early-access version 2039
This commit is contained in:
parent
461dd1f22a
commit
3f23c7fcff
12 changed files with 159 additions and 14 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2038.
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This is the source code for early-access 2039.
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## Legal Notice
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@ -72,6 +72,9 @@ void LogSettings() {
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log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
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log_setting("Services_BCATBackend", values.bcat_backend.GetValue());
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log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue());
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log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
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log_setting("Input_EnableVibrations", values.vibration_enabled.GetValue());
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log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
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}
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bool IsConfiguringGlobal() {
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@ -16,7 +16,6 @@
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#include "common/common_types.h"
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#include "common/settings_input.h"
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#include "input_common/udp/client.h"
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namespace Settings {
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@ -504,14 +503,15 @@ struct Values {
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Setting<bool> use_docked_mode{true, "use_docked_mode"};
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BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
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Setting<bool> vibration_enabled{true, "vibration_enabled"};
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Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
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Setting<bool> motion_enabled{true, "motion_enabled"};
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BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
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"motion_device"};
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BasicSetting<std::string> udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV,
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"udp_input_servers"};
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BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
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BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
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BasicSetting<bool> tas_enable{false, "tas_enable"};
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@ -21,7 +21,7 @@
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "common/settings_input.h"
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#include "common/settings.h"
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#include "common/threadsafe_queue.h"
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#include "core/frontend/input.h"
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#include "input_common/motion_input.h"
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@ -254,11 +254,25 @@ public:
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}
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bool IsJoyconLeft() const {
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return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
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const std::string controller_name = GetControllerName();
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if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
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return true;
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}
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if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
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return true;
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}
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return false;
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}
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bool IsJoyconRight() const {
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return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
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const std::string controller_name = GetControllerName();
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if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
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return true;
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}
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if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
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return true;
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}
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return false;
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}
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std::string GetControllerName() const {
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@ -889,8 +903,10 @@ SDLState::SDLState() {
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RegisterFactory<VibrationDevice>("sdl", vibration_factory);
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RegisterFactory<MotionDevice>("sdl", motion_factory);
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if (!Settings::values.enable_raw_input) {
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// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
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}
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// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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@ -898,10 +914,10 @@ SDLState::SDLState() {
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// Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a
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// GameController and not a generic one
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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// Turn off Pro controller home led
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
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// If the frontend is going to manage the event loop, then we don't start one here
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start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
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@ -21,8 +21,6 @@
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namespace InputCommon::CemuhookUDP {
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constexpr char DEFAULT_SRV[] = "127.0.0.1:26760";
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class Socket;
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namespace Response {
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@ -15,6 +15,8 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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enum class Operation {
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Increment,
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Decrement,
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@ -427,6 +429,16 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
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return pointer_type;
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}
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}
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size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t start_offset) {
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for (size_t location = start_offset; location < used_locations.size(); ++location) {
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if (!used_locations.test(location)) {
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return location;
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}
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}
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throw RuntimeError("Unable to get an unused location for legacy attribute");
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}
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} // Anonymous namespace
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void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
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@ -1227,6 +1239,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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loads[IR::Attribute::TessellationEvaluationPointV]) {
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tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
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}
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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const AttributeType input_type{runtime_info.generic_input_types[index]};
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if (!runtime_info.previous_stage_stores.Generic(index)) {
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if (input_type == AttributeType::Disabled) {
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continue;
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}
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used_locations.set(index);
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const Id type{GetAttributeType(*this, input_type)};
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const Id id{DefineInput(*this, type, true)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
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break;
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}
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}
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size_t previous_unused_location = 0;
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if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_front_color = id;
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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const size_t location =
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FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_fixed_fnc_textures[index] = id;
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}
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}
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if (stage == Stage::TessellationEval) {
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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if (!info.uses_patches[index]) {
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viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
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spv::BuiltIn::ViewportMaskNV);
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}
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (info.stores.Generic(index)) {
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DefineGenericOutput(*this, index, invocations);
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used_locations.set(index);
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}
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}
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size_t previous_unused_location = 0;
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
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output_front_color = id;
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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const size_t location =
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FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, location);
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output_fixed_fnc_textures[index] = id;
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}
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}
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switch (stage) {
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@ -268,10 +268,14 @@ public:
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Id write_global_func_u32x4{};
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Id input_position{};
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Id input_front_color{};
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std::array<Id, 10> input_fixed_fnc_textures{};
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std::array<Id, 32> input_generics{};
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Id output_point_size{};
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Id output_position{};
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Id output_front_color{};
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std::array<Id, 10> output_fixed_fnc_textures{};
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std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
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Id output_tess_level_outer{};
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@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
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}
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}
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bool IsFixedFncTexture(IR::Attribute attribute) {
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return attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q;
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}
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u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
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}
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return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
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}
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u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
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}
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return static_cast<u32>(attribute) % 4u;
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}
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template <typename... Args>
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Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
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if (ctx.stage == Stage::TessellationControl) {
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return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
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}
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}
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if (IsFixedFncTexture(attr)) {
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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const u32 element{FixedFncTextureAttributeElement(attr)};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
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element_id);
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}
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switch (attr) {
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case IR::Attribute::PointSize:
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return ctx.output_point_size;
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
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}
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA: {
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const u32 element{static_cast<u32>(attr) % 4};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
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}
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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@ -307,6 +341,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const Id value{ctx.OpLoad(type->id, pointer)};
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
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}
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if (IsFixedFncTexture(attr)) {
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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const Id attr_id{ctx.input_fixed_fnc_textures[index]};
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
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return ctx.OpLoad(ctx.F32[1], attr_ptr);
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}
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
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case IR::Attribute::PositionW:
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
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ctx.Const(element)));
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA: {
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
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ctx.Const(element)));
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}
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case IR::Attribute::InstanceId:
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
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@ -563,6 +563,7 @@ void Config::ReadControlValues() {
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ReadTouchscreenValues();
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ReadMotionTouchValues();
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ReadBasicSetting(Settings::values.enable_raw_input);
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ReadBasicSetting(Settings::values.emulate_analog_keyboard);
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Settings::values.mouse_panning = false;
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ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
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WriteGlobalSetting(Settings::values.vibration_enabled);
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WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
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WriteGlobalSetting(Settings::values.motion_enabled);
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WriteBasicSetting(Settings::values.enable_raw_input);
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WriteBasicSetting(Settings::values.keyboard_enabled);
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WriteBasicSetting(Settings::values.emulate_analog_keyboard);
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WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
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@ -126,6 +126,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
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Settings::values.mouse_panning_sensitivity =
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static_cast<float>(ui->mouse_panning_sensitivity->value());
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
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}
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void ConfigureInputAdvanced::LoadConfiguration() {
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@ -155,6 +156,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
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ui->mouse_panning->setChecked(Settings::values.mouse_panning.GetValue());
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ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue());
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ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
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ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
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UpdateUIEnabled();
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}
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@ -2672,6 +2672,22 @@
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</property>
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</widget>
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</item>
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<item row="9" column="0">
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<widget class="QCheckBox" name="enable_raw_input">
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<property name="toolTip">
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<string>Requires restarting yuzu</string>
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</property>
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>23</height>
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</size>
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</property>
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<property name="text">
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<string>Enable Xinput 8 player support (disables web applet)</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -559,7 +559,8 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
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const std::string& additional_args, bool is_local) {
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#ifdef YUZU_USE_QT_WEB_ENGINE
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if (disable_web_applet) {
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// Raw input breaks with the web applet, Disable web applets if enabled
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if (disable_web_applet || Settings::values.enable_raw_input) {
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emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
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"http://localhost/");
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return;
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