early-access version 3897
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5 changed files with 13 additions and 8 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3896.
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This is the source code for early-access 3897.
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## Legal Notice
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@ -181,12 +181,14 @@ class SettingsActivity : AppCompatActivity() {
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private fun setInsets() {
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ViewCompat.setOnApplyWindowInsetsListener(
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binding.navigationBarShade
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) { view: View, windowInsets: WindowInsetsCompat ->
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) { _: View, windowInsets: WindowInsetsCompat ->
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val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
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val mlpShade = view.layoutParams as MarginLayoutParams
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mlpShade.height = barInsets.bottom
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view.layoutParams = mlpShade
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// The only situation where we care to have a nav bar shade is when it's at the bottom
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// of the screen where scrolling list elements can go behind it.
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val mlpNavShade = binding.navigationBarShade.layoutParams as MarginLayoutParams
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mlpNavShade.height = barInsets.bottom
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binding.navigationBarShade.layoutParams = mlpNavShade
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windowInsets
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}
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@ -22,7 +22,7 @@
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<View
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android:id="@+id/navigation_bar_shade"
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android:layout_width="match_parent"
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android:layout_width="0dp"
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android:layout_height="1px"
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android:background="@android:color/transparent"
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android:clickable="false"
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@ -32,7 +32,8 @@
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="center"
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android:focusable="false">
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android:focusable="false"
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android:clickable="false">
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<androidx.constraintlayout.widget.ConstraintLayout
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android:id="@+id/loading_layout"
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@ -155,7 +156,7 @@
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android:id="@+id/in_game_menu"
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android:layout_width="wrap_content"
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android:layout_height="match_parent"
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android:layout_gravity="start|bottom"
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android:layout_gravity="start"
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app:headerLayout="@layout/header_in_game"
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app:menu="@menu/menu_in_game"
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tools:visibility="gone" />
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@ -187,6 +187,8 @@ public:
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this->SetValue(input == "true");
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} else if constexpr (std::is_same_v<Type, float>) {
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this->SetValue(std::stof(input));
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} else if constexpr (std::is_same_v<Type, AudioEngine>) {
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this->SetValue(ToEnum<AudioEngine>(input));
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} else {
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this->SetValue(static_cast<Type>(std::stoll(input)));
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}
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