early-access version 3654

This commit is contained in:
pineappleEA 2023-06-10 02:18:25 +02:00
parent 67b16878ed
commit 814ec2f1da
2 changed files with 13 additions and 11 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3653. This is the source code for early-access 3654.
## Legal Notice ## Legal Notice

View File

@ -765,18 +765,20 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
// If we have API access, calculate the safe area to draw the overlay // If we have API access, calculate the safe area to draw the overlay
var cutoutLeft = 0 var cutoutLeft = 0
var cutoutBottom = 0 var cutoutBottom = 0
val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) { val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2) if (insets != null) {
insets.boundingRectTop.bottom.toFloat() else maxY if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2) insets.boundingRectTop.bottom.toFloat() else maxY
insets.boundingRectRight.left.toFloat() else maxX if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
insets.boundingRectRight.left.toFloat() else maxX
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
}
} }
// This makes sure that if we have an inset on one side of the screen, we mirror it on // This makes sure that if we have an inset on one side of the screen, we mirror it on