early-access version 2020
This commit is contained in:
parent
a57ec9a31e
commit
38168011d0
18 changed files with 66 additions and 58 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2019.
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This is the source code for early-access 2020.
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## Legal Notice
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## Legal Notice
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@ -29,11 +29,11 @@ public:
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~LeastRecentlyUsedCache() = default;
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~LeastRecentlyUsedCache() = default;
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size_t Insert(ObjectType obj, TickType tick) {
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size_t Insert(ObjectType obj, TickType tick) {
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const auto new_id = build();
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const auto new_id = Build();
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auto& item = item_pool[new_id];
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auto& item = item_pool[new_id];
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item.obj = obj;
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item.obj = obj;
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item.tick = tick;
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item.tick = tick;
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attach(item);
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Attach(item);
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return new_id;
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return new_id;
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}
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}
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@ -46,13 +46,13 @@ public:
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if (&item == last_item) {
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if (&item == last_item) {
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return;
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return;
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}
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}
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detach(item);
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Detach(item);
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attach(item);
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Attach(item);
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}
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}
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void Free(size_t id) {
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void Free(size_t id) {
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auto& item = item_pool[id];
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auto& item = item_pool[id];
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detach(item);
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Detach(item);
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item.prev = nullptr;
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item.prev = nullptr;
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item.next = nullptr;
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item.next = nullptr;
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free_items.push_back(id);
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free_items.push_back(id);
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@ -80,11 +80,10 @@ public:
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}
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}
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private:
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private:
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size_t build() {
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size_t Build() {
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if (free_items.empty()) {
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if (free_items.empty()) {
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const size_t item_id = item_pool.size();
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const size_t item_id = item_pool.size();
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item_pool.emplace_back();
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auto& item = item_pool.emplace_back();
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auto& item = item_pool[item_id];
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item.next = nullptr;
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item.next = nullptr;
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item.prev = nullptr;
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item.prev = nullptr;
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return item_id;
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return item_id;
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@ -97,7 +96,7 @@ private:
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return item_id;
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return item_id;
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}
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}
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void attach(Item& item) {
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void Attach(Item& item) {
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if (!first_item) {
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if (!first_item) {
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first_item = &item;
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first_item = &item;
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}
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}
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@ -111,7 +110,7 @@ private:
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}
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}
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}
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}
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void detach(Item& item) {
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void Detach(Item& item) {
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if (item.prev) {
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if (item.prev) {
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item.prev->next = item.next;
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item.prev->next = item.next;
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}
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}
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@ -134,8 +133,8 @@ private:
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std::deque<Item> item_pool;
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std::deque<Item> item_pool;
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std::deque<size_t> free_items;
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std::deque<size_t> free_items;
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Item* first_item;
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Item* first_item{};
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Item* last_item;
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Item* last_item{};
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};
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};
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} // namespace Common
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} // namespace Common
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@ -59,7 +59,6 @@ void LogSettings() {
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) {
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values.shader_backend.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_caches_gc.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -481,7 +481,6 @@ struct Values {
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ShaderBackend::SPIRV, "shader_backend"};
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ShaderBackend::SPIRV, "shader_backend"};
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Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_caches_gc{false, "use_caches_gc"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_green{0, "bg_green"};
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Setting<u8> bg_green{0, "bg_green"};
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return words.size_bytes;
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return words.size_bytes;
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}
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}
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size_t lru_id;
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size_t getLRUID() const noexcept {
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return lru_id;
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}
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void setLRUID(size_t lru_id_) {
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lru_id = lru_id_;
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}
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private:
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private:
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template <Type type>
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template <Type type>
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Words words;
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Words words;
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BufferFlagBits flags{};
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BufferFlagBits flags{};
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int stream_score = 0;
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int stream_score = 0;
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size_t lru_id = SIZE_MAX;
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};
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};
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} // namespace VideoCommon
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} // namespace VideoCommon
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@ -78,7 +78,7 @@ class BufferCache {
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static constexpr BufferId NULL_BUFFER_ID{0};
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static constexpr BufferId NULL_BUFFER_ID{0};
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static constexpr u64 EXPECTED_MEMORY = 256_MiB;
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static constexpr u64 EXPECTED_MEMORY = 512_MiB;
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static constexpr u64 CRITICAL_MEMORY = 1_GiB;
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static constexpr u64 CRITICAL_MEMORY = 1_GiB;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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const bool skip_preferred = hits * 256 < shots * 251;
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
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if (total_used_memory >= EXPECTED_MEMORY) {
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RunGarbageCollector();
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RunGarbageCollector();
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}
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}
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++frame_tick;
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++frame_tick;
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@ -1539,10 +1539,10 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
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const auto size = buffer.SizeBytes();
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const auto size = buffer.SizeBytes();
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if (insert) {
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if (insert) {
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total_used_memory += Common::AlignUp(size, 1024);
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total_used_memory += Common::AlignUp(size, 1024);
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buffer.lru_id = lru_cache.Insert(buffer_id, frame_tick);
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buffer.setLRUID(lru_cache.Insert(buffer_id, frame_tick));
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} else {
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} else {
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total_used_memory -= Common::AlignUp(size, 1024);
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total_used_memory -= Common::AlignUp(size, 1024);
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lru_cache.Free(buffer.lru_id);
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lru_cache.Free(buffer.getLRUID());
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}
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}
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const VAddr cpu_addr_begin = buffer.CpuAddr();
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const VAddr cpu_addr_begin = buffer.CpuAddr();
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const VAddr cpu_addr_end = cpu_addr_begin + size;
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const VAddr cpu_addr_end = cpu_addr_begin + size;
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template <class P>
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template <class P>
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void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
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void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
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if (buffer_id != NULL_BUFFER_ID) {
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if (buffer_id != NULL_BUFFER_ID) {
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lru_cache.Touch(buffer.lru_id, frame_tick);
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lru_cache.Touch(buffer.getLRUID(), frame_tick);
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}
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}
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}
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}
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@ -358,7 +358,7 @@ void VKBlitScreen::CreateDescriptorPool() {
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void VKBlitScreen::CreateRenderPass() {
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void VKBlitScreen::CreateRenderPass() {
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const VkAttachmentDescription color_attachment{
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const VkAttachmentDescription color_attachment{
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.flags = 0,
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.flags = 0,
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.format = swapchain.GetImageFormat(),
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.format = swapchain.GetImageViewFormat(),
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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namespace {
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namespace {
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VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats, bool srgb) {
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VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats) {
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if (formats.size() == 1 && formats[0].format == VK_FORMAT_UNDEFINED) {
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if (formats.size() == 1 && formats[0].format == VK_FORMAT_UNDEFINED) {
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VkSurfaceFormatKHR format;
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VkSurfaceFormatKHR format;
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format.format = VK_FORMAT_B8G8R8A8_UNORM;
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format.format = VK_FORMAT_B8G8R8A8_UNORM;
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format.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
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format.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
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return format;
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return format;
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}
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}
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const auto& found = std::find_if(formats.begin(), formats.end(), [srgb](const auto& format) {
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const auto& found = std::find_if(formats.begin(), formats.end(), [](const auto& format) {
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const auto request_format = srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM;
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return format.format == VK_FORMAT_B8G8R8A8_UNORM &&
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return format.format == request_format &&
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format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
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format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
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});
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});
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return found != formats.end() ? *found : formats[0];
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return found != formats.end() ? *found : formats[0];
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@ -145,7 +144,7 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities,
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const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
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const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
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const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)};
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const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)};
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const VkSurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats, srgb)};
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const VkSurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats)};
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const VkPresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)};
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const VkPresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)};
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u32 requested_image_count{capabilities.minImageCount + 1};
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u32 requested_image_count{capabilities.minImageCount + 1};
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swapchain_ci.queueFamilyIndexCount = static_cast<u32>(queue_indices.size());
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swapchain_ci.queueFamilyIndexCount = static_cast<u32>(queue_indices.size());
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swapchain_ci.pQueueFamilyIndices = queue_indices.data();
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swapchain_ci.pQueueFamilyIndices = queue_indices.data();
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}
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}
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static constexpr std::array view_formats{VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_SRGB};
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VkImageFormatListCreateInfo format_list{
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.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR,
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.pNext = nullptr,
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.viewFormatCount = static_cast<u32>(view_formats.size()),
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.pViewFormats = view_formats.data(),
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};
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if (device.IsKhrSwapchainMutableFormatEnabled()) {
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format_list.pNext = std::exchange(swapchain_ci.pNext, &format_list);
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swapchain_ci.flags |= VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR;
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}
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// Request the size again to reduce the possibility of a TOCTOU race condition.
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// Request the size again to reduce the possibility of a TOCTOU race condition.
