early-access version 1869
This commit is contained in:
parent
2c7191ed4b
commit
c28ecd0f43
30 changed files with 272 additions and 171 deletions
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@ -47,9 +47,10 @@ if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
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endif()
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if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
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message(STATUS "Copying pre-commit hook")
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file(COPY hooks/pre-commit
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DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
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if (EXISTS ${PROJECT_SOURCE_DIR}/.git/)
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message(STATUS "Copying pre-commit hook")
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file(COPY hooks/pre-commit DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
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endif()
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endif()
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# Sanity check : Check that all submodules are present
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1868.
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This is the source code for early-access 1869.
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## Legal Notice
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@ -339,7 +339,7 @@ struct Values {
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Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
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Setting<bool> accelerate_astc{true, "accelerate_astc"};
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Setting<bool> use_vsync{true, "use_vsync"};
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Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
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BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
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Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
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Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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@ -216,9 +216,9 @@ struct System::Impl {
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}
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
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std::size_t program_index) {
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u64 program_id, std::size_t program_index) {
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app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
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program_index);
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program_id, program_index);
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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@ -269,11 +269,10 @@ struct System::Impl {
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}
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}
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u64 title_id{0};
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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perf_stats = std::make_unique<PerfStats>(program_id);
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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@ -459,8 +458,8 @@ void System::Shutdown() {
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_index);
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u64 program_id, std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_id, program_index);
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}
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bool System::IsPoweredOn() const {
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@ -175,7 +175,7 @@ public:
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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[[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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std::size_t program_index = 0);
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u64 program_id = 0, std::size_t program_index = 0);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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@ -29,7 +29,7 @@ constexpr std::array partition_names{
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"logo",
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};
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XCI::XCI(VirtualFile file_, std::size_t program_index)
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XCI::XCI(VirtualFile file_, u64 program_id, size_t program_index)
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: file(std::move(file_)), program_nca_status{Loader::ResultStatus::ErrorXCIMissingProgramNCA},
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partitions(partition_names.size()),
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partitions_raw(partition_names.size()), keys{Core::Crypto::KeyManager::Instance()} {
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@ -63,12 +63,12 @@ XCI::XCI(VirtualFile file_, std::size_t program_index)
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secure_partition = std::make_shared<NSP>(
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main_hfs.GetFile(partition_names[static_cast<std::size_t>(XCIPartition::Secure)]),
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program_index);
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program_id, program_index);
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ncas = secure_partition->GetNCAsCollapsed();
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program =
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secure_partition->GetNCA(secure_partition->GetProgramTitleID(), ContentRecordType::Program);
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program_nca_status = secure_partition->GetProgramStatus(secure_partition->GetProgramTitleID());
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program_nca_status = secure_partition->GetProgramStatus();
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if (program_nca_status == Loader::ResultStatus::ErrorNSPMissingProgramNCA) {
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program_nca_status = Loader::ResultStatus::ErrorXCIMissingProgramNCA;
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}
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@ -174,6 +174,10 @@ u64 XCI::GetProgramTitleID() const {
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return secure_partition->GetProgramTitleID();
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}
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std::vector<u64> XCI::GetProgramTitleIDs() const {
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return secure_partition->GetProgramTitleIDs();
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}
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u32 XCI::GetSystemUpdateVersion() {
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const auto update = GetPartition(XCIPartition::Update);
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if (update == nullptr) {
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@ -229,9 +233,11 @@ const std::vector<std::shared_ptr<NCA>>& XCI::GetNCAs() const {
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}
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std::shared_ptr<NCA> XCI::GetNCAByType(NCAContentType type) const {
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const auto iter =
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std::find_if(ncas.begin(), ncas.end(),
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[type](const std::shared_ptr<NCA>& nca) { return nca->GetType() == type; });
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const auto program_id = secure_partition->GetProgramTitleID();
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const auto iter = std::find_if(
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ncas.begin(), ncas.end(), [this, type, program_id](const std::shared_ptr<NCA>& nca) {
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return nca->GetType() == type && nca->GetTitleId() == program_id;
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});
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return iter == ncas.end() ? nullptr : *iter;
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}
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@ -78,7 +78,7 @@ enum class XCIPartition : u8 { Update, Normal, Secure, Logo };
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class XCI : public ReadOnlyVfsDirectory {
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public:
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explicit XCI(VirtualFile file, std::size_t program_index = 0);
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explicit XCI(VirtualFile file, u64 program_id = 0, size_t program_index = 0);
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~XCI() override;
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Loader::ResultStatus GetStatus() const;
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@ -104,6 +104,7 @@ public:
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VirtualFile GetLogoPartitionRaw() const;
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u64 GetProgramTitleID() const;
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std::vector<u64> GetProgramTitleIDs() const;
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u32 GetSystemUpdateVersion();
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u64 GetSystemUpdateTitleID() const;
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@ -20,8 +20,9 @@
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namespace FileSys {
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NSP::NSP(VirtualFile file_, std::size_t program_index_)
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: file(std::move(file_)), program_index(program_index_), status{Loader::ResultStatus::Success},
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NSP::NSP(VirtualFile file_, u64 title_id_, std::size_t program_index_)
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: file(std::move(file_)), expected_program_id(title_id_),
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program_index(program_index_), status{Loader::ResultStatus::Success},
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pfs(std::make_shared<PartitionFilesystem>(file)), keys{Core::Crypto::KeyManager::Instance()} {
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if (pfs->GetStatus() != Loader::ResultStatus::Success) {
