early-access version 3726

This commit is contained in:
pineappleEA 2023-06-30 08:41:37 +02:00
parent 8657c4c5eb
commit 3b128f8646
3 changed files with 21 additions and 18 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3725.
This is the source code for early-access 3726.
## Legal Notice

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@ -12,6 +12,7 @@
#include "audio_core/sink/sink_stream.h"
#include "common/common_types.h"
#include "common/fixed_point.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
@ -19,9 +20,12 @@
namespace AudioCore::Sink {
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
if (type == StreamType::In) {
SCOPE_EXIT({
queue.enqueue(buffer);
queued_buffers++;
++queued_buffers;
});
if (type == StreamType::In) {
return;
}
@ -66,16 +70,17 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
static_cast<s16>(std::clamp(right_sample, min, max));
}
samples = samples.subspan(0, samples.size() / system_channels * device_channels);
samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels));
return;
}
} else if (system_channels == 2 && device_channels == 6) {
if (system_channels == 2 && device_channels == 6) {
// We need moar samples! Not all games will provide 6 channel audio.
// TODO: Implement some upmixing here. Currently just passthrough, with other
// channels left as silence.
auto new_size = samples.size() / system_channels * device_channels;
tmp_samples.resize_destructive(new_size);
std::vector<s16> new_samples(samples.size() / system_channels * device_channels);
for (u32 read_index = 0, write_index = 0; read_index < new_size;
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
const auto left_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
@ -83,7 +88,7 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
volume),
min, max))};
tmp_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
const auto right_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
@ -91,20 +96,21 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
volume),
min, max))};
tmp_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
}
samples = std::span<s16>(tmp_samples);
} else if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); i++) {
samples_buffer.Push(new_samples);
return;
}
if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); ++i) {
samples[i] = static_cast<s16>(
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
}
}
samples_buffer.Push(samples);
queue.enqueue(buffer);
queued_buffers++;
}
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {

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@ -16,7 +16,6 @@
#include "common/polyfill_thread.h"
#include "common/reader_writer_queue.h"
#include "common/ring_buffer.h"
#include "common/scratch_buffer.h"
#include "common/thread.h"
namespace Core {
@ -256,8 +255,6 @@ private:
/// Signalled when ring buffer entries are consumed
std::condition_variable_any release_cv;
std::mutex release_mutex;
/// Temporary buffer for appending samples when upmixing
Common::ScratchBuffer<s16> tmp_samples{};
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;