early-access version 1842

This commit is contained in:
pineappleEA 2021-07-03 16:10:40 +02:00
parent b4f39e2cad
commit 9e85972340
2 changed files with 27 additions and 1 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1841. This is the source code for early-access 1842.
## Legal Notice ## Legal Notice

View file

@ -341,6 +341,20 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset, [[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
VideoCommon::SubresourceLayers subresource, GLenum target) { VideoCommon::SubresourceLayers subresource, GLenum target) {
switch (target) { switch (target) {
case GL_TEXTURE_1D:
return CopyOrigin{
.level = static_cast<GLint>(subresource.base_level),
.x = static_cast<GLint>(offset.x),
.y = static_cast<GLint>(0),
.z = static_cast<GLint>(0),
};
case GL_TEXTURE_1D_ARRAY:
return CopyOrigin{
.level = static_cast<GLint>(subresource.base_level),
.x = static_cast<GLint>(offset.x),
.y = static_cast<GLint>(0),
.z = static_cast<GLint>(subresource.base_layer),
};
case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return CopyOrigin{ return CopyOrigin{
@ -366,6 +380,18 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
VideoCommon::SubresourceLayers dst_subresource, VideoCommon::SubresourceLayers dst_subresource,
GLenum target) { GLenum target) {
switch (target) { switch (target) {
case GL_TEXTURE_1D:
return CopyRegion{
.width = static_cast<GLsizei>(extent.width),
.height = static_cast<GLsizei>(1),
.depth = static_cast<GLsizei>(1),
};
case GL_TEXTURE_1D_ARRAY:
return CopyRegion{
.width = static_cast<GLsizei>(extent.width),
.height = static_cast<GLsizei>(1),
.depth = static_cast<GLsizei>(dst_subresource.num_layers),
};
case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return CopyRegion{ return CopyRegion{