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const auto updated_capabilities = physical_device.GetSurfaceCapabilitiesKHR(surface);
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const auto updated_capabilities = physical_device.GetSurfaceCapabilitiesKHR(surface);
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swapchain_ci.imageExtent = ChooseSwapExtent(updated_capabilities, width, height);
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swapchain_ci.imageExtent = ChooseSwapExtent(updated_capabilities, width, height);
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images = swapchain.GetImages();
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images = swapchain.GetImages();
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image_count = static_cast<u32>(images.size());
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image_count = static_cast<u32>(images.size());
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image_format = surface_format.format;
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image_view_format = srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM;
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}
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}
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void VKSwapchain::CreateSemaphores() {
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void VKSwapchain::CreateSemaphores() {
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@ -207,7 +217,7 @@ void VKSwapchain::CreateImageViews() {
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.flags = 0,
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.flags = 0,
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.image = {},
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.image = {},
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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.format = image_format,
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.format = image_view_format,
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.components =
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.components =
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{
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{
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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@ -68,8 +68,8 @@ public:
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return *image_views[index];
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return *image_views[index];
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}
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}
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VkFormat GetImageFormat() const {
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VkFormat GetImageViewFormat() const {
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return image_format;
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return image_view_format;
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}
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}
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private:
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private:
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@ -96,7 +96,7 @@ private:
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u32 image_index{};
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u32 image_index{};
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u32 frame_index{};
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u32 frame_index{};
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VkFormat image_format{};
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VkFormat image_view_format{};
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VkExtent2D extent{};
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VkExtent2D extent{};
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bool current_srgb{};
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bool current_srgb{};
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@ -80,7 +80,7 @@ struct ImageBase {
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VAddr cpu_addr_end = 0;
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VAddr cpu_addr_end = 0;
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u64 modification_tick = 0;
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u64 modification_tick = 0;
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size_t lru_index = ~0;
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size_t lru_index = SIZE_MAX;
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std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{};
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std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{};
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@ -5,7 +5,6 @@
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#pragma once
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#pragma once
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/settings.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/texture_cache/samples_helper.h"
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#include "video_core/texture_cache/samples_helper.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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@ -62,8 +61,8 @@ template <class P>
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void TextureCache<P>::RunGarbageCollector() {
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void TextureCache<P>::RunGarbageCollector() {
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const bool high_priority_mode = total_used_memory >= expected_memory;
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const bool high_priority_mode = total_used_memory >= expected_memory;
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const bool aggressive_mode = total_used_memory >= critical_memory;
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const bool aggressive_mode = total_used_memory >= critical_memory;
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const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 50ULL : 100ULL;
|
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
|
||||||
size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 50 : 5);
|
size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
|
||||||
const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
|
const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
|
||||||
if (num_iterations == 0) {
|
if (num_iterations == 0) {
|
||||||
return true;
|
return true;
|
||||||
|
@ -93,7 +92,7 @@ void TextureCache<P>::RunGarbageCollector() {
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
void TextureCache<P>::TickFrame() {
|
void TextureCache<P>::TickFrame() {
|
||||||
if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
|
if (total_used_memory > minimum_memory) {
|
||||||
RunGarbageCollector();
|
RunGarbageCollector();
|
||||||
}
|
}
|
||||||
sentenced_images.Tick();
|
sentenced_images.Tick();
|
||||||
|
|
|
@ -839,6 +839,8 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
bool has_khr_shader_float16_int8{};
|
bool has_khr_shader_float16_int8{};
|
||||||
bool has_khr_workgroup_memory_explicit_layout{};
|
bool has_khr_workgroup_memory_explicit_layout{};
|
||||||
bool has_khr_pipeline_executable_properties{};
|
bool has_khr_pipeline_executable_properties{};
|
||||||
|
bool has_khr_image_format_list{};
|
||||||
|
bool has_khr_swapchain_mutable_format{};
|
||||||
bool has_ext_subgroup_size_control{};
|
bool has_ext_subgroup_size_control{};
|
||||||
bool has_ext_transform_feedback{};
|
bool has_ext_transform_feedback{};
|
||||||
bool has_ext_custom_border_color{};
|
bool has_ext_custom_border_color{};
|
||||||
|
@ -888,6 +890,9 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
test(has_ext_shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME, false);
|
test(has_ext_shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME, false);
|
||||||
test(has_khr_workgroup_memory_explicit_layout,
|
test(has_khr_workgroup_memory_explicit_layout,
|
||||||
VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, false);
|
VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, false);
|
||||||
|
test(has_khr_image_format_list, VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME, false);
|
||||||
|
test(has_khr_swapchain_mutable_format, VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME,
|
||||||
|
false);
|
||||||
test(has_ext_line_rasterization, VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME, false);
|
test(has_ext_line_rasterization, VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME, false);
|
||||||
if (Settings::values.enable_nsight_aftermath) {
|
if (Settings::values.enable_nsight_aftermath) {
|
||||||
test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME,
|
test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME,
|
||||||
|
@ -1066,6 +1071,11 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
khr_pipeline_executable_properties = true;
|
khr_pipeline_executable_properties = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (has_khr_image_format_list && has_khr_swapchain_mutable_format) {
|
||||||
|
extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
|
||||||
|
extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
|
||||||
|
khr_swapchain_mutable_format = true;
|
||||||
|
}
|
||||||
if (khr_push_descriptor) {
|
if (khr_push_descriptor) {
|
||||||
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor;
|
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor;
|
||||||
push_descriptor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;
|
push_descriptor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;
|
||||||
|
|
|
@ -224,6 +224,11 @@ public:
|
||||||
return khr_pipeline_executable_properties;
|
return khr_pipeline_executable_properties;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns true if VK_KHR_swapchain_mutable_format is enabled.
