early-access version 3649

This commit is contained in:
pineappleEA 2023-06-08 17:56:30 +02:00
parent f0a3664d7e
commit 8967a0437b
21 changed files with 211 additions and 50 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3648. This is the source code for early-access 3649.
## Legal Notice ## Legal Notice

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@ -47,12 +47,4 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
return *adsp; return *adsp;
} }
void AudioCore::SetNVDECActive(bool active) {
nvdec_active = active;
}
bool AudioCore::IsNVDECActive() const {
return nvdec_active;
}
} // namespace AudioCore } // namespace AudioCore

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@ -57,18 +57,6 @@ public:
*/ */
AudioRenderer::ADSP::ADSP& GetADSP(); AudioRenderer::ADSP::ADSP& GetADSP();
/**
* Toggle NVDEC state, used to avoid stall in playback.
*
* @param active - Set true if nvdec is active, otherwise false.
*/
void SetNVDECActive(bool active);
/**
* Get NVDEC state.
*/
bool IsNVDECActive() const;
private: private:
/** /**
* Create the sinks on startup. * Create the sinks on startup.
@ -83,8 +71,6 @@ private:
std::unique_ptr<Sink::Sink> input_sink; std::unique_ptr<Sink::Sink> input_sink;
/// The ADSP in the sysmodule /// The ADSP in the sysmodule
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp; std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
/// Is NVDec currently active?
bool nvdec_active{false};
}; };
} // namespace AudioCore } // namespace AudioCore

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@ -235,6 +235,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.bg_green.SetGlobal(true); values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true); values.bg_blue.SetGlobal(true);
values.enable_compute_pipelines.SetGlobal(true); values.enable_compute_pipelines.SetGlobal(true);
values.use_video_framerate.SetGlobal(true);
// System // System
values.language_index.SetGlobal(true); values.language_index.SetGlobal(true);

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@ -482,6 +482,7 @@ struct Values {
SwitchableSetting<AstcRecompression, true> astc_recompression{ SwitchableSetting<AstcRecompression, true> astc_recompression{
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
"astc_recompression"}; "astc_recompression"};
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
SwitchableSetting<u8> bg_red{0, "bg_red"}; SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"}; SwitchableSetting<u8> bg_green{0, "bg_green"};

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@ -216,6 +216,14 @@ struct System::Impl {
} }
} }
void SetNVDECActive(bool is_nvdec_active) {
nvdec_active = is_nvdec_active;
}
bool GetNVDECActive() {
return nvdec_active;
}
void InitializeDebugger(System& system, u16 port) { void InitializeDebugger(System& system, u16 port) {
debugger = std::make_unique<Debugger>(system, port); debugger = std::make_unique<Debugger>(system, port);
} }
@ -485,6 +493,8 @@ struct System::Impl {
std::atomic_bool is_powered_on{}; std::atomic_bool is_powered_on{};
bool exit_lock = false; bool exit_lock = false;
bool nvdec_active{};
Reporter reporter; Reporter reporter;
std::unique_ptr<Memory::CheatEngine> cheat_engine; std::unique_ptr<Memory::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer; std::unique_ptr<Tools::Freezer> memory_freezer;
@ -594,6 +604,14 @@ void System::UnstallApplication() {
impl->UnstallApplication(); impl->UnstallApplication();
} }
void System::SetNVDECActive(bool is_nvdec_active) {
impl->SetNVDECActive(is_nvdec_active);
}
bool System::GetNVDECActive() {
return impl->GetNVDECActive();
}
void System::InitializeDebugger() { void System::InitializeDebugger() {
impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue()); impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
} }

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@ -189,6 +189,9 @@ public:
std::unique_lock<std::mutex> StallApplication(); std::unique_lock<std::mutex> StallApplication();
void UnstallApplication(); void UnstallApplication();
void SetNVDECActive(bool is_nvdec_active);
[[nodiscard]] bool GetNVDECActive();
/** /**
* Initialize the debugger. * Initialize the debugger.
*/ */

