early-access version 2358
This commit is contained in:
parent
5efb208ea8
commit
7232173690
10 changed files with 19 additions and 6 deletions
|
@ -1,7 +1,7 @@
|
||||||
yuzu emulator early access
|
yuzu emulator early access
|
||||||
=============
|
=============
|
||||||
|
|
||||||
This is the source code for early-access 2357.
|
This is the source code for early-access 2358.
|
||||||
|
|
||||||
## Legal Notice
|
## Legal Notice
|
||||||
|
|
||||||
|
|
|
@ -138,7 +138,7 @@ void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, S
|
||||||
ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
|
ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw NotImplementedException("Get attribute {}", attr);
|
throw NotImplementedException("Get U32 attribute {}", attr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
#include "shader_recompiler/profile.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
namespace {
|
namespace {
|
||||||
|
@ -30,8 +31,9 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value)
|
||||||
inst.DestructiveAddUsage(1);
|
inst.DestructiveAddUsage(1);
|
||||||
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U1)};
|
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U1)};
|
||||||
const auto input{ctx.var_alloc.Consume(value)};
|
const auto input{ctx.var_alloc.Consume(value)};
|
||||||
|
const auto suffix{ctx.profile.has_gl_bool_ref_bug ? "?true:false" : ""};
|
||||||
if (ret != input) {
|
if (ret != input) {
|
||||||
ctx.Add("{}={};", ret, input);
|
ctx.Add("{}={}{};", ret, input, suffix);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -240,7 +240,7 @@ void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, s
|
||||||
ctx.AddU32("{}=uint(gl_VertexID);", inst);
|
ctx.AddU32("{}=uint(gl_VertexID);", inst);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw NotImplementedException("Get attribute {}", attr);
|
throw NotImplementedException("Get U32 attribute {}", attr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -90,7 +90,9 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
|
||||||
if (phi_reg == val_reg) {
|
if (phi_reg == val_reg) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
ctx.Add("{}={};", phi_reg, val_reg);
|
const bool needs_workaround{ctx.profile.has_gl_bool_ref_bug && phi_type == IR::Type::U1};
|
||||||
|
const auto suffix{needs_workaround ? "?true:false" : ""};
|
||||||
|
ctx.Add("{}={}{};", phi_reg, val_reg, suffix);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitPrologue(EmitContext& ctx) {
|
void EmitPrologue(EmitContext& ctx) {
|
||||||
|
|
|
@ -376,7 +376,7 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
|
||||||
return ctx.OpISub(ctx.U32[1], index, base);
|
return ctx.OpISub(ctx.U32[1], index, base);
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
throw NotImplementedException("Read attribute {}", attr);
|
throw NotImplementedException("Read U32 attribute {}", attr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -67,6 +67,8 @@ struct Profile {
|
||||||
bool has_gl_precise_bug{};
|
bool has_gl_precise_bug{};
|
||||||
/// Some drivers do not properly support floatBitsToUint when used on cbufs
|
/// Some drivers do not properly support floatBitsToUint when used on cbufs
|
||||||
bool has_gl_cbuf_ftou_bug{};
|
bool has_gl_cbuf_ftou_bug{};
|
||||||
|
/// Some drivers poorly optimize boolean variable references
|
||||||
|
bool has_gl_bool_ref_bug{};
|
||||||
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
|
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
|
||||||
bool ignore_nan_fp_comparisons{};
|
bool ignore_nan_fp_comparisons{};
|
||||||
|
|
||||||
|
|
|
@ -188,6 +188,7 @@ Device::Device() {
|
||||||
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
|
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
|
||||||
if (version_major >= 495) {
|
if (version_major >= 495) {
|
||||||
has_cbuf_ftou_bug = true;
|
has_cbuf_ftou_bug = true;
|
||||||
|
has_bool_ref_bug = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -156,6 +156,10 @@ public:
|
||||||
return has_cbuf_ftou_bug;
|
return has_cbuf_ftou_bug;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool HasBoolRefBug() const {
|
||||||
|
return has_bool_ref_bug;
|
||||||
|
}
|
||||||
|
|
||||||
Settings::ShaderBackend GetShaderBackend() const {
|
Settings::ShaderBackend GetShaderBackend() const {
|
||||||
return shader_backend;
|
return shader_backend;
|
||||||
}
|
}
|
||||||
|
@ -205,6 +209,7 @@ private:
|
||||||
bool warp_size_potentially_larger_than_guest{};
|
bool warp_size_potentially_larger_than_guest{};
|
||||||
bool need_fastmath_off{};
|
bool need_fastmath_off{};
|
||||||
bool has_cbuf_ftou_bug{};
|
bool has_cbuf_ftou_bug{};
|
||||||
|
bool has_bool_ref_bug{};
|
||||||
|
|
||||||
std::string vendor_name;
|
std::string vendor_name;
|
||||||
};
|
};
|
||||||
|
|
|
@ -215,6 +215,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||||
.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
|
.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
|
||||||
.has_gl_precise_bug = device.HasPreciseBug(),
|
.has_gl_precise_bug = device.HasPreciseBug(),
|
||||||
.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
|
.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
|
||||||
|
.has_gl_bool_ref_bug = device.HasBoolRefBug(),
|
||||||
.ignore_nan_fp_comparisons = true,
|
.ignore_nan_fp_comparisons = true,
|
||||||
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
||||||
},
|
},
|
||||||
|
|
Loading…
Reference in a new issue