early-access version 1937
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4 changed files with 5 additions and 3 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1936.
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This is the source code for early-access 1937.
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## Legal Notice
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## Legal Notice
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@ -316,7 +316,8 @@ void Tas::SwapToTasController() {
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continue;
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continue;
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}
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}
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auto tas_param = Common::ParamPackage{{"pad", static_cast<u8>(index)}};
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Common::ParamPackage tas_param;
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tas_param.Set("pad", static_cast<u8>(index));
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auto button_mapping = GetButtonMappingForDevice(tas_param);
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auto button_mapping = GetButtonMappingForDevice(tas_param);
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auto analog_mapping = GetAnalogMappingForDevice(tas_param);
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auto analog_mapping = GetAnalogMappingForDevice(tas_param);
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auto& buttons = player.buttons;
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auto& buttons = player.buttons;
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@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
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const auto guid = param.Get("guid", "");
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const auto guid = param.Get("guid", "");
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const auto port = param.Get("port", "");
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const auto port = param.Get("port", "");
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if (engine.empty() || engine == "keyboard" || engine == "mouse") {
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if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
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continue;
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continue;
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}
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}
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@ -1501,6 +1501,7 @@ void GMainWindow::ShutdownGame() {
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game_list->show();
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game_list->show();
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}
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}
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game_list->SetFilterFocus();
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game_list->SetFilterFocus();
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tas_label->clear();
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render_window->removeEventFilter(render_window);
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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render_window->setAttribute(Qt::WA_Hover, false);
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