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status = pfs->GetStatus();
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@ -46,60 +47,59 @@ Loader::ResultStatus NSP::GetStatus() const {
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return status;
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}
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Loader::ResultStatus NSP::GetProgramStatus(u64 title_id) const {
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Loader::ResultStatus NSP::GetProgramStatus() const {
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if (IsExtractedType() && GetExeFS() != nullptr && FileSys::IsDirectoryExeFS(GetExeFS())) {
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return Loader::ResultStatus::Success;
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}
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const auto iter = program_status.find(title_id);
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const auto iter = program_status.find(GetProgramTitleID());
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if (iter == program_status.end())
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return Loader::ResultStatus::ErrorNSPMissingProgramNCA;
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return iter->second;
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}
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u64 NSP::GetFirstTitleID() const {
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if (IsExtractedType()) {
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return GetProgramTitleID();
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}
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if (program_status.empty())
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return 0;
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return program_status.begin()->first;
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}
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u64 NSP::GetProgramTitleID() const {
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if (IsExtractedType()) {
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if (GetExeFS() == nullptr || !IsDirectoryExeFS(GetExeFS())) {
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return 0;
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}
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return GetExtractedTitleID();
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}
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ProgramMetadata meta;
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if (meta.Load(GetExeFS()->GetFile("main.npdm")) == Loader::ResultStatus::Success) {
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return meta.GetTitleID();
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} else {
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return 0;
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auto program_id = expected_program_id;
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if (program_id == 0) {
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if (!program_status.empty()) {
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program_id = program_status.begin()->first;
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}
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}
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const auto out = GetFirstTitleID();
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if ((out & 0x800) == 0)
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return out;
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program_id = program_id + program_index;
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if (program_status.find(program_id) != program_status.end()) {
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return program_id;
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}
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const auto ids = GetTitleIDs();
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const auto ids = GetProgramTitleIDs();
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const auto iter =
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std::find_if(ids.begin(), ids.end(), [](u64 tid) { return (tid & 0x800) == 0; });
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return iter == ids.end() ? out : *iter;
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return iter == ids.end() ? 0 : *iter;
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}
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std::vector<u64> NSP::GetTitleIDs() const {
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if (IsExtractedType()) {
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return {GetProgramTitleID()};
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u64 NSP::GetExtractedTitleID() const {
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if (GetExeFS() == nullptr || !IsDirectoryExeFS(GetExeFS())) {
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return 0;
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}
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std::vector<u64> out;
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out.reserve(ncas.size());
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for (const auto& kv : ncas)
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out.push_back(kv.first);
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ProgramMetadata meta;
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if (meta.Load(GetExeFS()->GetFile("main.npdm")) == Loader::ResultStatus::Success) {
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return meta.GetTitleID();
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} else {
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return 0;
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}
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}
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std::vector<u64> NSP::GetProgramTitleIDs() const {
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if (IsExtractedType()) {
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return {GetExtractedTitleID()};
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}
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std::vector<u64> out{program_ids.cbegin(), program_ids.cend()};
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return out;
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}
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return ncas;
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}
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std::shared_ptr<NCA> NSP::GetNCA(u64 title_id, ContentRecordType type, TitleType title_type) const {
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std::shared_ptr<NCA> NSP::GetNCA(u64 title_id_, ContentRecordType type,
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TitleType title_type) const {
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if (extracted)
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LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
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const auto title_id_iter = ncas.find(title_id + program_index);
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const auto title_id_iter = ncas.find(title_id_);
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if (title_id_iter == ncas.end())
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return nullptr;
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@ -157,10 +158,10 @@ std::shared_ptr<NCA> NSP::GetNCA(u64 title_id, ContentRecordType type, TitleType
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return type_iter->second;
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}
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VirtualFile NSP::GetNCAFile(u64 title_id, ContentRecordType type, TitleType title_type) const {
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VirtualFile NSP::GetNCAFile(u64 title_id_, ContentRecordType type, TitleType title_type) const {
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if (extracted)
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LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
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const auto nca = GetNCA(title_id, type);
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const auto nca = GetNCA(title_id_, type, title_type);
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if (nca != nullptr)
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return nca->GetBaseFile();
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return nullptr;
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@ -286,6 +287,7 @@ void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
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if (next_nca->GetType() == NCAContentType::Program) {
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program_status[next_nca->GetTitleId()] = next_nca->GetStatus();
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program_ids.insert(next_nca->GetTitleId() & 0xFFFFFFFFFFFFF000);
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}
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if (next_nca->GetStatus() != Loader::ResultStatus::Success &&
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@ -6,6 +6,7 @@
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#include <map>
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#include <memory>
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#include <set>
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#include <vector>
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#include "common/common_types.h"
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#include "core/file_sys/vfs.h"
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@ -27,15 +28,15 @@ enum class ContentRecordType : u8;
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class NSP : public ReadOnlyVfsDirectory {
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public:
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explicit NSP(VirtualFile file_, std::size_t program_index_ = 0);
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explicit NSP(VirtualFile file_, u64 title_id = 0, std::size_t program_index_ = 0);
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~NSP() override;
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Loader::ResultStatus GetStatus() const;
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Loader::ResultStatus GetProgramStatus(u64 title_id) const;
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Loader::ResultStatus GetProgramStatus() const;
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// Should only be used when one title id can be assured.
