early-access version 3705

This commit is contained in:
pineappleEA 2023-06-22 23:50:20 +02:00
parent 6a7cbc0b6e
commit b6463d97ba
6 changed files with 88 additions and 17 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3704. This is the source code for early-access 3705.
## Legal Notice ## Legal Notice

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@ -27,13 +27,13 @@ import android.view.MotionEvent
import android.view.Surface import android.view.Surface
import android.view.View import android.view.View
import android.view.inputmethod.InputMethodManager import android.view.inputmethod.InputMethodManager
import android.widget.Toast
import androidx.activity.viewModels import androidx.activity.viewModels
import androidx.appcompat.app.AppCompatActivity import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.WindowCompat import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat import androidx.core.view.WindowInsetsControllerCompat
import androidx.navigation.fragment.NavHostFragment import androidx.navigation.fragment.NavHostFragment
import kotlin.math.roundToInt
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding
@ -44,8 +44,10 @@ import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
import org.yuzu.yuzu_emu.utils.ForegroundService import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NfcReader import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ThemeHelper import org.yuzu.yuzu_emu.utils.ThemeHelper
import kotlin.math.roundToInt
class EmulationActivity : AppCompatActivity(), SensorEventListener { class EmulationActivity : AppCompatActivity(), SensorEventListener {
private lateinit var binding: ActivityEmulationBinding private lateinit var binding: ActivityEmulationBinding
@ -102,6 +104,19 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
inputHandler = InputHandler() inputHandler = InputHandler()
inputHandler.initialize() inputHandler.initialize()
val memoryUtil = MemoryUtil(this)
if (memoryUtil.isLessThan(8, MemoryUtil.Gb)) {
Toast.makeText(
this,
getString(
R.string.device_memory_inadequate,
memoryUtil.getDeviceRAM(),
"8 ${getString(R.string.memory_gigabyte)}"
),
Toast.LENGTH_LONG
).show()
}
// Start a foreground service to prevent the app from getting killed in the background // Start a foreground service to prevent the app from getting killed in the background
val startIntent = Intent(this, ForegroundService::class.java) val startIntent = Intent(this, ForegroundService::class.java)
startForegroundService(startIntent) startForegroundService(startIntent)

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@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import android.app.ActivityManager
import android.content.Context
import org.yuzu.yuzu_emu.R
import java.util.Locale
class MemoryUtil(val context: Context) {
private val Long.floatForm: String
get() = String.format(Locale.ROOT, "%.2f", this.toDouble())
private fun bytesToSizeUnit(size: Long): String {
return when {
size < Kb -> "${size.floatForm} ${context.getString(R.string.memory_byte)}"
size < Mb -> "${(size / Kb).floatForm} ${context.getString(R.string.memory_kilobyte)}"
size < Gb -> "${(size / Mb).floatForm} ${context.getString(R.string.memory_megabyte)}"
size < Tb -> "${(size / Gb).floatForm} ${context.getString(R.string.memory_gigabyte)}"
size < Pb -> "${(size / Tb).floatForm} ${context.getString(R.string.memory_terabyte)}"
size < Eb -> "${(size / Pb).floatForm} ${context.getString(R.string.memory_petabyte)}"
else -> "${(size / Eb).floatForm} ${context.getString(R.string.memory_exabyte)}"
}
}
private val totalMemory =
with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
val memInfo = ActivityManager.MemoryInfo()
getMemoryInfo(memInfo)
memInfo.totalMem
}
fun isLessThan(minimum: Int, size: Long): Boolean {
return when (size) {
Kb -> totalMemory < Mb && totalMemory < minimum
Mb -> totalMemory < Gb && (totalMemory / Mb) < minimum
Gb -> totalMemory < Tb && (totalMemory / Gb) < minimum
Tb -> totalMemory < Pb && (totalMemory / Tb) < minimum
Pb -> totalMemory < Eb && (totalMemory / Pb) < minimum
Eb -> totalMemory / Eb < minimum
else -> totalMemory < Kb && totalMemory < minimum
}
}
fun getDeviceRAM(): String {
return bytesToSizeUnit(totalMemory)
}
companion object {
const val Kb: Long = 1024
const val Mb = Kb * 1024
const val Gb = Mb * 1024
const val Tb = Gb * 1024
const val Pb = Tb * 1024
const val Eb = Pb * 1024
}
}

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@ -237,6 +237,7 @@ public:
m_software_keyboard = android_keyboard.get(); m_software_keyboard = android_keyboard.get();
m_system.SetShuttingDown(false); m_system.SetShuttingDown(false);
m_system.ApplySettings(); m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices(); m_system.HIDCore().ReloadInputDevices();
m_system.SetAppletFrontendSet({ m_system.SetAppletFrontendSet({
nullptr, // Amiibo Settings nullptr, // Amiibo Settings

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@ -270,6 +270,7 @@
<string name="fatal_error">Fatal Error</string> <string name="fatal_error">Fatal Error</string>
<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string> <string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string>
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string> <string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
<!-- Region Names --> <!-- Region Names -->
<string name="region_japan">Japan</string> <string name="region_japan">Japan</string>
@ -300,6 +301,15 @@
<string name="language_traditional_chinese">Traditional Chinese (正體中文)</string> <string name="language_traditional_chinese">Traditional Chinese (正體中文)</string>
<string name="language_brazilian_portuguese">Brazilian Portuguese (Português do Brasil)</string> <string name="language_brazilian_portuguese">Brazilian Portuguese (Português do Brasil)</string>
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs --> <!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string> <string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">None</string> <string name="renderer_none">None</string>

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@ -59,20 +59,6 @@ struct Range {
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
} }
[[nodiscard]] VkMemoryPropertyFlags MemoryUsageRequiredVmaFlags(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::DeviceLocal:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
case MemoryUsage::Upload:
case MemoryUsage::Stream:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
case MemoryUsage::Download:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
}
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return {};
}
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferedVmaFlags(MemoryUsage usage) { [[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferedVmaFlags(MemoryUsage usage) {
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{}; : VkMemoryPropertyFlagBits{};
@ -259,7 +245,7 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo& ci, MemoryUsa
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT | .flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT |
MemoryUsageVmaFlags(usage), MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage), .usage = MemoryUsageVma(usage),
.requiredFlags = MemoryUsageRequiredVmaFlags(usage), .requiredFlags = 0,
.preferredFlags = MemoryUsagePreferedVmaFlags(usage), .preferredFlags = MemoryUsagePreferedVmaFlags(usage),
.memoryTypeBits = 0, .memoryTypeBits = 0,
.pool = VK_NULL_HANDLE, .pool = VK_NULL_HANDLE,