early-access version 2976

This commit is contained in:
pineappleEA 2022-09-29 01:25:57 +02:00
parent be118d4809
commit 49f6e3894d
5 changed files with 9 additions and 9 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 2975. This is the source code for early-access 2976.
## Legal Notice ## Legal Notice

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@ -542,7 +542,8 @@ Result IRS::IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_h
Core::IrSensor::DeviceFormat& IRS::GetIrCameraSharedMemoryDeviceEntry( Core::IrSensor::DeviceFormat& IRS::GetIrCameraSharedMemoryDeviceEntry(
const Core::IrSensor::IrCameraHandle& camera_handle) { const Core::IrSensor::IrCameraHandle& camera_handle) {
ASSERT_MSG(sizeof(StatusManager::device) > camera_handle.npad_id, "invalid npad_id"); const auto npad_id_max_index = static_cast<u8>(sizeof(StatusManager::device));
ASSERT_MSG(camera_handle.npad_id < npad_id_max_index, "invalid npad_id");
return shared_memory->device[camera_handle.npad_id]; return shared_memory->device[camera_handle.npad_id];
} }

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@ -291,7 +291,7 @@ bool QtControllerSelectorDialog::CheckIfParametersMet() {
// Here, we check and validate the current configuration against all applicable parameters. // Here, we check and validate the current configuration against all applicable parameters.
const auto num_connected_players = static_cast<int>( const auto num_connected_players = static_cast<int>(
std::count_if(player_groupboxes.begin(), player_groupboxes.end(), std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
[this](const QGroupBox* player) { return player->isChecked(); })); [](const QGroupBox* player) { return player->isChecked(); }));
const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players; const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;

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@ -163,10 +163,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
[this, input_subsystem, &hid_core] { [this, input_subsystem, &hid_core] {
CallConfigureDialog<ConfigureRingController>(*this, input_subsystem, hid_core); CallConfigureDialog<ConfigureRingController>(*this, input_subsystem, hid_core);
}); });
connect(advanced, &ConfigureInputAdvanced::CallCameraDialog, connect(advanced, &ConfigureInputAdvanced::CallCameraDialog, [this, input_subsystem] {
[this, input_subsystem, &hid_core] { CallConfigureDialog<ConfigureCamera>(*this, input_subsystem);
CallConfigureDialog<ConfigureCamera>(*this, input_subsystem); });
});
connect(ui->vibrationButton, &QPushButton::clicked, connect(ui->vibrationButton, &QPushButton::clicked,
[this, &hid_core] { CallConfigureDialog<ConfigureVibration>(*this, hid_core); }); [this, &hid_core] { CallConfigureDialog<ConfigureVibration>(*this, hid_core); });

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@ -2004,7 +2004,7 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src
} }
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
const QString entry_type = [this, type] { const QString entry_type = [type] {
switch (type) { switch (type) {
case InstalledEntryType::Game: case InstalledEntryType::Game:
return tr("Contents"); return tr("Contents");
@ -2101,7 +2101,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
const std::string& game_path) { const std::string& game_path) {
const QString question = [this, target] { const QString question = [target] {
switch (target) { switch (target) {
case GameListRemoveTarget::GlShaderCache: case GameListRemoveTarget::GlShaderCache:
return tr("Delete OpenGL Transferable Shader Cache?"); return tr("Delete OpenGL Transferable Shader Cache?");