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u64 GetFirstTitleID() const;
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u64 GetProgramTitleID() const;
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std::vector<u64> GetTitleIDs() const;
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u64 GetExtractedTitleID() const;
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std::vector<u64> GetProgramTitleIDs() const;
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bool IsExtractedType() const;
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@ -69,6 +70,7 @@ private:
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VirtualFile file;
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const u64 expected_program_id;
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const std::size_t program_index;
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bool extracted = false;
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std::shared_ptr<PartitionFilesystem> pfs;
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// Map title id -> {map type -> NCA}
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std::map<u64, std::map<std::pair<TitleType, ContentRecordType>, std::shared_ptr<NCA>>> ncas;
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std::set<u64> program_ids;
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std::vector<VirtualFile> ticket_files;
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Core::Crypto::KeyManager& keys;
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@ -206,7 +206,8 @@ AppLoader::~AppLoader() = default;
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* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
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*/
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static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::VirtualFile file,
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FileType type, std::size_t program_index) {
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FileType type, u64 program_id,
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std::size_t program_index) {
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switch (type) {
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// Standard ELF file format.
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case FileType::ELF:
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@ -227,7 +228,8 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
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// NX XCI (nX Card Image) file format.
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case FileType::XCI:
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return std::make_unique<AppLoader_XCI>(std::move(file), system.GetFileSystemController(),
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system.GetContentProvider(), program_index);
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system.GetContentProvider(), program_id,
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program_index);
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// NX NAX (NintendoAesXts) file format.
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case FileType::NAX:
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@ -236,7 +238,8 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
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// NX NSP (Nintendo Submission Package) file format
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case FileType::NSP:
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return std::make_unique<AppLoader_NSP>(std::move(file), system.GetFileSystemController(),
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system.GetContentProvider(), program_index);
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system.GetContentProvider(), program_id,
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program_index);
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// NX KIP (Kernel Internal Process) file format
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case FileType::KIP:
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@ -252,7 +255,7 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
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}
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std::unique_ptr<AppLoader> GetLoader(Core::System& system, FileSys::VirtualFile file,
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std::size_t program_index) {
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u64 program_id, std::size_t program_index) {
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FileType type = IdentifyFile(file);
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const FileType filename_type = GuessFromFilename(file->GetName());
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@ -266,7 +269,7 @@ std::unique_ptr<AppLoader> GetLoader(Core::System& system, FileSys::VirtualFile
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LOG_DEBUG(Loader, "Loading file {} as {}...", file->GetName(), GetFileTypeString(type));
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return GetFileLoader(system, std::move(file), type, program_index);
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return GetFileLoader(system, std::move(file), type, program_id, program_index);
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}
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} // namespace Loader
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@ -226,6 +226,17 @@ public:
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the program ids of the application
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*
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* @param[out] out_program_ids Reference to store program ids into
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*
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadProgramIds(std::vector<u64>& out_program_ids) {
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the RomFS of the application
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* Since the RomFS can be huge, we return a file reference instead of copying to a buffer
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@ -324,6 +335,6 @@ protected:
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* @return the best loader for this file.
