early-access version 3528

This commit is contained in:
pineappleEA 2023-04-24 12:02:21 +02:00
parent a6e49bc8f4
commit b31b4e3caa
6 changed files with 22 additions and 41 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3527.
This is the source code for early-access 3528.
## Legal Notice

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@ -92,14 +92,6 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
// If the front buffer is still being tracked, update its slot state
if (core->StillTracking(*front)) {
slots[slot].acquire_called = true;
slots[slot].needs_cleanup_on_release = false;
slots[slot].buffer_state = BufferState::Acquired;
slots[slot].fence = Fence::NoFence();
}
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
// avoid unnecessarily remapping this buffer on the consumer side.
if (out_buffer->acquire_called) {
@ -142,8 +134,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
++current;
}
if (slots[slot].buffer_state == BufferState::Acquired) {
slots[slot].fence = release_fence;
slots[slot].buffer_state = BufferState::Free;
nvmap.FreeHandle(slots[slot].graphic_buffer->BufferId(), true);
@ -151,20 +141,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
listener = core->connected_producer_listener;
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
} else if (slots[slot].needs_cleanup_on_release) {
LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot,
slots[slot].buffer_state);
slots[slot].needs_cleanup_on_release = false;
return Status::StaleBufferSlot;
} else {
LOG_ERROR(Service_Nvnflinger,
"attempted to release buffer slot {} but its state was {}", slot,
slots[slot].buffer_state);
return Status::BadValue;
}
core->SignalDequeueCondition();
}

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@ -86,10 +86,6 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
slots[slot].graphic_buffer.reset();
if (slots[slot].buffer_state == BufferState::Acquired) {
slots[slot].needs_cleanup_on_release = true;
}
slots[slot].buffer_state = BufferState::Free;
slots[slot].frame_number = UINT32_MAX;
slots[slot].acquire_called = false;

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@ -31,7 +31,6 @@ struct BufferSlot final {
u64 frame_number{};
Fence fence;
bool acquire_called{};
bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
};

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@ -46,8 +46,11 @@ void Nvnflinger::SplitVSync(std::stop_token stop_token) {
vsync_signal.wait(false);
vsync_signal.store(false);
const auto lock_guard = Lock();
guard->lock();
Compose();
guard->unlock();
}
}
@ -67,9 +70,8 @@ Nvnflinger::Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_
[this](std::uintptr_t, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
vsync_signal.store(true);
const auto lock_guard = Lock();
{ const auto lock_guard = Lock(); }
vsync_signal.notify_one();
return std::chrono::nanoseconds(GetNextTicks());
});
@ -266,9 +268,8 @@ void Nvnflinger::Compose() {
SCOPE_EXIT({ display.SignalVSyncEvent(); });
// Don't do anything for displays without layers.
if (!display.HasLayers()) {
if (!display.HasLayers())
continue;
}
// TODO(Subv): Support more than 1 layer.
VI::Layer& layer = display.GetLayer(0);

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@ -137,7 +137,7 @@ public:
query = Register(type, *cpu_addr, host_ptr, timestamp.has_value());
}
auto result = query->BindCounter(Stream(type).Current());
auto result = query->BindCounter(Stream(type).Current(), timestamp);
if (result) {
auto async_job_id = query->GetAsyncJob();
auto& async_job = slot_async_jobs[async_job_id];
@ -411,11 +411,19 @@ public:
// When counter is nullptr it means that it's just been reset. We are supposed to write a
// zero in these cases.
const u64 value = counter ? counter->Query(async) : 0;
if (async) {
return value;
}
std::memcpy(host_ptr, &value, sizeof(u64));
if (timestamp) {
std::memcpy(host_ptr + TIMESTAMP_OFFSET, &*timestamp, sizeof(u64));
}
return value;
}
/// Binds a counter to this query.
std::optional<u64> BindCounter(std::shared_ptr<HostCounter> counter_) {
std::optional<u64> BindCounter(std::shared_ptr<HostCounter> counter_, std::optional<u64> timestamp_) {
std::optional<u64> result{};
if (counter) {
// If there's an old counter set it means the query is being rewritten by the game.
@ -423,6 +431,7 @@ public:
result = std::make_optional(Flush());
}
counter = std::move(counter_);
timestamp = timestamp_;
return result;
}