early-access version 3486

This commit is contained in:
pineappleEA 2023-03-29 05:30:10 +02:00
parent f20f276e0d
commit 91c669164c
2 changed files with 16 additions and 16 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3485.
This is the source code for early-access 3486.
## Legal Notice

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@ -1176,13 +1176,13 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
const bool broken_views = runtime.HasBrokenTextureViewFormats();
const bool native_bgr = runtime.HasNativeBgr();
std::vector<ImageId> overlap_ids;
boost::container::small_vector<ImageId, 4> overlap_ids;
std::unordered_set<ImageId> overlaps_found;
std::vector<ImageId> left_aliased_ids;
std::vector<ImageId> right_aliased_ids;
boost::container::small_vector<ImageId, 4> left_aliased_ids;
boost::container::small_vector<ImageId, 4> right_aliased_ids;
std::unordered_set<ImageId> ignore_textures;
std::vector<ImageId> bad_overlap_ids;
std::vector<ImageId> all_siblings;
boost::container::small_vector<ImageId, 4> bad_overlap_ids;
boost::container::small_vector<ImageId, 4> all_siblings;
const bool this_is_linear = info.type == ImageType::Linear;
const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
if (True(overlap.flags & ImageFlagBits::Remapped)) {
@ -1298,16 +1298,16 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
Image& overlap = slot_images[overlap_id];
if (True(overlap.flags & ImageFlagBits::GpuModified)) {
new_image.flags |= ImageFlagBits::GpuModified;
}
const auto& resolution = Settings::values.resolution_info;
const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
const u32 up_scale = can_rescale ? resolution.up_scale : 1;
const u32 down_shift = can_rescale ? resolution.down_shift : 0;
auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
if (overlap.info.num_samples != new_image.info.num_samples) {
runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
} else {
runtime.CopyImage(new_image, overlap, std::move(copies));
const auto& resolution = Settings::values.resolution_info;
const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
const u32 up_scale = can_rescale ? resolution.up_scale : 1;
const u32 down_shift = can_rescale ? resolution.down_shift : 0;
auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
if (overlap.info.num_samples != new_image.info.num_samples) {
runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
} else {
runtime.CopyImage(new_image, overlap, std::move(copies));
}
}
if (True(overlap.flags & ImageFlagBits::Tracked)) {
UntrackImage(overlap, overlap_id);