early-access version 1929
This commit is contained in:
parent
1d25a09b5f
commit
6ecaf46441
22 changed files with 188 additions and 95 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1928.
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This is the source code for early-access 1929.
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## Legal Notice
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@ -48,8 +48,8 @@ void LogSettings() {
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
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log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
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log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
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values.vulkan_device.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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values.use_frame_limit.SetGlobal(true);
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values.frame_limit.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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@ -331,8 +331,8 @@ struct Values {
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"fullscreen_mode"};
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Setting<int> aspect_ratio{0, "aspect_ratio"};
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Setting<int> max_anisotropy{0, "max_anisotropy"};
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Setting<bool> use_frame_limit{true, "use_frame_limit"};
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Setting<u16> frame_limit{100, "frame_limit"};
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Setting<bool> use_speed_limit{true, "use_speed_limit"};
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Setting<u16> speed_limit{100, "speed_limit"};
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Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
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Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
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@ -411,7 +411,7 @@ struct System::Impl {
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std::string status_details = "";
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std::unique_ptr<Core::PerfStats> perf_stats;
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Core::FrameLimiter frame_limiter;
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Core::SpeedLimiter speed_limiter;
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bool is_multicore{};
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bool is_async_gpu{};
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@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
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return *impl->perf_stats;
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}
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Core::FrameLimiter& System::FrameLimiter() {
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return impl->frame_limiter;
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Core::SpeedLimiter& System::SpeedLimiter() {
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return impl->speed_limiter;
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}
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const Core::FrameLimiter& System::FrameLimiter() const {
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return impl->frame_limiter;
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const Core::SpeedLimiter& System::SpeedLimiter() const {
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return impl->speed_limiter;
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}
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Loader::ResultStatus System::GetGameName(std::string& out) const {
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@ -94,7 +94,7 @@ class ARM_Interface;
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class CpuManager;
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class DeviceMemory;
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class ExclusiveMonitor;
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class FrameLimiter;
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class SpeedLimiter;
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class PerfStats;
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class Reporter;
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class TelemetrySession;
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@ -292,11 +292,11 @@ public:
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/// Provides a constant reference to the internal PerfStats instance.
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[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
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/// Provides a reference to the frame limiter;
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[[nodiscard]] Core::FrameLimiter& FrameLimiter();
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/// Provides a reference to the speed limiter;
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[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
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/// Provides a constant referent to the frame limiter
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[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
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/// Provides a constant reference to the speed limiter
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[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
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/// Gets the name of the current game
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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system.GetPerfStats().EndSystemFrame();
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system.GPU().SwapBuffers(&framebuffer);
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system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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}
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@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const {
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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}
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void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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if (!Settings::values.use_frame_limit.GetValue() ||
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void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
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if (!Settings::values.use_speed_limit.GetValue() ||
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Settings::values.use_multi_core.GetValue()) {
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return;
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}
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auto now = Clock::now();
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const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
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const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
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// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
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// speed percent or it will clamp too much and prevent this from properly limiting to that
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@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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// limiting
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const microseconds max_lag_time_us = duration_cast<microseconds>(
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std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
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frame_limiting_delta_err += duration_cast<microseconds>(
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speed_limiting_delta_err += duration_cast<microseconds>(
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std::chrono::duration<double, std::chrono::microseconds::period>(
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(current_system_time_us - previous_system_time_us) / sleep_scale));
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frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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frame_limiting_delta_err =
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std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
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speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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speed_limiting_delta_err =
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std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
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if (frame_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(frame_limiting_delta_err);
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if (speed_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(speed_limiting_delta_err);
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auto now_after_sleep = Clock::now();
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frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
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speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
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now = now_after_sleep;
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}
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double previous_fps = 0;
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};
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class FrameLimiter {
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class SpeedLimiter {
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public:
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using Clock = std::chrono::high_resolution_clock;
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void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
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void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
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private:
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/// Emulated system time (in microseconds) at the last limiter invocation
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Clock::time_point previous_walltime = Clock::now();
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/// Accumulated difference between walltime and emulated time
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std::chrono::microseconds frame_limiting_delta_err{0};
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std::chrono::microseconds speed_limiting_delta_err{0};
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};
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} // namespace Core
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@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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TranslateRenderer(Settings::values.renderer_backend.GetValue()));
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AddField(field_type, "Renderer_ResolutionFactor",
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Settings::values.resolution_factor.GetValue());
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AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
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AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
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AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
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AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
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AddField(field_type, "Renderer_UseDiskShaderCache",
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Settings::values.use_disk_shader_cache.GetValue());
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AddField(field_type, "Renderer_GPUAccuracyLevel",
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@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
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void RendererBase::RefreshBaseSettings() {
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UpdateCurrentFramebufferLayout();
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renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
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renderer_settings.set_background_color = true;
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}
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void RendererBase::UpdateCurrentFramebufferLayout() {
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
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void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout) {
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if (renderer_settings.screenshot_requested) {
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LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
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@ -21,13 +21,10 @@ class GraphicsContext;
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namespace VideoCore {
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struct RendererSettings {
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std::atomic_bool use_framelimiter{false};
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std::atomic_bool set_background_color{false};
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// Screenshot
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std::atomic<bool> screenshot_requested{false};
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void* screenshot_bits{};
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std::function<void()> screenshot_complete_callback;
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std::function<void(bool)> screenshot_complete_callback;
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Layout::FramebufferLayout screenshot_framebuffer_layout;
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};
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void RefreshBaseSettings();
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/// Request a screenshot of the next frame
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void RequestScreenshot(void* data, std::function<void()> callback,
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void RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout);
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protected:
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@ -328,12 +328,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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}
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void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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if (renderer_settings.set_background_color) {
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// Update background color before drawing
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glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
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Settings::values.bg_green.GetValue() / 255.0f,
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Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
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}
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// Set projection matrix
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const std::array ortho_matrix =
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glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
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renderer_settings.screenshot_complete_callback();
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renderer_settings.screenshot_complete_callback(true);
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renderer_settings.screenshot_requested = false;
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}
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@ -165,6 +165,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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const VkSemaphore render_semaphore = blit_screen.Draw(*framebuffer, use_accelerated);
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scheduler.Flush(render_semaphore);
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scheduler.WaitWorker();
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RenderScreenshot();
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swapchain.Present(render_semaphore);
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gpu.RendererFrameEndNotify();
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@ -193,4 +194,102 @@ void RendererVulkan::Report() const {
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telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
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}
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void Vulkan::RendererVulkan::RenderScreenshot() {
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if (!renderer_settings.screenshot_requested) {
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return;
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}
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const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
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const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
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const VkBufferCreateInfo dst_info{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = buffer_size,
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.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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};
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const VkImage src_image = swapchain.GetImageIndex(swapchain.GetImageIndex());
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const vk::Buffer dst_buffer = device.GetLogical().CreateBuffer(dst_info);
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MemoryCommit dst_memory = memory_allocator.Commit(dst_buffer, MemoryUsage::Download);
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([buffer = *dst_buffer, src_image, layout](vk::CommandBuffer cmdbuf) {
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const VkImageMemoryBarrier read_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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const VkImageMemoryBarrier image_write_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = 0,
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.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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static constexpr VkMemoryBarrier memory_write_barrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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};
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const VkBufferImageCopy copy{
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.bufferOffset = 0,
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.bufferRowLength = layout.width,
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.bufferImageHeight = layout.height,
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.imageSubresource{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.imageOffset{.x = 0, .y = 0, .z = 0},
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.imageExtent{
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.width = layout.width,
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.height = layout.height,
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.depth = 1,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, read_barrier);
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cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, memory_write_barrier, nullptr, image_write_barrier);
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});
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// Ensure the copy is fully completed before saving the screenshot
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scheduler.Finish();
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// Copy backing image data to the QImage screenshot buffer
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std::memcpy(renderer_settings.screenshot_bits, dst_memory.Map().data(),
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dst_memory.Map().size());
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renderer_settings.screenshot_complete_callback(false);
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renderer_settings.screenshot_requested = false;
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}
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} // namespace Vulkan
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@ -54,6 +54,8 @@ public:
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private:
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void Report() const;
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void RenderScreenshot();
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Core::TelemetrySession& telemetry_session;
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Core::Memory::Memory& cpu_memory;
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Tegra::GPU& gpu;
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@ -634,9 +634,9 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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renderer.RequestScreenshot(
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screenshot_image.bits(),
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[=, this] {
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[=, this](bool invert_y) {
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const std::string std_screenshot_path = screenshot_path.toStdString();
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if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
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if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
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LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
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} else {
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LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
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@ -821,8 +821,8 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_frame_limit);
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ReadGlobalSetting(Settings::values.frame_limit);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||
ReadGlobalSetting(Settings::values.gpu_accuracy);
|
||||
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
||||
|
@ -1359,8 +1359,8 @@ void Config::SaveRendererValues() {
|
|||
WriteGlobalSetting(Settings::values.fullscreen_mode);
|
||||
WriteGlobalSetting(Settings::values.aspect_ratio);
|
||||
WriteGlobalSetting(Settings::values.max_anisotropy);
|
||||
WriteGlobalSetting(Settings::values.use_frame_limit);
|
||||
WriteGlobalSetting(Settings::values.frame_limit);
|
||||
WriteGlobalSetting(Settings::values.use_speed_limit);
|
||||
WriteGlobalSetting(Settings::values.speed_limit);
|
||||
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
|
||||
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
|
||||
|
|
|
@ -24,8 +24,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
|||
SetConfiguration();
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
|
||||
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
|
||||
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
|
||||
[this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
|
||||
}
|
||||
|
||||
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
|
||||
|
@ -45,18 +45,18 @@ void ConfigureGeneral::SetConfiguration() {
|
|||
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
|
||||
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
|
||||
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
|
||||
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
|
||||
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
|
||||
|
||||
ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
|
||||
|
||||
ui->button_reset_defaults->setEnabled(runtime_lock);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
|
||||
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
|
||||
} else {
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
|
||||
use_frame_limit != ConfigurationShared::CheckState::Global);
|
||||
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
|
||||
use_speed_limit != ConfigurationShared::CheckState::Global);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,19 +92,19 @@ void ConfigureGeneral::ApplyConfiguration() {
|
|||
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
|
||||
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.use_frame_limit.UsingGlobal()) {
|
||||
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
|
||||
if (Settings::values.use_speed_limit.UsingGlobal()) {
|
||||
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
|
||||
Qt::Checked);
|
||||
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
||||
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
|
||||
}
|
||||
} else {
|
||||
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
|
||||
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
|
||||
Settings::values.frame_limit.SetGlobal(global_frame_limit);
|
||||
if (!global_frame_limit) {
|
||||
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
|
||||
bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
|
||||
Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
|
||||
Settings::values.speed_limit.SetGlobal(global_speed_limit);
|
||||
if (!global_speed_limit) {
|
||||
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
|
||||
Qt::Checked);
|
||||
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
||||
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -126,8 +126,8 @@ void ConfigureGeneral::SetupPerGameUI() {
|
|||
// Disables each setting if:
|
||||
// - A game is running (thus settings in use), and
|
||||
// - A non-global setting is applied.
|
||||
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
|
||||
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
|
||||
ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
|
||||
ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -139,13 +139,13 @@ void ConfigureGeneral::SetupPerGameUI() {
|
|||
|
||||
ui->button_reset_defaults->setVisible(false);
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
|
||||
Settings::values.use_frame_limit, use_frame_limit);
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
|
||||
Settings::values.use_speed_limit, use_speed_limit);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
|
||||
use_multi_core);
|
||||
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
|
||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
|
||||
(use_frame_limit != ConfigurationShared::CheckState::Global));
|
||||
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
|
||||
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
|
||||
(use_speed_limit != ConfigurationShared::CheckState::Global));
|
||||
});
|
||||
}
|
||||
|
|
|
@ -43,6 +43,6 @@ private:
|
|||
|
||||
std::unique_ptr<Ui::ConfigureGeneral> ui;
|
||||
|
||||
ConfigurationShared::CheckState use_frame_limit;
|
||||
ConfigurationShared::CheckState use_speed_limit;
|
||||
ConfigurationShared::CheckState use_multi_core;
|
||||
};
|
||||
|
|
|
@ -27,14 +27,14 @@
|
|||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_frame_limit">
|
||||
<widget class="QCheckBox" name="toggle_speed_limit">
|
||||
<property name="text">
|
||||
<string>Limit Speed Percent</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="frame_limit">
|
||||
<widget class="QSpinBox" name="speed_limit">
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
|
|
|
@ -979,23 +979,23 @@ void GMainWindow::InitializeHotkeys() {
|
|||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
Settings::values.use_frame_limit.SetValue(
|
||||
!Settings::values.use_frame_limit.GetValue());
|
||||
Settings::values.use_speed_limit.SetValue(
|
||||
!Settings::values.use_speed_limit.GetValue());
|
||||
UpdateStatusBar();
|
||||
});
|
||||
constexpr u16 SPEED_LIMIT_STEP = 5;
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
|
||||
Settings::values.frame_limit.GetValue());
|
||||
if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
|
||||
Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
|
||||
Settings::values.speed_limit.GetValue());
|
||||
UpdateStatusBar();
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
|
||||
if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
|
||||
Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
|
||||
SPEED_LIMIT_STEP);
|
||||
UpdateStatusBar();
|
||||
}
|
||||
|
@ -2965,10 +2965,10 @@ void GMainWindow::UpdateStatusBar() {
|
|||
shader_building_label->setVisible(false);
|
||||
}
|
||||
|
||||
if (Settings::values.use_frame_limit.GetValue()) {
|
||||
if (Settings::values.use_speed_limit.GetValue()) {
|
||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||
.arg(Settings::values.frame_limit.GetValue()));
|
||||
.arg(Settings::values.speed_limit.GetValue()));
|
||||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
}
|
||||
|
|
|
@ -451,8 +451,8 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
ReadSetting("Renderer", Settings::values.aspect_ratio);
|
||||
ReadSetting("Renderer", Settings::values.max_anisotropy);
|
||||
ReadSetting("Renderer", Settings::values.use_frame_limit);
|
||||
ReadSetting("Renderer", Settings::values.frame_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||
|
|
|
@ -265,13 +265,13 @@ use_nvdec_emulation =
|
|||
# 0: Off, 1 (default): On
|
||||
accelerate_astc =
|
||||
|
||||
# Turns on the frame limiter, which will limit frames output to the target game speed
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
# 0: Off, 1: On (default)
|
||||
use_frame_limit =
|
||||
use_speed_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
frame_limit =
|
||||
speed_limit =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0: Off, 1 (default): On
|
||||
|
|
Loading…
Reference in a new issue