early-access version 2164

This commit is contained in:
pineappleEA 2021-10-29 04:31:09 +02:00
parent 29f91e4986
commit d0c18a4f0c
7 changed files with 34 additions and 6 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 2162. This is the source code for early-access 2164.
## Legal Notice ## Legal Notice

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@ -32,6 +32,7 @@ if (MSVC)
# /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates # /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates
# /Zc:inline - Let codegen omit inline functions in object files # /Zc:inline - Let codegen omit inline functions in object files
# /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null # /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null
# /GT - Supports fiber safety for data allocated using static thread-local storage
add_compile_options( add_compile_options(
/MP /MP
/Zi /Zi

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@ -9,7 +9,7 @@
namespace FileSys { namespace FileSys {
const std::array<const char*, 15> LANGUAGE_NAMES{{ const std::array<const char*, 16> LANGUAGE_NAMES{{
"AmericanEnglish", "AmericanEnglish",
"BritishEnglish", "BritishEnglish",
"Japanese", "Japanese",
@ -25,6 +25,7 @@ const std::array<const char*, 15> LANGUAGE_NAMES{{
"Korean", "Korean",
"Taiwanese", "Taiwanese",
"Chinese", "Chinese",
"BrazilianPortuguese",
}}; }};
std::string LanguageEntry::GetApplicationName() const { std::string LanguageEntry::GetApplicationName() const {

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@ -88,11 +88,12 @@ enum class Language : u8 {
Korean = 12, Korean = 12,
Taiwanese = 13, Taiwanese = 13,
Chinese = 14, Chinese = 14,
BrazilianPortuguese = 15,
Default = 255, Default = 255,
}; };
extern const std::array<const char*, 15> LANGUAGE_NAMES; extern const std::array<const char*, 16> LANGUAGE_NAMES;
// A class representing the format used by NX metadata files, typically named Control.nacp. // A class representing the format used by NX metadata files, typically named Control.nacp.
// These store application name, dev name, title id, and other miscellaneous data. // These store application name, dev name, title id, and other miscellaneous data.

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@ -277,6 +277,25 @@ constexpr ApplicationLanguagePriorityList priority_list_simplified_chinese = {{
ApplicationLanguage::Korean, ApplicationLanguage::Korean,
}}; }};
constexpr ApplicationLanguagePriorityList priority_list_brazilian_portuguese = {{
ApplicationLanguage::BrazilianPortuguese,
ApplicationLanguage::Portuguese,
ApplicationLanguage::LatinAmericanSpanish,
ApplicationLanguage::AmericanEnglish,
ApplicationLanguage::BritishEnglish,
ApplicationLanguage::Japanese,
ApplicationLanguage::French,
ApplicationLanguage::German,
ApplicationLanguage::Spanish,
ApplicationLanguage::Italian,
ApplicationLanguage::Dutch,
ApplicationLanguage::CanadianFrench,
ApplicationLanguage::Russian,
ApplicationLanguage::Korean,
ApplicationLanguage::SimplifiedChinese,
ApplicationLanguage::TraditionalChinese,
}};
const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList( const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(
const ApplicationLanguage lang) { const ApplicationLanguage lang) {
switch (lang) { switch (lang) {
@ -310,6 +329,8 @@ const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(
return &priority_list_traditional_chinese; return &priority_list_traditional_chinese;
case ApplicationLanguage::SimplifiedChinese: case ApplicationLanguage::SimplifiedChinese:
return &priority_list_simplified_chinese; return &priority_list_simplified_chinese;
case ApplicationLanguage::BrazilianPortuguese:
return &priority_list_brazilian_portuguese;
default: default:
return nullptr; return nullptr;
} }
@ -339,7 +360,6 @@ std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
case Set::LanguageCode::FR_CA: case Set::LanguageCode::FR_CA:
return ApplicationLanguage::CanadianFrench; return ApplicationLanguage::CanadianFrench;
case Set::LanguageCode::PT: case Set::LanguageCode::PT:
case Set::LanguageCode::PT_BR:
return ApplicationLanguage::Portuguese; return ApplicationLanguage::Portuguese;
case Set::LanguageCode::RU: case Set::LanguageCode::RU:
return ApplicationLanguage::Russian; return ApplicationLanguage::Russian;
@ -351,6 +371,8 @@ std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
case Set::LanguageCode::ZH_CN: case Set::LanguageCode::ZH_CN:
case Set::LanguageCode::ZH_HANS: case Set::LanguageCode::ZH_HANS:
return ApplicationLanguage::SimplifiedChinese; return ApplicationLanguage::SimplifiedChinese;
case Set::LanguageCode::PT_BR:
return ApplicationLanguage::BrazilianPortuguese;
default: default:
return std::nullopt; return std::nullopt;
} }
@ -388,6 +410,8 @@ std::optional<Set::LanguageCode> ConvertToLanguageCode(const ApplicationLanguage
return Set::LanguageCode::ZH_HANT; return Set::LanguageCode::ZH_HANT;
case ApplicationLanguage::SimplifiedChinese: case ApplicationLanguage::SimplifiedChinese:
return Set::LanguageCode::ZH_HANS; return Set::LanguageCode::ZH_HANS;
case ApplicationLanguage::BrazilianPortuguese:
return Set::LanguageCode::PT_BR;
default: default:
return std::nullopt; return std::nullopt;
} }

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@ -30,6 +30,7 @@ enum class ApplicationLanguage : u8 {
Korean, Korean,
TraditionalChinese, TraditionalChinese,
SimplifiedChinese, SimplifiedChinese,
BrazilianPortuguese,
Count Count
}; };
using ApplicationLanguagePriorityList = using ApplicationLanguagePriorityList =

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@ -188,8 +188,8 @@ Device::Device() {
const int version_major = const int version_major =
std::atoi(driver_version.substr(0, driver_version.find(".")).data()); std::atoi(driver_version.substr(0, driver_version.find(".")).data());
if (version_major >= 495 && version_major <= 496) { if (version_major >= 495) {
LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 through 496 causes significant problems " LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems "
"with yuzu. Forcing GLASM as a mitigation."); "with yuzu. Forcing GLASM as a mitigation.");
shader_backend = Settings::ShaderBackend::GLASM; shader_backend = Settings::ShaderBackend::GLASM;
use_assembly_shaders = true; use_assembly_shaders = true;