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@ -69,7 +69,7 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
void nvhost_nvdec::OnOpen(DeviceFD fd) { void nvhost_nvdec::OnOpen(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream started"); LOG_INFO(Service_NVDRV, "NVDEC video stream started");
system.AudioCore().SetNVDECActive(true); system.SetNVDECActive(true);
} }
void nvhost_nvdec::OnClose(DeviceFD fd) { void nvhost_nvdec::OnClose(DeviceFD fd) {
@ -79,7 +79,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
if (iter != host1x_file.fd_to_id.end()) { if (iter != host1x_file.fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second); system.GPU().ClearCdmaInstance(iter->second);
} }
system.AudioCore().SetNVDECActive(false); system.SetNVDECActive(false);
} }
} // namespace Service::Nvidia::Devices } // namespace Service::Nvidia::Devices

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@ -325,6 +325,10 @@ s64 Nvnflinger::GetNextTicks() const {
speed_scale = 0.01f; speed_scale = 0.01f;
} }
} }
if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
// Run at intended presentation rate during video playback.
speed_scale = 1.f;
}
// As an extension, treat nonpositive swap interval as framerate multiplier. // As an extension, treat nonpositive swap interval as framerate multiplier.
const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval) const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)

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@ -715,20 +715,38 @@ void BufferCache<P>::BindHostIndexBuffer() {
template <class P> template <class P>
void BufferCache<P>::BindHostVertexBuffers() { void BufferCache<P>::BindHostVertexBuffers() {
HostBindings host_bindings;
bool any_valid{false};
auto& flags = maxwell3d->dirty.flags; auto& flags = maxwell3d->dirty.flags;
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) { for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
const Binding& binding = channel_state->vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
if (!flags[Dirty::VertexBuffer0 + index]) { if (!flags[Dirty::VertexBuffer0 + index]) {
continue; continue;
} }
host_bindings.min_index = std::min(host_bindings.min_index, index);
host_bindings.max_index = std::max(host_bindings.max_index, index);
any_valid = true;
}
if (any_valid) {
host_bindings.max_index++;
for (u32 index = host_bindings.min_index; index < host_bindings.max_index; index++) {
flags[Dirty::VertexBuffer0 + index] = false; flags[Dirty::VertexBuffer0 + index] = false;
const Binding& binding = channel_state->vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
const u32 stride = maxwell3d->regs.vertex_streams[index].stride; const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
const u32 offset = buffer.Offset(binding.cpu_addr); const u32 offset = buffer.Offset(binding.cpu_addr);
runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
host_bindings.buffers.push_back(reinterpret_cast<void*>(&buffer));
host_bindings.offsets.push_back(offset);
host_bindings.sizes.push_back(binding.size);
host_bindings.strides.push_back(stride);
}
runtime.BindVertexBuffers(host_bindings);
} }
} }
@ -882,15 +900,25 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
if (maxwell3d->regs.transform_feedback_enabled == 0) { if (maxwell3d->regs.transform_feedback_enabled == 0) {
return; return;
} }
HostBindings host_bindings;
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) { for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
const Binding& binding = channel_state->transform_feedback_buffers[index]; const Binding& binding = channel_state->transform_feedback_buffers[index];
if (maxwell3d->regs.transform_feedback.controls[index].varying_count == 0 &&
maxwell3d->regs.transform_feedback.controls[index].stride == 0) {
break;
}
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id); TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size; const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr); const u32 offset = buffer.Offset(binding.cpu_addr);
runtime.BindTransformFeedbackBuffer(index, buffer, offset, size); host_bindings.buffers.push_back(reinterpret_cast<void*>(&buffer));
host_bindings.offsets.push_back(offset);
host_bindings.sizes.push_back(binding.size);
}
if (host_bindings.buffers.size() > 0) {
runtime.BindTransformFeedbackBuffers(host_bindings);
} }
} }
@ -1616,6 +1644,8 @@ void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 si
template <class P> template <class P>
void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) { void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
bool dirty_index{false};
boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> dirty_vertex_buffers;
const auto scalar_replace = [buffer_id](Binding& binding) { const auto scalar_replace = [buffer_id](Binding& binding) {
if (binding.buffer_id == buffer_id) { if (binding.buffer_id == buffer_id) {
binding.buffer_id = BufferId{}; binding.buffer_id = BufferId{};
@ -1624,8 +1654,19 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
const auto replace = [scalar_replace](std::span<Binding> bindings) { const auto replace = [scalar_replace](std::span<Binding> bindings) {
std::ranges::for_each(bindings, scalar_replace); std::ranges::for_each(bindings, scalar_replace);
}; };
scalar_replace(channel_state->index_buffer);
replace(channel_state->vertex_buffers); if (channel_state->index_buffer.buffer_id == buffer_id) {
channel_state->index_buffer.buffer_id = BufferId{};
dirty_index = true;
}
for (u32 index = 0; index < channel_state->vertex_buffers.size(); index++) {
auto& binding = channel_state->vertex_buffers[index];
if (binding.buffer_id == buffer_id) {
binding.buffer_id = BufferId{};
dirty_vertex_buffers.push_back(index);
}
}
std::ranges::for_each(channel_state->uniform_buffers, replace); std::ranges::for_each(channel_state->uniform_buffers, replace);
std::ranges::for_each(channel_state->storage_buffers, replace); std::ranges::for_each(channel_state->storage_buffers, replace);
replace(channel_state->transform_feedback_buffers); replace(channel_state->transform_feedback_buffers);
@ -1642,21 +1683,22 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id])); delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
slot_buffers.erase(buffer_id); slot_buffers.erase(buffer_id);
NotifyBufferDeletion();
}
template <class P>
void BufferCache<P>::NotifyBufferDeletion() {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) { if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
channel_state->dirty_uniform_buffers.fill(~u32{0}); channel_state->dirty_uniform_buffers.fill(~u32{0});
channel_state->uniform_buffer_binding_sizes.fill({}); channel_state->uniform_buffer_binding_sizes.fill({});
} }
auto& flags = maxwell3d->dirty.flags; auto& flags = maxwell3d->dirty.flags;
if (dirty_index) {
flags[Dirty::IndexBuffer] = true; flags[Dirty::IndexBuffer] = true;
}
if (dirty_vertex_buffers.size() > 0) {
flags[Dirty::VertexBuffers] = true; flags[Dirty::VertexBuffers] = true;
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) { for (auto index : dirty_vertex_buffers) {
flags[Dirty::VertexBuffer0 + index] = true; flags[Dirty::VertexBuffer0 + index] = true;
} }
}
channel_state->has_deleted_buffers = true; channel_state->has_deleted_buffers = true;
} }