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*/
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std::unique_ptr<AppLoader> GetLoader(Core::System& system, FileSys::VirtualFile file,
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std::size_t program_index = 0);
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u64 program_id = 0, std::size_t program_index = 0);
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} // namespace Loader
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@ -23,10 +23,9 @@ namespace Loader {
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AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file_,
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const Service::FileSystem::FileSystemController& fsc,
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const FileSys::ContentProvider& content_provider,
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const FileSys::ContentProvider& content_provider, u64 program_id,
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std::size_t program_index)
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: AppLoader(file_), nsp(std::make_unique<FileSys::NSP>(file_, program_index)),
|
||||
title_id(nsp->GetProgramTitleID()) {
|
||||
: AppLoader(file_), nsp(std::make_unique<FileSys::NSP>(file_, program_id, program_index)) {
|
||||
|
||||
if (nsp->GetStatus() != ResultStatus::Success) {
|
||||
return;
|
||||
|
@ -46,12 +45,8 @@ AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file_,
|
|||
return pm.ParseControlNCA(*control_nca);
|
||||
}();
|
||||
|
||||
if (title_id == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
secondary_loader = std::make_unique<AppLoader_NCA>(
|
||||
nsp->GetNCAFile(title_id, FileSys::ContentRecordType::Program));
|
||||
nsp->GetNCAFile(nsp->GetProgramTitleID(), FileSys::ContentRecordType::Program));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -68,10 +63,11 @@ FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& nsp_file) {
|
|||
}
|
||||
|
||||
// Non-Extracted Type case
|
||||
const auto program_id = nsp.GetProgramTitleID();
|
||||
if (!nsp.IsExtractedType() &&
|
||||
nsp.GetNCA(nsp.GetFirstTitleID(), FileSys::ContentRecordType::Program) != nullptr &&
|
||||
AppLoader_NCA::IdentifyType(nsp.GetNCAFile(
|
||||
nsp.GetFirstTitleID(), FileSys::ContentRecordType::Program)) == FileType::NCA) {
|
||||
nsp.GetNCA(program_id, FileSys::ContentRecordType::Program) != nullptr &&
|
||||
AppLoader_NCA::IdentifyType(
|
||||
nsp.GetNCAFile(program_id, FileSys::ContentRecordType::Program)) == FileType::NCA) {
|
||||
return FileType::NSP;
|
||||
}
|
||||
}
|
||||
|
@ -84,6 +80,8 @@ AppLoader_NSP::LoadResult AppLoader_NSP::Load(Kernel::KProcess& process, Core::S
|
|||
return {ResultStatus::ErrorAlreadyLoaded, {}};
|
||||
}
|
||||
|
||||
const auto title_id = nsp->GetProgramTitleID();
|
||||
|
||||
if (!nsp->IsExtractedType() && title_id == 0) {
|
||||
return {ResultStatus::ErrorNSPMissingProgramNCA, {}};
|
||||
}
|
||||
|
@ -93,7 +91,7 @@ AppLoader_NSP::LoadResult AppLoader_NSP::Load(Kernel::KProcess& process, Core::S
|
|||
return {nsp_status, {}};
|
||||
}
|
||||
|
||||
const auto nsp_program_status = nsp->GetProgramStatus(title_id);
|
||||
const auto nsp_program_status = nsp->GetProgramStatus();
|
||||
if (nsp_program_status != ResultStatus::Success) {
|
||||
return {nsp_program_status, {}};
|
||||
}
|
||||
|
@ -134,8 +132,8 @@ ResultStatus AppLoader_NSP::ReadUpdateRaw(FileSys::VirtualFile& out_file) {
|
|||
return ResultStatus::ErrorNoPackedUpdate;
|
||||
}
|
||||
|
||||
const auto read =
|
||||
nsp->GetNCAFile(FileSys::GetUpdateTitleID(title_id), FileSys::ContentRecordType::Program);
|
||||
const auto read = nsp->GetNCAFile(FileSys::GetUpdateTitleID(nsp->GetProgramTitleID()),
|
||||
FileSys::ContentRecordType::Program);
|
||||
|
||||
if (read == nullptr) {
|
||||
return ResultStatus::ErrorNoPackedUpdate;
|
||||
|
@ -151,11 +149,15 @@ ResultStatus AppLoader_NSP::ReadUpdateRaw(FileSys::VirtualFile& out_file) {
|
|||
}
|
||||
|
||||
ResultStatus AppLoader_NSP::ReadProgramId(u64& out_program_id) {
|
||||
if (title_id == 0) {
|
||||
out_program_id = nsp->GetProgramTitleID();
|
||||
if (out_program_id == 0) {
|
||||
return ResultStatus::ErrorNotInitialized;
|
||||
}
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
out_program_id = title_id;
|
||||
ResultStatus AppLoader_NSP::ReadProgramIds(std::vector<u64>& out_program_ids) {
|
||||
out_program_ids = nsp->GetProgramTitleIDs();
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ class AppLoader_NSP final : public AppLoader {
|
|||
public:
|
||||
explicit AppLoader_NSP(FileSys::VirtualFile file_,
|
||||
const Service::FileSystem::FileSystemController& fsc,
|
||||
const FileSys::ContentProvider& content_provider,
|
||||
const FileSys::ContentProvider& content_provider, u64 program_id,
|
||||
std::size_t program_index);
|
||||
~AppLoader_NSP() override;
|
||||
|
||||
|
@ -51,6 +51,7 @@ public:
|
|||
u64 ReadRomFSIVFCOffset() const override;
|
||||
ResultStatus ReadUpdateRaw(FileSys::VirtualFile& out_file) override;
|
||||
ResultStatus ReadProgramId(u64& out_program_id) override;
|
||||
ResultStatus ReadProgramIds(std::vector<u64>& out_program_ids) override;
|
||||
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
|
||||
ResultStatus ReadTitle(std::string& title) override;
|
||||
ResultStatus ReadControlData(FileSys::NACP& nacp) override;
|
||||
|
@ -67,7 +68,6 @@ private:
|
|||
|
||||
FileSys::VirtualFile icon_file;
|
||||
std::unique_ptr<FileSys::NACP> nacp_file;
|
||||
u64 title_id;
|
||||
};
|
||||
|
||||
} // namespace Loader
|
||||
|
|
|
