shader Caches? Apagar todos os caches de shaders transferíveis? - + Remove Custom Game Configuration? Remover configurações customizadas do jogo? - + Remove Cache Storage? Remover Armazenamento da Cache? - + Remove File Remover arquivo - + Remove Play Time Data Remover dados de tempo jogado - + Reset play time? Deseja mesmo resetar o tempo jogado? - - + + Error Removing Transferable Shader Cache Erro ao remover cache de shaders transferível - - + + A shader cache for this title does not exist. Não existe um cache de shaders para este título. - + Successfully removed the transferable shader cache. O cache de shaders transferível foi removido com sucesso. - + Failed to remove the transferable shader cache. Falha ao remover o cache de shaders transferível. - + Error Removing Vulkan Driver Pipeline Cache Erro ao Remover Cache de Pipeline do Driver Vulkan - + Failed to remove the driver pipeline cache. Falha ao remover o pipeline de cache do driver. - - + + Error Removing Transferable Shader Caches Erro ao remover os caches de shaders transferíveis - + Successfully removed the transferable shader caches. Os caches de shaders transferíveis foram removidos com sucesso. - + Failed to remove the transferable shader cache directory. Falha ao remover o diretório do cache de shaders transferível. - - + + Error Removing Custom Configuration Erro ao remover as configurações customizadas do jogo. - + A custom configuration for this title does not exist. Não há uma configuração customizada para este título. - + Successfully removed the custom game configuration. As configurações customizadas do jogo foram removidas com sucesso. - + Failed to remove the custom game configuration. Falha ao remover as configurações customizadas do jogo. - - + + RomFS Extraction Failed! Falha ao extrair RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação. - + Full Extração completa - + Skeleton Apenas estrutura - + Select RomFS Dump Mode Selecione o modo de extração do RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Selecione a forma como você gostaria que o RomFS seja extraído.<br>"Extração completa" copiará todos os arquivos para a nova pasta, enquanto que <br>"Apenas estrutura" criará apenas a estrutura de pastas. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação > Configurar > Sistema > Sistema de arquivos > Extrair raiz - + Extracting RomFS... Extraindo RomFS... - - - - + + + + Cancel Cancelar - + RomFS Extraction Succeeded! Extração do RomFS concluida! - - - + + + The operation completed successfully. A operação foi concluída com sucesso. - + Integrity verification couldn't be performed! A verificação de integridade não foi realizada. - + File contents were not checked for validity. O conteúdo do arquivo não foi analisado. - - + + Integrity verification failed! Houve uma falha na verificação de integridade! - + File contents may be corrupt. O conteúdo do arquivo pode estar corrompido. - - + + Verifying integrity... Verificando integridade… - - + + Integrity verification succeeded! Verificação de integridade concluída! - + + - - + Create Shortcut Criar Atalho - + Do you want to launch the game in fullscreen? - + Gostaria de iniciar o jogo em tela cheia? - + Successfully created a shortcut to %1 Atalho criado em %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Isso irá criar um atalho para o AppImage atual. Isso pode não funcionar corretamente se você fizer uma atualização. Continuar? - + Failed to create a shortcut to %1 - + Falha ao criar atalho em %1 - + Create Icon Criar Ícone - + Cannot create icon file. Path "%1" does not exist and cannot be created. Não foi possível criar o arquivo de ícone. O caminho "%1" não existe e não pode ser criado. - + Error Opening %1 Erro ao abrir %1 - + Select Directory Selecionar pasta - + Properties Propriedades - + The game properties could not be loaded. As propriedades do jogo não puderam ser carregadas. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Executável do Switch (%1);;Todos os arquivos (*.*) - + Load File Carregar arquivo - + Open Extracted ROM Directory Abrir pasta da ROM extraída - + Invalid Directory Selected Pasta inválida selecionada - + The directory you have selected does not contain a 'main' file. A pasta que você selecionou não contém um arquivo 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Arquivo de Switch instalável (*.nca *.nsp *.xci);; Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Instalar arquivos - + %n file(s) remaining %n arquivo restante%n arquivo(s) restante(s)%n arquivo(s) restante(s) - + Installing file "%1"... Instalando arquivo "%1"... - - + + Install Results Resultados da instalação - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar possíveis conflitos, desencorajamos que os usuários instalem os jogos base na NAND. Por favor, use esse recurso apenas para instalar atualizações e DLCs. - + %n file(s) were newly installed %n arquivo(s) instalado(s) @@ -5424,7 +5429,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs. - + %n file(s) were overwritten %n arquivo(s) sobrescrito(s) @@ -5433,7 +5438,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs. - + %n file(s) failed to install %n arquivo(s) não instalado(s) @@ -5442,194 +5447,194 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs. - + System Application Aplicativo do sistema - + System Archive Arquivo do sistema - + System Application Update Atualização de aplicativo do sistema - + Firmware Package (Type A) Pacote de firmware (tipo A) - + Firmware Package (Type B) Pacote de firmware (tipo B) - + Game Jogo - + Game Update Atualização de jogo - + Game DLC DLC de jogo - + Delta Title Título delta - + Select NCA Install Type... Selecione o tipo de instalação do NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Selecione o tipo de título como o qual você gostaria de instalar este NCA: (Na maioria dos casos, o padrão 'Jogo' serve bem.) - + Failed to Install Falha ao instalar - + The title type you selected for the NCA is invalid. O tipo de título que você selecionou para o NCA é inválido. - + File not found Arquivo não encontrado - + File "%1" not found Arquivo "%1" não encontrado - + OK OK - - + + Hardware requirements not met Requisitos de hardware não atendidos - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Seu sistema não atende os requisitos de harwdare. O relatório de compatibilidade foi desabilitado. - + Missing yuzu Account Conta do yuzu faltando - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Para enviar um caso de teste de compatibilidade de jogo, você precisa entrar com a sua conta do yuzu.<br><br/>Para isso, vá para Emulação &gt; Configurar... &gt; Rede. - + Error opening URL Erro ao abrir URL - + Unable to open the URL "%1". Não foi possível abrir o URL "%1". - + TAS Recording Gravando TAS - + Overwrite file of player 1? Sobrescrever arquivo do jogador 1? - + Invalid config detected Configuração inválida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. O controle portátil não pode ser usado no modo encaixado na base. O Pro Controller será selecionado. - - + + Amiibo Amiibo - - + + The current amiibo has been removed O amiibo atual foi removido - + Error Erro - - + + The current game is not looking for amiibos O jogo atual não está procurando amiibos - + Amiibo File (%1);; All Files (*.*) Arquivo Amiibo (%1);; Todos os arquivos (*.*) - + Load Amiibo Carregar Amiibo - + Error loading Amiibo data Erro ao carregar dados do Amiibo - + The selected file is not a valid amiibo O arquivo selecionado não é um amiibo válido - + The selected file is already on use O arquivo selecionado já está em uso - + An unknown error occurred Ocorreu um erro desconhecido - + Verification failed for the following files: %1 @@ -5638,193 +5643,193 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs. - - - - + + + + No firmware available Nenhum firmware disponível - + Please install the firmware to use the Album applet. Instale o firmware para usar o applet Álbum. - + Album Applet Applet Álbum - + Album applet is not available. Please reinstall firmware. O applet Álbum não está disponível. Reinstale o firmware. - + Please install the firmware to use the Cabinet applet. Instale o firmware para usar o applet Armário. - + Cabinet Applet Applet Armário - + Cabinet applet is not available. Please reinstall firmware. O applet Armário não está disponível. Reinstale o firmware. - + Please install the firmware to use the Mii editor. Instale o firmware para usar o applet Editor de Miis. - + Mii Edit Applet Applet Editor de Miis - + Mii editor is not available. Please reinstall firmware. O applet Editor de Miis não está disponível. Reinstale o firmware. - + Please install the firmware to use the Controller Menu. - + Por favor instale o firmware para usar o Menu de Controles. - + Controller Applet Applet de controle - + Controller Menu is not available. Please reinstall firmware. - + Menu de Controles não está disponível. Por favor reinstale o firmware. - + Capture Screenshot Capturar tela - + PNG Image (*.png) Imagem PNG (*.png) - + TAS state: Running %1/%2 Situação TAS: Rodando %1%2 - + TAS state: Recording %1 Situação TAS: Gravando %1 - + TAS state: Idle %1/%2 Situação TAS: Repouso %1%2 - + TAS State: Invalid Situação TAS: Inválido - + &Stop Running &Parar de rodar - + &Start &Iniciar - + Stop R&ecording Parar G&ravação - + R&ecord G&ravação - + Building: %n shader(s) Compilando: %n shader(s)Compilando: %n shader(s)Compilando: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocidade: %1% / %2% - + Speed: %1% Velocidade: %1% - + Game: %1 FPS (Unlocked) Jogo: %1 FPS (Desbloqueado) - + Game: %1 FPS Jogo: %1 FPS - + Frame: %1 ms Quadro: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA Sem AA - + VOLUME: MUTE VOLUME: MUDO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME: %1% - + Confirm Key Rederivation Confirmar rederivação de chave - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5841,37 +5846,37 @@ e opcionalmente faça cópias de segurança. Isto excluirá o seus arquivos de chaves geradas automaticamente, e reexecutar o módulo de derivação de chaves. - + Missing fuses Faltando fusíveis - + - Missing BOOT0 - Faltando BOOT0 - + - Missing BCPKG2-1-Normal-Main - Faltando BCPKG2-1-Normal-Main - + - Missing PRODINFO - Faltando PRODINFO - + Derivation Components Missing Faltando componentes de derivação - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Chaves de encriptação faltando. <br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para extrair suas chaves, firmware e jogos. <br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5880,49 +5885,49 @@ Isto pode demorar até um minuto, dependendo do desempenho do seu sistema. - + Deriving Keys Derivando chaves - + System Archive Decryption Failed Falha a desencriptar o arquivo do sistema - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Chaves de encriptação falharam a desencriptar o firmware. <br>Por favor segue <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> para obter todas as tuas chaves, firmware e jogos. - + Select RomFS Dump Target Selecionar alvo de extração do RomFS - + Please select which RomFS you would like to dump. Selecione qual RomFS você quer extrair. - + Are you sure you want to close yuzu? Você deseja mesmo fechar o yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Deseja mesmo parar a emulação? Qualquer progresso não salvo será perdido. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6435,11 +6440,12 @@ Mensagem de depuração: Hotkeys - + Audio Mute/Unmute Mutar/Desmutar Áudio + @@ -6462,117 +6468,116 @@ Mensagem de depuração: - Main Window Janela principal - + Audio Volume Down Aumentar volume - + Audio Volume Up Abaixar volume - + Capture Screenshot Capturar tela - + Change Adapting Filter Alterar filtro de adaptação - + Change Docked Mode Alterar Modo de Ancoragem - + Change GPU Accuracy Alterar precisão da GPU - + Continue/Pause Emulation Continuar/Pausar emulação - + Exit Fullscreen Sair da tela inteira - + Exit yuzu Sair do yuzu - + Fullscreen Tela inteira - + Load File Carregar arquivo - + Load/Remove Amiibo Carregar/Remover Amiibo - + Restart Emulation Reiniciar emulação - + Stop Emulation Parar emulação - + TAS Record Gravar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/Parar TAS - + Toggle Filter Bar Alternar Barra de Filtro - + Toggle Framerate Limit Alternar Limite de Quadros por Segundo - + Toggle Mouse Panning Alternar o Giro do Mouse - + Toggle Renderdoc Capture - + Alternar a Captura do Renderdoc - + Toggle Status Bar Alternar Barra de Status @@ -7027,7 +7032,7 @@ Mensagem de depuração: Open &Controller Menu - + Menu Abrir &Controles @@ -8138,7 +8143,7 @@ Tente novamente ou entre em contato com o desenvolvedor do software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8146,78 +8151,78 @@ Tente novamente ou entre em contato com o desenvolvedor do software. - + Users Usuários - + Profile Creator Criador de perfil - - + + Profile Selector Seletor de perfil - + Profile Icon Editor Editor de ícone de perfil - + Profile Nickname Editor Editor do apelido de perfil - + Who will receive the points? Quem receberá os pontos? - + Who is using Nintendo eShop? Quem está usando o Nintendo eShop? - + Who is making this purchase? Quem está fazendo essa compra? - + Who is posting? Quem está postando? - + Select a user to link to a Nintendo Account. Selecione um usuário para vincular a uma conta Nintendo. - + Change settings for which user? Mudar configurações para qual usuário? - + Format data for which user? Formatar dados para qual usuário? - + Which user will be transferred to another console? Qual usuário será transferido para outro console? - + Send save data for which user? Enviar dados salvos para qual usuário? - + Select a user: Selecione um usuário: diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index c949f0f2f..2c33d907e 100755 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -410,7 +410,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. Memory Layout - + Layout de memória @@ -425,7 +425,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. Backend: - + Backend: @@ -435,7 +435,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. @@ -445,7 +445,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. @@ -455,7 +455,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. @@ -465,7 +465,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Essa opção melhora a velocidade ao remover a checagem de NaN. Por favor note que isso também reduz a precisão de certas instruções de pontos flutuantes. @@ -475,7 +475,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - + Essa opção melhora a velocidade ao eliminar uma checagem de segurança antes de cada leitura/gravação de memória no modo convidado. Desabilitar isso pode permitir que um jogo leia/grave na memória no emulador. @@ -485,7 +485,7 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + Essa opção melhora a velocidade ao depender somente da semântica do cmpxchg para garantir a segurança das instruções de acesso exclusivas. Por favor note que isso pode resultar em travamentos ou outras condições raras. @@ -550,12 +550,12 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. ASTC Decoding Method: - + Método de Decodificação ASTC: ASTC Recompression Method: - + Método de Recompressão ASTC: @@ -568,7 +568,10 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP. - + FIFO (VSync) não reduz frames ou exibe tearing mas está limitado pela taxa de atualização da tela. +FIFO Relaxado é similar ao FIFO mas permite o tearing quando se recupera de um slow down. +Caixa de entrada pode ter a latência mais baixa do que o FIFO e não causa tearing mas pode reduzir os frames. +Imediato (sem sincronização) simplesmente apresenta o que estiver disponível e pode exibir tearing. @@ -628,44 +631,46 @@ Immediate (no synchronization) just presents whatever is available and can exhib Enable Compute Pipelines (Intel Vulkan Only) - + Habilitar Pipeline de Computação (Somente Intel Vulkan) Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Habilita pipelines de computação, obrigatórias para alguns jogos. +Essa configuração só existe para drivers proprietários Intel, e pode travar se estiver habilitado. +Pipelines de computação estão sempre habilitadas em todos os outros drivers. Enable Reactive Flushing - + Habilitar Flushing Reativo Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. Sync to framerate of video playback - + Sincronizar com o framerate da reprodução de vídeo Run the game at normal speed during video playback, even when the framerate is unlocked. - + Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. Barrier feedback loops - + Ciclos de feedback de barreira Improves rendering of transparency effects in specific games. - + Melhora a renderização de efeitos de transparência em jogos específicos. @@ -685,7 +690,7 @@ Compute pipelines are always enabled on all other drivers. Language: - + Idioma: @@ -710,7 +715,7 @@ Compute pipelines are always enabled on all other drivers. Console Mode: - + Modo Console: @@ -725,7 +730,7 @@ Compute pipelines are always enabled on all other drivers. Confirm before stopping emulation - + Confirmar antes de parar a emulação @@ -735,12 +740,12 @@ Compute pipelines are always enabled on all other drivers. Disable controller applet - + Desabilitar miniaplicativo de controle Enable Gamemode - + Habilitar Gamemode @@ -755,7 +760,7 @@ Compute pipelines are always enabled on all other drivers. CPU Asynchronous - + CPU Assíncrona @@ -840,12 +845,12 @@ Compute pipelines are always enabled on all other drivers. Dynarmic - + Dynarmic NCE - + NCE @@ -875,7 +880,7 @@ Compute pipelines are always enabled on all other drivers. 0.5X (360p/540p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] @@ -1398,17 +1403,17 @@ Compute pipelines are always enabled on all other drivers. 4GB DRAM (Default) - + 4GB DRAM (Padrão) 6GB DRAM (Unsafe) - + 6GB DRAM (Não seguro) 8GB DRAM (Unsafe) - + 8GB DRAM (Não seguro) @@ -1423,17 +1428,17 @@ Compute pipelines are always enabled on all other drivers. Always ask (Default) - + Sempre perguntar (Padrão) Only if game specifies not to stop - + Somente se o jogo especificar para não parar Never ask - + Nunca perguntar @@ -1518,7 +1523,7 @@ Compute pipelines are always enabled on all other drivers. CPU Backend - + Backend da CPU @@ -1886,13 +1891,13 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>Quando selecionado, desabilita a reordenação de uploads de memória mapeada, o que permite associar uploads com chamados específicos. Pode reduzir a performance em alguns casos.</p></body></html> Disable Buffer Reorder - + Desabilitar a Reordenação de Buffer @@ -2257,7 +2262,7 @@ Compute pipelines are always enabled on all other drivers. Linux - + Linux @@ -2303,33 +2308,33 @@ Compute pipelines are always enabled on all other drivers. Cor de fundo: - + % FSR sharpening percentage (e.g. 50%) % - + Off Desligado - + VSync Off Sincronização vertical desligada - + Recommended Recomendado - + On Ligado - + VSync On Sincronização vertical ligada @@ -4839,780 +4844,780 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta Rodando um jogo - + Loading Web Applet... A Carregar o Web Applet ... - - + + Disable Web Applet Desativar Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web? (Ele pode ser reativado nas configurações de depuração.) - + The amount of shaders currently being built Quantidade de shaders a serem construídos - + The current selected resolution scaling multiplier. O atualmente multiplicador de escala de resolução selecionado. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocidade da emulação actual. Valores acima ou abaixo de 100% indicam que a emulação está sendo executada mais depressa ou mais devagar do que a Switch - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Quantos quadros por segundo o jogo está exibindo de momento. Isto irá variar de jogo para jogo e de cena para cena. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo gasto para emular um frame da Switch, sem contar o a limitação de quadros ou o v-sync. Para emulação de velocidade máxima, esta deve ser no máximo 16.67 ms. - + Unmute Unmute - + Mute Mute - + Reset Volume Redefinir volume - + &Clear Recent Files &Limpar arquivos recentes - + &Continue &Continuar - + &Pause &Pausa - + Warning Outdated Game Format Aviso de Formato de Jogo Desactualizado - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Você está usando o formato de directório ROM desconstruído para este jogo, que é um formato desactualizado que foi substituído por outros, como NCA, NAX, XCI ou NSP. Os directórios de ROM não construídos não possuem ícones, metadados e suporte de actualização.<br><br>Para uma explicação dos vários formatos de Switch que o yuzu suporta,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Verifique a nossa Wiki</a>. Esta mensagem não será mostrada novamente. - - + + Error while loading ROM! Erro ao carregar o ROM! - + The ROM format is not supported. O formato do ROM não é suportado. - + An error occurred initializing the video core. Ocorreu um erro ao inicializar o núcleo do vídeo. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu encontrou um erro enquanto rodando o núcleo de vídeo. Normalmente isto é causado por drivers de GPU desatualizados, incluindo integrados. Por favor veja o registro para mais detalhes. Para mais informações em acesso ao registro por favor veja a seguinte página: <a href='https://yuzu-emu.org/help/reference/log-files/'>Como fazer envio de arquivo de registro</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Erro ao carregar a ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>a guia de início rápido do yuzu</a> para fazer o redespejo dos seus arquivos.<br>Você pode consultar a wiki do yuzu</a> ou o Discord do yuzu</a> para obter ajuda. - + An unknown error occurred. Please see the log for more details. Ocorreu um erro desconhecido. Por favor, veja o log para mais detalhes. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Encerrando software... - + Save Data Save Data - + Mod Data Mod Data - + Error Opening %1 Folder Erro ao abrir a pasta %1 - - + + Folder does not exist! A Pasta não existe! - + Error Opening Transferable Shader Cache Erro ao abrir os Shader Cache transferíveis - + Failed to create the shader cache directory for this title. Falha ao criar o diretório de cache de shaders para este título. - + Error Removing Contents Erro Removendo Conteúdos - + Error Removing Update Erro ao Remover Atualização - + Error Removing DLC Erro Removendo DLC - + Remove Installed Game Contents? Remover Conteúdo Instalado do Jogo? - + Remove Installed Game Update? Remover Atualização Instalada do Jogo? - + Remove Installed Game DLC? Remover DLC Instalada do Jogo? - + Remove Entry Remover Entrada - - - - - - + + + + + + Successfully Removed Removido com Sucesso - + Successfully removed the installed base game. Removida a instalação do jogo base com sucesso. - + The base game is not installed in the NAND and cannot be removed. O jogo base não está instalado no NAND e não pode ser removido. - + Successfully removed the installed update. Removida a actualização instalada com sucesso. - + There is no update installed for this title. Não há actualização instalada neste título. - + There are no DLC installed for this title. Não há DLC instalado neste título. - + Successfully removed %1 installed DLC. Removido DLC instalado %1 com sucesso. - + Delete OpenGL Transferable Shader Cache? Apagar o cache de shaders transferível do OpenGL? - + Delete Vulkan Transferable Shader Cache? Apagar o cache de shaders transferível do Vulkan? - + Delete All Transferable Shader Caches? Apagar todos os caches de shaders transferíveis? - + Remove Custom Game Configuration? Remover Configuração Personalizada do Jogo? - + Remove Cache Storage? Remover Armazenamento da Cache? - + Remove File Remover Ficheiro - + Remove Play Time Data Remover dados de tempo jogado - + Reset play time? Deseja mesmo resetar o tempo jogado? - - + + Error Removing Transferable Shader Cache Error ao Remover Cache de Shader Transferível - - + + A shader cache for this title does not exist. O Shader Cache para este titulo não existe. - + Successfully removed the transferable shader cache. Removido a Cache de Shader Transferível com Sucesso. - + Failed to remove the transferable shader cache. Falha ao remover a cache de shader transferível. - + Error Removing Vulkan Driver Pipeline Cache Erro ao Remover Cache de Pipeline do Driver Vulkan - + Failed to remove the driver pipeline cache. Falha ao remover o pipeline de cache do driver. - - + + Error Removing Transferable Shader Caches Erro ao remover os caches de shaders transferíveis - + Successfully removed the transferable shader caches. Os caches de shaders transferíveis foram removidos com sucesso. - + Failed to remove the transferable shader cache directory. Falha ao remover o diretório do cache de shaders transferível. - - + + Error Removing Custom Configuration Erro ao Remover Configuração Personalizada - + A custom configuration for this title does not exist. Não existe uma configuração personalizada para este titúlo. - + Successfully removed the custom game configuration. Removida a configuração personalizada do jogo com sucesso. - + Failed to remove the custom game configuration. Falha ao remover a configuração personalizada do jogo. - - + + RomFS Extraction Failed! A Extração de RomFS falhou! - + There was an error copying the RomFS files or the user cancelled the operation. Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação. - + Full Cheio - + Skeleton Esqueleto - + Select RomFS Dump Mode Selecione o modo de despejo do RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Por favor, selecione a forma como você gostaria que o RomFS fosse despejado<br>Full irá copiar todos os arquivos para o novo diretório enquanto<br>skeleton criará apenas a estrutura de diretórios. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação > Configurar > Sistema > Sistema de arquivos > Extrair raiz - + Extracting RomFS... Extraindo o RomFS ... - - - - + + + + Cancel Cancelar - + RomFS Extraction Succeeded! Extração de RomFS Bem-Sucedida! - - - + + + The operation completed successfully. A operação foi completa com sucesso. - + Integrity verification couldn't be performed! A verificação de integridade não foi realizada. - + File contents were not checked for validity. O conteúdo do arquivo não foi analisado. - - + + Integrity verification failed! Houve uma falha na verificação de integridade! - + File contents may be corrupt. O conteúdo do arquivo pode estar corrompido. - - + + Verifying integrity... Verificando integridade… - - + + Integrity verification succeeded! Verificação de integridade concluída! - + + - - + Create Shortcut Criar Atalho - + Do you want to launch the game in fullscreen? - + Gostaria de iniciar o jogo em tela cheia? - + Successfully created a shortcut to %1 Atalho criado com sucesso em %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Isso irá criar um atalho para o AppImage atual. Isso pode não funcionar corretamente se você fizer uma atualização. Continuar? - + Failed to create a shortcut to %1 - + Falha ao criar atalho para %1 - + Create Icon Criar Ícone - + Cannot create icon file. Path "%1" does not exist and cannot be created. Não foi possível criar o arquivo de ícone. O caminho "%1" não existe e não pode ser criado. - + Error Opening %1 Erro ao abrir %1 - + Select Directory Selecione o Diretório - + Properties Propriedades - + The game properties could not be loaded. As propriedades do jogo não puderam ser carregadas. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Executáveis Switch (%1);;Todos os Ficheiros (*.*) - + Load File Carregar Ficheiro - + Open Extracted ROM Directory Abrir o directório ROM extraído - + Invalid Directory Selected Diretório inválido selecionado - + The directory you have selected does not contain a 'main' file. O diretório que você selecionou não contém um arquivo 'Main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Ficheiro Switch Instalável (*.nca *.nsp *.xci);;Arquivo de Conteúdo Nintendo (*.nca);;Pacote de Envio Nintendo (*.nsp);;Imagem de Cartucho NX (*.xci) - + Install Files Instalar Ficheiros - + %n file(s) remaining %n arquivo restante%n ficheiro(s) remanescente(s)%n ficheiro(s) remanescente(s) - + Installing file "%1"... Instalando arquivo "%1"... - - + + Install Results Instalar Resultados - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar possíveis conflitos, desencorajamos que os utilizadores instalem os jogos base na NAND. Por favor, use esse recurso apenas para instalar atualizações e DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Aplicação do sistema - + System Archive Arquivo do sistema - + System Application Update Atualização do aplicativo do sistema - + Firmware Package (Type A) Pacote de Firmware (Tipo A) - + Firmware Package (Type B) Pacote de Firmware (Tipo B) - + Game Jogo - + Game Update Actualização do Jogo - + Game DLC DLC do Jogo - + Delta Title Título Delta - + Select NCA Install Type... Selecione o tipo de instalação do NCA ... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Por favor, selecione o tipo de título que você gostaria de instalar este NCA como: (Na maioria dos casos, o padrão 'Jogo' é suficiente). - + Failed to Install Falha na instalação - + The title type you selected for the NCA is invalid. O tipo de título que você selecionou para o NCA é inválido. - + File not found Arquivo não encontrado - + File "%1" not found Arquivo "%1" não encontrado - + OK OK - - + + Hardware requirements not met Requisitos de hardware não atendidos - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Seu sistema não atende os requisitos de harwdare. O relatório de compatibilidade foi desabilitado. - + Missing yuzu Account Conta Yuzu Ausente - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Para enviar um caso de teste de compatibilidade de jogos, você deve vincular sua conta yuzu.<br><br/>Para vincular sua conta yuzu, vá para Emulação &gt; Configuração &gt; Rede. - + Error opening URL Erro ao abrir URL - + Unable to open the URL "%1". Não foi possível abrir o URL "%1". - + TAS Recording Gravando TAS - + Overwrite file of player 1? Sobrescrever arquivo do jogador 1? - + Invalid config detected Configação inválida detectada - + Handheld controller can't be used on docked mode. Pro controller will be selected. O comando portátil não pode ser usado no modo encaixado na base. O Pro controller será selecionado. - - + + Amiibo Amiibo - - + + The current amiibo has been removed O amiibo atual foi removido - + Error Erro - - + + The current game is not looking for amiibos O jogo atual não está procurando amiibos - + Amiibo File (%1);; All Files (*.*) Arquivo Amiibo (%1);; Todos os Arquivos (*.*) - + Load Amiibo Carregar Amiibo - + Error loading Amiibo data Erro ao carregar dados do Amiibo - + The selected file is not a valid amiibo O arquivo selecionado não é um amiibo válido - + The selected file is already on use O arquivo selecionado já está em uso - + An unknown error occurred Ocorreu um erro desconhecido - + Verification failed for the following files: %1 @@ -5621,193 +5626,193 @@ Por favor, use esse recurso apenas para instalar atualizações e DLC. - - - - + + + + No firmware available Nenhum firmware disponível - + Please install the firmware to use the Album applet. Instale o firmware para usar o applet Album. - + Album Applet Applet Álbum - + Album applet is not available. Please reinstall firmware. O applet Álbum não está disponível. Reinstale o firmware. - + Please install the firmware to use the Cabinet applet. Instale o firmware para usar o applet Armário. - + Cabinet Applet Applet Armário - + Cabinet applet is not available. Please reinstall firmware. O applet Armário não está disponível. Reinstale o firmware. - + Please install the firmware to use the Mii editor. Instale o firmware para usar o applet Editor de Miis. - + Mii Edit Applet Applet Editor de Miis - + Mii editor is not available. Please reinstall firmware. O applet Editor de Miis não está disponível. Reinstale o firmware. - + Please install the firmware to use the Controller Menu. - + Por favor instale o firmware para usar o Menu de Controles. - + Controller Applet Applet de controle - + Controller Menu is not available. Please reinstall firmware. - + Menu de Controles não está disponível. Por favor reinstale o firmware. - + Capture Screenshot Captura de Tela - + PNG Image (*.png) Imagem PNG (*.png) - + TAS state: Running %1/%2 Situação TAS: Rodando %1%2 - + TAS state: Recording %1 Situação TAS: Gravando %1 - + TAS state: Idle %1/%2 Situação TAS: Repouso %1%2 - + TAS State: Invalid Situação TAS: Inválido - + &Stop Running &Parar de rodar - + &Start &Começar - + Stop R&ecording Parar G&ravação - + R&ecord G&ravação - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocidade: %1% / %2% - + Speed: %1% Velocidade: %1% - + Game: %1 FPS (Unlocked) Jogo: %1 FPS (Desbloqueado) - + Game: %1 FPS Jogo: %1 FPS - + Frame: %1 ms Quadro: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA Sem AA - + VOLUME: MUTE VOLUME: MUDO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME: %1% - + Confirm Key Rederivation Confirme a rederivação da chave - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5824,37 +5829,37 @@ e opcionalmente faça backups. Isso irá excluir os seus arquivos de chave gerados automaticamente e executará novamente o módulo de derivação de chave. - + Missing fuses Fusíveis em Falta - + - Missing BOOT0 - BOOT0 em Falta - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main em Falta - + - Missing PRODINFO - PRODINFO em Falta - + Derivation Components Missing Componentes de Derivação em Falta - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Chaves de encriptação faltando. <br>Por favor, siga <a href='https://yuzu-emu.org/help/quickstart/'>o guia de início rápido</a> para extrair suas chaves, firmware e jogos. <br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5863,49 +5868,49 @@ Isto pode demorar até um minuto, dependendo do desempenho do seu sistema. - + Deriving Keys Derivando Chaves - + System Archive Decryption Failed Falha a desencriptar o arquivo do sistema - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Chaves de encriptação falharam a desencriptar o firmware. <br>Por favor segue <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> para obter todas as tuas chaves, firmware e jogos. - + Select RomFS Dump Target Selecione o destino de despejo do RomFS - + Please select which RomFS you would like to dump. Por favor, selecione qual o RomFS que você gostaria de despejar. - + Are you sure you want to close yuzu? Tem a certeza que quer fechar o yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Tem a certeza de que quer parar a emulação? Qualquer progresso não salvo será perdido. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6418,11 +6423,12 @@ Mensagem de depuração: Hotkeys - + Audio Mute/Unmute Mutar/Desmutar Áudio + @@ -6445,117 +6451,116 @@ Mensagem de depuração: - Main Window Janela Principal - + Audio Volume Down Volume Menos - + Audio Volume Up Volume Mais - + Capture Screenshot Captura de Tela - + Change Adapting Filter Alterar Filtro de Adaptação - + Change Docked Mode Alterar Modo de Ancoragem - + Change GPU Accuracy Alterar Precisão da GPU - + Continue/Pause Emulation Continuar/Pausar Emulação - + Exit Fullscreen Sair da Tela Cheia - + Exit yuzu Sair do yuzu - + Fullscreen Tela Cheia - + Load File Carregar Ficheiro - + Load/Remove Amiibo Carregar/Remover Amiibo - + Restart Emulation Reiniciar Emulação - + Stop Emulation Parar Emulação - + TAS Record Gravar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/Parar TAS - + Toggle Filter Bar Alternar Barra de Filtro - + Toggle Framerate Limit Alternar Limite de Quadros por Segundo - + Toggle Mouse Panning Alternar o Giro do Mouse - + Toggle Renderdoc Capture - + Alternar a Captura do Renderdoc - + Toggle Status Bar Alternar Barra de Status @@ -7010,7 +7015,7 @@ Mensagem de depuração: Open &Controller Menu - + Menu Abrir &Controles @@ -8120,7 +8125,7 @@ Tente novamente ou entre em contato com o desenvolvedor do software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8128,78 +8133,78 @@ Tente novamente ou entre em contato com o desenvolvedor do software. - + Users Utilizadores - + Profile Creator Criador de perfil - - + + Profile Selector Seleccionador de Perfil - + Profile Icon Editor Editor de ícone de perfil - + Profile Nickname Editor Editor do apelido de perfil - + Who will receive the points? Quem receberá os pontos? - + Who is using Nintendo eShop? Quem está usando o Nintendo eShop? - + Who is making this purchase? Quem está fazendo essa compra? - + Who is posting? Quem está postando? - + Select a user to link to a Nintendo Account. Selecione um usuário para vincular a uma conta Nintendo. - + Change settings for which user? Mudar configurações para qual usuário? - + Format data for which user? Formatar dados para qual usuário? - + Which user will be transferred to another console? Qual usuário será transferido para outro console? - + Send save data for which user? Enviar dados salvos para qual usuário? - + Select a user: Selecione um usuário: diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index b8ed24520..bdd1b4794 100755 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -1897,7 +1897,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2314,33 +2314,33 @@ Compute pipelines are always enabled on all other drivers. Фоновый цвет: - + % FSR sharpening percentage (e.g. 50%) % - + Off Отключена - + VSync Off Верт. синхронизация отключена - + Recommended Рекомендуется - + On Включена - + VSync On Верт. синхронизация включена @@ -4850,575 +4850,575 @@ Drag points to change position, or double-click table cells to edit values.Запущена игра - + Loading Web Applet... Загрузка веб-апплета... - - + + Disable Web Applet Отключить веб-апплет - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Отключение веб-апплета может привести к неожиданному поведению и должно использоваться только с Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет? (Его можно снова включить в настройках отладки.) - + The amount of shaders currently being built Количество создаваемых шейдеров на данный момент - + The current selected resolution scaling multiplier. Текущий выбранный множитель масштабирования разрешения. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Текущая скорость эмуляции. Значения выше или ниже 100% указывают на то, что эмуляция идет быстрее или медленнее, чем на Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Количество кадров в секунду в данный момент. Значение будет меняться между играми и сценами. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Время, которое нужно для эмуляции 1 кадра Switch, не принимая во внимание ограничение FPS или вертикальную синхронизацию. Для эмуляции в полной скорости значение должно быть не больше 16,67 мс. - + Unmute Включить звук - + Mute Выключить звук - + Reset Volume Сбросить громкость - + &Clear Recent Files [&C] Очистить недавние файлы - + &Continue [&C] Продолжить - + &Pause [&P] Пауза - + Warning Outdated Game Format Предупреждение устаревший формат игры - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Для этой игры вы используете разархивированный формат ROM'а, который является устаревшим и был заменен другими, такими как NCA, NAX, XCI или NSP. В разархивированных каталогах ROM'а отсутствуют иконки, метаданные и поддержка обновлений. <br><br>Для получения информации о различных форматах Switch, поддерживаемых yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>просмотрите нашу вики</a>. Это сообщение больше не будет отображаться. - - + + Error while loading ROM! Ошибка при загрузке ROM'а! - + The ROM format is not supported. Формат ROM'а не поддерживается. - + An error occurred initializing the video core. Произошла ошибка при инициализации видеоядра. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu столкнулся с ошибкой при запуске видеоядра. Обычно это вызвано устаревшими драйверами ГП, включая интегрированные. Проверьте журнал для получения более подробной информации. Дополнительную информацию о доступе к журналу смотрите на следующей странице: <a href='https://yuzu-emu.org/help/reference/log-files/'>Как загрузить файл журнала</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Ошибка при загрузке ROM'а! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Пожалуйста, следуйте <a href='https://yuzu-emu.org/help/quickstart/'>краткому руководству пользователя yuzu</a> чтобы пере-дампить ваши файлы<br>Вы можете обратиться к вики yuzu</a> или Discord yuzu</a> для помощи. - + An unknown error occurred. Please see the log for more details. Произошла неизвестная ошибка. Пожалуйста, проверьте журнал для подробностей. - + (64-bit) (64-х битный) - + (32-bit) (32-х битный) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Закрываем программу... - + Save Data Сохранения - + Mod Data Данные модов - + Error Opening %1 Folder Ошибка при открытии папки %1 - - + + Folder does not exist! Папка не существует! - + Error Opening Transferable Shader Cache Ошибка при открытии переносного кэша шейдеров - + Failed to create the shader cache directory for this title. Не удалось создать папку кэша шейдеров для этой игры. - + Error Removing Contents Ошибка при удалении содержимого - + Error Removing Update Ошибка при удалении обновлений - + Error Removing DLC Ошибка при удалении DLC - + Remove Installed Game Contents? Удалить установленное содержимое игр? - + Remove Installed Game Update? Удалить установленные обновления игры? - + Remove Installed Game DLC? Удалить установленные DLC игры? - + Remove Entry Удалить запись - - - - - - + + + + + + Successfully Removed Успешно удалено - + Successfully removed the installed base game. Установленная игра успешно удалена. - + The base game is not installed in the NAND and cannot be removed. Игра не установлена в NAND и не может быть удалена. - + Successfully removed the installed update. Установленное обновление успешно удалено. - + There is no update installed for this title. Для этой игры не было установлено обновление. - + There are no DLC installed for this title. Для этой игры не были установлены DLC. - + Successfully removed %1 installed DLC. Установленное DLC %1 было успешно удалено - + Delete OpenGL Transferable Shader Cache? Удалить переносной кэш шейдеров OpenGL? - + Delete Vulkan Transferable Shader Cache? Удалить переносной кэш шейдеров Vulkan? - + Delete All Transferable Shader Caches? Удалить весь переносной кэш шейдеров? - + Remove Custom Game Configuration? Удалить пользовательскую настройку игры? - + Remove Cache Storage? Удалить кэш-хранилище? - + Remove File Удалить файл - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Ошибка при удалении переносного кэша шейдеров - - + + A shader cache for this title does not exist. Кэш шейдеров для этой игры не существует. - + Successfully removed the transferable shader cache. Переносной кэш шейдеров успешно удалён. - + Failed to remove the transferable shader cache. Не удалось удалить переносной кэш шейдеров. - + Error Removing Vulkan Driver Pipeline Cache Ошибка при удалении конвейерного кэша Vulkan - + Failed to remove the driver pipeline cache. Не удалось удалить конвейерный кэш шейдеров. - - + + Error Removing Transferable Shader Caches Ошибка при удалении переносного кэша шейдеров - + Successfully removed the transferable shader caches. Переносной кэш шейдеров успешно удален. - + Failed to remove the transferable shader cache directory. Ошибка при удалении папки переносного кэша шейдеров. - - + + Error Removing Custom Configuration Ошибка при удалении пользовательской настройки - + A custom configuration for this title does not exist. Пользовательская настройка для этой игры не существует. - + Successfully removed the custom game configuration. Пользовательская настройка игры успешно удалена. - + Failed to remove the custom game configuration. Не удалось удалить пользовательскую настройку игры. - - + + RomFS Extraction Failed! Не удалось извлечь RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Произошла ошибка при копировании файлов RomFS или пользователь отменил операцию. - + Full Полный - + Skeleton Скелет - + Select RomFS Dump Mode Выберите режим дампа RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Пожалуйста, выберите, как вы хотите выполнить дамп RomFS. <br>Полный скопирует все файлы в новую папку, в то время как <br>скелет создаст только структуру папок. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root В %1 недостаточно свободного места для извлечения RomFS. Пожалуйста, освободите место или выберите другую папку для дампа в Эмуляция > Настройка > Система > Файловая система > Корень дампа - + Extracting RomFS... Извлечение RomFS... - - - - + + + + Cancel Отмена - + RomFS Extraction Succeeded! Извлечение RomFS прошло успешно! - - - + + + The operation completed successfully. Операция выполнена. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut Создать ярлык - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 Успешно создан ярлык в %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Это создаст ярлык для текущего AppImage. Он может не работать после обновлений. Продолжить? - + Failed to create a shortcut to %1 - + Create Icon Создать иконку - + Cannot create icon file. Path "%1" does not exist and cannot be created. Невозможно создать файл иконки. Путь "%1" не существует и не может быть создан. - + Error Opening %1 Ошибка открытия %1 - + Select Directory Выбрать папку - + Properties Свойства - + The game properties could not be loaded. Не удалось загрузить свойства игры. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Исполняемый файл Switch (%1);;Все файлы (*.*) - + Load File Загрузить файл - + Open Extracted ROM Directory Открыть папку извлечённого ROM'а - + Invalid Directory Selected Выбрана недопустимая папка - + The directory you have selected does not contain a 'main' file. Папка, которую вы выбрали, не содержит файла 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Устанавливаемый файл Switch (*.nca, *.nsp, *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci) - + Install Files Установить файлы - + %n file(s) remaining Остался %n файлОсталось %n файл(ов)Осталось %n файл(ов)Осталось %n файл(ов) - + Installing file "%1"... Установка файла "%1"... - - + + Install Results Результаты установки - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Чтобы избежать возможных конфликтов, мы не рекомендуем пользователям устанавливать игры в NAND. Пожалуйста, используйте эту функцию только для установки обновлений и DLC. - + %n file(s) were newly installed %n файл был недавно установлен @@ -5428,7 +5428,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) were overwritten %n файл был перезаписан @@ -5438,7 +5438,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) failed to install %n файл не удалось установить @@ -5448,387 +5448,387 @@ Please, only use this feature to install updates and DLC. - + System Application Системное приложение - + System Archive Системный архив - + System Application Update Обновление системного приложения - + Firmware Package (Type A) Пакет прошивки (Тип А) - + Firmware Package (Type B) Пакет прошивки (Тип Б) - + Game Игра - + Game Update Обновление игры - + Game DLC DLC игры - + Delta Title Дельта-титул - + Select NCA Install Type... Выберите тип установки NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Пожалуйста, выберите тип приложения, который вы хотите установить для этого NCA: (В большинстве случаев, подходит стандартный выбор «Игра».) - + Failed to Install Ошибка установки - + The title type you selected for the NCA is invalid. Тип приложения, который вы выбрали для NCA, недействителен. - + File not found Файл не найден - + File "%1" not found Файл "%1" не найден - + OK ОК - - + + Hardware requirements not met Не удовлетворены системные требования - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Ваша система не соответствует рекомендуемым системным требованиям. Отчеты о совместимости были отключены. - + Missing yuzu Account Отсутствует аккаунт yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Чтобы отправить отчет о совместимости игры, необходимо привязать свою учетную запись yuzu.<br><br/>Чтобы привязать свою учетную запись yuzu, перейдите в раздел Эмуляция &gt; Параметры &gt; Сеть. - + Error opening URL Ошибка при открытии URL - + Unable to open the URL "%1". Не удалось открыть URL: "%1". - + TAS Recording Запись TAS - + Overwrite file of player 1? Перезаписать файл игрока 1? - + Invalid config detected Обнаружена недопустимая конфигурация - + Handheld controller can't be used on docked mode. Pro controller will be selected. Портативный контроллер не может быть использован в режиме док-станции. Будет выбран контроллер Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Текущий amiibo был убран - + Error Ошибка - - + + The current game is not looking for amiibos Текущая игра не ищет amiibo - + Amiibo File (%1);; All Files (*.*) Файл Amiibo (%1);; Все Файлы (*.*) - + Load Amiibo Загрузить Amiibo - + Error loading Amiibo data Ошибка загрузки данных Amiibo - + The selected file is not a valid amiibo Выбранный файл не является допустимым amiibo - + The selected file is already on use Выбранный файл уже используется - + An unknown error occurred Произошла неизвестная ошибка - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Апплет контроллера - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Сделать скриншот - + PNG Image (*.png) Изображение PNG (*.png) - + TAS state: Running %1/%2 Состояние TAS: Выполняется %1/%2 - + TAS state: Recording %1 Состояние TAS: Записывается %1 - + TAS state: Idle %1/%2 Состояние TAS: Простой %1/%2 - + TAS State: Invalid Состояние TAS: Неверное - + &Stop Running [&S] Остановка - + &Start [&S] Начать - + Stop R&ecording [&E] Закончить запись - + R&ecord [&E] Запись - + Building: %n shader(s) Постройка: %n шейдерПостройка: %n шейдер(ов)Постройка: %n шейдер(ов)Постройка: %n шейдер(ов) - + Scale: %1x %1 is the resolution scaling factor Масштаб: %1x - + Speed: %1% / %2% Скорость: %1% / %2% - + Speed: %1% Скорость: %1% - + Game: %1 FPS (Unlocked) Игра: %1 FPS (Неограниченно) - + Game: %1 FPS Игра: %1 FPS - + Frame: %1 ms Кадр: %1 мс - + %1 %2 %1 %2 - + FSR FSR - + NO AA БЕЗ СГЛАЖИВАНИЯ - + VOLUME: MUTE ГРОМКОСТЬ: ЗАГЛУШЕНА - + VOLUME: %1% Volume percentage (e.g. 50%) ГРОМКОСТЬ: %1% - + Confirm Key Rederivation Подтвердите перерасчет ключа - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5845,37 +5845,37 @@ This will delete your autogenerated key files and re-run the key derivation modu Это удалит ваши автоматически сгенерированные файлы ключей и повторно запустит модуль расчета ключей. - + Missing fuses Отсутствуют предохранители - + - Missing BOOT0 - Отсутствует BOOT0 - + - Missing BCPKG2-1-Normal-Main - Отсутствует BCPKG2-1-Normal-Main - + - Missing PRODINFO - Отсутствует PRODINFO - + Derivation Components Missing Компоненты расчета отсутствуют - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Ключи шифрования отсутствуют. <br>Пожалуйста, следуйте <a href='https://yuzu-emu.org/help/quickstart/'>краткому руководству пользователя yuzu</a>, чтобы получить все ваши ключи, прошивку и игры.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5884,49 +5884,49 @@ on your system's performance. от производительности вашей системы. - + Deriving Keys Получение ключей - + System Archive Decryption Failed Не удалось расшифровать системный архив - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Ключи шифрования не смогли расшифровать прошивку. <br>Пожалуйста, следуйте <a href='https://yuzu-emu.org/help/quickstart/'>краткому руководству пользователя yuzu</a> чтобы получить все ваши ключи, прошивку и игры. - + Select RomFS Dump Target Выберите цель для дампа RomFS - + Please select which RomFS you would like to dump. Пожалуйста, выберите, какой RomFS вы хотите сдампить. - + Are you sure you want to close yuzu? Вы уверены, что хотите закрыть yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Вы уверены, что хотите остановить эмуляцию? Любой несохраненный прогресс будет потерян. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6439,11 +6439,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Включение/отключение звука + @@ -6466,117 +6467,116 @@ Debug Message: - Main Window Основное окно - + Audio Volume Down Уменьшить громкость звука - + Audio Volume Up Повысить громкость звука - + Capture Screenshot Сделать скриншот - + Change Adapting Filter Изменить адаптирующий фильтр - + Change Docked Mode Изменить режим консоли - + Change GPU Accuracy Изменить точность ГП - + Continue/Pause Emulation Продолжение/Пауза эмуляции - + Exit Fullscreen Выйти из полноэкранного режима - + Exit yuzu Выйти из yuzu - + Fullscreen Полный экран - + Load File Загрузить файл - + Load/Remove Amiibo Загрузить/удалить Amiibo - + Restart Emulation Перезапустить эмуляцию - + Stop Emulation Остановить эмуляцию - + TAS Record Запись TAS - + TAS Reset Сброс TAS - + TAS Start/Stop Старт/Стоп TAS - + Toggle Filter Bar Переключить панель поиска - + Toggle Framerate Limit Переключить ограничение частоты кадров - + Toggle Mouse Panning Переключить панорамирование мыши - + Toggle Renderdoc Capture - + Toggle Status Bar Переключить панель состояния @@ -8142,7 +8142,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8150,78 +8150,78 @@ Please try again or contact the developer of the software. %2 - + Users Пользователи - + Profile Creator Создатель профиля - - + + Profile Selector Выбор профиля - + Profile Icon Editor Редактор иконки профиля - + Profile Nickname Editor Редактор никнейма профиля - + Who will receive the points? Кто будет получать очки? - + Who is using Nintendo eShop? Кто использует Nintendo eShop? - + Who is making this purchase? Кто совершает эту покупку? - + Who is posting? Кто публикует? - + Select a user to link to a Nintendo Account. Выберите пользователя для привязки к учетной записи Nintendo. - + Change settings for which user? Изменить настройки для какого пользователя? - + Format data for which user? Форматировать данные для какого пользователя? - + Which user will be transferred to another console? Какой пользователь будет переходить на другую консоль? - + Send save data for which user? Отправить сохранение какому пользователю? - + Select a user: Выберите пользователя: diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index 86e57cb82..4b95413a8 100755 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -1880,7 +1880,7 @@ avgjord kod.</div> - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2297,33 +2297,33 @@ avgjord kod.</div> Bakgrundsfärg: - + % FSR sharpening percentage (e.g. 50%) % - + Off - + VSync Off - + Recommended - + On - + VSync On @@ -4830,971 +4830,971 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r - + Loading Web Applet... Laddar WebApplet... - - + + Disable Web Applet Avaktivera Webbappletten - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built Mängden shaders som just nu byggs - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Nuvarande emuleringshastighet. Värden över eller under 100% indikerar på att emulationen körs snabbare eller långsammare än en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hur många bilder per sekund som spelet just nu visar. Detta varierar från spel till spel och scen till scen. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tid det tar att emulera en Switch bild, utan att räkna med framelimiting eller v-sync. För emulering på full hastighet så ska det vara som mest 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + &Pause &Paus - + Warning Outdated Game Format Varning Föråldrat Spelformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Du använder det dekonstruerade ROM-formatet för det här spelet. Det är ett föråldrat format som har överträffats av andra som NCA, NAX, XCI eller NSP. Dekonstruerade ROM-kataloger saknar ikoner, metadata och uppdatering.<br><br>För en förklaring av de olika format som yuzu stöder, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>kolla in vår wiki</a>. Det här meddelandet visas inte igen. - - + + Error while loading ROM! Fel vid laddning av ROM! - + The ROM format is not supported. ROM-formatet stöds inte. - + An error occurred initializing the video core. Ett fel inträffade vid initiering av videokärnan. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. Ett okänt fel har uppstått. Se loggen för mer information. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data Spardata - + Mod Data Mod-data - + Error Opening %1 Folder Fel Öppnar %1 Mappen - - + + Folder does not exist! Mappen finns inte! - + Error Opening Transferable Shader Cache Fel Under Öppning Av Överförbar Shadercache - + Failed to create the shader cache directory for this title. - + Error Removing Contents - + Error Removing Update - + Error Removing DLC - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry Ta bort katalog - - - - - - + + + + + + Successfully Removed Framgångsrikt borttagen - + Successfully removed the installed base game. Tog bort det installerade basspelet framgångsrikt. - + The base game is not installed in the NAND and cannot be removed. Basspelet är inte installerat i NAND och kan inte tas bort. - + Successfully removed the installed update. Tog bort den installerade uppdateringen framgångsrikt. - + There is no update installed for this title. Det finns ingen uppdatering installerad för denna titel. - + There are no DLC installed for this title. Det finns inga DLC installerade för denna titel. - + Successfully removed %1 installed DLC. Tog framgångsrikt bort den %1 installerade DLCn. - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? Ta Bort Anpassad Spelkonfiguration? - + Remove Cache Storage? - + Remove File Radera fil - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Fel När Överförbar Shader Cache Raderades - - + + A shader cache for this title does not exist. En shader cache för denna titel existerar inte. - + Successfully removed the transferable shader cache. Raderade den överförbara shadercachen framgångsrikt. - + Failed to remove the transferable shader cache. Misslyckades att ta bort den överförbara shadercache - + Error Removing Vulkan Driver Pipeline Cache - + Failed to remove the driver pipeline cache. - - + + Error Removing Transferable Shader Caches - + Successfully removed the transferable shader caches. - + Failed to remove the transferable shader cache directory. - - + + Error Removing Custom Configuration Fel När Anpassad Konfiguration Raderades - + A custom configuration for this title does not exist. En anpassad konfiguration för denna titel existerar inte. - + Successfully removed the custom game configuration. Tog bort den anpassade spelkonfigurationen framgångsrikt. - + Failed to remove the custom game configuration. Misslyckades att ta bort den anpassade spelkonfigurationen. - - + + RomFS Extraction Failed! RomFS Extraktion Misslyckades! - + There was an error copying the RomFS files or the user cancelled the operation. Det uppstod ett fel vid kopiering av RomFS filer eller användaren avbröt operationen. - + Full Full - + Skeleton Skelett - + Select RomFS Dump Mode Välj RomFS Dump-Läge - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Välj hur du vill att RomFS ska dumpas. <br>Full kommer att kopiera alla filer i den nya katalogen medan <br>skelett bara skapar katalogstrukturen. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Extraherar RomFS... - - - - + + + + Cancel Avbryt - + RomFS Extraction Succeeded! RomFS Extraktion Lyckades! - - - + + + The operation completed successfully. Operationen var lyckad. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - + Failed to create a shortcut to %1 - + Create Icon - + Cannot create icon file. Path "%1" does not exist and cannot be created. - + Error Opening %1 Fel under öppning av %1 - + Select Directory Välj Katalog - + Properties Egenskaper - + The game properties could not be loaded. Spelegenskaperna kunde inte laddas. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Körbar (%1);;Alla Filer (*.*) - + Load File Ladda Fil - + Open Extracted ROM Directory Öppna Extraherad ROM-Katalog - + Invalid Directory Selected Ogiltig Katalog Vald - + The directory you have selected does not contain a 'main' file. Katalogen du har valt innehåller inte en 'main'-fil. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installerbar Switch-fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installera filer - + %n file(s) remaining - + Installing file "%1"... Installerar Fil "%1"... - - + + Install Results Installera resultat - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systemapplikation - + System Archive Systemarkiv - + System Application Update Systemapplikationsuppdatering - + Firmware Package (Type A) Firmwarepaket (Typ A) - + Firmware Package (Type B) Firmwarepaket (Typ B) - + Game Spel - + Game Update Speluppdatering - + Game DLC Spel DLC - + Delta Title Delta Titel - + Select NCA Install Type... Välj NCA-Installationsläge... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Välj vilken typ av titel du vill installera som: (I de flesta fallen, standard 'Spel' är bra.) - + Failed to Install Misslyckades med Installationen - + The title type you selected for the NCA is invalid. Den titeltyp du valt för NCA är ogiltig. - + File not found Filen hittades inte - + File "%1" not found Filen "%1" hittades inte - + OK OK - - + + Hardware requirements not met Hårdvarukraven uppfylls ej - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. - + Missing yuzu Account yuzu Konto hittades inte - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. För att skicka ett spelkompatibilitetstest, du måste länka ditt yuzu-konto.<br><br/>För att länka ditt yuzu-konto, gå till Emulering &gt, Konfigurering &gt, Web. - + Error opening URL Fel när URL öppnades - + Unable to open the URL "%1". Oförmögen att öppna URL:en "%1". - + TAS Recording TAS Inspelning - + Overwrite file of player 1? Överskriv spelare 1:s fil? - + Invalid config detected Ogiltig konfiguration upptäckt - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Den aktuella amiibon har avlägsnats - + Error Fel - - + + The current game is not looking for amiibos Det aktuella spelet letar ej efter amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo Fil (%1);; Alla Filer (*.*) - + Load Amiibo Ladda Amiibo - + Error loading Amiibo data Fel vid laddning av Amiibodata - + The selected file is not a valid amiibo Den valda filen är inte en giltig amiibo - + The selected file is already on use Den valda filen är redan använd - + An unknown error occurred Ett okänt fel har inträffat - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Kontroll-Applet - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Skärmdump - + PNG Image (*.png) PNG Bild (*.png) - + TAS state: Running %1/%2 TAStillstånd: pågående %1/%2 - + TAS state: Recording %1 TAStillstånd: spelar in %1 - + TAS state: Idle %1/%2 TAStillstånd: inaktiv %1/%2 - + TAS State: Invalid TAStillstånd: ogiltigt - + &Stop Running - + &Start &Start - + Stop R&ecording - + R&ecord - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% Hastighet: %1% / %2% - + Speed: %1% Hastighet: %1% - + Game: %1 FPS (Unlocked) - + Game: %1 FPS Spel: %1 FPS - + Frame: %1 ms Ruta: %1 ms - + %1 %2 - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Confirm Key Rederivation Bekräfta Nyckel Rederivering - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5811,37 +5811,37 @@ och eventuellt göra säkerhetskopior. Detta raderar dina autogenererade nyckelfiler och kör nyckelderivationsmodulen. - + Missing fuses Saknade säkringar - + - Missing BOOT0 - Saknar BOOT0 - + - Missing BCPKG2-1-Normal-Main - Saknar BCPKG2-1-Normal-Main - + - Missing PRODINFO - Saknar PRODINFO - + Derivation Components Missing Deriveringsdelar saknas - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5850,49 +5850,49 @@ Detta kan ta upp till en minut beroende på systemets prestanda. - + Deriving Keys Härleda Nycklar - + System Archive Decryption Failed - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target Välj RomFS Dumpa Mål - + Please select which RomFS you would like to dump. Välj vilken RomFS du vill dumpa. - + Are you sure you want to close yuzu? Är du säker på att du vill stänga yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Är du säker på att du vill stoppa emuleringen? Du kommer att förlora osparade framsteg. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6404,11 +6404,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute + @@ -6431,117 +6432,116 @@ Debug Message: - Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Skärmdump - + Change Adapting Filter - + Change Docked Mode - + Change GPU Accuracy - + Continue/Pause Emulation - + Exit Fullscreen - + Exit yuzu - + Fullscreen Fullskärm - + Load File Ladda Fil - + Load/Remove Amiibo - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar @@ -8098,7 +8098,7 @@ Vänligen försök igen eller kontakta utvecklaren av programvaran. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8106,78 +8106,78 @@ Vänligen försök igen eller kontakta utvecklaren av programvaran. - + Users Användare - + Profile Creator - - + + Profile Selector Profilväljare - + Profile Icon Editor - + Profile Nickname Editor - + Who will receive the points? - + Who is using Nintendo eShop? - + Who is making this purchase? - + Who is posting? - + Select a user to link to a Nintendo Account. - + Change settings for which user? - + Format data for which user? - + Which user will be transferred to another console? - + Send save data for which user? - + Select a user: Välj en användare: diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 48e4250ef..813f982a9 100755 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -1892,7 +1892,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2309,33 +2309,33 @@ Compute pipelines are always enabled on all other drivers. Arkaplan Rengi: - + % FSR sharpening percentage (e.g. 50%) % - + Off - + VSync Off - + Recommended - + On - + VSync On @@ -4844,575 +4844,575 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne - + Loading Web Applet... Web Uygulaması Yükleniyor... - - + + Disable Web Applet Web Uygulamasını Devre Dışı Bırak - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Web uygulamasını kapatmak bilinmeyen hatalara neden olabileceğinden dolayı sadece Super Mario 3D All-Stars için kapatılması önerilir. Web uygulamasını kapatmak istediğinize emin misiniz? (Hata ayıklama ayarlarından tekrar açılabilir) - + The amount of shaders currently being built Şu anda derlenen shader miktarı - + The current selected resolution scaling multiplier. Geçerli seçili çözünürlük ölçekleme çarpanı. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Geçerli emülasyon hızı. %100'den yüksek veya düşük değerler emülasyonun bir Switch'den daha hızlı veya daha yavaş çalıştığını gösterir. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Oyunun şuanda saniye başına kaç kare gösterdiği. Bu oyundan oyuna ve sahneden sahneye değişiklik gösterir. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Bir Switch karesini emüle etmekte geçen zaman, karelimitleme ve v-sync hariç. Tam hız emülasyon için bu en çok 16,67 ms olmalı. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files &Son Dosyaları Temizle - + &Continue &Devam Et - + &Pause &Duraklat - + Warning Outdated Game Format Uyarı, Eski Oyun Formatı - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır. Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.<br><br>Yuzu'nun desteklediği çeşitli Switch formatları için<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>Wiki'yi ziyaret edin</a>. Bu mesaj yeniden gösterilmeyecektir. - - + + Error while loading ROM! ROM yüklenirken hata oluştu! - + The ROM format is not supported. Bu ROM biçimi desteklenmiyor. - + An error occurred initializing the video core. Video çekirdeğini başlatılırken bir hata oluştu. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu video çekirdeğini çalıştırırken bir hatayla karşılaştı. Bu sorun genellikle eski GPU sürücüleri sebebiyle ortaya çıkar. Daha fazla detay için lütfen log dosyasına bakın. Log dosyasını incelemeye dair daha fazla bilgi için lütfen bu sayfaya ulaşın: <a href='https://yuzu-emu.org/help/reference/log-files/'>Log dosyası nasıl yüklenir</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ROM yüklenirken hata oluştu! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Lütfen dosyalarınızı yeniden dump etmek için<a href='https://yuzu-emu.org/help/quickstart/'>yuzu hızlı başlangıç kılavuzu'nu</a> takip edin.<br> Yardım için yuzu wiki</a>veya yuzu Discord'una</a> bakabilirsiniz. - + An unknown error occurred. Please see the log for more details. Bilinmeyen bir hata oluştu. Lütfen daha fazla detay için kütüğe göz atınız. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Yazılım kapatılıyor... - + Save Data Kayıt Verisi - + Mod Data Mod Verisi - + Error Opening %1 Folder %1 klasörü açılırken hata - - + + Folder does not exist! Klasör mevcut değil! - + Error Opening Transferable Shader Cache Transfer Edilebilir Shader Cache'ini Açarken Bir Hata Oluştu - + Failed to create the shader cache directory for this title. Bu oyun için shader cache konumu oluşturulamadı. - + Error Removing Contents İçerik Kaldırma Hatası - + Error Removing Update Güncelleme Kaldırma hatası - + Error Removing DLC DLC Kaldırma Hatası - + Remove Installed Game Contents? Yüklenmiş Oyun İçeriğini Kaldırmak İstediğinize Emin Misiniz? - + Remove Installed Game Update? Yüklenmiş Oyun Güncellemesini Kaldırmak İstediğinize Emin Misiniz? - + Remove Installed Game DLC? Yüklenmiş DLC'yi Kaldırmak İstediğinize Emin Misiniz? - + Remove Entry Girdiyi Kaldır - - - - - - + + + + + + Successfully Removed Başarıyla Kaldırıldı - + Successfully removed the installed base game. Yüklenmiş oyun başarıyla kaldırıldı. - + The base game is not installed in the NAND and cannot be removed. Asıl oyun NAND'de kurulu değil ve kaldırılamaz. - + Successfully removed the installed update. Yüklenmiş güncelleme başarıyla kaldırıldı. - + There is no update installed for this title. Bu oyun için yüklenmiş bir güncelleme yok. - + There are no DLC installed for this title. Bu oyun için yüklenmiş bir DLC yok. - + Successfully removed %1 installed DLC. %1 yüklenmiş DLC başarıyla kaldırıldı. - + Delete OpenGL Transferable Shader Cache? OpenGL Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz? - + Delete Vulkan Transferable Shader Cache? Vulkan Transfer Edilebilir Shader Cache'ini Kaldırmak İstediğinize Emin Misiniz? - + Delete All Transferable Shader Caches? Tüm Transfer Edilebilir Shader Cache'leri Kaldırmak İstediğinize Emin Misiniz? - + Remove Custom Game Configuration? Oyuna Özel Yapılandırmayı Kaldırmak İstediğinize Emin Misiniz? - + Remove Cache Storage? - + Remove File Dosyayı Sil - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Transfer Edilebilir Shader Cache Kaldırılırken Bir Hata Oluştu - - + + A shader cache for this title does not exist. Bu oyun için oluşturulmuş bir shader cache yok. - + Successfully removed the transferable shader cache. Transfer edilebilir shader cache başarıyla kaldırıldı. - + Failed to remove the transferable shader cache. Transfer edilebilir shader cache kaldırılamadı. - + Error Removing Vulkan Driver Pipeline Cache Vulkan Pipeline Önbelleği Kaldırılırken Hata - + Failed to remove the driver pipeline cache. Sürücü pipeline önbelleği kaldırılamadı. - - + + Error Removing Transferable Shader Caches Transfer Edilebilir Shader Cache'ler Kaldırılırken Bir Hata Oluştu - + Successfully removed the transferable shader caches. Transfer edilebilir shader cacheler başarıyla kaldırıldı. - + Failed to remove the transferable shader cache directory. Transfer edilebilir shader cache konumu kaldırılamadı. - - + + Error Removing Custom Configuration Oyuna Özel Yapılandırma Kaldırılırken Bir Hata Oluştu. - + A custom configuration for this title does not exist. Bu oyun için bir özel yapılandırma yok. - + Successfully removed the custom game configuration. Oyuna özel yapılandırma başarıyla kaldırıldı. - + Failed to remove the custom game configuration. Oyuna özel yapılandırma kaldırılamadı. - - + + RomFS Extraction Failed! RomFS Çıkartımı Başarısız! - + There was an error copying the RomFS files or the user cancelled the operation. RomFS dosyaları kopyalanırken bir hata oluştu veya kullanıcı işlemi iptal etti. - + Full Full - + Skeleton Çerçeve - + Select RomFS Dump Mode RomFS Dump Modunu Seçiniz - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Lütfen RomFS'in nasıl dump edilmesini istediğinizi seçin.<br>"Full" tüm dosyaları yeni bir klasöre kopyalarken <br>"skeleton" sadece klasör yapısını oluşturur. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 konumunda RomFS çıkarmaya yetecek alan yok. Lütfen yer açın ya da Emülasyon > Yapılandırma > Sistem > Dosya Sistemi > Dump konumu kısmından farklı bir çıktı konumu belirleyin. - + Extracting RomFS... RomFS çıkartılıyor... - - - - + + + + Cancel İptal - + RomFS Extraction Succeeded! RomFS Çıkartımı Başarılı! - - - + + + The operation completed successfully. İşlem başarıyla tamamlandı. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut Kısayol Oluştur - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 %1 dizinine kısayol oluşturuldu - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Bu seçenek, şu anki AppImage dosyasının kısayolunu oluşturacak. Uygulama güncellenirse kısayol çalışmayabilir. Devam edilsin mi? - + Failed to create a shortcut to %1 - + Create Icon Simge Oluştur - + Cannot create icon file. Path "%1" does not exist and cannot be created. Simge dosyası oluşturulamadı. "%1" dizini yok ve oluşturulamıyor. - + Error Opening %1 %1 Açılırken Bir Hata Oluştu - + Select Directory Klasör Seç - + Properties Özellikler - + The game properties could not be loaded. Oyun özellikleri yüklenemedi. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch Çalıştırılabilir Dosyası (%1);;Tüm Dosyalar (*.*) - + Load File Dosya Aç - + Open Extracted ROM Directory Çıkartılmış ROM klasörünü aç - + Invalid Directory Selected Geçersiz Klasör Seçildi - + The directory you have selected does not contain a 'main' file. Seçtiğiniz klasör bir "main" dosyası içermiyor. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Yüklenilebilir Switch Dosyası (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Dosya Kur - + %n file(s) remaining %n dosya kaldı%n dosya kaldı - + Installing file "%1"... "%1" dosyası kuruluyor... - - + + Install Results Kurulum Sonuçları - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Olası çakışmaları önlemek için oyunları NAND'e yüklememenizi tavsiye ediyoruz. Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + %n file(s) were newly installed %n dosya güncel olarak yüklendi @@ -5420,7 +5420,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + %n file(s) were overwritten %n dosyanın üstüne yazıldı @@ -5428,7 +5428,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + %n file(s) failed to install %n dosya yüklenemedi @@ -5436,387 +5436,387 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın. - + System Application Sistem Uygulaması - + System Archive Sistem Arşivi - + System Application Update Sistem Uygulama Güncellemesi - + Firmware Package (Type A) Yazılım Paketi (Tür A) - + Firmware Package (Type B) Yazılım Paketi (Tür B) - + Game Oyun - + Game Update Oyun Güncellemesi - + Game DLC Oyun DLC'si - + Delta Title Delta Başlık - + Select NCA Install Type... NCA Kurulum Tipi Seçin... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Lütfen bu NCA dosyası için belirlemek istediğiniz başlık türünü seçiniz: (Çoğu durumda, varsayılan olan 'Oyun' kullanılabilir.) - + Failed to Install Kurulum Başarısız Oldu - + The title type you selected for the NCA is invalid. NCA için seçtiğiniz başlık türü geçersiz - + File not found Dosya Bulunamadı - + File "%1" not found Dosya "%1" Bulunamadı - + OK Tamam - - + + Hardware requirements not met Donanım gereksinimleri karşılanmıyor - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Sisteminiz, önerilen donanım gereksinimlerini karşılamıyor. Uyumluluk raporlayıcı kapatıldı. - + Missing yuzu Account Kayıp yuzu Hesabı - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Oyun uyumluluk test çalışması göndermek için öncelikle yuzu hesabınla giriş yapmanız gerekiyor.<br><br/>Yuzu hesabınızla giriş yapmak için, Emülasyon &gt; Yapılandırma &gt; Web'e gidiniz. - + Error opening URL URL açılırken bir hata oluştu - + Unable to open the URL "%1". URL "%1" açılamıyor. - + TAS Recording TAS kayıtta - + Overwrite file of player 1? Oyuncu 1'in dosyasının üstüne yazılsın mı? - + Invalid config detected Geçersiz yapılandırma tespit edildi - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handheld kontrolcü dock modunda kullanılamaz. Pro kontrolcü seçilecek. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo kaldırıldı - + Error Hata - - + + The current game is not looking for amiibos Aktif oyun amiibo beklemiyor - + Amiibo File (%1);; All Files (*.*) Amiibo Dosyası (%1);; Tüm Dosyalar (*.*) - + Load Amiibo Amiibo Yükle - + Error loading Amiibo data Amiibo verisi yüklenirken hata - + The selected file is not a valid amiibo Seçtiğiniz dosya geçerli bir amiibo değil - + The selected file is already on use Seçtiğiniz dosya hali hazırda kullanılıyor - + An unknown error occurred Bilinmeyen bir hata oluştu - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Kontrolcü Uygulaması - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Ekran Görüntüsü Al - + PNG Image (*.png) PNG görüntüsü (*.png) - + TAS state: Running %1/%2 TAS durumu: %1%2 çalışıyor - + TAS state: Recording %1 TAS durumu: %1 kaydediliyor - + TAS state: Idle %1/%2 TAS durumu: %1%2 boşta - + TAS State: Invalid TAS durumu: Geçersiz - + &Stop Running &Çalıştırmayı durdur - + &Start &Başlat - + Stop R&ecording K&aydetmeyi Durdur - + R&ecord K&aydet - + Building: %n shader(s) Oluşturuluyor: %n shaderOluşturuluyor: %n shader - + Scale: %1x %1 is the resolution scaling factor Ölçek: %1x - + Speed: %1% / %2% Hız %1% / %2% - + Speed: %1% Hız: %1% - + Game: %1 FPS (Unlocked) Oyun: %1 FPS (Sınırsız) - + Game: %1 FPS Oyun: %1 FPS - + Frame: %1 ms Kare: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA AA YOK - + VOLUME: MUTE SES: KAPALI - + VOLUME: %1% Volume percentage (e.g. 50%) SES: %%1 - + Confirm Key Rederivation Anahtar Yeniden Türetimini Onayla - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5833,37 +5833,37 @@ ve opsiyonel olarak yedekler alın. Bu sizin otomatik oluşturulmuş anahtar dosyalarınızı silecek ve anahtar türetme modülünü tekrar çalıştıracak. - + Missing fuses Anahtarlar Kayıp - + - Missing BOOT0 - BOOT0 Kayıp - + - Missing BCPKG2-1-Normal-Main - BCPKG2-1-Normal-Main Kayıp - + - Missing PRODINFO - PRODINFO Kayıp - + Derivation Components Missing Türeten Bileşenleri Kayıp - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Şifreleme anahtarları eksik. <br>Lütfen takip edin<a href='https://yuzu-emu.org/help/quickstart/'>yuzu hızlı başlangıç kılavuzunu</a>tüm anahtarlarınızı, aygıt yazılımınızı ve oyunlarınızı almada.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5872,49 +5872,49 @@ Bu sistem performansınıza bağlı olarak bir dakika kadar zaman alabilir. - + Deriving Keys Anahtarlar Türetiliyor - + System Archive Decryption Failed - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. - + Select RomFS Dump Target RomFS Dump Hedefini Seçiniz - + Please select which RomFS you would like to dump. Lütfen dump etmek istediğiniz RomFS'i seçiniz. - + Are you sure you want to close yuzu? yuzu'yu kapatmak istediğinizden emin misiniz? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Emülasyonu durdurmak istediğinizden emin misiniz? Kaydedilmemiş veriler kaybolur. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6426,11 +6426,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Sesi Sustur/Aç + @@ -6453,117 +6454,116 @@ Debug Message: - Main Window Ana Pencere - + Audio Volume Down Ses Kapa - + Audio Volume Up Ses Aç - + Capture Screenshot Ekran Görüntüsü Al - + Change Adapting Filter Uyarlanan Filtreyi Değiştir - + Change Docked Mode Takılı Modu Kullan - + Change GPU Accuracy GPU Doğruluğunu Değiştir - + Continue/Pause Emulation Sürdür/Emülasyonu duraklat - + Exit Fullscreen Tam Ekrandan Çık - + Exit yuzu Yuzu'dan çık - + Fullscreen Tam Ekran - + Load File Dosya Aç - + Load/Remove Amiibo Amiibo Yükle/Kaldır - + Restart Emulation Emülasyonu Yeniden Başlat - + Stop Emulation Emülasyonu Durdur - + TAS Record TAS Kaydet - + TAS Reset TAS Sıfırla - + TAS Start/Stop TAS Başlat/Durdur - + Toggle Filter Bar Filtre Çubuğunu Aç/Kapa - + Toggle Framerate Limit FPS Limitini Aç/Kapa - + Toggle Mouse Panning Mouse ile Kaydırmayı Aç/Kapa - + Toggle Renderdoc Capture - + Toggle Status Bar Durum Çubuğunu Aç/Kapa @@ -8129,7 +8129,7 @@ Lütfen tekrar deneyin ya da yazılımın geliştiricisiyle iletişime geçin. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8137,78 +8137,78 @@ Lütfen tekrar deneyin ya da yazılımın geliştiricisiyle iletişime geçin. - + Users Kullanıcılar - + Profile Creator Profil Oluşturucu - - + + Profile Selector Profil Seçici - + Profile Icon Editor Profil Simgesi Düzenleyici - + Profile Nickname Editor Profil Kullanıcı İsmi Düzenleyici - + Who will receive the points? Puanları kim kazanacak? - + Who is using Nintendo eShop? Nintendo eShop'u kim kullanıyor? - + Who is making this purchase? Bu satın almayı kim gerçekleştiriyor? - + Who is posting? Gönderiyi kim yapıyor? - + Select a user to link to a Nintendo Account. Nintendo Hesabına bağlanacak bir kullanıcı seçin. - + Change settings for which user? Hangi kullanıcının ayarları değiştirilsin? - + Format data for which user? Hangi kullanıcının verisi biçimlendirilsin? - + Which user will be transferred to another console? Hangi kullanıcı başka bir konsola taşınacak? - + Send save data for which user? Hangi kullanıcı için kayıtlı veri gönderilsin? - + Select a user: Kullanıcı Seç: diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index 8b8601a80..54e11fa16 100755 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -1897,7 +1897,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2314,33 +2314,33 @@ Compute pipelines are always enabled on all other drivers. Фоновий колір: - + % FSR sharpening percentage (e.g. 50%) % - + Off Вимкнено - + VSync Off Верт. синхронізацію вимкнено - + Recommended Рекомендовано - + On Увімкнено - + VSync On Верт. синхронізація увімкнена @@ -4850,575 +4850,575 @@ Drag points to change position, or double-click table cells to edit values.Запущено гру - + Loading Web Applet... Завантаження веб-аплета... - - + + Disable Web Applet Вимкнути веб-аплет - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Вимкнення веб-апплета може призвести до несподіваної поведінки, і його слід вимикати лише заради Super Mario 3D All-Stars. Ви впевнені, що хочете вимкнути веб-апплет? (Його можна знову ввімкнути в налаштуваннях налагодження.) - + The amount of shaders currently being built Кількість створюваних шейдерів на цей момент - + The current selected resolution scaling multiplier. Поточний обраний множник масштабування роздільної здатності. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Поточна швидкість емуляції. Значення вище або нижче 100% вказують на те, що емуляція йде швидше або повільніше, ніж на Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Кількість кадрів на секунду в цей момент. Значення буде змінюватися між іграми та сценами. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Час, який потрібен для емуляції 1 кадру Switch, не беручи до уваги обмеження FPS або вертикальну синхронізацію. Для емуляції в повній швидкості значення має бути не більше 16,67 мс. - + Unmute Увімкнути звук - + Mute Вимкнути звук - + Reset Volume Скинути гучність - + &Clear Recent Files [&C] Очистити нещодавні файли - + &Continue [&C] Продовжити - + &Pause [&P] Пауза - + Warning Outdated Game Format Попередження застарілий формат гри - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Для цієї гри ви використовуєте розархівований формат ROM'а, який є застарілим і був замінений іншими, такими як NCA, NAX, XCI або NSP. У розархівованих каталогах ROM'а відсутні іконки, метадані та підтримка оновлень. <br><br>Для отримання інформації про різні формати Switch, підтримувані yuzu, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>перегляньте нашу вікі</a>. Це повідомлення більше не буде відображатися. - - + + Error while loading ROM! Помилка під час завантаження ROM! - + The ROM format is not supported. Формат ROM'а не підтримується. - + An error occurred initializing the video core. Сталася помилка під час ініціалізації відеоядра. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu зіткнувся з помилкою під час запуску відеоядра. Зазвичай це спричинено застарілими драйверами ГП, включно з інтегрованими. Перевірте журнал для отримання більш детальної інформації. Додаткову інформацію про доступ до журналу дивіться на наступній сторінці: <a href='https://yuzu-emu.org/help/reference/log-files/'>Як завантажити файл журналу</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Помилка під час завантаження ROM'а! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Будь ласка, дотримуйтесь <a href='https://yuzu-emu.org/help/quickstart/'>короткого керівництва користувача yuzu</a> щоб пере-дампити ваші файли<br>Ви можете звернутися до вікі yuzu</a> або Discord yuzu</a> для допомоги - + An unknown error occurred. Please see the log for more details. Сталася невідома помилка. Будь ласка, перевірте журнал для подробиць. - + (64-bit) (64-бітний) - + (32-bit) (32-бітний) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Закриваємо програму... - + Save Data Збереження - + Mod Data Дані модів - + Error Opening %1 Folder Помилка під час відкриття папки %1 - - + + Folder does not exist! Папка не існує! - + Error Opening Transferable Shader Cache Помилка під час відкриття переносного кешу шейдерів - + Failed to create the shader cache directory for this title. Не вдалося створити папку кешу шейдерів для цієї гри. - + Error Removing Contents Помилка під час видалення вмісту - + Error Removing Update Помилка під час видалення оновлень - + Error Removing DLC Помилка під час видалення DLC - + Remove Installed Game Contents? Видалити встановлений вміст ігор? - + Remove Installed Game Update? Видалити встановлені оновлення гри? - + Remove Installed Game DLC? Видалити встановлені DLC гри? - + Remove Entry Видалити запис - - - - - - + + + + + + Successfully Removed Успішно видалено - + Successfully removed the installed base game. Встановлену гру успішно видалено. - + The base game is not installed in the NAND and cannot be removed. Гру не встановлено в NAND і не може буде видалено. - + Successfully removed the installed update. Встановлене оновлення успішно видалено. - + There is no update installed for this title. Для цієї гри не було встановлено оновлення. - + There are no DLC installed for this title. Для цієї гри не було встановлено DLC. - + Successfully removed %1 installed DLC. Встановлений DLC %1 було успішно видалено - + Delete OpenGL Transferable Shader Cache? Видалити переносний кеш шейдерів OpenGL? - + Delete Vulkan Transferable Shader Cache? Видалити переносний кеш шейдерів Vulkan? - + Delete All Transferable Shader Caches? Видалити весь переносний кеш шейдерів? - + Remove Custom Game Configuration? Видалити користувацьке налаштування гри? - + Remove Cache Storage? Видалити кеш-сховище? - + Remove File Видалити файл - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Помилка під час видалення переносного кешу шейдерів - - + + A shader cache for this title does not exist. Кеш шейдерів для цієї гри не існує. - + Successfully removed the transferable shader cache. Переносний кеш шейдерів успішно видалено. - + Failed to remove the transferable shader cache. Не вдалося видалити переносний кеш шейдерів. - + Error Removing Vulkan Driver Pipeline Cache Помилка під час видалення конвеєрного кешу Vulkan - + Failed to remove the driver pipeline cache. Не вдалося видалити конвеєрний кеш шейдерів. - - + + Error Removing Transferable Shader Caches Помилка під час видалення переносного кешу шейдерів - + Successfully removed the transferable shader caches. Переносний кеш шейдерів успішно видалено. - + Failed to remove the transferable shader cache directory. Помилка під час видалення папки переносного кешу шейдерів. - - + + Error Removing Custom Configuration Помилка під час видалення користувацького налаштування - + A custom configuration for this title does not exist. Користувацьких налаштувань для цієї гри не існує. - + Successfully removed the custom game configuration. Користувацьке налаштування гри успішно видалено. - + Failed to remove the custom game configuration. Не вдалося видалити користувацьке налаштування гри. - - + + RomFS Extraction Failed! Не вдалося вилучити RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Сталася помилка під час копіювання файлів RomFS або користувач скасував операцію. - + Full Повний - + Skeleton Скелет - + Select RomFS Dump Mode Виберіть режим дампа RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Будь ласка, виберіть, як ви хочете виконати дамп RomFS <br>Повний скопіює всі файли в нову папку, тоді як <br>скелет створить лише структуру папок. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root В %1 недостатньо вільного місця для вилучення RomFS. Будь ласка, звільніть місце або виберіть іншу папку для дампа в Емуляція > Налаштування > Система > Файлова система > Корінь дампа - + Extracting RomFS... Вилучення RomFS... - - - - + + + + Cancel Скасувати - + RomFS Extraction Succeeded! Вилучення RomFS пройшло успішно! - - - + + + The operation completed successfully. Операція завершилася успішно. - + Integrity verification couldn't be performed! - + File contents were not checked for validity. - - + + Integrity verification failed! - + File contents may be corrupt. - - + + Verifying integrity... - - + + Integrity verification succeeded! - + + - - + Create Shortcut Створити ярлик - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 Успішно створено ярлик у %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Це створить ярлик для поточного AppImage. Він може не працювати після оновлень. Продовжити? - + Failed to create a shortcut to %1 - + Create Icon Створити іконку - + Cannot create icon file. Path "%1" does not exist and cannot be created. Неможливо створити файл іконки. Шлях "%1" не існує і не може бути створений. - + Error Opening %1 Помилка відкриття %1 - + Select Directory Обрати папку - + Properties Властивості - + The game properties could not be loaded. Не вдалося завантажити властивості гри. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Виконуваний файл Switch (%1);;Усі файли (*.*) - + Load File Завантажити файл - + Open Extracted ROM Directory Відкрити папку вилученого ROM'а - + Invalid Directory Selected Вибрано неприпустиму папку - + The directory you have selected does not contain a 'main' file. Папка, яку ви вибрали, не містить файлу 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Встановлюваний файл Switch (*.nca, *.nsp, *.xci);;Архів контенту Nintendo (*.nca);;Пакет подачі Nintendo (*.nsp);;Образ картриджа NX (*.xci) - + Install Files Встановити файли - + %n file(s) remaining Залишився %n файлЗалишилося %n файл(ів)Залишилося %n файл(ів)Залишилося %n файл(ів) - + Installing file "%1"... Встановлення файлу "%1"... - - + + Install Results Результати встановлення - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Щоб уникнути можливих конфліктів, ми не рекомендуємо користувачам встановлювати ігри в NAND. Будь ласка, використовуйте цю функцію тільки для встановлення оновлень і завантажуваного контенту. - + %n file(s) were newly installed %n файл було нещодавно встановлено @@ -5428,7 +5428,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) were overwritten %n файл було перезаписано @@ -5438,7 +5438,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) failed to install %n файл не вдалося встановити @@ -5448,387 +5448,387 @@ Please, only use this feature to install updates and DLC. - + System Application Системний додаток - + System Archive Системний архів - + System Application Update Оновлення системного додатку - + Firmware Package (Type A) Пакет прошивки (Тип А) - + Firmware Package (Type B) Пакет прошивки (Тип Б) - + Game Гра - + Game Update Оновлення гри - + Game DLC DLC до гри - + Delta Title Дельта-титул - + Select NCA Install Type... Виберіть тип установки NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Будь ласка, виберіть тип додатку, який ви хочете встановити для цього NCA: (У більшості випадків, підходить стандартний вибір "Гра".) - + Failed to Install Помилка встановлення - + The title type you selected for the NCA is invalid. Тип додатку, який ви вибрали для NCA, недійсний. - + File not found Файл не знайдено - + File "%1" not found Файл "%1" не знайдено - + OK ОК - - + + Hardware requirements not met Не задоволені системні вимоги - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Ваша система не відповідає рекомендованим системним вимогам. Звіти про сумісність було вимкнено. - + Missing yuzu Account Відсутній обліковий запис yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Щоб надіслати звіт про сумісність гри, необхідно прив'язати свій обліковий запис yuzu. <br><br/>Щоб прив'язати свій обліковий запис yuzu, перейдіть у розділ Емуляція &gt; Параметри &gt; Мережа. - + Error opening URL Помилка під час відкриття URL - + Unable to open the URL "%1". Не вдалося відкрити URL: "%1". - + TAS Recording Запис TAS - + Overwrite file of player 1? Перезаписати файл гравця 1? - + Invalid config detected Виявлено неприпустиму конфігурацію - + Handheld controller can't be used on docked mode. Pro controller will be selected. Портативний контролер не може бути використаний у режимі док-станції. Буде обрано контролер Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Поточний amiibo було прибрано - + Error Помилка - - + + The current game is not looking for amiibos Поточна гра не шукає amiibo - + Amiibo File (%1);; All Files (*.*) Файл Amiibo (%1);; Всі Файли (*.*) - + Load Amiibo Завантажити Amiibo - + Error loading Amiibo data Помилка під час завантаження даних Amiibo - + The selected file is not a valid amiibo Обраний файл не є допустимим amiibo - + The selected file is already on use Обраний файл уже використовується - + An unknown error occurred Виникла невідома помилка - + Verification failed for the following files: %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Аплет контролера - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Зробити знімок екрану - + PNG Image (*.png) Зображення PNG (*.png) - + TAS state: Running %1/%2 Стан TAS: Виконується %1/%2 - + TAS state: Recording %1 Стан TAS: Записується %1 - + TAS state: Idle %1/%2 Стан TAS: Простий %1/%2 - + TAS State: Invalid Стан TAS: Неприпустимий - + &Stop Running [&S] Зупинка - + &Start [&S] Почати - + Stop R&ecording [&E] Закінчити запис - + R&ecord [&E] Запис - + Building: %n shader(s) Побудова: %n шейдерПобудова: %n шейдер(ів)Побудова: %n шейдер(ів)Побудова: %n шейдер(ів) - + Scale: %1x %1 is the resolution scaling factor Масштаб: %1x - + Speed: %1% / %2% Швидкість: %1% / %2% - + Speed: %1% Швидкість: %1% - + Game: %1 FPS (Unlocked) Гра: %1 FPS (Необмежено) - + Game: %1 FPS Гра: %1 FPS - + Frame: %1 ms Кадр: %1 мс - + %1 %2 %1 %2 - + FSR FSR - + NO AA БЕЗ ЗГЛАДЖУВАННЯ - + VOLUME: MUTE ГУЧНІСТЬ: ЗАГЛУШЕНА - + VOLUME: %1% Volume percentage (e.g. 50%) ГУЧНІСТЬ: %1% - + Confirm Key Rederivation Підтвердіть перерахунок ключа - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5845,37 +5845,37 @@ This will delete your autogenerated key files and re-run the key derivation modu Це видалить ваші автоматично згенеровані файли ключів і повторно запустить модуль розрахунку ключів. - + Missing fuses Відсутні запобіжники - + - Missing BOOT0 - Відсутній BOOT0 - + - Missing BCPKG2-1-Normal-Main - Відсутній BCPKG2-1-Normal-Main - + - Missing PRODINFO - Відсутній PRODINFO - + Derivation Components Missing Компоненти розрахунку відсутні - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Ключі шифрування відсутні.<br>Будь ласка, дотримуйтесь <a href='https://yuzu-emu.org/help/quickstart/'>короткого керівництва користувача yuzu</a>, щоб отримати всі ваші ключі, прошивку та ігри<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5884,49 +5884,49 @@ on your system's performance. від продуктивності вашої системи. - + Deriving Keys Отримання ключів - + System Archive Decryption Failed Не вдалося розшифрувати системний архів - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Ключі шифрування не змогли розшифрувати прошивку.<br>Будь ласка, дотримуйтесь <a href='https://yuzu-emu.org/help/quickstart/'>короткого керівництва користувача yuzu</a> щоб отримати всі ваші ключі, прошивку та ігри. - + Select RomFS Dump Target Оберіть ціль для дампа RomFS - + Please select which RomFS you would like to dump. Будь ласка, виберіть, який RomFS ви хочете здампити. - + Are you sure you want to close yuzu? Ви впевнені, що хочете закрити yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Ви впевнені, що хочете зупинити емуляцію? Будь-який незбережений прогрес буде втрачено. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6439,11 +6439,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Увімкнення/вимкнення звуку + @@ -6466,117 +6467,116 @@ Debug Message: - Main Window Основне вікно - + Audio Volume Down Зменшити гучність звуку - + Audio Volume Up Підвищити гучність звуку - + Capture Screenshot Зробити знімок екрану - + Change Adapting Filter Змінити адаптуючий фільтр - + Change Docked Mode Змінити режим консолі - + Change GPU Accuracy Змінити точність ГП - + Continue/Pause Emulation Продовження/Пауза емуляції - + Exit Fullscreen Вийти з повноекранного режиму - + Exit yuzu Вийти з yuzu - + Fullscreen Повний екран - + Load File Завантажити файл - + Load/Remove Amiibo Завантажити/видалити Amiibo - + Restart Emulation Перезапустити емуляцію - + Stop Emulation Зупинити емуляцію - + TAS Record Запис TAS - + TAS Reset Скидання TAS - + TAS Start/Stop Старт/Стоп TAS - + Toggle Filter Bar Переключити панель пошуку - + Toggle Framerate Limit Переключити обмеження частоти кадрів - + Toggle Mouse Panning Переключити панорамування миші - + Toggle Renderdoc Capture - + Toggle Status Bar Переключити панель стану @@ -8142,7 +8142,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8150,78 +8150,78 @@ Please try again or contact the developer of the software. %2 - + Users Користувачі - + Profile Creator Творець профілю - - + + Profile Selector Вибір профілю - + Profile Icon Editor Редактор іконки профілю - + Profile Nickname Editor Редактор нікнейма профілю - + Who will receive the points? Хто отримуватиме очки? - + Who is using Nintendo eShop? Хто використовує Nintendo eShop? - + Who is making this purchase? Хто здійснює цю покупку? - + Who is posting? Хто публікує? - + Select a user to link to a Nintendo Account. Виберіть користувача для прив'язки до облікового запису Nintendo. - + Change settings for which user? Змінити налаштування для якого користувача? - + Format data for which user? Форматувати дані для якого користувача? - + Which user will be transferred to another console? Який користувач буде переходити на іншу консоль? - + Send save data for which user? Надіслати збереження якому користувачеві? - + Select a user: Оберить користувача diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index a4a8868cd..3804166e9 100755 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -1897,7 +1897,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2314,33 +2314,33 @@ Compute pipelines are always enabled on all other drivers. Màu nền: - + % FSR sharpening percentage (e.g. 50%) % - + Off Tắt - + VSync Off Tắt Vsync - + Recommended Đề xuất - + On Bật - + VSync On Bật Vsync @@ -4850,783 +4850,783 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr Đang chạy một game - + Loading Web Applet... Đang tải applet web... - - + + Disable Web Applet Tắt applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Tắt applet web có thể dẫn đến hành vi không xác định và chỉ nên được sử dụng với Super Mario 3D All-Stars. Bạn có chắc chắn muốn tắt applet web không? (Có thể được bật lại trong cài đặt Gỡ lỗi.) - + The amount of shaders currently being built Số lượng shader đang được dựng - + The current selected resolution scaling multiplier. Bội số tỷ lệ độ phân giải được chọn hiện tại. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Có bao nhiêu khung hình trên mỗi giây mà game đang hiển thị. Điều này sẽ thay đổi giữa các game và các cảnh khác nhau. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms. - + Unmute Bật tiếng - + Mute Tắt tiếng - + Reset Volume Đặt lại âm lượng - + &Clear Recent Files &Xoá tập tin gần đây - + &Continue &Tiếp tục - + &Pause &Tạm dừng - + Warning Outdated Game Format Cảnh báo định dạng game đã lỗi thời - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Bạn đang sử dụng định dạng thư mục ROM đã giải nén cho game này, một định dạng lỗi thời đã được thay thế bởi những thứ khác như NCA, NAX, XCI, hoặc NSP. Thư mục ROM đã giải nén có thể thiếu các biểu tượng, metadata, và hỗ trợ cập nhật.<br><br>Để hiểu thêm về các định dạng khác nhau của Switch mà yuzu hỗ trợ, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>vui lòng kiểm tra wiki của chúng tôi</a>. Thông báo này sẽ không hiển thị lại lần sau. - - + + Error while loading ROM! Lỗi khi nạp ROM! - + The ROM format is not supported. Định dạng ROM này không được hỗ trợ. - + An error occurred initializing the video core. Đã xảy ra lỗi khi khởi tạo lõi video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu đã gặp lỗi khi chạy lõi video. Điều này thường xảy ra do phiên bản driver GPU đã cũ, bao gồm cả driver tích hợp. Vui lòng xem nhật ký để biết thêm chi tiết. Để biết thêm thông tin về cách truy cập nhật ký, vui lòng xem trang sau: <a href='https://yuzu-emu.org/help/reference/log-files/'>Cách tải lên tập tin nhật ký</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Lỗi khi nạp ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a> để trích xuất lại các tập tin của bạn.<br>Bạn có thể tham khảo yuzu wiki</a> hoặc yuzu Discord</a>để được hỗ trợ. - + An unknown error occurred. Please see the log for more details. Đã xảy ra lỗi không xác định. Hãy xem nhật ký để biết thêm chi tiết. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Đang đóng phần mềm... - + Save Data Dữ liệu save - + Mod Data Dữ liệu mod - + Error Opening %1 Folder Lỗi khi mở thư mục %1 - - + + Folder does not exist! Thư mục này không tồn tại! - + Error Opening Transferable Shader Cache Lỗi khi mở bộ nhớ đệm shader chuyển được - + Failed to create the shader cache directory for this title. Thất bại khi tạo thư mục bộ nhớ đệm shader cho title này. - + Error Removing Contents Lỗi khi loại bỏ nội dung - + Error Removing Update Lỗi khi loại bỏ bản cập nhật - + Error Removing DLC Lỗi khi loại bỏ DLC - + Remove Installed Game Contents? Loại bỏ nội dung game đã cài đặt? - + Remove Installed Game Update? Loại bỏ bản cập nhật game đã cài đặt? - + Remove Installed Game DLC? Loại bỏ DLC game đã cài đặt? - + Remove Entry Xoá mục - - - - - - + + + + + + Successfully Removed Loại bỏ thành công - + Successfully removed the installed base game. Loại bỏ thành công base game đã cài đặt. - + The base game is not installed in the NAND and cannot be removed. Base game không được cài đặt trong NAND và không thể loại bỏ. - + Successfully removed the installed update. Loại bỏ thành công bản cập nhật đã cài đặt. - + There is no update installed for this title. Không có bản cập nhật nào được cài đặt cho title này. - + There are no DLC installed for this title. Không có DLC nào được cài đặt cho title này. - + Successfully removed %1 installed DLC. Loại bỏ thành công %1 DLC đã cài đặt. - + Delete OpenGL Transferable Shader Cache? Xoá bộ nhớ đệm shader OpenGL chuyển được? - + Delete Vulkan Transferable Shader Cache? Xoá bộ nhớ đệm shader Vulkan chuyển được? - + Delete All Transferable Shader Caches? Xoá tất cả bộ nhớ đệm shader chuyển được? - + Remove Custom Game Configuration? Loại bỏ cấu hình game tuỳ chỉnh? - + Remove Cache Storage? Loại bỏ bộ nhớ đệm? - + Remove File Loại bỏ tập tin - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Lỗi khi loại bỏ bộ nhớ đệm shader chuyển được - - + + A shader cache for this title does not exist. Bộ nhớ đệm shader cho title này không tồn tại. - + Successfully removed the transferable shader cache. Thành công loại bỏ bộ nhớ đệm shader chuyển được. - + Failed to remove the transferable shader cache. Thất bại khi xoá bộ nhớ đệm shader chuyển được. - + Error Removing Vulkan Driver Pipeline Cache Lỗi khi xoá bộ nhớ đệm pipeline Vulkan - + Failed to remove the driver pipeline cache. Thất bại khi xoá bộ nhớ đệm pipeline của driver. - - + + Error Removing Transferable Shader Caches Lỗi khi loại bỏ bộ nhớ đệm shader chuyển được - + Successfully removed the transferable shader caches. Thành công loại bỏ tất cả bộ nhớ đệm shader chuyển được. - + Failed to remove the transferable shader cache directory. Thất bại khi loại bỏ thư mục bộ nhớ đệm shader. - - + + Error Removing Custom Configuration Lỗi khi loại bỏ cấu hình tuỳ chỉnh - + A custom configuration for this title does not exist. Cấu hình tuỳ chỉnh cho title này không tồn tại. - + Successfully removed the custom game configuration. Loại bỏ thành công cấu hình game tuỳ chỉnh. - + Failed to remove the custom game configuration. Thất bại khi xoá cấu hình game tuỳ chỉnh. - - + + RomFS Extraction Failed! Giải nén RomFS không thành công! - + There was an error copying the RomFS files or the user cancelled the operation. Đã xảy ra lỗi khi sao chép các tập tin RomFS hoặc người dùng đã hủy bỏ hoạt động này. - + Full Đầy đủ - + Skeleton Khung - + Select RomFS Dump Mode Chọn chế độ trích xuất RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vui lòng chọn cách mà bạn muốn RomFS được trích xuất.<br>Chế độ Đầy đủ sẽ sao chép toàn bộ tập tin vào một thư mục mới trong khi <br>chế độ Khung chỉ tạo cấu trúc thư mục. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Không đủ bộ nhớ trống tại %1 để trích xuất RomFS. Hãy giải phóng bộ nhớ hoặc chọn một thư mục trích xuất khác tại Giả lập > Cấu hình > Hệ thống > Hệ thống tập tin > Thư mục trích xuất gốc - + Extracting RomFS... Giải nén RomFS... - - - - + + + + Cancel Hủy bỏ - + RomFS Extraction Succeeded! Giải nén RomFS thành công! - - - + + + The operation completed successfully. Các hoạt động đã hoàn tất thành công. - + Integrity verification couldn't be performed! Không thể thực hiện kiểm tra tính toàn vẹn! - + File contents were not checked for validity. Chưa kiểm tra sự hợp lệ của nội dung tập tin. - - + + Integrity verification failed! Kiểm tra tính toàn vẹn thất bại! - + File contents may be corrupt. Nội dung tập tin có thể bị hỏng. - - + + Verifying integrity... Đang kiểm tra tính toàn vẹn... - - + + Integrity verification succeeded! Kiểm tra tính toàn vẹn thành công! - + + - - + Create Shortcut Tạo lối tắt - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 Thành công tạo lối tắt tại %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Việc này sẽ tạo một lối tắt tới AppImage hiện tại. Điều này có thể không hoạt động tốt nếu bạn cập nhật. Tiếp tục? - + Failed to create a shortcut to %1 - + Create Icon Tạo biểu tượng - + Cannot create icon file. Path "%1" does not exist and cannot be created. Không thể tạo tập tin biểu tượng. Đường dẫn "%1" không tồn tại và không thể tạo. - + Error Opening %1 Lỗi khi mở %1 - + Select Directory Chọn thư mục - + Properties Thuộc tính - + The game properties could not be loaded. Không thể tải thuộc tính của game. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Thực thi Switch (%1);;Tất cả tập tin (*.*) - + Load File Nạp tập tin - + Open Extracted ROM Directory Mở thư mục ROM đã giải nén - + Invalid Directory Selected Danh mục đã chọn không hợp lệ - + The directory you have selected does not contain a 'main' file. Thư mục mà bạn đã chọn không chứa tập tin 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Những tập tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Cài đặt tập tin - + %n file(s) remaining %n tập tin còn lại - + Installing file "%1"... Đang cài đặt tập tin "%1"... - - + + Install Results Kết quả cài đặt - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Để tránh xung đột có thể xảy ra, chúng tôi không khuyến khích người dùng cài đặt base game vào NAND. Vui lòng, chỉ sử dụng tính năng này để cài đặt các bản cập nhật và DLC. - + %n file(s) were newly installed %n tập tin đã được cài đặt mới - + %n file(s) were overwritten %n tập tin đã được ghi đè - + %n file(s) failed to install %n tập tin thất bại khi cài đặt - + System Application Ứng dụng hệ thống - + System Archive Bản lưu trữ của hệ thống - + System Application Update Cập nhật ứng dụng hệ thống - + Firmware Package (Type A) Gói firmware (Loại A) - + Firmware Package (Type B) Gói firmware (Loại B) - + Game Game - + Game Update Cập nhật game - + Game DLC DLC game - + Delta Title Title Delta - + Select NCA Install Type... Chọn cách cài đặt NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vui lòng chọn loại title mà bạn muốn cài đặt NCA này: (Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.) - + Failed to Install Cài đặt thất bại - + The title type you selected for the NCA is invalid. Loại title mà bạn đã chọn cho NCA không hợp lệ. - + File not found Không tìm thấy tập tin - + File "%1" not found Không tìm thấy tập tin "%1" - + OK OK - - + + Hardware requirements not met Yêu cầu phần cứng không được đáp ứng - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Hệ thống của bạn không đáp ứng yêu cầu phần cứng được đề xuất. Báo cáo độ tương thích đã bị vô hiệu hoá. - + Missing yuzu Account Thiếu tài khoản yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Để gửi trường hợp thử nghiệm game tương thích, bạn phải liên kết tài khoản yuzu.<br><br/>Để liên kết tải khoản yuzu của bạn, hãy đến Giả lập &gt; Cấu hình &gt; Web. - + Error opening URL Lỗi khi mở URL - + Unable to open the URL "%1". Không thể mở URL "%1". - + TAS Recording Ghi lại TAS - + Overwrite file of player 1? Ghi đè tập tin của người chơi 1? - + Invalid config detected Đã phát hiện cấu hình không hợp lệ - + Handheld controller can't be used on docked mode. Pro controller will be selected. Tay cầm handheld không thể được sử dụng trong chế độ docked. Pro Controller sẽ được chọn. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo hiện tại đã được loại bỏ - + Error Lỗi - - + + The current game is not looking for amiibos Game hiện tại không tìm kiếm amiibos - + Amiibo File (%1);; All Files (*.*) Tập tin Amiibo (%1);; Tất cả tập tin (*.*) - + Load Amiibo Nạp Amiibo - + Error loading Amiibo data Lỗi khi nạp dữ liệu Amiibo - + The selected file is not a valid amiibo Tập tin đã chọn không phải là amiibo hợp lệ - + The selected file is already on use Tập tin đã chọn đã được sử dụng - + An unknown error occurred Đã xảy ra lỗi không xác định - + Verification failed for the following files: %1 @@ -5635,193 +5635,193 @@ Vui lòng, chỉ sử dụng tính năng này để cài đặt các bản cập %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Applet tay cầm - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Chụp ảnh màn hình - + PNG Image (*.png) Hình ảnh PNG (*.png) - + TAS state: Running %1/%2 Trạng thái TAS: Đang chạy %1/%2 - + TAS state: Recording %1 Trạng thái TAS: Đang ghi %1 - + TAS state: Idle %1/%2 Trạng thái TAS: Đang chờ %1/%2 - + TAS State: Invalid Trạng thái TAS: Không hợp lệ - + &Stop Running &Dừng chạy - + &Start &Bắt đầu - + Stop R&ecording Dừng G&hi - + R&ecord G&hi - + Building: %n shader(s) Đang dựng: %n shader - + Scale: %1x %1 is the resolution scaling factor Tỉ lệ thu phóng: %1x - + Speed: %1% / %2% Tốc độ: %1% / %2% - + Speed: %1% Tốc độ: %1% - + Game: %1 FPS (Unlocked) Game: %1 FPS (Đã mở khoá) - + Game: %1 FPS Game: %1 FPS - + Frame: %1 ms Khung hình: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE ÂM LƯỢNG: TẮT TIẾNG - + VOLUME: %1% Volume percentage (e.g. 50%) ÂM LƯỢNG: %1% - + Confirm Key Rederivation Xác nhận chuyển hoá lại key - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5838,37 +5838,37 @@ và tạo một bản sao lưu. Việc này sẽ xóa các tập tin key tự động sinh ra của bạn và chạy lại mô-đun chuyển hoá key. - + Missing fuses Thiếu fuses - + - Missing BOOT0 - Thiếu BOOT0 - + - Missing BCPKG2-1-Normal-Main - Thiếu BCPKG2-1-Normal-Main - + - Missing PRODINFO - Thiếu PRODINFO - + Derivation Components Missing Thiếu các thành phần chuyển hoá - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Keys mã hoá bị thiếu. <br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a> để lấy tất cả key, firmware và game của bạn.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5877,49 +5877,49 @@ on your system's performance. hệ thống của bạn. - + Deriving Keys Đang chuyển hoá key - + System Archive Decryption Failed Giải mã bản lưu trữ của hệ thống thất bại - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Keys mã hoá thất bại khi giải mã firmware. <br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a>để lấy tất cả key, firmware và game của bạn. - + Select RomFS Dump Target Chọn thư mục để trích xuất RomFS - + Please select which RomFS you would like to dump. Vui lòng chọn RomFS mà bạn muốn trích xuất. - + Are you sure you want to close yuzu? Bạn có chắc chắn muốn đóng yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6432,11 +6432,12 @@ Tin nhắn gỡ lỗi: Hotkeys - + Audio Mute/Unmute Tắt/Bật tiếng + @@ -6459,117 +6460,116 @@ Tin nhắn gỡ lỗi: - Main Window Cửa sổ chính - + Audio Volume Down Giảm âm lượng - + Audio Volume Up Tăng âm lượng - + Capture Screenshot Chụp ảnh màn hình - + Change Adapting Filter Thay đổi bộ lọc điều chỉnh - + Change Docked Mode Thay đổi chế độ docked - + Change GPU Accuracy Thay đổi độ chính xác GPU - + Continue/Pause Emulation Tiếp tục/Tạm dừng giả lập - + Exit Fullscreen Thoát chế độ toàn màn hình - + Exit yuzu Thoát yuzu - + Fullscreen Toàn màn hình - + Load File Nạp tập tin - + Load/Remove Amiibo Nạp/Loại bỏ Amiibo - + Restart Emulation Khởi động lại giả lập - + Stop Emulation Dừng giả lập - + TAS Record Ghi lại TAS - + TAS Reset Đặt lại TAS - + TAS Start/Stop Bắt đầu/Dừng TAS - + Toggle Filter Bar Hiện/Ẩn thanh lọc - + Toggle Framerate Limit Bật/Tắt giới hạn tốc độ khung hình - + Toggle Mouse Panning Bật/Tắt lia chuột - + Toggle Renderdoc Capture - + Toggle Status Bar Hiện/Ẩn thanh trạng thái @@ -8135,7 +8135,7 @@ Vui lòng thử lại hoặc liên hệ nhà phát triển của phần mềm. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8143,78 +8143,78 @@ Vui lòng thử lại hoặc liên hệ nhà phát triển của phần mềm. - + Users Người dùng - + Profile Creator Tạo hồ sơ - - + + Profile Selector Chọn hồ sơ - + Profile Icon Editor Sửa biểu tượng hồ sơ - + Profile Nickname Editor Sửa biệt danh hồ sơ - + Who will receive the points? Ai sẽ nhận điểm? - + Who is using Nintendo eShop? Ai đang sử dụng Nintendo eShop? - + Who is making this purchase? Ai đang thực hiện giao dịch này? - + Who is posting? Ai đang đăng bài? - + Select a user to link to a Nintendo Account. Chọn một người dùng để liên kết với tài khoản Nintendo. - + Change settings for which user? Thay đổi cài đặt cho người dùng nào? - + Format data for which user? Định dạng dữ liệu cho người dùng nào? - + Which user will be transferred to another console? Người dùng nào sẽ được chuyển tới console khác? - + Send save data for which user? Gửi dữ liệu save cho người dùng nào? - + Select a user: Chọn một người dùng: diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index ae0818a29..173ca02ef 100755 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -1897,7 +1897,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> @@ -2314,33 +2314,33 @@ Compute pipelines are always enabled on all other drivers. Màu nền: - + % FSR sharpening percentage (e.g. 50%) % - + Off Tắt - + VSync Off Tắt Vsync - + Recommended Đề xuất - + On Bật - + VSync On Bật Vsync @@ -4850,783 +4850,783 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr Đang chạy một game - + Loading Web Applet... Đang tải applet web... - - + + Disable Web Applet Tắt applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Tắt applet web có thể dẫn đến hành vi không xác định và chỉ nên được sử dụng với Super Mario 3D All-Stars. Bạn có chắc chắn muốn tắt applet web không? (Có thể được bật lại trong cài đặt Gỡ lỗi.) - + The amount of shaders currently being built Số lượng shader đang được dựng - + The current selected resolution scaling multiplier. Bội số tỷ lệ độ phân giải được chọn hiện tại. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Có bao nhiêu khung hình trên mỗi giây mà trò chơi đang hiển thị. Điều này sẽ thay đổi từ trò chơi này đến trò chơi kia và khung cảnh này đến khung cảnh kia. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms. - + Unmute Bật tiếng - + Mute Tắt tiếng - + Reset Volume Đặt lại âm lượng - + &Clear Recent Files &Xoá tập tin gần đây - + &Continue &Tiếp tục - + &Pause &Tạm dừng - + Warning Outdated Game Format Chú ý định dạng trò chơi đã lỗi thời - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. Bạn đang sử dụng định dạng danh mục ROM giải mã cho trò chơi này, và đó là một định dạng lỗi thời đã được thay thế bởi những thứ khác như NCA, NAX, XCI, hoặc NSP. Danh mục ROM giải mã có thể thiếu biểu tượng, metadata, và hỗ trợ cập nhật.<br><br>Để giải thích về các định dạng khác nhau của Switch mà yuzu hỗ trợ, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>vui lòng kiểm tra trên wiki của chúng tôi</a>. Thông báo này sẽ không hiển thị lại lần sau. - - + + Error while loading ROM! Xảy ra lỗi khi đang nạp ROM! - + The ROM format is not supported. Định dạng ROM này không hỗ trợ. - + An error occurred initializing the video core. Đã xảy ra lỗi khi khởi tạo lõi video. - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu đã gặp lỗi khi chạy lõi video. Điều này thường xảy ra do phiên bản driver GPU đã cũ, bao gồm cả driver tích hợp. Vui lòng xem nhật ký để biết thêm chi tiết. Để biết thêm thông tin về cách truy cập nhật ký, vui lòng xem trang sau: <a href='https://yuzu-emu.org/help/reference/log-files/'>Cách tải lên tập tin nhật ký</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Lỗi xảy ra khi nạp ROM! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a> để trích xuất lại các tệp của bạn.<br>Bạn có thể tham khảo yuzu wiki</a> hoặc yuzu Discord</a>để được hỗ trợ. - + An unknown error occurred. Please see the log for more details. Đã xảy ra lỗi không xác định. Vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Đang đóng phần mềm... - + Save Data Dữ liệu save - + Mod Data Dữ liệu mod - + Error Opening %1 Folder Xảy ra lỗi khi mở %1 thư mục - - + + Folder does not exist! Thư mục này không tồn tại! - + Error Opening Transferable Shader Cache Lỗi khi mở bộ nhớ cache shader có thể chuyển. - + Failed to create the shader cache directory for this title. Thất bại khi tạo thư mục bộ nhớ cache shader cho title này. - + Error Removing Contents Lỗi khi loại bỏ nội dung - + Error Removing Update Lỗi khi loại bỏ cập nhật - + Error Removing DLC Lỗi khi loại bỏ DLC - + Remove Installed Game Contents? Loại bỏ nội dung game đã cài đặt? - + Remove Installed Game Update? Loại bỏ bản cập nhật game đã cài đặt? - + Remove Installed Game DLC? Loại bỏ DLC game đã cài đặt? - + Remove Entry Xoá mục - - - - - - + + + + + + Successfully Removed Loại bỏ thành công - + Successfully removed the installed base game. Loại bỏ thành công base game đã cài đặt - + The base game is not installed in the NAND and cannot be removed. Base game không được cài đặt trong NAND và không thể loại bỏ. - + Successfully removed the installed update. Loại bỏ thành công bản cập nhật đã cài đặt - + There is no update installed for this title. Không có bản cập nhật nào được cài đặt cho title này. - + There are no DLC installed for this title. Không có DLC nào được cài đặt cho title này. - + Successfully removed %1 installed DLC. Loại bỏ thành công %1 DLC đã cài đặt - + Delete OpenGL Transferable Shader Cache? Xoá bộ nhớ cache shader OpenGL chuyển được? - + Delete Vulkan Transferable Shader Cache? Xoá bộ nhớ cache shader Vulkan chuyển được? - + Delete All Transferable Shader Caches? Xoá tất cả bộ nhớ cache shader chuyển được? - + Remove Custom Game Configuration? Loại bỏ cấu hình game tuỳ chỉnh? - + Remove Cache Storage? Xoá bộ nhớ cache? - + Remove File Xoá tập tin - + Remove Play Time Data - + Reset play time? - - + + Error Removing Transferable Shader Cache Lỗi khi xoá bộ nhớ cache shader chuyển được - - + + A shader cache for this title does not exist. Bộ nhớ cache shader cho title này không tồn tại. - + Successfully removed the transferable shader cache. Thành công loại bỏ bộ nhớ cache shader chuyển được - + Failed to remove the transferable shader cache. Thất bại khi xoá bộ nhớ cache shader chuyển được. - + Error Removing Vulkan Driver Pipeline Cache Lỗi khi xoá bộ nhớ cache pipeline Vulkan - + Failed to remove the driver pipeline cache. Thất bại khi xoá bộ nhớ cache pipeline của driver. - - + + Error Removing Transferable Shader Caches Lỗi khi loại bỏ bộ nhớ cache shader chuyển được - + Successfully removed the transferable shader caches. Thành công loại bỏ tât cả bộ nhớ cache shader chuyển được. - + Failed to remove the transferable shader cache directory. Thất bại khi loại bỏ thư mục bộ nhớ cache shader. - - + + Error Removing Custom Configuration Lỗi khi loại bỏ cấu hình tuỳ chỉnh - + A custom configuration for this title does not exist. Cấu hình tuỳ chỉnh cho title này không tồn tại. - + Successfully removed the custom game configuration. Loại bỏ thành công cấu hình game tuỳ chỉnh. - + Failed to remove the custom game configuration. Thất bại khi xoá cấu hình game tuỳ chỉnh - - + + RomFS Extraction Failed! Khai thác RomFS không thành công! - + There was an error copying the RomFS files or the user cancelled the operation. Đã xảy ra lỗi khi sao chép tệp tin RomFS hoặc người dùng đã hủy bỏ hoạt động này. - + Full Đầy - + Skeleton Sườn - + Select RomFS Dump Mode Chọn chế độ kết xuất RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Vui lòng chọn RomFS mà bạn muốn kết xuất như thế nào.<br>Đầy đủ sẽ sao chép toàn bộ tệp tin vào một danh mục mới trong khi <br>bộ xương chỉ tạo kết cấu danh mục. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Không đủ bộ nhớ trống tại %1 để trích xuất RomFS. Hãy giải phóng bộ nhớ hoặc chọn một thư mục trích xuất khác tại Giả lập > Thiết lập > Hệ thống > Hệ thống tệp > Thư mục trích xuất gốc - + Extracting RomFS... Khai thác RomFS... - - - - + + + + Cancel Hủy bỏ - + RomFS Extraction Succeeded! Khai thác RomFS thành công! - - - + + + The operation completed successfully. Các hoạt động đã hoàn tất thành công. - + Integrity verification couldn't be performed! Không thể thực hiện kiểm tra tính toàn vẹn! - + File contents were not checked for validity. Chưa kiểm tra sự hợp lệ của nội dung tập tin. - - + + Integrity verification failed! Kiểm tra tính toàn vẹn thất bại! - + File contents may be corrupt. Nội dung tập tin có thể bị hỏng. - - + + Verifying integrity... Đang kiểm tra tính toàn vẹn... - - + + Integrity verification succeeded! Kiểm tra tính toàn vẹn thành công! - + + - - + Create Shortcut Tạo lối tắt - + Do you want to launch the game in fullscreen? - + Successfully created a shortcut to %1 Thành công tạo lối tắt tại %1 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? Việc này sẽ tạo một lối tắt tới AppImage hiện tại. Điều này có thể không hoạt động tốt nếu bạn cập nhật. Tiếp tục? - + Failed to create a shortcut to %1 - + Create Icon Tạo icon - + Cannot create icon file. Path "%1" does not exist and cannot be created. Không thể tạo tập tin icon. Đường dẫn "%1" không tồn tại và không thể tạo. - + Error Opening %1 Lỗi khi mở %1 - + Select Directory Chọn danh mục - + Properties Thuộc tính - + The game properties could not be loaded. Thuộc tính của trò chơi không thể nạp được. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Thực thi Switch (%1);;Tất cả tệp tin (*.*) - + Load File Nạp tệp tin - + Open Extracted ROM Directory Mở danh mục ROM đã trích xuất - + Invalid Directory Selected Danh mục đã chọn không hợp lệ - + The directory you have selected does not contain a 'main' file. Danh mục mà bạn đã chọn không có chứa tệp tin 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Những tệp tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Cài đặt tập tin - + %n file(s) remaining %n tập tin còn lại - + Installing file "%1"... Đang cài đặt tệp tin "%1"... - - + + Install Results Kết quả cài đặt - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Để tránh xung đột có thể xảy ra, chúng tôi không khuyến khích người dùng cài base games vào NAND. Vui lòng, chỉ sử dụng tính năng này để cài các bản cập nhật và DLC. - + %n file(s) were newly installed %n đã được cài đặt mới - + %n file(s) were overwritten %n tập tin đã được ghi đè - + %n file(s) failed to install %n tập tin thất bại khi cài đặt - + System Application Ứng dụng hệ thống - + System Archive Hệ thống lưu trữ - + System Application Update Cập nhật hệ thống ứng dụng - + Firmware Package (Type A) Gói phần mềm (Loại A) - + Firmware Package (Type B) Gói phần mềm (Loại B) - + Game Trò chơi - + Game Update Cập nhật trò chơi - + Game DLC Nội dung trò chơi có thể tải xuống - + Delta Title Tiêu đề Delta - + Select NCA Install Type... Chọn loại NCA để cài đặt... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Vui lòng chọn loại tiêu đề mà bạn muốn cài đặt NCA này: (Trong hầu hết trường hợp, chọn mặc định 'Game' là tốt nhất.) - + Failed to Install Cài đặt đã không thành công - + The title type you selected for the NCA is invalid. Loại tiêu đề NCA mà bạn chọn nó không hợp lệ. - + File not found Không tìm thấy tệp tin - + File "%1" not found Không tìm thấy "%1" tệp tin - + OK OK - - + + Hardware requirements not met Yêu cầu phần cứng không được đáp ứng - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. Hệ thống của bạn không đáp ứng yêu cầu phần cứng được đề xuất. Báo cáo tương thích đã được tắt. - + Missing yuzu Account Thiếu tài khoản yuzu - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. Để gửi trường hợp thử nghiệm trò chơi tương thích, bạn phải liên kết tài khoản yuzu.<br><br/>Để liên kết tải khoản yuzu của bạn, hãy đến Giả lập &gt; Thiết lập &gt; Web. - + Error opening URL Lỗi khi mở URL - + Unable to open the URL "%1". Không thể mở URL "%1". - + TAS Recording Ghi lại TAS - + Overwrite file of player 1? Ghi đè tập tin của người chơi 1? - + Invalid config detected Đã phát hiện cấu hình không hợp lệ - + Handheld controller can't be used on docked mode. Pro controller will be selected. Tay cầm handheld không thể được sử dụng trong chế độ docked. Pro Controller sẽ được chọn. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo hiện tại đã bị loại bỏ - + Error Lỗi - - + + The current game is not looking for amiibos Game hiện tại không tìm kiếm amiibos - + Amiibo File (%1);; All Files (*.*) Tệp tin Amiibo (%1);; Tất cả tệp tin (*.*) - + Load Amiibo Nạp dữ liệu Amiibo - + Error loading Amiibo data Xảy ra lỗi khi nạp dữ liệu Amiibo - + The selected file is not a valid amiibo Tập tin đã chọn không phải là amiibo hợp lệ - + The selected file is already on use Tập tin đã chọn đã được sử dụng - + An unknown error occurred Đã xảy ra lỗi không xác định - + Verification failed for the following files: %1 @@ -5635,193 +5635,193 @@ Vui lòng, chỉ sử dụng tính năng này để cài các bản cập nhật %1 - - - - + + + + No firmware available - + Please install the firmware to use the Album applet. - + Album Applet - + Album applet is not available. Please reinstall firmware. - + Please install the firmware to use the Cabinet applet. - + Cabinet Applet - + Cabinet applet is not available. Please reinstall firmware. - + Please install the firmware to use the Mii editor. - + Mii Edit Applet - + Mii editor is not available. Please reinstall firmware. - + Please install the firmware to use the Controller Menu. - + Controller Applet Applet tay cầm - + Controller Menu is not available. Please reinstall firmware. - + Capture Screenshot Chụp ảnh màn hình - + PNG Image (*.png) Hình ảnh PNG (*.png) - + TAS state: Running %1/%2 Trạng thái TAS: Đang chạy %1/%2 - + TAS state: Recording %1 Trạng thái TAS: Đang ghi %1 - + TAS state: Idle %1/%2 Trạng thái TAS: Đang chờ %1/%2 - + TAS State: Invalid Trạng thái TAS: Không hợp lệ - + &Stop Running &Dừng chạy - + &Start &Bắt đầu - + Stop R&ecording Dừng G&hi - + R&ecord G&hi - + Building: %n shader(s) Đang dựng: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Tỉ lệ thu phóng: %1x - + Speed: %1% / %2% Tốc độ: %1% / %2% - + Speed: %1% Tốc độ: %1% - + Game: %1 FPS (Unlocked) Game: %1 FPS (Đã mở khoá) - + Game: %1 FPS Trò chơi: %1 FPS - + Frame: %1 ms Khung hình: %1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE ÂM LƯỢNG: TẮT TIẾNG - + VOLUME: %1% Volume percentage (e.g. 50%) ÂM LƯỢNG: %1% - + Confirm Key Rederivation Xác nhận mã khóa Rederivation - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5838,37 +5838,37 @@ và phải tạo ra một bản sao lưu lại. Điều này sẽ xóa mã khóa tự động tạo trên tệp tin của bạn và chạy lại mô-đun mã khóa derivation. - + Missing fuses Thiếu fuses - + - Missing BOOT0 - Thiếu BOOT0 - + - Missing BCPKG2-1-Normal-Main - Thiếu BCPKG2-1-Normal-Main - + - Missing PRODINFO - Thiếu PRODINFO - + Derivation Components Missing Thiếu các thành phần chuyển hoá - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> Keys mã hoá bị thiếu. <br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a> để lấy tất cả keys, firmware và games của bạn.<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5877,49 +5877,49 @@ on your system's performance. vào hiệu suất hệ thống của bạn. - + Deriving Keys Mã khóa xuất phát - + System Archive Decryption Failed Giải mã bản lưu trữ của hệ thống thất bại - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. Keys mã hoá thấy bại khi giải mã firmware. <br>Vui lòng tuân theo <a href='https://yuzu-emu.org/help/quickstart/'>hướng dẫn nhanh của yuzu</a>để lấy tất cả keys, firmware và games của bạn. - + Select RomFS Dump Target Chọn thư mục để sao chép RomFS - + Please select which RomFS you would like to dump. Vui lòng chọn RomFS mà bạn muốn sao chép. - + Are you sure you want to close yuzu? Bạn có chắc chắn muốn đóng yuzu? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất. - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6432,11 +6432,12 @@ Tin nhắn gỡ lỗi: Hotkeys - + Audio Mute/Unmute Tắt/Bật tiếng + @@ -6459,117 +6460,116 @@ Tin nhắn gỡ lỗi: - Main Window Cửa sổ chính - + Audio Volume Down Giảm âm lượng - + Audio Volume Up Tăng âm lượng - + Capture Screenshot Chụp ảnh màn hình - + Change Adapting Filter Thay đổi bộ lọc điều chỉnh - + Change Docked Mode Đổi chế độ Docked - + Change GPU Accuracy Thay đổi độ chính xác GPU - + Continue/Pause Emulation Tiếp tục/Tạm dừng giả lập - + Exit Fullscreen Thoát chế độ toàn màn hình - + Exit yuzu Thoát yuzu - + Fullscreen Toàn màn hình - + Load File Nạp tệp tin - + Load/Remove Amiibo Tải/Loại bỏ Amiibo - + Restart Emulation Khởi động lại giả lập - + Stop Emulation Dừng giả lập - + TAS Record Ghi lại TAS - + TAS Reset Đặt lại TAS - + TAS Start/Stop Bắt đầu/Dừng TAS - + Toggle Filter Bar Hiện/Ẩn thanh lọc - + Toggle Framerate Limit Bật/Tắt giới hạn tốc độ khung hình - + Toggle Mouse Panning Bật/Tắt di chuyển chuột - + Toggle Renderdoc Capture - + Toggle Status Bar Hiện/Ẩn thanh trạng thái @@ -8134,7 +8134,7 @@ Vui lòng thử lại hoặc liên hệ nhà phát triển của phần mềm. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8142,78 +8142,78 @@ Vui lòng thử lại hoặc liên hệ nhà phát triển của phần mềm. - + Users Người Dùng - + Profile Creator Tạo hồ sơ - - + + Profile Selector Chọn hồ sơ - + Profile Icon Editor Sửa biểu tượng hồ sơ - + Profile Nickname Editor Sửa biệt danh hồ sơ - + Who will receive the points? Ai sẽ nhận điểm? - + Who is using Nintendo eShop? Ai đang sử dụng Nintendo eShop? - + Who is making this purchase? Ai đang thực hiện giao dịch này? - + Who is posting? Ai đang đăng bài? - + Select a user to link to a Nintendo Account. Chọn một người dùng để liên kết với tài khoản Nintendo. - + Change settings for which user? Thay đổi cài đặt cho người dùng nào? - + Format data for which user? Định dạng dữ liệu cho người dùng nào? - + Which user will be transferred to another console? Người dùng nào sẽ được chuyển tới console khác? - + Send save data for which user? Gửi dữ liệu save cho người dùng nào? - + Select a user: Chọn một người dùng: diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index b688655cd..77e8e4297 100755 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -1898,7 +1898,7 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>选中时,禁用映射内存上载的重新排序,从而允许将上载与特定绘图关联起来。某些情况下可能会降低性能。</p></body></html> @@ -2315,33 +2315,33 @@ Compute pipelines are always enabled on all other drivers. 背景颜色: - + % FSR sharpening percentage (e.g. 50%) % - + Off 关闭 - + VSync Off 垂直同步关 - + Recommended 推荐 - + On 开启 - + VSync On 垂直同步开 @@ -4851,783 +4851,783 @@ Drag points to change position, or double-click table cells to edit values.游戏正在运行 - + Loading Web Applet... 正在加载 Web 小程序... - - + + Disable Web Applet 禁用 Web 小程序 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 禁用 Web 小程序可能会发生未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 小程序吗? (您可以在调试选项中重新启用它。) - + The amount of shaders currently being built 当前正在构建的着色器数量 - + The current selected resolution scaling multiplier. 当前选定的分辨率缩放比例。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 当前的模拟速度。高于或低于 100% 的值表示运行速度比实际的 Switch 更快或更慢。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 游戏当前运行的帧率。这将因游戏和场景的不同而有所变化。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 在不计算速度限制和垂直同步的情况下,模拟一个 Switch 帧的实际时间。若要进行全速模拟,这个数值不应超过 16.67 毫秒。 - + Unmute 取消静音 - + Mute 静音 - + Reset Volume 重置音量 - + &Clear Recent Files 清除最近文件 (&C) - + &Continue 继续 (&C) - + &Pause 暂停 (&P) - + Warning Outdated Game Format 过时游戏格式警告 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. 目前使用的游戏为解体的 ROM 目录格式,这是一种过时的格式,已被其他格式替代,如 NCA,NAX,XCI 或 NSP。解体的 ROM 目录缺少图标、元数据和更新支持。<br><br>有关 yuzu 支持的各种 Switch 格式的说明,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>请查看我们的 wiki</a>。此消息将不会再次出现。 - - + + Error while loading ROM! 加载 ROM 时出错! - + The ROM format is not supported. 该 ROM 格式不受支持。 - + An error occurred initializing the video core. 初始化视频核心时发生错误 - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu 在运行视频核心时发生错误。这可能是由 GPU 驱动程序过旧造成的。有关详细信息,请参阅日志文件。关于日志文件的更多信息,请参考以下页面:<a href='https://yuzu-emu.org/help/reference/log-files/'>如何上传日志文件</a>。 - + Error while loading ROM! %1 %1 signifies a numeric error code. 加载 ROM 时出错! %1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>请参考<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速导航</a>以获取相关文件。<br>您可以参考 yuzu 的 wiki 页面</a>或 Discord 社区</a>以获得帮助。 - + An unknown error occurred. Please see the log for more details. 发生了未知错误。请查看日志了解详情。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... 正在关闭… - + Save Data 保存数据 - + Mod Data Mod 数据 - + Error Opening %1 Folder 打开 %1 文件夹时出错 - - + + Folder does not exist! 文件夹不存在! - + Error Opening Transferable Shader Cache 打开可转移着色器缓存时出错 - + Failed to create the shader cache directory for this title. 为该游戏创建着色器缓存目录时失败。 - + Error Removing Contents 删除内容时出错 - + Error Removing Update 删除更新时出错 - + Error Removing DLC 删除 DLC 时出错 - + Remove Installed Game Contents? 删除已安装的游戏内容? - + Remove Installed Game Update? 删除已安装的游戏更新? - + Remove Installed Game DLC? 删除已安装的游戏 DLC 内容? - + Remove Entry 删除项目 - - - - - - + + + + + + Successfully Removed 删除成功 - + Successfully removed the installed base game. 成功删除已安装的游戏。 - + The base game is not installed in the NAND and cannot be removed. 该游戏未安装于 NAND 中,无法删除。 - + Successfully removed the installed update. 成功删除已安装的游戏更新。 - + There is no update installed for this title. 这个游戏没有任何已安装的更新。 - + There are no DLC installed for this title. 这个游戏没有任何已安装的 DLC 。 - + Successfully removed %1 installed DLC. 成功删除游戏 %1 安装的 DLC 。 - + Delete OpenGL Transferable Shader Cache? 删除 OpenGL 模式的着色器缓存? - + Delete Vulkan Transferable Shader Cache? 删除 Vulkan 模式的着色器缓存? - + Delete All Transferable Shader Caches? 删除所有的着色器缓存? - + Remove Custom Game Configuration? 移除自定义游戏设置? - + Remove Cache Storage? 移除缓存? - + Remove File 删除文件 - + Remove Play Time Data 清除游玩时间 - + Reset play time? 重置游玩时间? - - + + Error Removing Transferable Shader Cache 删除着色器缓存时出错 - - + + A shader cache for this title does not exist. 这个游戏的着色器缓存不存在。 - + Successfully removed the transferable shader cache. 成功删除着色器缓存。 - + Failed to remove the transferable shader cache. 删除着色器缓存失败。 - + Error Removing Vulkan Driver Pipeline Cache 删除 Vulkan 驱动程序管线缓存时出错 - + Failed to remove the driver pipeline cache. 删除驱动程序管线缓存失败。 - - + + Error Removing Transferable Shader Caches 删除着色器缓存时出错 - + Successfully removed the transferable shader caches. 着色器缓存删除成功。 - + Failed to remove the transferable shader cache directory. 删除着色器缓存目录失败。 - - + + Error Removing Custom Configuration 移除自定义游戏设置时出错 - + A custom configuration for this title does not exist. 这个游戏的自定义设置不存在。 - + Successfully removed the custom game configuration. 成功移除自定义游戏设置。 - + Failed to remove the custom game configuration. 移除自定义游戏设置失败。 - - + + RomFS Extraction Failed! RomFS 提取失败! - + There was an error copying the RomFS files or the user cancelled the operation. 复制 RomFS 文件时出错,或用户取消了操作。 - + Full 完整 - + Skeleton 框架 - + Select RomFS Dump Mode 选择 RomFS 转储模式 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. 请选择 RomFS 转储的方式。<br>“完整” 会将所有文件复制到新目录中,而<br>“框架” 只会创建目录结构。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 没有足够的空间用于提取 RomFS。请保持足够的空间或于模拟—>设置—>系统—>文件系统—>转储根目录中选择一个其他目录。 - + Extracting RomFS... 正在提取 RomFS... - - - - + + + + Cancel 取消 - + RomFS Extraction Succeeded! RomFS 提取成功! - - - + + + The operation completed successfully. 操作成功完成。 - + Integrity verification couldn't be performed! 无法执行完整性验证! - + File contents were not checked for validity. 未检查文件的完整性。 - - + + Integrity verification failed! 完整性验证失败! - + File contents may be corrupt. 文件可能已经损坏。 - - + + Verifying integrity... 正在验证完整性... - - + + Integrity verification succeeded! 完整性验证成功! - + + - - + Create Shortcut 创建快捷方式 - + Do you want to launch the game in fullscreen? 您想以全屏模式启动游戏吗? - + Successfully created a shortcut to %1 %1 的快捷方式创建成功 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? 这将为当前的游戏创建快捷方式。但在其更新后,快捷方式可能无法正常工作。是否继续? - + Failed to create a shortcut to %1 %1 的快捷方式创建失败 - + Create Icon 创建图标 - + Cannot create icon file. Path "%1" does not exist and cannot be created. 无法创建图标文件。路径“ %1 ”不存在且无法被创建。 - + Error Opening %1 打开 %1 时出错 - + Select Directory 选择目录 - + Properties 属性 - + The game properties could not be loaded. 无法加载该游戏的属性信息。 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 可执行文件 (%1);;所有文件 (*.*) - + Load File 加载文件 - + Open Extracted ROM Directory 打开提取的 ROM 目录 - + Invalid Directory Selected 选择的目录无效 - + The directory you have selected does not contain a 'main' file. 选择的目录不包含 “main” 文件。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 可安装 Switch 文件 (*.nca *.nsp *.xci);;任天堂内容档案 (*.nca);;任天堂应用包 (*.nsp);;NX 卡带镜像 (*.xci) - + Install Files 安装文件 - + %n file(s) remaining 剩余 %n 个文件 - + Installing file "%1"... 正在安装文件 "%1"... - - + + Install Results 安装结果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 为了避免可能存在的冲突,我们不建议将游戏本体安装到 NAND 中。 此功能仅用于安装游戏更新和 DLC 。 - + %n file(s) were newly installed 最近安装了 %n 个文件 - + %n file(s) were overwritten %n 个文件被覆盖 - + %n file(s) failed to install %n 个文件安装失败 - + System Application 系统应用 - + System Archive 系统档案 - + System Application Update 系统应用更新 - + Firmware Package (Type A) 固件包 (A型) - + Firmware Package (Type B) 固件包 (B型) - + Game 游戏 - + Game Update 游戏更新 - + Game DLC 游戏 DLC - + Delta Title 差量程序 - + Select NCA Install Type... 选择 NCA 安装类型... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 请选择此 NCA 的程序类型: (在大多数情况下,选择默认的“游戏”即可。) - + Failed to Install 安装失败 - + The title type you selected for the NCA is invalid. 选择的 NCA 程序类型无效。 - + File not found 找不到文件 - + File "%1" not found 文件 "%1" 未找到 - + OK 确定 - - + + Hardware requirements not met 硬件不满足要求 - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. 您的系统不满足运行 yuzu 的推荐配置。兼容性报告已被禁用。 - + Missing yuzu Account 未设置 yuzu 账户 - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. 要提交游戏兼容性测试用例,您必须设置您的 yuzu 帐户。<br><br/>要设置您的 yuzu 帐户,请转到模拟 &gt; 设置 &gt; 网络。 - + Error opening URL 打开 URL 时出错 - + Unable to open the URL "%1". 无法打开 URL : "%1" 。 - + TAS Recording TAS 录制中 - + Overwrite file of player 1? 覆盖玩家 1 的文件? - + Invalid config detected 检测到无效配置 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 掌机手柄无法在主机模式中使用。将会选择 Pro controller。 - - + + Amiibo Amiibo - - + + The current amiibo has been removed 当前的 Amiibo 已被移除。 - + Error 错误 - - + + The current game is not looking for amiibos 当前游戏并没有在寻找 Amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo 文件 (%1);; 全部文件 (*.*) - + Load Amiibo 加载 Amiibo - + Error loading Amiibo data 加载 Amiibo 数据时出错 - + The selected file is not a valid amiibo 选择的文件并不是有效的 amiibo - + The selected file is already on use 选择的文件已在使用中 - + An unknown error occurred 发生了未知错误 - + Verification failed for the following files: %1 @@ -5636,193 +5636,193 @@ Please, only use this feature to install updates and DLC. %1 - - - - + + + + No firmware available 无可用固件 - + Please install the firmware to use the Album applet. 请安装固件以使用相册小程序。 - + Album Applet 相册小程序 - + Album applet is not available. Please reinstall firmware. 相册小程序不可用。请重新安装固件。 - + Please install the firmware to use the Cabinet applet. 请安装固件以使用 Cabinet 小程序。 - + Cabinet Applet Cabinet 小程序 - + Cabinet applet is not available. Please reinstall firmware. Cabinet 小程序不可用。请重新安装固件。 - + Please install the firmware to use the Mii editor. 请安装固件以使用 Mii editor。 - + Mii Edit Applet Mii Edit 小程序 - + Mii editor is not available. Please reinstall firmware. Mii editor 不可用。请重新安装固件。 - + Please install the firmware to use the Controller Menu. 请安装固件以使用控制器菜单。 - + Controller Applet 控制器小程序 - + Controller Menu is not available. Please reinstall firmware. 控制器菜单不可用。请重新安装固件。 - + Capture Screenshot 捕获截图 - + PNG Image (*.png) PNG 图像 (*.png) - + TAS state: Running %1/%2 TAS 状态:正在运行 %1/%2 - + TAS state: Recording %1 TAS 状态:正在录制 %1 - + TAS state: Idle %1/%2 TAS 状态:空闲 %1/%2 - + TAS State: Invalid TAS 状态:无效 - + &Stop Running 停止运行 (&S) - + &Start 开始 (&S) - + Stop R&ecording 停止录制 (&E) - + R&ecord 录制 (&E) - + Building: %n shader(s) 正在编译 %n 个着色器文件 - + Scale: %1x %1 is the resolution scaling factor 缩放比例: %1x - + Speed: %1% / %2% 速度: %1% / %2% - + Speed: %1% 速度: %1% - + Game: %1 FPS (Unlocked) FPS: %1 (未锁定) - + Game: %1 FPS FPS: %1 - + Frame: %1 ms 帧延迟: %1 毫秒 - + %1 %2 %1 %2 - + FSR FSR - + NO AA 抗锯齿关 - + VOLUME: MUTE 音量: 静音 - + VOLUME: %1% Volume percentage (e.g. 50%) 音量: %1% - + Confirm Key Rederivation 确认重新生成密钥 - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5838,37 +5838,37 @@ This will delete your autogenerated key files and re-run the key derivation modu 这将删除您自动生成的密钥文件并重新运行密钥生成模块。 - + Missing fuses 项目丢失 - + - Missing BOOT0 - 丢失 BOOT0 - + - Missing BCPKG2-1-Normal-Main - 丢失 BCPKG2-1-Normal-Main - + - Missing PRODINFO - 丢失 PRODINFO - + Derivation Components Missing 组件丢失 - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> 密钥缺失。<br>请查看<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速导航</a>以获得你的密钥、固件和游戏。<br><br><small>(%1)</small> - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5877,49 +5877,49 @@ on your system's performance. 您的系统性能。 - + Deriving Keys 生成密钥 - + System Archive Decryption Failed 系统固件解密失败 - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. 当前密钥无法解密系统固件。<br>请查看<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速导航</a>以获得你的密钥、固件和游戏。 - + Select RomFS Dump Target 选择 RomFS 转储目标 - + Please select which RomFS you would like to dump. 请选择希望转储的 RomFS。 - + Are you sure you want to close yuzu? 您确定要关闭 yuzu 吗? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 您确定要停止模拟吗?未保存的进度将会丢失。 - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6432,11 +6432,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 开启/关闭静音 + @@ -6459,117 +6460,116 @@ Debug Message: - Main Window 主窗口 - + Audio Volume Down 调低音量 - + Audio Volume Up 调高音量 - + Capture Screenshot 捕获截图 - + Change Adapting Filter 更改窗口滤镜 - + Change Docked Mode 更改主机运行模式 - + Change GPU Accuracy 更改 GPU 精度 - + Continue/Pause Emulation 继续/暂停模拟 - + Exit Fullscreen 退出全屏 - + Exit yuzu 退出 yuzu - + Fullscreen 全屏 - + Load File 加载文件 - + Load/Remove Amiibo 加载/移除 Amiibo - + Restart Emulation 重新启动模拟 - + Stop Emulation 停止模拟 - + TAS Record TAS 录制 - + TAS Reset 重置 TAS - + TAS Start/Stop TAS 开始/停止 - + Toggle Filter Bar 切换搜索栏 - + Toggle Framerate Limit 切换帧率限制 - + Toggle Mouse Panning 切换鼠标平移 - + Toggle Renderdoc Capture 切换到 Renderdoc 捕获截图 - + Toggle Status Bar 切换状态栏 @@ -8135,7 +8135,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8143,78 +8143,78 @@ Please try again or contact the developer of the software. %2 - + Users 用户 - + Profile Creator 创建用户 - - + + Profile Selector 选择用户 - + Profile Icon Editor 修改用户图像 - + Profile Nickname Editor 修改用户昵称 - + Who will receive the points? 谁将获得黄金点数? - + Who is using Nintendo eShop? 谁正在使用任天堂 eShop? - + Who is making this purchase? 是谁购买了这个? - + Who is posting? 谁在发帖? - + Select a user to link to a Nintendo Account. 选择要链接到任天堂账户的用户。 - + Change settings for which user? 要更改哪个用户的设置? - + Format data for which user? 要为哪个用户格式化数据? - + Which user will be transferred to another console? 哪个用户将被转移到另一个控制台? - + Send save data for which user? 要为哪个用户发送保存数据? - + Select a user: 选择一个用户: diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index 9298d8cf6..125fa3581 100755 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -1898,8 +1898,8 @@ Compute pipelines are always enabled on all other drivers. - <html><head/><body><p>When checked, disables reording of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> - <html><head/><body><p>选中时,禁用映射内存上载的重新排序,从而允许将上载与特定绘图关联起来。在某些情况下可能会降低性能。</p></body></html> + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + <html><head/><body><p>选中时,禁用映射内存上载的重新排序,从而允许将上载与特定绘图关联起来。某些情况下可能会降低性能。</p></body></html> @@ -2315,33 +2315,33 @@ Compute pipelines are always enabled on all other drivers. 背景顏色: - + % FSR sharpening percentage (e.g. 50%) % - + Off 關閉 - + VSync Off 垂直同步關 - + Recommended 推薦 - + On 開啟 - + VSync On 垂直同步開 @@ -4851,782 +4851,782 @@ Drag points to change position, or double-click table cells to edit values.正在執行遊戲 - + Loading Web Applet... 載入 Web 小程式.. - - + + Disable Web Applet 停用 Web 小程式 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 停用 Web 小程式可能會導致未定義的行為,且只能在《超級瑪利歐 3D收藏輯》中使用。您確定要停用 Web 小程式? (您可以在偵錯設定中重新啟用它。) - + The amount of shaders currently being built 目前正在建構的著色器數量 - + The current selected resolution scaling multiplier. 目前選擇的解析度縮放比例。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 目前的模擬速度。高於或低於 100% 表示比實際 Switch 執行速度更快或更慢。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 遊戲即時 FPS。會因遊戲和場景的不同而改變。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 在不考慮幀數限制和垂直同步的情況下模擬一個 Switch 畫格的實際時間,若要全速模擬,此數值不得超過 16.67 毫秒。 - + Unmute 取消靜音 - + Mute 靜音 - + Reset Volume 重設音量 - + &Clear Recent Files 清除最近的檔案(&C) - + &Continue 繼續(&C) - + &Pause &暫停 - + Warning Outdated Game Format 過時遊戲格式警告 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br><br>For an explanation of the various Switch formats yuzu supports, <a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our wiki</a>. This message will not be shown again. 此遊戲為解構的 ROM 資料夾格式,這是一種過時的格式,已被其他格式取代,如 NCA、NAX、XCI、NSP。解構的 ROM 目錄缺少圖示、中繼資料和更新支援。<br><br>有關 yuzu 支援的各種 Switch 格式說明,<a href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>請參閱我們的 wiki </a>。此訊息將不再顯示。 - - + + Error while loading ROM! 載入 ROM 時發生錯誤! - + The ROM format is not supported. 此 ROM 格式不支援 - + An error occurred initializing the video core. 初始化視訊核心時發生錯誤 - + yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-emu.org/help/reference/log-files/'>How to Upload the Log File</a>. yuzu 在執行視訊核心時發生錯誤。 這可能是 GPU 驅動程序過舊造成的。 詳細資訊請查閱日誌檔案。 關於日誌檔案的更多資訊,請參考以下頁面:<a href='https://yuzu-emu.org/help/reference/log-files/'>如何上傳日誌檔案</a>。 - + Error while loading ROM! %1 %1 signifies a numeric error code. 載入 ROM 時發生錯誤!%1 - + %1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to redump your files.<br>You can refer to the yuzu wiki</a> or the yuzu Discord</a> for help. %1 signifies an error string. %1<br>請參閱 <a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速指引</a>以重新傾印檔案。<br>您可以前往 yuzu 的 wiki</a> 或 Discord 社群</a>以獲得幫助。 - + An unknown error occurred. Please see the log for more details. 發生未知錯誤,請檢視紀錄了解細節。 - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... 正在關閉軟體… - + Save Data 儲存資料 - + Mod Data 模組資料 - + Error Opening %1 Folder 開啟資料夾 %1 時發生錯誤 - - + + Folder does not exist! 資料夾不存在 - + Error Opening Transferable Shader Cache 開啟通用著色器快取位置時發生錯誤 - + Failed to create the shader cache directory for this title. 無法新增此遊戲的著色器快取資料夾。 - + Error Removing Contents 移除內容時發生錯誤 - + Error Removing Update 移除更新時發生錯誤 - + Error Removing DLC 移除 DLC 時發生錯誤 - + Remove Installed Game Contents? 移除已安裝的遊戲內容? - + Remove Installed Game Update? 移除已安裝的遊戲更新? - + Remove Installed Game DLC? 移除已安裝的遊戲 DLC? - + Remove Entry 移除項目 - - - - - - + + + + + + Successfully Removed 移除成功 - + Successfully removed the installed base game. 成功移除已安裝的遊戲。 - + The base game is not installed in the NAND and cannot be removed. 此遊戲並非安裝在內部儲存空間,因此無法移除。 - + Successfully removed the installed update. 成功移除已安裝的遊戲更新。 - + There is no update installed for this title. 此遊戲沒有已安裝的更新。 - + There are no DLC installed for this title. 此遊戲沒有已安裝的 DLC。 - + Successfully removed %1 installed DLC. 成功移除遊戲 %1 已安裝的 DLC。 - + Delete OpenGL Transferable Shader Cache? 刪除 OpenGL 模式的著色器快取? - + Delete Vulkan Transferable Shader Cache? 刪除 Vulkan 模式的著色器快取? - + Delete All Transferable Shader Caches? 刪除所有的著色器快取? - + Remove Custom Game Configuration? 移除額外遊戲設定? - + Remove Cache Storage? 移除快取儲存空間? - + Remove File 刪除檔案 - + Remove Play Time Data 清除遊玩時間 - + Reset play time? 重設遊玩時間? - - + + Error Removing Transferable Shader Cache 刪除通用著色器快取時發生錯誤 - - + + A shader cache for this title does not exist. 此遊戲沒有著色器快取 - + Successfully removed the transferable shader cache. 成功刪除著色器快取。 - + Failed to remove the transferable shader cache. 刪除通用著色器快取失敗。 - + Error Removing Vulkan Driver Pipeline Cache 移除 Vulkan 驅動程式管線快取時發生錯誤 - + Failed to remove the driver pipeline cache. 無法移除驅動程式管線快取。 - - + + Error Removing Transferable Shader Caches 刪除通用著色器快取時發生錯誤 - + Successfully removed the transferable shader caches. 成功刪除通用著色器快取。 - + Failed to remove the transferable shader cache directory. 無法刪除著色器快取資料夾。 - - + + Error Removing Custom Configuration 移除額外遊戲設定時發生錯誤 - + A custom configuration for this title does not exist. 此遊戲沒有額外設定。 - + Successfully removed the custom game configuration. 成功移除額外遊戲設定。 - + Failed to remove the custom game configuration. 移除額外遊戲設定失敗。 - - + + RomFS Extraction Failed! RomFS 抽取失敗! - + There was an error copying the RomFS files or the user cancelled the operation. 複製 RomFS 檔案時發生錯誤或使用者取消動作。 - + Full 全部 - + Skeleton 部分 - + Select RomFS Dump Mode 選擇RomFS傾印模式 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. 請選擇如何傾印 RomFS。<br>「全部」會複製所有檔案到新資料夾中,而<br>「部分」只會建立資料夾結構。 - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 沒有足夠的空間用於抽取 RomFS。請確保有足夠的空間或於模擬 > 設定 >系統 >檔案系統 > 傾印根目錄中選擇其他資料夾。 - + Extracting RomFS... 抽取 RomFS 中... - - - - + + + + Cancel 取消 - + RomFS Extraction Succeeded! RomFS 抽取完成! - - - + + + The operation completed successfully. 動作已成功完成 - + Integrity verification couldn't be performed! 無法執行完整性驗證! - + File contents were not checked for validity. 未檢查檔案內容的完整性。 - - + + Integrity verification failed! 完整性驗證失敗! - + File contents may be corrupt. 檔案可能已經損毀。 - - + + Verifying integrity... 正在驗證完整性... - - + + Integrity verification succeeded! 完整性驗證成功! - + + - - + Create Shortcut 建立捷徑 - + Do you want to launch the game in fullscreen? 您想以全屏模式启动游戏吗? - + Successfully created a shortcut to %1 已成功在 %1 建立捷徑 - + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? 這將會為目前的應用程式映像建立捷徑,可能在其更新後無法運作,仍要繼續嗎? - + Failed to create a shortcut to %1 为 %1 创建快捷方式时失败 - + Create Icon 建立圖示 - + Cannot create icon file. Path "%1" does not exist and cannot be created. 無法建立圖示檔案,路徑「%1」不存在且無法建立。 - + Error Opening %1 開啟 %1 時發生錯誤 - + Select Directory 選擇資料夾 - + Properties 屬性 - + The game properties could not be loaded. 無法載入遊戲屬性 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 執行檔 (%1);;所有檔案 (*.*) - + Load File 開啟檔案 - + Open Extracted ROM Directory 開啟已抽取的 ROM 資料夾 - + Invalid Directory Selected 選擇的資料夾無效 - + The directory you have selected does not contain a 'main' file. 選擇的資料夾未包含「main」檔案。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 可安裝的 Switch 檔案 (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX 卡帶映像 (*.xci) - + Install Files 安裝檔案 - + %n file(s) remaining 剩餘 %n 個檔案 - + Installing file "%1"... 正在安裝檔案「%1」... - - + + Install Results 安裝結果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 為了避免潛在的衝突,不建議將遊戲本體安裝至內部儲存空間。 此功能僅用於安裝遊戲更新和 DLC。 - + %n file(s) were newly installed 最近安裝了 %n 個檔案 - + %n file(s) were overwritten %n 個檔案被取代 - + %n file(s) failed to install %n 個檔案安裝失敗 - + System Application 系統應用程式 - + System Archive 系統檔案 - + System Application Update 系統應用程式更新 - + Firmware Package (Type A) 韌體包(A型) - + Firmware Package (Type B) 韌體包(B型) - + Game 遊戲 - + Game Update 遊戲更新 - + Game DLC 遊戲 DLC - + Delta Title Delta Title - + Select NCA Install Type... 選擇 NCA 安裝類型... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 請選擇此 NCA 的安裝類型: (在多數情況下,選擇預設的「遊戲」即可。) - + Failed to Install 安裝失敗 - + The title type you selected for the NCA is invalid. 選擇的 NCA 安裝類型無效。 - + File not found 找不到檔案 - + File "%1" not found 找不到「%1」檔案 - + OK 確定 - - + + Hardware requirements not met 硬體不符合需求 - - + + Your system does not meet the recommended hardware requirements. Compatibility reporting has been disabled. 您的系統不符合建議的硬體需求,相容性回報已停用。 - + Missing yuzu Account 未設定 yuzu 帳號 - + In order to submit a game compatibility test case, you must link your yuzu account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration &gt; Web. 為了上傳相容性測試結果,您必須登入 yuzu 帳號。<br><br/>欲登入 yuzu 帳號請至模擬 &gt; 設定 &gt; 網路。 - + Error opening URL 開啟 URL 時發生錯誤 - + Unable to open the URL "%1". 無法開啟 URL:「%1」。 - + TAS Recording TAS 錄製 - + Overwrite file of player 1? 覆寫玩家 1 的檔案? - + Invalid config detected 偵測到無效設定 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 掌機手把無法在主機模式中使用。將會選擇 Pro 手把。 - - + + Amiibo Amiibo - - + + The current amiibo has been removed 目前 Amiibo 已被移除。 - + Error 錯誤 - - + + The current game is not looking for amiibos 目前遊戲並未在尋找 Amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo 檔案 (%1);; 所有檔案 (*.*) - + Load Amiibo 開啟 Amiibo - + Error loading Amiibo data 載入 Amiibo 資料時發生錯誤 - + The selected file is not a valid amiibo 選取的檔案不是有效的 Amiibo - + The selected file is already on use 選取的檔案已在使用中 - + An unknown error occurred 發生了未知錯誤 - + Verification failed for the following files: %1 @@ -5635,193 +5635,193 @@ Please, only use this feature to install updates and DLC. %1 - - - - + + + + No firmware available 無可用韌體 - + Please install the firmware to use the Album applet. 請安裝韌體以使用相簿小程式。 - + Album Applet 相簿小程式 - + Album applet is not available. Please reinstall firmware. 無法使用相簿小程式。請安裝韌體。 - + Please install the firmware to use the Cabinet applet. 請安裝韌體以使用 Cabinet 小程式。 - + Cabinet Applet Cabinet 小程式 - + Cabinet applet is not available. Please reinstall firmware. 無法使用 Cabinet 小程式。請安裝韌體。 - + Please install the firmware to use the Mii editor. 請安裝韌體以使用 Mii 編輯器。 - + Mii Edit Applet Mii 編輯器小程式 - + Mii editor is not available. Please reinstall firmware. Mii 編輯器無法使用。請安裝韌體。 - + Please install the firmware to use the Controller Menu. 请安装固件以使用控制器菜单。 - + Controller Applet 控制器設定 - + Controller Menu is not available. Please reinstall firmware. 控制器菜单不可用。请重新安装固件。 - + Capture Screenshot 截圖 - + PNG Image (*.png) PNG 圖片 (*.png) - + TAS state: Running %1/%2 TAS 狀態:正在執行 %1/%2 - + TAS state: Recording %1 TAS 狀態:正在錄製 %1 - + TAS state: Idle %1/%2 TAS 狀態:閒置 %1/%2 - + TAS State: Invalid TAS 狀態:無效 - + &Stop Running &停止執行 - + &Start 開始(&S) - + Stop R&ecording 停止錄製 - + R&ecord 錄製 (&E) - + Building: %n shader(s) 正在編譯 %n 個著色器檔案 - + Scale: %1x %1 is the resolution scaling factor 縮放比例:%1x - + Speed: %1% / %2% 速度:%1% / %2% - + Speed: %1% 速度:%1% - + Game: %1 FPS (Unlocked) 遊戲: %1 FPS(未限制) - + Game: %1 FPS 遊戲:%1 FPS - + Frame: %1 ms 畫格延遲:%1 ms - + %1 %2 %1 %2 - + FSR FSR - + NO AA 抗鋸齒關 - + VOLUME: MUTE 音量: 靜音 - + VOLUME: %1% Volume percentage (e.g. 50%) 音量:%1% - + Confirm Key Rederivation 確認重新產生金鑰 - + You are about to force rederive all of your keys. If you do not know what this means or what you are doing, this is a potentially destructive action. @@ -5837,37 +5837,37 @@ This will delete your autogenerated key files and re-run the key derivation modu 這將刪除您自動產生的金鑰檔案並重新執行產生金鑰模組。 - + Missing fuses 遺失項目 - + - Missing BOOT0 - 遺失 BOOT0 - + - Missing BCPKG2-1-Normal-Main - 遺失 BCPKG2-1-Normal-Main - + - Missing PRODINFO - 遺失 PRODINFO - + Derivation Components Missing 遺失產生元件 - + Encryption keys are missing. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games.<br><br><small>(%1)</small> 缺少加密金鑰。 <br>請按照<a href='https://yuzu-emu.org/help/quickstart/'>《Yuzu快速入門指南》來取得所有金鑰、韌體、遊戲<br><br><small>(%1)。 - + Deriving keys... This may take up to a minute depending on your system's performance. @@ -5876,49 +5876,49 @@ on your system's performance. 您的系統效能。 - + Deriving Keys 產生金鑰 - + System Archive Decryption Failed 系統封存解密失敗 - + Encryption keys failed to decrypt firmware. <br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu quickstart guide</a> to get all your keys, firmware and games. 加密金鑰無法解密韌體。<br>請依循<a href='https://yuzu-emu.org/help/quickstart/'>yuzu 快速開始指南</a>以取得您的金鑰、韌體和遊戲。 - + Select RomFS Dump Target 選擇 RomFS 傾印目標 - + Please select which RomFS you would like to dump. 請選擇希望傾印的 RomFS。 - + Are you sure you want to close yuzu? 您確定要關閉 yuzu 嗎? - - - + + + yuzu yuzu - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 您確定要停止模擬嗎?未儲存的進度將會遺失。 - + The currently running application has requested yuzu to not exit. Would you like to bypass this and exit anyway? @@ -6431,11 +6431,12 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 靜音/取消靜音 + @@ -6458,117 +6459,116 @@ Debug Message: - Main Window 主要視窗 - + Audio Volume Down 音訊音量降低 - + Audio Volume Up 音訊音量提高 - + Capture Screenshot 截圖 - + Change Adapting Filter 變更自適性過濾器 - + Change Docked Mode 變更底座模式 - + Change GPU Accuracy 變更 GPU 精確度 - + Continue/Pause Emulation 繼續/暫停模擬 - + Exit Fullscreen 離開全螢幕 - + Exit yuzu 離開 yuzu - + Fullscreen 全螢幕 - + Load File 開啟檔案 - + Load/Remove Amiibo 載入/移除 Amiibo - + Restart Emulation 重新啟動模擬 - + Stop Emulation 停止模擬 - + TAS Record TAS 錄製 - + TAS Reset TAS 重設 - + TAS Start/Stop TAS 開始/停止 - + Toggle Filter Bar 切換搜尋列 - + Toggle Framerate Limit 切換影格速率限制 - + Toggle Mouse Panning 切換滑鼠移動 - + Toggle Renderdoc Capture 切換到 Renderdoc 截圖 - + Toggle Status Bar 切換狀態列 @@ -8133,7 +8133,7 @@ Please try again or contact the developer of the software. QtProfileSelectionDialog - + %1 %2 %1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF)) @@ -8141,78 +8141,78 @@ Please try again or contact the developer of the software. %2 - + Users 使用者 - + Profile Creator 创建用户 - - + + Profile Selector 設定檔選擇 - + Profile Icon Editor 修改用户图像 - + Profile Nickname Editor 修改用户昵称 - + Who will receive the points? 谁将获得黄金点数? - + Who is using Nintendo eShop? 谁正在使用任天堂 eShop? - + Who is making this purchase? 是谁购买了这个? - + Who is posting? 谁在发帖? - + Select a user to link to a Nintendo Account. 选择要链接到任天堂账户的用户。 - + Change settings for which user? 要修改哪個玩家的設定? - + Format data for which user? 要为哪个用户格式化数据? - + Which user will be transferred to another console? 哪个用户将被转移到另一个控制台? - + Send save data for which user? 要为哪个用户发送保存数据? - + Select a user: 選擇一位使用者: diff --git a/src/android/app/build.gradle.kts b/src/android/app/build.gradle.kts index f763c657e..53aafa08c 100755 --- a/src/android/app/build.gradle.kts +++ b/src/android/app/build.gradle.kts @@ -10,7 +10,7 @@ plugins { id("com.android.application") id("org.jetbrains.kotlin.android") id("kotlin-parcelize") - kotlin("plugin.serialization") version "1.8.21" + kotlin("plugin.serialization") version "1.9.20" id("androidx.navigation.safeargs.kotlin") id("org.jlleitschuh.gradle.ktlint") version "11.4.0" } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt index 9b08f008d..93c8ce922 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt @@ -49,6 +49,7 @@ import org.yuzu.yuzu_emu.utils.ForegroundService import org.yuzu.yuzu_emu.utils.InputHandler import org.yuzu.yuzu_emu.utils.Log import org.yuzu.yuzu_emu.utils.MemoryUtil +import org.yuzu.yuzu_emu.utils.NativeConfig import org.yuzu.yuzu_emu.utils.NfcReader import org.yuzu.yuzu_emu.utils.ThemeHelper import java.text.NumberFormat @@ -170,6 +171,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener { stopMotionSensorListener() } + override fun onStop() { + super.onStop() + NativeConfig.saveGlobalConfig() + } + override fun onUserLeaveHint() { if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) { if (BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && !isInPictureInPictureMode) { diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt index 16f06cd0a..86bd33672 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt @@ -18,7 +18,14 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"), RENDERER_DEBUG("debug"), PICTURE_IN_PICTURE("picture_in_picture"), - USE_CUSTOM_RTC("custom_rtc_enabled"); + USE_CUSTOM_RTC("custom_rtc_enabled"), + BLACK_BACKGROUNDS("black_backgrounds"), + JOYSTICK_REL_CENTER("joystick_rel_center"), + DPAD_SLIDE("dpad_slide"), + HAPTIC_FEEDBACK("haptic_feedback"), + SHOW_PERFORMANCE_OVERLAY("show_performance_overlay"), + SHOW_INPUT_OVERLAY("show_input_overlay"), + TOUCHSCREEN("touchscreen"); override fun getBoolean(needsGlobal: Boolean): Boolean = NativeConfig.getBoolean(key, needsGlobal) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt index df760440f..16fb87614 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt @@ -19,7 +19,11 @@ enum class IntSetting(override val key: String) : AbstractIntSetting { RENDERER_SCREEN_LAYOUT("screen_layout"), RENDERER_ASPECT_RATIO("aspect_ratio"), AUDIO_OUTPUT_ENGINE("output_engine"), - MAX_ANISOTROPY("max_anisotropy"); + MAX_ANISOTROPY("max_anisotropy"), + THEME("theme"), + THEME_MODE("theme_mode"), + OVERLAY_SCALE("control_scale"), + OVERLAY_OPACITY("control_opacity"); override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt index 9551fc05e..43caac989 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt @@ -15,18 +15,10 @@ object Settings { SECTION_DEBUG(R.string.preferences_debug); } + const val PREF_FIRST_APP_LAUNCH = "FirstApplicationLaunch" const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown" - const val PREF_OVERLAY_VERSION = "OverlayVersion" - const val PREF_LANDSCAPE_OVERLAY_VERSION = "LandscapeOverlayVersion" - const val PREF_PORTRAIT_OVERLAY_VERSION = "PortraitOverlayVersion" - const val PREF_FOLDABLE_OVERLAY_VERSION = "FoldableOverlayVersion" - val overlayLayoutPrefs = listOf( - PREF_LANDSCAPE_OVERLAY_VERSION, - PREF_PORTRAIT_OVERLAY_VERSION, - PREF_FOLDABLE_OVERLAY_VERSION - ) - + // Deprecated input overlay preference keys const val PREF_CONTROL_SCALE = "controlScale" const val PREF_CONTROL_OPACITY = "controlOpacity" const val PREF_TOUCH_ENABLED = "isTouchEnabled" @@ -47,23 +39,12 @@ object Settings { const val PREF_BUTTON_STICK_R = "buttonToggle14" const val PREF_BUTTON_HOME = "buttonToggle15" const val PREF_BUTTON_SCREENSHOT = "buttonToggle16" - const val PREF_MENU_SETTINGS_JOYSTICK_REL_CENTER = "EmulationMenuSettings_JoystickRelCenter" const val PREF_MENU_SETTINGS_DPAD_SLIDE = "EmulationMenuSettings_DpadSlideEnable" const val PREF_MENU_SETTINGS_HAPTICS = "EmulationMenuSettings_Haptics" const val PREF_MENU_SETTINGS_SHOW_FPS = "EmulationMenuSettings_ShowFps" const val PREF_MENU_SETTINGS_SHOW_OVERLAY = "EmulationMenuSettings_ShowOverlay" - - const val PREF_FIRST_APP_LAUNCH = "FirstApplicationLaunch" - const val PREF_THEME = "Theme" - const val PREF_THEME_MODE = "ThemeMode" - const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds" - val overlayPreferences = listOf( - PREF_OVERLAY_VERSION, - PREF_CONTROL_SCALE, - PREF_CONTROL_OPACITY, - PREF_TOUCH_ENABLED, PREF_BUTTON_A, PREF_BUTTON_B, PREF_BUTTON_X, @@ -83,6 +64,21 @@ object Settings { PREF_BUTTON_STICK_R ) + // Deprecated layout preference keys + const val PREF_LANDSCAPE_SUFFIX = "_Landscape" + const val PREF_PORTRAIT_SUFFIX = "_Portrait" + const val PREF_FOLDABLE_SUFFIX = "_Foldable" + val overlayLayoutSuffixes = listOf( + PREF_LANDSCAPE_SUFFIX, + PREF_PORTRAIT_SUFFIX, + PREF_FOLDABLE_SUFFIX + ) + + // Deprecated theme preference keys + const val PREF_THEME = "Theme" + const val PREF_THEME_MODE = "ThemeMode" + const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds" + const val LayoutOption_Unspecified = 0 const val LayoutOption_MobilePortrait = 4 const val LayoutOption_MobileLandscape = 5 diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt index db1a1076c..2ad2f4966 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt @@ -3,10 +3,8 @@ package org.yuzu.yuzu_emu.features.settings.ui -import android.content.SharedPreferences import android.os.Build import android.widget.Toast -import androidx.preference.PreferenceManager import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.YuzuApplication @@ -29,9 +27,6 @@ class SettingsFragmentPresenter( ) { private var settingsList = ArrayList() - private val preferences: SharedPreferences - get() = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) - // Extension for altering settings list based on each setting's properties fun ArrayList.add(key: String) { val item = SettingsItem.settingsItems[key]!! @@ -170,25 +165,19 @@ class SettingsFragmentPresenter( private fun addThemeSettings(sl: ArrayList) { sl.apply { val theme: AbstractIntSetting = object : AbstractIntSetting { - override fun getInt(needsGlobal: Boolean): Int = - preferences.getInt(Settings.PREF_THEME, 0) - + override fun getInt(needsGlobal: Boolean): Int = IntSetting.THEME.getInt() override fun setInt(value: Int) { - preferences.edit() - .putInt(Settings.PREF_THEME, value) - .apply() + IntSetting.THEME.setInt(value) settingsViewModel.setShouldRecreate(true) } - override val key: String = Settings.PREF_THEME - override val isRuntimeModifiable: Boolean = false - override fun getValueAsString(needsGlobal: Boolean): String = getInt().toString() - override val defaultValue: Int = 0 - override fun reset() { - preferences.edit() - .putInt(Settings.PREF_THEME, defaultValue) - .apply() - } + override val key: String = IntSetting.THEME.key + override val isRuntimeModifiable: Boolean = IntSetting.THEME.isRuntimeModifiable + override fun getValueAsString(needsGlobal: Boolean): String = + IntSetting.THEME.getValueAsString() + + override val defaultValue: Int = IntSetting.THEME.defaultValue + override fun reset() = IntSetting.THEME.setInt(defaultValue) } if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) { @@ -214,24 +203,22 @@ class SettingsFragmentPresenter( } val themeMode: AbstractIntSetting = object : AbstractIntSetting { - override fun getInt(needsGlobal: Boolean): Int = - preferences.getInt(Settings.PREF_THEME_MODE, -1) - + override fun getInt(needsGlobal: Boolean): Int = IntSetting.THEME_MODE.getInt() override fun setInt(value: Int) { - preferences.edit() - .putInt(Settings.PREF_THEME_MODE, value) - .apply() + IntSetting.THEME_MODE.setInt(value) settingsViewModel.setShouldRecreate(true) } - override val key: String = Settings.PREF_THEME_MODE - override val isRuntimeModifiable: Boolean = false - override fun getValueAsString(needsGlobal: Boolean): String = getInt().toString() - override val defaultValue: Int = -1 + override val key: String = IntSetting.THEME_MODE.key + override val isRuntimeModifiable: Boolean = + IntSetting.THEME_MODE.isRuntimeModifiable + + override fun getValueAsString(needsGlobal: Boolean): String = + IntSetting.THEME_MODE.getValueAsString() + + override val defaultValue: Int = IntSetting.THEME_MODE.defaultValue override fun reset() { - preferences.edit() - .putInt(Settings.PREF_BLACK_BACKGROUNDS, defaultValue) - .apply() + IntSetting.THEME_MODE.setInt(defaultValue) settingsViewModel.setShouldRecreate(true) } } @@ -248,25 +235,24 @@ class SettingsFragmentPresenter( val blackBackgrounds: AbstractBooleanSetting = object : AbstractBooleanSetting { override fun getBoolean(needsGlobal: Boolean): Boolean = - preferences.getBoolean(Settings.PREF_BLACK_BACKGROUNDS, false) + BooleanSetting.BLACK_BACKGROUNDS.getBoolean() override fun setBoolean(value: Boolean) { - preferences.edit() - .putBoolean(Settings.PREF_BLACK_BACKGROUNDS, value) - .apply() + BooleanSetting.BLACK_BACKGROUNDS.setBoolean(value) settingsViewModel.setShouldRecreate(true) } - override val key: String = Settings.PREF_BLACK_BACKGROUNDS - override val isRuntimeModifiable: Boolean = false - override fun getValueAsString(needsGlobal: Boolean): String = - getBoolean().toString() + override val key: String = BooleanSetting.BLACK_BACKGROUNDS.key + override val isRuntimeModifiable: Boolean = + BooleanSetting.BLACK_BACKGROUNDS.isRuntimeModifiable - override val defaultValue: Boolean = false + override fun getValueAsString(needsGlobal: Boolean): String = + BooleanSetting.BLACK_BACKGROUNDS.getValueAsString() + + override val defaultValue: Boolean = BooleanSetting.BLACK_BACKGROUNDS.defaultValue override fun reset() { - preferences.edit() - .putBoolean(Settings.PREF_BLACK_BACKGROUNDS, defaultValue) - .apply() + BooleanSetting.BLACK_BACKGROUNDS + .setBoolean(BooleanSetting.BLACK_BACKGROUNDS.defaultValue) settingsViewModel.setShouldRecreate(true) } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt index d7b38f62d..510b2b5eb 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt @@ -7,7 +7,6 @@ import android.annotation.SuppressLint import android.app.AlertDialog import android.content.Context import android.content.DialogInterface -import android.content.SharedPreferences import android.content.pm.ActivityInfo import android.content.res.Configuration import android.net.Uri @@ -33,7 +32,6 @@ import androidx.lifecycle.lifecycleScope import androidx.lifecycle.repeatOnLifecycle import androidx.navigation.findNavController import androidx.navigation.fragment.navArgs -import androidx.preference.PreferenceManager import androidx.window.layout.FoldingFeature import androidx.window.layout.WindowInfoTracker import androidx.window.layout.WindowLayoutInfo @@ -46,22 +44,22 @@ import kotlinx.coroutines.launch import org.yuzu.yuzu_emu.HomeNavigationDirections import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.R -import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.activities.EmulationActivity import org.yuzu.yuzu_emu.databinding.DialogOverlayAdjustBinding import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding +import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting import org.yuzu.yuzu_emu.features.settings.model.IntSetting import org.yuzu.yuzu_emu.features.settings.model.Settings import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile import org.yuzu.yuzu_emu.model.DriverViewModel import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.EmulationViewModel -import org.yuzu.yuzu_emu.overlay.InputOverlay +import org.yuzu.yuzu_emu.overlay.model.OverlayControl +import org.yuzu.yuzu_emu.overlay.model.OverlayLayout import org.yuzu.yuzu_emu.utils.