early-access version 2409

This commit is contained in:
pineappleEA 2022-01-17 22:40:21 +01:00
parent f58de3d4bb
commit 2e41bd5345
5 changed files with 5 additions and 5 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2405.
This is the source code for early-access 2409.
## Legal Notice

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@ -158,7 +158,7 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
auto& motion = console.motion_state;
motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetGyroscope();
motion.rotation = emulated.GetRotations();
motion.orientation = emulated.GetOrientation();
motion.quaternion = emulated.GetQuaternion();
motion.gyro_bias = emulated.GetGyroBias();

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@ -145,7 +145,7 @@ void EmulatedController::LoadDevices() {
motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>);
std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(),
std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>);
std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
Common::Input::CreateDevice<Common::Input::OutputDevice>);

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@ -31,7 +31,7 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
PreSetAxis(identifier, wheel_axis_x);
PreSetAxis(identifier, wheel_axis_y);
PreSetAxis(identifier, touch_axis_x);
PreSetAxis(identifier, touch_axis_x);
PreSetAxis(identifier, touch_axis_y);
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
}

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@ -173,7 +173,7 @@ void InputEngine::ResetButtonState() {
SetButton(controller.first, button.first, false);
}
for (const auto& button : controller.second.hat_buttons) {
SetHatButton(controller.first, button.first, false);
SetHatButton(controller.first, button.first, 0);
}
}
}