early-access version 1794
This commit is contained in:
parent
d7e99270a3
commit
b57607168a
15 changed files with 133 additions and 56 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1793.
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This is the source code for early-access 1794.
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## Legal Notice
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## Legal Notice
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@ -149,6 +149,7 @@ struct Values {
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Setting<bool> use_nvdec_emulation;
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Setting<bool> use_nvdec_emulation;
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Setting<bool> accelerate_astc;
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Setting<bool> accelerate_astc;
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Setting<bool> use_vsync;
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Setting<bool> use_vsync;
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Setting<bool> disable_fps_limit;
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_asynchronous_shaders;
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Setting<bool> use_asynchronous_shaders;
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Setting<bool> use_fast_gpu_time;
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Setting<bool> use_fast_gpu_time;
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@ -224,7 +225,6 @@ struct Values {
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bool reporting_services;
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bool reporting_services;
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bool quest_flag;
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bool quest_flag;
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bool disable_macro_jit;
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bool disable_macro_jit;
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bool unlimit_fps;
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bool extended_logging;
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bool extended_logging;
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bool use_debug_asserts;
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bool use_debug_asserts;
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bool use_auto_stub;
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bool use_auto_stub;
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@ -307,7 +307,7 @@ void NVFlinger::Compose() {
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}
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}
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s64 NVFlinger::GetNextTicks() const {
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s64 NVFlinger::GetNextTicks() const {
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if (Settings::values.unlimit_fps) {
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if (Settings::values.disable_fps_limit.GetValue()) {
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return 0;
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return 0;
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}
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}
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constexpr s64 max_hertz = 120LL;
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constexpr s64 max_hertz = 120LL;
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@ -18,11 +18,15 @@
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#include <algorithm>
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#include <algorithm>
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#include <cassert>
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#include <cassert>
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#include <cstring>
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#include <cstring>
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#if __cpp_lib_parallel_algorithm
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#include <execution>
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#endif
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#include <span>
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#include <span>
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#include <vector>
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#include <vector>
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#include <boost/container/static_vector.hpp>
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#include <boost/container/static_vector.hpp>
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/astc.h"
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@ -1548,30 +1552,87 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) {
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uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) {
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u32 block_index = 0;
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struct ASTCStrideInfo {
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std::size_t depth_offset = 0;
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u32 z{};
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for (u32 z = 0; z < depth; z++) {
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u32 index{};
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for (u32 y = 0; y < height; y += block_height) {
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};
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for (u32 x = 0; x < width; x += block_width) {
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const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)};
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// Blocks can be at most 12x12
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const u32 rows = Common::DivideUp(height, block_height);
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std::array<u32, 12 * 12> uncompData;
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const u32 cols = Common::DivideUp(width, block_width);
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DecompressBlock(blockPtr, block_width, block_height, uncompData);
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u32 decompWidth = std::min(block_width, width - x);
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const u32 num_strides = depth * rows;
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u32 decompHeight = std::min(block_height, height - y);
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std::vector<ASTCStrideInfo> astc_strides(num_strides);
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const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4);
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for (u32 z = 0; z < depth; ++z) {
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for (u32 jj = 0; jj < decompHeight; jj++) {
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for (u32 index = 0; index < rows; ++index) {
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std::memcpy(outRow.data() + jj * width * 4,
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astc_strides.emplace_back(ASTCStrideInfo{
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uncompData.data() + jj * block_width, decompWidth * 4);
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.z{z},
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}
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.index{index},
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++block_index;
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});
