early-access version 3463
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3 changed files with 7 additions and 3 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3462.
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This is the source code for early-access 3463.
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## Legal Notice
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## Legal Notice
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@ -9,10 +9,11 @@
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <new>
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#include <new>
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#include <stop_token>
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#include <type_traits>
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#include <type_traits>
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#include <utility>
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#include <utility>
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#include "common/polyfill_thread.h"
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namespace Common {
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namespace Common {
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#if defined(__cpp_lib_hardware_interference_size)
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#if defined(__cpp_lib_hardware_interference_size)
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@ -78,7 +79,7 @@ public:
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auto& slot = slots[idx(tail)];
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auto& slot = slots[idx(tail)];
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if (!slot.turn.test()) {
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if (!slot.turn.test()) {
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std::unique_lock lock{cv_mutex};
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std::unique_lock lock{cv_mutex};
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cv.wait(lock, stop, [&slot] { return slot.turn.test(); });
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Common::CondvarWait(cv, lock, stop, [&slot] { return slot.turn.test(); });
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}
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}
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v = slot.move();
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v = slot.move();
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slot.destroy();
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slot.destroy();
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@ -189,6 +189,8 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
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}
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}
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void ConfigureInput::ApplyConfiguration() {
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void ConfigureInput::ApplyConfiguration() {
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const bool was_global = Settings::values.players.UsingGlobal();
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Settings::values.players.SetGlobal(true);
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for (auto* controller : player_controllers) {
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for (auto* controller : player_controllers) {
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controller->ApplyConfiguration();
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controller->ApplyConfiguration();
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}
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}
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@ -201,6 +203,7 @@ void ConfigureInput::ApplyConfiguration() {
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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Settings::values.players.SetGlobal(was_global);
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}
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}
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void ConfigureInput::changeEvent(QEvent* event) {
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void ConfigureInput::changeEvent(QEvent* event) {
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