early-access version 3212
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2e78a58bea
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4 changed files with 15 additions and 8 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3211.
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This is the source code for early-access 3212.
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## Legal Notice
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## Legal Notice
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@ -80,6 +80,11 @@ void EmuThread::run() {
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system.GetCpuManager().OnGpuReady();
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system.GetCpuManager().OnGpuReady();
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system.RegisterExitCallback([this]() {
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stop_source.request_stop();
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SetRunning(false);
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});
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// Holds whether the cpu was running during the last iteration,
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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// next execution step
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@ -84,9 +84,10 @@ public:
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}
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}
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/**
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/**
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* Requests for the emulation thread to stop running
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* Requests for the emulation thread to immediately stop running
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*/
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*/
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void RequestStop() {
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void ForceStop() {
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LOG_WARNING(Frontend, "Force stopping EmuThread");
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stop_source.request_stop();
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stop_source.request_stop();
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SetRunning(false);
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SetRunning(false);
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}
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}
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@ -1706,9 +1706,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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system->RegisterExecuteProgramCallback(
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system->RegisterExecuteProgramCallback(
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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// Register an Exit callback such that Core can exit the currently running application.
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system->RegisterExitCallback([this]() { render_window->Exit(); });
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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@ -1795,12 +1792,16 @@ void GMainWindow::ShutdownGame() {
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system->SetShuttingDown(true);
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system->SetShuttingDown(true);
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system->DetachDebugger();
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system->DetachDebugger();
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discord_rpc->Pause();
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discord_rpc->Pause();
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emu_thread->RequestStop();
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RequestGameExit();
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emit EmulationStopping();
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emit EmulationStopping();
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// Wait for emulation thread to complete and delete it
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// Wait for emulation thread to complete and delete it
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emu_thread->wait();
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if (!emu_thread->wait(5000)) {
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emu_thread->ForceStop();
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emu_thread->wait();
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}
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emu_thread = nullptr;
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emu_thread = nullptr;
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emulation_running = false;
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emulation_running = false;
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