early-access version 1928

This commit is contained in:
pineappleEA 2021-07-27 03:32:08 +02:00
parent 1255a0abc2
commit 1d25a09b5f
2 changed files with 22 additions and 9 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1926. This is the source code for early-access 1928.
## Legal Notice ## Legal Notice

View file

@ -61,11 +61,15 @@ std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& p
return std::nullopt; return std::nullopt;
} }
u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask) { u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask,
// Try to find a DEVICE_LOCAL_BIT type, Nvidia and AMD have a dedicated heap for this bool try_device_local) {
std::optional<u32> type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS); std::optional<u32> type;
if (type) { if (try_device_local) {
return *type; // Try to find a DEVICE_LOCAL_BIT type, Nvidia and AMD have a dedicated heap for this
type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS);
if (type) {
return *type;
}
} }
// Otherwise try without the DEVICE_LOCAL_BIT // Otherwise try without the DEVICE_LOCAL_BIT
type = FindMemoryTypeIndex(props, type_mask, HOST_FLAGS); type = FindMemoryTypeIndex(props, type_mask, HOST_FLAGS);
@ -115,12 +119,21 @@ StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& mem
.buffer = *stream_buffer, .buffer = *stream_buffer,
}; };
const auto memory_properties = device.GetPhysical().GetMemoryProperties(); const auto memory_properties = device.GetPhysical().GetMemoryProperties();
stream_memory = dev.AllocateMemory(VkMemoryAllocateInfo{ VkMemoryAllocateInfo stream_memory_info{
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = make_dedicated ? &dedicated_info : nullptr, .pNext = make_dedicated ? &dedicated_info : nullptr,
.allocationSize = requirements.size, .allocationSize = requirements.size,
.memoryTypeIndex = FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits), .memoryTypeIndex =
}); FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, true),
};
stream_memory = dev.TryAllocateMemory(stream_memory_info);
if (!stream_memory) {
LOG_INFO(Render_Vulkan, "Dynamic memory allocation failed, trying with system memory");
stream_memory_info.memoryTypeIndex =
FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, false);
stream_memory = dev.AllocateMemory(stream_memory_info);
}
if (device.HasDebuggingToolAttached()) { if (device.HasDebuggingToolAttached()) {
stream_memory.SetObjectNameEXT("Stream Buffer Memory"); stream_memory.SetObjectNameEXT("Stream Buffer Memory");
} }