early-access version 2215
This commit is contained in:
parent
31055796af
commit
a2f1691754
9 changed files with 194 additions and 11 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2214.
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This is the source code for early-access 2215.
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## Legal Notice
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## Legal Notice
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@ -10,6 +10,8 @@ set(SHADER_FILES
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astc_decoder.comp
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astc_decoder.comp
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block_linear_unswizzle_2d.comp
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block_linear_unswizzle_2d.comp
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block_linear_unswizzle_3d.comp
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block_linear_unswizzle_3d.comp
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convert_abgr8_to_d24s8.frag
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convert_d24s8_to_abgr8.frag
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convert_depth_to_float.frag
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convert_depth_to_float.frag
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convert_float_to_depth.frag
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convert_float_to_depth.frag
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full_screen_triangle.vert
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full_screen_triangle.vert
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17
src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
Executable file
17
src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
Executable file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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// #extension GL_ARB_shader_stencil_export : require
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layout(binding = 0) uniform sampler2D color_texture;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f));
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uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
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gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
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// gl_FragStencilRefARB = int(color.a);
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}
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src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
Executable file
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src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
Executable file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(binding = 1) uniform isampler2D stencil_tex;
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layout(location = 0) out vec4 color;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
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color.r = float(depth >> 16) / (exp2(8) - 1.0);
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color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0);
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color.b = float(depth & 0x00FF) / (exp2(8) - 1.0);
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color.a = float(stencil) / (exp2(8) - 1.0);
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}
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#include <algorithm>
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#include <algorithm>
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
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#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
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#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
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#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
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@ -354,6 +356,8 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
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blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
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convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
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linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
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linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
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nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
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nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
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if (device.IsExtShaderStencilExportSupported()) {
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if (device.IsExtShaderStencilExportSupported()) {
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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}
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}
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void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertPipelineEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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convert_abgr8_to_d24s8_frag, true);
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Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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}
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void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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ConvertPipelineEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
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convert_d24s8_to_abgr8_frag, false);
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ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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}
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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scheduler.InvalidateState();
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scheduler.InvalidateState();
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}
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}
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_depth_view = src_image_view.DepthView();
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const VkImageView src_stencil_view = src_image_view.StencilView();
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const VkSampler sampler = *nearest_sampler;
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const VkExtent2D extent{
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.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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};
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
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down_shift, this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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.x = 0,
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.y = 0,
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};
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const VkViewport viewport{
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.x = 0.0f,
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.y = 0.0f,
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.width = static_cast<float>(extent.width),
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.height = static_cast<float>(extent.height),
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.minDepth = 0.0f,
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.maxDepth = 0.0f,
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};
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const VkRect2D scissor{
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.offset = offset,
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.extent = extent,
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};
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const PushConstants push_constants{
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.tex_scale = {viewport.width, viewport.height},
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.tex_offset = {0.0f, 0.0f},
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};
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const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
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UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
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src_stencil_view);
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// TODO: Barriers
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, scissor);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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}
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VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) {
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VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) {
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const auto it = std::ranges::find(blit_color_keys, key);
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const auto it = std::ranges::find(blit_color_keys, key);
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if (it != blit_color_keys.end()) {
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if (it != blit_color_keys.end()) {
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});
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});
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}
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}
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void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool single_texture) {
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if (pipeline) {
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return;
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}
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const std::array stages = MakeStages(*full_screen_vert, *module);
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pipeline = device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stageCount = static_cast<u32>(stages.size()),
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.pStages = stages.data(),
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
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.renderPass = renderpass,
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.subpass = 0,
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.basePipelineHandle = VK_NULL_HANDLE,
