early-access version 3344
This commit is contained in:
parent
6198ef28c6
commit
19de7fc82d
9 changed files with 135 additions and 30 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3343.
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This is the source code for early-access 3344.
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## Legal Notice
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@ -130,6 +130,8 @@ struct ButtonStatus {
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bool inverted{};
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// Press once to activate, press again to release
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bool toggle{};
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// Spams the button when active
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bool turbo{};
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// Internal lock for the toggle status
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bool locked{};
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};
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@ -687,6 +687,7 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
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}
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current_status.toggle = new_status.toggle;
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current_status.turbo = new_status.turbo;
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current_status.uuid = uuid;
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// Update button status with current
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@ -1548,7 +1549,7 @@ NpadButtonState EmulatedController::GetNpadButtons() const {
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if (is_configuring) {
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return {};
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}
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return controller.npad_button_state;
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return {controller.npad_button_state.raw & GetTurboButtonMask()};
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}
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DebugPadButton EmulatedController::GetDebugPadButtons() const {
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@ -1656,4 +1657,74 @@ void EmulatedController::DeleteCallback(int key) {
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}
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callback_list.erase(iterator);
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}
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void EmulatedController::TurboButtonUpdate() {
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turbo_button_state = !turbo_button_state;
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}
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NpadButton EmulatedController::GetTurboButtonMask() const {
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// Apply no mask when disabled
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if (!turbo_button_state) {
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return {NpadButton::All};
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}
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NpadButtonState button_mask{};
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for (std::size_t index = 0; index < controller.button_values.size(); ++index) {
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if (!controller.button_values[index].turbo) {
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continue;
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}
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switch (index) {
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case Settings::NativeButton::A:
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button_mask.a.Assign(1);
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break;
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case Settings::NativeButton::B:
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button_mask.b.Assign(1);
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break;
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case Settings::NativeButton::X:
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button_mask.x.Assign(1);
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break;
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case Settings::NativeButton::Y:
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button_mask.y.Assign(1);
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break;
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case Settings::NativeButton::L:
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button_mask.l.Assign(1);
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break;
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case Settings::NativeButton::R:
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button_mask.r.Assign(1);
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break;
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case Settings::NativeButton::ZL:
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button_mask.zl.Assign(1);
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break;
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case Settings::NativeButton::ZR:
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button_mask.zr.Assign(1);
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break;
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case Settings::NativeButton::DLeft:
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button_mask.left.Assign(1);
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break;
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case Settings::NativeButton::DUp:
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button_mask.up.Assign(1);
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break;
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case Settings::NativeButton::DRight:
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button_mask.right.Assign(1);
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break;
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case Settings::NativeButton::DDown:
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button_mask.down.Assign(1);
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break;
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case Settings::NativeButton::SL:
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button_mask.left_sl.Assign(1);
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button_mask.right_sl.Assign(1);
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break;
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case Settings::NativeButton::SR:
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button_mask.left_sr.Assign(1);
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button_mask.right_sr.Assign(1);
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break;
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default:
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break;
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}
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}
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return static_cast<NpadButton>(~button_mask.raw);
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}
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} // namespace Core::HID
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@ -411,6 +411,9 @@ public:
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*/
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void DeleteCallback(int key);
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/// Swaps the state of the turbo buttons
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void TurboButtonUpdate();
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private:
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/// creates input devices from params
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void LoadDevices();
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@ -511,6 +514,8 @@ private:
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*/
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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NpadButton GetTurboButtonMask() const;
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const NpadIdType npad_id_type;
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NpadStyleIndex npad_type{NpadStyleIndex::None};
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NpadStyleIndex original_npad_type{NpadStyleIndex::None};
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@ -520,6 +525,7 @@ private:
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bool system_buttons_enabled{true};
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f32 motion_sensitivity{0.01f};
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bool force_update_motion{false};
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bool turbo_button_state{false};
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// Temporary values to avoid doing changes while the controller is in configuring mode
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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@ -428,6 +428,9 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
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return;
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}
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// This function is unique to yuzu for the turbo buttons to work properly
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controller.device->TurboButtonUpdate();
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auto& pad_entry = controller.npad_pad_state;
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auto& trigger_entry = controller.npad_trigger_state;
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const auto button_state = controller.device->GetNpadButtons();
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@ -16,10 +16,10 @@ public:
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class InputFromButton final : public Common::Input::InputDevice {
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public:
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explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
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InputEngine* input_engine_)
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: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
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input_engine(input_engine_) {
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explicit InputFromButton(PadIdentifier identifier_, int button_, bool turbo_, bool toggle_,
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bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), turbo(turbo_), toggle(toggle_),
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inverted(inverted_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.value = input_engine->GetButton(identifier, button),
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.inverted = inverted,
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.toggle = toggle,
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.turbo = turbo,
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};
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}
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@ -68,6 +69,7 @@ public:
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private:
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const PadIdentifier identifier;
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const int button;
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const bool turbo;
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const bool toggle;
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const bool inverted;
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int callback_key;
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@ -77,10 +79,10 @@ private:
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class InputFromHatButton final : public Common::Input::InputDevice {
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public:
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explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
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bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
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inverted(inverted_), input_engine(input_engine_) {
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explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool turbo_,
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bool toggle_, bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), direction(direction_), turbo(turbo_),
