early-access version 3461
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7ddcf90738
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5 changed files with 26 additions and 36 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3459.
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This is the source code for early-access 3461.
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## Legal Notice
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@ -3,6 +3,17 @@
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#include <array>
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4701) // Potentially uninitialized local variable 'result' used
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#endif
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#include <boost/crc.hpp>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#include "common/input.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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@ -843,7 +854,9 @@ void NfpDevice::UpdateSettingsCrc() {
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// TODO: this reads data from a global, find what it is
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std::array<u8, 8> unknown_input{};
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settings.crc = CalculateCrc(unknown_input);
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boost::crc_32_type crc;
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crc.process_bytes(&unknown_input, sizeof(unknown_input));
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settings.crc = crc.checksum();
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}
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void NfpDevice::UpdateRegisterInfoCrc() {
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@ -866,32 +879,9 @@ void NfpDevice::UpdateRegisterInfoCrc() {
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.unknown2 = tag_data.unknown2,
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};
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std::array<u8, sizeof(CrcData)> data{};
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memcpy(data.data(), &crc_data, sizeof(CrcData));
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tag_data.register_info_crc = CalculateCrc(data);
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}
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u32 NfpDevice::CalculateCrc(std::span<const u8> data) {
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constexpr u32 magic = 0xedb88320;
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u32 crc = 0xffffffff;
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if (data.size() == 0) {
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return 0;
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}
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for (u8 input : data) {
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crc ^= input;
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crc = crc >> 1 ^ ((crc & 1) ? magic : 0x0);
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crc = crc >> 1 ^ ((crc & 1) ? magic : 0x0);
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crc = crc >> 1 ^ ((crc & 1) ? magic : 0x0);
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crc = crc >> 1 ^ ((crc & 1) ? magic : 0x0);
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crc = crc >> 1 ^ ((crc & 1) ? magic : 0x0);
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crc = crc >> 1 ^ ((crc & 1) ? magic : 0x0);
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crc = crc >> 1 ^ ((crc & 1) ? magic : 0x0);
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crc = crc >> 1 ^ ((crc & 1) ? magic : 0x0);
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}
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return ~crc;
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boost::crc_32_type crc;
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crc.process_bytes(&crc_data, sizeof(CrcData));
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tag_data.register_info_crc = crc.checksum();
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}
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} // namespace Service::NFP
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@ -81,7 +81,6 @@ private:
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u64 RemoveVersionByte(u64 application_id) const;
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void UpdateSettingsCrc();
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void UpdateRegisterInfoCrc();
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u32 CalculateCrc(std::span<const u8>);
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bool is_controller_set{};
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int callback_key;
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@ -1306,7 +1306,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
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if (overlap.info.num_samples != new_image.info.num_samples) {
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runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
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continue;
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} else {
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runtime.CopyImage(new_image, overlap, std::move(copies));
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}
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@ -14,7 +14,7 @@ namespace Tegra::Texture {
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namespace {
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constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
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[[maybe_unused]] constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
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0.000000f, 0.000000f, 0.000000f, 0.000012f, 0.000021f, 0.000033f, 0.000046f, 0.000062f,
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0.000081f, 0.000102f, 0.000125f, 0.000151f, 0.000181f, 0.000214f, 0.000251f, 0.000293f,
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0.000338f, 0.000388f, 0.000443f, 0.000503f, 0.000568f, 0.000639f, 0.000715f, 0.000798f,
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@ -52,11 +52,13 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
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} // Anonymous namespace
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std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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if (!srgb_conversion) {
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// TODO: Handle SRGB correctly. Using this breaks shadows in some games (Xenoblade).
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// if (!srgb_conversion) {
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// return border_color;
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//}
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// return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g],
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// SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]};
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return border_color;
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}
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return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g],
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SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]};
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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