early-access version 2204
This commit is contained in:
parent
0386e477a0
commit
cdf43a0828
9 changed files with 80 additions and 19 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2203.
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This is the source code for early-access 2204.
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## Legal Notice
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## Legal Notice
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@ -514,7 +514,7 @@ struct Values {
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#endif
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#endif
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FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
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FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
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RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
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RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
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RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
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RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
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Setting<bool> use_speed_limit{true, "use_speed_limit"};
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Setting<bool> use_speed_limit{true, "use_speed_limit"};
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RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
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RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
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Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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@ -9,8 +9,8 @@
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/literals.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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@ -42,6 +42,7 @@ using VideoCore::Surface::IsPixelFormatSRGB;
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using VideoCore::Surface::MaxPixelFormat;
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using VideoCore::Surface::MaxPixelFormat;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceType;
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using VideoCore::Surface::SurfaceType;
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using namespace Common::Literals;
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struct CopyOrigin {
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struct CopyOrigin {
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GLint level;
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GLint level;
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@ -496,6 +497,15 @@ ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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return download_buffers.RequestMap(size, false);
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return download_buffers.RequestMap(size, false);
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}
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}
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u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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return 2_GiB; // Return minimum requirements
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}
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void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
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void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
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std::span<const ImageCopy> copies) {
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std::span<const ImageCopy> copies) {
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const GLuint dst_name = dst_image.Handle();
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const GLuint dst_name = dst_image.Handle();
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@ -1117,6 +1127,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
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: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
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: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
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ImageView::~ImageView() = default;
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GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
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GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
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if (image_format == Shader::ImageFormat::Typeless) {
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if (image_format == Shader::ImageFormat::Typeless) {
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return Handle(texture_type);
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return Handle(texture_type);
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@ -1201,13 +1213,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
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glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
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if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
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if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
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const f32 setting_anisotropic =
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const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
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const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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const bool aument_anisotropic =
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game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
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const f32 max_anisotropy =
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aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
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} else {
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} else {
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
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@ -1278,6 +1284,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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}
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}
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}
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}
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Framebuffer::~Framebuffer() = default;
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void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
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void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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@ -82,6 +82,8 @@ public:
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ImageBufferMap DownloadStagingBuffer(size_t size);
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ImageBufferMap DownloadStagingBuffer(size_t size);
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u64 GetDeviceLocalMemory() const;
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
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const VideoCommon::ImageViewInfo& view_info);
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const VideoCommon::ImageViewInfo& view_info);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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~ImageView();
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ImageView(const ImageView&) = delete;
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ImageView& operator=(const ImageView&) = delete;
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ImageView(ImageView&&) = default;
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ImageView& operator=(ImageView&&) = default;
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[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
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[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
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Shader::ImageFormat image_format);
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Shader::ImageFormat image_format);
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explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
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explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
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ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
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ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
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~Framebuffer();
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) = default;
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Framebuffer& operator=(Framebuffer&&) = default;
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[[nodiscard]] GLuint Handle() const noexcept {
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[[nodiscard]] GLuint Handle() const noexcept {
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return framebuffer.handle;
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return framebuffer.handle;
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}
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}
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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using Image = OpenGL::Image;
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ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
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ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
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: VideoCommon::ImageViewBase{params} {}
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: VideoCommon::ImageViewBase{params} {}
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ImageView::~ImageView() = default;
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VkImageView ImageView::DepthView() {
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VkImageView ImageView::DepthView() {
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if (depth_view) {
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if (depth_view) {
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return *depth_view;
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return *depth_view;
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LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
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LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
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}
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}
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// Some games have samplers with garbage. Sanitize them here.
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// Some games have samplers with garbage. Sanitize them here.
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const f32 setting_anisotropic =
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const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
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const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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const bool aument_anisotropic =
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game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear;
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const f32 max_anisotropy =
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aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
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sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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CreateFramebuffer(runtime, color_buffers, depth_buffer);
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CreateFramebuffer(runtime, color_buffers, depth_buffer);
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}
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}
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Framebuffer::~Framebuffer() = default;
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void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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std::span<ImageView*, NUM_RT> color_buffers,
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std::span<ImageView*, NUM_RT> color_buffers,
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ImageView* depth_buffer) {
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ImageView* depth_buffer) {
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const VideoCommon::ImageViewInfo&, GPUVAddr);
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const VideoCommon::ImageViewInfo&, GPUVAddr);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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~ImageView();
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ImageView(const ImageView&) = delete;
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ImageView& operator=(const ImageView&) = delete;
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ImageView(ImageView&&) = default;
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ImageView& operator=(ImageView&&) = default;
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[[nodiscard]] VkImageView DepthView();
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[[nodiscard]] VkImageView DepthView();
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[[nodiscard]] VkImageView StencilView();
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[[nodiscard]] VkImageView StencilView();
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explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
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explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
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ImageView* depth_buffer, VkExtent2D extent);
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ImageView* depth_buffer, VkExtent2D extent);
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~Framebuffer();
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) = default;
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Framebuffer& operator=(Framebuffer&&) = default;
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void CreateFramebuffer(TextureCacheRuntime& runtime,
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void CreateFramebuffer(TextureCacheRuntime& runtime,
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std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer);
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std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer);
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auto it = framebuffers.begin();
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auto it = framebuffers.begin();
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while (it != framebuffers.end()) {
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while (it != framebuffers.end()) {
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if (it->first.Contains(removed_views)) {
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if (it->first.Contains(removed_views)) {
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auto framebuffer_id = it->second;
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ASSERT(framebuffer_id);
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sentenced_framebuffers.Push(std::move(slot_framebuffers[framebuffer_id]));
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it = framebuffers.erase(it);
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it = framebuffers.erase(it);
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} else {
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} else {
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++it;
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++it;
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#include <array>
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#include <array>
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#include "common/cityhash.h"
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#include "common/cityhash.h"
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#include "common/settings.h"
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#include "video_core/textures/texture.h"
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#include "video_core/textures/texture.h"
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using Tegra::Texture::TICEntry;
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using Tegra::Texture::TICEntry;
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}
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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float TSCEntry::MaxAnisotropy() const noexcept {
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return static_cast<float>(1U << max_anisotropy);
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if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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u32 new_max_anisotropic{};
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if (anisotropic_settings == 0) {
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const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
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} else {
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new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
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}
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return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
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}
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}
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} // namespace Tegra::Texture
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} // namespace Tegra::Texture
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@ -123,6 +123,11 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QComboBox" name="anisotropic_filtering_combobox">
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<widget class="QComboBox" name="anisotropic_filtering_combobox">
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<item>
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<property name="text">
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<string>Automatic</string>
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</property>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>Default</string>
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<string>Default</string>
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