* import java.lang.NullPointerException class EmulationFragment : Fragment(), SurfaceHolder.Callback { - private lateinit var preferences: SharedPreferences private lateinit var emulationState: EmulationState private var emulationActivity: EmulationActivity? = null private var perfStatsUpdater: (() -> Unit)? = null @@ -141,7 +139,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { // So this fragment doesn't restart on configuration changes; i.e. rotation. retainInstance = true - preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) emulationState = EmulationState(game.path) } @@ -382,24 +379,25 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { } updateScreenLayout() + val showInputOverlay = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean() if (emulationActivity?.isInPictureInPictureMode == true) { if (binding.drawerLayout.isOpen) { binding.drawerLayout.close() } - if (EmulationMenuSettings.showOverlay) { + if (showInputOverlay) { binding.surfaceInputOverlay.visibility = View.INVISIBLE } } else { - if (EmulationMenuSettings.showOverlay && emulationViewModel.emulationStarted.value) { + if (showInputOverlay && emulationViewModel.emulationStarted.value) { binding.surfaceInputOverlay.visibility = View.VISIBLE } else { binding.surfaceInputOverlay.visibility = View.INVISIBLE } if (!isInFoldableLayout) { if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) { - binding.surfaceInputOverlay.layout = InputOverlay.PORTRAIT + binding.surfaceInputOverlay.layout = OverlayLayout.Portrait } else { - binding.surfaceInputOverlay.layout = InputOverlay.LANDSCAPE + binding.surfaceInputOverlay.layout = OverlayLayout.Landscape } } } @@ -423,17 +421,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { } private fun resetInputOverlay() { - preferences.edit() - .remove(Settings.PREF_CONTROL_SCALE) - .remove(Settings.PREF_CONTROL_OPACITY) - .apply() + IntSetting.OVERLAY_SCALE.reset() + IntSetting.OVERLAY_OPACITY.reset() binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.resetLayoutVisibilityAndPlacement() } } private fun updateShowFpsOverlay() { - if (EmulationMenuSettings.showFps) { + if (BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean()) { val SYSTEM_FPS = 0 val FPS = 1 val FRAMETIME = 2 @@ -496,7 +492,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { binding.inGameMenu.layoutParams.height = it.bounds.bottom isInFoldableLayout = true - binding.surfaceInputOverlay.layout = InputOverlay.FOLDABLE + binding.surfaceInputOverlay.layout = OverlayLayout.Foldable } } it.isSeparating @@ -535,18 +531,22 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { popup.menuInflater.inflate(R.menu.menu_overlay_options, popup.menu) popup.menu.apply { - findItem(R.id.menu_toggle_fps).isChecked = EmulationMenuSettings.showFps - findItem(R.id.menu_rel_stick_center).isChecked = EmulationMenuSettings.joystickRelCenter - findItem(R.id.menu_dpad_slide).isChecked = EmulationMenuSettings.dpadSlide - findItem(R.id.menu_show_overlay).isChecked = EmulationMenuSettings.showOverlay - findItem(R.id.menu_haptics).isChecked = EmulationMenuSettings.hapticFeedback + findItem(R.id.menu_toggle_fps).isChecked = + BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean() + findItem(R.id.menu_rel_stick_center).isChecked = + BooleanSetting.JOYSTICK_REL_CENTER.getBoolean() + findItem(R.id.menu_dpad_slide).isChecked = BooleanSetting.DPAD_SLIDE.getBoolean() + findItem(R.id.menu_show_overlay).isChecked = + BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean() + findItem(R.id.menu_haptics).isChecked = BooleanSetting.HAPTIC_FEEDBACK.getBoolean() + findItem(R.id.menu_touchscreen).isChecked = BooleanSetting.TOUCHSCREEN.getBoolean() } popup.setOnMenuItemClickListener { when (it.itemId) { R.id.menu_toggle_fps -> { it.isChecked = !it.isChecked - EmulationMenuSettings.showFps = it.isChecked + BooleanSetting.SHOW_PERFORMANCE_OVERLAY.setBoolean(it.isChecked) updateShowFpsOverlay() true } @@ -564,11 +564,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { } R.id.menu_toggle_controls -> { - val preferences = - PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) - val optionsArray = BooleanArray(Settings.overlayPreferences.size) - Settings.overlayPreferences.forEachIndexed { i, _ -> - optionsArray[i] = preferences.getBoolean("buttonToggle$i", i < 15) + val overlayControlData = NativeConfig.getOverlayControlData() + val optionsArray = BooleanArray(overlayControlData.size) + overlayControlData.forEachIndexed { i, _ -> + optionsArray[i] = overlayControlData.firstOrNull { data -> + OverlayControl.entries[i].id == data.id + }?.enabled == true } val dialog = MaterialAlertDialogBuilder(requireContext()) @@ -577,11 +578,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { R.array.gamepadButtons, optionsArray ) { _, indexSelected, isChecked -> - preferences.edit() - .putBoolean("buttonToggle$indexSelected", isChecked) - .apply() + overlayControlData.firstOrNull { data -> + OverlayControl.entries[indexSelected].id == data.id + }?.enabled = isChecked } .setPositiveButton(android.R.string.ok) { _, _ -> + NativeConfig.setOverlayControlData(overlayControlData) + NativeConfig.saveGlobalConfig() binding.surfaceInputOverlay.refreshControls() } .setNegativeButton(android.R.string.cancel, null) @@ -592,12 +595,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { dialog.getButton(AlertDialog.BUTTON_NEUTRAL) .setOnClickListener { val isChecked = !optionsArray[0] - Settings.overlayPreferences.forEachIndexed { i, _ -> + overlayControlData.forEachIndexed { i, _ -> optionsArray[i] = isChecked dialog.listView.setItemChecked(i, isChecked) - preferences.edit() - .putBoolean("buttonToggle$i", isChecked) - .apply() + overlayControlData[i].enabled = isChecked } } true @@ -605,26 +606,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { R.id.menu_show_overlay -> { it.isChecked = !it.isChecked - EmulationMenuSettings.showOverlay = it.isChecked + BooleanSetting.SHOW_INPUT_OVERLAY.setBoolean(it.isChecked) binding.surfaceInputOverlay.refreshControls() true } R.id.menu_rel_stick_center -> { it.isChecked = !it.isChecked - EmulationMenuSettings.joystickRelCenter = it.isChecked + BooleanSetting.JOYSTICK_REL_CENTER.setBoolean(it.isChecked) true } R.id.menu_dpad_slide -> { it.isChecked = !it.isChecked - EmulationMenuSettings.dpadSlide = it.isChecked + BooleanSetting.DPAD_SLIDE.setBoolean(it.isChecked) true } R.id.menu_haptics -> { it.isChecked = !it.isChecked - EmulationMenuSettings.hapticFeedback = it.isChecked + BooleanSetting.HAPTIC_FEEDBACK.setBoolean(it.isChecked) + true + } + + R.id.menu_touchscreen -> { + it.isChecked = !it.isChecked + BooleanSetting.TOUCHSCREEN.setBoolean(it.isChecked) true } @@ -667,6 +674,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED } } + NativeConfig.saveGlobalConfig() } @SuppressLint("SetTextI18n") @@ -675,7 +683,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { adjustBinding.apply { inputScaleSlider.apply { valueTo = 150F - value = preferences.getInt(Settings.PREF_CONTROL_SCALE, 50).toFloat() + value = IntSetting.OVERLAY_SCALE.getInt().toFloat() addOnChangeListener( Slider.OnChangeListener { _, value, _ -> inputScaleValue.text = "${value.toInt()}%" @@ -685,7 +693,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { } inputOpacitySlider.apply { valueTo = 100F - value = preferences.getInt(Settings.PREF_CONTROL_OPACITY, 100).toFloat() + value = IntSetting.OVERLAY_OPACITY.getInt().toFloat() addOnChangeListener( Slider.OnChangeListener { _, value, _ -> inputOpacityValue.text = "${value.toInt()}%" @@ -709,16 +717,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { } private fun setControlScale(scale: Int) { - preferences.edit() - .putInt(Settings.PREF_CONTROL_SCALE, scale) - .apply() + IntSetting.OVERLAY_SCALE.setInt(scale) binding.surfaceInputOverlay.refreshControls() } private fun setControlOpacity(opacity: Int) { - preferences.edit() - .putInt(Settings.PREF_CONTROL_OPACITY, opacity) - .apply() + IntSetting.OVERLAY_OPACITY.setInt(opacity) binding.surfaceInputOverlay.refreshControls() } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt index a13faf3c7..bb69b8bd5 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt @@ -21,7 +21,6 @@ import android.view.View import android.view.View.OnTouchListener import android.view.WindowInsets import androidx.core.content.ContextCompat -import androidx.preference.PreferenceManager import androidx.window.layout.WindowMetricsCalculator import kotlin.math.max import kotlin.math.min @@ -29,9 +28,13 @@ import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary.ButtonType import org.yuzu.yuzu_emu.NativeLibrary.StickType import org.yuzu.yuzu_emu.R -import org.yuzu.yuzu_emu.YuzuApplication +import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting +import org.yuzu.yuzu_emu.features.settings.model.IntSetting import org.yuzu.yuzu_emu.features.settings.model.Settings -import org.yuzu.yuzu_emu.utils.EmulationMenuSettings +import org.yuzu.yuzu_emu.overlay.model.OverlayControl +import org.yuzu.yuzu_emu.overlay.model.OverlayControlData +import org.yuzu.yuzu_emu.overlay.model.OverlayLayout +import org.yuzu.yuzu_emu.utils.NativeConfig /** * Draws the interactive input overlay on top of the @@ -51,23 +54,18 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : private lateinit var windowInsets: WindowInsets - var layout = LANDSCAPE + var layout = OverlayLayout.Landscape override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) { super.onLayout(changed, left, top, right, bottom) windowInsets = rootWindowInsets - val overlayVersion = preferences.getInt(Settings.PREF_OVERLAY_VERSION, 0) - if (overlayVersion != OVERLAY_VERSION) { - resetAllLayouts() + val overlayControlData = NativeConfig.getOverlayControlData() + if (overlayControlData.isEmpty()) { + populateDefaultConfig() } else { - val layoutIndex = overlayLayouts.indexOf(layout) - val currentLayoutVersion = - preferences.getInt(Settings.overlayLayoutPrefs[layoutIndex], 0) - if (currentLayoutVersion != overlayLayoutVersions[layoutIndex]) { - resetCurrentLayout() - } + checkForNewControls(overlayControlData) } // Load the controls. @@ -123,7 +121,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : } for (dpad in overlayDpads) { - if (!dpad.updateStatus(event, EmulationMenuSettings.dpadSlide)) { + if (!dpad.updateStatus(event, BooleanSetting.DPAD_SLIDE.getBoolean())) { continue } NativeLibrary.onGamePadButtonEvent( @@ -174,7 +172,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : invalidate() } - if (!preferences.getBoolean(Settings.PREF_TOUCH_ENABLED, true)) { + if (!BooleanSetting.TOUCHSCREEN.getBoolean()) { return true } @@ -211,7 +209,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : } private fun playHaptics(event: MotionEvent) { - if (EmulationMenuSettings.hapticFeedback) { + if (BooleanSetting.HAPTIC_FEEDBACK.getBoolean()) { when (event.actionMasked) { MotionEvent.ACTION_DOWN, MotionEvent.ACTION_POINTER_DOWN -> @@ -255,10 +253,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : MotionEvent.ACTION_POINTER_DOWN -> // If no button is being moved now, remember the currently touched button to move. if (buttonBeingConfigured == null && - button.bounds.contains( - fingerPositionX, - fingerPositionY - ) + button.bounds.contains(fingerPositionX, fingerPositionY) ) { buttonBeingConfigured = button buttonBeingConfigured!!.onConfigureTouch(event) @@ -274,7 +269,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : MotionEvent.ACTION_POINTER_UP -> if (buttonBeingConfigured === button) { // Persist button position by saving new place. saveControlPosition( - buttonBeingConfigured!!.prefId, + buttonBeingConfigured!!.overlayControlData.id, buttonBeingConfigured!!.bounds.centerX(), buttonBeingConfigured!!.bounds.centerY(), layout @@ -321,10 +316,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : when (event.action) { MotionEvent.ACTION_DOWN, MotionEvent.ACTION_POINTER_DOWN -> if (joystickBeingConfigured == null && - joystick.bounds.contains( - fingerPositionX, - fingerPositionY - ) + joystick.bounds.contains(fingerPositionX, fingerPositionY) ) { joystickBeingConfigured = joystick joystickBeingConfigured!!.onConfigureTouch(event) @@ -351,231 +343,257 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : return true } - private fun addOverlayControls(layout: String) { + private fun addOverlayControls(layout: OverlayLayout) { val windowSize = getSafeScreenSize(context, Pair(measuredWidth, measuredHeight)) - if (preferences.getBoolean(Settings.PREF_BUTTON_A, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.facebutton_a, - R.drawable.facebutton_a_depressed, - ButtonType.BUTTON_A, - Settings.PREF_BUTTON_A, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_B, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.facebutton_b, - R.drawable.facebutton_b_depressed, - ButtonType.BUTTON_B, - Settings.PREF_BUTTON_B, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_X, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.facebutton_x, - R.drawable.facebutton_x_depressed, - ButtonType.BUTTON_X, - Settings.PREF_BUTTON_X, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_Y, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.facebutton_y, - R.drawable.facebutton_y_depressed, - ButtonType.BUTTON_Y, - Settings.PREF_BUTTON_Y, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_L, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.l_shoulder, - R.drawable.l_shoulder_depressed, - ButtonType.TRIGGER_L, - Settings.PREF_BUTTON_L, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_R, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.r_shoulder, - R.drawable.r_shoulder_depressed, - ButtonType.TRIGGER_R, - Settings.PREF_BUTTON_R, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_ZL, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.zl_trigger, - R.drawable.zl_trigger_depressed, - ButtonType.TRIGGER_ZL, - Settings.PREF_BUTTON_ZL, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_ZR, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.zr_trigger, - R.drawable.zr_trigger_depressed, - ButtonType.TRIGGER_ZR, - Settings.PREF_BUTTON_ZR, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_PLUS, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.facebutton_plus, - R.drawable.facebutton_plus_depressed, - ButtonType.BUTTON_PLUS, - Settings.PREF_BUTTON_PLUS, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_MINUS, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.facebutton_minus, - R.drawable.facebutton_minus_depressed, - ButtonType.BUTTON_MINUS, - Settings.PREF_BUTTON_MINUS, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_DPAD, true)) { - overlayDpads.add( - initializeOverlayDpad( - context, - windowSize, - R.drawable.dpad_standard, - R.drawable.dpad_standard_cardinal_depressed, - R.drawable.dpad_standard_diagonal_depressed, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_STICK_L, true)) { - overlayJoysticks.add( - initializeOverlayJoystick( - context, - windowSize, - R.drawable.joystick_range, - R.drawable.joystick, - R.drawable.joystick_depressed, - StickType.STICK_L, - ButtonType.STICK_L, - Settings.PREF_STICK_L, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_STICK_R, true)) { - overlayJoysticks.add( - initializeOverlayJoystick( - context, - windowSize, - R.drawable.joystick_range, - R.drawable.joystick, - R.drawable.joystick_depressed, - StickType.STICK_R, - ButtonType.STICK_R, - Settings.PREF_STICK_R, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_HOME, false)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.facebutton_home, - R.drawable.facebutton_home_depressed, - ButtonType.BUTTON_HOME, - Settings.PREF_BUTTON_HOME, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_SCREENSHOT, false)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.facebutton_screenshot, - R.drawable.facebutton_screenshot_depressed, - ButtonType.BUTTON_CAPTURE, - Settings.PREF_BUTTON_SCREENSHOT, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_STICK_L, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.button_l3, - R.drawable.button_l3_depressed, - ButtonType.STICK_L, - Settings.PREF_BUTTON_STICK_L, - layout - ) - ) - } - if (preferences.getBoolean(Settings.PREF_BUTTON_STICK_R, true)) { - overlayButtons.add( - initializeOverlayButton( - context, - windowSize, - R.drawable.button_r3, - R.drawable.button_r3_depressed, - ButtonType.STICK_R, - Settings.PREF_BUTTON_STICK_R, - layout - ) - ) + val overlayControlData = NativeConfig.getOverlayControlData() + for (data in overlayControlData) { + if (!data.enabled) { + continue + } + + val position = data.positionFromLayout(layout) + when (data.id) { + OverlayControl.BUTTON_A.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.facebutton_a, + R.drawable.facebutton_a_depressed, + ButtonType.BUTTON_A, + data, + position + ) + ) + } + + OverlayControl.BUTTON_B.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.facebutton_b, + R.drawable.facebutton_b_depressed, + ButtonType.BUTTON_B, + data, + position + ) + ) + } + + OverlayControl.BUTTON_X.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.facebutton_x, + R.drawable.facebutton_x_depressed, + ButtonType.BUTTON_X, + data, + position + ) + ) + } + + OverlayControl.BUTTON_Y.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.facebutton_y, + R.drawable.facebutton_y_depressed, + ButtonType.BUTTON_Y, + data, + position + ) + ) + } + + OverlayControl.BUTTON_PLUS.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.facebutton_plus, + R.drawable.facebutton_plus_depressed, + ButtonType.BUTTON_PLUS, + data, + position + ) + ) + } + + OverlayControl.BUTTON_MINUS.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.facebutton_minus, + R.drawable.facebutton_minus_depressed, + ButtonType.BUTTON_MINUS, + data, + position + ) + ) + } + + OverlayControl.BUTTON_HOME.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.facebutton_home, + R.drawable.facebutton_home_depressed, + ButtonType.BUTTON_HOME, + data, + position + ) + ) + } + + OverlayControl.BUTTON_CAPTURE.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.facebutton_screenshot, + R.drawable.facebutton_screenshot_depressed, + ButtonType.BUTTON_CAPTURE, + data, + position + ) + ) + } + + OverlayControl.BUTTON_L.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.l_shoulder, + R.drawable.l_shoulder_depressed, + ButtonType.TRIGGER_L, + data, + position + ) + ) + } + + OverlayControl.BUTTON_R.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.r_shoulder, + R.drawable.r_shoulder_depressed, + ButtonType.TRIGGER_R, + data, + position + ) + ) + } + + OverlayControl.BUTTON_ZL.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.zl_trigger, + R.drawable.zl_trigger_depressed, + ButtonType.TRIGGER_ZL, + data, + position + ) + ) + } + + OverlayControl.BUTTON_ZR.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.zr_trigger, + R.drawable.zr_trigger_depressed, + ButtonType.TRIGGER_ZR, + data, + position + ) + ) + } + + OverlayControl.BUTTON_STICK_L.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.button_l3, + R.drawable.button_l3_depressed, + ButtonType.STICK_L, + data, + position + ) + ) + } + + OverlayControl.BUTTON_STICK_R.id -> { + overlayButtons.add( + initializeOverlayButton( + context, + windowSize, + R.drawable.button_r3, + R.drawable.button_r3_depressed, + ButtonType.STICK_R, + data, + position + ) + ) + } + + OverlayControl.STICK_L.id -> { + overlayJoysticks.add( + initializeOverlayJoystick( + context, + windowSize, + R.drawable.joystick_range, + R.drawable.joystick, + R.drawable.joystick_depressed, + StickType.STICK_L, + ButtonType.STICK_L, + data, + position + ) + ) + } + + OverlayControl.STICK_R.id -> { + overlayJoysticks.add( + initializeOverlayJoystick( + context, + windowSize, + R.drawable.joystick_range, + R.drawable.joystick, + R.drawable.joystick_depressed, + StickType.STICK_R, + ButtonType.STICK_R, + data, + position + ) + ) + } + + OverlayControl.COMBINED_DPAD.id -> { + overlayDpads.add( + initializeOverlayDpad( + context, + windowSize, + R.drawable.dpad_standard, + R.drawable.dpad_standard_cardinal_depressed, + R.drawable.dpad_standard_diagonal_depressed, + position + ) + ) + } + } } } @@ -586,313 +604,87 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : overlayJoysticks.clear() // Add all the enabled overlay items back to the HashSet. - if (EmulationMenuSettings.showOverlay) { + if (BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) { addOverlayControls(layout) } invalidate() } - private fun saveControlPosition(prefId: String, x: Int, y: Int, layout: String) { + private fun saveControlPosition(id: String, x: Int, y: Int, layout: OverlayLayout) { val windowSize = getSafeScreenSize(context, Pair(measuredWidth, measuredHeight)) val min = windowSize.first val max = windowSize.second - PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit() - .putFloat("$prefId-X$layout", (x - min.x).toFloat() / max.x) - .putFloat("$prefId-Y$layout", (y - min.y).toFloat() / max.y) - .apply() + val overlayControlData = NativeConfig.getOverlayControlData() + val data = overlayControlData.firstOrNull { it.id == id } + val newPosition = Pair((x - min.x).toDouble() / max.x, (y - min.y).toDouble() / max.y) + when (layout) { + OverlayLayout.Landscape -> data?.landscapePosition = newPosition + OverlayLayout.Portrait -> data?.portraitPosition = newPosition + OverlayLayout.Foldable -> data?.foldablePosition = newPosition + } + NativeConfig.setOverlayControlData(overlayControlData) } fun setIsInEditMode(editMode: Boolean) { inEditMode = editMode } - private fun resetCurrentLayout() { - defaultOverlayByLayout(layout) - val layoutIndex = overlayLayouts.indexOf(layout) - preferences.edit() - .putInt(Settings.overlayLayoutPrefs[layoutIndex], overlayLayoutVersions[layoutIndex]) - .apply() + /** + * Applies and saves all default values for the overlay + */ + private fun populateDefaultConfig() { + val newConfig = OverlayControl.entries.map { it.toOverlayControlData() } + NativeConfig.setOverlayControlData(newConfig.toTypedArray()) + NativeConfig.saveGlobalConfig() } - private fun resetAllLayouts() { - val editor = preferences.edit() - overlayLayouts.forEachIndexed { i, layout -> - defaultOverlayByLayout(layout) - editor.putInt(Settings.overlayLayoutPrefs[i], overlayLayoutVersions[i]) + /** + * Checks if any new controls were added to OverlayControl that do not exist within deserialized + * config and adds / saves them if necessary + * + * @param overlayControlData Overlay control data from [NativeConfig.getOverlayControlData] + */ + private fun checkForNewControls(overlayControlData: Array) { + val missingControls = mutableListOf() + OverlayControl.entries.forEach { defaultControl -> + val controlData = overlayControlData.firstOrNull { it.id == defaultControl.id } + if (controlData == null) { + missingControls.add(defaultControl.toOverlayControlData()) + } + } + + if (missingControls.isNotEmpty()) { + NativeConfig.setOverlayControlData( + arrayOf(*overlayControlData, *(missingControls.toTypedArray())) + ) + NativeConfig.saveGlobalConfig() } - editor.putInt(Settings.PREF_OVERLAY_VERSION, OVERLAY_VERSION) - editor.apply() } fun resetLayoutVisibilityAndPlacement() { - defaultOverlayByLayout(layout) - val editor = preferences.edit() - Settings.overlayPreferences.forEachIndexed { _, pref -> - editor.remove(pref) + defaultOverlayPositionByLayout(layout) + + val overlayControlData = NativeConfig.getOverlayControlData() + overlayControlData.forEach { + it.enabled = OverlayControl.from(it.id)?.defaultVisibility == false } - editor.apply() + NativeConfig.setOverlayControlData(overlayControlData) + refreshControls() } - private val landscapeResources = arrayOf( - R.integer.SWITCH_BUTTON_A_X, - R.integer.SWITCH_BUTTON_A_Y, - R.integer.SWITCH_BUTTON_B_X, - R.integer.SWITCH_BUTTON_B_Y, - R.integer.SWITCH_BUTTON_X_X, - R.integer.SWITCH_BUTTON_X_Y, - R.integer.SWITCH_BUTTON_Y_X, - R.integer.SWITCH_BUTTON_Y_Y, - R.integer.SWITCH_TRIGGER_ZL_X, - R.integer.SWITCH_TRIGGER_ZL_Y, - R.integer.SWITCH_TRIGGER_ZR_X, - R.integer.SWITCH_TRIGGER_ZR_Y, - R.integer.SWITCH_BUTTON_DPAD_X, - R.integer.SWITCH_BUTTON_DPAD_Y, - R.integer.SWITCH_TRIGGER_L_X, - R.integer.SWITCH_TRIGGER_L_Y, - R.integer.SWITCH_TRIGGER_R_X, - R.integer.SWITCH_TRIGGER_R_Y, - R.integer.SWITCH_BUTTON_PLUS_X, - R.integer.SWITCH_BUTTON_PLUS_Y, - R.integer.SWITCH_BUTTON_MINUS_X, - R.integer.SWITCH_BUTTON_MINUS_Y, - R.integer.SWITCH_BUTTON_HOME_X, - R.integer.SWITCH_BUTTON_HOME_Y, - R.integer.SWITCH_BUTTON_CAPTURE_X, - R.integer.SWITCH_BUTTON_CAPTURE_Y, - R.integer.SWITCH_STICK_R_X, - R.integer.SWITCH_STICK_R_Y, - R.integer.SWITCH_STICK_L_X, - R.integer.SWITCH_STICK_L_Y, - R.integer.SWITCH_BUTTON_STICK_L_X, - R.integer.SWITCH_BUTTON_STICK_L_Y, - R.integer.SWITCH_BUTTON_STICK_R_X, - R.integer.SWITCH_BUTTON_STICK_R_Y - ) - - private val portraitResources = arrayOf( - R.integer.SWITCH_BUTTON_A_X_PORTRAIT, - R.integer.SWITCH_BUTTON_A_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_B_X_PORTRAIT, - R.integer.SWITCH_BUTTON_B_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_X_X_PORTRAIT, - R.integer.SWITCH_BUTTON_X_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_Y_X_PORTRAIT, - R.integer.SWITCH_BUTTON_Y_Y_PORTRAIT, - R.integer.SWITCH_TRIGGER_ZL_X_PORTRAIT, - R.integer.SWITCH_TRIGGER_ZL_Y_PORTRAIT, - R.integer.SWITCH_TRIGGER_ZR_X_PORTRAIT, - R.integer.SWITCH_TRIGGER_ZR_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_DPAD_X_PORTRAIT, - R.integer.SWITCH_BUTTON_DPAD_Y_PORTRAIT, - R.integer.SWITCH_TRIGGER_L_X_PORTRAIT, - R.integer.SWITCH_TRIGGER_L_Y_PORTRAIT, - R.integer.SWITCH_TRIGGER_R_X_PORTRAIT, - R.integer.SWITCH_TRIGGER_R_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_PLUS_X_PORTRAIT, - R.integer.SWITCH_BUTTON_PLUS_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_MINUS_X_PORTRAIT, - R.integer.SWITCH_BUTTON_MINUS_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_HOME_X_PORTRAIT, - R.integer.SWITCH_BUTTON_HOME_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_CAPTURE_X_PORTRAIT, - R.integer.SWITCH_BUTTON_CAPTURE_Y_PORTRAIT, - R.integer.SWITCH_STICK_R_X_PORTRAIT, - R.integer.SWITCH_STICK_R_Y_PORTRAIT, - R.integer.SWITCH_STICK_L_X_PORTRAIT, - R.integer.SWITCH_STICK_L_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_STICK_L_X_PORTRAIT, - R.integer.SWITCH_BUTTON_STICK_L_Y_PORTRAIT, - R.integer.SWITCH_BUTTON_STICK_R_X_PORTRAIT, - R.integer.SWITCH_BUTTON_STICK_R_Y_PORTRAIT - ) - - private val foldableResources = arrayOf( - R.integer.SWITCH_BUTTON_A_X_FOLDABLE, - R.integer.SWITCH_BUTTON_A_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_B_X_FOLDABLE, - R.integer.SWITCH_BUTTON_B_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_X_X_FOLDABLE, - R.integer.SWITCH_BUTTON_X_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_Y_X_FOLDABLE, - R.integer.SWITCH_BUTTON_Y_Y_FOLDABLE, - R.integer.SWITCH_TRIGGER_ZL_X_FOLDABLE, - R.integer.SWITCH_TRIGGER_ZL_Y_FOLDABLE, - R.integer.SWITCH_TRIGGER_ZR_X_FOLDABLE, - R.integer.SWITCH_TRIGGER_ZR_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_DPAD_X_FOLDABLE, - R.integer.SWITCH_BUTTON_DPAD_Y_FOLDABLE, - R.integer.SWITCH_TRIGGER_L_X_FOLDABLE, - R.integer.SWITCH_TRIGGER_L_Y_FOLDABLE, - R.integer.SWITCH_TRIGGER_R_X_FOLDABLE, - R.integer.SWITCH_TRIGGER_R_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_PLUS_X_FOLDABLE, - R.integer.SWITCH_BUTTON_PLUS_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_MINUS_X_FOLDABLE, - R.integer.SWITCH_BUTTON_MINUS_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_HOME_X_FOLDABLE, - R.integer.SWITCH_BUTTON_HOME_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_CAPTURE_X_FOLDABLE, - R.integer.SWITCH_BUTTON_CAPTURE_Y_FOLDABLE, - R.integer.SWITCH_STICK_R_X_FOLDABLE, - R.integer.SWITCH_STICK_R_Y_FOLDABLE, - R.integer.SWITCH_STICK_L_X_FOLDABLE, - R.integer.SWITCH_STICK_L_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_STICK_L_X_FOLDABLE, - R.integer.SWITCH_BUTTON_STICK_L_Y_FOLDABLE, - R.integer.SWITCH_BUTTON_STICK_R_X_FOLDABLE, - R.integer.SWITCH_BUTTON_STICK_R_Y_FOLDABLE - ) - - private fun getResourceValue(layout: String, position: Int): Float { - return when (layout) { - PORTRAIT -> resources.getInteger(portraitResources[position]).toFloat() / 1000 - FOLDABLE -> resources.getInteger(foldableResources[position]).toFloat() / 1000 - else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000 + private fun defaultOverlayPositionByLayout(layout: OverlayLayout) { + val overlayControlData = NativeConfig.getOverlayControlData() + for (data in overlayControlData) { + val defaultControlData = OverlayControl.from(data.id) ?: continue + val position = defaultControlData.getDefaultPositionForLayout(layout) + when (layout) { + OverlayLayout.Landscape -> data.landscapePosition = position + OverlayLayout.Portrait -> data.portraitPosition = position + OverlayLayout.Foldable -> data.foldablePosition = position + } } - } - - private fun defaultOverlayByLayout(layout: String) { - // Each value represents the position of the button in relation to the screen size without insets. - preferences.edit() - .putFloat( - "${Settings.PREF_BUTTON_A}-X$layout", - getResourceValue(layout, 0) - ) - .putFloat( - "${Settings.PREF_BUTTON_A}-Y$layout", - getResourceValue(layout, 1) - ) - .putFloat( - "${Settings.PREF_BUTTON_B}-X$layout", - getResourceValue(layout, 2) - ) - .putFloat( - "${Settings.PREF_BUTTON_B}-Y$layout", - getResourceValue(layout, 3) - ) - .putFloat( - "${Settings.PREF_BUTTON_X}-X$layout", - getResourceValue(layout, 4) - ) - .putFloat( - "${Settings.PREF_BUTTON_X}-Y$layout", - getResourceValue(layout, 5) - ) - .putFloat( - "${Settings.PREF_BUTTON_Y}-X$layout", - getResourceValue(layout, 6) - ) - .putFloat( - "${Settings.PREF_BUTTON_Y}-Y$layout", - getResourceValue(layout, 7) - ) - .putFloat( - "${Settings.PREF_BUTTON_ZL}-X$layout", - getResourceValue(layout, 8) - ) - .putFloat( - "${Settings.PREF_BUTTON_ZL}-Y$layout", - getResourceValue(layout, 9) - ) - .putFloat( - "${Settings.PREF_BUTTON_ZR}-X$layout", - getResourceValue(layout, 10) - ) - .putFloat( - "${Settings.PREF_BUTTON_ZR}-Y$layout", - getResourceValue(layout, 11) - ) - .putFloat( - "${Settings.PREF_BUTTON_DPAD}-X$layout", - getResourceValue(layout, 12) - ) - .putFloat( - "${Settings.PREF_BUTTON_DPAD}-Y$layout", - getResourceValue(layout, 13) - ) - .putFloat( - "${Settings.PREF_BUTTON_L}-X$layout", - getResourceValue(layout, 14) - ) - .putFloat( - "${Settings.PREF_BUTTON_L}-Y$layout", - getResourceValue(layout, 15) - ) - .putFloat( - "${Settings.PREF_BUTTON_R}-X$layout", - getResourceValue(layout, 16) - ) - .putFloat( - "${Settings.PREF_BUTTON_R}-Y$layout", - getResourceValue(layout, 17) - ) - .putFloat( - "${Settings.PREF_BUTTON_PLUS}-X$layout", - getResourceValue(layout, 18) - ) - .putFloat( - "${Settings.PREF_BUTTON_PLUS}-Y$layout", - getResourceValue(layout, 19) - ) - .putFloat( - "${Settings.PREF_BUTTON_MINUS}-X$layout", - getResourceValue(layout, 20) - ) - .putFloat( - "${Settings.PREF_BUTTON_MINUS}-Y$layout", - getResourceValue(layout, 21) - ) - .putFloat( - "${Settings.PREF_BUTTON_HOME}-X$layout", - getResourceValue(layout, 22) - ) - .putFloat( - "${Settings.PREF_BUTTON_HOME}-Y$layout", - getResourceValue(layout, 23) - ) - .putFloat( - "${Settings.PREF_BUTTON_SCREENSHOT}-X$layout", - getResourceValue(layout, 24) - ) - .putFloat( - "${Settings.PREF_BUTTON_SCREENSHOT}-Y$layout", - getResourceValue(layout, 25) - ) - .putFloat( - "${Settings.PREF_STICK_R}-X$layout", - getResourceValue(layout, 26) - ) - .putFloat( - "${Settings.PREF_STICK_R}-Y$layout", - getResourceValue(layout, 27) - ) - .putFloat( - "${Settings.PREF_STICK_L}-X$layout", - getResourceValue(layout, 28) - ) - .putFloat( - "${Settings.PREF_STICK_L}-Y$layout", - getResourceValue(layout, 29) - ) - .putFloat( - "${Settings.PREF_BUTTON_STICK_L}-X$layout", - getResourceValue(layout, 30) - ) - .putFloat( - "${Settings.PREF_BUTTON_STICK_L}-Y$layout", - getResourceValue(layout, 31) - ) - .putFloat( - "${Settings.PREF_BUTTON_STICK_R}-X$layout", - getResourceValue(layout, 32) - ) - .putFloat( - "${Settings.PREF_BUTTON_STICK_R}-Y$layout", - getResourceValue(layout, 33) - ) - .apply() + NativeConfig.setOverlayControlData(overlayControlData) } override fun isInEditMode(): Boolean { @@ -913,18 +705,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : FOLDABLE_OVERLAY_VERSION ) - private val preferences: SharedPreferences = - PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) - - const val LANDSCAPE = "_Landscape" - const val PORTRAIT = "_Portrait" - const val FOLDABLE = "_Foldable" - val overlayLayouts = listOf( - LANDSCAPE, - PORTRAIT, - FOLDABLE - ) - /** * Resizes a [Bitmap] by a given scale factor * @@ -1036,29 +816,19 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : * In the input overlay configuration menu, * once a touch event begins and then ends (ie. Organizing the buttons to one's own liking for the overlay). * the X and Y coordinates of the button at the END of its touch event - * (when you remove your finger/stylus from the touchscreen) are then stored - * within a SharedPreferences instance so that those values can be retrieved here. - * - * - * This has a few benefits over the conventional way of storing the values - * (ie. within the yuzu ini file). - * - * * No native calls - * * Keeps Android-only values inside the Android environment - * - * + * (when you remove your finger/stylus from the touchscreen) are then stored in a native . * * Technically no modifications should need to be performed on the returned * InputOverlayDrawableButton. Simply add it to the HashSet of overlay items and wait * for Android to call the onDraw method. * - * @param context The current [Context]. - * @param windowSize The size of the window to draw the overlay on. - * @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State). - * @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State). - * @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents. - * @param prefId Identifier for determining where a button appears on screen. - * @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE]. + * @param context The current [Context]. + * @param windowSize The size of the window to draw the overlay on. + * @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State). + * @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State). + * @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents. + * @param overlayControlData Identifier for determining where a button appears on screen. + * @param position The position on screen as represented by an x and y value between 0 and 1. * @return An [InputOverlayDrawableButton] with the correct drawing bounds set. */ private fun initializeOverlayButton( @@ -1067,33 +837,30 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : defaultResId: Int, pressedResId: Int, buttonId: Int, - prefId: String, - layout: String + overlayControlData: OverlayControlData, + position: Pair ): InputOverlayDrawableButton { // Resources handle for fetching the initial Drawable resource. val res = context.resources - // SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableButton. - val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) - // Decide scale based on button preference ID and user preference - var scale: Float = when (prefId) { - Settings.PREF_BUTTON_HOME, - Settings.PREF_BUTTON_SCREENSHOT, - Settings.PREF_BUTTON_PLUS, - Settings.PREF_BUTTON_MINUS -> 0.07f + var scale: Float = when (overlayControlData.id) { + OverlayControl.BUTTON_HOME.id, + OverlayControl.BUTTON_CAPTURE.id, + OverlayControl.BUTTON_PLUS.id, + OverlayControl.BUTTON_MINUS.id -> 0.07f - Settings.PREF_BUTTON_L, - Settings.PREF_BUTTON_R, - Settings.PREF_BUTTON_ZL, - Settings.PREF_BUTTON_ZR -> 0.26f + OverlayControl.BUTTON_L.id, + OverlayControl.BUTTON_R.id, + OverlayControl.BUTTON_ZL.id, + OverlayControl.BUTTON_ZR.id -> 0.26f - Settings.PREF_BUTTON_STICK_L, - Settings.PREF_BUTTON_STICK_R -> 0.155f + OverlayControl.BUTTON_STICK_L.id, + OverlayControl.BUTTON_STICK_R.id -> 0.155f else -> 0.11f } - scale *= (sPrefs.getInt(Settings.PREF_CONTROL_SCALE, 50) + 50).toFloat() + scale *= (IntSetting.OVERLAY_SCALE.getInt() + 50).toFloat() scale /= 100f // Initialize the InputOverlayDrawableButton. @@ -1104,7 +871,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : defaultStateBitmap, pressedStateBitmap, buttonId, - prefId + overlayControlData ) // Get the minimum and maximum coordinates of the screen where the button can be placed. @@ -1113,12 +880,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : // The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay. // These were set in the input overlay configuration menu. - val xKey = "$prefId-X$layout" - val yKey = "$prefId-Y$layout" - val drawableXPercent = sPrefs.getFloat(xKey, 0f) - val drawableYPercent = sPrefs.getFloat(yKey, 0f) - val drawableX = (drawableXPercent * max.x + min.x).toInt() - val drawableY = (drawableYPercent * max.y + min.y).toInt() + val drawableX = (position.first * max.x + min.x).toInt() + val drawableY = (position.second * max.y + min.y).toInt() val width = overlayDrawable.width val height = overlayDrawable.height @@ -1136,8 +899,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : drawableX - (width / 2), drawableY - (height / 2) ) - val savedOpacity = preferences.getInt(Settings.PREF_CONTROL_OPACITY, 100) - overlayDrawable.setOpacity(savedOpacity * 255 / 100) + overlayDrawable.setOpacity(IntSetting.OVERLAY_OPACITY.getInt() * 255 / 100) return overlayDrawable } @@ -1149,7 +911,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : * @param defaultResId The [Bitmap] resource ID of the default state. * @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed state in one direction. * @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed state in two directions. - * @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE]. + * @param position The position on screen as represented by an x and y value between 0 and 1. * @return The initialized [InputOverlayDrawableDpad] */ private fun initializeOverlayDpad( @@ -1158,17 +920,14 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : defaultResId: Int, pressedOneDirectionResId: Int, pressedTwoDirectionsResId: Int, - layout: String + position: Pair ): InputOverlayDrawableDpad { // Resources handle for fetching the initial Drawable resource. val res = context.resources - // SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableDpad. - val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) - // Decide scale based on button ID and user preference var scale = 0.25f - scale *= (sPrefs.getInt(Settings.PREF_CONTROL_SCALE, 50) + 50).toFloat() + scale *= (IntSetting.OVERLAY_SCALE.getInt() + 50).toFloat() scale /= 100f // Initialize the InputOverlayDrawableDpad. @@ -1195,10 +954,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : // The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay. // These were set in the input overlay configuration menu. - val drawableXPercent = sPrefs.getFloat("${Settings.PREF_BUTTON_DPAD}-X$layout", 0f) - val drawableYPercent = sPrefs.getFloat("${Settings.PREF_BUTTON_DPAD}-Y$layout", 0f) - val drawableX = (drawableXPercent * max.x + min.x).toInt() - val drawableY = (drawableYPercent * max.y + min.y).toInt() + val drawableX = (position.first * max.x + min.x).toInt() + val drawableY = (position.second * max.y + min.y).toInt() val width = overlayDrawable.width val height = overlayDrawable.height @@ -1213,8 +970,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : // Need to set the image's position overlayDrawable.setPosition(drawableX - (width / 2), drawableY - (height / 2)) - val savedOpacity = preferences.getInt(Settings.PREF_CONTROL_OPACITY, 100) - overlayDrawable.setOpacity(savedOpacity * 255 / 100) + overlayDrawable.setOpacity(IntSetting.OVERLAY_OPACITY.getInt() * 255 / 100) return overlayDrawable } @@ -1227,9 +983,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : * @param defaultResInner Resource ID for the default inner image of the joystick (the one you actually move around). * @param pressedResInner Resource ID for the pressed inner image of the joystick. * @param joystick Identifier for which joystick this is. - * @param button Identifier for which joystick button this is. - * @param prefId Identifier for determining where a button appears on screen. - * @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE]. + * @param buttonId Identifier for which joystick button this is. + * @param overlayControlData Identifier for determining where a button appears on screen. + * @param position The position on screen as represented by an x and y value between 0 and 1. * @return The initialized [InputOverlayDrawableJoystick]. */ private fun initializeOverlayJoystick( @@ -1239,19 +995,16 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : defaultResInner: Int, pressedResInner: Int, joystick: Int, - button: Int, - prefId: String, - layout: String + buttonId: Int, + overlayControlData: OverlayControlData, + position: Pair ): InputOverlayDrawableJoystick { // Resources handle for fetching the initial Drawable resource. val res = context.resources - // SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableJoystick. - val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) - // Decide scale based on user preference var scale = 0.3f - scale *= (sPrefs.getInt(Settings.PREF_CONTROL_SCALE, 50) + 50).toFloat() + scale *= (IntSetting.OVERLAY_SCALE.getInt() + 50).toFloat() scale /= 100f // Initialize the InputOverlayDrawableJoystick. @@ -1265,10 +1018,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : // The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay. // These were set in the input overlay configuration menu. - val drawableXPercent = sPrefs.getFloat("$prefId-X$layout", 0f) - val drawableYPercent = sPrefs.getFloat("$prefId-Y$layout", 0f) - val drawableX = (drawableXPercent * max.x + min.x).toInt() - val drawableY = (drawableYPercent * max.y + min.y).toInt() + val drawableX = (position.first * max.x + min.x).toInt() + val drawableY = (position.second * max.y + min.y).toInt() val outerScale = 1.66f // Now set the bounds for the InputOverlayDrawableJoystick. @@ -1292,14 +1043,13 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : outerRect, innerRect, joystick, - button, - prefId + buttonId, + overlayControlData.id ) // Need to set the image's position overlayDrawable.setPosition(drawableX, drawableY) - val savedOpacity = preferences.getInt(Settings.PREF_CONTROL_OPACITY, 100) - overlayDrawable.setOpacity(savedOpacity * 255 / 100) + overlayDrawable.setOpacity(IntSetting.OVERLAY_OPACITY.getInt() * 255 / 100) return overlayDrawable } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt index 2c28dda88..b14a4f96e 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.kt @@ -10,6 +10,7 @@ import android.graphics.Rect import android.graphics.drawable.BitmapDrawable import android.view.MotionEvent import org.yuzu.yuzu_emu.NativeLibrary.ButtonState +import org.yuzu.yuzu_emu.overlay.model.OverlayControlData /** * Custom [BitmapDrawable] that is capable @@ -25,7 +26,7 @@ class InputOverlayDrawableButton( defaultStateBitmap: Bitmap, pressedStateBitmap: Bitmap, val buttonId: Int, - val prefId: String + val overlayControlData: OverlayControlData ) { // The ID value what motion event is tracking var trackId: Int diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableJoystick.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableJoystick.kt index 518b1e783..113bf7c24 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableJoystick.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableJoystick.kt @@ -14,7 +14,7 @@ import kotlin.math.cos import kotlin.math.sin import kotlin.math.sqrt import org.yuzu.yuzu_emu.NativeLibrary -import org.yuzu.yuzu_emu.utils.EmulationMenuSettings +import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting /** * Custom [BitmapDrawable] that is capable @@ -125,7 +125,7 @@ class InputOverlayDrawableJoystick( pressedState = true outerBitmap.alpha = 0 boundsBoxBitmap.alpha = opacity - if (EmulationMenuSettings.joystickRelCenter) { + if (BooleanSetting.JOYSTICK_REL_CENTER.getBoolean()) { virtBounds.offset( xPosition - virtBounds.centerX(), yPosition - virtBounds.centerY() diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControl.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControl.kt new file mode 100755 index 000000000..a0eeadf4b --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControl.kt @@ -0,0 +1,188 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.overlay.model + +import androidx.annotation.IntegerRes +import org.yuzu.yuzu_emu.R +import org.yuzu.yuzu_emu.YuzuApplication + +enum class OverlayControl( + val id: String, + val defaultVisibility: Boolean, + @IntegerRes val defaultLandscapePositionResources: Pair, + @IntegerRes val defaultPortraitPositionResources: Pair, + @IntegerRes val defaultFoldablePositionResources: Pair +) { + BUTTON_A( + "button_a", + true, + Pair(R.integer.BUTTON_A_X, R.integer.BUTTON_A_Y), + Pair(R.integer.BUTTON_A_X_PORTRAIT, R.integer.BUTTON_A_Y_PORTRAIT), + Pair(R.integer.BUTTON_A_X_FOLDABLE, R.integer.BUTTON_A_Y_FOLDABLE) + ), + BUTTON_B( + "button_b", + true, + Pair(R.integer.BUTTON_B_X, R.integer.BUTTON_B_Y), + Pair(R.integer.BUTTON_B_X_PORTRAIT, R.integer.BUTTON_B_Y_PORTRAIT), + Pair(R.integer.BUTTON_B_X_FOLDABLE, R.integer.BUTTON_B_Y_FOLDABLE) + ), + BUTTON_X( + "button_x", + true, + Pair(R.integer.BUTTON_X_X, R.integer.BUTTON_X_Y), + Pair(R.integer.BUTTON_X_X_PORTRAIT, R.integer.BUTTON_X_Y_PORTRAIT), + Pair(R.integer.BUTTON_X_X_FOLDABLE, R.integer.BUTTON_X_Y_FOLDABLE) + ), + BUTTON_Y( + "button_y", + true, + Pair(R.integer.BUTTON_Y_X, R.integer.BUTTON_Y_Y), + Pair(R.integer.BUTTON_Y_X_PORTRAIT, R.integer.BUTTON_Y_Y_PORTRAIT), + Pair(R.integer.BUTTON_Y_X_FOLDABLE, R.integer.BUTTON_Y_Y_FOLDABLE) + ), + BUTTON_PLUS( + "button_plus", + true, + Pair(R.integer.BUTTON_PLUS_X, R.integer.BUTTON_PLUS_Y), + Pair(R.integer.BUTTON_PLUS_X_PORTRAIT, R.integer.BUTTON_PLUS_Y_PORTRAIT), + Pair(R.integer.BUTTON_PLUS_X_FOLDABLE, R.integer.BUTTON_PLUS_Y_FOLDABLE) + ), + BUTTON_MINUS( + "button_minus", + true, + Pair(R.integer.BUTTON_MINUS_X, R.integer.BUTTON_MINUS_Y), + Pair(R.integer.BUTTON_MINUS_X_PORTRAIT, R.integer.BUTTON_MINUS_Y_PORTRAIT), + Pair(R.integer.BUTTON_MINUS_X_FOLDABLE, R.integer.BUTTON_MINUS_Y_FOLDABLE) + ), + BUTTON_HOME( + "button_home", + false, + Pair(R.integer.BUTTON_HOME_X, R.integer.BUTTON_HOME_Y), + Pair(R.integer.BUTTON_HOME_X_PORTRAIT, R.integer.BUTTON_HOME_Y_PORTRAIT), + Pair(R.integer.BUTTON_HOME_X_FOLDABLE, R.integer.BUTTON_HOME_Y_FOLDABLE) + ), + BUTTON_CAPTURE( + "button_capture", + false, + Pair(R.integer.BUTTON_CAPTURE_X, R.integer.BUTTON_CAPTURE_Y), + Pair(R.integer.BUTTON_CAPTURE_X_PORTRAIT, R.integer.BUTTON_CAPTURE_Y_PORTRAIT), + Pair(R.integer.BUTTON_CAPTURE_X_FOLDABLE, R.integer.BUTTON_CAPTURE_Y_FOLDABLE) + ), + BUTTON_L( + "button_l", + true, + Pair(R.integer.BUTTON_L_X, R.integer.BUTTON_L_Y), + Pair(R.integer.BUTTON_L_X_PORTRAIT, R.integer.BUTTON_L_Y_PORTRAIT), + Pair(R.integer.BUTTON_L_X_FOLDABLE, R.integer.BUTTON_L_Y_FOLDABLE) + ), + BUTTON_R( + "button_r", + true, + Pair(R.integer.BUTTON_R_X, R.integer.BUTTON_R_Y), + Pair(R.integer.BUTTON_R_X_PORTRAIT, R.integer.BUTTON_R_Y_PORTRAIT), + Pair(R.integer.BUTTON_R_X_FOLDABLE, R.integer.BUTTON_R_Y_FOLDABLE) + ), + BUTTON_ZL( + "button_zl", + true, + Pair(R.integer.BUTTON_ZL_X, R.integer.BUTTON_ZL_Y), + Pair(R.integer.BUTTON_ZL_X_PORTRAIT, R.integer.BUTTON_ZL_Y_PORTRAIT), + Pair(R.integer.BUTTON_ZL_X_FOLDABLE, R.integer.BUTTON_ZL_Y_FOLDABLE) + ), + BUTTON_ZR( + "button_zr", + true, + Pair(R.integer.BUTTON_ZR_X, R.integer.BUTTON_ZR_Y), + Pair(R.integer.BUTTON_ZR_X_PORTRAIT, R.integer.BUTTON_ZR_Y_PORTRAIT), + Pair(R.integer.BUTTON_ZR_X_FOLDABLE, R.integer.BUTTON_ZR_Y_FOLDABLE) + ), + BUTTON_STICK_L( + "button_stick_l", + true, + Pair(R.integer.BUTTON_STICK_L_X, R.integer.BUTTON_STICK_L_Y), + Pair(R.integer.BUTTON_STICK_L_X_PORTRAIT, R.integer.BUTTON_STICK_L_Y_PORTRAIT), + Pair(R.integer.BUTTON_STICK_L_X_FOLDABLE, R.integer.BUTTON_STICK_L_Y_FOLDABLE) + ), + BUTTON_STICK_R( + "button_stick_r", + true, + Pair(R.integer.BUTTON_STICK_R_X, R.integer.BUTTON_STICK_R_Y), + Pair(R.integer.BUTTON_STICK_R_X_PORTRAIT, R.integer.BUTTON_STICK_R_Y_PORTRAIT), + Pair(R.integer.BUTTON_STICK_R_X_FOLDABLE, R.integer.BUTTON_STICK_R_Y_FOLDABLE) + ), + STICK_L( + "stick_l", + true, + Pair(R.integer.STICK_L_X, R.integer.STICK_L_Y), + Pair(R.integer.STICK_L_X_PORTRAIT, R.integer.STICK_L_Y_PORTRAIT), + Pair(R.integer.STICK_L_X_FOLDABLE, R.integer.STICK_L_Y_FOLDABLE) + ), + STICK_R( + "stick_r", + true, + Pair(R.integer.STICK_R_X, R.integer.STICK_R_Y), + Pair(R.integer.STICK_R_X_PORTRAIT, R.integer.STICK_R_Y_PORTRAIT), + Pair(R.integer.STICK_R_X_FOLDABLE, R.integer.STICK_R_Y_FOLDABLE) + ), + COMBINED_DPAD( + "combined_dpad", + true, + Pair(R.integer.COMBINED_DPAD_X, R.integer.COMBINED_DPAD_Y), + Pair(R.integer.COMBINED_DPAD_X_PORTRAIT, R.integer.COMBINED_DPAD_Y_PORTRAIT), + Pair(R.integer.COMBINED_DPAD_X_FOLDABLE, R.integer.COMBINED_DPAD_Y_FOLDABLE) + ); + + fun getDefaultPositionForLayout(layout: OverlayLayout): Pair { + val rawResourcePair: Pair + YuzuApplication.appContext.resources.apply { + rawResourcePair = when (layout) { + OverlayLayout.Landscape -> { + Pair( + getInteger(this@OverlayControl.defaultLandscapePositionResources.first), + getInteger(this@OverlayControl.defaultLandscapePositionResources.second) + ) + } + + OverlayLayout.Portrait -> { + Pair( + getInteger(this@OverlayControl.defaultPortraitPositionResources.first), + getInteger(this@OverlayControl.defaultPortraitPositionResources.second) + ) + } + + OverlayLayout.Foldable -> { + Pair( + getInteger(this@OverlayControl.defaultFoldablePositionResources.first), + getInteger(this@OverlayControl.defaultFoldablePositionResources.second) + ) + } + } + } + + return Pair( + rawResourcePair.first.toDouble() / 1000, + rawResourcePair.second.toDouble() / 1000 + ) + } + + fun toOverlayControlData(): OverlayControlData = + OverlayControlData( + id, + defaultVisibility, + getDefaultPositionForLayout(OverlayLayout.Landscape), + getDefaultPositionForLayout(OverlayLayout.Portrait), + getDefaultPositionForLayout(OverlayLayout.Foldable) + ) + + companion object { + val map: HashMap by lazy { + val hashMap = hashMapOf() + entries.forEach { hashMap[it.id] = it } + hashMap + } + + fun from(id: String): OverlayControl? = map[id] + } +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControlData.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControlData.kt new file mode 100755 index 000000000..26cfeb1db --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControlData.kt @@ -0,0 +1,19 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.overlay.model + +data class OverlayControlData( + val id: String, + var enabled: Boolean, + var landscapePosition: Pair, + var portraitPosition: Pair, + var foldablePosition: Pair +) { + fun positionFromLayout(layout: OverlayLayout): Pair = + when (layout) { + OverlayLayout.Landscape -> landscapePosition + OverlayLayout.Portrait -> portraitPosition + OverlayLayout.Foldable -> foldablePosition + } +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControlDefault.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControlDefault.kt new file mode 100755 index 000000000..6bd74c82f --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayControlDefault.kt @@ -0,0 +1,13 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.overlay.model + +import androidx.annotation.IntegerRes + +data class OverlayControlDefault( + val buttonId: String, + @IntegerRes val landscapePositionResource: Pair, + @IntegerRes val portraitPositionResource: Pair, + @IntegerRes val foldablePositionResource: Pair +) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayLayout.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayLayout.kt new file mode 100755 index 000000000..d728164e5 --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/model/OverlayLayout.kt @@ -0,0 +1,10 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.overlay.model + +enum class OverlayLayout(val id: String) { + Landscape("Landscape"), + Portrait("Portrait"), + Foldable("Foldable") +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt index 0197fd712..de0794a17 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/DirectoryInitialization.kt @@ -3,9 +3,17 @@ package org.yuzu.yuzu_emu.utils +import androidx.preference.PreferenceManager import java.io.IOException import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.YuzuApplication +import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting +import org.yuzu.yuzu_emu.features.settings.model.IntSetting +import org.yuzu.yuzu_emu.features.settings.model.Settings +import org.yuzu.yuzu_emu.overlay.model.OverlayControlData +import org.yuzu.yuzu_emu.overlay.model.OverlayControl +import org.yuzu.yuzu_emu.overlay.model.OverlayLayout +import org.yuzu.yuzu_emu.utils.PreferenceUtil.migratePreference object DirectoryInitialization { private var userPath: String? = null @@ -17,6 +25,7 @@ object DirectoryInitialization { initializeInternalStorage() NativeLibrary.initializeSystem(false) NativeConfig.initializeGlobalConfig() + migrateSettings() areDirectoriesReady = true } } @@ -35,4 +44,170 @@ object DirectoryInitialization { e.printStackTrace() } } + + private fun migrateSettings() { + val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) + var saveConfig = false + val theme = preferences.migratePreference(Settings.PREF_THEME) + if (theme != null) { + IntSetting.THEME.setInt(theme) + saveConfig = true + } + + val themeMode = preferences.migratePreference(Settings.PREF_THEME_MODE) + if (themeMode != null) { + IntSetting.THEME_MODE.setInt(themeMode) + saveConfig = true + } + + val blackBackgrounds = + preferences.migratePreference(Settings.PREF_BLACK_BACKGROUNDS) + if (blackBackgrounds != null) { + BooleanSetting.BLACK_BACKGROUNDS.setBoolean(blackBackgrounds) + saveConfig = true + } + + val joystickRelCenter = + preferences.migratePreference(Settings.PREF_MENU_SETTINGS_JOYSTICK_REL_CENTER) + if (joystickRelCenter != null) { + BooleanSetting.JOYSTICK_REL_CENTER.setBoolean(joystickRelCenter) + saveConfig = true + } + + val dpadSlide = + preferences.migratePreference(Settings.PREF_MENU_SETTINGS_DPAD_SLIDE) + if (dpadSlide != null) { + BooleanSetting.DPAD_SLIDE.setBoolean(dpadSlide) + saveConfig = true + } + + val hapticFeedback = + preferences.migratePreference(Settings.PREF_MENU_SETTINGS_HAPTICS) + if (hapticFeedback != null) { + BooleanSetting.HAPTIC_FEEDBACK.setBoolean(hapticFeedback) + saveConfig = true + } + + val showPerformanceOverlay = + preferences.migratePreference(Settings.PREF_MENU_SETTINGS_SHOW_FPS) + if (showPerformanceOverlay != null) { + BooleanSetting.SHOW_PERFORMANCE_OVERLAY.setBoolean(showPerformanceOverlay) + saveConfig = true + } + + val showInputOverlay = + preferences.migratePreference(Settings.PREF_MENU_SETTINGS_SHOW_OVERLAY) + if (showInputOverlay != null) { + BooleanSetting.SHOW_INPUT_OVERLAY.setBoolean(showInputOverlay) + saveConfig = true + } + + val overlayOpacity = preferences.migratePreference(Settings.PREF_CONTROL_OPACITY) + if (overlayOpacity != null) { + IntSetting.OVERLAY_OPACITY.setInt(overlayOpacity) + saveConfig = true + } + + val overlayScale = preferences.migratePreference(Settings.PREF_CONTROL_SCALE) + if (overlayScale != null) { + IntSetting.OVERLAY_SCALE.setInt(overlayScale) + saveConfig = true + } + + var setOverlayData = false + val overlayControlData = NativeConfig.getOverlayControlData() + if (overlayControlData.isEmpty()) { + val overlayControlDataMap = + NativeConfig.getOverlayControlData().associateBy { it.id }.toMutableMap() + for (button in Settings.overlayPreferences) { + val buttonId = convertButtonId(button) + var buttonEnabled = preferences.migratePreference(button) + if (buttonEnabled == null) { + buttonEnabled = OverlayControl.map[buttonId]?.defaultVisibility == true + } + + var landscapeXPosition = preferences.migratePreference( + "$button-X${Settings.PREF_LANDSCAPE_SUFFIX}" + )?.toDouble() + var landscapeYPosition = preferences.migratePreference( + "$button-Y${Settings.PREF_LANDSCAPE_SUFFIX}" + )?.toDouble() + if (landscapeXPosition == null || landscapeYPosition == null) { + val landscapePosition = OverlayControl.map[buttonId] + ?.getDefaultPositionForLayout(OverlayLayout.Landscape) ?: Pair(0.0, 0.0) + landscapeXPosition = landscapePosition.first + landscapeYPosition = landscapePosition.second + } + + var portraitXPosition = preferences.migratePreference( + "$button-X${Settings.PREF_PORTRAIT_SUFFIX}" + )?.toDouble() + var portraitYPosition = preferences.migratePreference( + "$button-Y${Settings.PREF_PORTRAIT_SUFFIX}" + )?.toDouble() + if (portraitXPosition == null || portraitYPosition == null) { + val portraitPosition = OverlayControl.map[buttonId] + ?.getDefaultPositionForLayout(OverlayLayout.Portrait) ?: Pair(0.0, 0.0) + portraitXPosition = portraitPosition.first + portraitYPosition = portraitPosition.second + } + + var foldableXPosition = preferences.migratePreference( + "$button-X${Settings.PREF_FOLDABLE_SUFFIX}" + )?.toDouble() + var foldableYPosition = preferences.migratePreference( + "$button-Y${Settings.PREF_FOLDABLE_SUFFIX}" + )?.toDouble() + if (foldableXPosition == null || foldableYPosition == null) { + val foldablePosition = OverlayControl.map[buttonId] + ?.getDefaultPositionForLayout(OverlayLayout.Foldable) ?: Pair(0.0, 0.0) + foldableXPosition = foldablePosition.first + foldableYPosition = foldablePosition.second + } + + val controlData = OverlayControlData( + buttonId, + buttonEnabled, + Pair(landscapeXPosition, landscapeYPosition), + Pair(portraitXPosition, portraitYPosition), + Pair(foldableXPosition, foldableYPosition) + ) + overlayControlDataMap[buttonId] = controlData + setOverlayData = true + } + + if (setOverlayData) { + NativeConfig.setOverlayControlData( + overlayControlDataMap.map { it.value }.toTypedArray() + ) + saveConfig = true + } + } + + if (saveConfig) { + NativeConfig.saveGlobalConfig() + } + } + + private fun convertButtonId(buttonId: String): String = + when (buttonId) { + Settings.PREF_BUTTON_A -> OverlayControl.BUTTON_A.id + Settings.PREF_BUTTON_B -> OverlayControl.BUTTON_B.id + Settings.PREF_BUTTON_X -> OverlayControl.BUTTON_X.id + Settings.PREF_BUTTON_Y -> OverlayControl.BUTTON_Y.id + Settings.PREF_BUTTON_L -> OverlayControl.BUTTON_L.id + Settings.PREF_BUTTON_R -> OverlayControl.BUTTON_R.id + Settings.PREF_BUTTON_ZL -> OverlayControl.BUTTON_ZL.id + Settings.PREF_BUTTON_ZR -> OverlayControl.BUTTON_ZR.id + Settings.PREF_BUTTON_PLUS -> OverlayControl.BUTTON_PLUS.id + Settings.PREF_BUTTON_MINUS -> OverlayControl.BUTTON_MINUS.id + Settings.PREF_BUTTON_DPAD -> OverlayControl.COMBINED_DPAD.id + Settings.PREF_STICK_L -> OverlayControl.STICK_L.id + Settings.PREF_STICK_R -> OverlayControl.STICK_R.id + Settings.PREF_BUTTON_HOME -> OverlayControl.BUTTON_HOME.id + Settings.PREF_BUTTON_SCREENSHOT -> OverlayControl.BUTTON_CAPTURE.id + Settings.PREF_BUTTON_STICK_L -> OverlayControl.BUTTON_STICK_L.id + Settings.PREF_BUTTON_STICK_R -> OverlayControl.BUTTON_STICK_R.id + else -> "" + } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt index 7512d5eed..a4c14b3a7 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/NativeConfig.kt @@ -4,6 +4,7 @@ package org.yuzu.yuzu_emu.utils import org.yuzu.yuzu_emu.model.GameDir +import org.yuzu.yuzu_emu.overlay.model.OverlayControlData object NativeConfig { /** @@ -150,4 +151,21 @@ object NativeConfig { */ @Synchronized external fun setDisabledAddons(programId: String, disabledAddons: Array) + + /** + * Gets an array of [OverlayControlData] from settings + * + * @return An array of [OverlayControlData] + */ + @Synchronized + external fun getOverlayControlData(): Array + + /** + * Clears the AndroidSettings::values.overlay_control_data array and replaces its values + * with [overlayControlData] + * + * @param overlayControlData Replacement array of [OverlayControlData] + */ + @Synchronized + external fun setOverlayControlData(overlayControlData: Array) } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/PreferenceUtil.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/PreferenceUtil.kt new file mode 100755 index 000000000..a233ba25c --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/PreferenceUtil.kt @@ -0,0 +1,37 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.utils + +import android.content.SharedPreferences + +object PreferenceUtil { + /** + * Retrieves a shared preference value and then deletes the value in storage. + * @param key Associated key for the value in this preferences instance + * @return Typed value associated with [key]. Null if no such key exists. + */ + inline fun SharedPreferences.migratePreference(key: String): T? { + if (!this.contains(key)) { + return null + } + + val value: Any = when (T::class) { + String::class -> this.getString(key, "")!! + + Boolean::class -> this.getBoolean(key, false) + + Int::class -> this.getInt(key, 0) + + Float::class -> this.getFloat(key, 0f) + + Long::class -> this.getLong(key, 0) + + else -> throw IllegalStateException("Tried to migrate preference with invalid type!") + } + deletePreference(key) + return value as T + } + + fun SharedPreferences.deletePreference(key: String) = this.edit().remove(key).apply() +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/ThemeHelper.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/ThemeHelper.kt index f312e24cf..6f7f40e43 100755 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/ThemeHelper.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/ThemeHelper.kt @@ -5,38 +5,38 @@ package org.yuzu.yuzu_emu.utils import android.content.res.Configuration import android.graphics.Color +import android.os.Build import androidx.annotation.ColorInt import androidx.appcompat.app.AppCompatActivity import androidx.appcompat.app.AppCompatDelegate import androidx.core.view.WindowCompat import androidx.core.view.WindowInsetsControllerCompat -import androidx.preference.PreferenceManager import kotlin.math.roundToInt import org.yuzu.yuzu_emu.R -import org.yuzu.yuzu_emu.YuzuApplication -import org.yuzu.yuzu_emu.features.settings.model.Settings +import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting +import org.yuzu.yuzu_emu.features.settings.model.IntSetting import org.yuzu.yuzu_emu.ui.main.ThemeProvider object ThemeHelper { const val SYSTEM_BAR_ALPHA = 0.9f - private const val DEFAULT = 0 - private const val MATERIAL_YOU = 1 - fun setTheme(activity: AppCompatActivity) { - val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) setThemeMode(activity) - when (preferences.getInt(Settings.PREF_THEME, 0)) { - DEFAULT -> activity.setTheme(R.style.Theme_Yuzu_Main) - MATERIAL_YOU -> activity.setTheme(R.style.Theme_Yuzu_Main_MaterialYou) + when (Theme.from(IntSetting.THEME.getInt())) { + Theme.Default -> activity.setTheme(R.style.Theme_Yuzu_Main) + Theme.MaterialYou -> { + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) { + activity.setTheme(R.style.Theme_Yuzu_Main_MaterialYou) + } else { + activity.setTheme(R.style.Theme_Yuzu_Main) + } + } } // Using a specific night mode check because this could apply incorrectly when using the // light app mode, dark system mode, and black backgrounds. Launching the settings activity // will then show light mode colors/navigation bars but with black backgrounds. - if (preferences.getBoolean(Settings.PREF_BLACK_BACKGROUNDS, false) && - isNightMode(activity) - ) { + if (BooleanSetting.BLACK_BACKGROUNDS.getBoolean() && isNightMode(activity)) { activity.setTheme(R.style.ThemeOverlay_Yuzu_Dark) } } @@ -60,8 +60,7 @@ object ThemeHelper { } fun setThemeMode(activity: AppCompatActivity) { - val themeMode = PreferenceManager.getDefaultSharedPreferences(activity.applicationContext) - .getInt(Settings.PREF_THEME_MODE, AppCompatDelegate.MODE_NIGHT_FOLLOW_SYSTEM) + val themeMode = IntSetting.THEME_MODE.getInt() activity.delegate.localNightMode = themeMode val windowController = WindowCompat.getInsetsController( activity.window, @@ -95,3 +94,12 @@ object ThemeHelper { windowController.isAppearanceLightNavigationBars = false } } + +enum class Theme(val int: Int) { + Default(0), + MaterialYou(1); + + companion object { + fun from(int: Int): Theme = entries.firstOrNull { it.int == int } ?: Default + } +} diff --git a/src/android/app/src/main/jni/android_common/android_common.cpp b/src/android/app/src/main/jni/android_common/android_common.cpp index 52d8ecfeb..1e884ffdd 100755 --- a/src/android/app/src/main/jni/android_common/android_common.cpp +++ b/src/android/app/src/main/jni/android_common/android_common.cpp @@ -9,6 +9,7 @@ #include #include "common/string_util.h" +#include "jni/id_cache.h" std::string GetJString(JNIEnv* env, jstring jstr) { if (!jstr) { @@ -33,3 +34,11 @@ jstring ToJString(JNIEnv* env, std::string_view str) { jstring ToJString(JNIEnv* env, std::u16string_view str) { return ToJString(env, Common::UTF16ToUTF8(str)); } + +double GetJDouble(JNIEnv* env, jobject jdouble) { + return env->GetDoubleField(jdouble, IDCache::GetDoubleValueField()); +} + +jobject ToJDouble(JNIEnv* env, double value) { + return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value); +} diff --git a/src/android/app/src/main/jni/android_common/android_common.h b/src/android/app/src/main/jni/android_common/android_common.h index ccb0c06f7..8eb803e1b 100755 --- a/src/android/app/src/main/jni/android_common/android_common.h +++ b/src/android/app/src/main/jni/android_common/android_common.h @@ -10,3 +10,6 @@ std::string GetJString(JNIEnv* env, jstring jstr); jstring ToJString(JNIEnv* env, std::string_view str); jstring ToJString(JNIEnv* env, std::u16string_view str); + +double GetJDouble(JNIEnv* env, jobject jdouble); +jobject ToJDouble(JNIEnv* env, double value); diff --git a/src/android/app/src/main/jni/android_config.cpp b/src/android/app/src/main/jni/android_config.cpp index 9c3a5a9b2..c86aa1c39 100755 --- a/src/android/app/src/main/jni/android_config.cpp +++ b/src/android/app/src/main/jni/android_config.cpp @@ -35,6 +35,7 @@ void AndroidConfig::ReadAndroidValues() { if (global) { ReadAndroidUIValues(); ReadUIValues(); + ReadOverlayValues(); } ReadDriverValues(); } @@ -81,10 +82,42 @@ void AndroidConfig::ReadDriverValues() { EndGroup(); } +void AndroidConfig::ReadOverlayValues() { + BeginGroup(Settings::TranslateCategory(Settings::Category::Overlay)); + + ReadCategory(Settings::Category::Overlay); + + AndroidSettings::values.overlay_control_data.clear(); + const int control_data_size = BeginArray("control_data"); + for (int i = 0; i < control_data_size; ++i) { + SetArrayIndex(i); + AndroidSettings::OverlayControlData control_data; + control_data.id = ReadStringSetting(std::string("id")); + control_data.enabled = ReadBooleanSetting(std::string("enabled")); + control_data.landscape_position.first = + ReadDoubleSetting(std::string("landscape\\x_position")); + control_data.landscape_position.second = + ReadDoubleSetting(std::string("landscape\\y_position")); + control_data.portrait_position.first = + ReadDoubleSetting(std::string("portrait\\x_position")); + control_data.portrait_position.second = + ReadDoubleSetting(std::string("portrait\\y_position")); + control_data.foldable_position.first = + ReadDoubleSetting(std::string("foldable\\x_position")); + control_data.foldable_position.second = + ReadDoubleSetting(std::string("foldable\\y_position")); + AndroidSettings::values.overlay_control_data.push_back(control_data); + } + EndArray(); + + EndGroup(); +} + void AndroidConfig::SaveAndroidValues() { if (global) { SaveAndroidUIValues(); SaveUIValues(); + SaveOverlayValues(); } SaveDriverValues(); @@ -114,8 +147,9 @@ void AndroidConfig::SavePathValues() { for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) { SetArrayIndex(i); const auto& game_dir = AndroidSettings::values.game_dirs[i]; - WriteSetting(std::string("path"), game_dir.path); - WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false)); + WriteStringSetting(std::string("path"), game_dir.path); + WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan, + std::make_optional(false)); } EndArray(); @@ -130,6 +164,35 @@ void AndroidConfig::SaveDriverValues() { EndGroup(); } +void AndroidConfig::SaveOverlayValues() { + BeginGroup(Settings::TranslateCategory(Settings::Category::Overlay)); + + WriteCategory(Settings::Category::Overlay); + + BeginArray("control_data"); + for (size_t i = 0; i < AndroidSettings::values.overlay_control_data.size(); ++i) { + SetArrayIndex(i); + const auto& control_data = AndroidSettings::values.overlay_control_data[i]; + WriteStringSetting(std::string("id"), control_data.id); + WriteBooleanSetting(std::string("enabled"), control_data.enabled); + WriteDoubleSetting(std::string("landscape\\x_position"), + control_data.landscape_position.first); + WriteDoubleSetting(std::string("landscape\\y_position"), + control_data.landscape_position.second); + WriteDoubleSetting(std::string("portrait\\x_position"), + control_data.portrait_position.first); + WriteDoubleSetting(std::string("portrait\\y_position"), + control_data.portrait_position.second); + WriteDoubleSetting(std::string("foldable\\x_position"), + control_data.foldable_position.first); + WriteDoubleSetting(std::string("foldable\\y_position"), + control_data.foldable_position.second); + } + EndArray(); + + EndGroup(); +} + std::vector& AndroidConfig::FindRelevantList(Settings::Category category) { auto& map = Settings::values.linkage.by_category; if (map.contains(category)) { diff --git a/src/android/app/src/main/jni/android_config.h b/src/android/app/src/main/jni/android_config.h index 2c12874e1..d83852de9 100755 --- a/src/android/app/src/main/jni/android_config.h +++ b/src/android/app/src/main/jni/android_config.h @@ -18,6 +18,7 @@ protected: void ReadAndroidValues(); void ReadAndroidUIValues(); void ReadDriverValues(); + void ReadOverlayValues(); void ReadHidbusValues() override {} void ReadDebugControlValues() override {} void ReadPathValues() override; @@ -30,6 +31,7 @@ protected: void SaveAndroidValues(); void SaveAndroidUIValues(); void SaveDriverValues(); + void SaveOverlayValues(); void SaveHidbusValues() override {} void SaveDebugControlValues() override {} void SavePathValues() override; diff --git a/src/android/app/src/main/jni/android_settings.h b/src/android/app/src/main/jni/android_settings.h index 3733f5a3c..559ae83eb 100755 --- a/src/android/app/src/main/jni/android_settings.h +++ b/src/android/app/src/main/jni/android_settings.h @@ -14,6 +14,14 @@ struct GameDir { bool deep_scan = false; }; +struct OverlayControlData { + std::string id; + bool enabled; + std::pair landscape_position; + std::pair portrait_position; + std::pair foldable_position; +}; + struct Values { Settings::Linkage linkage; @@ -33,6 +41,28 @@ struct Values { Settings::SwitchableSetting driver_path{linkage, "", "driver_path", Settings::Category::GpuDriver}; + + Settings::Setting theme{linkage, 0, "theme", Settings::Category::Android}; + Settings::Setting theme_mode{linkage, -1, "theme_mode", Settings::Category::Android}; + Settings::Setting black_backgrounds{linkage, false, "black_backgrounds", + Settings::Category::Android}; + + // Input/performance overlay settings + std::vector overlay_control_data; + Settings::Setting overlay_scale{linkage, 50, "control_scale", Settings::Category::Overlay}; + Settings::Setting overlay_opacity{linkage, 100, "control_opacity", + Settings::Category::Overlay}; + + Settings::Setting joystick_rel_center{linkage, true, "joystick_rel_center", + Settings::Category::Overlay}; + Settings::Setting dpad_slide{linkage, true, "dpad_slide", Settings::Category::Overlay}; + Settings::Setting haptic_feedback{linkage, true, "haptic_feedback", + Settings::Category::Overlay}; + Settings::Setting show_performance_overlay{linkage, true, "show_performance_overlay", + Settings::Category::Overlay}; + Settings::Setting show_input_overlay{linkage, true, "show_input_overlay", + Settings::Category::Overlay}; + Settings::Setting touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay}; }; extern Values values; diff --git a/src/android/app/src/main/jni/id_cache.cpp b/src/android/app/src/main/jni/id_cache.cpp index e7a86d3fd..c79ad7d76 100755 --- a/src/android/app/src/main/jni/id_cache.cpp +++ b/src/android/app/src/main/jni/id_cache.cpp @@ -35,6 +35,18 @@ static jmethodID s_pair_constructor; static jfieldID s_pair_first_field; static jfieldID s_pair_second_field; +static jclass s_overlay_control_data_class; +static jmethodID s_overlay_control_data_constructor; +static jfieldID s_overlay_control_data_id_field; +static jfieldID s_overlay_control_data_enabled_field; +static jfieldID s_overlay_control_data_landscape_position_field; +static jfieldID s_overlay_control_data_portrait_position_field; +static jfieldID s_overlay_control_data_foldable_position_field; + +static jclass s_double_class; +static jmethodID s_double_constructor; +static jfieldID s_double_value_field; + static constexpr jint JNI_VERSION = JNI_VERSION_1_6; namespace IDCache { @@ -146,6 +158,46 @@ jfieldID GetPairSecondField() { return s_pair_second_field; } +jclass GetOverlayControlDataClass() { + return s_overlay_control_data_class; +} + +jmethodID GetOverlayControlDataConstructor() { + return s_overlay_control_data_constructor; +} + +jfieldID GetOverlayControlDataIdField() { + return s_overlay_control_data_id_field; +} + +jfieldID GetOverlayControlDataEnabledField() { + return s_overlay_control_data_enabled_field; +} + +jfieldID GetOverlayControlDataLandscapePositionField() { + return s_overlay_control_data_landscape_position_field; +} + +jfieldID GetOverlayControlDataPortraitPositionField() { + return s_overlay_control_data_portrait_position_field; +} + +jfieldID GetOverlayControlDataFoldablePositionField() { + return s_overlay_control_data_foldable_position_field; +} + +jclass GetDoubleClass() { + return s_double_class; +} + +jmethodID GetDoubleConstructor() { + return s_double_constructor; +} + +jfieldID GetDoubleValueField() { + return s_double_value_field; +} + } // namespace IDCache #ifdef __cplusplus @@ -207,6 +259,31 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) { s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;"); env->DeleteLocalRef(pair_class); + const jclass overlay_control_data_class = + env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData"); + s_overlay_control_data_class = + reinterpret_cast(env->NewGlobalRef(overlay_control_data_class)); + s_overlay_control_data_constructor = + env->GetMethodID(overlay_control_data_class, "", + "(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V"); + s_overlay_control_data_id_field = + env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;"); + s_overlay_control_data_enabled_field = + env->GetFieldID(overlay_control_data_class, "enabled", "Z"); + s_overlay_control_data_landscape_position_field = + env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;"); + s_overlay_control_data_portrait_position_field = + env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;"); + s_overlay_control_data_foldable_position_field = + env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;"); + env->DeleteLocalRef(overlay_control_data_class); + + const jclass double_class = env->FindClass("java/lang/Double"); + s_double_class = reinterpret_cast(env->NewGlobalRef(double_class)); + s_double_constructor = env->GetMethodID(double_class, "", "(D)V"); + s_double_value_field = env->GetFieldID(double_class, "value", "D"); + env->DeleteLocalRef(double_class); + // Initialize Android Storage Common::FS::Android::RegisterCallbacks(env, s_native_library_class); @@ -231,6 +308,8 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) { env->DeleteGlobalRef(s_game_class); env->DeleteGlobalRef(s_string_class); env->DeleteGlobalRef(s_pair_class); + env->DeleteGlobalRef(s_overlay_control_data_class); + env->DeleteGlobalRef(s_double_class); // UnInitialize applets SoftwareKeyboard::CleanupJNI(env); diff --git a/src/android/app/src/main/jni/id_cache.h b/src/android/app/src/main/jni/id_cache.h index 24030be42..784d1412f 100755 --- a/src/android/app/src/main/jni/id_cache.h +++ b/src/android/app/src/main/jni/id_cache.h @@ -35,4 +35,16 @@ jmethodID GetPairConstructor(); jfieldID GetPairFirstField(); jfieldID GetPairSecondField(); +jclass GetOverlayControlDataClass(); +jmethodID GetOverlayControlDataConstructor(); +jfieldID GetOverlayControlDataIdField(); +jfieldID GetOverlayControlDataEnabledField(); +jfieldID GetOverlayControlDataLandscapePositionField(); +jfieldID GetOverlayControlDataPortraitPositionField(); +jfieldID GetOverlayControlDataFoldablePositionField(); + +jclass GetDoubleClass(); +jmethodID GetDoubleConstructor(); +jfieldID GetDoubleValueField(); + } // namespace IDCache diff --git a/src/android/app/src/main/jni/native_config.cpp b/src/android/app/src/main/jni/native_config.cpp index 324d9e9cd..535902483 100755 --- a/src/android/app/src/main/jni/native_config.cpp +++ b/src/android/app/src/main/jni/native_config.cpp @@ -344,4 +344,74 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setDisabledAddons(JNIEnv* env, j Settings::values.disabled_addons[program_id] = disabled_addons; } +jobjectArray Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getOverlayControlData(JNIEnv* env, + jobject obj) { + jobjectArray joverlayControlDataArray = + env->NewObjectArray(AndroidSettings::values.overlay_control_data.size(), + IDCache::GetOverlayControlDataClass(), nullptr); + for (size_t i = 0; i < AndroidSettings::values.overlay_control_data.size(); ++i) { + const auto& control_data = AndroidSettings::values.overlay_control_data[i]; + jobject jlandscapePosition = + env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(), + ToJDouble(env, control_data.landscape_position.first), + ToJDouble(env, control_data.landscape_position.second)); + jobject jportraitPosition = + env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(), + ToJDouble(env, control_data.portrait_position.first), + ToJDouble(env, control_data.portrait_position.second)); + jobject jfoldablePosition = + env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(), + ToJDouble(env, control_data.foldable_position.first), + ToJDouble(env, control_data.foldable_position.second)); + + jobject jcontrolData = env->NewObject( + IDCache::GetOverlayControlDataClass(), IDCache::GetOverlayControlDataConstructor(), + ToJString(env, control_data.id), control_data.enabled, jlandscapePosition, + jportraitPosition, jfoldablePosition); + env->SetObjectArrayElement(joverlayControlDataArray, i, jcontrolData); + } + return joverlayControlDataArray; +} + +void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setOverlayControlData( + JNIEnv* env, jobject obj, jobjectArray joverlayControlDataArray) { + AndroidSettings::values.overlay_control_data.clear(); + int size = env->GetArrayLength(joverlayControlDataArray); + + if (size == 0) { + return; + } + + for (int i = 0; i < size; ++i) { + jobject joverlayControlData = env->GetObjectArrayElement(joverlayControlDataArray, i); + jstring jidString = static_cast( + env->GetObjectField(joverlayControlData, IDCache::GetOverlayControlDataIdField())); + bool enabled = static_cast(env->GetBooleanField( + joverlayControlData, IDCache::GetOverlayControlDataEnabledField())); + + jobject jlandscapePosition = env->GetObjectField( + joverlayControlData, IDCache::GetOverlayControlDataLandscapePositionField()); + std::pair landscape_position = std::make_pair( + GetJDouble(env, env->GetObjectField(jlandscapePosition, IDCache::GetPairFirstField())), + GetJDouble(env, + env->GetObjectField(jlandscapePosition, IDCache::GetPairSecondField()))); + + jobject jportraitPosition = env->GetObjectField( + joverlayControlData, IDCache::GetOverlayControlDataPortraitPositionField()); + std::pair portrait_position = std::make_pair( + GetJDouble(env, env->GetObjectField(jportraitPosition, IDCache::GetPairFirstField())), + GetJDouble(env, env->GetObjectField(jportraitPosition, IDCache::GetPairSecondField()))); + + jobject jfoldablePosition = env->GetObjectField( + joverlayControlData, IDCache::GetOverlayControlDataFoldablePositionField()); + std::pair foldable_position = std::make_pair( + GetJDouble(env, env->GetObjectField(jfoldablePosition, IDCache::GetPairFirstField())), + GetJDouble(env, env->GetObjectField(jfoldablePosition, IDCache::GetPairSecondField()))); + + AndroidSettings::values.overlay_control_data.push_back(AndroidSettings::OverlayControlData{ + GetJString(env, jidString), enabled, landscape_position, portrait_position, + foldable_position}); + } +} + } // extern "C" diff --git a/src/android/app/src/main/res/menu/menu_overlay_options.xml b/src/android/app/src/main/res/menu/menu_overlay_options.xml index 4885b4f6f..363781652 100755 --- a/src/android/app/src/main/res/menu/menu_overlay_options.xml +++ b/src/android/app/src/main/res/menu/menu_overlay_options.xml @@ -38,6 +38,11 @@ android:title="@string/emulation_haptics" android:checkable="true" /> + + diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml index c882a8e62..45d57c3ea 100755 --- a/src/android/app/src/main/res/values/arrays.xml +++ b/src/android/app/src/main/res/values/arrays.xml @@ -212,19 +212,19 @@ B X Y + + + - + @string/gamepad_home + @string/gamepad_screenshot L R ZL ZR - + - - - @string/gamepad_d_pad @string/gamepad_left_stick @string/gamepad_right_stick L3 R3 - @string/gamepad_home - @string/gamepad_screenshot + @string/gamepad_d_pad diff --git a/src/android/app/src/main/res/values/integers.xml b/src/android/app/src/main/res/values/integers.xml index dc527965c..1c6f5db93 100755 --- a/src/android/app/src/main/res/values/integers.xml +++ b/src/android/app/src/main/res/values/integers.xml @@ -3,111 +3,111 @@ 1 - 760 - 790 - 710 - 900 - 710 - 680 - 660 - 790 - 100 - 670 - 900 - 670 - 70 - 220 - 930 - 220 - 70 - 90 - 930 - 90 - 460 - 950 - 540 - 950 - 600 - 950 - 400 - 950 - 260 - 790 - 870 - 400 - 960 - 430 + 760 + 790 + 710 + 900 + 710 + 680 + 660 + 790 + 540 + 950 + 460 + 950 + 600 + 950 + 400 + 950 + 70 + 220 + 930 + 220 + 70 + 90 + 930 + 90 + 870 + 400 + 960 + 430 + 100 + 670 + 900 + 670 + 260 + 790 - 840 - 840 - 740 - 880 - 740 - 800 - 640 - 840 - 180 - 660 - 820 - 660 - 140 - 260 - 860 - 260 - 140 - 200 - 860 - 200 - 440 - 950 - 560 - 950 - 680 - 950 - 320 - 950 - 240 - 840 - 730 - 510 - 900 - 540 + 840 + 840 + 740 + 880 + 740 + 800 + 640 + 840 + 950 + 440 + 950 + 680 + 950 + 320 + 950 + 140 + 260 + 860 + 260 + 140 + 200 + 860 + 200 + 560 + 730 + 510 + 900 + 540 + 180 + 660 + 820 + 660 + 240 + 840 - 840 - 390 - 740 - 430 - 740 - 350 - 640 - 390 - 180 - 250 - 820 - 250 - 140 - 130 - 860 - 130 - 140 - 70 - 860 - 70 - 440 - 470 - 560 - 470 - 680 - 470 - 320 - 470 - 240 - 390 - 550 - 210 - 550 - 280 + 840 + 390 + 740 + 430 + 740 + 350 + 640 + 390 + 560 + 470 + 440 + 470 + 680 + 470 + 320 + 470 + 140 + 130 + 860 + 130 + 140 + 70 + 860 + 70 + 550 + 210 + 550 + 280 + 180 + 250 + 820 + 250 + 240 + 390 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 4d5c268fe..1bedcb1ef 100755 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -366,6 +366,7 @@ Pause emulation Unpause emulation Overlay options + Touchscreen Loading settings… diff --git a/src/android/build.gradle.kts b/src/android/build.gradle.kts index 51e559321..b77906ed6 100755 --- a/src/android/build.gradle.kts +++ b/src/android/build.gradle.kts @@ -5,7 +5,7 @@ plugins { id("com.android.application") version "8.1.2" apply false id("com.android.library") version "8.1.2" apply false - id("org.jetbrains.kotlin.android") version "1.8.21" apply false + id("org.jetbrains.kotlin.android") version "1.9.20" apply false } tasks.register("clean").configure { diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 2962ec116..685ee1097 100755 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -199,6 +199,8 @@ const char* TranslateCategory(Category category) { case Category::CpuDebug: case Category::CpuUnsafe: return "Cpu"; + case Category::Overlay: + return "Overlay"; case Category::Renderer: case Category::RendererAdvanced: case Category::RendererDebug: diff --git a/src/common/settings_common.h b/src/common/settings_common.h index c82e17495..1a290ad77 100755 --- a/src/common/settings_common.h +++ b/src/common/settings_common.h @@ -18,6 +18,7 @@ enum class Category : u32 { Cpu, CpuDebug, CpuUnsafe, + Overlay, Renderer, RendererAdvanced, RendererDebug, diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 726ae9ece..b73052d38 100755 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -553,17 +553,26 @@ add_library(core STATIC hle/service/hid/controllers/types/keyboard_types.h hle/service/hid/controllers/types/mouse_types.h hle/service/hid/controllers/types/npad_types.h + hle/service/hid/controllers/types/shared_memory_format.h hle/service/hid/controllers/types/touch_types.h hle/service/hid/controllers/applet_resource.cpp hle/service/hid/controllers/applet_resource.h + hle/service/hid/controllers/capture_button.cpp + hle/service/hid/controllers/capture_button.h hle/service/hid/controllers/console_six_axis.cpp hle/service/hid/controllers/console_six_axis.h hle/service/hid/controllers/controller_base.cpp hle/service/hid/controllers/controller_base.h + hle/service/hid/controllers/debug_mouse.cpp + hle/service/hid/controllers/debug_mouse.h hle/service/hid/controllers/debug_pad.cpp hle/service/hid/controllers/debug_pad.h + hle/service/hid/controllers/digitizer.cpp + hle/service/hid/controllers/digitizer.h hle/service/hid/controllers/gesture.cpp hle/service/hid/controllers/gesture.h + hle/service/hid/controllers/home_button.cpp + hle/service/hid/controllers/home_button.h hle/service/hid/controllers/keyboard.cpp hle/service/hid/controllers/keyboard.h hle/service/hid/controllers/mouse.cpp @@ -574,15 +583,16 @@ add_library(core STATIC hle/service/hid/controllers/palma.h hle/service/hid/controllers/seven_six_axis.cpp hle/service/hid/controllers/seven_six_axis.h - hle/service/hid/controllers/shared_memory_format.h hle/service/hid/controllers/shared_memory_holder.cpp hle/service/hid/controllers/shared_memory_holder.h hle/service/hid/controllers/six_axis.cpp hle/service/hid/controllers/six_axis.h - hle/service/hid/controllers/stubbed.cpp - hle/service/hid/controllers/stubbed.h + hle/service/hid/controllers/sleep_button.cpp + hle/service/hid/controllers/sleep_button.h hle/service/hid/controllers/touchscreen.cpp hle/service/hid/controllers/touchscreen.h + hle/service/hid/controllers/unique_pad.cpp + hle/service/hid/controllers/unique_pad.h hle/service/hid/hidbus/hidbus_base.cpp hle/service/hid/hidbus/hidbus_base.h hle/service/hid/hidbus/ringcon.cpp diff --git a/src/core/hle/service/hid/controllers/applet_resource.cpp b/src/core/hle/service/hid/controllers/applet_resource.cpp index c8e74c764..b4ff663c2 100755 --- a/src/core/hle/service/hid/controllers/applet_resource.cpp +++ b/src/core/hle/service/hid/controllers/applet_resource.cpp @@ -4,7 +4,7 @@ #include "core/core.h" #include "core/hle/kernel/k_shared_memory.h" #include "core/hle/service/hid/controllers/applet_resource.