@ -22,9 +22,9 @@ namespace Loader {
|
|||
|
||||
AppLoader_XCI::AppLoader_XCI(FileSys::VirtualFile file_,
|
||||
const Service::FileSystem::FileSystemController& fsc,
|
||||
const FileSys::ContentProvider& content_provider,
|
||||
const FileSys::ContentProvider& content_provider, u64 program_id,
|
||||
std::size_t program_index)
|
||||
: AppLoader(file_), xci(std::make_unique<FileSys::XCI>(file_, program_index)),
|
||||
: AppLoader(file_), xci(std::make_unique<FileSys::XCI>(file_, program_id, program_index)),
|
||||
nca_loader(std::make_unique<AppLoader_NCA>(xci->GetProgramNCAFile())) {
|
||||
if (xci->GetStatus() != ResultStatus::Success) {
|
||||
return;
|
||||
|
@ -121,6 +121,11 @@ ResultStatus AppLoader_XCI::ReadProgramId(u64& out_program_id) {
|
|||
return nca_loader->ReadProgramId(out_program_id);
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_XCI::ReadProgramIds(std::vector<u64>& out_program_ids) {
|
||||
out_program_ids = xci->GetProgramTitleIDs();
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_XCI::ReadIcon(std::vector<u8>& buffer) {
|
||||
if (icon_file == nullptr) {
|
||||
return ResultStatus::ErrorNoControl;
|
||||
|
@ -149,8 +154,9 @@ ResultStatus AppLoader_XCI::ReadControlData(FileSys::NACP& control) {
|
|||
}
|
||||
|
||||
ResultStatus AppLoader_XCI::ReadManualRomFS(FileSys::VirtualFile& out_file) {
|
||||
const auto nca = xci->GetSecurePartitionNSP()->GetNCA(xci->GetProgramTitleID(),
|
||||
FileSys::ContentRecordType::HtmlDocument);
|
||||
const auto nca =
|
||||
xci->GetSecurePartitionNSP()->GetNCA(xci->GetSecurePartitionNSP()->GetProgramTitleID(),
|
||||
FileSys::ContentRecordType::HtmlDocument);
|
||||
if (xci->GetStatus() != ResultStatus::Success || nca == nullptr) {
|
||||
return ResultStatus::ErrorXCIMissingPartition;
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ class AppLoader_XCI final : public AppLoader {
|
|||
public:
|
||||
explicit AppLoader_XCI(FileSys::VirtualFile file_,
|
||||
const Service::FileSystem::FileSystemController& fsc,
|
||||
const FileSys::ContentProvider& content_provider,
|
||||
const FileSys::ContentProvider& content_provider, u64 program_id,
|
||||
std::size_t program_index);
|
||||
~AppLoader_XCI() override;
|
||||
|
||||
|
@ -51,6 +51,7 @@ public:
|
|||
u64 ReadRomFSIVFCOffset() const override;
|
||||
ResultStatus ReadUpdateRaw(FileSys::VirtualFile& out_file) override;
|
||||
ResultStatus ReadProgramId(u64& out_program_id) override;
|
||||
ResultStatus ReadProgramIds(std::vector<u64>& out_program_ids) override;
|
||||
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
|
||||
ResultStatus ReadTitle(std::string& title) override;
|
||||
ResultStatus ReadControlData(FileSys::NACP& control) override;
|
||||
|
|
|
@ -297,7 +297,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
|
|||
case Shader::Backend::GLASM::Type::U32:
|
||||
break;
|
||||
case Shader::Backend::GLASM::Type::U64:
|
||||
return format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
|
||||
return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
|
||||
}
|
||||
throw Shader::InvalidArgument("Invalid value type {}", value.type);
|
||||
}
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/var_alloc.h"
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <bit>
|
||||
#include <memory>
|
||||
#include <ranges>
|
||||
#include <vector>
|
||||
|
@ -144,7 +143,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
|||
program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
|
||||
if (program.is_geometry_passthrough) {
|
||||
const auto& mask{env.GpPassthroughMask()};
|
||||
program.info.passthrough.mask |= ~std::bit_cast<std::bitset<256>>(mask);
|
||||
for (size_t i = 0; i < program.info.passthrough.mask.size(); ++i) {
|
||||
program.info.passthrough.mask[i] = ((mask[i / 32] >> (i % 32)) & 1) == 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@
|
|||
#include "video_core/host_shaders/opengl_present_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
|
|
|
@ -97,14 +97,19 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
|||
Core::Frontend::EmuWindow& emu_window,
|
||||
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
|
||||
: RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
|
||||
cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
|
||||
: RendererBase(emu_window, std::move(context_)),
|
||||
telemetry_session(telemetry_session_),
|
||||
cpu_memory(cpu_memory_),
|
||||
gpu(gpu_),
|
||||
library(OpenLibrary()),
|
||||
instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
|
||||
true, Settings::values.renderer_debug.GetValue())),
|
||||
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
|
||||
surface(CreateSurface(instance, render_window)),
|
||||
device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
|
||||
state_tracker(gpu), scheduler(device, state_tracker),
|
||||
device(CreateDevice(instance, dld, *surface)),
|
||||
memory_allocator(device, false),
|
||||
state_tracker(gpu),
|
||||
scheduler(device, state_tracker),
|
||||
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
|
||||
render_window.GetFramebufferLayout().height, false),
|
||||
blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
|
||||
|
|
|
@ -503,9 +503,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
|||
vertex_attributes.push_back({
|
||||
.location = static_cast<u32>(index),
|
||||
.binding = 0,
|
||||
.format = type == 1 ? VK_FORMAT_R32_SFLOAT
|
||||
: type == 2 ? VK_FORMAT_R32_SINT
|
||||
: VK_FORMAT_R32_UINT,
|
||||
.format = type == 1 ? VK_FORMAT_R32_SFLOAT
|
||||
: type == 2 ? VK_FORMAT_R32_SINT : VK_FORMAT_R32_UINT,
|
||||
.offset = 0,
|
||||
});
|
||||
}
|
||||
|
|
|