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@ -105,6 +105,15 @@ static constexpr Binding NULL_BINDING{
.buffer_id = NULL_BUFFER_ID, .buffer_id = NULL_BUFFER_ID,
}; };
struct HostBindings {
boost::container::small_vector<void*, NUM_VERTEX_BUFFERS> buffers;
boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> offsets;
boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> sizes;
boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> strides;
u32 min_index{NUM_VERTEX_BUFFERS};
u32 max_index{0};
};
class BufferCacheChannelInfo : public ChannelInfo { class BufferCacheChannelInfo : public ChannelInfo {
public: public:
BufferCacheChannelInfo() = delete; BufferCacheChannelInfo() = delete;
@ -519,8 +528,6 @@ private:
void DeleteBuffer(BufferId buffer_id, bool do_not_mark = false); void DeleteBuffer(BufferId buffer_id, bool do_not_mark = false);
void NotifyBufferDeletion();
[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index, [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
bool is_written) const; bool is_written) const;

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@ -232,6 +232,15 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
} }
} }
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings& bindings) {
for (u32 index = 0; index < bindings.buffers.size(); index++) {
BindVertexBuffer(
bindings.min_index + index, *reinterpret_cast<Buffer*>(bindings.buffers[index]),
static_cast<u32>(bindings.offsets[index]), static_cast<u32>(bindings.sizes[index]),
static_cast<u32>(bindings.strides[index]));
}
}
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer, void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
u32 offset, u32 size) { u32 offset, u32 size) {
if (use_assembly_shaders) { if (use_assembly_shaders) {
@ -320,6 +329,15 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, Buffer& buffer,
static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size)); static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size));
} }
void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings) {
for (u32 index = 0; index < bindings.buffers.size(); index++) {
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index,
reinterpret_cast<Buffer*>(bindings.buffers[index])->Handle(),
static_cast<GLintptr>(bindings.offsets[index]),
static_cast<GLsizeiptr>(bindings.sizes[index]));
}
}
void BufferCacheRuntime::BindTextureBuffer(Buffer& buffer, u32 offset, u32 size, void BufferCacheRuntime::BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
PixelFormat format) { PixelFormat format) {
*texture_handles++ = buffer.View(offset, size, format); *texture_handles++ = buffer.View(offset, size, format);