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}
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}
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auto decompress_stride = [&](const ASTCStrideInfo& stride) {
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const u32 y = stride.index * block_height;
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const u32 depth_offset = stride.z * height * width * 4;
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for (u32 x_index = 0; x_index < cols; ++x_index) {
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const u32 block_index = stride.index * cols + x_index;
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const u32 x = x_index * block_width;
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const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)};
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// Blocks can be at most 12x12
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std::array<u32, 12 * 12> uncompData;
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DecompressBlock(blockPtr, block_width, block_height, uncompData);
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const u32 decompWidth = std::min(block_width, width - x);
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const u32 decompHeight = std::min(block_height, height - y);
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const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4);
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for (u32 h = 0; h < decompHeight; ++h) {
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std::memcpy(outRow.data() + h * width * 4, uncompData.data() + h * block_width,
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decompWidth * 4);
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}
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}
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}
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}
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depth_offset += height * width * 4;
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};
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}
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#if __cpp_lib_parallel_algorithm
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std::for_each(std::execution::par, astc_strides.cbegin(), astc_strides.cend(),
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decompress_stride);
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#else
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std::for_each(astc_strides.cbegin(), astc_strides.cend(), decompress_stride);
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#endif
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// const u32 rows = Common::DivideUp(height, block_height);
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// const u32 cols = Common::DivideUp(width, block_width);
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// for (u32 z = 0; z < depth; ++z) {
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// const u32 depth_offset = z * height * width * 4;
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// for (u32 y_index = 0; y_index < rows; ++y_index) {
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// const u32 y = y_index * block_height;
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// for (u32 x_index = 0; x_index < cols; ++x_index) {
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// const u32 block_index = y_index * cols + x_index;
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// const u32 x = x_index * block_width;
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// const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)};
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// // Blocks can be at most 12x12
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// std::array<u32, 12 * 12> uncompData;
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// DecompressBlock(blockPtr, block_width, block_height, uncompData);
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// u32 decompWidth = std::min(block_width, width - x);
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// u32 decompHeight = std::min(block_height, height - y);
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// const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4);
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// for (u32 h = 0; h < decompHeight; ++h) {
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// std::memcpy(outRow.data() + h * width * 4, uncompData.data() + h *
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// block_width,
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// decompWidth * 4);
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// }
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// }
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// }
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// }
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}
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}
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} // namespace Tegra::Texture::ASTC
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} // namespace Tegra::Texture::ASTC
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@ -12,6 +12,14 @@ VkBool32 Callback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
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VkDebugUtilsMessageTypeFlagsEXT type,
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VkDebugUtilsMessageTypeFlagsEXT type,
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const VkDebugUtilsMessengerCallbackDataEXT* data,
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const VkDebugUtilsMessengerCallbackDataEXT* data,
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[[maybe_unused]] void* user_data) {
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[[maybe_unused]] void* user_data) {
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// Skip logging known false-positive validation errors
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switch (static_cast<u32>(data->messageIdNumber)) {
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case 0x682a878au: // VUID-vkCmdBindVertexBuffers2EXT-pBuffers-parameter
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case 0x99fb7dfdu: // UNASSIGNED-RequiredParameter (vkCmdBindVertexBuffers2EXT pBuffers[0])
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return VK_FALSE;
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default:
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break;
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}
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const std::string_view message{data->pMessage};
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const std::string_view message{data->pMessage};
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if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
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if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
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LOG_CRITICAL(Render_Vulkan, "{}", message);
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LOG_CRITICAL(Render_Vulkan, "{}", message);
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void Device::CollectPhysicalMemoryInfo() {
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void Device::CollectPhysicalMemoryInfo() {
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const auto mem_properties = physical.GetMemoryProperties();
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const auto mem_properties = physical.GetMemoryProperties();
