early-access version 1662
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parent
60e7a70bd0
commit
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4 changed files with 13 additions and 14 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1661.
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This is the source code for early-access 1662.
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## Legal Notice
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## Legal Notice
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@ -387,11 +387,9 @@ public:
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const VAddr bss_end_addr{
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const VAddr bss_end_addr{
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Common::AlignUp(bss_start + nro_header.bss_size, Kernel::PageSize)};
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Common::AlignUp(bss_start + nro_header.bss_size, Kernel::PageSize)};
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auto CopyCode{[&](VAddr src_addr, VAddr dst_addr, u64 size) {
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const auto CopyCode = [this, process](VAddr src_addr, VAddr dst_addr, u64 size) {
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std::vector<u8> source_data(size);
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system.Memory().CopyBlock(*process, dst_addr, src_addr, size);
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system.Memory().ReadBlock(src_addr, source_data.data(), source_data.size());
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};
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system.Memory().WriteBlock(dst_addr, source_data.data(), source_data.size());
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}};
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CopyCode(nro_addr + nro_header.segment_headers[TEXT_INDEX].memory_offset, text_start,
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CopyCode(nro_addr + nro_header.segment_headers[TEXT_INDEX].memory_offset, text_start,
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nro_header.segment_headers[TEXT_INDEX].memory_size);
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nro_header.segment_headers[TEXT_INDEX].memory_size);
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CopyCode(nro_addr + nro_header.segment_headers[RO_INDEX].memory_offset, ro_start,
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CopyCode(nro_addr + nro_header.segment_headers[RO_INDEX].memory_offset, ro_start,
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@ -139,15 +139,15 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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}
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}
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const u64 layer_id = next_layer_id++;
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const u64 layer_id = next_layer_id++;
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CreateLayerAtId(display, layer_id);
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CreateLayerAtId(*display, layer_id);
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return layer_id;
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return layer_id;
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}
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}
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void NVFlinger::CreateLayerAtId(VI::Display* display, u64 layer_id) {
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void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
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const u32 buffer_queue_id = next_buffer_queue_id++;
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const u32 buffer_queue_id = next_buffer_queue_id++;
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buffer_queues.emplace_back(
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buffer_queues.emplace_back(
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std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
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std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
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display->CreateLayer(layer_id, *buffer_queues.back());
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display.CreateLayer(layer_id, *buffer_queues.back());
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}
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}
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void NVFlinger::CloseLayer(u64 layer_id) {
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void NVFlinger::CloseLayer(u64 layer_id) {
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@ -236,7 +236,7 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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return display->FindLayer(layer_id);
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return display->FindLayer(layer_id);
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}
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}
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VI::Layer* Service::NVFlinger::NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
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VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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if (display == nullptr) {
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@ -247,9 +247,10 @@ VI::Layer* Service::NVFlinger::NVFlinger::FindOrCreateLayer(u64 display_id, u64
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if (layer == nullptr) {
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if (layer == nullptr) {
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LOG_DEBUG(Service, "Layer at id {} not found. Trying to create it.", layer_id);
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LOG_DEBUG(Service, "Layer at id {} not found. Trying to create it.", layer_id);
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CreateLayerAtId(display, layer_id);
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CreateLayerAtId(*display, layer_id);
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return display->FindLayer(layer_id);
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return display->FindLayer(layer_id);
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}
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}
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return layer;
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return layer;
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}
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}
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@ -61,9 +61,6 @@ public:
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/// If an invalid display ID is specified, then an empty optional is returned.
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/// If an invalid display ID is specified, then an empty optional is returned.
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[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
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[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
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/// Creates a layer with the specified layer ID in the desired display.
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void CreateLayerAtId(VI::Display* display, u64 layer_id);
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/// Closes a layer on all displays for the given layer ID.
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/// Closes a layer on all displays for the given layer ID.
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void CloseLayer(u64 layer_id);
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void CloseLayer(u64 layer_id);
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@ -108,6 +105,9 @@ private:
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/// To be used when the system expects the specified ID to already exist.
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/// To be used when the system expects the specified ID to already exist.
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[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
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[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
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/// Creates a layer with the specified layer ID in the desired display.
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void CreateLayerAtId(VI::Display& display, u64 layer_id);
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static void VSyncThread(NVFlinger& nv_flinger);
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static void VSyncThread(NVFlinger& nv_flinger);
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void SplitVSync();
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void SplitVSync();
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