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@ -7,7 +7,7 @@
#include <span> #include <span>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache.h" #include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/buffer_cache/memory_tracker_base.h" #include "video_core/buffer_cache/memory_tracker_base.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
@ -87,6 +87,7 @@ public:
void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size); void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size);
void BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size, u32 stride); void BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size, u32 stride);
void BindVertexBuffers(VideoCommon::HostBindings& bindings);
void BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer, u32 offset, u32 size); void BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer, u32 offset, u32 size);
@ -99,6 +100,7 @@ public:
bool is_written); bool is_written);
void BindTransformFeedbackBuffer(u32 index, Buffer& buffer, u32 offset, u32 size); void BindTransformFeedbackBuffer(u32 index, Buffer& buffer, u32 offset, u32 size);
void BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings);
void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size, void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
VideoCore::Surface::PixelFormat format); VideoCore::Surface::PixelFormat format);

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@ -7,7 +7,6 @@
#include <span> #include <span>
#include <vector> #include <vector>
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h" #include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
@ -502,6 +501,40 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, VkBuffer buffer, u32 offset
} }
} }
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings& bindings) {
boost::container::small_vector<VkBuffer, 32> buffer_handles;
for (u32 index = 0; index < bindings.buffers.size(); index++) {
auto& buffer = *reinterpret_cast<Buffer*>(bindings.buffers[index]);
auto handle = buffer.Handle();
if (handle == VK_NULL_HANDLE) {
bindings.offsets[index] = 0;
bindings.sizes[index] = VK_WHOLE_SIZE;
if (!device.HasNullDescriptor()) {
ReserveNullBuffer();
handle = *null_buffer;
}
}
buffer_handles.push_back(handle);
}
if (device.IsExtExtendedDynamicStateSupported()) {
scheduler.Record([bindings = bindings,
buffer_handles = buffer_handles](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers2EXT(
bindings.min_index, bindings.max_index - bindings.min_index, buffer_handles.data(),
reinterpret_cast<const VkDeviceSize*>(bindings.offsets.data()),
reinterpret_cast<const VkDeviceSize*>(bindings.sizes.data()),
reinterpret_cast<const VkDeviceSize*>(bindings.strides.data()));
});
} else {
scheduler.Record([bindings = bindings,
buffer_handles = buffer_handles](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers(
bindings.min_index, bindings.max_index - bindings.min_index, buffer_handles.data(),
reinterpret_cast<const VkDeviceSize*>(bindings.offsets.data()));
});
}
}
void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, VkBuffer buffer, u32 offset, void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, VkBuffer buffer, u32 offset,
u32 size) { u32 size) {
if (!device.IsExtTransformFeedbackSupported()) { if (!device.IsExtTransformFeedbackSupported()) {
@ -523,6 +556,25 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, VkBuffer buffer,
}); });
} }
void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings) {
if (!device.IsExtTransformFeedbackSupported()) {
// Already logged in the rasterizer
return;
}
boost::container::small_vector<VkBuffer, 4> buffer_handles;
for (u32 index = 0; index < bindings.buffers.size(); index++) {
auto& buffer = *reinterpret_cast<Buffer*>(bindings.buffers[index]);
buffer_handles.push_back(buffer.Handle());
}
scheduler.Record(
[bindings = bindings, buffer_handles = buffer_handles](vk::CommandBuffer cmdbuf) {
cmdbuf.BindTransformFeedbackBuffersEXT(
0, static_cast<u32>(buffer_handles.size()), buffer_handles.data(),
reinterpret_cast<const VkDeviceSize*>(bindings.offsets.data()),
reinterpret_cast<const VkDeviceSize*>(bindings.sizes.data()));
});
}
void BufferCacheRuntime::ReserveNullBuffer() { void BufferCacheRuntime::ReserveNullBuffer() {
if (null_buffer) { if (null_buffer) {
return; return;