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toggle(toggle_), inverted(inverted_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.value = input_engine->GetHatButton(identifier, button, direction),
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.inverted = inverted,
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.toggle = toggle,
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.turbo = turbo,
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};
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}
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const PadIdentifier identifier;
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const int button;
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const u8 direction;
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const bool turbo;
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const bool toggle;
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const bool inverted;
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int callback_key;
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const auto keyboard_key = params.Get("code", 0);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto turbo = params.Get("turbo", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetButton(identifier, button_id);
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input_engine->PreSetButton(identifier, keyboard_key);
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if (keyboard_key != 0) {
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return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
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return std::make_unique<InputFromButton>(identifier, keyboard_key, turbo, toggle, inverted,
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input_engine.get());
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}
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return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
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return std::make_unique<InputFromButton>(identifier, button_id, turbo, toggle, inverted,
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input_engine.get());
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}
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const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto turbo = params.Get("turbo", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetHatButton(identifier, button_id);
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return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
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input_engine.get());
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return std::make_unique<InputFromHatButton>(identifier, button_id, direction, turbo, toggle,
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inverted, input_engine.get());
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}
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
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@ -355,21 +355,21 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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};
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}
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
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const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
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const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
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<< cbuf.secondary_shift_left};
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return env.ReadTextureType(lhs_raw | rhs_raw);
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return lhs_raw | rhs_raw;
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}
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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return env.ReadTextureType(GetTextureHandle(env, cbuf));
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}
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TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
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const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
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const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
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return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
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return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
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}
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class Descriptors {
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return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
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return desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.shift_left == existing.shift_left &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
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desc.secondary_shift_left == existing.secondary_shift_left &&
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desc.count == existing.count && desc.size_shift == existing.size_shift &&
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desc.has_secondary == existing.has_secondary;
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});
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}
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u32 Add(const TextureDescriptor& desc) {
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return Add(texture_descriptors, desc, [&desc](const auto& existing) {
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const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
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return desc.type == existing.type && desc.is_depth == existing.is_depth &&
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desc.has_secondary == existing.has_secondary &&
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desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.shift_left == existing.shift_left &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
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desc.secondary_shift_left == existing.secondary_shift_left &&
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desc.count == existing.count && desc.size_shift == existing.size_shift;
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});
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})};
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// TODO: Read this from TIC
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texture_descriptors[index].is_multisample |= desc.is_multisample;
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return index;
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}
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u32 Add(const ImageDescriptor& desc) {
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@ -182,12 +182,13 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
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const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
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const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : "");
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const QString turbo = QString::fromStdString(param.Get("turbo", false) ? "$" : "");
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const auto common_button_name = input_subsystem->GetButtonName(param);
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// Retrieve the names from Qt
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if (param.Get("engine", "") == "keyboard") {
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const QString button_str = GetKeyName(param.Get("code", 0));
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return QObject::tr("%1%2%3").arg(toggle, inverted, button_str);
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return QObject::tr("%1%2%3%4").arg(turbo, toggle, inverted, button_str);
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}
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if (common_button_name == Common::Input::ButtonNames::Invalid) {
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if (common_button_name == Common::Input::ButtonNames::Value) {
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if (param.Has("hat")) {
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const QString hat = GetDirectionName(param.Get("direction", ""));
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return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
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return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, hat);
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}
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if (param.Has("axis")) {
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const QString axis = QString::fromStdString(param.Get("axis", ""));
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}
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if (param.Has("button")) {
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const QString button = QString::fromStdString(param.Get("button", ""));
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return QObject::tr("%1%2Button %3").arg(toggle, inverted, button);
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return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button);
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}
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}
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QString button_name = GetButtonName(common_button_name);
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if (param.Has("hat")) {
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return QObject::tr("%1%2Hat %3").arg(toggle, inverted, button_name);
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return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
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}
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if (param.Has("axis")) {
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return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
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return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
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}
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if (param.Has("button")) {
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return QObject::tr("%1%2Button %3").arg(toggle, inverted, button_name);
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return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button_name);
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}
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return QObject::tr("[unknown]");
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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context_menu.addAction(tr("Turbo button"), [&] {
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const bool turbo_value = !param.Get("turbo", false);
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param.Set("turbo", turbo_value);
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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}
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if (param.Has("axis")) {
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context_menu.addAction(tr("Invert axis"), [&] {
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@ -58,13 +58,16 @@ std::vector<std::string> InputProfiles::GetInputProfileNames() {
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std::vector<std::string> profile_names;
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profile_names.reserve(map_profiles.size());
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for (const auto& [profile_name, config] : map_profiles) {
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auto it = map_profiles.cbegin();
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while (it != map_profiles.cend()) {
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const auto& [profile_name, config] = *it;
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if (!ProfileExistsInFilesystem(profile_name)) {
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DeleteProfile(profile_name);
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it = map_profiles.erase(it);
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continue;
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}
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profile_names.push_back(profile_name);
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++it;
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}
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std::stable_sort(profile_names.begin(), profile_names.end());
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