|
||||||
|
bool IsKhrSwapchainMutableFormatEnabled() const {
|
||||||
|
return khr_swapchain_mutable_format;
|
||||||
|
}
|
||||||
|
|
||||||
/// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
|
/// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
|
||||||
bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
|
bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
|
||||||
return khr_workgroup_memory_explicit_layout;
|
return khr_workgroup_memory_explicit_layout;
|
||||||
|
@ -390,6 +395,7 @@ private:
|
||||||
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.
|
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.
|
||||||
bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor.
|
bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor.
|
||||||
bool khr_pipeline_executable_properties{}; ///< Support for executable properties.
|
bool khr_pipeline_executable_properties{}; ///< Support for executable properties.
|
||||||
|
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
|
||||||
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
||||||
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
||||||
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
||||||
|
|
|
@ -833,7 +833,6 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.shader_backend);
|
ReadGlobalSetting(Settings::values.shader_backend);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
ReadGlobalSetting(Settings::values.use_caches_gc);
|
|
||||||
ReadGlobalSetting(Settings::values.bg_red);
|
ReadGlobalSetting(Settings::values.bg_red);
|
||||||
ReadGlobalSetting(Settings::values.bg_green);
|
ReadGlobalSetting(Settings::values.bg_green);
|
||||||
ReadGlobalSetting(Settings::values.bg_blue);
|
ReadGlobalSetting(Settings::values.bg_blue);
|
||||||
|
@ -1386,7 +1385,6 @@ void Config::SaveRendererValues() {
|
||||||
Settings::values.shader_backend.UsingGlobal());
|
Settings::values.shader_backend.UsingGlobal());
|
||||||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
WriteGlobalSetting(Settings::values.use_caches_gc);
|
|
||||||
WriteGlobalSetting(Settings::values.bg_red);
|
WriteGlobalSetting(Settings::values.bg_red);
|
||||||
WriteGlobalSetting(Settings::values.bg_green);
|
WriteGlobalSetting(Settings::values.bg_green);
|
||||||
WriteGlobalSetting(Settings::values.bg_blue);
|
WriteGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
|
@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
|
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
|
@ -55,8 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
ui->use_asynchronous_shaders,
|
ui->use_asynchronous_shaders,
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
|
|
||||||
use_caches_gc);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||||
}
|
}
|
||||||
|
@ -81,7 +78,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||||
ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
|
|
||||||
ui->anisotropic_filtering_combobox->setEnabled(
|
ui->anisotropic_filtering_combobox->setEnabled(
|
||||||
Settings::values.max_anisotropy.UsingGlobal());
|
Settings::values.max_anisotropy.UsingGlobal());
|
||||||
|
|
||||||
|
@ -94,8 +90,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
||||||
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
|
|
||||||
use_caches_gc);
|
|
||||||
ConfigurationShared::SetColoredComboBox(
|
ConfigurationShared::SetColoredComboBox(
|
||||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||||
|
|
|
@ -37,5 +37,4 @@ private:
|
||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
ConfigurationShared::CheckState use_caches_gc;
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -96,16 +96,6 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="use_caches_gc">
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Enable GPU cache garbage collection (experimental)</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="af_layout" native="true">
|
<widget class="QWidget" name="af_layout" native="true">
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||||
|
|
|
@ -468,7 +468,6 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||||
ReadSetting("Renderer", Settings::values.use_caches_gc);
|
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_red);
|
ReadSetting("Renderer", Settings::values.bg_red);
|
||||||
ReadSetting("Renderer", Settings::values.bg_green);
|
ReadSetting("Renderer", Settings::values.bg_green);
|
||||||
|
|
Loading…
Reference in a new issue