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.basePipelineIndex = 0,
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});
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}
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} // namespace Vulkan
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} // namespace Vulkan
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void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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u32 up_scale, u32 down_shift);
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void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
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u32 up_scale, u32 down_shift);
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private:
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private:
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void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift);
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const ImageView& src_image_view, u32 up_scale, u32 down_shift);
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void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift);
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[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
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[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
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[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
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[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
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void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
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void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
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void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool single_texture);
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const Device& device;
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const Device& device;
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VKScheduler& scheduler;
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VKScheduler& scheduler;
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StateTracker& state_tracker;
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StateTracker& state_tracker;
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vk::ShaderModule blit_depth_stencil_frag;
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vk::ShaderModule blit_depth_stencil_frag;
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vk::ShaderModule convert_depth_to_float_frag;
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vk::ShaderModule convert_depth_to_float_frag;
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vk::ShaderModule convert_float_to_depth_frag;
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vk::ShaderModule convert_float_to_depth_frag;
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vk::ShaderModule convert_abgr8_to_d24s8_frag;
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vk::ShaderModule convert_d24s8_to_abgr8_frag;
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vk::Sampler linear_sampler;
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vk::Sampler linear_sampler;
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vk::Sampler nearest_sampler;
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vk::Sampler nearest_sampler;
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@ -94,6 +108,8 @@ private:
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vk::Pipeline convert_r32_to_d32_pipeline;
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vk::Pipeline convert_r32_to_d32_pipeline;
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vk::Pipeline convert_d16_to_r16_pipeline;
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vk::Pipeline convert_d16_to_r16_pipeline;
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vk::Pipeline convert_r16_to_d16_pipeline;
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vk::Pipeline convert_r16_to_d16_pipeline;
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vk::Pipeline convert_abgr8_to_d24s8_pipeline;
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vk::Pipeline convert_d24s8_to_abgr8_pipeline;
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};
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};
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} // namespace Vulkan
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} // namespace Vulkan
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@ -886,6 +886,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
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return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
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}
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}
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break;
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break;
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case PixelFormat::A8B8G8R8_UNORM:
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case PixelFormat::B8G8R8A8_UNORM:
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if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
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return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
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}
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break;
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case PixelFormat::R32_FLOAT:
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case PixelFormat::R32_FLOAT:
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if (src_view.format == PixelFormat::D32_FLOAT) {
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if (src_view.format == PixelFormat::D32_FLOAT) {
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return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
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return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
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@ -896,6 +902,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
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return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
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}
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}
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break;
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break;
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case PixelFormat::S8_UINT_D24_UNORM:
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if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
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src_view.format == PixelFormat::B8G8R8A8_UNORM) {
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return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
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}
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break;
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case PixelFormat::D32_FLOAT:
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case PixelFormat::D32_FLOAT:
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if (src_view.format == PixelFormat::R32_FLOAT) {
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if (src_view.format == PixelFormat::R32_FLOAT) {
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return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);
|
return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);
|
||||||
|
|
|
@ -475,6 +475,7 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
|
||||||
const BlitImages images = GetBlitImages(dst, src);
|
const BlitImages images = GetBlitImages(dst, src);
|
||||||
const ImageId dst_id = images.dst_id;
|
const ImageId dst_id = images.dst_id;
|
||||||
const ImageId src_id = images.src_id;
|
const ImageId src_id = images.src_id;
|
||||||
|
|
||||||
PrepareImage(src_id, false, false);
|
PrepareImage(src_id, false, false);
|
||||||
PrepareImage(dst_id, true, false);
|
PrepareImage(dst_id, true, false);
|
||||||
|
|
||||||
|
@ -1094,12 +1095,8 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
|
||||||
if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
|
if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (!dst_id) {
|
src_id = FindOrInsertImage(src_info, src_addr);
|
||||||
dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
|
dst_id = FindOrInsertImage(dst_info, dst_addr);
|
||||||
}
|
|
||||||
if (!src_id) {
|
|
||||||
src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
|
|
||||||
}
|
|
||||||
} while (has_deleted_images);
|
} while (has_deleted_images);
|
||||||
return BlitImages{
|
return BlitImages{
|
||||||
.dst_id = dst_id,
|
.dst_id = dst_id,
|
||||||
|
|
|
@ -1151,17 +1151,37 @@ bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr
|
||||||
|
|
||||||
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
|
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
|
||||||
const ImageBase* src) {
|
const ImageBase* src) {
|
||||||
if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
|
if (src) {
|
||||||
src_info.format = src->info.format;
|
src_info.format = src->info.format;
|
||||||
|
src_info.num_samples = src->info.num_samples;
|
||||||
|
src_info.size = src->info.size;
|
||||||
}
|
}
|
||||||
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
|
if (dst) {
|
||||||
dst_info.format = dst->info.format;
|
dst_info.format = dst->info.format;
|
||||||
|
dst_info.num_samples = dst->info.num_samples;
|
||||||
|
dst_info.size = dst->info.size;
|
||||||
}
|
}
|
||||||
if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
|
if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
|
||||||
dst_info.format = src->info.format;
|
if (dst) {
|
||||||
|
src_info.format = dst_info.format;
|
||||||
|
} else {
|
||||||
|
dst_info.format = src->info.format;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
|
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
|
||||||
src_info.format = dst->info.format;
|
if (src) {
|
||||||
|
if (GetFormatType(src->info.format) == SurfaceType::ColorTexture) {
|
||||||
|
dst_info.format = src->info.format;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
src_info.format = dst->info.format;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (src_info.num_samples > 1) {
|
||||||
|
dst_info.format = src_info.format;
|
||||||
|
}
|
||||||
|
if (dst_info.num_samples > 1) {
|
||||||
|
src_info.format = dst_info.format;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue