early-access version 3561

This commit is contained in:
pineappleEA 2023-05-07 06:43:19 +02:00
parent 9f7d9cd3f1
commit 4fa09f2af9
25 changed files with 203 additions and 58 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3560.
This is the source code for early-access 3561.
## Legal Notice

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@ -3,6 +3,7 @@
#include <span>
#include <vector>
#include <SDL.h>
#include "audio_core/common/common.h"
#include "audio_core/sink/sdl2_sink.h"
@ -10,16 +11,6 @@
#include "common/logging/log.h"
#include "core/core.h"
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
namespace AudioCore::Sink {
/**
* SDL sink stream, responsible for sinking samples to hardware.

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@ -111,6 +111,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
// Invert the state if it's converted to a button
bool inverted_button{};
// Press once to activate, press again to release
bool toggle{};
};

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@ -259,6 +259,20 @@ public:
return *this;
}
void RotateFromOrigin(float roll, float pitch, float yaw) {
float temp = y;
y = std::cos(roll) * y - std::sin(roll) * z;
z = std::sin(roll) * temp + std::cos(roll) * z;
temp = x;
x = std::cos(pitch) * x + std::sin(pitch) * z;
z = -std::sin(pitch) * temp + std::cos(pitch) * z;
temp = x;
x = std::cos(yaw) * x - std::sin(yaw) * y;
y = std::sin(yaw) * temp + std::cos(yaw) * y;
}
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z;
}

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@ -376,6 +376,7 @@ void EmulatedController::ReloadInput() {
motion.accel = emulated_motion.GetAcceleration();
motion.gyro = emulated_motion.GetGyroscope();
motion.rotation = emulated_motion.GetRotations();
motion.euler = emulated_motion.GetEulerAngles();
motion.orientation = emulated_motion.GetOrientation();
motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
}
@ -980,14 +981,11 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
emulated.UpdateOrientation(raw_status.delta_timestamp);
force_update_motion = raw_status.force_update;
if (is_configuring) {
return;
}
auto& motion = controller.motion_state[index];
motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetRotations();
motion.euler = emulated.GetEulerAngles();
motion.orientation = emulated.GetOrientation();
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
}

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@ -106,6 +106,7 @@ struct ControllerMotion {
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
Common::Vec3f euler{};
std::array<Common::Vec3f, 3> orientation{};
bool is_at_rest{};
};

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@ -54,6 +54,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
case Common::Input::InputType::Analog:
status.value = TransformToTrigger(callback).pressed.value;
status.toggle = callback.analog_status.properties.toggle;
status.inverted = callback.analog_status.properties.inverted_button;
break;
case Common::Input::InputType::Trigger:
status.value = TransformToTrigger(callback).pressed.value;

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@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
#include "common/math_util.h"
#include "core/hid/motion_input.h"
@ -51,6 +53,20 @@ void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
quat = quaternion;
}
void MotionInput::SetEulerAngles(const Common::Vec3f& euler_angles) {
const float cr = std::cos(euler_angles.x * 0.5f);
const float sr = std::sin(euler_angles.x * 0.5f);
const float cp = std::cos(euler_angles.y * 0.5f);
const float sp = std::sin(euler_angles.y * 0.5f);
const float cy = std::cos(euler_angles.z * 0.5f);
const float sy = std::sin(euler_angles.z * 0.5f);
quat.w = cr * cp * cy + sr * sp * sy;
quat.xyz.x = sr * cp * cy - cr * sp * sy;
quat.xyz.y = cr * sp * cy + sr * cp * sy;
quat.xyz.z = cr * cp * sy - sr * sp * cy;
}
void MotionInput::SetGyroBias(const Common::Vec3f& bias) {
gyro_bias = bias;
}
@ -222,6 +238,26 @@ Common::Vec3f MotionInput::GetRotations() const {
return rotations;
}
Common::Vec3f MotionInput::GetEulerAngles() const {
// roll (x-axis rotation)
const float sinr_cosp = 2 * (quat.w * quat.xyz.x + quat.xyz.y * quat.xyz.z);
const float cosr_cosp = 1 - 2 * (quat.xyz.x * quat.xyz.x + quat.xyz.y * quat.xyz.y);
// pitch (y-axis rotation)
const float sinp = std::sqrt(1 + 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
const float cosp = std::sqrt(1 - 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
// yaw (z-axis rotation)
const float siny_cosp = 2 * (quat.w * quat.xyz.z + quat.xyz.x * quat.xyz.y);
const float cosy_cosp = 1 - 2 * (quat.xyz.y * quat.xyz.y + quat.xyz.z * quat.xyz.z);
return {
std::atan2(sinr_cosp, cosr_cosp),
2 * std::atan2(sinp, cosp) - Common::PI / 2,
std::atan2(siny_cosp, cosy_cosp),
};
}
void MotionInput::ResetOrientation() {
if (!reset_enabled || only_accelerometer) {
return;

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@ -35,6 +35,7 @@ public:
void SetAcceleration(const Common::Vec3f& acceleration);
void SetGyroscope(const Common::Vec3f& gyroscope);
void SetQuaternion(const Common::Quaternion<f32>& quaternion);
void SetEulerAngles(const Common::Vec3f& euler_angles);
void SetGyroBias(const Common::Vec3f& bias);
void SetGyroThreshold(f32 threshold);
@ -54,6 +55,7 @@ public:
[[nodiscard]] Common::Vec3f GetGyroBias() const;
[[nodiscard]] Common::Vec3f GetRotations() const;
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
[[nodiscard]] Common::Vec3f GetEulerAngles() const;
[[nodiscard]] bool IsMoving(f32 sensitivity) const;
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;

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@ -58,6 +58,8 @@ void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 v
}
void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
value /= 2.0f;
value -= 0.5f;
{
std::scoped_lock lock{mutex};
ControllerData& controller = controller_list.at(identifier);

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@ -939,6 +939,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
.inverted_button = params.Get("inverted", false) != 0,
.toggle = params.Get("toggle", false) != 0,
};
input_engine->PreSetController(identifier);

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@ -108,7 +108,8 @@ bool IsASTCSupported() {
[[nodiscard]] bool IsDebugToolAttached(std::span<const std::string_view> extensions) {
const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
return nsight || HasExtension(extensions, "GL_EXT_debug_tool");
return nsight || HasExtension(extensions, "GL_EXT_debug_tool") ||
Settings::values.renderer_debug.GetValue();
}
} // Anonymous namespace

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@ -1126,7 +1126,8 @@ bool Image::ScaleDown(bool ignore) {
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
ImageId image_id_, Image& image, const SlotVector<Image>&)
: VideoCommon::ImageViewBase{info, image.info, image_id_}, views{runtime.null_image_views} {
: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr},
views{runtime.null_image_views} {
const Device& device = runtime.device;
if (True(image.flags & ImageFlagBits::Converted)) {
internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
@ -1217,12 +1218,12 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
: VideoCommon::ImageViewBase{info, view_info}, gpu_addr{gpu_addr_},
: VideoCommon::ImageViewBase{info, view_info, gpu_addr_},
buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
const VideoCommon::ImageViewInfo& view_info)
: VideoCommon::ImageViewBase{info, view_info} {}
: VideoCommon::ImageViewBase{info, view_info, 0} {}
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
@ -1282,7 +1283,7 @@ GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
ApplySwizzle(view.handle, format, casted_swizzle);
}
if (set_object_label) {
const std::string name = VideoCommon::Name(*this);
const std::string name = VideoCommon::Name(*this, gpu_addr);
glObjectLabel(GL_TEXTURE, view.handle, static_cast<GLsizei>(name.size()), name.data());
}
return view.handle;

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@ -314,7 +314,6 @@ private:
std::unique_ptr<StorageViews> storage_views;
GLenum internal_format = GL_NONE;
GLuint default_handle = 0;
GPUVAddr gpu_addr = 0;
u32 buffer_size = 0;
GLuint original_texture = 0;
int num_samples = 0;

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@ -1584,8 +1584,9 @@ bool Image::NeedsScaleHelper() const {
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
ImageId image_id_, Image& image)
: VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device},
image_handle{image.Handle()}, samples(ConvertSampleCount(image.info.num_samples)) {
: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr},
device{&runtime.device}, image_handle{image.Handle()},
samples(ConvertSampleCount(image.info.num_samples)) {
using Shader::TextureType;
const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
@ -1631,7 +1632,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
}
vk::ImageView handle = device->GetLogical().CreateImageView(ci);
if (device->HasDebuggingToolAttached()) {
handle.SetObjectNameEXT(VideoCommon::Name(*this).c_str());
handle.SetObjectNameEXT(VideoCommon::Name(*this, gpu_addr).c_str());
}
image_views[static_cast<size_t>(tex_type)] = std::move(handle);
};
@ -1672,7 +1673,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
: VideoCommon::ImageViewBase{info, view_info}, gpu_addr{gpu_addr_},
: VideoCommon::ImageViewBase{info, view_info, gpu_addr_},
buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)

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@ -265,7 +265,6 @@ private:
VkImage image_handle = VK_NULL_HANDLE;
VkImageView render_target = VK_NULL_HANDLE;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
GPUVAddr gpu_addr = 0;
u32 buffer_size = 0;
};

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@ -46,7 +46,7 @@ std::string Name(const ImageBase& image) {
return "Invalid";
}
std::string Name(const ImageViewBase& image_view) {
std::string Name(const ImageViewBase& image_view, GPUVAddr addr) {
const u32 width = image_view.size.width;
const u32 height = image_view.size.height;
const u32 depth = image_view.size.depth;
@ -56,23 +56,25 @@ std::string Name(const ImageViewBase& image_view) {
const std::string level = num_levels > 1 ? fmt::format(":{}", num_levels) : "";
switch (image_view.type) {
case ImageViewType::e1D:
return fmt::format("ImageView 1D {}{}", width, level);
return fmt::format("ImageView 1D 0x{:X} {}{}", addr, width, level);
case ImageViewType::e2D:
return fmt::format("ImageView 2D {}x{}{}", width, height, level);
return fmt::format("ImageView 2D 0x{:X} {}x{}{}", addr, width, height, level);
case ImageViewType::Cube:
return fmt::format("ImageView Cube {}x{}{}", width, height, level);
return fmt::format("ImageView Cube 0x{:X} {}x{}{}", addr, width, height, level);
case ImageViewType::e3D:
return fmt::format("ImageView 3D {}x{}x{}{}", width, height, depth, level);
return fmt::format("ImageView 3D 0x{:X} {}x{}x{}{}", addr, width, height, depth, level);
case ImageViewType::e1DArray:
return fmt::format("ImageView 1DArray {}{}|{}", width, level, num_layers);
return fmt::format("ImageView 1DArray 0x{:X} {}{}|{}", addr, width, level, num_layers);
case ImageViewType::e2DArray:
return fmt::format("ImageView 2DArray {}x{}{}|{}", width, height, level, num_layers);
return fmt::format("ImageView 2DArray 0x{:X} {}x{}{}|{}", addr, width, height, level,
num_layers);
case ImageViewType::CubeArray:
return fmt::format("ImageView CubeArray {}x{}{}|{}", width, height, level, num_layers);
return fmt::format("ImageView CubeArray 0x{:X} {}x{}{}|{}", addr, width, height, level,
num_layers);
case ImageViewType::Rect:
return fmt::format("ImageView Rect {}x{}{}", width, height, level);
return fmt::format("ImageView Rect 0x{:X} {}x{}{}", addr, width, height, level);
case ImageViewType::Buffer:
return fmt::format("BufferView {}", width);
return fmt::format("BufferView 0x{:X} {}", addr, width);
}
return "Invalid";
}

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@ -274,7 +274,7 @@ struct RenderTargets;
[[nodiscard]] std::string Name(const ImageBase& image);
[[nodiscard]] std::string Name(const ImageViewBase& image_view);
[[nodiscard]] std::string Name(const ImageViewBase& image_view, GPUVAddr addr);
[[nodiscard]] std::string Name(const RenderTargets& render_targets);

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@ -15,8 +15,8 @@
namespace VideoCommon {
ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_info,
ImageId image_id_)
: image_id{image_id_}, format{info.format}, type{info.type}, range{info.range},
ImageId image_id_, GPUVAddr addr)
: image_id{image_id_}, gpu_addr{addr}, format{info.format}, type{info.type}, range{info.range},
size{
.width = std::max(image_info.size.width >> range.base.level, 1u),
.height = std::max(image_info.size.height >> range.base.level, 1u),
@ -33,8 +33,8 @@ ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_i
}
}
ImageViewBase::ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_info)
: image_id{NULL_IMAGE_ID}, format{info.format}, type{ImageViewType::Buffer},
ImageViewBase::ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_info, GPUVAddr addr)
: image_id{NULL_IMAGE_ID}, gpu_addr{addr}, format{info.format}, type{ImageViewType::Buffer},
size{
.width = info.size.width,
.height = 1,

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@ -24,9 +24,9 @@ enum class ImageViewFlagBits : u16 {
DECLARE_ENUM_FLAG_OPERATORS(ImageViewFlagBits)
struct ImageViewBase {
explicit ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_info,
ImageId image_id);
explicit ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_info);
explicit ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_info, ImageId image_id,
GPUVAddr addr);
explicit ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_info, GPUVAddr addr);
explicit ImageViewBase(const NullImageViewParams&);
[[nodiscard]] bool IsBuffer() const noexcept {
@ -34,6 +34,7 @@ struct ImageViewBase {
}
ImageId image_id{};
GPUVAddr gpu_addr = 0;
PixelFormat format{};
ImageViewType type{};
SubresourceRange range;

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@ -10,6 +10,7 @@
#include <vector>
#include "common/common_types.h"
#include "common/settings.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
// Define all features which may be used by the implementation here.
@ -510,7 +511,7 @@ public:
/// Returns true when a known debugging tool is attached.
bool HasDebuggingToolAttached() const {
return has_renderdoc || has_nsight_graphics;
return has_renderdoc || has_nsight_graphics || Settings::values.renderer_debug.GetValue();
}
/// Returns true when the device does not properly support cube compatibility.

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@ -206,7 +206,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
}
if (param.Has("axis")) {
const QString axis = QString::fromStdString(param.Get("axis", ""));
return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis);
return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis);
}
if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
@ -229,7 +229,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
}
if (param.Has("axis")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name);
}
if (param.Has("motion")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
@ -410,6 +410,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Invert button"), [&] {
const bool invert_value = !param.Get("inverted", false);
param.Set("inverted", invert_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold =
static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);

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@ -180,6 +180,10 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
battery_values = controller->GetBatteryValues();
needs_redraw = true;
break;
case Core::HID::ControllerTriggerType::Motion:
motion_values = controller->GetMotions();
needs_redraw = true;
break;
default:
break;
}
@ -313,6 +317,15 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(-140, 90),
motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
}
using namespace Settings::NativeButton;
// D-pad constants
@ -435,6 +448,15 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(140, 90),
motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
}
using namespace Settings::NativeButton;
// Face buttons constants
@ -555,6 +577,17 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(-180, -5),
motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
Draw3dCube(p, center + QPointF(180, -5),
motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
}
using namespace Settings::NativeButton;
// Face buttons constants
@ -647,6 +680,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(0, -115),
motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
}
using namespace Settings::NativeButton;
// Face buttons constants
@ -750,6 +792,15 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.button);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(0, -100),
motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
}
using namespace Settings::NativeButton;
// Face buttons constants
@ -2871,6 +2922,46 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
DrawPolygon(p, arrow_symbol);
}
// Draw motion functions
void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
float size) {
std::array<Common::Vec3f, 8> cube{
Common::Vec3f{-1, -1, -1},
{-1, 1, -1},
{1, 1, -1},
{1, -1, -1},
{-1, -1, 1},
{-1, 1, 1},
{1, 1, 1},
{1, -1, 1},
};
for (Common::Vec3f& point : cube) {
point.RotateFromOrigin(euler.x, euler.y, euler.z);
point *= size;
}
const std::array<QPointF, 4> front_face{
center + QPointF{cube[0].x, cube[0].y},
center + QPointF{cube[1].x, cube[1].y},
center + QPointF{cube[2].x, cube[2].y},
center + QPointF{cube[3].x, cube[3].y},
};
const std::array<QPointF, 4> back_face{
center + QPointF{cube[4].x, cube[4].y},
center + QPointF{cube[5].x, cube[5].y},
center + QPointF{cube[6].x, cube[6].y},
center + QPointF{cube[7].x, cube[7].y},
};
DrawPolygon(p, front_face);
DrawPolygon(p, back_face);
p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y});
p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y});
p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y});
p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y});
}
template <size_t N>
void PlayerControlPreview::DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon) {
p.drawPolygon(polygon.data(), static_cast<int>(polygon.size()));

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@ -9,6 +9,7 @@
#include "common/input.h"
#include "common/settings_input.h"
#include "common/vector_math.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_types.h"
@ -193,6 +194,9 @@ private:
void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
// Draw motion functions
void Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, float size);
// Draw primitive types
template <size_t N>
void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon);
@ -222,4 +226,5 @@ private:
Core::HID::SticksValues stick_values{};
Core::HID::TriggerValues trigger_values{};
Core::HID::BatteryValues battery_values{};
Core::HID::MotionState motion_values{};
};

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@ -4,18 +4,8 @@
#include <memory>
#include <optional>
#include <sstream>
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#include <INIReader.h>
#include <SDL.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"