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" #include "core/hle/service/hid/errors.h" namespace Service::HID { @@ -164,6 +164,22 @@ Result AppletResource::GetSharedMemoryFormat(SharedMemoryFormat** out_shared_mem return ResultSuccess; } +AruidData* AppletResource::GetAruidData(u64 aruid) { + const u64 aruid_index = GetIndexFromAruid(aruid); + if (aruid_index == AruidIndexMax) { + return nullptr; + } + return &data[aruid_index]; +} + +AruidData* AppletResource::GetAruidDataByIndex(std::size_t aruid_index) { + return &data[aruid_index]; +} + +bool AppletResource::IsVibrationAruidActive(u64 aruid) const { + return aruid == 0 || aruid == active_vibration_aruid; +} + u64 AppletResource::GetIndexFromAruid(u64 aruid) { for (std::size_t i = 0; i < AruidIndexMax; i++) { if (registration_list.flag[i] == RegistrationStatus::Initialized && diff --git a/src/core/hle/service/hid/controllers/applet_resource.h b/src/core/hle/service/hid/controllers/applet_resource.h index e7991f93a..52cc4cf42 100755 --- a/src/core/hle/service/hid/controllers/applet_resource.h +++ b/src/core/hle/service/hid/controllers/applet_resource.h @@ -4,6 +4,7 @@ #pragma once #include +#include #include "common/bit_field.h" #include "common/common_types.h" @@ -20,6 +21,59 @@ class KSharedMemory; namespace Service::HID { struct SharedMemoryFormat; +class AppletResource; +class NPadResource; + +static constexpr std::size_t AruidIndexMax = 0x20; + +enum class RegistrationStatus : u32 { + None, + Initialized, + PendingDelete, +}; + +struct DataStatusFlag { + union { + u32 raw{}; + + BitField<0, 1, u32> is_initialized; + BitField<1, 1, u32> is_assigned; + BitField<16, 1, u32> enable_pad_input; + BitField<17, 1, u32> enable_six_axis_sensor; + BitField<18, 1, u32> bit_18; + BitField<19, 1, u32> is_palma_connectable; + BitField<20, 1, u32> enable_palma_boost_mode; + BitField<21, 1, u32> enable_touchscreen; + }; +}; + +struct AruidRegisterList { + std::array flag{}; + std::array aruid{}; +}; +static_assert(sizeof(AruidRegisterList) == 0x180, "AruidRegisterList is an invalid size"); + +struct AruidData { + DataStatusFlag flag{}; + u64 aruid{}; + SharedMemoryFormat* shared_memory_format{nullptr}; +}; + +struct HandheldConfig { + bool is_handheld_hid_enabled; + bool is_force_handheld; + bool is_joycon_rail_enabled; + bool is_force_handheld_style_vibration; +}; +static_assert(sizeof(HandheldConfig) == 0x4, "HandheldConfig is an invalid size"); + +struct AppletResourceHolder { + std::shared_ptr applet_resource{nullptr}; + std::recursive_mutex* shared_mutex{nullptr}; + NPadResource* shared_npad_resource{nullptr}; + std::shared_ptr handheld_config{nullptr}; + long* handle_1; +}; class AppletResource { public: @@ -36,6 +90,10 @@ public: u64 GetActiveAruid(); Result GetSharedMemoryHandle(Kernel::KSharedMemory** out_handle, u64 aruid); Result GetSharedMemoryFormat(SharedMemoryFormat** out_shared_memory_format, u64 aruid); + AruidData* GetAruidData(u64 aruid); + AruidData* GetAruidDataByIndex(std::size_t aruid_index); + + bool IsVibrationAruidActive(u64 aruid) const; u64 GetIndexFromAruid(u64 aruid); @@ -52,46 +110,12 @@ public: Result UnregisterCoreAppletResource(); private: - static constexpr std::size_t AruidIndexMax = 0x20; - - enum RegistrationStatus : u32 { - None, - Initialized, - PendingDelete, - }; - - struct DataStatusFlag { - union { - u32 raw{}; - - BitField<0, 1, u32> is_initialized; - BitField<1, 1, u32> is_assigned; - BitField<16, 1, u32> enable_pad_input; - BitField<17, 1, u32> enable_six_axis_sensor; - BitField<18, 1, u32> bit_18; - BitField<19, 1, u32> is_palma_connectable; - BitField<20, 1, u32> enable_palma_boost_mode; - BitField<21, 1, u32> enable_touchscreen; - }; - }; - - struct AruidRegisterList { - std::array flag{}; - std::array aruid{}; - }; - static_assert(sizeof(AruidRegisterList) == 0x180, "AruidRegisterList is an invalid size"); - - struct AruidData { - DataStatusFlag flag{}; - u64 aruid{}; - SharedMemoryFormat* shared_memory_format{nullptr}; - }; - u64 active_aruid{}; AruidRegisterList registration_list{}; std::array data{}; std::array shared_memory_holder{}; s32 ref_counter{}; + u64 active_vibration_aruid; Core::System& system; }; diff --git a/src/core/hle/service/hid/controllers/capture_button.cpp b/src/core/hle/service/hid/controllers/capture_button.cpp new file mode 100755 index 000000000..8b486fcb5 --- /dev/null +++ b/src/core/hle/service/hid/controllers/capture_button.cpp @@ -0,0 +1,38 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "core/core_timing.h" +#include "core/hle/service/hid/controllers/applet_resource.h" +#include "core/hle/service/hid/controllers/capture_button.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" + +namespace Service::HID { + +CaptureButton::CaptureButton(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {} + +CaptureButton::~CaptureButton() = default; + +void CaptureButton::OnInit() {} + +void CaptureButton::OnRelease() {} + +void CaptureButton::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + if (!smart_update) { + return; + } + + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + auto& header = data->shared_memory_format->capture_button.header; + header.timestamp = core_timing.GetGlobalTimeNs().count(); + header.total_entry_count = 17; + header.entry_count = 0; + header.last_entry_index = 0; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/capture_button.h b/src/core/hle/service/hid/controllers/capture_button.h new file mode 100755 index 000000000..dcc4715c5 --- /dev/null +++ b/src/core/hle/service/hid/controllers/capture_button.h @@ -0,0 +1,27 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "core/hle/service/hid/controllers/controller_base.h" + +namespace Service::HID { + +class CaptureButton final : public ControllerBase { +public: + explicit CaptureButton(Core::HID::HIDCore& hid_core_); + ~CaptureButton() override; + + // Called when the controller is initialized + void OnInit() override; + + // When the controller is released + void OnRelease() override; + + // When the controller is requesting an update for the shared memory + void OnUpdate(const Core::Timing::CoreTiming& core_timing) override; + +private: + bool smart_update{}; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/console_six_axis.cpp b/src/core/hle/service/hid/controllers/console_six_axis.cpp index 3961d2b5f..8eba2c292 100755 --- a/src/core/hle/service/hid/controllers/console_six_axis.cpp +++ b/src/core/hle/service/hid/controllers/console_six_axis.cpp @@ -5,13 +5,11 @@ #include "core/hid/emulated_console.h" #include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/console_six_axis.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" namespace Service::HID { -ConsoleSixAxis::ConsoleSixAxis(Core::HID::HIDCore& hid_core_, - ConsoleSixAxisSensorSharedMemoryFormat& console_shared_memory) - : ControllerBase{hid_core_}, shared_memory{console_shared_memory} { +ConsoleSixAxis::ConsoleSixAxis(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} { console = hid_core.GetEmulatedConsole(); } @@ -22,6 +20,15 @@ void ConsoleSixAxis::OnInit() {} void ConsoleSixAxis::OnRelease() {} void ConsoleSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + ConsoleSixAxisSensorSharedMemoryFormat& shared_memory = data->shared_memory_format->console; + if (!IsControllerActivated()) { return; } diff --git a/src/core/hle/service/hid/controllers/console_six_axis.h b/src/core/hle/service/hid/controllers/console_six_axis.h index 3d1c9ce23..e3351f83c 100755 --- a/src/core/hle/service/hid/controllers/console_six_axis.h +++ b/src/core/hle/service/hid/controllers/console_six_axis.h @@ -10,12 +10,9 @@ class EmulatedConsole; } // namespace Core::HID namespace Service::HID { -struct ConsoleSixAxisSensorSharedMemoryFormat; - class ConsoleSixAxis final : public ControllerBase { public: - explicit ConsoleSixAxis(Core::HID::HIDCore& hid_core_, - ConsoleSixAxisSensorSharedMemoryFormat& console_shared_memory); + explicit ConsoleSixAxis(Core::HID::HIDCore& hid_core_); ~ConsoleSixAxis() override; // Called when the controller is initialized @@ -28,7 +25,6 @@ public: void OnUpdate(const Core::Timing::CoreTiming& core_timing) override; private: - ConsoleSixAxisSensorSharedMemoryFormat& shared_memory; Core::HID::EmulatedConsole* console = nullptr; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/controller_base.cpp b/src/core/hle/service/hid/controllers/controller_base.cpp index 723986aa6..0191437e9 100755 --- a/src/core/hle/service/hid/controllers/controller_base.cpp +++ b/src/core/hle/service/hid/controllers/controller_base.cpp @@ -31,4 +31,9 @@ void ControllerBase::DeactivateController() { bool ControllerBase::IsControllerActivated() const { return is_activated; } + +void ControllerBase::SetAppletResource(std::shared_ptr resource) { + applet_resource = resource; +} + } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/controller_base.h b/src/core/hle/service/hid/controllers/controller_base.h index dd20a81c9..6ea4ac59a 100755 --- a/src/core/hle/service/hid/controllers/controller_base.h +++ b/src/core/hle/service/hid/controllers/controller_base.h @@ -3,8 +3,11 @@ #pragma once +#include + #include "common/common_types.h" #include "core/hle/result.h" +#include "core/hle/service/hid/controllers/applet_resource.h" namespace Core::Timing { class CoreTiming; @@ -12,7 +15,7 @@ class CoreTiming; namespace Core::HID { class HIDCore; -} +} // namespace Core::HID namespace Service::HID { class ControllerBase { @@ -39,8 +42,11 @@ public: bool IsControllerActivated() const; + void SetAppletResource(std::shared_ptr resource); + protected: bool is_activated{false}; + std::shared_ptr applet_resource{nullptr}; Core::HID::HIDCore& hid_core; }; diff --git a/src/core/hle/service/hid/controllers/debug_mouse.cpp b/src/core/hle/service/hid/controllers/debug_mouse.cpp new file mode 100755 index 000000000..f2f1a27f8 --- /dev/null +++ b/src/core/hle/service/hid/controllers/debug_mouse.cpp @@ -0,0 +1,63 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "core/core_timing.h" +#include "core/frontend/emu_window.h" +#include "core/hid/emulated_devices.h" +#include "core/hid/hid_core.h" +#include "core/hle/service/hid/controllers/applet_resource.h" +#include "core/hle/service/hid/controllers/debug_mouse.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" + +namespace Service::HID { + +DebugMouse::DebugMouse(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} { + emulated_devices = hid_core.GetEmulatedDevices(); +} + +DebugMouse::~DebugMouse() = default; + +void DebugMouse::OnInit() {} +void DebugMouse::OnRelease() {} + +void DebugMouse::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + MouseSharedMemoryFormat& shared_memory = data->shared_memory_format->debug_mouse; + + if (!IsControllerActivated()) { + shared_memory.mouse_lifo.buffer_count = 0; + shared_memory.mouse_lifo.buffer_tail = 0; + return; + } + + next_state = {}; + + const auto& last_entry = shared_memory.mouse_lifo.ReadCurrentEntry().state; + next_state.sampling_number = last_entry.sampling_number + 1; + + if (Settings::values.mouse_enabled) { + const auto& mouse_button_state = emulated_devices->GetMouseButtons(); + const auto& mouse_position_state = emulated_devices->GetMousePosition(); + const auto& mouse_wheel_state = emulated_devices->GetMouseWheel(); + next_state.attribute.is_connected.Assign(1); + next_state.x = static_cast(mouse_position_state.x * Layout::ScreenUndocked::Width); + next_state.y = static_cast(mouse_position_state.y * Layout::ScreenUndocked::Height); + next_state.delta_x = next_state.x - last_entry.x; + next_state.delta_y = next_state.y - last_entry.y; + next_state.delta_wheel_x = mouse_wheel_state.x - last_mouse_wheel_state.x; + next_state.delta_wheel_y = mouse_wheel_state.y - last_mouse_wheel_state.y; + + last_mouse_wheel_state = mouse_wheel_state; + next_state.button = mouse_button_state; + } + + shared_memory.mouse_lifo.WriteNextEntry(next_state); +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/debug_mouse.h b/src/core/hle/service/hid/controllers/debug_mouse.h new file mode 100755 index 000000000..ec939fa9f --- /dev/null +++ b/src/core/hle/service/hid/controllers/debug_mouse.h @@ -0,0 +1,34 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "core/hle/service/hid/controllers/controller_base.h" + +namespace Core::HID { +class EmulatedDevices; +struct MouseState; +struct AnalogStickState; +} // namespace Core::HID + +namespace Service::HID { +class DebugMouse final : public ControllerBase { +public: + explicit DebugMouse(Core::HID::HIDCore& hid_core_); + ~DebugMouse() override; + + // Called when the controller is initialized + void OnInit() override; + + // When the controller is released + void OnRelease() override; + + // When the controller is requesting an update for the shared memory + void OnUpdate(const Core::Timing::CoreTiming& core_timing) override; + +private: + Core::HID::MouseState next_state{}; + Core::HID::AnalogStickState last_mouse_wheel_state{}; + Core::HID::EmulatedDevices* emulated_devices = nullptr; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/debug_pad.cpp b/src/core/hle/service/hid/controllers/debug_pad.cpp index 542f7970f..70b8b6558 100755 --- a/src/core/hle/service/hid/controllers/debug_pad.cpp +++ b/src/core/hle/service/hid/controllers/debug_pad.cpp @@ -6,14 +6,13 @@ #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" #include "core/hid/hid_types.h" +#include "core/hle/service/hid/controllers/applet_resource.h" #include "core/hle/service/hid/controllers/debug_pad.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" namespace Service::HID { -DebugPad::DebugPad(Core::HID::HIDCore& hid_core_, - DebugPadSharedMemoryFormat& debug_pad_shared_memory) - : ControllerBase{hid_core_}, shared_memory{debug_pad_shared_memory} { +DebugPad::DebugPad(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} { controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Other); } @@ -24,6 +23,15 @@ void DebugPad::OnInit() {} void DebugPad::OnRelease() {} void DebugPad::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + DebugPadSharedMemoryFormat& shared_memory = data->shared_memory_format->debug_pad; + if (!IsControllerActivated()) { shared_memory.debug_pad_lifo.buffer_count = 0; shared_memory.debug_pad_lifo.buffer_tail = 0; diff --git a/src/core/hle/service/hid/controllers/debug_pad.h b/src/core/hle/service/hid/controllers/debug_pad.h index d22624909..fc458f21b 100755 --- a/src/core/hle/service/hid/controllers/debug_pad.h +++ b/src/core/hle/service/hid/controllers/debug_pad.h @@ -15,12 +15,9 @@ class CoreTiming; } namespace Service::HID { -struct DebugPadSharedMemoryFormat; - class DebugPad final : public ControllerBase { public: - explicit DebugPad(Core::HID::HIDCore& hid_core_, - DebugPadSharedMemoryFormat& debug_pad_shared_memory); + explicit DebugPad(Core::HID::HIDCore& hid_core_); ~DebugPad() override; // Called when the controller is initialized @@ -34,7 +31,6 @@ public: private: DebugPadState next_state{}; - DebugPadSharedMemoryFormat& shared_memory; Core::HID::EmulatedController* controller = nullptr; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/digitizer.cpp b/src/core/hle/service/hid/controllers/digitizer.cpp new file mode 100755 index 000000000..c01580fd6 --- /dev/null +++ b/src/core/hle/service/hid/controllers/digitizer.cpp @@ -0,0 +1,38 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "core/core_timing.h" +#include "core/hle/service/hid/controllers/applet_resource.h" +#include "core/hle/service/hid/controllers/digitizer.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" + +namespace Service::HID { + +Digitizer::Digitizer(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {} + +Digitizer::~Digitizer() = default; + +void Digitizer::OnInit() {} + +void Digitizer::OnRelease() {} + +void Digitizer::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + if (!smart_update) { + return; + } + + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + auto& header = data->shared_memory_format->digitizer.header; + header.timestamp = core_timing.GetGlobalTimeNs().count(); + header.total_entry_count = 17; + header.entry_count = 0; + header.last_entry_index = 0; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/digitizer.h b/src/core/hle/service/hid/controllers/digitizer.h new file mode 100755 index 000000000..d81f814c3 --- /dev/null +++ b/src/core/hle/service/hid/controllers/digitizer.h @@ -0,0 +1,27 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "core/hle/service/hid/controllers/controller_base.h" + +namespace Service::HID { + +class Digitizer final : public ControllerBase { +public: + explicit Digitizer(Core::HID::HIDCore& hid_core_); + ~Digitizer() override; + + // Called when the controller is initialized + void OnInit() override; + + // When the controller is released + void OnRelease() override; + + // When the controller is requesting an update for the shared memory + void OnUpdate(const Core::Timing::CoreTiming& core_timing) override; + +private: + bool smart_update{}; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp index 247ce6b3a..4d9a371db 100755 --- a/src/core/hle/service/hid/controllers/gesture.cpp +++ b/src/core/hle/service/hid/controllers/gesture.cpp @@ -6,8 +6,9 @@ #include "core/frontend/emu_window.h" #include "core/hid/emulated_console.h" #include "core/hid/hid_core.h" +#include "core/hle/service/hid/controllers/applet_resource.h" #include "core/hle/service/hid/controllers/gesture.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" namespace Service::HID { // HW is around 700, value is set to 400 to make it easier to trigger with mouse @@ -21,24 +22,40 @@ constexpr f32 Square(s32 num) { return static_cast(num * num); } -Gesture::Gesture(Core::HID::HIDCore& hid_core_, GestureSharedMemoryFormat& gesture_shared_memory) - : ControllerBase(hid_core_), shared_memory{gesture_shared_memory} { +Gesture::Gesture(Core::HID::HIDCore& hid_core_) : ControllerBase(hid_core_) { console = hid_core.GetEmulatedConsole(); } Gesture::~Gesture() = default; void Gesture::OnInit() { - shared_memory.gesture_lifo.buffer_count = 0; - shared_memory.gesture_lifo.buffer_tail = 0; + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + shared_memory = &data->shared_memory_format->gesture; + shared_memory->gesture_lifo.buffer_count = 0; + shared_memory->gesture_lifo.buffer_tail = 0; force_update = true; } void Gesture::OnRelease() {} void Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + shared_memory = &data->shared_memory_format->gesture; + if (!IsControllerActivated()) { - shared_memory.gesture_lifo.buffer_count = 0; - shared_memory.gesture_lifo.buffer_tail = 0; + shared_memory->gesture_lifo.buffer_count = 0; + shared_memory->gesture_lifo.buffer_tail = 0; return; } @@ -46,7 +63,7 @@ void Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) { GestureProperties gesture = GetGestureProperties(); f32 time_difference = - static_cast(shared_memory.gesture_lifo.timestamp - last_update_timestamp) / + static_cast(shared_memory->gesture_lifo.timestamp - last_update_timestamp) / (1000 * 1000 * 1000); // Only update if necessary @@ -54,7 +71,7 @@ void Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) { return; } - last_update_timestamp = shared_memory.gesture_lifo.timestamp; + last_update_timestamp = shared_memory->gesture_lifo.timestamp; UpdateGestureSharedMemory(gesture, time_difference); } @@ -97,7 +114,7 @@ void Gesture::UpdateGestureSharedMemory(GestureProperties& gesture, f32 time_dif GestureType type = GestureType::Idle; GestureAttribute attributes{}; - const auto& last_entry = shared_memory.gesture_lifo.ReadCurrentEntry().state; + const auto& last_entry = shared_memory->gesture_lifo.ReadCurrentEntry().state; // Reset next state to default next_state.sampling_number = last_entry.sampling_number + 1; @@ -127,7 +144,7 @@ void Gesture::UpdateGestureSharedMemory(GestureProperties& gesture, f32 time_dif next_state.points = gesture.points; last_gesture = gesture; - shared_memory.gesture_lifo.WriteNextEntry(next_state); + shared_memory->gesture_lifo.WriteNextEntry(next_state); } void Gesture::NewGesture(GestureProperties& gesture, GestureType& type, @@ -300,7 +317,7 @@ void Gesture::SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_ } const GestureState& Gesture::GetLastGestureEntry() const { - return shared_memory.gesture_lifo.ReadCurrentEntry().state; + return shared_memory->gesture_lifo.ReadCurrentEntry().state; } GestureProperties Gesture::GetGestureProperties() { diff --git a/src/core/hle/service/hid/controllers/gesture.h b/src/core/hle/service/hid/controllers/gesture.h index 18c16ec61..b7337932a 100755 --- a/src/core/hle/service/hid/controllers/gesture.h +++ b/src/core/hle/service/hid/controllers/gesture.h @@ -18,8 +18,7 @@ struct GestureSharedMemoryFormat; class Gesture final : public ControllerBase { public: - explicit Gesture(Core::HID::HIDCore& hid_core_, - GestureSharedMemoryFormat& gesture_shared_memory); + explicit Gesture(Core::HID::HIDCore& hid_core_); ~Gesture() override; // Called when the controller is initialized @@ -74,7 +73,7 @@ private: GestureProperties GetGestureProperties(); GestureState next_state{}; - GestureSharedMemoryFormat& shared_memory; + GestureSharedMemoryFormat* shared_memory; Core::HID::EmulatedConsole* console = nullptr; std::array fingers{}; diff --git a/src/core/hle/service/hid/controllers/home_button.cpp b/src/core/hle/service/hid/controllers/home_button.cpp new file mode 100755 index 000000000..71dd9bc08 --- /dev/null +++ b/src/core/hle/service/hid/controllers/home_button.cpp @@ -0,0 +1,38 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "core/core_timing.h" +#include "core/hle/service/hid/controllers/applet_resource.h" +#include "core/hle/service/hid/controllers/home_button.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" + +namespace Service::HID { + +HomeButton::HomeButton(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {} + +HomeButton::~HomeButton() = default; + +void HomeButton::OnInit() {} + +void HomeButton::OnRelease() {} + +void HomeButton::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + if (!smart_update) { + return; + } + + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + auto& header = data->shared_memory_format->home_button.header; + header.timestamp = core_timing.GetGlobalTimeNs().count(); + header.total_entry_count = 17; + header.entry_count = 0; + header.last_entry_index = 0; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/home_button.h b/src/core/hle/service/hid/controllers/home_button.h new file mode 100755 index 000000000..e91c2aa5d --- /dev/null +++ b/src/core/hle/service/hid/controllers/home_button.h @@ -0,0 +1,27 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "core/hle/service/hid/controllers/controller_base.h" + +namespace Service::HID { + +class HomeButton final : public ControllerBase { +public: + explicit HomeButton(Core::HID::HIDCore& hid_core_); + ~HomeButton() override; + + // Called when the controller is initialized + void OnInit() override; + + // When the controller is released + void OnRelease() override; + + // When the controller is requesting an update for the shared memory + void OnUpdate(const Core::Timing::CoreTiming& core_timing) override; + +private: + bool smart_update{}; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/keyboard.cpp b/src/core/hle/service/hid/controllers/keyboard.cpp index bdc1d0f4c..9ec64fe67 100755 --- a/src/core/hle/service/hid/controllers/keyboard.cpp +++ b/src/core/hle/service/hid/controllers/keyboard.cpp @@ -5,14 +5,13 @@ #include "core/core_timing.h" #include "core/hid/emulated_devices.h" #include "core/hid/hid_core.h" +#include "core/hle/service/hid/controllers/applet_resource.h" #include "core/hle/service/hid/controllers/keyboard.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" namespace Service::HID { -Keyboard::Keyboard(Core::HID::HIDCore& hid_core_, - KeyboardSharedMemoryFormat& keyboard_shared_memory) - : ControllerBase{hid_core_}, shared_memory{keyboard_shared_memory} { +Keyboard::Keyboard(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} { emulated_devices = hid_core.GetEmulatedDevices(); } @@ -23,6 +22,15 @@ void Keyboard::OnInit() {} void Keyboard::OnRelease() {} void Keyboard::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + KeyboardSharedMemoryFormat& shared_memory = data->shared_memory_format->keyboard; + if (!IsControllerActivated()) { shared_memory.keyboard_lifo.buffer_count = 0; shared_memory.keyboard_lifo.buffer_tail = 0; diff --git a/src/core/hle/service/hid/controllers/keyboard.h b/src/core/hle/service/hid/controllers/keyboard.h index 25faf6258..5e23ef838 100755 --- a/src/core/hle/service/hid/controllers/keyboard.h +++ b/src/core/hle/service/hid/controllers/keyboard.h @@ -7,12 +7,9 @@ #include "core/hle/service/hid/controllers/types/keyboard_types.h" namespace Service::HID { -struct KeyboardSharedMemoryFormat; - class Keyboard final : public ControllerBase { public: - explicit Keyboard(Core::HID::HIDCore& hid_core_, - KeyboardSharedMemoryFormat& keyboard_shared_memory); + explicit Keyboard(Core::HID::HIDCore& hid_core_); ~Keyboard() override; // Called when the controller is initialized @@ -26,7 +23,6 @@ public: private: KeyboardState next_state{}; - KeyboardSharedMemoryFormat& shared_memory; Core::HID::EmulatedDevices* emulated_devices = nullptr; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/mouse.cpp b/src/core/hle/service/hid/controllers/mouse.cpp index ed1f8c363..c6c75f6a1 100755 --- a/src/core/hle/service/hid/controllers/mouse.cpp +++ b/src/core/hle/service/hid/controllers/mouse.cpp @@ -5,13 +5,13 @@ #include "core/frontend/emu_window.h" #include "core/hid/emulated_devices.h" #include "core/hid/hid_core.h" +#include "core/hle/service/hid/controllers/applet_resource.h" #include "core/hle/service/hid/controllers/mouse.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" namespace Service::HID { -Mouse::Mouse(Core::HID::HIDCore& hid_core_, MouseSharedMemoryFormat& mouse_shared_memory) - : ControllerBase{hid_core_}, shared_memory{mouse_shared_memory} { +Mouse::Mouse(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} { emulated_devices = hid_core.GetEmulatedDevices(); } @@ -21,6 +21,15 @@ void Mouse::OnInit() {} void Mouse::OnRelease() {} void Mouse::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + MouseSharedMemoryFormat& shared_memory = data->shared_memory_format->mouse; + if (!IsControllerActivated()) { shared_memory.mouse_lifo.buffer_count = 0; shared_memory.mouse_lifo.buffer_tail = 0; diff --git a/src/core/hle/service/hid/controllers/mouse.h b/src/core/hle/service/hid/controllers/mouse.h index 1eb5bb443..bc7b16d79 100755 --- a/src/core/hle/service/hid/controllers/mouse.h +++ b/src/core/hle/service/hid/controllers/mouse.h @@ -12,11 +12,9 @@ struct AnalogStickState; } // namespace Core::HID namespace Service::HID { -struct MouseSharedMemoryFormat; - class Mouse final : public ControllerBase { public: - explicit Mouse(Core::HID::HIDCore& hid_core_, MouseSharedMemoryFormat& mouse_shared_memory); + explicit Mouse(Core::HID::HIDCore& hid_core_); ~Mouse() override; // Called when the controller is initialized @@ -31,7 +29,6 @@ public: private: Core::HID::MouseState next_state{}; Core::HID::AnalogStickState last_mouse_wheel_state{}; - MouseSharedMemoryFormat& shared_memory; Core::HID::EmulatedDevices* emulated_devices = nullptr; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 35010a853..c6cbfc8b0 100755 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -16,8 +16,9 @@ #include "core/hid/hid_core.h" #include "core/hle/kernel/k_event.h" #include "core/hle/kernel/k_readable_event.h" +#include "core/hle/service/hid/controllers/applet_resource.h" #include "core/hle/service/hid/controllers/npad.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" #include "core/hle/service/hid/errors.h" #include "core/hle/service/hid/hid_util.h" #include "core/hle/service/kernel_helpers.h" @@ -30,12 +31,10 @@ constexpr std::array npad_id_list{ Core::HID::NpadIdType::Handheld, }; -NPad::NPad(Core::HID::HIDCore& hid_core_, NpadSharedMemoryFormat& npad_shared_memory_format, - KernelHelpers::ServiceContext& service_context_) +NPad::NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service_context_) : ControllerBase{hid_core_}, service_context{service_context_} { for (std::size_t i = 0; i < controller_data.size(); ++i) { auto& controller = controller_data[i]; - controller.shared_memory = &npad_shared_memory_format.npad_entry[i].internal_state; controller.device = hid_core.GetEmulatedControllerByIndex(i); controller.vibration[Core::HID::EmulatedDeviceIndex::LeftIndex].latest_vibration_value = Core::HID::DEFAULT_VIBRATION_VALUE; @@ -297,12 +296,20 @@ void NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) { } void NPad::OnInit() { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + if (!IsControllerActivated()) { return; } for (std::size_t i = 0; i < controller_data.size(); ++i) { auto& controller = controller_data[i]; + controller.shared_memory = &data->shared_memory_format->npad.npad_entry[i].internal_state; controller.styleset_changed_event = service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i)); } @@ -355,7 +362,9 @@ void NPad::OnRelease() { is_controller_initialized = false; for (std::size_t i = 0; i < controller_data.size(); ++i) { auto& controller = controller_data[i]; - service_context.CloseEvent(controller.styleset_changed_event); + if (controller.styleset_changed_event) { + service_context.CloseEvent(controller.styleset_changed_event); + } for (std::size_t device_idx = 0; device_idx < controller.vibration.size(); ++device_idx) { VibrateControllerAtIndex(controller.device->GetNpadIdType(), device_idx, {}); } @@ -432,12 +441,20 @@ void NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) { } void NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + if (!IsControllerActivated()) { return; } for (std::size_t i = 0; i < controller_data.size(); ++i) { auto& controller = controller_data[i]; + controller.shared_memory = &data->shared_memory_format->npad.npad_entry[i].internal_state; auto* npad = controller.shared_memory; const auto& controller_type = controller.device->GetNpadStyleIndex(); @@ -976,30 +993,6 @@ Result NPad::ResetIsSixAxisSensorDeviceNewlyAssigned( return ResultSuccess; } -NpadSixAxisSensorLifo& NPad::GetSixAxisFullkeyLifo(Core::HID::NpadIdType npad_id) { - return GetControllerFromNpadIdType(npad_id).shared_memory->sixaxis_fullkey_lifo; -} - -NpadSixAxisSensorLifo& NPad::GetSixAxisHandheldLifo(Core::HID::NpadIdType npad_id) { - return GetControllerFromNpadIdType(npad_id).shared_memory->sixaxis_handheld_lifo; -} - -NpadSixAxisSensorLifo& NPad::GetSixAxisDualLeftLifo(Core::HID::NpadIdType npad_id) { - return GetControllerFromNpadIdType(npad_id).shared_memory->sixaxis_dual_left_lifo; -} - -NpadSixAxisSensorLifo& NPad::GetSixAxisDualRightLifo(Core::HID::NpadIdType npad_id) { - return GetControllerFromNpadIdType(npad_id).shared_memory->sixaxis_dual_right_lifo; -} - -NpadSixAxisSensorLifo& NPad::GetSixAxisLeftLifo(Core::HID::NpadIdType npad_id) { - return GetControllerFromNpadIdType(npad_id).shared_memory->sixaxis_left_lifo; -} - -NpadSixAxisSensorLifo& NPad::GetSixAxisRightLifo(Core::HID::NpadIdType npad_id) { - return GetControllerFromNpadIdType(npad_id).shared_memory->sixaxis_right_lifo; -} - Result NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2) { if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) { diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 24a5e571d..5e8927cd0 100755 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -30,14 +30,14 @@ class ServiceContext; union Result; namespace Service::HID { +class AppletResource; struct NpadInternalState; struct NpadSixAxisSensorLifo; struct NpadSharedMemoryFormat; class NPad final : public ControllerBase { public: - explicit NPad(Core::HID::HIDCore& hid_core_, NpadSharedMemoryFormat& npad_shared_memory_format, - KernelHelpers::ServiceContext& service_context_); + explicit NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service_context_); ~NPad() override; // Called when the controller is initialized @@ -106,13 +106,6 @@ public: Result ResetIsSixAxisSensorDeviceNewlyAssigned( const Core::HID::SixAxisSensorHandle& sixaxis_handle); - NpadSixAxisSensorLifo& GetSixAxisFullkeyLifo(Core::HID::NpadIdType npad_id); - NpadSixAxisSensorLifo& GetSixAxisHandheldLifo(Core::HID::NpadIdType npad_id); - NpadSixAxisSensorLifo& GetSixAxisDualLeftLifo(Core::HID::NpadIdType npad_id); - NpadSixAxisSensorLifo& GetSixAxisDualRightLifo(Core::HID::NpadIdType npad_id); - NpadSixAxisSensorLifo& GetSixAxisLeftLifo(Core::HID::NpadIdType npad_id); - NpadSixAxisSensorLifo& GetSixAxisRightLifo(Core::HID::NpadIdType npad_id); - Result GetLedPattern(Core::HID::NpadIdType npad_id, Core::HID::LedPattern& pattern) const; Result IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id, bool& is_enabled) const; diff --git a/src/core/hle/service/hid/controllers/shared_memory_holder.cpp b/src/core/hle/service/hid/controllers/shared_memory_holder.cpp index 51581188e..0bc5169c6 100755 --- a/src/core/hle/service/hid/controllers/shared_memory_holder.cpp +++ b/src/core/hle/service/hid/controllers/shared_memory_holder.cpp @@ -3,8 +3,9 @@ #include "core/core.h" #include "core/hle/kernel/k_shared_memory.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/applet_resource.h" #include "core/hle/service/hid/controllers/shared_memory_holder.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" #include "core/hle/service/hid/errors.h" namespace Service::HID { diff --git a/src/core/hle/service/hid/controllers/six_axis.cpp b/src/core/hle/service/hid/controllers/six_axis.cpp index 36b72f9ea..a5a67dea6 100755 --- a/src/core/hle/service/hid/controllers/six_axis.cpp +++ b/src/core/hle/service/hid/controllers/six_axis.cpp @@ -6,8 +6,8 @@ #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/npad.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" #include "core/hle/service/hid/controllers/six_axis.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" #include "core/hle/service/hid/errors.h" #include "core/hle/service/hid/hid_util.h" @@ -27,14 +27,20 @@ void SixAxis::OnInit() {} void SixAxis::OnRelease() {} void SixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + if (!IsControllerActivated()) { return; } for (std::size_t i = 0; i < controller_data.size(); ++i) { + NpadSharedMemoryEntry& shared_memory = data->shared_memory_format->npad.npad_entry[i]; auto& controller = controller_data[i]; - - const auto npad_id = IndexToNpadIdType(i); const auto& controller_type = controller.device->GetNpadStyleIndex(); if (controller_type == Core::HID::NpadStyleIndex::None || @@ -50,12 +56,12 @@ void SixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing) { auto& sixaxis_left_lifo_state = controller.sixaxis_left_lifo_state; auto& sixaxis_right_lifo_state = controller.sixaxis_right_lifo_state; - auto& sixaxis_fullkey_lifo = npad->GetSixAxisFullkeyLifo(npad_id); - auto& sixaxis_handheld_lifo = npad->GetSixAxisHandheldLifo(npad_id); - auto& sixaxis_dual_left_lifo = npad->GetSixAxisDualLeftLifo(npad_id); - auto& sixaxis_dual_right_lifo = npad->GetSixAxisDualRightLifo(npad_id); - auto& sixaxis_left_lifo = npad->GetSixAxisLeftLifo(npad_id); - auto& sixaxis_right_lifo = npad->GetSixAxisRightLifo(npad_id); + auto& sixaxis_fullkey_lifo = shared_memory.internal_state.sixaxis_fullkey_lifo; + auto& sixaxis_handheld_lifo = shared_memory.internal_state.sixaxis_handheld_lifo; + auto& sixaxis_dual_left_lifo = shared_memory.internal_state.sixaxis_dual_left_lifo; + auto& sixaxis_dual_right_lifo = shared_memory.internal_state.sixaxis_dual_right_lifo; + auto& sixaxis_left_lifo = shared_memory.internal_state.sixaxis_left_lifo; + auto& sixaxis_right_lifo = shared_memory.internal_state.sixaxis_right_lifo; // Clear previous state sixaxis_fullkey_state = {}; diff --git a/src/core/hle/service/hid/controllers/sleep_button.cpp b/src/core/hle/service/hid/controllers/sleep_button.cpp new file mode 100755 index 000000000..978dc4c1f --- /dev/null +++ b/src/core/hle/service/hid/controllers/sleep_button.cpp @@ -0,0 +1,38 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "core/core_timing.h" +#include "core/hle/service/hid/controllers/applet_resource.h" +#include "core/hle/service/hid/controllers/sleep_button.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" + +namespace Service::HID { + +SleepButton::SleepButton(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {} + +SleepButton::~SleepButton() = default; + +void SleepButton::OnInit() {} + +void SleepButton::OnRelease() {} + +void SleepButton::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + if (!smart_update) { + return; + } + + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + auto& header = data->shared_memory_format->capture_button.header; + header.timestamp = core_timing.GetGlobalTimeNs().count(); + header.total_entry_count = 17; + header.entry_count = 0; + header.last_entry_index = 0; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/sleep_button.h b/src/core/hle/service/hid/controllers/sleep_button.h new file mode 100755 index 000000000..59964bf63 --- /dev/null +++ b/src/core/hle/service/hid/controllers/sleep_button.h @@ -0,0 +1,27 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "core/hle/service/hid/controllers/controller_base.h" + +namespace Service::HID { + +class SleepButton final : public ControllerBase { +public: + explicit SleepButton(Core::HID::HIDCore& hid_core_); + ~SleepButton() override; + + // Called when the controller is initialized + void OnInit() override; + + // When the controller is released + void OnRelease() override; + + // When the controller is requesting an update for the shared memory + void OnUpdate(const Core::Timing::CoreTiming& core_timing) override; + +private: + bool smart_update{}; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp index eaf1f07f4..d96cfba5f 100755 --- a/src/core/hle/service/hid/controllers/touchscreen.cpp +++ b/src/core/hle/service/hid/controllers/touchscreen.cpp @@ -8,15 +8,14 @@ #include "core/frontend/emu_window.h" #include "core/hid/emulated_console.h" #include "core/hid/hid_core.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" +#include "core/hle/service/hid/controllers/applet_resource.h" #include "core/hle/service/hid/controllers/touchscreen.