@ -839,7 +839,6 @@ void Config::ReadRendererValues() {
|
|||
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||
ReadGlobalSetting(Settings::values.use_vsync);
|
||||
ReadGlobalSetting(Settings::values.disable_fps_limit);
|
||||
ReadGlobalSetting(Settings::values.shader_backend);
|
||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
|
@ -1371,7 +1370,6 @@ void Config::SaveRendererValues() {
|
|||
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||
WriteGlobalSetting(Settings::values.use_vsync);
|
||||
WriteGlobalSetting(Settings::values.disable_fps_limit);
|
||||
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
||||
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
|
||||
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
|
||||
|
|
|
@ -27,7 +27,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
|
||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
|
@ -57,8 +56,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
|
||||
ui->disable_fps_limit, disable_fps_limit);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||
ui->use_asynchronous_shaders,
|
||||
use_asynchronous_shaders);
|
||||
|
@ -99,7 +96,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||
ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
|
||||
ui->use_asynchronous_shaders->setEnabled(
|
||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||
|
@ -111,8 +107,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
}
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||
ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
|
||||
Settings::values.disable_fps_limit, disable_fps_limit);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||
Settings::values.use_asynchronous_shaders,
|
||||
use_asynchronous_shaders);
|
||||
|
|
|
@ -35,7 +35,6 @@ private:
|
|||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||
|
||||
ConfigurationShared::CheckState use_vsync;
|
||||
ConfigurationShared::CheckState disable_fps_limit;
|
||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
ConfigurationShared::CheckState use_caches_gc;
|
||||
|
|
|
@ -76,24 +76,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="disable_fps_limit">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>
|
||||
<html><head/><body>
|
||||
<p>Presents guest frames as they become available, disabling the FPS limit in most titles.</p>
|
||||
<p>NOTE: Will cause instabilities.</p>
|
||||
</body></html>
|
||||
</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Disable framerate limit (experimental)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_asynchronous_shaders">
|
||||
<property name="toolTip">
|
||||
|
|
|
@ -404,9 +404,11 @@ void GameList::ValidateEntry(const QModelIndex& item) {
|
|||
return;
|
||||
}
|
||||
|
||||
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
|
||||
|
||||
// Users usually want to run a different game after closing one
|
||||
search_field->clear();
|
||||
emit GameChosen(file_path);
|
||||
emit GameChosen(file_path, title_id);
|
||||
break;
|
||||
}
|
||||
case GameListItemType::AddDir:
|
||||
|
@ -518,9 +520,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
|
||||
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
|
||||
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
|
||||
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove Shader Cache"));
|
||||
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
|
||||
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache"));
|
||||
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache"));
|
||||
remove_menu->addSeparator();
|
||||
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches"));
|
||||
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
|
||||
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
|
||||
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
|
||||
|
@ -538,6 +542,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
open_transferable_shader_cache->setVisible(program_id != 0);
|
||||
remove_update->setVisible(program_id != 0);
|
||||
remove_dlc->setVisible(program_id != 0);
|
||||
remove_gl_shader_cache->setVisible(program_id != 0);
|
||||
remove_vk_shader_cache->setVisible(program_id != 0);
|
||||
remove_shader_cache->setVisible(program_id != 0);
|
||||
remove_all_content->setVisible(program_id != 0);
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
@ -548,10 +554,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
|
||||
});
|
||||
connect(start_game, &QAction::triggered, [this, path]() {
|
||||
emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal);
|
||||
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
|
||||
});
|
||||
connect(start_game_global, &QAction::triggered, [this, path]() {
|
||||
emit BootGame(QString::fromStdString(path), 0, StartGameType::Global);
|
||||
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
|
||||
});
|
||||
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
|
||||
|
@ -567,8 +573,14 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
|||
connect(remove_dlc, &QAction::triggered, [this, program_id]() {
|
||||
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
|
||||
});
|
||||
connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path);
|
||||
});
|
||||
connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path);
|
||||
});
|
||||
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path);
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path);
|
||||
});
|
||||
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
|
||||
|
|
|
@ -41,7 +41,9 @@ enum class GameListOpenTarget {
|
|||
};
|
||||
|
||||
enum class GameListRemoveTarget {
|
||||
ShaderCache,
|
||||
GlShaderCache,
|