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@ -18,6 +18,7 @@ namespace Vulkan {
class Device; class Device;
class DescriptorPool; class DescriptorPool;
class Scheduler; class Scheduler;
struct HostVertexBinding;
class BufferCacheRuntime; class BufferCacheRuntime;
@ -96,8 +97,10 @@ public:
void BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count); void BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count);
void BindVertexBuffer(u32 index, VkBuffer buffer, u32 offset, u32 size, u32 stride); void BindVertexBuffer(u32 index, VkBuffer buffer, u32 offset, u32 size, u32 stride);
void BindVertexBuffers(VideoCommon::HostBindings& bindings);
void BindTransformFeedbackBuffer(u32 index, VkBuffer buffer, u32 offset, u32 size); void BindTransformFeedbackBuffer(u32 index, VkBuffer buffer, u32 offset, u32 size);
void BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings);
std::span<u8> BindMappedUniformBuffer([[maybe_unused]] size_t stage, std::span<u8> BindMappedUniformBuffer([[maybe_unused]] size_t stage,
[[maybe_unused]] u32 binding_index, u32 size) { [[maybe_unused]] u32 binding_index, u32 size) {

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@ -101,6 +101,12 @@ const std::map<Settings::RendererBackend, QString> Config::renderer_backend_text
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))}, {Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
}; };
const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
{Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
{Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
{Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
};
// This shouldn't have anything except static initializers (no functions). So // This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE. // QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as

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@ -54,6 +54,7 @@ public:
static const std::map<bool, QString> use_docked_mode_texts_map; static const std::map<bool, QString> use_docked_mode_texts_map;
static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map; static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map; static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
static constexpr UISettings::Theme default_theme{ static constexpr UISettings::Theme default_theme{
#ifdef _WIN32 #ifdef _WIN32

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@ -42,6 +42,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
Settings::values.use_vulkan_driver_pipeline_cache.GetValue()); Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
ui->enable_compute_pipelines_checkbox->setChecked( ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue()); Settings::values.enable_compute_pipelines.GetValue());
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex( ui->gpu_accuracy->setCurrentIndex(
@ -91,6 +92,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines, ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
ui->enable_compute_pipelines_checkbox, ui->enable_compute_pipelines_checkbox,
enable_compute_pipelines); enable_compute_pipelines);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
ui->use_video_framerate_checkbox, use_video_framerate);
} }
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@ -125,6 +128,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.max_anisotropy.UsingGlobal()); Settings::values.max_anisotropy.UsingGlobal());
ui->enable_compute_pipelines_checkbox->setEnabled( ui->enable_compute_pipelines_checkbox->setEnabled(
Settings::values.enable_compute_pipelines.UsingGlobal()); Settings::values.enable_compute_pipelines.UsingGlobal());
ui->use_video_framerate_checkbox->setEnabled(
Settings::values.use_video_framerate.UsingGlobal());
return; return;
} }
@ -149,6 +154,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox, ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
Settings::values.enable_compute_pipelines, Settings::values.enable_compute_pipelines,
enable_compute_pipelines); enable_compute_pipelines);
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
Settings::values.use_video_framerate,
use_video_framerate);
ConfigurationShared::SetColoredComboBox( ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

View file

@ -47,6 +47,7 @@ private:
ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines; ConfigurationShared::CheckState enable_compute_pipelines;
ConfigurationShared::CheckState use_video_framerate;
const Core::System& system; const Core::System& system;
}; };

View file

@ -191,6 +191,16 @@ Compute pipelines are always enabled on all other drivers.</string>
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="use_video_framerate_checkbox">
<property name="toolTip">
<string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
</property>
<property name="text">
<string>Sync to framerate of video playback</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QWidget" name="af_layout" native="true"> <widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1"> <layout class="QHBoxLayout" name="horizontalLayout_1">

View file

@ -4116,7 +4116,13 @@ void GMainWindow::UpdateDockedButton() {
void GMainWindow::UpdateAPIText() { void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue(); const auto api = Settings::values.renderer_backend.GetValue();
const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second; const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
renderer_status_button->setText(renderer_status_text.toUpper()); renderer_status_button->setText(
api == Settings::RendererBackend::OpenGL
? tr("%1 %2").arg(
renderer_status_text.toUpper(),
Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
->second)
: renderer_status_text.toUpper());
} }
void GMainWindow::UpdateFilterText() { void GMainWindow::UpdateFilterText() {