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const std::size_t num_properties = mem_properties.memoryTypeCount;
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const std::size_t num_properties = mem_properties.memoryHeapCount;
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device_access_memory = 0;
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device_access_memory = 0;
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for (std::size_t element = 0; element < num_properties; element++) {
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for (std::size_t element = 0; element < num_properties; element++) {
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if ((mem_properties.memoryTypes[element].propertyFlags &
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if ((mem_properties.memoryHeaps[element].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0) {
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
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device_access_memory += mem_properties.memoryHeaps[element].size;
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const std::size_t heap_index = mem_properties.memoryTypes[element].heapIndex;
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device_access_memory += mem_properties.memoryHeaps[heap_index].size;
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}
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}
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}
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}
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}
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}
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@ -236,9 +236,9 @@ const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Frame Limiter"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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}};
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}};
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// clang-format on
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// clang-format on
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Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool();
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Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool();
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Settings::values.disable_macro_jit =
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Settings::values.disable_macro_jit =
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ReadSetting(QStringLiteral("disable_macro_jit"), false).toBool();
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ReadSetting(QStringLiteral("disable_macro_jit"), false).toBool();
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Settings::values.unlimit_fps = ReadSetting(QStringLiteral("unlimit_fps"), false).toBool();
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Settings::values.extended_logging =
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Settings::values.extended_logging =
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ReadSetting(QStringLiteral("extended_logging"), false).toBool();
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ReadSetting(QStringLiteral("extended_logging"), false).toBool();
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Settings::values.use_debug_asserts =
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Settings::values.use_debug_asserts =
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true);
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true);
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ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true);
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ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true);
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ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
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ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
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ReadSettingGlobal(Settings::values.disable_fps_limit, QStringLiteral("disable_fps_limit"),
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false);
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ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
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ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
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false);
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false);
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ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
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ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
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WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false);
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WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false);
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WriteSetting(QStringLiteral("use_debug_asserts"), Settings::values.use_debug_asserts, false);
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WriteSetting(QStringLiteral("use_debug_asserts"), Settings::values.use_debug_asserts, false);
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WriteSetting(QStringLiteral("disable_macro_jit"), Settings::values.disable_macro_jit, false);
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WriteSetting(QStringLiteral("disable_macro_jit"), Settings::values.disable_macro_jit, false);
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WriteSetting(QStringLiteral("unlimit_fps"), Settings::values.unlimit_fps, false);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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true);
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true);
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WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true);
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WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true);
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WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSettingGlobal(QStringLiteral("disable_fps_limit"), Settings::values.disable_fps_limit,
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false);
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WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
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WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
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Settings::values.use_assembly_shaders, false);
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Settings::values.use_assembly_shaders, false);
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WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
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WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug);
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug);
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ui->disable_macro_jit->setEnabled(runtime_lock);
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ui->disable_macro_jit->setEnabled(runtime_lock);
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit);
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit);
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ui->unlimit_fps->setChecked(Settings::values.unlimit_fps);
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ui->extended_logging->setChecked(Settings::values.extended_logging);
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ui->extended_logging->setChecked(Settings::values.extended_logging);