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" namespace Service::HID { -TouchScreen::TouchScreen(Core::HID::HIDCore& hid_core_, - TouchScreenSharedMemoryFormat& touch_shared_memory) - : ControllerBase{hid_core_}, shared_memory{touch_shared_memory}, - touchscreen_width(Layout::ScreenUndocked::Width), +TouchScreen::TouchScreen(Core::HID::HIDCore& hid_core_) + : ControllerBase{hid_core_}, touchscreen_width(Layout::ScreenUndocked::Width), touchscreen_height(Layout::ScreenUndocked::Height) { console = hid_core.GetEmulatedConsole(); } @@ -28,6 +27,14 @@ void TouchScreen::OnInit() {} void TouchScreen::OnRelease() {} void TouchScreen::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + TouchScreenSharedMemoryFormat& shared_memory = data->shared_memory_format->touch_screen; shared_memory.touch_screen_lifo.timestamp = core_timing.GetGlobalTimeNs().count(); if (!IsControllerActivated()) { diff --git a/src/core/hle/service/hid/controllers/touchscreen.h b/src/core/hle/service/hid/controllers/touchscreen.h index b07bd655a..cf3a447b6 100755 --- a/src/core/hle/service/hid/controllers/touchscreen.h +++ b/src/core/hle/service/hid/controllers/touchscreen.h @@ -18,8 +18,7 @@ struct TouchScreenSharedMemoryFormat; class TouchScreen final : public ControllerBase { public: - explicit TouchScreen(Core::HID::HIDCore& hid_core_, - TouchScreenSharedMemoryFormat& touch_shared_memory); + explicit TouchScreen(Core::HID::HIDCore& hid_core_); ~TouchScreen() override; // Called when the controller is initialized @@ -35,7 +34,6 @@ public: private: TouchScreenState next_state{}; - TouchScreenSharedMemoryFormat& shared_memory; Core::HID::EmulatedConsole* console = nullptr; std::array fingers{}; diff --git a/src/core/hle/service/hid/controllers/types/shared_memory_format.h b/src/core/hle/service/hid/controllers/types/shared_memory_format.h new file mode 100755 index 000000000..2986c113e --- /dev/null +++ b/src/core/hle/service/hid/controllers/types/shared_memory_format.h @@ -0,0 +1,240 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/common_funcs.h" +#include "common/common_types.h" +#include "common/vector_math.h" +#include "core/hid/hid_types.h" +#include "core/hle/service/hid//controllers/types/debug_pad_types.h" +#include "core/hle/service/hid//controllers/types/keyboard_types.h" +#include "core/hle/service/hid//controllers/types/mouse_types.h" +#include "core/hle/service/hid//controllers/types/npad_types.h" +#include "core/hle/service/hid//controllers/types/touch_types.h" +#include "core/hle/service/hid/ring_lifo.h" + +namespace Service::HID { +static const std::size_t HidEntryCount = 17; + +struct CommonHeader { + s64 timestamp{}; + s64 total_entry_count{}; + s64 last_entry_index{}; + s64 entry_count{}; +}; +static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size"); + +// This is nn::hid::detail::DebugPadSharedMemoryFormat +struct DebugPadSharedMemoryFormat { + // This is nn::hid::detail::DebugPadLifo + Lifo debug_pad_lifo{}; + static_assert(sizeof(debug_pad_lifo) == 0x2C8, "debug_pad_lifo is an invalid size"); + INSERT_PADDING_WORDS(0x4E); +}; +static_assert(sizeof(DebugPadSharedMemoryFormat) == 0x400, + "DebugPadSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::TouchScreenSharedMemoryFormat +struct TouchScreenSharedMemoryFormat { + // This is nn::hid::detail::TouchScreenLifo + Lifo touch_screen_lifo{}; + static_assert(sizeof(touch_screen_lifo) == 0x2C38, "touch_screen_lifo is an invalid size"); + INSERT_PADDING_WORDS(0xF2); +}; +static_assert(sizeof(TouchScreenSharedMemoryFormat) == 0x3000, + "TouchScreenSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::MouseSharedMemoryFormat +struct MouseSharedMemoryFormat { + // This is nn::hid::detail::MouseLifo + Lifo mouse_lifo{}; + static_assert(sizeof(mouse_lifo) == 0x350, "mouse_lifo is an invalid size"); + INSERT_PADDING_WORDS(0x2C); +}; +static_assert(sizeof(MouseSharedMemoryFormat) == 0x400, + "MouseSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::KeyboardSharedMemoryFormat +struct KeyboardSharedMemoryFormat { + // This is nn::hid::detail::KeyboardLifo + Lifo keyboard_lifo{}; + static_assert(sizeof(keyboard_lifo) == 0x3D8, "keyboard_lifo is an invalid size"); + INSERT_PADDING_WORDS(0xA); +}; +static_assert(sizeof(KeyboardSharedMemoryFormat) == 0x400, + "KeyboardSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::DigitizerSharedMemoryFormat +struct DigitizerSharedMemoryFormat { + CommonHeader header; + INSERT_PADDING_BYTES(0xFE0); +}; +static_assert(sizeof(DigitizerSharedMemoryFormat) == 0x1000, + "DigitizerSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::HomeButtonSharedMemoryFormat +struct HomeButtonSharedMemoryFormat { + CommonHeader header; + INSERT_PADDING_BYTES(0x1E0); +}; +static_assert(sizeof(HomeButtonSharedMemoryFormat) == 0x200, + "HomeButtonSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::SleepButtonSharedMemoryFormat +struct SleepButtonSharedMemoryFormat { + CommonHeader header; + INSERT_PADDING_BYTES(0x1E0); +}; +static_assert(sizeof(SleepButtonSharedMemoryFormat) == 0x200, + "SleepButtonSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::CaptureButtonSharedMemoryFormat +struct CaptureButtonSharedMemoryFormat { + CommonHeader header; + INSERT_PADDING_BYTES(0x1E0); +}; +static_assert(sizeof(CaptureButtonSharedMemoryFormat) == 0x200, + "CaptureButtonSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::InputDetectorSharedMemoryFormat +struct InputDetectorSharedMemoryFormat { + CommonHeader header; + INSERT_PADDING_BYTES(0x7E0); +}; +static_assert(sizeof(InputDetectorSharedMemoryFormat) == 0x800, + "InputDetectorSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::UniquePadSharedMemoryFormat +struct UniquePadSharedMemoryFormat { + CommonHeader header; + INSERT_PADDING_BYTES(0x3FE0); +}; +static_assert(sizeof(UniquePadSharedMemoryFormat) == 0x4000, + "UniquePadSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::NpadSixAxisSensorLifo +struct NpadSixAxisSensorLifo { + Lifo lifo; +}; + +// This is nn::hid::detail::NpadInternalState +struct NpadInternalState { + Core::HID::NpadStyleTag style_tag{Core::HID::NpadStyleSet::None}; + NpadJoyAssignmentMode assignment_mode{NpadJoyAssignmentMode::Dual}; + NpadFullKeyColorState fullkey_color{}; + NpadJoyColorState joycon_color{}; + Lifo fullkey_lifo{}; + Lifo handheld_lifo{}; + Lifo joy_dual_lifo{}; + Lifo joy_left_lifo{}; + Lifo joy_right_lifo{}; + Lifo palma_lifo{}; + Lifo system_ext_lifo{}; + NpadSixAxisSensorLifo sixaxis_fullkey_lifo{}; + NpadSixAxisSensorLifo sixaxis_handheld_lifo{}; + NpadSixAxisSensorLifo sixaxis_dual_left_lifo{}; + NpadSixAxisSensorLifo sixaxis_dual_right_lifo{}; + NpadSixAxisSensorLifo sixaxis_left_lifo{}; + NpadSixAxisSensorLifo sixaxis_right_lifo{}; + DeviceType device_type{}; + INSERT_PADDING_BYTES(0x4); // Reserved + NPadSystemProperties system_properties{}; + NpadSystemButtonProperties button_properties{}; + Core::HID::NpadBatteryLevel battery_level_dual{}; + Core::HID::NpadBatteryLevel battery_level_left{}; + Core::HID::NpadBatteryLevel battery_level_right{}; + AppletFooterUiAttributes applet_footer_attributes{}; + AppletFooterUiType applet_footer_type{AppletFooterUiType::None}; + INSERT_PADDING_BYTES(0x5B); // Reserved + INSERT_PADDING_BYTES(0x20); // Unknown + Lifo gc_trigger_lifo{}; + NpadLarkType lark_type_l_and_main{}; + NpadLarkType lark_type_r{}; + NpadLuciaType lucia_type{}; + NpadLagerType lager_type{}; + Core::HID::SixAxisSensorProperties sixaxis_fullkey_properties; + Core::HID::SixAxisSensorProperties sixaxis_handheld_properties; + Core::HID::SixAxisSensorProperties sixaxis_dual_left_properties; + Core::HID::SixAxisSensorProperties sixaxis_dual_right_properties; + Core::HID::SixAxisSensorProperties sixaxis_left_properties; + Core::HID::SixAxisSensorProperties sixaxis_right_properties; +}; +static_assert(sizeof(NpadInternalState) == 0x43F8, "NpadInternalState is an invalid size"); + +// This is nn::hid::detail::NpadSharedMemoryEntry +struct NpadSharedMemoryEntry { + NpadInternalState internal_state; + INSERT_PADDING_BYTES(0xC08); +}; +static_assert(sizeof(NpadSharedMemoryEntry) == 0x5000, "NpadSharedMemoryEntry is an invalid size"); + +// This is nn::hid::detail::NpadSharedMemoryFormat +struct NpadSharedMemoryFormat { + std::array npad_entry; +}; +static_assert(sizeof(NpadSharedMemoryFormat) == 0x32000, + "NpadSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::GestureSharedMemoryFormat +struct GestureSharedMemoryFormat { + // This is nn::hid::detail::GestureLifo + Lifo gesture_lifo{}; + static_assert(sizeof(gesture_lifo) == 0x708, "gesture_lifo is an invalid size"); + INSERT_PADDING_WORDS(0x3E); +}; +static_assert(sizeof(GestureSharedMemoryFormat) == 0x800, + "GestureSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::ConsoleSixAxisSensorSharedMemoryFormat +struct ConsoleSixAxisSensorSharedMemoryFormat { + u64 sampling_number{}; + bool is_seven_six_axis_sensor_at_rest{}; + INSERT_PADDING_BYTES(3); // padding + f32 verticalization_error{}; + Common::Vec3f gyro_bias{}; + INSERT_PADDING_BYTES(4); // padding +}; +static_assert(sizeof(ConsoleSixAxisSensorSharedMemoryFormat) == 0x20, + "ConsoleSixAxisSensorSharedMemoryFormat is an invalid size"); + +// This is nn::hid::detail::SharedMemoryFormat +struct SharedMemoryFormat { + void Initialize() {} + + DebugPadSharedMemoryFormat debug_pad; + TouchScreenSharedMemoryFormat touch_screen; + MouseSharedMemoryFormat mouse; + KeyboardSharedMemoryFormat keyboard; + DigitizerSharedMemoryFormat digitizer; + HomeButtonSharedMemoryFormat home_button; + SleepButtonSharedMemoryFormat sleep_button; + CaptureButtonSharedMemoryFormat capture_button; + InputDetectorSharedMemoryFormat input_detector; + UniquePadSharedMemoryFormat unique_pad; + NpadSharedMemoryFormat npad; + GestureSharedMemoryFormat gesture; + ConsoleSixAxisSensorSharedMemoryFormat console; + INSERT_PADDING_BYTES(0x19E0); + MouseSharedMemoryFormat debug_mouse; + INSERT_PADDING_BYTES(0x2000); +}; +static_assert(offsetof(SharedMemoryFormat, debug_pad) == 0x0, "debug_pad has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, touch_screen) == 0x400, "touch_screen has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, mouse) == 0x3400, "mouse has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, keyboard) == 0x3800, "keyboard has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, digitizer) == 0x3C00, "digitizer has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, home_button) == 0x4C00, "home_button has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, sleep_button) == 0x4E00, + "sleep_button has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, capture_button) == 0x5000, + "capture_button has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, input_detector) == 0x5200, + "input_detector has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, npad) == 0x9A00, "npad has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, gesture) == 0x3BA00, "gesture has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, console) == 0x3C200, "console has wrong offset"); +static_assert(offsetof(SharedMemoryFormat, debug_mouse) == 0x3DC00, "debug_mouse has wrong offset"); +static_assert(sizeof(SharedMemoryFormat) == 0x40000, "SharedMemoryFormat is an invalid size"); + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/unique_pad.cpp b/src/core/hle/service/hid/controllers/unique_pad.cpp new file mode 100755 index 000000000..8230501a5 --- /dev/null +++ b/src/core/hle/service/hid/controllers/unique_pad.cpp @@ -0,0 +1,38 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "core/core_timing.h" +#include "core/hle/service/hid/controllers/applet_resource.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" +#include "core/hle/service/hid/controllers/unique_pad.h" + +namespace Service::HID { + +UniquePad::UniquePad(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {} + +UniquePad::~UniquePad() = default; + +void UniquePad::OnInit() {} + +void UniquePad::OnRelease() {} + +void UniquePad::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + if (!smart_update) { + return; + } + + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr) { + return; + } + + auto& header = data->shared_memory_format->capture_button.header; + header.timestamp = core_timing.GetGlobalTimeNs().count(); + header.total_entry_count = 17; + header.entry_count = 0; + header.last_entry_index = 0; +} + +} // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/unique_pad.h b/src/core/hle/service/hid/controllers/unique_pad.h new file mode 100755 index 000000000..966368264 --- /dev/null +++ b/src/core/hle/service/hid/controllers/unique_pad.h @@ -0,0 +1,27 @@ +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "core/hle/service/hid/controllers/controller_base.h" + +namespace Service::HID { + +class UniquePad final : public ControllerBase { +public: + explicit UniquePad(Core::HID::HIDCore& hid_core_); + ~UniquePad() override; + + // Called when the controller is initialized + void OnInit() override; + + // When the controller is released + void OnRelease() override; + + // When the controller is requesting an update for the shared memory + void OnUpdate(const Core::Timing::CoreTiming& core_timing) override; + +private: + bool smart_update{}; +}; +} // namespace Service::HID diff --git a/src/core/hle/service/hid/resource_manager.cpp b/src/core/hle/service/hid/resource_manager.cpp index afc61f70d..84b4be3ed 100755 --- a/src/core/hle/service/hid/resource_manager.cpp +++ b/src/core/hle/service/hid/resource_manager.cpp @@ -10,18 +10,23 @@ #include "core/hle/service/ipc_helpers.h" #include "core/hle/service/hid/controllers/applet_resource.h" +#include "core/hle/service/hid/controllers/capture_button.h" #include "core/hle/service/hid/controllers/console_six_axis.h" +#include "core/hle/service/hid/controllers/debug_mouse.h" #include "core/hle/service/hid/controllers/debug_pad.h" +#include "core/hle/service/hid/controllers/digitizer.h" #include "core/hle/service/hid/controllers/gesture.h" +#include "core/hle/service/hid/controllers/home_button.h" #include "core/hle/service/hid/controllers/keyboard.h" #include "core/hle/service/hid/controllers/mouse.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/controllers/palma.h" #include "core/hle/service/hid/controllers/seven_six_axis.h" -#include "core/hle/service/hid/controllers/shared_memory_format.h" #include "core/hle/service/hid/controllers/six_axis.h" -#include "core/hle/service/hid/controllers/stubbed.h" +#include "core/hle/service/hid/controllers/sleep_button.h" #include "core/hle/service/hid/controllers/touchscreen.h" +#include "core/hle/service/hid/controllers/types/shared_memory_format.h" +#include "core/hle/service/hid/controllers/unique_pad.h" namespace Service::HID { @@ -46,44 +51,15 @@ void ResourceManager::Initialize() { } system.HIDCore().ReloadInputDevices(); + + InitializeHidCommonSampler(); + InitializeTouchScreenSampler(); + InitializeConsoleSixAxisSampler(); + InitializeAHidSampler(); + is_initialized = true; } -void ResourceManager::InitializeController(u64 aruid) { - SharedMemoryFormat* shared_memory = nullptr; - const auto result = applet_resource->GetSharedMemoryFormat(&shared_memory, aruid); - if (result.IsError()) { - return; - } - - debug_pad = std::make_shared(system.HIDCore(), shared_memory->debug_pad); - mouse = std::make_shared(system.HIDCore(), shared_memory->mouse); - debug_mouse = std::make_shared(system.HIDCore(), shared_memory->debug_mouse); - keyboard = std::make_shared(system.HIDCore(), shared_memory->keyboard); - unique_pad = std::make_shared(system.HIDCore(), shared_memory->unique_pad.header); - npad = std::make_shared(system.HIDCore(), shared_memory->npad, service_context); - gesture = std::make_shared(system.HIDCore(), shared_memory->gesture); - touch_screen = std::make_shared(system.HIDCore(), shared_memory->touch_screen); - - palma = std::make_shared(system.HIDCore(), service_context); - - home_button = std::make_shared(system.HIDCore(), shared_memory->home_button.header); - sleep_button = - std::make_shared(system.HIDCore(), shared_memory->sleep_button.header); - capture_button = - std::make_shared(system.HIDCore(), shared_memory->capture_button.header); - digitizer = std::make_shared(system.HIDCore(), shared_memory->digitizer.header); - - six_axis = std::make_shared(system.HIDCore(), npad); - console_six_axis = std::make_shared(system.HIDCore(), shared_memory->console); - seven_six_axis = std::make_shared(system); - - // Homebrew doesn't try to activate some controllers, so we activate them by default - npad->Activate(); - six_axis->Activate(); - touch_screen->Activate(); -} - std::shared_ptr ResourceManager::GetAppletResource() const { return applet_resource; } @@ -165,16 +141,65 @@ Result ResourceManager::CreateAppletResource(u64 aruid) { if (result.IsError()) { return result; } + + // Homebrew doesn't try to activate some controllers, so we activate them by default + npad->Activate(); + six_axis->Activate(); + touch_screen->Activate(); + return GetNpad()->Activate(aruid); } Result ResourceManager::CreateAppletResourceImpl(u64 aruid) { std::scoped_lock lock{shared_mutex}; - const auto result = applet_resource->CreateAppletResource(aruid); - if (result.IsSuccess()) { - InitializeController(aruid); - } - return result; + return applet_resource->CreateAppletResource(aruid); +} + +void ResourceManager::InitializeHidCommonSampler() { + debug_pad = std::make_shared(system.HIDCore()); + mouse = std::make_shared(system.HIDCore()); + debug_mouse = std::make_shared(system.HIDCore()); + keyboard = std::make_shared(system.HIDCore()); + unique_pad = std::make_shared(system.HIDCore()); + npad = std::make_shared(system.HIDCore(), service_context); + gesture = std::make_shared(system.HIDCore()); + home_button = std::make_shared(system.HIDCore()); + sleep_button = std::make_shared(system.HIDCore()); + capture_button = std::make_shared(system.HIDCore()); + digitizer = std::make_shared(system.HIDCore()); + + palma = std::make_shared(system.HIDCore(), service_context); + six_axis = std::make_shared(system.HIDCore(), npad); + + debug_pad->SetAppletResource(applet_resource); + digitizer->SetAppletResource(applet_resource); + keyboard->SetAppletResource(applet_resource); + npad->SetAppletResource(applet_resource); + six_axis->SetAppletResource(applet_resource); + mouse->SetAppletResource(applet_resource); + debug_mouse->SetAppletResource(applet_resource); + home_button->SetAppletResource(applet_resource); + sleep_button->SetAppletResource(applet_resource); + capture_button->SetAppletResource(applet_resource); +} + +void ResourceManager::InitializeTouchScreenSampler() { + gesture = std::make_shared(system.HIDCore()); + touch_screen = std::make_shared(system.HIDCore()); + + touch_screen->SetAppletResource(applet_resource); + gesture->SetAppletResource(applet_resource); +} + +void ResourceManager::InitializeConsoleSixAxisSampler() { + console_six_axis = std::make_shared(system.HIDCore()); + seven_six_axis = std::make_shared(system); + + console_six_axis->SetAppletResource(applet_resource); +} + +void ResourceManager::InitializeAHidSampler() { + // TODO } Result ResourceManager::RegisterCoreAppletResource() { diff --git a/src/core/hle/service/hid/resource_manager.h b/src/core/hle/service/hid/resource_manager.h index 5a6596099..70d9b6550 100755 --- a/src/core/hle/service/hid/resource_manager.h +++ b/src/core/hle/service/hid/resource_manager.h @@ -20,24 +20,23 @@ class KSharedMemory; namespace Service::HID { class AppletResource; +class CaptureButton; class Controller_Stubbed; class ConsoleSixAxis; +class DebugMouse; class DebugPad; +class Digitizer; class Gesture; +class HomeButton; class Keyboard; class Mouse; class NPad; class Palma; class SevenSixAxis; class SixAxis; +class SleepButton; class TouchScreen; - -using CaptureButton = Controller_Stubbed; -using DebugMouse = Mouse; -using Digitizer = Controller_Stubbed; -using HomeButton = Controller_Stubbed; -using SleepButton = Controller_Stubbed; -using UniquePad = Controller_Stubbed; +class UniquePad; class ResourceManager { @@ -46,7 +45,6 @@ public: ~ResourceManager(); void Initialize(); - void InitializeController(u64 aruid); std::shared_ptr GetAppletResource() const; std::shared_ptr GetCaptureButton() const; @@ -88,6 +86,10 @@ public: private: Result CreateAppletResourceImpl(u64 aruid); + void InitializeHidCommonSampler(); + void InitializeTouchScreenSampler(); + void InitializeConsoleSixAxisSampler(); + void InitializeAHidSampler(); bool is_initialized{false}; diff --git a/src/core/memory.h b/src/core/memory.h index 14e5a6126..a9de57c82 100755 --- a/src/core/memory.h +++ b/src/core/memory.h @@ -686,7 +686,8 @@ public: } else { this->m_memory.WriteBlockUnsafe(this->m_addr, this->data(), this->size_bytes()); } - } else if constexpr (FLAGS & GuestMemoryFlags::Safe) { + } else if constexpr ((FLAGS & GuestMemoryFlags::Safe) || + (FLAGS & GuestMemoryFlags::Cached)) { this->m_memory.InvalidateRegion(this->m_addr, this->size_bytes()); } } diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp index d9f99148b..51576b4ee 100755 --- a/src/frontend_common/config.cpp +++ b/src/frontend_common/config.cpp @@ -403,59 +403,63 @@ void Config::SavePlayerValues(const std::size_t player_index) { // No custom profile selected return; } - WriteSetting(std::string(player_prefix).append("profile_name"), player.profile_name, - std::make_optional(std::string(""))); + WriteStringSetting(std::string(player_prefix).append("profile_name"), player.profile_name, + std::make_optional(std::string(""))); } - WriteSetting(std::string(player_prefix).append("type"), static_cast(player.controller_type), - std::make_optional(static_cast(Settings::ControllerType::ProController))); + WriteIntegerSetting( + std::string(player_prefix).append("type"), static_cast(player.controller_type), + std::make_optional(static_cast(Settings::ControllerType::ProController))); if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) { - WriteSetting(std::string(player_prefix).append("connected"), player.connected, - std::make_optional(player_index == 0)); - WriteSetting(std::string(player_prefix).append("vibration_enabled"), - player.vibration_enabled, std::make_optional(true)); - WriteSetting(std::string(player_prefix).append("vibration_strength"), - player.vibration_strength, std::make_optional(100)); - WriteSetting(std::string(player_prefix).append("body_color_left"), player.body_color_left, - std::make_optional(Settings::JOYCON_BODY_NEON_BLUE)); - WriteSetting(std::string(player_prefix).append("body_color_right"), player.body_color_right, - std::make_optional(Settings::JOYCON_BODY_NEON_RED)); - WriteSetting(std::string(player_prefix).append("button_color_left"), - player.button_color_left, - std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE)); - WriteSetting(std::string(player_prefix).append("button_color_right"), - player.button_color_right, - std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED)); + WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected, + std::make_optional(player_index == 0)); + WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"), + player.vibration_enabled, std::make_optional(true)); + WriteIntegerSetting(std::string(player_prefix).append("vibration_strength"), + player.vibration_strength, std::make_optional(100)); + WriteIntegerSetting(std::string(player_prefix).append("body_color_left"), + player.body_color_left, + std::make_optional(Settings::JOYCON_BODY_NEON_BLUE)); + WriteIntegerSetting(std::string(player_prefix).append("body_color_right"), + player.body_color_right, + std::make_optional(Settings::JOYCON_BODY_NEON_RED)); + WriteIntegerSetting(std::string(player_prefix).append("button_color_left"), + player.button_color_left, + std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE)); + WriteIntegerSetting(std::string(player_prefix).append("button_color_right"), + player.button_color_right, + std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED)); } } void Config::SaveTouchscreenValues() { const auto& touchscreen = Settings::values.touchscreen; - WriteSetting(std::string("touchscreen_enabled"), touchscreen.enabled, std::make_optional(true)); + WriteBooleanSetting(std::string("touchscreen_enabled"), touchscreen.enabled, + std::make_optional(true)); - WriteSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle, - std::make_optional(static_cast(0))); - WriteSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x, - std::make_optional(static_cast(15))); - WriteSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y, - std::make_optional(static_cast(15))); + WriteIntegerSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle, + std::make_optional(static_cast(0))); + WriteIntegerSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x, + std::make_optional(static_cast(15))); + WriteIntegerSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y, + std::make_optional(static_cast(15))); } void Config::SaveMotionTouchValues() { BeginArray(std::string("touch_from_button_maps")); for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) { SetArrayIndex(static_cast(p)); - WriteSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name, - std::make_optional(std::string("default"))); + WriteStringSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name, + std::make_optional(std::string("default"))); BeginArray(std::string("entries")); for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size(); ++q) { SetArrayIndex(static_cast(q)); - WriteSetting(std::string("bind"), - Settings::values.touch_from_button_maps[p].buttons[q]); + WriteStringSetting(std::string("bind"), + Settings::values.touch_from_button_maps[p].buttons[q]); } EndArray(); // entries } @@ -520,16 +524,16 @@ void Config::SaveCoreValues() { void Config::SaveDataStorageValues() { BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage)); - WriteSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir), - std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); - WriteSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir), - std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); - WriteSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir), - std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); - WriteSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir), - std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); - WriteSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir), - std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir))); + WriteStringSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir), + std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); + WriteStringSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir), + std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); + WriteStringSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir), + std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); + WriteStringSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir), + std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); + WriteStringSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir), + std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir))); WriteCategory(Settings::Category::DataStorage); @@ -540,7 +544,7 @@ void Config::SaveDebuggingValues() { BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging)); // Intentionally not using the QT default setting as this is intended to be changed in the ini - WriteSetting(std::string("record_frame_times"), Settings::values.record_frame_times); + WriteBooleanSetting(std::string("record_frame_times"), Settings::values.record_frame_times); WriteCategory(Settings::Category::Debugging); WriteCategory(Settings::Category::DebuggingGraphics); @@ -564,11 +568,13 @@ void Config::SaveDisabledAddOnValues() { BeginArray(std::string("")); for (const auto& elem : Settings::values.disabled_addons) { SetArrayIndex(i); - WriteSetting(std::string("title_id"), elem.first, std::make_optional(static_cast(0))); + WriteIntegerSetting(std::string("title_id"), elem.first, + std::make_optional(static_cast(0))); BeginArray(std::string("disabled")); for (std::size_t j = 0; j < elem.second.size(); ++j) { SetArrayIndex(static_cast(j)); - WriteSetting(std::string("d"), elem.second[j], std::make_optional(std::string(""))); + WriteStringSetting(std::string("d"), elem.second[j], + std::make_optional(std::string(""))); } EndArray(); // disabled ++i; @@ -609,8 +615,8 @@ void Config::SaveRendererValues() { void Config::SaveScreenshotValues() { BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots)); - WriteSetting(std::string("screenshot_path"), - FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)); + WriteStringSetting(std::string("screenshot_path"), + FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)); WriteCategory(Settings::Category::Screenshots); EndGroup(); @@ -746,46 +752,70 @@ bool Config::Exists(const std::string& section, const std::string& key) const { return !value.empty(); } -template -void Config::WriteSetting(const std::string& key, const Type& value, - const std::optional& default_value, - const std::optional& use_global) { - std::string full_key = GetFullKey(key, false); - - std::string saved_value; - std::string string_default; - if constexpr (std::is_same_v) { - saved_value.append(AdjustOutputString(value)); - if (default_value.has_value()) { - string_default.append(AdjustOutputString(default_value.value())); - } - } else { - saved_value.append(AdjustOutputString(ToString(value))); - if (default_value.has_value()) { - string_default.append(ToString(default_value.value())); - } +void Config::WriteBooleanSetting(const std::string& key, const bool& value, + const std::optional& default_value, + const std::optional& use_global) { + std::optional string_default = std::nullopt; + if (default_value.has_value()) { + string_default = std::make_optional(ToString(default_value.value())); } + WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global); +} - if (default_value.has_value() && use_global.has_value()) { +template +std::enable_if_t> Config::WriteIntegerSetting( + const std::string& key, const T& value, const std::optional& default_value, + const std::optional& use_global) { + std::optional string_default = std::nullopt; + if (default_value.has_value()) { + string_default = std::make_optional(ToString(default_value.value())); + } + WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global); +} + +void Config::WriteDoubleSetting(const std::string& key, const double& value, + const std::optional& default_value, + const std::optional& use_global) { + std::optional string_default = std::nullopt; + if (default_value.has_value()) { + string_default = std::make_optional(ToString(default_value.value())); + } + WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global); +} + +void Config::WriteStringSetting(const std::string& key, const std::string& value, + const std::optional& default_value, + const std::optional& use_global) { + std::optional string_default = default_value; + if (default_value.has_value()) { + string_default.value().append(AdjustOutputString(default_value.value())); + } + WritePreparedSetting(key, AdjustOutputString(value), string_default, use_global); +} + +void Config::WritePreparedSetting(const std::string& key, const std::string& adjusted_value, + const std::optional& adjusted_default_value, + const std::optional& use_global) { + std::string full_key = GetFullKey(key, false); + if (adjusted_default_value.has_value() && use_global.has_value()) { if (!global) { - WriteSettingInternal(std::string(full_key).append("\\global"), - ToString(use_global.value())); + WriteString(std::string(full_key).append("\\global"), ToString(use_global.value())); } if (global || use_global.value() == false) { - WriteSettingInternal(std::string(full_key).append("\\default"), - ToString(string_default == saved_value)); - WriteSettingInternal(full_key, saved_value); + WriteString(std::string(full_key).append("\\default"), + ToString(adjusted_default_value == adjusted_value)); + WriteString(full_key, adjusted_value); } - } else if (default_value.has_value() && !use_global.has_value()) { - WriteSettingInternal(std::string(full_key).append("\\default"), - ToString(string_default == saved_value)); - WriteSettingInternal(full_key, saved_value); + } else if (adjusted_default_value.has_value() && !use_global.has_value()) { + WriteString(std::string(full_key).append("\\default"), + ToString(adjusted_default_value == adjusted_value)); + WriteString(full_key, adjusted_value); } else { - WriteSettingInternal(full_key, saved_value); + WriteString(full_key, adjusted_value); } } -void Config::WriteSettingInternal(const std::string& key, const std::string& value) { +void Config::WriteString(const std::string& key, const std::string& value) { config->SetValue(GetSection().c_str(), key.c_str(), value.c_str()); } @@ -861,17 +891,17 @@ void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) { std::string key = AdjustKey(setting->GetLabel()); if (setting->Switchable()) { if (!global) { - WriteSetting(std::string(key).append("\\use_global"), setting->UsingGlobal()); + WriteBooleanSetting(std::string(key).append("\\use_global"), setting->UsingGlobal()); } if (global || !setting->UsingGlobal()) { - WriteSetting(std::string(key).append("\\default"), - setting->ToString() == setting->DefaultToString()); - WriteSetting(key, setting->ToString()); + WriteBooleanSetting(std::string(key).append("\\default"), + setting->ToString() == setting->DefaultToString()); + WriteStringSetting(key, setting->ToString()); } } else if (global) { - WriteSetting(std::string(key).append("\\default"), - setting->ToString() == setting->DefaultToString()); - WriteSetting(key, setting->ToString()); + WriteBooleanSetting(std::string(key).append("\\default"), + setting->ToString() == setting->DefaultToString()); + WriteStringSetting(key, setting->ToString()); } } diff --git a/src/frontend_common/config.h b/src/frontend_common/config.h index b3812af17..0c4d505b8 100755 --- a/src/frontend_common/config.h +++ b/src/frontend_common/config.h @@ -154,11 +154,20 @@ protected: * @param use_global Specifies if the custom or global config should be in use, for custom * configs */ - template - void WriteSetting(const std::string& key, const Type& value, - const std::optional& default_value = std::nullopt, - const std::optional& use_global = std::nullopt); - void WriteSettingInternal(const std::string& key, const std::string& value); + void WriteBooleanSetting(const std::string& key, const bool& value, + const std::optional& default_value = std::nullopt, + const std::optional& use_global = std::nullopt); + template + std::enable_if_t> WriteIntegerSetting( + const std::string& key, const T& value, + const std::optional& default_value = std::nullopt, + const std::optional& use_global = std::nullopt); + void WriteDoubleSetting(const std::string& key, const double& value, + const std::optional& default_value = std::nullopt, + const std::optional& use_global = std::nullopt); + void WriteStringSetting(const std::string& key, const std::string& value, + const std::optional& default_value = std::nullopt, + const std::optional& use_global = std::nullopt); void ReadCategory(Settings::Category category); void WriteCategory(Settings::Category category); @@ -175,8 +184,10 @@ protected: return value_ ? "true" : "false"; } else if constexpr (std::is_same_v) { return std::to_string(static_cast(value_)); - } else { + } else if constexpr (std::is_same_v) { return std::to_string(static_cast(value_)); + } else { + return std::to_string(value_); } } @@ -197,9 +208,13 @@ protected: const bool global; private: - inline static std::array special_characters = {'!', '#', '$', '%', '^', '&', '*', - '|', ';', '\'', '\"', ',', '<', '.', - '>', '?', '`', '~', '='}; + void WritePreparedSetting(const std::string& key, const std::string& adjusted_value, + const std::optional& adjusted_default_value, + const std::optional& use_global); + void WriteString(const std::string& key, const std::string& value); + + inline static std::array special_characters = { + '!', '#', '$', '%', '^', '&', '*', '|', ';', '\'', '\"', ',', '<', '>', '?', '`', '~', '='}; struct ConfigArray { std::string name; diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index b07a9ea1a..60e27dd73 100755 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -228,7 +228,7 @@ void MaxwellDMA::CopyBlockLinearToPitch() { Core::Memory::GpuGuestMemory tmp_read_buffer( memory_manager, src_operand.address, src_size, &read_buffer); - Core::Memory::GpuGuestMemoryScoped + Core::Memory::GpuGuestMemoryScoped tmp_write_buffer(memory_manager, dst_operand.address, dst_size, &write_buffer); UnswizzleSubrect(tmp_write_buffer, tmp_read_buffer, bytes_per_pixel, width, height, depth, @@ -292,7 +292,7 @@ void MaxwellDMA::CopyPitchToBlockLinear() { GPUVAddr dst_addr = regs.offset_out; Core::Memory::GpuGuestMemory tmp_read_buffer( memory_manager, src_addr, src_size, &read_buffer); - Core::Memory::GpuGuestMemoryScoped + Core::Memory::GpuGuestMemoryScoped tmp_write_buffer(memory_manager, dst_addr, dst_size, &write_buffer); // If the input is linear and the output is tiled, swizzle the input and copy it over. diff --git a/src/video_core/renderer_vulkan/vk_present_manager.cpp b/src/video_core/renderer_vulkan/vk_present_manager.cpp index 5e7518d96..792ed9615 100755 --- a/src/video_core/renderer_vulkan/vk_present_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_present_manager.cpp @@ -329,7 +329,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) { // to account for that. const bool is_suboptimal = swapchain.NeedsRecreation(); const bool size_changed = - swapchain.GetWidth() != frame->width || swapchain.GetHeight() != frame->height; + swapchain.GetWidth() < frame->width || swapchain.GetHeight() < frame->height; if (is_suboptimal || size_changed) { RecreateSwapchain(frame); } diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 810fa9a56..00c8b8e64 100755 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -1084,7 +1084,6 @@ ImageViewId TextureCache

::FindImageView(const TICEntry& config) { ImageViewId& image_view_id = pair->second; if (is_new) { image_view_id = CreateImageView(config); - channel_state->image_views_inv[image_view_id] = config; } return image_view_id; } @@ -2219,17 +2218,14 @@ template void TextureCache

::RemoveImageViewReferences(std::span removed_views) { for (size_t c : active_channel_ids) { auto& channel_info = channel_storage[c]; - for (auto image_view_id : removed_views) { - auto it_v = channel_info.image_views_inv.find(image_view_id); - if (it_v == channel_info.image_views_inv.end()) { - continue; + auto it = channel_info.image_views.begin(); + while (it != channel_info.image_views.end()) { + const auto found = std::ranges::find(removed_views, it->second); + if (found != removed_views.end()) { + it = channel_info.image_views.erase(it); + } else { + ++it; } - auto it = channel_info.image_views.find(it_v->second); - channel_info.image_views_inv.erase(it_v); - if (it == channel_info.image_views.end()) { - continue; - } - channel_info.image_views.erase(it); } } } diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index 810931e4d..534fc45df 100755 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -81,7 +81,6 @@ public: std::vector compute_image_view_ids; std::unordered_map image_views; - std::unordered_map image_views_inv; std::unordered_map samplers; TextureCacheGPUMap* gpu_page_table; diff --git a/src/yuzu/configuration/qt_config.cpp b/src/yuzu/configuration/qt_config.cpp index a71000b72..6aca71d7c 100755 --- a/src/yuzu/configuration/qt_config.cpp +++ b/src/yuzu/configuration/qt_config.cpp @@ -348,43 +348,45 @@ void QtConfig::SaveQtPlayerValues(const std::size_t player_index) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]), - player.buttons[i], std::make_optional(default_param)); + WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]), + player.buttons[i], std::make_optional(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); - WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), - player.analogs[i], std::make_optional(default_param)); + WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), + player.analogs[i], std::make_optional(default_param)); } for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); - WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), - player.motions[i], std::make_optional(default_param)); + WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), + player.motions[i], std::make_optional(default_param)); } } void QtConfig::SaveDebugControlValues() { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), - Settings::values.debug_pad_buttons[i], std::make_optional(default_param)); + WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), + Settings::values.debug_pad_buttons[i], + std::make_optional(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); - WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), - Settings::values.debug_pad_analogs[i], std::make_optional(default_param)); + WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), + Settings::values.debug_pad_analogs[i], + std::make_optional(default_param)); } } void QtConfig::SaveHidbusValues() { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f); - WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs, - std::make_optional(default_param)); + WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs, + std::make_optional(default_param)); } void QtConfig::SaveQtControlValues() { @@ -409,19 +411,20 @@ void QtConfig::SavePathValues() { WriteCategory(Settings::Category::Paths); - WriteSetting(std::string("romsPath"), UISettings::values.roms_path); + WriteStringSetting(std::string("romsPath"), UISettings::values.roms_path); BeginArray(std::string("gamedirs")); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { SetArrayIndex(i); const auto& game_dir = UISettings::values.game_dirs[i]; - WriteSetting(std::string("path"), game_dir.path); - WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false)); - WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true)); + WriteStringSetting(std::string("path"), game_dir.path); + WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan, + std::make_optional(false)); + WriteBooleanSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true)); } EndArray(); - WriteSetting(std::string("recentFiles"), - UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString()); + WriteStringSetting(std::string("recentFiles"), + UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString()); EndGroup(); } @@ -438,14 +441,14 @@ void QtConfig::SaveShortcutValues() { BeginGroup(group); BeginGroup(name); - WriteSetting(std::string("KeySeq"), shortcut.keyseq, - std::make_optional(default_hotkey.keyseq)); - WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq, - std::make_optional(default_hotkey.controller_keyseq)); - WriteSetting(std::string("Context"), shortcut.context, - std::make_optional(default_hotkey.context)); - WriteSetting(std::string("Repeat"), shortcut.repeat, - std::make_optional(default_hotkey.repeat)); + WriteStringSetting(std::string("KeySeq"), shortcut.keyseq, + std::make_optional(default_hotkey.keyseq)); + WriteStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq, + std::make_optional(default_hotkey.controller_keyseq)); + WriteIntegerSetting(std::string("Context"), shortcut.context, + std::make_optional(default_hotkey.context)); + WriteBooleanSetting(std::string("Repeat"), shortcut.repeat, + std::make_optional(default_hotkey.repeat)); EndGroup(); // name EndGroup(); // group @@ -460,9 +463,10 @@ void QtConfig::SaveUIValues() { WriteCategory(Settings::Category::Ui); WriteCategory(Settings::Category::UiGeneral); - WriteSetting(std::string("theme"), UISettings::values.theme, - std::make_optional(std::string( - UISettings::themes[static_cast(UISettings::default_theme)].second))); + WriteStringSetting( + std::string("theme"), UISettings::values.theme, + std::make_optional(std::string( + UISettings::themes[static_cast(UISettings::default_theme)].second))); SaveUIGamelistValues(); SaveUILayoutValues(); @@ -482,7 +486,7 @@ void QtConfig::SaveUIGamelistValues() { BeginArray(std::string("favorites")); for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { SetArrayIndex(i); - WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]); + WriteIntegerSetting(std::string("program_id"), UISettings::values.favorited_ids[i]); } EndArray(); // favorites @@ -506,14 +510,15 @@ void QtConfig::SaveMultiplayerValues() { BeginArray(std::string("username_ban_list")); for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) { SetArrayIndex(static_cast(i)); - WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]); + WriteStringSetting(std::string("username"), + UISettings::values.multiplayer_ban_list.first[i]); } EndArray(); // username_ban_list BeginArray(std::string("ip_ban_list")); for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) { SetArrayIndex(static_cast(i)); - WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]); + WriteStringSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]); } EndArray(); // ip_ban_list diff --git a/src/yuzu_cmd/sdl_config.cpp b/src/yuzu_cmd/sdl_config.cpp index 39fd8050c..e81bf5d45 100755 --- a/src/yuzu_cmd/sdl_config.cpp +++ b/src/yuzu_cmd/sdl_config.cpp @@ -213,43 +213,45 @@ void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]), - player.buttons[i], std::make_optional(default_param)); + WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]), + player.buttons[i], std::make_optional(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); - WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), - player.analogs[i], std::make_optional(default_param)); + WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), + player.analogs[i], std::make_optional(default_param)); } for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); - WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), - player.motions[i], std::make_optional(default_param)); + WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), + player.motions[i], std::make_optional(default_param)); } } void SdlConfig::SaveDebugControlValues() { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), - Settings::values.debug_pad_buttons[i], std::make_optional(default_param)); + WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), + Settings::values.debug_pad_buttons[i], + std::make_optional(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_stick_mod[i], 0.5f); - WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), - Settings::values.debug_pad_analogs[i], std::make_optional(default_param)); + WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), + Settings::values.debug_pad_analogs[i], + std::make_optional(default_param)); } } void SdlConfig::SaveHidbusValues() { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f); - WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs, - std::make_optional(default_param)); + WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs, + std::make_optional(default_param)); } std::vector& SdlConfig::FindRelevantList(Settings::Category category) {