||||
VkShaderCache,
|
||||
AllShaderCache,
|
||||
CustomConfiguration,
|
||||
};
|
||||
|
||||
|
@ -88,8 +90,9 @@ public:
|
|||
static const QStringList supported_file_extensions;
|
||||
|
||||
signals:
|
||||
void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
|
||||
void GameChosen(const QString& game_path);
|
||||
void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
|
||||
StartGameType type);
|
||||
void GameChosen(const QString& game_path, const u64 title_id = 0);
|
||||
void ShouldCancelWorker();
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path);
|
||||
|
|
|
@ -336,18 +336,44 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
}
|
||||
}
|
||||
} else {
|
||||
std::vector<u8> icon;
|
||||
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
|
||||
std::vector<u64> program_ids;
|
||||
loader->ReadProgramIds(program_ids);
|
||||
|
||||
std::string name = " ";
|
||||
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
|
||||
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
|
||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
|
||||
for (const auto id : program_ids) {
|
||||
loader = Loader::GetLoader(system, file, id);
|
||||
if (!loader) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
std::vector<u8> icon;
|
||||
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
|
||||
|
||||
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
|
||||
compatibility_list, patch),
|
||||
parent_dir);
|
||||
std::string name = " ";
|
||||
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
|
||||
|
||||
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
|
||||
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
|
||||
compatibility_list, patch),
|
||||
parent_dir);
|
||||
}
|
||||
} else {
|
||||
std::vector<u8> icon;
|
||||
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
|
||||
|
||||
std::string name = " ";
|
||||
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
|
||||
|
||||
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
|
||||
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
|
||||
program_id, compatibility_list, patch),
|
||||
parent_dir);
|
||||
}
|
||||
}
|
||||
} else if (is_dir) {
|
||||
watch_list.append(QString::fromStdString(physical_name));
|
||||
|
|
|
@ -1208,7 +1208,7 @@ void GMainWindow::AllowOSSleep() {
|
|||
#endif
|
||||
}
|
||||
|
||||
bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
|
||||
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
|
||||
// Shutdown previous session if the emu thread is still active...
|
||||
if (emu_thread != nullptr)
|
||||
ShutdownGame();
|
||||
|
@ -1231,7 +1231,7 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
|
|||
});
|
||||
|
||||
const Core::System::ResultStatus result{
|
||||
system.Load(*render_window, filename.toStdString(), program_index)};
|
||||
system.Load(*render_window, filename.toStdString(), program_id, program_index)};
|
||||
|
||||
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
|
||||
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
||||
|
@ -1318,7 +1318,8 @@ void GMainWindow::SelectAndSetCurrentUser() {
|
|||
Settings::values.current_user = dialog.GetIndex();
|
||||
}
|
||||
|
||||
void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
|
||||
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
|
||||
StartGameType type) {
|
||||
LOG_INFO(Frontend, "yuzu starting...");
|
||||
StoreRecentFile(filename); // Put the filename on top of the list
|
||||
|
||||
|
@ -1328,7 +1329,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
|
|||
|
||||
auto& system = Core::System::GetInstance();
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
||||
const auto loader = Loader::GetLoader(system, v_file, program_index);
|
||||
const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
|
||||
|
||||
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
|
||||
type == StartGameType::Normal) {
|
||||
|
@ -1342,6 +1343,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
|
|||
|
||||
ConfigureVibration::SetAllVibrationDevices();
|
||||
|
||||
// Disable fps limit toggle when booting a new title
|
||||
Settings::values.disable_fps_limit.SetValue(false);
|
||||
|
||||
// Save configurations
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
|
@ -1353,7 +1357,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
|
|||
SelectAndSetCurrentUser();
|
||||
}
|
||||
|
||||
if (!LoadROM(filename, program_index))
|
||||
if (!LoadROM(filename, program_id, program_index))
|
||||
return;
|
||||
|
||||
// Create and start the emulation thread
|
||||
|
@ -1526,8 +1530,8 @@ void GMainWindow::UpdateRecentFiles() {
|
|||
ui.menu_recent_files->setEnabled(num_recent_files != 0);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
||||
BootGame(game_path);
|
||||
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
|
||||
BootGame(game_path, program_id);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
||||
|
@ -1632,9 +1636,9 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
||||
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
|
||||
if (!Common::FS::Exists(shader_cache_folder_path)) {
|
||||
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
|
||||
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
|
||||
tr("A shader cache for this title does not exist."));
|
||||
tr("Filed to create the shader cache directory for this title."));
|
||||
return;
|
||||
}
|
||||
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
|
||||
|
@ -1782,8 +1786,12 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
|||
const std::string& game_path) {
|
||||
const QString question = [this, target] {
|
||||