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}
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}
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@ -59,7 +58,6 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
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Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
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Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
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Settings::values.unlimit_fps = ui->unlimit_fps->isChecked();
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Settings::values.extended_logging = ui->extended_logging->isChecked();
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Settings::values.extended_logging = ui->extended_logging->isChecked();
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Debugger::ToggleConsole();
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Debugger::ToggleConsole();
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Common::Log::Filter filter;
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Common::Log::Filter filter;
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@ -138,24 +138,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="unlimit_fps">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>
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<html><head/><body>
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<p>Presents guest frames as they become available, disabling the fps limit in most titles.</p>
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<p>NOTE: Will cause instabilities.</p>
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</body></html>
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</string>
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</property>
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<property name="text">
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<string>Unlimit Framerate (Experimental)</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -28,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||||
|
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
|
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
|
||||||
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
||||||
|
@ -58,6 +59,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
|
||||||
|
ui->disable_fps_limit, disable_fps_limit);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
||||||
ui->use_assembly_shaders, use_assembly_shaders);
|
ui->use_assembly_shaders, use_assembly_shaders);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
|
@ -100,6 +103,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||||
|
ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
|
||||||
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
|
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
|
@ -112,6 +116,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||||
|
ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
|
||||||
|
Settings::values.disable_fps_limit, disable_fps_limit);
|
||||||
ConfigurationShared::SetColoredTristate(
|
ConfigurationShared::SetColoredTristate(
|
||||||
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
|
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||||
|
|
|
@ -35,6 +35,7 @@ private:
|
||||||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||||
|
|
||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
|
ConfigurationShared::CheckState disable_fps_limit;
|
||||||
ConfigurationShared::CheckState use_assembly_shaders;
|
ConfigurationShared::CheckState use_assembly_shaders;
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
|
|
|
@ -76,6 +76,24 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="disable_fps_limit">
|
||||||
|
<property name="enabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>
|
||||||
|
<html><head/><body>
|
||||||
|
<p>Presents guest frames as they become available, disabling the FPS limit in most titles.</p>
|
||||||
|
<p>NOTE: Will cause instabilities.</p>
|
||||||
|
</body></html>
|
||||||
|
</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Disable framerate limit (experimental)</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_assembly_shaders">
|
<widget class="QCheckBox" name="use_assembly_shaders">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
|
@ -109,7 +127,7 @@
|
||||||
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
|
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Enable GPU cache garbage collection (unsafe)</string>
|
<string>Enable GPU cache garbage collection (experimental)</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -1025,9 +1025,11 @@ void GMainWindow::InitializeHotkeys() {
|
||||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
|
||||||
&QShortcut::activated, this,
|
&QShortcut::activated, this,
|
||||||
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
|
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
|
||||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Limiter"), this),
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Framerate Limit"), this),
|
||||||
&QShortcut::activated, this,
|
&QShortcut::activated, this, [] {
|
||||||
[] { Settings::values.unlimit_fps = !Settings::values.unlimit_fps; });
|
Settings::values.disable_fps_limit.SetValue(
|
||||||
|
!Settings::values.disable_fps_limit.GetValue());
|
||||||
|
});
|
||||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
|
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
|
||||||
&QShortcut::activated, this, [&] {
|
&QShortcut::activated, this, [&] {
|
||||||
Settings::values.mouse_panning = !Settings::values.mouse_panning;
|
Settings::values.mouse_panning = !Settings::values.mouse_panning;
|
||||||
|
|
|
@ -443,6 +443,8 @@ void Config::ReadValues() {
|
||||||
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
|
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
|
||||||
Settings::values.use_vsync.SetValue(
|
Settings::values.use_vsync.SetValue(
|
||||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
|
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
|
||||||
|
Settings::values.disable_fps_limit.SetValue(
|
||||||
|
sdl2_config->GetBoolean("Renderer", "disable_fps_limit", false));
|
||||||
Settings::values.use_assembly_shaders.SetValue(
|
Settings::values.use_assembly_shaders.SetValue(
|
||||||
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
|
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
|
||||||
Settings::values.use_asynchronous_shaders.SetValue(
|
Settings::values.use_asynchronous_shaders.SetValue(
|
||||||
|
@ -490,7 +492,6 @@ void Config::ReadValues() {
|
||||||
|
|
||||||
Settings::values.disable_macro_jit =
|
Settings::values.disable_macro_jit =
|
||||||
sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
|
sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
|
||||||
Settings::values.unlimit_fps = sdl2_config->GetBoolean("Debugging", "unlimit_fps", false);
|
|
||||||
|
|
||||||
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
||||||
std::stringstream ss(title_list);
|
std::stringstream ss(title_list);
|
||||||
|
|
|
@ -368,7 +368,7 @@ use_auto_stub =
|
||||||
disable_macro_jit=false
|
disable_macro_jit=false
|
||||||
# Presents guest frames as they become available. Experimental.
|
# Presents guest frames as they become available. Experimental.
|
||||||
# false: Disabled (default), true: Enabled
|
# false: Disabled (default), true: Enabled
|
||||||
unlimit_fps=false
|
disable_fps_limit=false
|
||||||
|
|
||||||
[WebService]
|
[WebService]
|
||||||
# Whether or not to enable telemetry
|
# Whether or not to enable telemetry
|
||||||
|
|
Loading…
Reference in a new issue