switch (target) {
|
||||
case GameListRemoveTarget::ShaderCache:
|
||||
return tr("Delete Transferable Shader Cache?");
|
||||
case GameListRemoveTarget::GlShaderCache:
|
||||
return tr("Delete OpenGL Transferable Shader Cache?");
|
||||
case GameListRemoveTarget::VkShaderCache:
|
||||
return tr("Delete Vulkan Transferable Shader Cache?");
|
||||
case GameListRemoveTarget::AllShaderCache:
|
||||
return tr("Delete All Transferable Shader Caches?");
|
||||
case GameListRemoveTarget::CustomConfiguration:
|
||||
return tr("Remove Custom Game Configuration?");
|
||||
default:
|
||||
|
@ -1797,8 +1805,12 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
|||
}
|
||||
|
||||
switch (target) {
|
||||
case GameListRemoveTarget::ShaderCache:
|
||||
RemoveTransferableShaderCache(program_id);
|
||||
case GameListRemoveTarget::GlShaderCache:
|
||||
case GameListRemoveTarget::VkShaderCache:
|
||||
RemoveTransferableShaderCache(program_id, target);
|
||||
break;
|
||||
case GameListRemoveTarget::AllShaderCache:
|
||||
RemoveAllTransferableShaderCaches(program_id);
|
||||
break;
|
||||
case GameListRemoveTarget::CustomConfiguration:
|
||||
RemoveCustomConfiguration(program_id, game_path);
|
||||
|
@ -1806,18 +1818,27 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
||||
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
|
||||
const auto target_file_name = [target] {
|
||||
switch (target) {
|
||||
case GameListRemoveTarget::GlShaderCache:
|
||||
return "opengl.bin";
|
||||
case GameListRemoveTarget::VkShaderCache:
|
||||
return "vulkan.bin";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}();
|
||||
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
||||
const auto transferable_shader_cache_file_path =
|
||||
shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id);
|
||||
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
|
||||
const auto target_file = shader_cache_folder_path / target_file_name;
|
||||
|
||||
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
|
||||
if (!Common::FS::Exists(target_file)) {
|
||||
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
|
||||
tr("A shader cache for this title does not exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) {
|
||||
if (Common::FS::RemoveFile(target_file)) {
|
||||
QMessageBox::information(this, tr("Successfully Removed"),
|
||||
tr("Successfully removed the transferable shader cache."));
|
||||
} else {
|
||||
|
@ -1826,6 +1847,24 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
|
||||
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
||||
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
|
||||
|
||||
if (!Common::FS::Exists(program_shader_cache_dir)) {
|
||||
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
|
||||
tr("A shader cache for this title does not exist."));
|
||||
return;
|
||||
}
|
||||
if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
|
||||
QMessageBox::information(this, tr("Successfully Removed"),
|
||||
tr("Successfully removed the transferable shader caches."));
|
||||
} else {
|
||||
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
|
||||
tr("Failed to remove the transferable shader cache directory."));
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
|
||||
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
|
||||
const auto config_file_name =
|
||||
|
@ -2408,7 +2447,7 @@ void GMainWindow::OnLoadComplete() {
|
|||
|
||||
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
|
||||
ShutdownGame();
|
||||
BootGame(last_filename_booted, program_index);
|
||||
BootGame(last_filename_booted, 0, program_index);
|
||||
}
|
||||
|
||||
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
||||
|
@ -2876,7 +2915,12 @@ void GMainWindow::UpdateStatusBar() {
|
|||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
}
|
||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
||||
if (Settings::values.disable_fps_limit) {
|
||||
game_fps_label->setText(
|
||||
tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
|
||||
} else {
|
||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
||||
}
|
||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||
|
||||
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
||||
|
|
|
@ -186,8 +186,8 @@ private:
|
|||
void PreventOSSleep();
|
||||
void AllowOSSleep();
|
||||
|
||||
bool LoadROM(const QString& filename, std::size_t program_index);
|
||||
void BootGame(const QString& filename, std::size_t program_index = 0,
|
||||
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
|
||||
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
|
||||
StartGameType with_config = StartGameType::Normal);
|
||||
void ShutdownGame();
|
||||
|
||||
|
@ -238,7 +238,7 @@ private slots:
|
|||
void OnOpenQuickstartGuide();
|
||||
void OnOpenFAQ();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListLoadFile(QString game_path, u64 program_id);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path);
|
||||
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
||||
|
@ -282,7 +282,8 @@ private:
|
|||
void RemoveBaseContent(u64 program_id, const QString& entry_type);
|
||||
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
|
||||
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
|
||||
void RemoveTransferableShaderCache(u64 program_id);
|
||||
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
|
||||
void RemoveAllTransferableShaderCaches(u64 program_id);
|
||||
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
|
||||
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
|
||||
InstallResult InstallNSPXCI(const QString& filename);
|
||||
|
|
Loading…
Reference in a new issue